Academic literature on the topic 'Skin in the game'
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Journal articles on the topic "Skin in the game"
FAVAZZA, A. R. "Skin Game,." American Journal of Psychiatry 157, no. 3 (2000): 477. http://dx.doi.org/10.1176/appi.ajp.157.3.477.
Full textMartz, Lauren. "Granulysin skin game." Science-Business eXchange 1, no. 45 (2008): 1093. http://dx.doi.org/10.1038/scibx.2008.1093.
Full textMcLaughlin, Dennis. "Skin in the game." Journal of Financial Market Infrastructures 7, no. 1 (2018): 47–55. http://dx.doi.org/10.21314/jfmi.2018.101.
Full textBranch, William T. "Skin in the Game." Academic Medicine 91, no. 3 (2016): 300. http://dx.doi.org/10.1097/acm.0000000000001068.
Full textSummers, Frank. "Skin in the Game." Psychoanalytic Perspectives 16, no. 1 (2019): 38–47. http://dx.doi.org/10.1080/1551806x.2018.1554961.
Full textde Vries Robles, Bernard, and Reinald van der Meer. "Skin in the game." Fizier 36, no. 2 (2019): 28–29. http://dx.doi.org/10.1007/s40739-019-0023-y.
Full textAssaf, Laure, and Deepak Unnikrishnan. "Skin in the Game." Wasafiri 40, no. 2 (2025): 1–3. https://doi.org/10.1080/02690055.2025.2461374.
Full textYuan, Mingyi. "CS: GO Skins Market Impact Factors Analysis." Advances in Economics, Management and Political Sciences 82, no. 1 (2024): 1–11. http://dx.doi.org/10.54254/2754-1169/82/20230630.
Full textAhmad, Asrullah, Martinus Eko Prasetyo, and Stephani Inesia Linando. "ANALISIS VISUAL KARAKTER HERO DENGAN SKIN LEGEND PADA “MOBILE LEGENDS:BANG BANG”." Jurnal Muara Ilmu Sosial, Humaniora, dan Seni 6, no. 1 (2022): 60. http://dx.doi.org/10.24912/jmishumsen.v6i1.12936.2022.
Full textClark, R. A. "Human Skin in the Game." Science Translational Medicine 5, no. 204 (2013): 204ps13. http://dx.doi.org/10.1126/scitranslmed.3007504.
Full textDissertations / Theses on the topic "Skin in the game"
From, Nora, and Elin Chamoun. "Skin in the game : Finns prestationsskillnader när amerikanska fondförvaltare är investerade i sin fond och inte?" Thesis, Linnéuniversitetet, Institutionen för nationalekonomi och statistik (NS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-104786.
Full textSOUZA, GUILHERME SCHIRMER DE. "REAL TIME SKIN RENDERING FOR GAMES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2010. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=16711@1.
Full textLiu, Iris. "Are You Smarter than an Ostrich: Does “Skin in the Game” Influence an Investor’s Portfolio Monitoring Behavior?" Scholarship @ Claremont, 2016. http://scholarship.claremont.edu/cmc_theses/1319.
Full textLattimer, Brian Y. "Floating head skin friction gage measurements in supersonic flows." Thesis, This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-06302009-040312/.
Full textPowell, Cecil Lamonte. "College men's psychological and physiological responses associated with violent video game play." unrestricted, 2008. http://etd.gsu.edu/theses/available/etd-04212008-155443/.
Full textMagill, Samantha Anne. "Study of A Direct Measuring Skin Friction Gage with Rubber Compounds for Damping." Thesis, Virginia Tech, 1999. http://hdl.handle.net/10919/34391.
Full textHorvath, Istvan. "Development of a cantilever beam, capacitive sensing, skin friction gage and supporting instrumentation for measurements /." This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-06162009-063052/.
Full textLori, Ope. "The oppositional gaze : contemporary image-making practice and the implications of skin colour ideals." Thesis, University of the Arts London, 2014. http://ualresearchonline.arts.ac.uk/6762/.
Full textHorvath, Istvan. "Development of a cantilever beam, capacitive sensing, skin friction gage and suppporting instrumentation for measurements." Thesis, Virginia Tech, 1993. http://hdl.handle.net/10919/43315.
Full textBRINGEL, FABIANA de A. "Avaliação morfofuncional de pele humana conservada em glicerol e submetida à radiação gama: estudo em camundongo atímicos." reponame:Repositório Institucional do IPEN, 2011. http://repositorio.ipen.br:8080/xmlui/handle/123456789/9998.
Full textBooks on the topic "Skin in the game"
1954-, Cameron James, Eglee Charles H, and Copyright Paperback Collection (Library of Congress), eds. Skin game. Ballantine Books, 2003.
Find full textMcKnight, Gerald. The skin game: The international beauty business brutally exposed. Sidgwick & Jackson, 1989.
Find full textBook chapters on the topic "Skin in the game"
Rutter, Emily Ruth. "“Skin in the Game”." In White Lies and Allies in Contemporary Black Media. Routledge, 2022. http://dx.doi.org/10.4324/9781003292470-3.
Full textKølvraa, Christoffer, and Bernhard Forchtner. "Skin in the Game." In Imagining Alternative Worlds. Routledge, 2024. http://dx.doi.org/10.4324/9781003283362-4.
Full textFleming, Bruce. "Skin in the Game." In Masculinity from the Inside. Routledge, 2022. http://dx.doi.org/10.4324/9781003257899-4.
Full textSmith, Michael. "Skin in the game." In Leading with Integrity. Routledge, 2019. http://dx.doi.org/10.4324/9780429259456-2.
Full textLee, Li Way, and Aaron Keathley. "Fragility: Skin in the Game." In 45 Conversations About Behavioral Economics. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05046-6_7.
Full textBrabazon, Tara. "Introduction: Do you have skin in this game?" In 12 Rules for (Academic) Life. Springer Singapore, 2022. http://dx.doi.org/10.1007/978-981-16-9291-8_1.
Full textWestrum, Ron. "Skin in the Game: When Safety becomes Personal." In Safety Science Research. CRC Press, 2019. http://dx.doi.org/10.4324/9781351190237-21.
Full textRoessel, Lies van. "Pay-to-Skip statt Pay-to-Win." In Game Studies. transcript Verlag, 2024. http://dx.doi.org/10.14361/9783839467978-008.
Full textTaleb, Nassim N., and Constantine Sandis. "The Skin in the Game as a Risk Filter." In Future Perspectives in Risk Models and Finance. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07524-2_4.
Full textKindregan, Brian, and Diandra Anne Lasrado. "Skip This Introduction." In The Definitive Game Narrative Guide. CRC Press, 2025. https://doi.org/10.1201/9781003624882-1.
Full textConference papers on the topic "Skin in the game"
Sel, Bilgehan, Priya Shanmugasundaram, Mohammad Kachuee, Kun Zhou, Ruoxi Jia, and Ming Jin. "Skin-in-the-Game: Decision Making via Multi-Stakeholder Alignment in LLMs." In Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). Association for Computational Linguistics, 2024. http://dx.doi.org/10.18653/v1/2024.acl-long.751.
Full textForoughi, Sepehr, Shahed Salehzehi, Mohammad Ebrahim Hashemi, et al. "Wrist movement rehabilitation in hemiparetic Unilateral Cerebral Palsy children using mechanical stimulation of skin mechanoreceptors and computer game." In 2024 31st National and 9th International Iranian Conference on Biomedical Engineering (ICBME). IEEE, 2024. https://doi.org/10.1109/icbme64381.2024.10895090.
Full textZhu, Shaojie, and long Ma. "Combining global gate axial-attention with U-Net for skin lesion segmentation." In 2024 AI Photonics Technology Symposium, edited by Xiang Zhang. SPIE, 2024. http://dx.doi.org/10.1117/12.3034995.
Full textS, Vishnu Rajendran, Willow Mandil, Kiyanoush Nazari, Simon Parsons, and Amir Ghalamzan E. "Acoustic Soft Tactile Skin (AST Skin)." In 2024 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 2024. http://dx.doi.org/10.1109/icra57147.2024.10610768.
Full textTopoglu, Yigit, Jan Watson, Adrian Curtin, et al. "Exploring the Link Between Emotional Arousal and Player Skill in Video Gaming Using Electrodermal Activity." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001828.
Full textJeong, Jinsoo, Ri Ryu, Janghoo Seo, and Yongseong Kim. "Fundamental Study on Intelligent Skin Design." In 5th International Workshop on Art, Culture, Game, Graphics, Broadcasting and Digital Contents 2016. Global Vision School Publication, 2016. http://dx.doi.org/10.21742/asehl.2016.2.10.
Full textSakurazawa, Shigeru, Naofumi Yoshida, and Nagisa Munekata. "Entertainment feature of a game using skin conductance response." In the 2004 ACM SIGCHI International Conference. ACM Press, 2004. http://dx.doi.org/10.1145/1067343.1067365.
Full textGuinan, A. L., N. A. Caswell, F. A. Drews, and W. R. Provancher. "A video game controller with skin stretch haptic feedback." In 2013 IEEE International Conference on Consumer Electronics (ICCE). IEEE, 2013. http://dx.doi.org/10.1109/icce.2013.6486973.
Full textBaba, Tetsuaki, Taketoshi Ushiama, Reiji Tsuruno, and Kiyoshi Tomimatsu. "Video game that uses skin contact as controller input." In SIGGRAPH07: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2007. http://dx.doi.org/10.1145/1278280.1278285.
Full textMuratov-Szabo, Kira, Andrea Prepuk, Melinda Szodorai, and Kata Varadi. "The Necessary Size Of The Skin-In-The-Game To Stay In The Game." In 34th International ECMS Conference on Modelling and Simulation. ECMS, 2020. http://dx.doi.org/10.7148/2020-0122.
Full textReports on the topic "Skin in the game"
Mitchener, Kris James, and Gary Richardson. Does "Skin in the Game" Reduce Risk Taking? Leverage, Liability and the Long-Run Consequences of New Deal Banking Reforms. National Bureau of Economic Research, 2013. http://dx.doi.org/10.3386/w18895.
Full textGray, Christopher, Leif Bergey, and Walter A. Berbrick. Fleet Arctic Operations Game: Game Report. Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada591588.
Full textDimitriou, Panagiotis. CARTEL: a board game for teaching game theory. The Economics Network, 2018. http://dx.doi.org/10.53593/n3132a.
Full textYang, Pa Ser. Second Skin. Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-747.
Full textMargolius, Barbara. Derivative Matching Game. The MAA Mathematical Sciences Digital Library, 2008. http://dx.doi.org/10.4169/loci002651.
Full textArmenta, Mikaela, Laura Epifanovskaya, Joshua Letchford, et al. SIGNAL Game Manual. Office of Scientific and Technical Information (OSTI), 2020. http://dx.doi.org/10.2172/1643226.
Full textHypes, Victoria, Kimberly Pestovich, and Gabriel Levine. SWESST Jeopardy Game. Office of Scientific and Technical Information (OSTI), 2020. http://dx.doi.org/10.2172/1657083.
Full textRipplinger, K. Tactile Game System. Office of Scientific and Technical Information (OSTI), 2024. https://doi.org/10.2172/2480617.
Full textPitt iGEM, Pitt iGEM. Living Skin Therapeutics. Experiment, 2014. http://dx.doi.org/10.18258/2764.
Full textEdelsbrunner, H., Ho-Lun Cheng, T. K. Dey, and J. Sullivan. Dynamic Skin Triangulation. Defense Technical Information Center, 2001. http://dx.doi.org/10.21236/ada410934.
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