Dissertations / Theses on the topic 'Skateboarding'
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Zabiega, Bartosz. "Architecture of skateboarding." Thesis, KTH, Arkitektur, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-228497.
Full textCamino, Vallhonrat Xavier. "Estudio cultural del skateboarding en Barcelona (1975-2010)." Doctoral thesis, Universitat Rovira i Virgili, 2012. http://hdl.handle.net/10803/81714.
Full textWalker, Tessa. "Skateboarding as transportation| Findings from an exploratory study." Thesis, Portland State University, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1550586.
Full textIn recent decades skateboarding has expanded from recreation into a form of transportation. Skateboarders appear to use roadways much as other non–motorized modes do. However, there is little academic research on the needs and characteristics of the skateboard as a mode. This research reports demographics, multi–modal and travel behavior findings, and other data from an exploratory mixed–methods study of skateboarding as a mode of transportation.
Walker, Tessa. "Skateboarding as Transportation: Findings from an Exploratory Study." PDXScholar, 2013. https://pdxscholar.library.pdx.edu/open_access_etds/1505.
Full textLi, Chuang (Austin). "China's skateboarding youth culture as an emerging cultural industry." Thesis, Loughborough University, 2018. https://dspace.lboro.ac.uk/2134/34372.
Full textHarpool, Michael Joseph. "Utilitarian Skateboarding: Insight into an Emergent Mode of Mobility." PDXScholar, 2018. https://pdxscholar.library.pdx.edu/open_access_etds/4452.
Full textYoung, Alana. "The flipside: Young womens' understanding of the risks in skateboarding." Thesis, University of Ottawa (Canada), 2006. http://hdl.handle.net/10393/27430.
Full textFloyd, Jordan. "Every Day is Like Sunday." Ohio University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1556119030258492.
Full textAGUIAR, TIAGO CAMBARA. "THE GOOD, THE BAD AND THE UGLY: SKATEBOARDING INDUSTRY`S GRAPHIC DESIGN." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2008. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=12040@1.
Full textCONSELHO NACIONAL DE DESENVOLVIMENTO CIENTÍFICO E TECNOLÓGICO
O design gráfico de linguagem singular desenvolvido na indústria do skate é o objeto de estudo desta dissertação, que procura definir quais são as suas particularidades e que fatores as determinam. O objetivo da pesquisa é estudar, por meio de uma bibliografia selecionada, análise gráfica do material coletado e realização de entrevistas, o contexto a partir do qual se criou esta linguagem gráfica e como ela se estabeleceu, partindo da premissa que a conjuntura em que o skate é praticado é responsável pela formação de um perfil próprio dos skatistas, o qual é expresso através deste design gráfico. Assim, a observação do perfil dos praticantes de skate e do cotidiano da prática deste esporte permitiu que se fizesse associações com as características encontradas nos designs gráficos dos produtos da sua indústria e então compreender o porquê do simbolismo criado e dos estilos artísticos empregados. A pesquisa também institui uma analogia entre a organização dos skatistas em um grupo independente e a criação de um campo artístico e intelectual autônomo, conforme defendido por Pierre Bourdieu. Essa analogia facilita o entendimento da intensa ligação que existe entre skate e arte, evidenciada, entre outras coisas, pela qualidade do design gráfico relacionado com este esporte.
The graphic design with singular language developed in the skateboarding industry is the object of study of this dissertation, which tries to define its peculiarities and which factors determine them. The objective of the inquiry is to study, through a selected bibliography, graphic analysis of the collected material and interviews, the context from which this graphic language was created and how did it get established, based on the premise that the conjucture in which skateboarding is practiced is responsible for the formation of a skateboarders` own profile, expressed through this graphic design. So, the observation of the skaters` profile and the daily life of this sport`s practice allowed doing associations with the characteristics found in the graphic designs of the products of this industry and then to understand the reasons why its symbolism was created and the artistic styles were chosen. The inquiry also sets an analogy up between the organization of the skateboarders in an independent group and the creation of an artistic and intellectual autonomous field, conformable defended by Pierre Bourdieu. This analogy makes easy the understanding of the intense connection that exists between skate and art, shown up, between other things, for the quality of the graphic design connected with this sport.
Hölsgens, Sander. "A phenomenology of skateboarding in Seoul, South Korea : experiential and filmic observations." Thesis, University College London (University of London), 2018. http://discovery.ucl.ac.uk/10048501/.
Full textReis, Lucas Cardoso dos. "Skateboarding: da transferência de significado cultural à influência no comportamento do consumidor." Universidade Nove de Julho, 2016. http://bibliotecadigital.uninove.br/handle/tede/1266.
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One of the indications that skateboarding is strong professionalization process in Brazil is the frequent use of the skateboarding subculture in commercials, soap operas and printed advertisements, he characterizes the sport as a way of meaning the product transfer. In line with this context, this study aims to investigate how the cultural significance of transfer occurs when no sports companies use skateboarding in commercials, and how you react to the influences on the behavior of consumers, analyzed in six dimensions: admiration, contempt, meaning transfer to the product, dispersion, perception and purchase intent. It is an exploratory research, with qualitative method, which used two focus groups as the data collection process (practicing and non-practicing) with five participants each, and subsequent content analysis; we used the Atlas Ti software for encoding the collected material. The results show that there are more similarities than differences in consumer behavior between the two, the intention to purchase was declared before the practitioners, however, others admitted that the commercials with skateboarding called attention to the point of the product make If option. The brand recall and elements of the game such as speed, balance, radicalism, wellness area and adrenaline were cited in both groups. The results showed that company VIVO applied best to transfer meaning of skateboarding to the product and the company that got more endurance was the Banco Itaú, due to the presence of a non-legal representative caused noise in communication, especially for individuals who do not practice the mode.
Um dos indícios de que o skateboarding está em forte processo de profissionalização no Brasil é o frequente uso da subcultura skate em filmes publicitários, em novelas e em propagandas impressas, ele caracteriza a modalidade como forma de transferência de significado a produtos. Alinhado a esse contexto, este estudo tem o objetivo de investigar de que modo a transferência de significado cultural ocorre quando empresas não esportivas utilizam o skateboarding em filmes publicitários, e como reage às influências no comportamento de consumidores, analisados em seis dimensões: admiração, desprezo, transferência de significado ao produto, dispersão, percepção e intenção de compra. Trata-se de uma pesquisa exploratória, com método qualitativo, que utilizou dois grupos focais como processo de coleta dos dados (praticantes e não praticantes) com cinco participantes cada, e posterior análise de conteúdo; utilizou-se o software Atlas Ti para codificação do material coletado. Os resultados mostram que há mais semelhanças do que diferenças no comportamento dos consumidores, a intenção de compra foi declarada perante os praticantes, no entanto, os outros admitiram que os filmes publicitários com o skateboarding chamaram a atenção a ponto de o produto tornar-se opção de compra. A lembrança da marca e elementos da modalidade como velocidade, equilíbrio, radicalismo, bem-estar, domínio e adrenalina foram citados entre ambos os grupos. Os resultados apontaram que empresa VIVO aplicou melhor a transferência de significado, do skateboarding ao produto, e a empresa que obteve resistência foi o Banco Itaú, devido a presença de um representante não legitimo causou ruído na comunicação, principalmente para os sujeitos não praticantes da modalidade.
Angeles, Brad R. "A place to grind : examining the benefits of programmed skatepark development." Virtual Press, 2003. http://liblink.bsu.edu/uhtbin/catkey/1273158.
Full textDepartment of Landscape Architecture
MacKay, Stephanie. "Skirtboarder Net-a-Narratives: A Socio-Cultural Analysis of a Women's Skateboarding Blog." Thèse, Université d'Ottawa / University of Ottawa, 2012. http://hdl.handle.net/10393/23076.
Full textCette dissertation étudie : a) les discours sur la féminité qui circulent sur le blogue des Skirtboarders (un groupe de femmes planchistes de Montréal, Canada); b) comment les Skirtboarders utilisent le blogue (que je nomme « média communautaire ») pour contester les discours dominants (sexistes) sur le corps sportif féminin déployées dans le mass média et les média alternatifs; et c) comment les utilisatrices interprètent et accordent un sens au blogue des Skirtboarders. Pour ce projet : j’ai recueillis 262 articles de forum sur le blogue, incluant les 1128 commentaires; effectué des entrevues semi-dirigées avec huit Skirtboarders et quatre utilisatrices du blogue; incorporé des notes d’observation. Ces informations ont ensuite été soumises à une analyse du discours inspirée de la perspective théorique de Michel Foucault. Cette recherche apporte une contribution importante à une littérature croissante en sociologie du sport explorant les (re)présentations du corps, spécialement les corps féminins, et les sports alternatifs; car il s’agit d’une des rares études qui s’aventure au-delà de l’analyse des textes médiatiques. Elle porte aussi sur les intentions des productrices des textes et examine en plus les effets des discours médiatiques sur l’auditoire (c’est-à-dire les utilisatrices). Mes résultats révèlent que les Skirtboarders offrent un contenu qui diffère des (re)présentations du skateboarding dans le mass média et les média alternatifs (par ex., j’ai examiné quels récits les Skirtboarders produisent à propos d’elles-mêmes pour comprendre comment elles s’approprient, s’accommodent ou résistent aux discours sur le genre). Les femmes qui produisent le blogue contestent consciemment et délibérément les fragments discursifs dominants. Quoique les utilisatrices considèrent le blogue inspirant pour la promotion du skateboarding auprès des femmes, elles offrent diverses lectures de la tentative réflexive des Skirtboarders d’initier un «mouvement » et, en ce faisant, de construire et de propager une identité collective. Je suggère donc que le blogue des Skirtboarders est un parmi plusieurs outils politiques et stratégiques requis pour changer le paysage de la scène mondiale des femmes planchistes. Ultimement, j’avance que l’Internet est un espace où les femmes peuvent avoir accès au sport dominé par les hommes et créer des définitions fluides de la féminité sportive. L’Internet offre des occasions aux femmes de contrôler leurs propres (re)présentations, lesquelles contesteront les institutions majoritairement masculines telles que les organisations de mass média et de média alternatifs.
Borden, Iain. "A theorised history of skateboarding : with particular reference to the ideas of Henri Lefebvre." Thesis, University College London (University of London), 1998. http://discovery.ucl.ac.uk/32830/.
Full textCarr, John Newman. "The political grind : the role of youth identities in the municipal politics of public space /." Thesis, Connect to this title online; UW restricted, 2007. http://hdl.handle.net/1773/5614.
Full textDavalos, Calle Lehandro, Maravi Oliver Carlos Murua, Delgado Yuliana Paola Peñaloza, and Torres Pierina Adela Villalobos. "Xtreme Land." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2017. http://hdl.handle.net/10757/624037.
Full textSkateboarding is a very popular sport in our country, practiced with a skateboard, preferably on a flat surface, anywhere you can roll such as stairs, streets, parks or skate parks, doing some trick, jump or just gliding through the streets. Currently skate parks are the preferred places for lovers of this sport, which began to appear in Peru due to the support that municipalities have been providing for these new athletes. The reasons that lead to the practice of this sport are: keeping a good physical shape, spending time with friends and relax. They also use the skateboard as a means of transportation. This is a sport in which clothing and accessories play a very important role that is why there is an entire industry that deals with selling various types of products and promoting their skater look such as skateshops, which are growing thanks to the increasing popularity of skateboarding. The initial purpose of this project was to seek and understand the needs and shortcomings that exist in this sport. It is observed how the image of the skateboarder is being valued and accepted as a potential group for the development of an entire industry aimed at them and start up the development and elaboration of a functional product, that provides a practical and innovative solution for skaters, achieving a well-valued that exceeds the expectations of this consumer profile and that can meet their needs. In order to comply with our value proposition, Xtreme Land has designed a protector made of leather which allows longer life of the shoes, one of the most critical accessories between the skater and the board which they deteriorate due to contact with the sandpaper of the skate and the requirement of its use when performing the tricks. Also our product will have a functional design, efficient and easy to use.
Trabajo de investigación
Petrone, Robert Anthony. "Shreddin' it up re-thinking "youth" through the logics of learning and literacy in a skateboarding community /." Diss., Connect to online resource - MSU authorized users, 2008.
Find full textEdwards, Aubrey. "Swamp Surburbia and Rebellion Against a Culture of Crime: The Birth Of Black Skateboarding in the Big Easy." ScholarWorks@UNO, 2015. http://scholarworks.uno.edu/td/1968.
Full textYildiz, Pinar, and Farida Aslan. "Emotioner i företaget WeSC:s marknadsföring : Tillämpningen av en subkulturs livsstil i varumärket." Thesis, Högskolan Dalarna, Sociologi, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:du-4672.
Full textShaw, Lawrence M. "Grassroots Branding: An Exploration of Grassroots Businesses within the Florida Skateboard Community." Scholar Commons, 2017. http://scholarcommons.usf.edu/etd/7085.
Full textLindmark, Burck Henrik. "Att skejta i Umeå : Tankar och drömmar om staden." Thesis, Umeå universitet, Institutionen för geografi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-171676.
Full textForrester, Linda, of Western Sydney Nepean University, and Faculty of Humanities and Social Sciences. "Youth generated cultures in Western Sydney." THESIS_FHSS_XXX_Forrester_L.xml, 1993. http://handle.uws.edu.au:8081/1959.7/440.
Full textMaster of Arts (Hons) (Art History and Theory)
Nielsen, Karen Cort. "Spatial Appropri-Action : Tactics for the post-industrial designer." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96542.
Full textSall, Eric. "Painted World." VCU Scholars Compass, 2006. http://scholarscompass.vcu.edu/etd_retro/69.
Full textBlazenovic, Monika. "Architecture as canvas." [Tampa, Fla.] : University of South Florida, 2010. http://digital.lib.usf.edu/?e14.3400.
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Machado, Giancarlo Marques Carraro. "A cidade dos picos: a prática do skate e os desafios da citadinidade." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/8/8134/tde-26032018-122700/.
Full textThis thesis explores the multiple configurations, distinct agencies, negotiations and contradictions which compose the fabric and fabrication of cities and urban lives. I particularly focus on the tactical negotiations developed by street skateboarders to overcome the restrictive urban policies in São Paulo city. I recognize tactics and strategies as powerful conceptual tools to analyses how the practice of street skateboarding involves struggles, resistances, transgressions, conflicts and negotiations, and different positions against the structures of power and control produced by urban government policies over the public areas. In other words, I examine how street skateboarders tactically resist certain urban planning and question some strategic embellishments of a metropolis managed by and for consumption interests. Thus I contribute to urban anthropology studies by revealing how skateboarders through their own perceptions, manners and experiences creatively challenge the premises which permeate proper places marked by expected univocalities and stabilities. My study argues that those young dwellers produce new approaches and symbolic values which contribute crucially to the redefinition of public space as a place practiced. The São Paulo of skateboarding, therefore, presents itself not as something finished and defined, but in permanent construction due to its relational and situational character.
Machado, Giancarlo Marques Carraro. "De \"carrinho\" pela cidade: a prática do street skate em São Paulo." Universidade de São Paulo, 2011. http://www.teses.usp.br/teses/disponiveis/8/8134/tde-05062012-160404/.
Full textThis study part of the analysis of the multiple meanings attributed to the practice of street skateboarding in São Paulo. Through ethnography aims to highlight not only issues surrounding the practice of a sport, but mainly the implications of the uses and appropriations of urban space; and how the city can be read symbolically and ordered through a olhar skatista. From the fieldwork was intended to describe, analyze and follow as far as possible what was passed overt the networks created through an event called Circuito Sampa Skate. In this sense, to research the various lugares skatáveis of the city and their respective picos, the reference is not an ethnographic single space or clumps of people, but rather a multiplicity of spaces and actor that are articulated through wider networks of relations. Thus, there is a chance to relate the different cuttings of the universe of street skateboarding in São Paulo, this is not defined a priori, but constructed out of discourses, practices and representations heterogeneous, and in the middle of a dynamic relational manifested situationally.
Poirier, Desmond. "Skate parks : a guide for landscape architects." Thesis, Manhattan, Kan. : Kansas State University, 2008. http://hdl.handle.net/2097/954.
Full textNorgren, Guldhag Ludvig. "Idrottande i ovanliga utrymmen : En studie om utövandet av Urban Sports." Thesis, Umeå universitet, Pedagogiska institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-185802.
Full textJohns, Judith A. "The relationship between involvement in unstructured unsupervised leisure and substance use in a cohort of adolescent male skateboarders." Kent State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=kent1320326698.
Full textBrandão, Leonardo. "Por uma história dos esportes californianos no Brasil: o caso da juventude skatista (1970 1990)." Pontifícia Universidade Católica de São Paulo, 2012. https://tede2.pucsp.br/handle/handle/12732.
Full textConselho Nacional de Desenvolvimento Científico e Tecnológico
This thesis aims to reflect on the development of so-called "California sports" and / or "extreme sports" in Brazil, taking as case study the practice of analyzing and skateboarding through a series of magazines published in the country between the 1970s and early 1990s. The starting point was the theory that the sport can be understood as a set of technical and organizational discourses of embodiment, and therefore being able to drive themselves to the most diverse forms of bodily experience (such a perspective is worked on the thesis by notion of power sports). We seek not only to investigate the different ways the skateboarding was co-opted by the sports universe, but also how he invented modes of spatial appropriation of subjectivity and experience that had little to do with competitions, ranking or income. The thesis we defend is that skateboarding is not trod the ways of a sportivization to result in a solid identity and which we could classify as sports. His practice was in an area of fluid and ambiguous boundaries, establishing dialogues with both the world of sports competitions organized as important to the counterculture youth movements, especially with punk rock. The restraints by which it passed in the mid-1970s, as he faced a ban in 1988, when former President Janio Quadros was mayor of Sao Paulo, indicate right, beside the existence of organized competition for a lot public, and sponsored by major companies such as Bank Itau, the existing imbalances in recent history
Esta tese tem como objetivo refletir sobre o desenvolvimento dos chamados esportes californianos e/ou radicais no Brasil, tomando como estudo de caso a prática do skate e a analisando através de uma série de revistas publicadas no país entre as décadas de 1970 e início de 1990. Para tanto, partimos da teorização de que o esporte pode ser compreendido como um conjunto de técnicas e discursos de organização da corporeidade, e por isso sendo capaz de conduzir para si as mais diversas formas de experiência corporal (tal perspectiva é trabalhada na tese através da noção de poder esportivo). Buscamos não somente investigar os diferentes modos como o skate foi cooptado pelo universo esportivo, mas também como ele inventou modos de apropriações espaciais e experiências de subjetivação que pouco tiveram a ver com competições, ranking ou rendimentos. A tese que defendemos é que o skate não trilhou os caminhos de uma esportivização que resultasse numa identidade sólida e a qual poderíamos classificar como esportiva. Sua prática constituiu-se numa zona de fronteiras fluídas e ambivalentes, estabelecendo diálogos tanto com o mundo organizado das competições esportivas quanto com importantes movimentos juvenis de contracultura, especialmente com o punk rock. As coibições pelas quais passou em meados da década de 1970, assim como a proibição que enfrentou no ano de 1988, quando o ex-presidente Jânio Quadros fora prefeito da cidade de São Paulo, indicam bem, ao lado da existência de competições organizadas para imensos públicos, e com patrocínio de empresas importantes como o Banco Itaú, os descompassos existentes em sua história recente
Romero, Mamani Angélica María. "Cuál es la influencia de la subcultura urbana de los skaters en la moda streetwear producida por la marca Perro Loco durante el periodo 2013-2019 en Lima." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/655531.
Full textThe present research has as general objective to determine what is the influence of the urban subculture of skaters in the streetwear fashion produced by the brand Perro Loco during the period 2013-2019 in Lima. The problem arose when perceiving that streetwear fashion has gained notoriety in the international market and in the luxury market, as well as, the city of Lima is not unaware of this phenomenon because the presence of this fashion has been recorded, but on a smaller scale. At the beginning of the literature research, it was discovered that streetwear originated by merging juvenile subcultures, among them the urban subculture of skaters. In turn, it has been observed that the identity and manner of dress of this subculture is reflected in the clothing streetwear and vice versa. Therefore, the bibliographic research will seek to examine and understand the characteristics of both variables, and then complement said information with qualitative research through the case study of a brand that can explain said phenomenon in the Peruvian context.
Trabajo de investigación
Särkioja, Daniel. "Skateboardens kontext och dess påverkan på fysisk aktivitet." Thesis, University of Gävle, Faculty of Health and Occupational Studies, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-7145.
Full textI tidigare studier har det uppmärksammats hinder i den fysiska miljön och i bemötandet för skateboard på allmänna platser. Det har även visats att skateboardparker verkar främja skateboardutövandet. Denna studie syftar därmed till att kartlägga hinder och förutsättningar för skateboard och undersöka hur skateboardparker påverkar den fysiska aktiviteten. Det är även av intresse att studera hur de sociala faktorerna påverkar skateboardutövande då tidigare forskning tyder på att det är ett viktigt inslag i skateboardutövandet. Som metod använder sig studien av en kvalitativ design. Sammanlagt genomfördes 12 individuella intervjuer. Resultatet i studien tyder på att de största problemen med skateboard på allmänna platser är dåligt underlag och bristen på attraktiva platser att utöva sporten på. Det är en vedertagen uppfattning att skateboardparker påverkar utövarnas fysiska aktivitet positivt då deltagarna uppskattar att de åker mer skateboard tillföljd av tillgången av skateboardanläggningar. Skateboardparken bidrar även med en mötesplats för skateboardutövare vilket leder till en ökad social dimension av utövandet och ökar glädjen och nöjet i aktiviteten. Slutligen anses det därmed att skateboardparken är en arena som ökar både den fysiska aktiviteten och den sociala interaktionen bland utövarna.
Dewes, Gustavo Luiz dos Santos. "Relato de experiência : a produção de um Objeto de Aprendizagem para o ensino do skate com o auxílio da Realidade Aumentada e do Edutretenimento. /." Universidade Estadual Paulista (UNESP), 2018. http://hdl.handle.net/11449/153549.
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O objetivo deste projeto é relatar a experiência da produção de um programa educativo/esportivo para ensinar o skate. Dessa forma foi criado um Objeto de Aprendizagem (OA), que se apoia na internet como plataforma de circulação e divulgação. O conteúdo deste AO visa ensinar as bases do skate, explicando a nomenclatura do esporte, com o subsídio de efeitos visuais inseridos em tempo real por meio da Realidade Aumentada (RA) e dos conceitos teóricos do Edutretenimento, que consiste em criar um ambiente favorável que ensina entretendo. Este trabalho apresenta experimentos feitos com o ARSTUDIO, um sistema de estúdio virtual de baixo custo, em desenvolvimento na UNESP/Bauru e experimentos feitos com um sistema doméstico desenvolvido pelo pesquisador, ambos permitem a criação de cenas com RA, integrando ambiente e apresentadores reais com objetos virtuais tridimensionais. Como metodologia para a produção desta dissertação, foi realizada uma pesquisa exploratória em conteúdos acadêmicos convergentes do conhecimento e uma pesquisa participativa onde são apresentados relatos das etapas criativas de pré-produção, produção ,pós-produção e experiências da gravação e transmissão ao vivo com RA. Este projeto propõe ainda uma solução para que integrantes da cultura participativa da Internet possam gerar produtos audiovisuais a baixo custo, pelo uso da RA,e assim atender a produção de conteúdos audiovisuais educativos. Por fim, é realizado um ensaio comparativo das experiências e das técnicas utilizadas.
The objective of this project is to report the experience of producing an educational/sports program to teach skateboarding, in this way a Learning Object (LO) was created, which relies on the internet as a platform for circulation and dissemination. The content of this LO aims to teach the bases of skateboard, explaining the nomenclature of the sport, with the allowance of visual effects inserted in real time through the Augmented Reality (AR) and the theoretical concepts of Edutertainment, which consists of creating a favorable environment that teaches entertaining. This work presents experiments made with ARSTUDIO, a low cost virtual studio system under development at UNESP / Bauru and experiments done with a home system developed by the researcher, both allow the creation of scenes with RA, integrating environment and real presenters with objects three-dimensional virtual worlds. As a methodology for the production of this dissertation, an exploratory research was conducted on convergent academic contents of knowledge and a participatory research where the creative steps of pre-production, production, post-production and experiences of recording and live transmission with RA are presented. This project also proposes a solution so that members of the participatory Internet culture can generate audiovisual products at low cost, by using RA, and thus attend the production of audiovisual content. Finally, a comparative test of the experiments and techniques used is carried out.
Forrester, Linda. "Youth generated cultures in Western Sydney." Thesis, View thesis, 1993. http://handle.uws.edu.au:8081/1959.7/440.
Full textHunt, Ian K. "Selected Metabolic Responses To Skateboarding." Thesis, 2004. http://hdl.handle.net/10125/10479.
Full textJuha, Michal. "Skateboarding - sport nebo životní styl." Master's thesis, 2015. http://www.nusl.cz/ntk/nusl-347918.
Full textMichael, Mestek. "The physiological responses to skateboarding." 2001. http://www.oregonpdf.org.
Full textCHU, PIN-YEN, and 朱品諺. "Media Representation of Skateboarding in Taiwan." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/82610041840010043455.
Full text中國文化大學
新聞學系
104
This study aims to explore the representation of skateboarding and its culture in Taiwan on print media. In producing news, news print media simultaneously influence audiences’ cognition and stereotypes of outward things imperceptibly. In addition, to attract audiences’ attention and the click-through rate, news media tend to deliberately manipulate and shape image of certain issues and incidents. Through this study, how the representation of skateboarding and its culture is constructed within the news coverage of print media can be understood. Furthermore, within the coverage of print media, what kind of values, ideology or stereotypes are adopted? In addition, what are the underlying connotations? This study adopted qualitative approach including “discourse analysis” and “frame analysis”. Textual analysis and discourse analysis were administered to seventeen representative news coverages selected from related reportages regarding skateboarding within a decade from four mainstream news print media including Apple Daily, Liberty Times, TVBS News and United Daily News. Simultaneously, the types of frames and discourses that the media adopted to the construction of skateboarding and its culture in Taiwan were explored and discussed. Research reveals while there is diverse development of various cultures and exercises in Taiwan, conservative culture inherited from Chinese society still prevails.In addition to the influence of value systems emphasized in mainstream society, skateboarding still fails to receive equivalent treatment from policies and the coverage of news media. For the Taiwanese society, in which conservative culture is prevailing, skateboarding, as a sport unbinding from specific rules and the constraints of script, demonstrates a sharp image on street, easily inviting side-glances and criticisms from the mass. In addition, in regarding and reporting the skateboarding-themed news stories, journalists represent “skateboard” and “skateboarder” with different frames according to the difference of the orientation of material. For instance, in the coverage within positive frame, the danger of “skateboarding” is ignored by journalists; on the other hand, in the coverage within negative frame, “skateboarding” is described as an extremely dangerous and illegal activity by print media. These two types of reportages tend to give rise to popular misconception of “skateboarding”; additionally, it easily exerts an indirect effect on the local development of this sport and its culture in Taiwan.
Veres, Christopher J. "Experiential adjacencies and spatial overlaps : skateboarding in the urban environment." 2002. http://hdl.handle.net/1993/22631.
Full textInkster, Colton. "Skateboarding and the changing city: lessons from the public spaces of Reykjavik." 2015. http://hdl.handle.net/1993/30291.
Full textManuel, Francisco Mouga. "Os espaços invisíveis: skateboarding, controlo social e resistência na "meca do skate"." Master's thesis, 2018. https://repositorio-aberto.up.pt/handle/10216/116693.
Full textNelson, Nicholas Glade. "The relationship between designed urban environments and skateboarding in downtown Fort Worth." 2008. http://hdl.handle.net/10106/1078.
Full textManuel, Francisco Mouga. "Os espaços invisíveis: skateboarding, controlo social e resistência na "meca do skate"." Dissertação, 2018. https://repositorio-aberto.up.pt/handle/10216/116693.
Full textChen, Hong-Ming, and 陳宏銘. "A Cultural Landscape of Alternative Sport: Case Study, Skateboarding Space of Teenagers in Taipei." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/65875927847881362178.
Full text國立臺灣大學
園藝學研究所
91
Skateboarding is an emerging cultural landscape of alternative sport in urban space. Teenagers always make use of their individual subculture and body experience to map the built space. In the past, most of teenager leisure researches often focus on their leisure time and activities, but leave the question of space out of consideration. In fact, if we want to know the complete leisure life of teenagers, we must consider the leisure subculture of leisure space. This study that focuses on urban space attempts to understand the relationship between skateboarder of teenagers and skateboarding subculture and the purport of skateboarding subculture. This study that method is observation and interview to know the social interaction of teenagers and the present politics of space, and go deep into the sport space of skateboarders and its culture meaning. At last, we bring up some suggestion for designers to plan, design and management the skateboarding playgrounds.
Baumhammer, Paulo Miguel Pereira. "Four wheels and one board: studying the skateboard tribe and their loyalty towards skateboarding brands." Master's thesis, 2013. http://hdl.handle.net/10071/6921.
Full textO skate é definido como um desporto radical, mas para os praticantes este representa muito mais. Os skaters partilham uma forte ligação devido à forte paixão e emoção relacionada com o skate. Na actualidade, é defendido que vivemos numa época pósmoderna significando que os consumidores dão maior valor aos aspectos simbólicos e emocionais dos produtos e serviços do que aos racionais. Adicionalmente, autores como Cova e Cova (2002) defendem que os consumidores querem recompor o seu universo social estabelecendo uma ligação emocional com outros consumidores, formando tribos. O primeiro objectivo desta dissertação é compreender se uma tribo de consumidores pode ser identificada no skate nacional. Em segundo lugar pretende-se analisar como é que as marcas de skate, adoptando uma estratégia de marketing tribal, conseguem atingir uma lealdade autêntica e emocional face aos membros da tribo. Para atingir os objectivos foi realizado um estudo exploratório baseado numa metodologia qualitativa e etnográfica utilizando como principais ferramentas a observação participante e as entrevistas semiestruturadas. Através dos dados obtidos foi possível verificar que características típicas em tribos de consumidores também são observadas no skate, e que estas partilham valores idênticos tais como a atitude não-competitiva e o sentimento de liberdade. Relativamente ao comportamento e lealdade face a marcas de skate, os resultados obtidos reflectem que as marcas devem procurar desenvolver uma relação autêntica e emocional demonstrando compreensão e suporte face à tribo, e adicionalmente ter sempre em conta as principais influências de escolha e lealdade de marcas.
Fabešová, Iveta. "První skateboardingová generace v Československu." Master's thesis, 2019. http://www.nusl.cz/ntk/nusl-405949.
Full textDixon, Dwayne Emil. "Endless Question: Youth Becomings and the Anti-Crisis of Kids in Global Japan." Diss., 2014. http://hdl.handle.net/10161/8797.
Full textYoung people in Japan contend with shifting understandings of family and friends, insecure jobs, and changing frames around global and national identities. The category of youth itself is unsettled amid a long period of social and economic change and perceived widely as crisis. Within contested social categories of youth, how do young Japanese people use the city, media, and body practices to create flexible, meaningful sociality across spaces of work, education, and play? What do youthful sociality and practices reveal about globally oriented connections and how do they inform conceptions of the future, kinship, gender, and pluralized identities? In short, what is the embodied and affective experience of being young as the category itself is increasingly unstable and full of risks? These questions shape the contours of this project.
This dissertation considers youth through its becoming, that is, the lived enactment of youth as energy, emotion, and sensibility always in motion and within range of cultural, spatial, bodily, and technological forces. Three groups of young people in this layered latitudinal study demonstrate various relations to the city street, visual media, globalized identities, contingent work within affect and cultural production, and education. The three groups are distinctly different but share surprising points of connection.
I lived alongside these three groups to understand the ways young people are innovating within the shifting form of youth. I skated with male skateboarders in their teens to early 30s who created Japan's most influential skate company; I taught kids attending a specialized cram school for kikokushijo (children who have lived abroad due to a parent's job assignment); I observed and hung out with young creative workers, the photographers, web designers, and graphic artists who produce the visual and textual content and relationships composing commercial "youth culture."
My project examines how these young people redefine youth through bodily practices, identities, and economic de/attachments. The skaters' embodied actions distribute/dissipate their energies in risky ways outside formal structures of labor. The kikokushijo children, with their bi-cultural fluency produced in circuits of capitalist labor, offer a desirable image of a flexible Japanese future while their heterogeneous identities appear threatening in the present. The creative workers are precariously positioned as "affective labor" within transglobal (youth) cultural production, working to generate visual and textual content constant stressful uncertainties. All three groups share uneasy ground with capitalist practices, risky social identities, and crucially, intimate relations with city space. In attending to their practices through ethnographic participation and video, this dissertation explores questions concerning youthful relations to space produced in material contacts, remembered geographies of other places and imaginary urban sites.
The dissertation itself is electronic and non-linear; a formal enactment of the drifting contact between forms of youth. It opens up to lines of connection between questions, sites, events, and bodies and attempts an unfolding of affect, imagination, and experience to tell stories about histories of gender and labor, city life, and global dreams. It asks if the globalized forms of Japanese youth avoid the risks of the impossible secure for the open possibilities of becoming and thus refuse containment by crisis?
Dissertation
Johnston, Daniel. "Skateparks : trace and culture." Thesis, 2019. http://hdl.handle.net/1959.7/uws:55179.
Full textGeneau, Annie. "Perception du risque et prise de risque chez les adeptes de planche à roulettes : approche sociale cognitive et recherche impulsive de sensations." Thèse, 2008. http://hdl.handle.net/1866/7730.
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