Journal articles on the topic 'Skill game'
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Morley, David, Paul Ogilvie, Kevin Till, et al. "Does modifying competition affect the frequency of technical skills in junior rugby league?" International Journal of Sports Science & Coaching 11, no. 6 (2016): 810–18. http://dx.doi.org/10.1177/1747954116676107.
Full textApril, Kurt A., Katja M. J. Goebel, Eddie Blass, and Jonathan Foster-Pedley. "Developing Decision-Making Skill." International Journal of Information Systems and Social Change 3, no. 4 (2012): 1–17. http://dx.doi.org/10.4018/jissc.2012100101.
Full textRinda, Rinda, Robingatin Robingatin, and Wildan Saugi. "PENINGKATAN KEMAMPUAN BERHITUNG MELALUI PERMAINAN TRADISIONAL DAKON DI RAUDHATUL ATHFAL AL KAMAL 1 PALARAN SAMARINDA." Jurnal Ilmiah Pesona PAUD 7, no. 1 (2020): 1. http://dx.doi.org/10.24036/108472.
Full textTOUNTOPOULOU, MARIA, Fotini Vlachaki, Petros Daras, Nicholas Vretos, and Aristeidis Christoforidis. "Indirect skill assessment using AI technology." Advances in Social Sciences Research Journal 8, no. 4 (2021): 723–37. http://dx.doi.org/10.14738/assrj.84.10077.
Full textWeber, René, Katharina M. Behr, Jacob T. Fisher, Chelsea Lonergan, and Christian Quebral. "Video Game Violence and Interactivity: Effect or Equivalence?" Journal of Communication 70, no. 2 (2020): 219–44. http://dx.doi.org/10.1093/joc/jqz048.
Full textvan der Genugten, Ben, and Peter Borm. "Texas Hold’em: A Game of Skill." International Game Theory Review 18, no. 03 (2016): 1650005. http://dx.doi.org/10.1142/s0219198916500055.
Full textAcharya, Anitha, and Manish Gupta. "Do Skills and Challenge Affect Perceived Learning? Mediating Role of Engagement." Journal of Electronic Commerce in Organizations 18, no. 2 (2020): 64–79. http://dx.doi.org/10.4018/jeco.2020040105.
Full textGutiérrez, David, Jennifer Fisette, Luis Miguel García-López, and Onofre Contreras. "Assessment of Secondary School Students’ Game Performance Related to Tactical Contexts." Journal of Human Kinetics 42, no. 1 (2014): 223–34. http://dx.doi.org/10.2478/hukin-2014-0076.
Full textYusmar, Ali. "UPAYA PENINGKATAN TEKNIK PERMAINAN BOLA VOLI MELALUI MODIFIKASI PERMAINAN SISWA KELAS X SMA NEGERI 2 KAMPAR." JURNAL PAJAR (Pendidikan dan Pengajaran) 1, no. 1 (2017): 143. http://dx.doi.org/10.33578/pjr.v1i1.4381.
Full textHuang, Yan, Stefanus Jasin, and Puneet Manchanda. "“Level Up”: Leveraging Skill and Engagement to Maximize Player Game-Play in Online Video Games." Information Systems Research 30, no. 3 (2019): 927–47. http://dx.doi.org/10.1287/isre.2019.0839.
Full textByra, Mark. "Skill Evaluation: Game-Like Skill Tests for Volleyball." Strategies 3, no. 6 (1990): 9–10. http://dx.doi.org/10.1080/08924562.1990.11000255.
Full textLestari, Indah, and Tri Ratnaningsih. "The Effects of Modified Games on the Development of Gross Motor Skill in Preschoolers." International Journal of Evaluation and Research in Education (IJERE) 5, no. 3 (2016): 216. http://dx.doi.org/10.11591/ijere.v5i3.4542.
Full textEden, Allison, Erin Maloney, and Nicholas David Bowman. "Gender Attribution in Online Video Games." Journal of Media Psychology 22, no. 3 (2010): 114–24. http://dx.doi.org/10.1027/1864-1105/a000016.
Full textUiphanit, Thanakorn, Pattarasinee Bhattarakosol, Kwanrat Suanpong, Sompoch Iamsupasit, and Chalotorn Wongwan. "Chibumons: A Positive Effect On Game to Undergraduate Students." International Journal of Emerging Technologies in Learning (iJET) 15, no. 01 (2020): 222. http://dx.doi.org/10.3991/ijet.v15i01.11502.
Full textDedeaux, Timothy, and Taralynn Hartsell. "Comparison Between Two Types of Educational Computer Games." Simulation & Gaming 49, no. 6 (2018): 661–74. http://dx.doi.org/10.1177/1046878118778727.
Full textLuengvilai, Chainarong, and Pitipong Yodmongkol. "Mediation Game When the Conflict Can Be Fun to Learn—A Legal Skill Learning Tool: The Integration of Knowledge Management, Learning Theory and Serious Game Concept." International Education Studies 9, no. 5 (2016): 219. http://dx.doi.org/10.5539/ies.v9n5p219.
Full textFakhrurrazy, Rifky. "The Effect of Communication Games and Self-Esteem towards Students’ Speaking Skill." Al-Ta lim Journal 25, no. 2 (2018): 163–70. http://dx.doi.org/10.15548/jt.v25i2.398.
Full textTorres-Toukoumidis, Angel, Juan Pablo Salgado Guerrero, Sheila Peñalva, and Paola Carrera. "Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience." Social Sciences 9, no. 3 (2020): 28. http://dx.doi.org/10.3390/socsci9030028.
Full textTaylor, Mark, Mike Baskett, Denis Reilly, and Somasundaram Ravindran. "Game Theory for Computer Games Design." Games and Culture 14, no. 7-8 (2017): 843–55. http://dx.doi.org/10.1177/1555412017740497.
Full textJäncke, Lutz, and Christoph Klimmt. "Expertise in Video Gaming and Driving Skills." Zeitschrift für Neuropsychologie 22, no. 4 (2011): 279–84. http://dx.doi.org/10.1024/1016-264x/a000052.
Full textMeel, David E. "Sumgo Here and Sumgo There." Mathematics Teaching in the Middle School 6, no. 4 (2000): 236–39. http://dx.doi.org/10.5951/mtms.6.4.0236.
Full textPratikto, Heri, Rizal Hanafiya, Muhammad Ashar, Muhammad Iqbal Akbar, and Yudi Tri Harsono. "Entrepreneurship Game Apps to Enhancement Student Skill Thinking Analytic in Class Online." International Journal of Interactive Mobile Technologies (iJIM) 15, no. 08 (2021): 155. http://dx.doi.org/10.3991/ijim.v15i08.21575.
Full textBarrett, Kate R., and Adrian P. Turner. "Sandy’s Challenge: New Game, New Paradigm." Journal of Teaching in Physical Education 19, no. 2 (2000): 162–81. http://dx.doi.org/10.1123/jtpe.19.2.162.
Full textSukoyo, Joko, Endang Kurniati, and Esti Sudi Utami. "Engklek Game and Its Benefits for Early Children’s Development." International Journal of Early Childhood Special Education 13, no. 1 (2021): 20–27. http://dx.doi.org/10.9756/int-jecse/v13i1.211003.
Full textAditya, Christian. "The Development Of Visual Aspects In Video Games Over The Years." ULTIMART Jurnal Komunikasi Visual 7, no. 2 (2016): 18–22. http://dx.doi.org/10.31937/ultimart.v7i2.385.
Full textMayer, Richard E. "Computer Games in Education." Annual Review of Psychology 70, no. 1 (2019): 531–49. http://dx.doi.org/10.1146/annurev-psych-010418-102744.
Full textImansyah, Pranadya Bagus, Aji Prasetya Wibawa, and Triyanna Widiyaningtyas. "Android Game for Typing Skill Evaluation." Letters in Information Technology Education (LITE) 1, no. 1 (2018): 14–17. http://dx.doi.org/10.17977/um010v1i12018p014.
Full textMcPherson, Sue L., and Karen E. French. "Changes in Cognitive Strategies and Motor Skill in Tennis." Journal of Sport and Exercise Psychology 13, no. 1 (1991): 26–41. http://dx.doi.org/10.1123/jsep.13.1.26.
Full textWang, Liang, Yu Wang, and Yan Li. "Mining Experiential Patterns from Game-Logs of Board Game." International Journal of Computer Games Technology 2015 (2015): 1–20. http://dx.doi.org/10.1155/2015/576201.
Full textJiao, Yifan, Christopher S. Tang, and Jingqi Wang. "Selling Virtual Items in Free-to-Play Games: Transparent Selling vs. Opaque Selling." Service Science 13, no. 2 (2021): 53–76. http://dx.doi.org/10.1287/serv.2021.0271.
Full textMagno De Jesus, Angelo, and Ismar Frango Silveira. "Game-based collaborative learning framework for computational thinking development." Revista Facultad de Ingeniería Universidad de Antioquia, no. 99 (June 30, 2020): 113–23. http://dx.doi.org/10.17533/udea.redin.20200690.
Full textd’Escriván, Julio, and Nick Collins. "Musical Goals, Graphical Lure and Narrative Drive: VisualAudio in Games." Journal of Visual Culture 10, no. 2 (2011): 238–46. http://dx.doi.org/10.1177/1470412911402896.
Full textKurniawan, Rahadian, Wuriandietry Mayang Purnamasari, Restu Rakhmawati, and Dimas Panji Eka Jalaputra. "Development of Game for Self-Help Toilet Learning for Children with Autism." CommIT (Communication and Information Technology) Journal 12, no. 1 (2018): 1. http://dx.doi.org/10.21512/commit.v12i1.4112.
Full textTheana Putri Permananda and Wahyudi. "The Effectiveness of Board Game to Enhance The Elementary School Students Problem Solving Skill." Jurnal Sekolah Dasar 1, no. 1 (2020): 18–24. http://dx.doi.org/10.36805/jurnalsekolahdasar.v1i1.894.
Full textOslin, Judith L., Stephen A. Mitchell, and Linda L. Griffin. "The Game Performance Assessment Instrument (GPAI): Development and Preliminary Validation." Journal of Teaching in Physical Education 17, no. 2 (1998): 231–43. http://dx.doi.org/10.1123/jtpe.17.2.231.
Full textLiu, Junling, and Yawen Zhang. "Study of the Application of iPad-based Digital Learning Games in English Game Teaching in the Primary School." International Journal of Online Engineering (iJOE) 11, no. 9 (2015): 77. http://dx.doi.org/10.3991/ijoe.v11i9.5070.
Full textSofyan, Rudy, T. Silvana Sinar, Bahagia Tarigan, and T. Thyrhaya Zein. "USING A “SNAKE AND LADDER” GAME IN TEACHING SPEAKING TO YOUNG LEARNERS." ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat 3, no. 2 (2019): 226–31. http://dx.doi.org/10.32734/abdimastalenta.v3i2.4121.
Full textBart, William, Jacob Ritter, and Nathan Ritter. "An Empirical Study of Artificial Participants." Journal of Technological Advancements 1, no. 1 (2021): 1–11. http://dx.doi.org/10.4018/jta.20210101.oa2.
Full textHarrison, Joyce M., Lisa A. Preece, Connie L. Blakemore, Robert P. Richards, Carol Wilkinson, and Gilbert W. Fellingham. "Effects of Two Instructional Models—Skill Teaching and Mastery Learning—On Skill Development, Knowledge, Self-Efficacy, and Game Play in Volleyball." Journal of Teaching in Physical Education 19, no. 1 (1999): 34–57. http://dx.doi.org/10.1123/jtpe.19.1.34.
Full textAyu, Putri Denaya Side, Heri Hidayatullah, and Sri Ariani. "Applying Circle Game to Enhance Students’ Speaking Skill." Jo-ELT (Journal of English Language Teaching) Fakultas Pendidikan Bahasa & Seni Prodi Pendidikan Bahasa Inggris IKIP 7, no. 2 (2020): 119. http://dx.doi.org/10.33394/jo-elt.v7i2.3187.
Full textGopher, Daniel, Maya Weil, and Tal Bareket. "The Transfer of Skill from a Computer Game Trainer to Actual Flight." Proceedings of the Human Factors Society Annual Meeting 36, no. 17 (1992): 1285–90. http://dx.doi.org/10.1518/107118192786749243.
Full textHannum, Roger, Matthew Rutherford, and Teresa Dalton. "ECONOMICS OF POKER: THE EFFECT OF SYSTEMIC CHANCE." Journal of Gambling Business and Economics 6, no. 1 (2013): 25–48. http://dx.doi.org/10.5750/jgbe.v6i1.575.
Full textDreef, Marcel, Peter Borm, and Ben van der Genugten. "On Strategy and Relative Skill in Poker." International Game Theory Review 05, no. 02 (2003): 83–103. http://dx.doi.org/10.1142/s021919890300091x.
Full textişleyen, Filiz, Buket Cinemre, Mehmet Kemal Samur, Semiha Şen Kaya, Neşe Zayim, and Kemal Hakan Gülkesen. "A Web-based Game for Teaching Facial Expressions to Schizophrenic Patients." Applied Clinical Informatics 08, no. 03 (2017): 719–30. http://dx.doi.org/10.4338/aci-2016-10-ra-0172.
Full textSchmierbach, Mike, Mun-Young Chung, Mu Wu, and Keunyeong Kim. "No One Likes to Lose." Journal of Media Psychology 26, no. 3 (2014): 105–10. http://dx.doi.org/10.1027/1864-1105/a000120.
Full textAsshagab, Muhtar, Firmansyah Dlis, and Widiastuti Widiastuti. "Games-Based Needs Analysis of Futsal Skill Exercise for Junior High School Student." ACTIVE: Journal of Physical Education, Sport, Health and Recreation 9, no. 2 (2020): 91–95. http://dx.doi.org/10.15294/active.v9i2.37933.
Full textFrench, Jacqueline A. "AED Switching: A Game of Skill or a Game of Chance?" Epilepsy Currents 17, no. 2 (2017): 103–4. http://dx.doi.org/10.5698/1535-7511.17.2.103.
Full textBerkman, Robert M. "The Chess and Mathematics Connection: More Than Just a Game." Mathematics Teaching in the Middle School 9, no. 5 (2004): 246–50. http://dx.doi.org/10.5951/mtms.9.5.0246.
Full textPayne, Ian. "Did the Anglo-Saxons Play Games of Chance? Some Thoughts on Old English Board Games." Antiquaries Journal 86 (September 2006): 330–45. http://dx.doi.org/10.1017/s0003581500000184.
Full textJohnston, Rich D., Tim J. Gabbett, David G. Jenkins, and Michael J. Speranza. "Effect of Different Repeated-High-Intensity-Effort Bouts on Subsequent Running, Skill Performance, and Neuromuscular Function." International Journal of Sports Physiology and Performance 11, no. 3 (2016): 311–18. http://dx.doi.org/10.1123/ijspp.2015-0243.
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