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Dissertations / Theses on the topic 'Skateboarding'

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1

Zabiega, Bartosz. "Architecture of skateboarding." Thesis, KTH, Arkitektur, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-228497.

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Skateboarding is growing in popularity more than ever and its further development will be sealed with its introduction to the Olympics in 2020. Stereotype of noisy, pot smoking outlaws is gradually vanishing, people enjoy watching skaters efforts and appreciate life they can bring to otherwise dull or unsafe areas. That results also in new challenges for the designers, not only in form of dedicated facilities- skateparks. As far as they are needed objects and their quality is crucial for safety of users and investment success they are also purpose built and therefore fake. They lack some of the most important aspects inscribed in skateboarders culture such as various, exciting and sometimes harsh city experience or improvisation and reinterpretation. Skateboarders will always oppose to use only dedicated areas or objects as they treat a whole city landscape as a playground.
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Camino, Vallhonrat Xavier. "Estudio cultural del skateboarding en Barcelona (1975-2010)." Doctoral thesis, Universitat Rovira i Virgili, 2012. http://hdl.handle.net/10803/81714.

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Barcelona es escogida hoy por muchos skaters de todo el mundo como una ciudad de preferencia para vivir o visitar, pues ofrece, casualmente gracias a su arquitectura y al diseño del espacio urbano, gran cantidad de espacios ideales para la práctica del skateboarding. De esta manera, muchos espacios urbanos son reinterpretados por skaters dando lugar a nuevos usos y significados. Esta investigación se centra en el estudio sobre el desarrollo de esta práctica cultural en la ciudad de Barcelona. Partiendo de métodos tradicionales de la Antropología, como la observación distante y la observación participante, las entrevistas en profundidad, los relatos de vida y las fuentes documentales (bibliográfica, archivística y internet), el investigador ha querido presentar una etnografía como estudio de caso para estimular el debate teórico en torno a temas como la cultura y la identidad en un contexto urbano marcado por la Globalización.
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Walker, Tessa. "Skateboarding as transportation| Findings from an exploratory study." Thesis, Portland State University, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1550586.

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In recent decades skateboarding has expanded from recreation into a form of transportation. Skateboarders appear to use roadways much as other non–motorized modes do. However, there is little academic research on the needs and characteristics of the skateboard as a mode. This research reports demographics, multi–modal and travel behavior findings, and other data from an exploratory mixed–methods study of skateboarding as a mode of transportation.

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Walker, Tessa. "Skateboarding as Transportation: Findings from an Exploratory Study." PDXScholar, 2013. https://pdxscholar.library.pdx.edu/open_access_etds/1505.

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In recent decades skateboarding has expanded from recreation into a form of transportation. Skateboarders appear to use roadways much as other non‐motorized modes do. However, there is little academic research on the needs and characteristics of the skateboard as a mode. This research reports demographics, multi‐modal and travel behavior findings, and other data from an exploratory mixed‐methods study of skateboarding as a mode of transportation.
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Li, Chuang (Austin). "China's skateboarding youth culture as an emerging cultural industry." Thesis, Loughborough University, 2018. https://dspace.lboro.ac.uk/2134/34372.

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This thesis focuses on the skateboarding industry in China as both a youth subculture and a cultural industry. I am investigating the transition between the two and examining how the emerging skateboarding industry operates through detailed analysis of the feelings, motivations and meanings attributed to it by its participants and the emerging strata of cultural workers. In order to achieve this research objective, this thesis has positioned the analysis in a triangle of forces between the development of Chinese skateboarding culture, the emerging skateboarding cultural industry and government interventions. This ethnographic study takes into account distinctive characters in the development of Chinese skateboarding communities that signify continuities inside contemporary Chinese youth cultures. I argue that such continuity is still embedded in the organisation of the Chinese skateboarding industry as a cultural industry, in both subcultural and corporate entrepreneurial practices. Moreover, this thesis contributes to ongoing discussions in the field of not only cultural studies but also of the political economic analysis of cultural/creative industries by examining the dynamic incorporations at play between the commercial and governmental forces at the centre of current debate around the inclusion of skateboarding in the Olympic Games, and the consequences of the sportisation of skateboarding in mainstream economic structures. Last but not least, this research captures the working conditions of the cultural labourers who are at the forefront of shaping and reshaping the Chinese skateboarding industry.
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Harpool, Michael Joseph. "Utilitarian Skateboarding: Insight into an Emergent Mode of Mobility." PDXScholar, 2018. https://pdxscholar.library.pdx.edu/open_access_etds/4452.

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In recent years research and planning efforts to enhance the conditions and opportunities for active transportation modes have increased significantly; however, these efforts have primarily focused on pedestrians and bicyclists. Skateboarding and other alternative modes of mobility remain an untapped potential for healthy and sustainable travel. This research addresses numerous knowledge gaps in the literature on utilitarian skateboarding under the larger umbrella of active transportation. Analysis of online survey results and semi-structured interviews with skateboarders in Portland, OR provides insight into the motivations and barriers of traveling by skateboard and the demographics and perceptions of skateboard commuters. Like bicyclists and pedestrians, skateboarders value safe, comfortable, and aesthetically pleasing places to travel and are sensitive to surface conditions, distance, and slope. These similarities present a unique opportunity for cities to create facilities that accommodate diverse users. Disaggregating results by the respondents' gender, skill level, and frequency of transportation-oriented skateboarding highlights significant differences in levels of perceived safety and the practicality of utilitarian skateboarding. The findings have implications for the future of active transportation planning which support Elaine Stratford's vision of "generous geographies that allow for more, and playful, mobilities in the city."
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Young, Alana. "The flipside: Young womens' understanding of the risks in skateboarding." Thesis, University of Ottawa (Canada), 2006. http://hdl.handle.net/10393/27430.

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Through the examination of 12 young women skateboarders' narratives, I explore skateboarding as a gendered performance which challenges existing cultural norms about gender through the corporeal display of risk-taking and the ability to withstand pain and injury. Most of the participants construct themselves as 'alternative' women who engage in 'masculine' practices, rejecting dominant notions of femininities. Although skateboarding provides young women with a space to complicate and challenge dominate discourses of gender, skateboarding nevertheless also reinforces dominant constructions of gender. Indeed, young women struggled to establish 'alternative' identities as they are not immune to the ideological power of the dominant codes embedded in the social structures. Using a feminist poststructuralist framework (Lupton, 1999; Weedon, 1997), I explore how discursive power contributes to the construction of women's subjectivities as skateboarders and risk-takers by examining how female skateboarders come to conform to, resist and/or reconstruct dominant notions of 'femininities' and risk.
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Floyd, Jordan. "Every Day is Like Sunday." Ohio University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1556119030258492.

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9

AGUIAR, TIAGO CAMBARA. "THE GOOD, THE BAD AND THE UGLY: SKATEBOARDING INDUSTRY`S GRAPHIC DESIGN." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2008. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=12040@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO
CONSELHO NACIONAL DE DESENVOLVIMENTO CIENTÍFICO E TECNOLÓGICO
O design gráfico de linguagem singular desenvolvido na indústria do skate é o objeto de estudo desta dissertação, que procura definir quais são as suas particularidades e que fatores as determinam. O objetivo da pesquisa é estudar, por meio de uma bibliografia selecionada, análise gráfica do material coletado e realização de entrevistas, o contexto a partir do qual se criou esta linguagem gráfica e como ela se estabeleceu, partindo da premissa que a conjuntura em que o skate é praticado é responsável pela formação de um perfil próprio dos skatistas, o qual é expresso através deste design gráfico. Assim, a observação do perfil dos praticantes de skate e do cotidiano da prática deste esporte permitiu que se fizesse associações com as características encontradas nos designs gráficos dos produtos da sua indústria e então compreender o porquê do simbolismo criado e dos estilos artísticos empregados. A pesquisa também institui uma analogia entre a organização dos skatistas em um grupo independente e a criação de um campo artístico e intelectual autônomo, conforme defendido por Pierre Bourdieu. Essa analogia facilita o entendimento da intensa ligação que existe entre skate e arte, evidenciada, entre outras coisas, pela qualidade do design gráfico relacionado com este esporte.
The graphic design with singular language developed in the skateboarding industry is the object of study of this dissertation, which tries to define its peculiarities and which factors determine them. The objective of the inquiry is to study, through a selected bibliography, graphic analysis of the collected material and interviews, the context from which this graphic language was created and how did it get established, based on the premise that the conjucture in which skateboarding is practiced is responsible for the formation of a skateboarders` own profile, expressed through this graphic design. So, the observation of the skaters` profile and the daily life of this sport`s practice allowed doing associations with the characteristics found in the graphic designs of the products of this industry and then to understand the reasons why its symbolism was created and the artistic styles were chosen. The inquiry also sets an analogy up between the organization of the skateboarders in an independent group and the creation of an artistic and intellectual autonomous field, conformable defended by Pierre Bourdieu. This analogy makes easy the understanding of the intense connection that exists between skate and art, shown up, between other things, for the quality of the graphic design connected with this sport.
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Hölsgens, Sander. "A phenomenology of skateboarding in Seoul, South Korea : experiential and filmic observations." Thesis, University College London (University of London), 2018. http://discovery.ucl.ac.uk/10048501/.

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My PhD thesis offers the first ethnography of skateboarding in South Korea, an in/formal network of everyday mobility. Drawing upon over six years of experience in the region and twenty months of fieldwork, I explore how skaters negotiate their presence in the city of Seoul through precise spatial expertise, minute bodily gestures, mixed-media praxes, and intimate social relations. Contrary to what much of the earlier research on European and Northern American skateboarding suggests, I argue that skateboarding in Seoul primarily dwells in the skatepark, as though it is an urban extension of the home. I propose phenomenology and sensory ethnography as frameworks to gauge the extent to which these well-outlined architectural spaces condition how Seoulites acquire everyday coping skills, and how this affects their perceptual experience of the built environment. Significantly, these skateparks tend to be spaces of stillness, closeness, and tranquility, providing a serene and placid alternative to the notion of skateboarding as a fundamentally spectacular and trick-driven practice. Within the contours of these formalised skateparks, Seoul-based skaters also give meaning to their everyday life and social position by verbally and non-verbally relating to and distancing themselves from the notion of Hell-Joseon (“South Korea as a hell-like society for younger generations”). I approximate the myriad of lived experiences and rhythms moving through these skateparks in my research film Reverberations. Although skateparks are the sine qua non to acquire bodily skills, the typology of found urban space (called begyon) is the preferred spatial backdrop for forms of audiovisual representation of the self and the city. In this thesis, I gesture towards the mimetic dimensions of this performative and emphatic exploration of found urban space, as well as suggest that this course of action tends to take place in the presence of a video or photo camera, affecting the techniques and routines of the acute and palpable encounters between body, skateboard, and architecture. The representational taxonomy of the choreography of such bodily skills and tricks is at the heart of my second research film, called VCR. It is through an emphasis on site-specificity and the everyday—established via a written ethnography, a contemplative film (Reverberations), and an essay film (VCR)—that my study explores the sensory experience of architectural and urban space, as well as filmmaking as a gentle tool to sense and approximate the local and embodied practice that we call skateboarding.
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Reis, Lucas Cardoso dos. "Skateboarding: da transferência de significado cultural à influência no comportamento do consumidor." Universidade Nove de Julho, 2016. http://bibliotecadigital.uninove.br/handle/tede/1266.

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Made available in DSpace on 2016-05-16T17:31:33Z (GMT). No. of bitstreams: 1 Lucas Reis.pdf: 2393589 bytes, checksum: 43671be52da3e61831b8cf1139939aa6 (MD5) Previous issue date: 2016-12-18
One of the indications that skateboarding is strong professionalization process in Brazil is the frequent use of the skateboarding subculture in commercials, soap operas and printed advertisements, he characterizes the sport as a way of meaning the product transfer. In line with this context, this study aims to investigate how the cultural significance of transfer occurs when no sports companies use skateboarding in commercials, and how you react to the influences on the behavior of consumers, analyzed in six dimensions: admiration, contempt, meaning transfer to the product, dispersion, perception and purchase intent. It is an exploratory research, with qualitative method, which used two focus groups as the data collection process (practicing and non-practicing) with five participants each, and subsequent content analysis; we used the Atlas Ti software for encoding the collected material. The results show that there are more similarities than differences in consumer behavior between the two, the intention to purchase was declared before the practitioners, however, others admitted that the commercials with skateboarding called attention to the point of the product make If option. The brand recall and elements of the game such as speed, balance, radicalism, wellness area and adrenaline were cited in both groups. The results showed that company VIVO applied best to transfer meaning of skateboarding to the product and the company that got more endurance was the Banco Itaú, due to the presence of a non-legal representative caused noise in communication, especially for individuals who do not practice the mode.
Um dos indícios de que o skateboarding está em forte processo de profissionalização no Brasil é o frequente uso da subcultura skate em filmes publicitários, em novelas e em propagandas impressas, ele caracteriza a modalidade como forma de transferência de significado a produtos. Alinhado a esse contexto, este estudo tem o objetivo de investigar de que modo a transferência de significado cultural ocorre quando empresas não esportivas utilizam o skateboarding em filmes publicitários, e como reage às influências no comportamento de consumidores, analisados em seis dimensões: admiração, desprezo, transferência de significado ao produto, dispersão, percepção e intenção de compra. Trata-se de uma pesquisa exploratória, com método qualitativo, que utilizou dois grupos focais como processo de coleta dos dados (praticantes e não praticantes) com cinco participantes cada, e posterior análise de conteúdo; utilizou-se o software Atlas Ti para codificação do material coletado. Os resultados mostram que há mais semelhanças do que diferenças no comportamento dos consumidores, a intenção de compra foi declarada perante os praticantes, no entanto, os outros admitiram que os filmes publicitários com o skateboarding chamaram a atenção a ponto de o produto tornar-se opção de compra. A lembrança da marca e elementos da modalidade como velocidade, equilíbrio, radicalismo, bem-estar, domínio e adrenalina foram citados entre ambos os grupos. Os resultados apontaram que empresa VIVO aplicou melhor a transferência de significado, do skateboarding ao produto, e a empresa que obteve resistência foi o Banco Itaú, devido a presença de um representante não legitimo causou ruído na comunicação, principalmente para os sujeitos não praticantes da modalidade.
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Angeles, Brad R. "A place to grind : examining the benefits of programmed skatepark development." Virtual Press, 2003. http://liblink.bsu.edu/uhtbin/catkey/1273158.

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The growth in popularity of extreme sports, such as skateboarding skating, has posed a problem with public space usage. Currently, of adequate facilities for skaters to practice and the skaters are of public space.This study examines the popularity of skating and the issues that sport, such as safety and liability. Three case studies were analyzed. A set of general guidelines were created using data from some of the field’s notable designers.These guidelines were then used, by the author, to design a skatepark within an existing park in Muncie, Indiana. As a result, a skatepark design and park masterplan, that addresses park cohesiveness, were produced.
Department of Landscape Architecture
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MacKay, Stephanie. "Skirtboarder Net-a-Narratives: A Socio-Cultural Analysis of a Women's Skateboarding Blog." Thèse, Université d'Ottawa / University of Ottawa, 2012. http://hdl.handle.net/10393/23076.

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This dissertation examines: (a) the discourses of femininity circulating on a female skateboarding blog produced by the Skirtboarders (a group of women skateboarders based in Montréal, Canada); (b) the ways in which the Skirtboarders use Internet blogging (which I label “community media”) to contest (sexist) dominant discursive constructions of sportswomen deployed in mainstream and alternative media; and (c) the ways in which users read and make sense of the Skirtboarders’ blog. For this project, I collected 262 blog posts, including 1128 associated comments, conducted semi-structured interviews with eight Skirtboarders and four users of the blog and incorporated some observational notes. This information was then subjected to discourse analysis informed by the theoretical perspectives of Michel Foucault. This research makes a significant contribution to a growing body of literature in the sociology of sport exploring media (re)presentations of bodies, especially women’s bodies, and lifestyle sports because it is one of the rare studies that goes beyond doing an analysis of media texts – it also uncovers the intentions of the producers of the texts and, in addition, examines the effects of the media discourses for audiences (herein referred to as users). My findings reveal that the Skirtboarders offer something different than mainstream and alternative skateboarding media (re)presentations (i.e., I examined what narratives the Skirtboarders produce about themselves to understand how they appropriate, accommodate or resist gender discourses). The women who produced the blog consciously and purposely challenged dominant discursive fragments. Although users considered the blog inspirational for promoting female skateboarding, they had diverse readings of the Skirtboarders’ attempts to reflexively start a “movement” and, in doing so, construct and circulate a collective identity. I therefore suggest that the Skirtboarders’ blog is one of many political tools and strategies required to change the landscape of the global female skateboarding world. Ultimately, I argue that the Internet is a space where women can have access to predominantly masculine sport and create more fluid definitions of sporting femininity. It provides women with opportunities to control their own (re)presentations, which will challenge male dominated institutions such as mainstream and alternative media organizations.
Cette dissertation étudie : a) les discours sur la féminité qui circulent sur le blogue des Skirtboarders (un groupe de femmes planchistes de Montréal, Canada); b) comment les Skirtboarders utilisent le blogue (que je nomme « média communautaire ») pour contester les discours dominants (sexistes) sur le corps sportif féminin déployées dans le mass média et les média alternatifs; et c) comment les utilisatrices interprètent et accordent un sens au blogue des Skirtboarders. Pour ce projet : j’ai recueillis 262 articles de forum sur le blogue, incluant les 1128 commentaires; effectué des entrevues semi-dirigées avec huit Skirtboarders et quatre utilisatrices du blogue; incorporé des notes d’observation. Ces informations ont ensuite été soumises à une analyse du discours inspirée de la perspective théorique de Michel Foucault. Cette recherche apporte une contribution importante à une littérature croissante en sociologie du sport explorant les (re)présentations du corps, spécialement les corps féminins, et les sports alternatifs; car il s’agit d’une des rares études qui s’aventure au-delà de l’analyse des textes médiatiques. Elle porte aussi sur les intentions des productrices des textes et examine en plus les effets des discours médiatiques sur l’auditoire (c’est-à-dire les utilisatrices). Mes résultats révèlent que les Skirtboarders offrent un contenu qui diffère des (re)présentations du skateboarding dans le mass média et les média alternatifs (par ex., j’ai examiné quels récits les Skirtboarders produisent à propos d’elles-mêmes pour comprendre comment elles s’approprient, s’accommodent ou résistent aux discours sur le genre). Les femmes qui produisent le blogue contestent consciemment et délibérément les fragments discursifs dominants. Quoique les utilisatrices considèrent le blogue inspirant pour la promotion du skateboarding auprès des femmes, elles offrent diverses lectures de la tentative réflexive des Skirtboarders d’initier un «mouvement » et, en ce faisant, de construire et de propager une identité collective. Je suggère donc que le blogue des Skirtboarders est un parmi plusieurs outils politiques et stratégiques requis pour changer le paysage de la scène mondiale des femmes planchistes. Ultimement, j’avance que l’Internet est un espace où les femmes peuvent avoir accès au sport dominé par les hommes et créer des définitions fluides de la féminité sportive. L’Internet offre des occasions aux femmes de contrôler leurs propres (re)présentations, lesquelles contesteront les institutions majoritairement masculines telles que les organisations de mass média et de média alternatifs.
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Borden, Iain. "A theorised history of skateboarding : with particular reference to the ideas of Henri Lefebvre." Thesis, University College London (University of London), 1998. http://discovery.ucl.ac.uk/32830/.

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This thesis is a theonsed history of skateboarding. It aims to make a contribution to the methodology of architectural and urban history, positing a general conception that architecture and the city are best understood neither as objects nor as the sole province of architects and urban managers, but better as flows of time and space produced through particular social activities. The first part is theoretical, and investigates the need for a re-consideration of space, principally through an investigation of the writings of Edward Soja (Chapter 2) and Henri Lefebvre (Chapter 3). Time, space and social being are found to be interdependent constituents of social processes, and - together with ideas concerning the political objectives of the author, the body, everyday life, architecture and activities - necessary subjects for historical writing about architecture and the city. The second part undertakes a detailed study of a specific urban practice - that of skateboarding - with particular reference to the usA and UK. The ideas of Henri Lefebvre in particular are used to provide methodological direction and interpretive tools. Chapter 4, focused mainly on the late 1950s through to the mid 1 970s, explores themes of technology, emulation of surfing and initial appropnations and colonisations of space by skateboarding. Chapter 5 explores the constructed spabe of the purpose built skateparks of the 1970s and the ramps of the 1980s, and also the body space of skateboarders and their engagement with these terrains. Considerations of representation and the lived nature of images are also introduced. Chapter 6 explores the subculture of skateboarding. Themes of gender, race, class, age, sexuality and the family are investigated with reference to the clothes, board design, music, language and other cultural aspects of skateboarding. Chapter 7, focusing on the streetstyle skateboarding of the 1980s and 1990s, explores skateboarding as a critique of architecture. the city, capitalism and socio-spatial censorship. The performative nature of skateboarding as an urban activity is found to be an essential part of its historical importance. Chaper 8 provides a summary conclusion of the thesis, and also suggests some tentative directions of future work regarding the further development of a materialist history of the experience of architecture.
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Carr, John Newman. "The political grind : the role of youth identities in the municipal politics of public space /." Thesis, Connect to this title online; UW restricted, 2007. http://hdl.handle.net/1773/5614.

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Davalos, Calle Lehandro, Maravi Oliver Carlos Murua, Delgado Yuliana Paola Peñaloza, and Torres Pierina Adela Villalobos. "Xtreme Land." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2017. http://hdl.handle.net/10757/624037.

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El skateboarding es un deporte con mucha acogida en nuestro país, que se practica con un skateboard, preferentemente sobre una superficie plana, en cualquier lugar donde se pueda rodar, como escaleras, la calle, parques o skateparks, haciendo algún truco, pirueta, salto o simplemente deslizándose por las calles. En la actualidad son los skateparks los lugares preferidos para los practicantes de este deporte, los cuales empiezan a aparecer en el Perú debido al apoyo que las municipalidades les están brindando a estos nuevos deportistas. Los motivos que llevan a la práctica de este deporte son: el mantener una buena forma física, pasar tiempo con los amigos y relajarse; asimismo utilizan el skateboard como medio de transporte. Este es un deporte en el cual la indumentaria y accesorios juegan un papel muy importante, es por eso que existe toda una industria que se ocupa de vender diversos tipos de productos y promover su look skater, como los skateshops, los cuales se encuentran en crecimiento ante el aumento de la popularidad del skateboarding. El propósito inicial de este proyecto fue el de buscar y entender las necesidades y carencias que existen en este deporte. Se observa como la imagen del skater se está valorando y aceptando como un grupo potencial para el desarrollo de toda una industria dirigida a ellos y de acuerdo a eso poner en marcha el desarrollo y elaboración de un producto funcional, que brinde una solución práctica e innovadora para skaters, logrando un bien valorado que supere las expectativas de este perfil de consumidor y que puedan satisfacer sus necesidades. Con la finalidad de cumplir con nuestra propuesta de valor, Xtreme Land ha diseñado un protector hecho en base a cuero, el cual permita prolongar más la vida útil de las zapatillas, uno de los accesorios más críticos entre el patinador y la tabla, las cuales se deterioran debido al contacto con la lija del skate y la exigencia de su uso al realizar los trucos y asimismo nuestro producto contará con un diseño funcional, eficiente y facilidad de uso.
Skateboarding is a very popular sport in our country, practiced with a skateboard, preferably on a flat surface, anywhere you can roll such as stairs, streets, parks or skate parks, doing some trick, jump or just gliding through the streets. Currently skate parks are the preferred places for lovers of this sport, which began to appear in Peru due to the support that municipalities have been providing for these new athletes. The reasons that lead to the practice of this sport are: keeping a good physical shape, spending time with friends and relax. They also use the skateboard as a means of transportation. This is a sport in which clothing and accessories play a very important role that is why there is an entire industry that deals with selling various types of products and promoting their skater look such as skateshops, which are growing thanks to the increasing popularity of skateboarding. The initial purpose of this project was to seek and understand the needs and shortcomings that exist in this sport. It is observed how the image of the skateboarder is being valued and accepted as a potential group for the development of an entire industry aimed at them and start up the development and elaboration of a functional product, that provides a practical and innovative solution for skaters, achieving a well-valued that exceeds the expectations of this consumer profile and that can meet their needs. In order to comply with our value proposition, Xtreme Land has designed a protector made of leather which allows longer life of the shoes, one of the most critical accessories between the skater and the board which they deteriorate due to contact with the sandpaper of the skate and the requirement of its use when performing the tricks. Also our product will have a functional design, efficient and easy to use.
Trabajo de investigación
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Petrone, Robert Anthony. "Shreddin' it up re-thinking "youth" through the logics of learning and literacy in a skateboarding community /." Diss., Connect to online resource - MSU authorized users, 2008.

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Edwards, Aubrey. "Swamp Surburbia and Rebellion Against a Culture of Crime: The Birth Of Black Skateboarding in the Big Easy." ScholarWorks@UNO, 2015. http://scholarworks.uno.edu/td/1968.

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This research addresses a significant gap in previous work on the formation of urban and suburban black skateboarding subcultures. By using data generated through oral histories, photographs, mapping, and literature review, this study explores why black youth initially began skateboarding in New Orleans in the mid-2000s. In contrast to the scholarly literature and local popular perception, this visual anthropological study aims to provide an alternative origin story of black skateboarding in Post-Katrina New Orleans, and to examine the continuing popularity of the sport within the young black community.
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Yildiz, Pinar, and Farida Aslan. "Emotioner i företaget WeSC:s marknadsföring : Tillämpningen av en subkulturs livsstil i varumärket." Thesis, Högskolan Dalarna, Sociologi, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:du-4672.

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Denna uppsats undersöker den emotionella dimensionen i det kommersiella företaget WeSC:s marknadsföring genom att göra en kvalitativ innehållsanalys på datamaterialet som har bestått av en av deras senaste reklamfilmer, sekundära intervjuer som gjorts med grundaren Greger Hagelin, företagets presentation i boken Superbrands Sverige (2004) samt på hemsidan. Vi har även kompletterat analysen genom att göra en sekundär analys på forskaren Rebecca Beals studier av den subkultur som WeSC använder sig utav i sin emotionellt säljande marknadsföring. Den analys som vi gjorde av Beals studier resulterade i att vi kunde utröna tre viktiga grundstenar för skateboardkulturen – 1. Öppet deltagandet, att alla skulle få möjligheten att vara med oavsett bakgrund, 2. Individuell ansvarsfullhet, att varje utövare skulle ansvara för sitt eget spel i frånvaron av domare, regler och tränare, samt 3. Möjligheten att vara kreativ, frånvaron av domare, regler och tränare skulle tillförsäkra vare utövare att vederbörande var sin egen expert och därigenom kunde använda sin egen kreativitet till att skapa sitt eget spel.När vi sedan jämförde innehållet i dessa grundstenar med WeSC:s presentation av samma grundstenar i sin marknadsföring upptäckte vi att mycket av det ursprungliga innehållet modifierats i syfte att anpassa företagets kommersiella ansats. Detta tolkar vi som ett explicit exempel på att anammandet av subkultur av ett företag inte alltid fungerar positivt för subkulturen – då dess huvudsakliga symboliska värden förgås i kommersialiseringens och marknadsföringens process.
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Shaw, Lawrence M. "Grassroots Branding: An Exploration of Grassroots Businesses within the Florida Skateboard Community." Scholar Commons, 2017. http://scholarcommons.usf.edu/etd/7085.

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Why do original/grassroots branding efforts occurring on a local level continue to proliferate despite the existing market saturation created by larger corporate entities? Using existing theoretical frameworks associated with “do it yourself” (DIY) culture, this thesis explores cultures and themes associated with skateboarding, including the production and consumption of brands of skateboarding products; the use of space and spatiality by skateboarders; and, finally, changes in skateboarding. I conducted ethnographic interviews within a network of skateboard entrepreneurs in the Florida skateboard community, seeking to understand why they start brands, their perceptions of their entrepreneurial efforts, and how these businesses operate. Drawing from historical, visual and interview data, I identify the roles that branding efforts play into the formation of skateboard culture. The project analysis creates an understanding of skateboard culture that explores skateboard identity at the intersections of consumer/citizen, individual/citizen and the politics of larger capitalist structures and the entrepreneurial efforts of local business.
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Lindmark, Burck Henrik. "Att skejta i Umeå : Tankar och drömmar om staden." Thesis, Umeå universitet, Institutionen för geografi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-171676.

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Skaters occupy spaces around the city, and they navigate their surroundings with an analysing gaze that differs from the average person’s perception of the city. They see possibilities in ordinary objects such as a curb, bike rack or planting pot and give these objects a new purpose and meaning. In this essay I aim to investigate and describe how the skaters of Umeå view their city. What are the places they prefer, and how do they value their surroundings. By interviewing skaters and observing the places they roam their experiences as skateboarders and active utilizers of the city will be put into the perspective of public space and the purpose of it as a whole. Can providing skateboarders with environments they enjoy be used as a tool to activate public spaces in the city and thus create more including spaces? The result shows that skaters are deeply investigated into the urban fabric of their city and that there are several places around Umeå in which they enjoy dwelling. It reveals that beyond the physical design and architecture of skatespots, the social structures and the senses of place are values that skaters highly regard. However, some of Umeå’s more central public spaces doesn’t provide the conditions that skateboarders crave, and they give their opinion on how these public spaces can better suit skateboarding. Keywords: Skateboarding, public space, urban architecture, including design
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Forrester, Linda, of Western Sydney Nepean University, and Faculty of Humanities and Social Sciences. "Youth generated cultures in Western Sydney." THESIS_FHSS_XXX_Forrester_L.xml, 1993. http://handle.uws.edu.au:8081/1959.7/440.

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The study focuses on the types of cultural practice that are, in the main, generated by the young people themselves (hereafter referred to as youth generated cultures) who fall within the age group of 14-20 yrs of age. The research was undertaken in the Western Sydney region, which is the largest expanding population in Australia, and is regularly defined as a socio-economically disadvantaged region, therefore, an important factor within this study is the issue of class determinants. The paper explores the youth generated cultural practice of graffiti, skateboarding, street machining, and street dancing. These creative practices challenge traditional notions of culture and the arts, however the young people also employ strategies of an aesthetic nature in their creative process. Youth generated cultures are actively engaged in criticism through the use of instrumentalist aesthetics such as Monroe Beardsley describes. The thesis proposes that youth generated cultures have, in a united and structured manner, provided for themselves a framework of economic and pedagogical support that has afforded them a place within the cultural mainstream without the recognition or approval of mainstream cultural establishments. It is argued that these particular youth generated cultures are not rebellious or destructive subcultures, that they are creative in nature and have been established primarily to produce and display their creative cultures. Youth agency is essential to the character of these youth generated cultures and it is this agency that is under challenge from the cultural hegemony. The young people involved in youth generated cultures demand that any account of their cultural practice must also accept the agency of youth as fundamental to their cultural status.
Master of Arts (Hons) (Art History and Theory)
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23

Nielsen, Karen Cort. "Spatial Appropri-Action : Tactics for the post-industrial designer." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96542.

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This is a project that asks questions. Why are we behaving in certain ways? Why are we using objects for a certain purpose and not others? Why can’t we do it differently? Questions most of us never even consider because we have gotten so used to following the path that is predetermined for us. Throughout this work I will analyze how skateboarding poses a critique of spatial regulations and pre-defined purposes, as well as how skaters are suggesting a whole new perspective on our everyday life. I argue that skaters are in fact the post-industrial designers of their everyday life, and that the perspective of skaters carries potential for sustainable change as it favors the imagination and possibilities over restrictions and limitations. This is a perspective that I believe can help us make better use of the resources we have, both in terms of ecological sustainability, but also with regards to social aspects, as it allows for greater diversity and multitudes of behaviors within the same space. Through several design iterations I have explored how skateboarding offers tactics that can be applied by others to start a process of imagining and performing alternative ways of engaging with public spaces.
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Sall, Eric. "Painted World." VCU Scholars Compass, 2006. http://scholarscompass.vcu.edu/etd_retro/69.

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With painting I find myself asking a lot of questions and finding very few answers, but I think it is a healthy and necessary process. This constant questioning parallels life outside of art for that reason. Life is full of unanswerable questions, and that is part of the reason why I make paintings. It is a strange way of accepting and dealing with the unknown. In this thesis I explain my relationship to the practice of painting. I reveal the actual processes I go through when making a painting, and investigate the content, or lack thereof, in my abstract paintings.
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Blazenovic, Monika. "Architecture as canvas." [Tampa, Fla.] : University of South Florida, 2010. http://digital.lib.usf.edu/?e14.3400.

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Thesis (M.Arch.)--University of South Florida, 2010.
Title from PDF of title page. Document formatted into pages; contains 133 pages. The content of this file may cause problems when attempting to access it through some versions of the Internet Explorer or Firefox browser. Recommended browsers for accessing this file are Internet Explorer 8, Opera, Safari, or Chrome on Windows; Firefox, Opera, or Safari on Macs. Includes bibliographical references.
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Machado, Giancarlo Marques Carraro. "A cidade dos picos: a prática do skate e os desafios da citadinidade." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/8/8134/tde-26032018-122700/.

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A presente tese revela como a citadinidade é permeada por múltiplas configurações, enquadramentos, agenciamentos e contradições, além do jogo relacional entre estratégias e táticas que ocorre numa São Paulo considerada a partir de uma perspectiva citadina. A realização do skate de rua (street skate) constitui-se como foco de uma investigação que o trata não apenas como uma prática multifacetada que transcorre no urbano, mas, igualmente, como sendo uma própria prática do urbano transposta por resistências, transgressões, conflitos e negociações, enfim, por posicionamentos díspares frente às governanças que são feitas dos espaços da cidade. Desta forma objetiva-se analisar como os skatistas embaralham certos ordenamentos urbanos e põem em suspensão embelezamentos estratégicos de uma cidade gerenciada como mercadoria e voltada para práticas de cidadania que são englobadas sobretudo por lógicas de consumo. As abordagens etnográficas aqui contidas revelam ainda como jovens citadinos questionam premissas que permeiam lugares próprios marcados por esperadas univocidades e estabilidades por meio de suas artimanhas, percepções, maneiras e experiências e contribuem, assim, para a redefinição do espaço enquanto um lugar praticado com a apregoação de novas leituras e valores simbólicos. A São Paulo do skate, portanto, apresenta-se não como uma realidade definida a priori, como algo acabado e definido, mas em permanente construção em razão de seu caráter relacional e situacional.
This thesis explores the multiple configurations, distinct agencies, negotiations and contradictions which compose the fabric and fabrication of cities and urban lives. I particularly focus on the tactical negotiations developed by street skateboarders to overcome the restrictive urban policies in São Paulo city. I recognize tactics and strategies as powerful conceptual tools to analyses how the practice of street skateboarding involves struggles, resistances, transgressions, conflicts and negotiations, and different positions against the structures of power and control produced by urban government policies over the public areas. In other words, I examine how street skateboarders tactically resist certain urban planning and question some strategic embellishments of a metropolis managed by and for consumption interests. Thus I contribute to urban anthropology studies by revealing how skateboarders through their own perceptions, manners and experiences creatively challenge the premises which permeate proper places marked by expected univocalities and stabilities. My study argues that those young dwellers produce new approaches and symbolic values which contribute crucially to the redefinition of public space as a place practiced. The São Paulo of skateboarding, therefore, presents itself not as something finished and defined, but in permanent construction due to its relational and situational character.
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Machado, Giancarlo Marques Carraro. "De \"carrinho\" pela cidade: a prática do street skate em São Paulo." Universidade de São Paulo, 2011. http://www.teses.usp.br/teses/disponiveis/8/8134/tde-05062012-160404/.

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A pesquisa parte da análise dos múltiplos sentidos atribuídos à prática da modalidade street skate em São Paulo. Por meio da etnografia pretende-se evidenciar não só aspectos em torno do exercício de uma prática esportiva, mas, sobretudo, as implicações em virtude dos usos e apropriações dos espaços urbanos por parte dos citadinos. De uma forma bem ampla, vislumbra-se mostrar como a cidade pode ser lida e ordenada simbolicamente por meio de um olhar skatista. A partir do trabalho de campo realizado pretendeu-se descrever, analisar e acompanhar até onde fosse possível o que perpassou as redes criadas através de um evento chamado Circuito Sampa Skate. Nesse sentido, ao pesquisar os diversos lugares skatáveis da cidade e seus respectivos picos, a referência etnográfica não é um único espaço ou aglutinações de pessoas, mas sim, uma multiplicidade de espaços e de atores que se encontram articulados por meio de redes mais amplas de relações. Desse modo, tem-se a chance de relacionar os distintos recortes inseridos no universo do street skate em São Paulo, sendo esse não definido a priori, mas construído a partir de discursos, práticas e representações heterogêneas, e em meio a uma dinâmica relacional que se manifesta situacionalmente.
This study part of the analysis of the multiple meanings attributed to the practice of street skateboarding in São Paulo. Through ethnography aims to highlight not only issues surrounding the practice of a sport, but mainly the implications of the uses and appropriations of urban space; and how the city can be read symbolically and ordered through a olhar skatista. From the fieldwork was intended to describe, analyze and follow as far as possible what was passed overt the networks created through an event called Circuito Sampa Skate. In this sense, to research the various lugares skatáveis of the city and their respective picos, the reference is not an ethnographic single space or clumps of people, but rather a multiplicity of spaces and actor that are articulated through wider networks of relations. Thus, there is a chance to relate the different cuttings of the universe of street skateboarding in São Paulo, this is not defined a priori, but constructed out of discourses, practices and representations heterogeneous, and in the middle of a dynamic relational manifested situationally.
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Poirier, Desmond. "Skate parks : a guide for landscape architects." Thesis, Manhattan, Kan. : Kansas State University, 2008. http://hdl.handle.net/2097/954.

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Norgren, Guldhag Ludvig. "Idrottande i ovanliga utrymmen : En studie om utövandet av Urban Sports." Thesis, Umeå universitet, Pedagogiska institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-185802.

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Skateboarding and parkour are categorized as urban sports, which are a type of lifestyle sports that are primarily practiced within urban environments. Compared to regular sports, these sports have a focuson personal enjoyment and freedom to set your own goals. Sport and physical activity are an important factor in both physical health and the development of mental and social skills, but not all sports have the same needs, nor are they treated equally. To gain a better understanding for how the practitioners of urban sports view themselves and what their needs are in relation to sport, a series of semi-structured interviews were conducted, where 6 participants were asked about factors relating to aspects of the sport, relationship to the spaces they occupy and how other practitioners and non-practitioners interacted with them to better understand the relationship between these practitioners and the spaces they occupy. The results of this study were then presented in relation to the theory of loose spaces to explain why these spaces are important to the practitioners, and how their needs for both space and sport can be met from a municipal perspective. The findings show that the participants have common themes between them, and that space becomes an important factor to the participants because it gives them a sense of reality in their practice. The participants describe that without this sense of reality the practice of urban sports becomes artificial and loses meaning to them.To encourage participation in these sports from a municipal perspective there are two key points, availability of space where practitioners aren’t exposed to bystanders and working with public acceptance of sport as a lifestyle activity that doesn’t have to be delegated to specific sporting arenas.
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30

Johns, Judith A. "The relationship between involvement in unstructured unsupervised leisure and substance use in a cohort of adolescent male skateboarders." Kent State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=kent1320326698.

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Brandão, Leonardo. "Por uma história dos esportes californianos no Brasil: o caso da juventude skatista (1970 1990)." Pontifícia Universidade Católica de São Paulo, 2012. https://tede2.pucsp.br/handle/handle/12732.

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Conselho Nacional de Desenvolvimento Científico e Tecnológico
This thesis aims to reflect on the development of so-called "California sports" and / or "extreme sports" in Brazil, taking as case study the practice of analyzing and skateboarding through a series of magazines published in the country between the 1970s and early 1990s. The starting point was the theory that the sport can be understood as a set of technical and organizational discourses of embodiment, and therefore being able to drive themselves to the most diverse forms of bodily experience (such a perspective is worked on the thesis by notion of power sports). We seek not only to investigate the different ways the skateboarding was co-opted by the sports universe, but also how he invented modes of spatial appropriation of subjectivity and experience that had little to do with competitions, ranking or income. The thesis we defend is that skateboarding is not trod the ways of a sportivization to result in a solid identity and which we could classify as sports. His practice was in an area of fluid and ambiguous boundaries, establishing dialogues with both the world of sports competitions organized as important to the counterculture youth movements, especially with punk rock. The restraints by which it passed in the mid-1970s, as he faced a ban in 1988, when former President Janio Quadros was mayor of Sao Paulo, indicate right, beside the existence of organized competition for a lot public, and sponsored by major companies such as Bank Itau, the existing imbalances in recent history
Esta tese tem como objetivo refletir sobre o desenvolvimento dos chamados esportes californianos e/ou radicais no Brasil, tomando como estudo de caso a prática do skate e a analisando através de uma série de revistas publicadas no país entre as décadas de 1970 e início de 1990. Para tanto, partimos da teorização de que o esporte pode ser compreendido como um conjunto de técnicas e discursos de organização da corporeidade, e por isso sendo capaz de conduzir para si as mais diversas formas de experiência corporal (tal perspectiva é trabalhada na tese através da noção de poder esportivo). Buscamos não somente investigar os diferentes modos como o skate foi cooptado pelo universo esportivo, mas também como ele inventou modos de apropriações espaciais e experiências de subjetivação que pouco tiveram a ver com competições, ranking ou rendimentos. A tese que defendemos é que o skate não trilhou os caminhos de uma esportivização que resultasse numa identidade sólida e a qual poderíamos classificar como esportiva. Sua prática constituiu-se numa zona de fronteiras fluídas e ambivalentes, estabelecendo diálogos tanto com o mundo organizado das competições esportivas quanto com importantes movimentos juvenis de contracultura, especialmente com o punk rock. As coibições pelas quais passou em meados da década de 1970, assim como a proibição que enfrentou no ano de 1988, quando o ex-presidente Jânio Quadros fora prefeito da cidade de São Paulo, indicam bem, ao lado da existência de competições organizadas para imensos públicos, e com patrocínio de empresas importantes como o Banco Itaú, os descompassos existentes em sua história recente
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Romero, Mamani Angélica María. "Cuál es la influencia de la subcultura urbana de los skaters en la moda streetwear producida por la marca Perro Loco durante el periodo 2013-2019 en Lima." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/655531.

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La presente investigación tiene como objetivo general determinar cuál es la influencia de la subcultura urbana de los skaters en la moda streetwear producida por la marca Perro Loco durante el periodo 2013-2019 en Lima. La problemática surgió al percibir que, la moda streetwear ha ganado notoriedad en el mercado internacional y en el mercado de lujo, así como también, la ciudad de Lima no es ajena a dicho fenómeno pues se ha registrado la presencia de esta moda, pero en menor escala. Al comenzar la investigación bibliográfica, se descubrió que el streetwear se originó al fusionar subculturas juveniles, entre ellas destaca la subcultura urbana de los skaters. A su vez, se ha observado que la identidad y forma de vestir de esta subcultura se ve reflejada en la indumentaria streetwear y viceversa. Por ello, la investigación bibliográfica buscará examinar y comprender las características de ambas variables, para luego complementar dicha información con la investigación cualitativa a través del estudio de caso de una marca representativa de esta moda que pueda explicar dicho fenómeno en el contexto peruano.
The present research has as general objective to determine what is the influence of the urban subculture of skaters in the streetwear fashion produced by the brand Perro Loco during the period 2013-2019 in Lima. The problem arose when perceiving that streetwear fashion has gained notoriety in the international market and in the luxury market, as well as, the city of Lima is not unaware of this phenomenon because the presence of this fashion has been recorded, but on a smaller scale. At the beginning of the literature research, it was discovered that streetwear originated by merging juvenile subcultures, among them the urban subculture of skaters. In turn, it has been observed that the identity and manner of dress of this subculture is reflected in the clothing streetwear and vice versa. Therefore, the bibliographic research will seek to examine and understand the characteristics of both variables, and then complement said information with qualitative research through the case study of a brand that can explain said phenomenon in the Peruvian context.
Trabajo de investigación
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Särkioja, Daniel. "Skateboardens kontext och dess påverkan på fysisk aktivitet." Thesis, University of Gävle, Faculty of Health and Occupational Studies, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-7145.

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I tidigare studier har det uppmärksammats hinder i den fysiska miljön och i bemötandet för skateboard på allmänna platser. Det har även visats att skateboardparker verkar främja skateboardutövandet. Denna studie syftar därmed till att kartlägga hinder och förutsättningar för skateboard och undersöka hur skateboardparker påverkar den fysiska aktiviteten. Det är även av intresse att studera hur de sociala faktorerna påverkar skateboardutövande då tidigare forskning tyder på att det är ett viktigt inslag i skateboardutövandet. Som metod använder sig studien av en kvalitativ design. Sammanlagt genomfördes 12 individuella intervjuer. Resultatet i studien tyder på att de största problemen med skateboard på allmänna platser är dåligt underlag och bristen på attraktiva platser att utöva sporten på. Det är en vedertagen uppfattning att skateboardparker påverkar utövarnas fysiska aktivitet positivt då deltagarna uppskattar att de åker mer skateboard tillföljd av tillgången av skateboardanläggningar. Skateboardparken bidrar även med en mötesplats för skateboardutövare vilket leder till en ökad social dimension av utövandet och ökar glädjen och nöjet i aktiviteten. Slutligen anses det därmed att skateboardparken är en arena som ökar både den fysiska aktiviteten och den sociala interaktionen bland utövarna.

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Dewes, Gustavo Luiz dos Santos. "Relato de experiência : a produção de um Objeto de Aprendizagem para o ensino do skate com o auxílio da Realidade Aumentada e do Edutretenimento. /." Universidade Estadual Paulista (UNESP), 2018. http://hdl.handle.net/11449/153549.

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O objetivo deste projeto é relatar a experiência da produção de um programa educativo/esportivo para ensinar o skate. Dessa forma foi criado um Objeto de Aprendizagem (OA), que se apoia na internet como plataforma de circulação e divulgação. O conteúdo deste AO visa ensinar as bases do skate, explicando a nomenclatura do esporte, com o subsídio de efeitos visuais inseridos em tempo real por meio da Realidade Aumentada (RA) e dos conceitos teóricos do Edutretenimento, que consiste em criar um ambiente favorável que ensina entretendo. Este trabalho apresenta experimentos feitos com o ARSTUDIO, um sistema de estúdio virtual de baixo custo, em desenvolvimento na UNESP/Bauru e experimentos feitos com um sistema doméstico desenvolvido pelo pesquisador, ambos permitem a criação de cenas com RA, integrando ambiente e apresentadores reais com objetos virtuais tridimensionais. Como metodologia para a produção desta dissertação, foi realizada uma pesquisa exploratória em conteúdos acadêmicos convergentes do conhecimento e uma pesquisa participativa onde são apresentados relatos das etapas criativas de pré-produção, produção ,pós-produção e experiências da gravação e transmissão ao vivo com RA. Este projeto propõe ainda uma solução para que integrantes da cultura participativa da Internet possam gerar produtos audiovisuais a baixo custo, pelo uso da RA,e assim atender a produção de conteúdos audiovisuais educativos. Por fim, é realizado um ensaio comparativo das experiências e das técnicas utilizadas.
The objective of this project is to report the experience of producing an educational/sports program to teach skateboarding, in this way a Learning Object (LO) was created, which relies on the internet as a platform for circulation and dissemination. The content of this LO aims to teach the bases of skateboard, explaining the nomenclature of the sport, with the allowance of visual effects inserted in real time through the Augmented Reality (AR) and the theoretical concepts of Edutertainment, which consists of creating a favorable environment that teaches entertaining. This work presents experiments made with ARSTUDIO, a low cost virtual studio system under development at UNESP / Bauru and experiments done with a home system developed by the researcher, both allow the creation of scenes with RA, integrating environment and real presenters with objects three-dimensional virtual worlds. As a methodology for the production of this dissertation, an exploratory research was conducted on convergent academic contents of knowledge and a participatory research where the creative steps of pre-production, production, post-production and experiences of recording and live transmission with RA are presented. This project also proposes a solution so that members of the participatory Internet culture can generate audiovisual products at low cost, by using RA, and thus attend the production of audiovisual content. Finally, a comparative test of the experiments and techniques used is carried out.
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35

Forrester, Linda. "Youth generated cultures in Western Sydney." Thesis, View thesis, 1993. http://handle.uws.edu.au:8081/1959.7/440.

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The study focuses on the types of cultural practice that are, in the main, generated by the young people themselves (hereafter referred to as youth generated cultures) who fall within the age group of 14-20 yrs of age. The research was undertaken in the Western Sydney region, which is the largest expanding population in Australia, and is regularly defined as a socio-economically disadvantaged region, therefore, an important factor within this study is the issue of class determinants. The paper explores the youth generated cultural practice of graffiti, skateboarding, street machining, and street dancing. These creative practices challenge traditional notions of culture and the arts, however the young people also employ strategies of an aesthetic nature in their creative process. Youth generated cultures are actively engaged in criticism through the use of instrumentalist aesthetics such as Monroe Beardsley describes. The thesis proposes that youth generated cultures have, in a united and structured manner, provided for themselves a framework of economic and pedagogical support that has afforded them a place within the cultural mainstream without the recognition or approval of mainstream cultural establishments. It is argued that these particular youth generated cultures are not rebellious or destructive subcultures, that they are creative in nature and have been established primarily to produce and display their creative cultures. Youth agency is essential to the character of these youth generated cultures and it is this agency that is under challenge from the cultural hegemony. The young people involved in youth generated cultures demand that any account of their cultural practice must also accept the agency of youth as fundamental to their cultural status.
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36

Hunt, Ian K. "Selected Metabolic Responses To Skateboarding." Thesis, 2004. http://hdl.handle.net/10125/10479.

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Juha, Michal. "Skateboarding - sport nebo životní styl." Master's thesis, 2015. http://www.nusl.cz/ntk/nusl-347918.

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Title: Skateboarding - sport or lifestyle Objectives: The aim of the thesis is to examine connections, relationships and results, why are skateboarders prefering this activity and to describe them objectively within the majority culture to understand their thoughts. We will try to describe, what are the main differences between them and the rest of the society and how it is important to their own identity. Methods: We gained needed quantity of information from 6 skateboarders, with the aid of qualitative method - semi-structured interview. The data picking was taking place from April to July 2015. From the gained information we analysed behaviour patterns, motives, motivation and thought of the skateboarders. Results: Skateboarders never think about definitions, have no interest in somehow categorizing skateboarding. Some skateboarders immediately identify with the fact that skateboarding is their lifestyle, some of them gradually realize that skateboarding lifestyle can be for their way of life considered, others argue that they would skateboarding lifestyle imagine more intensive than how they do it. Nevertheless they admit, that their life can probably be closer to something that could be called the lifestyle of skateboarders. So that a man could confess lifestyle, activity must be operated...
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38

Michael, Mestek. "The physiological responses to skateboarding." 2001. http://www.oregonpdf.org.

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39

CHU, PIN-YEN, and 朱品諺. "Media Representation of Skateboarding in Taiwan." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/82610041840010043455.

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碩士
中國文化大學
新聞學系
104
This study aims to explore the representation of skateboarding and its culture in Taiwan on print media. In producing news, news print media simultaneously influence audiences’ cognition and stereotypes of outward things imperceptibly. In addition, to attract audiences’ attention and the click-through rate, news media tend to deliberately manipulate and shape image of certain issues and incidents. Through this study, how the representation of skateboarding and its culture is constructed within the news coverage of print media can be understood. Furthermore, within the coverage of print media, what kind of values, ideology or stereotypes are adopted? In addition, what are the underlying connotations? This study adopted qualitative approach including “discourse analysis” and “frame analysis”. Textual analysis and discourse analysis were administered to seventeen representative news coverages selected from related reportages regarding skateboarding within a decade from four mainstream news print media including Apple Daily, Liberty Times, TVBS News and United Daily News. Simultaneously, the types of frames and discourses that the media adopted to the construction of skateboarding and its culture in Taiwan were explored and discussed. Research reveals while there is diverse development of various cultures and exercises in Taiwan, conservative culture inherited from Chinese society still prevails.In addition to the influence of value systems emphasized in mainstream society, skateboarding still fails to receive equivalent treatment from policies and the coverage of news media. For the Taiwanese society, in which conservative culture is prevailing, skateboarding, as a sport unbinding from specific rules and the constraints of script, demonstrates a sharp image on street, easily inviting side-glances and criticisms from the mass. In addition, in regarding and reporting the skateboarding-themed news stories, journalists represent “skateboard” and “skateboarder” with different frames according to the difference of the orientation of material. For instance, in the coverage within positive frame, the danger of “skateboarding” is ignored by journalists; on the other hand, in the coverage within negative frame, “skateboarding” is described as an extremely dangerous and illegal activity by print media. These two types of reportages tend to give rise to popular misconception of “skateboarding”; additionally, it easily exerts an indirect effect on the local development of this sport and its culture in Taiwan.
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40

Veres, Christopher J. "Experiential adjacencies and spatial overlaps : skateboarding in the urban environment." 2002. http://hdl.handle.net/1993/22631.

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41

Inkster, Colton. "Skateboarding and the changing city: lessons from the public spaces of Reykjavik." 2015. http://hdl.handle.net/1993/30291.

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Skateboarding has become a world-wide phenomenon that has the ability to fit into any culture. Iceland supports a healthy, vibrant skateboard culture. The city itself is young and undergoing many changes presently that have both positive and negative effects on the skateboard community. These redevelopment projects have an impact on the skateboarders' identities because they are formed out of occupied spaces. Qualitative methods such as participant observation were used to explore Reykjavik's skateboard culture. Understanding how skateboarders feel about public spaces can help in understanding how these spaces can be used to improve the city. Some of the most important skatespots in Reykjavik are Ingolfstorg and Harpa, both of which are part of redevelopment projects. Having access to this type of high quality public space has provided a setting for the development of a healthy skateboard community.
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42

Manuel, Francisco Mouga. "Os espaços invisíveis: skateboarding, controlo social e resistência na "meca do skate"." Master's thesis, 2018. https://repositorio-aberto.up.pt/handle/10216/116693.

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Esta tese estuda as alterações produzidas nas praças duras de Barcelona, cidade quepor muitos é considerada "a Meca do skate".Ao longo das últimas décadas, milhares de skaters têm proliferado por todo omundo, sendo que o fenómeno tem maior expressividade nas grandes cidades. Nelas osskaters, descritos por alguns como uma patologia urbana, acabam por fazer uso das maisdiversas peças do mobiliário urbano, deslocando-se de um local a outro em cima da tábua,reclamando o direito à cidade, como o escreveu Lefebvre. O seu habitat preferido são aspraças, e é nelas que se formam grandes comunidades.Esta atividade, que desafia a lógica de consumo do espaço, levou a que váriasestratégias de controlo social fossem postas em prática, destruindo o património, lesandoos praticantes e deteriorando as relações com o resto dos cidadãos.Recorrendo à observação participante, multi-situada, e à condução de 8 entrevistassemi-estruturadas o investigador procurou identificar e compreender de que formas é que osmecanismos do controlo social agiam, quais os seus efeitos, tanto nas praças como nosskaters. Por fim, o estudo demonstra de que forma é que os skaters resistem a esse controlo,não só através de formas explícitas, mas também de formas implícitas de viver o espaço.
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Nelson, Nicholas Glade. "The relationship between designed urban environments and skateboarding in downtown Fort Worth." 2008. http://hdl.handle.net/10106/1078.

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Manuel, Francisco Mouga. "Os espaços invisíveis: skateboarding, controlo social e resistência na "meca do skate"." Dissertação, 2018. https://repositorio-aberto.up.pt/handle/10216/116693.

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Esta tese estuda as alterações produzidas nas praças duras de Barcelona, cidade quepor muitos é considerada "a Meca do skate".Ao longo das últimas décadas, milhares de skaters têm proliferado por todo omundo, sendo que o fenómeno tem maior expressividade nas grandes cidades. Nelas osskaters, descritos por alguns como uma patologia urbana, acabam por fazer uso das maisdiversas peças do mobiliário urbano, deslocando-se de um local a outro em cima da tábua,reclamando o direito à cidade, como o escreveu Lefebvre. O seu habitat preferido são aspraças, e é nelas que se formam grandes comunidades.Esta atividade, que desafia a lógica de consumo do espaço, levou a que váriasestratégias de controlo social fossem postas em prática, destruindo o património, lesandoos praticantes e deteriorando as relações com o resto dos cidadãos.Recorrendo à observação participante, multi-situada, e à condução de 8 entrevistassemi-estruturadas o investigador procurou identificar e compreender de que formas é que osmecanismos do controlo social agiam, quais os seus efeitos, tanto nas praças como nosskaters. Por fim, o estudo demonstra de que forma é que os skaters resistem a esse controlo,não só através de formas explícitas, mas também de formas implícitas de viver o espaço.
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Chen, Hong-Ming, and 陳宏銘. "A Cultural Landscape of Alternative Sport: Case Study, Skateboarding Space of Teenagers in Taipei." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/65875927847881362178.

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碩士
國立臺灣大學
園藝學研究所
91
Skateboarding is an emerging cultural landscape of alternative sport in urban space. Teenagers always make use of their individual subculture and body experience to map the built space. In the past, most of teenager leisure researches often focus on their leisure time and activities, but leave the question of space out of consideration. In fact, if we want to know the complete leisure life of teenagers, we must consider the leisure subculture of leisure space. This study that focuses on urban space attempts to understand the relationship between skateboarder of teenagers and skateboarding subculture and the purport of skateboarding subculture. This study that method is observation and interview to know the social interaction of teenagers and the present politics of space, and go deep into the sport space of skateboarders and its culture meaning. At last, we bring up some suggestion for designers to plan, design and management the skateboarding playgrounds.
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46

Baumhammer, Paulo Miguel Pereira. "Four wheels and one board: studying the skateboard tribe and their loyalty towards skateboarding brands." Master's thesis, 2013. http://hdl.handle.net/10071/6921.

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Skateboarding is considered an extreme sport, but for its practitioners it represents much more. Skateboarders share a deep link because of the high level of passion and emotion revolving around skateboarding itself. In line with the previous, it is believed that we live in a postmodern-era suggesting that consumer’s value more symbolic and emotional aspects of products and services, rather than economic and functional ones. Furthermore, authors like Cova and Cova (2002) argue that consumers are willing to re-compose their social universe by connecting on an emotional basis with other consumers, forming consumer tribes. The First objective of this thesis is to understand if a consumer tribe can be identified within the Portuguese skateboarding panorama. The second one is to analyze how through a tribal marketing strategy skateboarding brands can achieve a true and emotional brand loyalty among the tribe. In order to accomplish these objectives an exploratory study was developed based on qualitative and ethnographic research including as main tools participant observation and in-depth interviews. Through the gathered data it was possible to verify that typical characteristics of consumer tribes were observed among skateboarders and sharing of common values such as non-competitive spirit and sense of freedom. Concerning the behavior and loyalty towards skateboard brands, the present findings support that these brands must establish an authentic and emotional relation with skateboarders by actively supporting and understanding the tribe and additionally take in account the main social influences in brand choice and loyalty.
O skate é definido como um desporto radical, mas para os praticantes este representa muito mais. Os skaters partilham uma forte ligação devido à forte paixão e emoção relacionada com o skate. Na actualidade, é defendido que vivemos numa época pósmoderna significando que os consumidores dão maior valor aos aspectos simbólicos e emocionais dos produtos e serviços do que aos racionais. Adicionalmente, autores como Cova e Cova (2002) defendem que os consumidores querem recompor o seu universo social estabelecendo uma ligação emocional com outros consumidores, formando tribos. O primeiro objectivo desta dissertação é compreender se uma tribo de consumidores pode ser identificada no skate nacional. Em segundo lugar pretende-se analisar como é que as marcas de skate, adoptando uma estratégia de marketing tribal, conseguem atingir uma lealdade autêntica e emocional face aos membros da tribo. Para atingir os objectivos foi realizado um estudo exploratório baseado numa metodologia qualitativa e etnográfica utilizando como principais ferramentas a observação participante e as entrevistas semiestruturadas. Através dos dados obtidos foi possível verificar que características típicas em tribos de consumidores também são observadas no skate, e que estas partilham valores idênticos tais como a atitude não-competitiva e o sentimento de liberdade. Relativamente ao comportamento e lealdade face a marcas de skate, os resultados obtidos reflectem que as marcas devem procurar desenvolver uma relação autêntica e emocional demonstrando compreensão e suporte face à tribo, e adicionalmente ter sempre em conta as principais influências de escolha e lealdade de marcas.
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Fabešová, Iveta. "První skateboardingová generace v Československu." Master's thesis, 2019. http://www.nusl.cz/ntk/nusl-405949.

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The aim of this thesis is to capture the view of the first generation of skateboarders on the emergence and development of skateboarding in Czechoslovakia in the 1970s and 1980s. The research will be based on two important pillars, i.e. the explanation of the contemporary context in Czechoslovakia, with an overlap into the history of skateboarding in the USA and the qualitative method of oral history that I will use in the second pillar of the research to capture witnesses' memories. Half-structured interviews with 6 narrators, i.e. representatives of the first skateboarding generation, will be carried out within the oral history method. The source of the research will be based on interviews, scholarly literature, period articles from newspapers and periodicals and, last but not least, historical materials such as photographs or videos for a comprehensive study of the subject.
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Dixon, Dwayne Emil. "Endless Question: Youth Becomings and the Anti-Crisis of Kids in Global Japan." Diss., 2014. http://hdl.handle.net/10161/8797.

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Young people in Japan contend with shifting understandings of family and friends, insecure jobs, and changing frames around global and national identities. The category of youth itself is unsettled amid a long period of social and economic change and perceived widely as crisis. Within contested social categories of youth, how do young Japanese people use the city, media, and body practices to create flexible, meaningful sociality across spaces of work, education, and play? What do youthful sociality and practices reveal about globally oriented connections and how do they inform conceptions of the future, kinship, gender, and pluralized identities? In short, what is the embodied and affective experience of being young as the category itself is increasingly unstable and full of risks? These questions shape the contours of this project.

This dissertation considers youth through its becoming, that is, the lived enactment of youth as energy, emotion, and sensibility always in motion and within range of cultural, spatial, bodily, and technological forces. Three groups of young people in this layered latitudinal study demonstrate various relations to the city street, visual media, globalized identities, contingent work within affect and cultural production, and education. The three groups are distinctly different but share surprising points of connection.

I lived alongside these three groups to understand the ways young people are innovating within the shifting form of youth. I skated with male skateboarders in their teens to early 30s who created Japan's most influential skate company; I taught kids attending a specialized cram school for kikokushijo (children who have lived abroad due to a parent's job assignment); I observed and hung out with young creative workers, the photographers, web designers, and graphic artists who produce the visual and textual content and relationships composing commercial "youth culture."

My project examines how these young people redefine youth through bodily practices, identities, and economic de/attachments. The skaters' embodied actions distribute/dissipate their energies in risky ways outside formal structures of labor. The kikokushijo children, with their bi-cultural fluency produced in circuits of capitalist labor, offer a desirable image of a flexible Japanese future while their heterogeneous identities appear threatening in the present. The creative workers are precariously positioned as "affective labor" within transglobal (youth) cultural production, working to generate visual and textual content constant stressful uncertainties. All three groups share uneasy ground with capitalist practices, risky social identities, and crucially, intimate relations with city space. In attending to their practices through ethnographic participation and video, this dissertation explores questions concerning youthful relations to space produced in material contacts, remembered geographies of other places and imaginary urban sites.

The dissertation itself is electronic and non-linear; a formal enactment of the drifting contact between forms of youth. It opens up to lines of connection between questions, sites, events, and bodies and attempts an unfolding of affect, imagination, and experience to tell stories about histories of gender and labor, city life, and global dreams. It asks if the globalized forms of Japanese youth avoid the risks of the impossible secure for the open possibilities of becoming and thus refuse containment by crisis?


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Johnston, Daniel. "Skateparks : trace and culture." Thesis, 2019. http://hdl.handle.net/1959.7/uws:55179.

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Tucked away on the fringes of playing fields and brownfield land, skateparks have a reputation for being unsavoury, and even dangerous spaces, where anti-social behaviour is to be expected. Research shows however, that much of the activity that occurs in the space is positive, both physically and socially. This study aims to explore both anti-social and pro-social aspects of skateparks, and investigate the complex relationships that occur with and within skateparks. The study questions whether current sports-focused planning models are appropriate for an activity that is so steeped in urban culture. Utilising photography as a research tool, the study documented 136 skateparks in Australia and overseas. These photographs reveal ways to read the visual traces left behind by the users of the skateparks, and demonstrates the important role that the skatepark plays for users of the space. The documented skateparks have been re-coded as a result of their usage by individuals and groups, and the recurrence of these traces from site to site, country to country, proves that this is not an isolated phenomenon, but that skater communities on a global level speak a common visual language. Rather than a skatepark being developed solely as a functional sporting venue, as is often the case in Australia, this research supports an alternative approach to design development—as vibrant cultural zones that contribute positively to the physical, social and cultural wellbeing of young people who use these spaces.
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Geneau, Annie. "Perception du risque et prise de risque chez les adeptes de planche à roulettes : approche sociale cognitive et recherche impulsive de sensations." Thèse, 2008. http://hdl.handle.net/1866/7730.

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