Academic literature on the topic 'Skill game'
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Journal articles on the topic "Skill game"
Morley, David, Paul Ogilvie, Kevin Till, et al. "Does modifying competition affect the frequency of technical skills in junior rugby league?" International Journal of Sports Science & Coaching 11, no. 6 (2016): 810–18. http://dx.doi.org/10.1177/1747954116676107.
Full textApril, Kurt A., Katja M. J. Goebel, Eddie Blass, and Jonathan Foster-Pedley. "Developing Decision-Making Skill." International Journal of Information Systems and Social Change 3, no. 4 (2012): 1–17. http://dx.doi.org/10.4018/jissc.2012100101.
Full textRinda, Rinda, Robingatin Robingatin, and Wildan Saugi. "PENINGKATAN KEMAMPUAN BERHITUNG MELALUI PERMAINAN TRADISIONAL DAKON DI RAUDHATUL ATHFAL AL KAMAL 1 PALARAN SAMARINDA." Jurnal Ilmiah Pesona PAUD 7, no. 1 (2020): 1. http://dx.doi.org/10.24036/108472.
Full textTOUNTOPOULOU, MARIA, Fotini Vlachaki, Petros Daras, Nicholas Vretos, and Aristeidis Christoforidis. "Indirect skill assessment using AI technology." Advances in Social Sciences Research Journal 8, no. 4 (2021): 723–37. http://dx.doi.org/10.14738/assrj.84.10077.
Full textWeber, René, Katharina M. Behr, Jacob T. Fisher, Chelsea Lonergan, and Christian Quebral. "Video Game Violence and Interactivity: Effect or Equivalence?" Journal of Communication 70, no. 2 (2020): 219–44. http://dx.doi.org/10.1093/joc/jqz048.
Full textvan der Genugten, Ben, and Peter Borm. "Texas Hold’em: A Game of Skill." International Game Theory Review 18, no. 03 (2016): 1650005. http://dx.doi.org/10.1142/s0219198916500055.
Full textAcharya, Anitha, and Manish Gupta. "Do Skills and Challenge Affect Perceived Learning? Mediating Role of Engagement." Journal of Electronic Commerce in Organizations 18, no. 2 (2020): 64–79. http://dx.doi.org/10.4018/jeco.2020040105.
Full textGutiérrez, David, Jennifer Fisette, Luis Miguel García-López, and Onofre Contreras. "Assessment of Secondary School Students’ Game Performance Related to Tactical Contexts." Journal of Human Kinetics 42, no. 1 (2014): 223–34. http://dx.doi.org/10.2478/hukin-2014-0076.
Full textYusmar, Ali. "UPAYA PENINGKATAN TEKNIK PERMAINAN BOLA VOLI MELALUI MODIFIKASI PERMAINAN SISWA KELAS X SMA NEGERI 2 KAMPAR." JURNAL PAJAR (Pendidikan dan Pengajaran) 1, no. 1 (2017): 143. http://dx.doi.org/10.33578/pjr.v1i1.4381.
Full textHuang, Yan, Stefanus Jasin, and Puneet Manchanda. "“Level Up”: Leveraging Skill and Engagement to Maximize Player Game-Play in Online Video Games." Information Systems Research 30, no. 3 (2019): 927–47. http://dx.doi.org/10.1287/isre.2019.0839.
Full textDissertations / Theses on the topic "Skill game"
Cothran, Donetta J. "Six Volleyball Skill Tests as a Predictor of Game Performance." TopSCHOLAR®, 1992. http://digitalcommons.wku.edu/theses/1656.
Full textDeniozou, Thaleia. "Investigating the potential of mobile games as learning environments for independent adult skill development." Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/22926.
Full textTursic, Arslan. "TEACHING MOTION SKILLS WITHIN GAME TUTORIALS : Discovery learning theories tested on game tutorial design." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-8354.
Full textShannon, Kerrie Ann. "Readiness and skill in an arctic environment : procurement, distribution and game playing." Thesis, University of Aberdeen, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.401181.
Full textAhmadi, Olounabadi Atefeh. "TARLAN: A Simulation Game to Improve Social Problem-Solving Skill of ADHD Children." Thesis, University of Canterbury. Computer Science and Software Engineering, 2015. http://hdl.handle.net/10092/10693.
Full textRussell, Robert Bruce. "Probabilistic Inference as a Mechanism for Action-Video-Game Induced Visuospatial Skill Improvement." OpenSIUC, 2013. https://opensiuc.lib.siu.edu/theses/1153.
Full textBanskota, Alisha. "Recommending Games to Adults with Autism Spectrum Disorder(ASD) for Skill Enhancement Using Minecraft." BYU ScholarsArchive, 2019. https://scholarsarchive.byu.edu/etd/7734.
Full textOgletree, Xavian Alexander. "Human-AI Teaming for Dynamic Interpersonal Skill Training." Wright State University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=wright1621853024907269.
Full textDapra, Charles. "Action Video Game Skill Level Predicts Performance on Target Detection and Identification in a Simulated Combat Environment." Honors in the Major Thesis, University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/1214.
Full textSamalot-Rivera, Amaury. "The effect of social skill instruction on sport and game related behaviors of children and adolescents with emotional or behavioral disorders." Columbus, Ohio : Ohio State University, 2007. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1186774990.
Full textBooks on the topic "Skill game"
The ultimate sport lead-up game book: The very best skill-building games for grades K-8. Educators Press, 2000.
Find full textGareth, Williams. Chess: An easy-to-follow illustrated guide to playing this popular game of skill. Parragon, 1999.
Find full textChess: An easy-to-follow illustrated guide to playing this popular game of skill. Parragon, 2001.
Find full textLeifer, Eric Matheson. Actors as observers: A theory of skill in social relationships. Garland, 1991.
Find full textKennedy, Joanna W. Game plan: Building language skills with games. Educator's Publishing Service, Inc., 2002.
Find full textTendler, Jared. The mental game of poker 2: Proven strategies for improving poker skill, increasing mental endurance, and playing in the zone consistently. Jared Tendler Llc, 2013.
Find full textTunnicliff, Myram Forney. The reference information skills game. Libraries Unlimited, 1995.
Find full textBook chapters on the topic "Skill game"
Schreiber, Ian, and Brenda Romero. "Managing Luck and Skill." In Game Balance. CRC Press, 2021. http://dx.doi.org/10.1201/9781315156422-19.
Full textKennedy, Gavin. "A Game of Great Skill." In Adam Smith's Lost Legacy. Palgrave Macmillan UK, 2005. http://dx.doi.org/10.1057/9780230511194_5.
Full textGröppel-Wegener, Alke, Helen Tracey, and Katy Vigurs. "It's a game of skill." In Organisation Studies and Human Resource Management. Routledge, 2021. http://dx.doi.org/10.4324/9780429262937-4.
Full textMemmert, Daniel, and Stefan König. "Models of game intelligence and creativity in sport." In Skill Acquisition in Sport. Routledge, 2019. http://dx.doi.org/10.4324/9781351189750-12.
Full textSakata, Mamiko, Tsubasa Yamashita, and Masashi Okubo. "Factor Models for Promoting Flow by Game Players’ Skill Level." In Human Interface and the Management of Information. Information and Interaction Design. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39209-2_60.
Full textvan Bussel, Roy, Heide Lukosch, and Sebastiaan A. Meijer. "Effects of a Game-Facilitated Curriculum on Technical Knowledge and Skill Development." In Frontiers in Gaming Simulation. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-04954-0_12.
Full textMoudřík, Josef, and Roman Neruda. "Determining Player Skill in the Game of Go with Deep Neural Networks." In Theory and Practice of Natural Computing. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-49001-4_15.
Full textChatziantoniou, Nikolaos, Nikolaos Politopoulos, and Panagiotis Stylianidis. "Designing and Developing an Educational Game for Leadership Assessment and Soft Skill Optimization." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75175-7_27.
Full textLin, Chun-Hung, and Eric Zhi-Feng Liu. "Do Improve Typing Skill But No Significant Difference between Drill-Based and Game-Based Typing Software." In Learning by Playing. Game-based Education System Design and Development. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3_19.
Full textKoban, Kevin, Benny Liebold, and Peter Ohler. "Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage." In Lecture Notes in Computer Science. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20609-7_57.
Full textConference papers on the topic "Skill game"
Zhang, Yue. "The game mechanics for skill summarizing in educational games." In 2016 12th International Conference on Natural Computation and 13th Fuzzy Systems and Knowledge Discovery (ICNC-FSKD). IEEE, 2016. http://dx.doi.org/10.1109/fskd.2016.7603528.
Full textLiu, Jialin, Julian Togelius, Diego Perez-Liebana, and Simon M. Lucas. "Evolving Game Skill-Depth using General Video Game AI agents." In 2017 IEEE Congress on Evolutionary Computation (CEC). IEEE, 2017. http://dx.doi.org/10.1109/cec.2017.7969583.
Full textWidiastuti, Widiastuti, Imran Imran, and Karisdha Pradityana. "Improving Students` Badminton Smash Skill Through Game Modifications." In Proceedings of the 1st International Conference on Innovation in Education (ICoIE 2018). Atlantis Press, 2019. http://dx.doi.org/10.2991/icoie-18.2019.89.
Full text"Innovation Camp as 21st Century Skill Learning Game in K12 PE Teaching." In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.041.
Full textTaneichi, Takashi, and Masashi Toda. "Fighting game skill evaluation method using surface EMG signal." In 2012 IEEE 1st Global Conference on Consumer Electronics (GCCE). IEEE, 2012. http://dx.doi.org/10.1109/gcce.2012.6379550.
Full textSumarsono, Adi, Carolus Wasa, Mr Syamsudin, et al. "The Four-Net Game to Improve Students’ Psychomotor Skill." In Proceedings of the 1st International Conference on Social Sciences (ICSS 2018). Atlantis Press, 2018. http://dx.doi.org/10.2991/icss-18.2018.288.
Full textSarkar, Anurag, and Seth Cooper. "Using a Disjoint Skill Model for Game and Task Difficulty in Human Computation Games." In CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play. ACM, 2019. http://dx.doi.org/10.1145/3341215.3356310.
Full textRakhmawati, Nur I. S., Rachma Hasibuan, and Imroatus Sholichah. "Developing Children’s Early Numeracy Skill Through Traditional Game “Dragon Snakes”." In International Joint Conference on Arts and Humanities (IJCAH 2020). Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.201201.043.
Full textD McDonald, Scott. "Enhanced Critical Thinking Skills through Problem-Solving Games in Secondary Schools." In InSITE 2017: Informing Science + IT Education Conferences: Vietnam. Informing Science Institute, 2017. http://dx.doi.org/10.28945/3677.
Full textRiyana, Cepi. "Mobile Game Education for Developing Soft Skill of Elementary School Students." In 1st International Conference on Educational Sciences. SCITEPRESS - Science and Technology Publications, 2017. http://dx.doi.org/10.5220/0007046306770683.
Full textReports on the topic "Skill game"
Styugina, Anastasia. Internet game "Sign me up as an astronaut" for the formation of the social and psychological experience of younger adolescents with disabilities by means of game psychocorrection. Science and Innovation Center Publishing House, 2020. http://dx.doi.org/10.12731/sign_me_up_as_an_astronaut.
Full textZelf Mohammed. Significance of Post-Game-Specificity Skills Coaching on Rhythmic Coupling Coordination Case Players Handball Positions. Povolzhskaya State Academy of Physical Culture of Sports and Tourism, 2017. http://dx.doi.org/10.14526/03_2017_230.
Full textMuñoz González, JM, and B. Segovia Aguilar. How do teenagers interact with video games? Preferences and performative skills. Revista Latina de Comunicación Social, 2019. http://dx.doi.org/10.4185/rlcs-2019-1335en.
Full textZibani, Nadia. Ishraq: Safe spaces to learn, play and grow: Expansion of recreational sports program for adolescent rural girls in Egypt. Population Council, 2004. http://dx.doi.org/10.31899/pgy22.1003.
Full textZachry, Anne, J. Flick, and S. Lancaster. Tune Up Your Teaching Toolbox! University of Tennessee Health Science Center, 2016. http://dx.doi.org/10.21007/chp.ot.fp.2016.0001.
Full textHaylock, Stuart. Limbs Alive: Use of computer games to provide motivating, child centred therapy to improve bimanual skills for children with hemiplegic cerebral palsy. National Institute for Health Research, 2021. http://dx.doi.org/10.3310/nihropenres.1115160.1.
Full textDesigning an Escape Room Game to Develop Problem Solving and Spatial Reasoning Skills. Purdue University, 2018. http://dx.doi.org/10.5703/1288284316855.
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