Academic literature on the topic 'Skin in the game'

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Journal articles on the topic "Skin in the game"

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FAVAZZA, A. R. "Skin Game,." American Journal of Psychiatry 157, no. 3 (2000): 477. http://dx.doi.org/10.1176/appi.ajp.157.3.477.

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Martz, Lauren. "Granulysin skin game." Science-Business eXchange 1, no. 45 (2008): 1093. http://dx.doi.org/10.1038/scibx.2008.1093.

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McLaughlin, Dennis. "Skin in the game." Journal of Financial Market Infrastructures 7, no. 1 (2018): 47–55. http://dx.doi.org/10.21314/jfmi.2018.101.

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Branch, William T. "Skin in the Game." Academic Medicine 91, no. 3 (2016): 300. http://dx.doi.org/10.1097/acm.0000000000001068.

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Summers, Frank. "Skin in the Game." Psychoanalytic Perspectives 16, no. 1 (2019): 38–47. http://dx.doi.org/10.1080/1551806x.2018.1554961.

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de Vries Robles, Bernard, and Reinald van der Meer. "Skin in the game." Fizier 36, no. 2 (2019): 28–29. http://dx.doi.org/10.1007/s40739-019-0023-y.

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Assaf, Laure, and Deepak Unnikrishnan. "Skin in the Game." Wasafiri 40, no. 2 (2025): 1–3. https://doi.org/10.1080/02690055.2025.2461374.

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Yuan, Mingyi. "CS: GO Skins Market Impact Factors Analysis." Advances in Economics, Management and Political Sciences 82, no. 1 (2024): 1–11. http://dx.doi.org/10.54254/2754-1169/82/20230630.

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Video games have become an indispensable part of some young people's lives over the years. This article will focus on the analysis of a game that is very popular all over the world: CS: GO. One of the main features of this game is the traceability of skins. One of the main features of this game is the traceability of the game skins, and because of this feature, the CS: GO Skin Market has been created. The market has many features similar to those of the financial market. The most important one is the volatility of the skin prices. Based on this, this article presents and analyzes the factors i
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Ahmad, Asrullah, Martinus Eko Prasetyo, and Stephani Inesia Linando. "ANALISIS VISUAL KARAKTER HERO DENGAN SKIN LEGEND PADA “MOBILE LEGENDS:BANG BANG”." Jurnal Muara Ilmu Sosial, Humaniora, dan Seni 6, no. 1 (2022): 60. http://dx.doi.org/10.24912/jmishumsen.v6i1.12936.2022.

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ABSTRACTMobile Legends: Bang-Bang has become successful games that has stayed in the top rate category in mobile gaming industry. The success of this game is based on the good preparation and execution in every line. One of the features that can be maximized by Moonton as Mobile Legends’ publisher is skin hero feature. Skin hero is successfully made as commercial asset in the profitable game. In fact that there are several players ready to spend millions of Indonesian Rupiahs to get the rare skin. Rare skin, by definition is hard to get and visually pleasing to the eyes from the perspective of
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Clark, R. A. "Human Skin in the Game." Science Translational Medicine 5, no. 204 (2013): 204ps13. http://dx.doi.org/10.1126/scitranslmed.3007504.

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Dissertations / Theses on the topic "Skin in the game"

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From, Nora, and Elin Chamoun. "Skin in the game : Finns prestationsskillnader när amerikanska fondförvaltare är investerade i sin fond och inte?" Thesis, Linnéuniversitetet, Institutionen för nationalekonomi och statistik (NS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-104786.

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This paper investigates whether “skin in the game” has an impact on the actively managed funds’ performance. Based on the agency theory where an agent and a principal in different scenarios might have access to different information etc., can result in differences in financial decisions. In this case it could be whether to invest in the fund they manage or not. We examine the time period from 2018 to 2020, where each year has been analyzed as well as the three-year period. To perform the tests, information on the actively managed funds’ managers has been collected from 160 funds, along with th
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SOUZA, GUILHERME SCHIRMER DE. "REAL TIME SKIN RENDERING FOR GAMES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2010. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=16711@1.

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COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR<br>A renderização de pele humana é um tópico de pesquisa fundamental para a indústria de entretenimento digital. Obter resultados realistas é bastante desafiador, ainda mais quando o objetivo do uso se destina a aplicações em tempo real. Nessa dissertação são estudadas e implementadas duas técnicas para simular o comportamento da luz através da pele humana. Ambas são baseadas em modelos físicos e empíricos e utilizam o espaço da textura na GPU para reproduzir a iluminação difusa e espalhamento transluminoso (subsurface scattering) em
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Liu, Iris. "Are You Smarter than an Ostrich: Does “Skin in the Game” Influence an Investor’s Portfolio Monitoring Behavior?" Scholarship @ Claremont, 2016. http://scholarship.claremont.edu/cmc_theses/1319.

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Abstract In this paper, we examine the behavior of subjects in a mock financial investment experiment to investigate the effects of “skin in the game” and ego utility on hedonic information acquisition decisions. We observe how often subjects “check” their portfolios after given general market returns, and whether conditions impact the existence and magnitude of the ostrich effect – the tendency to avoid information expected to be negative. When considering these experiment conditions as well as subject sex, risk aversion, curiosity, financial literacy and investing experience, we do not find
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Lattimer, Brian Y. "Floating head skin friction gage measurements in supersonic flows." Thesis, This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-06302009-040312/.

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Powell, Cecil Lamonte. "College men's psychological and physiological responses associated with violent video game play." unrestricted, 2008. http://etd.gsu.edu/theses/available/etd-04212008-155443/.

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Thesis (Ph. D.)--Georgia State University, 2008.<br>Title from file title page. Dominic Parrott, committee chair; Tracie Stewart, Cynthia Hoffner, Heather Kleider, Eric Vanman, committee members. Electronic text (94 p. : ill.) : digital, PDF file. Description based on contents viewed July 2, 2008. Includes bibliographical references (p. 81-88).
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Magill, Samantha Anne. "Study of A Direct Measuring Skin Friction Gage with Rubber Compounds for Damping." Thesis, Virginia Tech, 1999. http://hdl.handle.net/10919/34391.

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A study was conducted on the measurement of skin friction, the least under-stood component of drag. Skin friction is considered the "last frontier" in drag reduction for supersonic flight, but to understand skin friction, it must be accurately measured. This study utilized the direct measuring technique for skin friction. A small de-vice, termed a skin friction gage, measures the stress on a cantilever beam topped with a movable surface piece as a shear flow passes over the flush surface. The improvement of these devices for various flow fields is ongoing. A problem that arose with many design
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Horvath, Istvan. "Development of a cantilever beam, capacitive sensing, skin friction gage and supporting instrumentation for measurements /." This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-06162009-063052/.

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Lori, Ope. "The oppositional gaze : contemporary image-making practice and the implications of skin colour ideals." Thesis, University of the Arts London, 2014. http://ualresearchonline.arts.ac.uk/6762/.

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The thesis explores the uneven distribution of power between and of the black/white female dichotomy and, while using them as a strategic tool within the visual work, questions the implications of skin colour in constructions of femininity within visual representations. Historically as a marker of skin colour, white women and those with a lighter skin complexion have taken the role of the feminine, in comparison to the black woman and those with darker skin tones, who traditionally occupy a space of the nonfeminine. Within the thesis, this privileging of lighter and white skin, based on white
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Horvath, Istvan. "Development of a cantilever beam, capacitive sensing, skin friction gage and suppporting instrumentation for measurements." Thesis, Virginia Tech, 1993. http://hdl.handle.net/10919/43315.

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<p>A cantilever beam type, capacitive sensing, skin friction gage has been developed. A prototype along with supporting electronics has been constructed. The cantilever beam gage is a change of area variable capacitive transducer. It is designed to measure the wall shear stress in a short duration, supersonic flow. The supporting electronics consists of an electrical oscillator for frequency modulation, and a frequency demodulator. The change in capacitance due to the shear stress in the flow modulates the output signal of the oscillator, which is then demodulated to extract a voltage signal w
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BRINGEL, FABIANA de A. "Avaliação morfofuncional de pele humana conservada em glicerol e submetida à radiação gama: estudo em camundongo atímicos." reponame:Repositório Institucional do IPEN, 2011. http://repositorio.ipen.br:8080/xmlui/handle/123456789/9998.

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Made available in DSpace on 2014-10-09T12:33:39Z (GMT). No. of bitstreams: 0<br>Made available in DSpace on 2014-10-09T14:04:03Z (GMT). No. of bitstreams: 0<br>Tese (Doutoramento)<br>IPEN/T<br>Instituto de Pesquisas Energéticas e Nucleares - IPEN-CNEN/SP
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Books on the topic "Skin in the game"

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Brodin, Michael. Skin game. Zebra Books, 1990.

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1954-, Cameron James, Eglee Charles H, and Copyright Paperback Collection (Library of Congress), eds. Skin game. Ballantine Books, 2003.

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Ross, Lawrence C. Skin game. Dafina Books, 2007.

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Ross, Lawrence C. Skin game. Dafina Books, 2007.

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Cheevers, Ron. The skin game: Poems. Picton, 1990.

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Meikle, William. The midnight eye files: The skin game. Black Death Books, 2010.

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McKnight, Gerald. The skin game: The international beauty business brutally exposed. Sidgwick & Jackson, 1989.

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Addleman, David R. Skin Game. Writers Exchange E-Publishing, 2013.

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Skin Game. Random House Publishing Group, 2003.

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Skin Game. Penguin USA, Inc., 2009.

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Book chapters on the topic "Skin in the game"

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Rutter, Emily Ruth. "“Skin in the Game”." In White Lies and Allies in Contemporary Black Media. Routledge, 2022. http://dx.doi.org/10.4324/9781003292470-3.

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Kølvraa, Christoffer, and Bernhard Forchtner. "Skin in the Game." In Imagining Alternative Worlds. Routledge, 2024. http://dx.doi.org/10.4324/9781003283362-4.

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Fleming, Bruce. "Skin in the Game." In Masculinity from the Inside. Routledge, 2022. http://dx.doi.org/10.4324/9781003257899-4.

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Smith, Michael. "Skin in the game." In Leading with Integrity. Routledge, 2019. http://dx.doi.org/10.4324/9780429259456-2.

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Lee, Li Way, and Aaron Keathley. "Fragility: Skin in the Game." In 45 Conversations About Behavioral Economics. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05046-6_7.

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Brabazon, Tara. "Introduction: Do you have skin in this game?" In 12 Rules for (Academic) Life. Springer Singapore, 2022. http://dx.doi.org/10.1007/978-981-16-9291-8_1.

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Westrum, Ron. "Skin in the Game: When Safety becomes Personal." In Safety Science Research. CRC Press, 2019. http://dx.doi.org/10.4324/9781351190237-21.

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Roessel, Lies van. "Pay-to-Skip statt Pay-to-Win." In Game Studies. transcript Verlag, 2024. http://dx.doi.org/10.14361/9783839467978-008.

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Taleb, Nassim N., and Constantine Sandis. "The Skin in the Game as a Risk Filter." In Future Perspectives in Risk Models and Finance. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07524-2_4.

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Kindregan, Brian, and Diandra Anne Lasrado. "Skip This Introduction." In The Definitive Game Narrative Guide. CRC Press, 2025. https://doi.org/10.1201/9781003624882-1.

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Conference papers on the topic "Skin in the game"

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Sel, Bilgehan, Priya Shanmugasundaram, Mohammad Kachuee, Kun Zhou, Ruoxi Jia, and Ming Jin. "Skin-in-the-Game: Decision Making via Multi-Stakeholder Alignment in LLMs." In Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). Association for Computational Linguistics, 2024. http://dx.doi.org/10.18653/v1/2024.acl-long.751.

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Foroughi, Sepehr, Shahed Salehzehi, Mohammad Ebrahim Hashemi, et al. "Wrist movement rehabilitation in hemiparetic Unilateral Cerebral Palsy children using mechanical stimulation of skin mechanoreceptors and computer game." In 2024 31st National and 9th International Iranian Conference on Biomedical Engineering (ICBME). IEEE, 2024. https://doi.org/10.1109/icbme64381.2024.10895090.

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Zhu, Shaojie, and long Ma. "Combining global gate axial-attention with U-Net for skin lesion segmentation." In 2024 AI Photonics Technology Symposium, edited by Xiang Zhang. SPIE, 2024. http://dx.doi.org/10.1117/12.3034995.

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S, Vishnu Rajendran, Willow Mandil, Kiyanoush Nazari, Simon Parsons, and Amir Ghalamzan E. "Acoustic Soft Tactile Skin (AST Skin)." In 2024 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 2024. http://dx.doi.org/10.1109/icra57147.2024.10610768.

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Topoglu, Yigit, Jan Watson, Adrian Curtin, et al. "Exploring the Link Between Emotional Arousal and Player Skill in Video Gaming Using Electrodermal Activity." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001828.

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Video games provide a high-octane competitive sports platform where players with diverse skills engage in tasks that require precise control of cognitive skills and emotional responses. Electrodermal activity (EDA) is a portable, non-invasive, and wearable physiological activity sensing modality that captures correlates of emotional responses. In this exploratory study, we analyzed the EDA skin conductance data that we collected from healthy adult participants over their left index and middle fingers, while they were playing a first-person shooter video game. Participants played solo against e
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Jeong, Jinsoo, Ri Ryu, Janghoo Seo, and Yongseong Kim. "Fundamental Study on Intelligent Skin Design." In 5th International Workshop on Art, Culture, Game, Graphics, Broadcasting and Digital Contents 2016. Global Vision School Publication, 2016. http://dx.doi.org/10.21742/asehl.2016.2.10.

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Sakurazawa, Shigeru, Naofumi Yoshida, and Nagisa Munekata. "Entertainment feature of a game using skin conductance response." In the 2004 ACM SIGCHI International Conference. ACM Press, 2004. http://dx.doi.org/10.1145/1067343.1067365.

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Guinan, A. L., N. A. Caswell, F. A. Drews, and W. R. Provancher. "A video game controller with skin stretch haptic feedback." In 2013 IEEE International Conference on Consumer Electronics (ICCE). IEEE, 2013. http://dx.doi.org/10.1109/icce.2013.6486973.

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Baba, Tetsuaki, Taketoshi Ushiama, Reiji Tsuruno, and Kiyoshi Tomimatsu. "Video game that uses skin contact as controller input." In SIGGRAPH07: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2007. http://dx.doi.org/10.1145/1278280.1278285.

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Muratov-Szabo, Kira, Andrea Prepuk, Melinda Szodorai, and Kata Varadi. "The Necessary Size Of The Skin-In-The-Game To Stay In The Game." In 34th International ECMS Conference on Modelling and Simulation. ECMS, 2020. http://dx.doi.org/10.7148/2020-0122.

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Reports on the topic "Skin in the game"

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Mitchener, Kris James, and Gary Richardson. Does "Skin in the Game" Reduce Risk Taking? Leverage, Liability and the Long-Run Consequences of New Deal Banking Reforms. National Bureau of Economic Research, 2013. http://dx.doi.org/10.3386/w18895.

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Gray, Christopher, Leif Bergey, and Walter A. Berbrick. Fleet Arctic Operations Game: Game Report. Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada591588.

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Dimitriou, Panagiotis. CARTEL: a board game for teaching game theory. The Economics Network, 2018. http://dx.doi.org/10.53593/n3132a.

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Yang, Pa Ser. Second Skin. Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-747.

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Margolius, Barbara. Derivative Matching Game. The MAA Mathematical Sciences Digital Library, 2008. http://dx.doi.org/10.4169/loci002651.

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Armenta, Mikaela, Laura Epifanovskaya, Joshua Letchford, et al. SIGNAL Game Manual. Office of Scientific and Technical Information (OSTI), 2020. http://dx.doi.org/10.2172/1643226.

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Hypes, Victoria, Kimberly Pestovich, and Gabriel Levine. SWESST Jeopardy Game. Office of Scientific and Technical Information (OSTI), 2020. http://dx.doi.org/10.2172/1657083.

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Ripplinger, K. Tactile Game System. Office of Scientific and Technical Information (OSTI), 2024. https://doi.org/10.2172/2480617.

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Pitt iGEM, Pitt iGEM. Living Skin Therapeutics. Experiment, 2014. http://dx.doi.org/10.18258/2764.

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Edelsbrunner, H., Ho-Lun Cheng, T. K. Dey, and J. Sullivan. Dynamic Skin Triangulation. Defense Technical Information Center, 2001. http://dx.doi.org/10.21236/ada410934.

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