Academic literature on the topic 'Smart content'

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Journal articles on the topic "Smart content"

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Valchanov, Ivan. "Smart Narratives for Smart Devices." Postmodernism Problems 10, no. 1 (2020): 88–107. http://dx.doi.org/10.46324/pmp2001088.

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The consumption of media content via mobile devices is growing fast and surpasses the typical until recently access to digital media via computer. This makes mobile devices the main technology used by the audience for receiving media content. The following text examines the tendencies and new practices for media narrative creation, meant to be used entirely via mobile devices. The research was conducted in two phases – analysis of the current situation regarding the use of mobile devices for accessing news content in Bulgarian and around the world; and case studies, describing new types of narrative that emerged because of the audience needs and the specifics of using smart devices for news.
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Park, Joonseok, Dongwoo Lee, and Keunhyuk Yeom. "Content Service Platform for Providing User-Centric Content in Smart Environments." Advances in Civil Engineering 2021 (November 10, 2021): 1–11. http://dx.doi.org/10.1155/2021/9171046.

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Smart environments, such as smart cities and streets, contain various heterogeneous devices and content that provide information to users and interact with each other. In a smart environment, appropriate content should be provided based on the situations of users. Additionally, when a user is in motion, it is necessary to provide content in a seamless manner without interruption. A method for systematically controlling the delivery of such content is required. Therefore, we propose a content service platform to meet the needs discussed above. The content service platform supports the delivery of content and events between different devices, as well as the control of content. Context-aware technology can also be applied to support customized content. In this paper, we present an architectural model, a contextual reasoning process, and case study on applying content service platform to a smart street environment. The proposed content service platform applied as a base model to support the provision of user-specific content in smart environments.
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Camargo Ariza, Luis Leonardo, Miguel José Rivera Ospino, and Byron Medina Delgado. "Smart Tourism with Smart TVs." Respuestas 23, no. 2 (2018): 22–30. http://dx.doi.org/10.22463/0122820x.1681.

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The use of ICT to promote tourism in the Colombian Caribbean is limited; however, applications for smart TVs are a viable alternative due to their multimedia capabilities. This paper presents the development of an app called SantaMartaTV, which is intended for Smart TVs and envisions the concept of tourism in a Smart City. The app offers photos, videos, maps and descriptions of the most ideal touristic places in Santa Marta; it allows users to share the content on Facebook, a social networking site. The content displayed on the site is stored on XML files which contain information about the resources. These files are hosted in the servers of freely available services, such as Facebook, YouTube, Google Maps and Dropbox. This feature reduces the cost of implementing new technological infrastructure and facilitates the editing of content. SantaMartaTV promotes the good name of the city as well as improves the visitors’ experience by providing them with interactive information at any time. This article further proposes a methodology for developing Smart TV apps. This new methodology is based on existing agile methodologies, usability concepts and the audiovisual capabilities of TV sets. The methodology satisfies the needs for the development of apps because it provides tools and diagrams which facilitate and guide the elaboration of these specific applications therefore ensuring a user-friendly and attractive app for potential users.
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김상욱. "Digital Content Communication using Smart Devices." Journal of Korea Design Forum ll, no. 33 (2011): 179–88. http://dx.doi.org/10.21326/ksdt.2011..33.016.

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Кравчук, Ірина Анатоліївна. "Creating a «smart» e-learning content." Technology audit and production reserves 5, no. 2(7) (2012): 9–10. http://dx.doi.org/10.15587/2312-8372.2012.4824.

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Jiménez-Macías, Alberto, Pedro J. Muñoz-Merino, Margarita Ortiz-Rojas, Mario Muñoz-Organero, and Kloos Carlos Delgado. "Content Modeling in Smart Learning Environments: A systematic literature review." JUCS - Journal of Universal Computer Science 30, no. (3) (2024): 333–62. https://doi.org/10.3897/jucs.106023.

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Educational content has become a key element for improving the quality and effectiveness of teaching. Many studies have been conducted on user and knowledge modeling using machine-learning algorithms in smart-learning environments. However, few studies have focused on content modeling to estimate content indicators based on student interaction. This study presents a systematic literature review of content modeling using machine learning algorithms in smart learning environments. Two databases were used: Scopus and Web of Science (WoS), with studies conducted until August 2023. In addition, a manual search was performed at conferences and in relevant journals in the area. The results showed that assessment was the most used content in the papers, with difficulty and discrimination as the most common indicators. Item Response Theory (IRT) is the most commonly used technique; however, some studies have used different traditional learning algorithms such as Random Forest, Neural Networks, and Regression. Other indicators, such as time, grade, and number of attempts, were also estimated. Owing to the few studies on content modeling using machine learning algorithms based on interactions, this study presents new lines of research based on the results obtained in the literature review.
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Sutrisna, Wayan, and I Putu Satwika. "IMPLEMENTASI CMS UNTUK COMPANY PROFILE STUDI CASE PUSAT INOVASI PRIMAKARA." Smart Techno (Smart Technology, Informatics and Technopreneurship) 1, no. 1 (2023): 31–38. http://dx.doi.org/10.59356/smart-techno.v1i1.66.

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As time goes by the development of technology is growing. Many benefits can be drawn from technological developments, one of which is business development. The STMIK Primakara campus has a division called the Innovation Center providing innovations to startup activists or encouraging startups to be able to develop further in the future by providing innovation and collaborating with business incubators at STMIK Primakara. However, information media or company profiles are still not well-developed, making it difficult in the future to provide innovative content to startup activists. Knowing this, the authors are interested in creating a company profile website by implementing a Content Management System (CMS). The result of this research is a website that is able to deliver innovative content so that website visitors will get appropriate information and can also encourage the creation of startups that can grow big in the future.
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Fatimah, Siti, Wawan Setiawan, Enjun Juniati, and Ahmad Syukron Surur. "Development of Smart Content Model-based Augmented Reality to Support Smart Learning." Journal of Science Learning 2, no. 2 (2019): 65. http://dx.doi.org/10.17509/jsl.v2i2.16204.

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Augmented Reality (AR) is an optical technology that combines virtual objects or worlds into real worlds like in real time and increases user perceptions and interactions with the real world. Information conveyed by virtual objects helps users carry out activities (tasks) in the real world. The convenience offered makes AR technology can be used for various fields, including education, such as the development of materials or learning media. Augmented reality in its development is more comfortable, cheaper, and can be widely implemented in various multimedia needs. This research is a study of the development of multimedia based on augmented reality to produce dynamic learning materials or media in supporting the concept of smart learning. This research provides multimedia models of mathematics for circles, ellipses, parabola, and hyperbole based on augmented reality to create more dynamic learning as smart learning. Multimedia is produced according to operational standards and meets content standards based on media experts, content, and users. Multimedia-based augmented reality math is easy to operate, helps, and increases understanding and increases student motivation.
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Thadani, Dhiru. "Form not Content Dictates the “Smart” City." Journal of Traditional Building, Architecture and Urbanism, no. 2 (November 10, 2021): 231–40. http://dx.doi.org/10.51303/jtbau.vi2.513.

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Over the past 50 years, decision-makers, laypersons, scientific communities, and design professions have repeatedly warned of the impending climate crisis caused by overdependence on fossil fuels. The environmental prophets have admonished that mother earth is on the brink of catastrophe. In response, scientific wizards have boasted that technocratic solutions will save the day. The evidence clearly indicates that a drastic change in policies, lifestyle, and consumption habits is necessary if there is to be a livable world for future generations. Urbanism is the most efficient form of habitation. Embracing and legislating for the traditional pattern of urbanism which is supported by Wi-Fi technology is the livable and sustainable prescription to address climate change and the global dependence on fossil fuels.
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El Janati, Salma, Abdelilah Maach, and Driss El Ghanami. "SMART Education Framework for Adaptation Content Presentation." Procedia Computer Science 127 (2018): 436–43. http://dx.doi.org/10.1016/j.procs.2018.01.141.

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Dissertations / Theses on the topic "Smart content"

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Aaltonen, Antti Tapani. "Facilitating personal content management in smart phones." [S.l. : [Groningen : s.n.] ; University Library Groningen] [Host], 2007. http://irs.ub.rug.nl/ppn/300719086.

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Lee, Jack. "Smart Memory: An Inexact Content-Addressable Memory." PDXScholar, 1993. https://pdxscholar.library.pdx.edu/open_access_etds/4605.

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The function of a Content-Addressable Memory (CAM) is to efficiently search the information stored in the memory, by using hardware rather than software with a corresponding improvement in searching speed. This hardware allows a parallel search by matching the data stored in memory to a search key rather than sequentially searching address by address as is done in a Random Access Memory. Although existing CAMs are more efficient in finding relevant information than RAM, there are additional improvements that can be made to further improve its efficiency. For example, previous CAMs use a word parallel searching scheme that can only identify exact matches. To find the best (closest) match, previous CAMs had to use bit serial approaches. Although still more efficient than RAM searching, these CAMs were limited by the word size (bit width) of the memory. Responding to this inefficiency, the CAM described in this thesis improves best-fit searching by using analog design in combination with digital design. This design retains a mismatch line to collect the result of the comparison of each bit of a word which is decoded by a simple flash A/D. This means that after a single operation the best-fit plus all words with zero to three bits of mismatch, are determined. This word/bit parallel searching makes this CAM more efficient than existing CAMs. The best-fit function of this CAM is good for database retrieval, communications and error correction circuitry. By using the high speed searching and the inexact match feature, this CAM also provides efficient sorting and set operations. The accumulated searching time is shortened when compared to regular CAM and RAM. The inexact CAM in this thesis is designed using mixed analog/digital design in a 2~ CMOS technology.
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Celen, Mustafa, and Maximiliano Rojas. "Value Creation From User Generated Content for Smart Tourism Destinations." Thesis, Högskolan Dalarna, Mikrodataanalys, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:du-34430.

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This paper aims to show how User Generated Content can create value for Smart Tourism Destinations. Applying the analysis on 5 different cases in the region of Stockholm to derive patterns and opportunities of value creation generated by UGC in tourism. Findings of this paper is also discussed in terms of improving decision making, possibilities of new business models and importance of technological improvements on STD’s. Finally, thoughts on models are presented for researchers and practitioners that might be interested in exploitation of UGC in the context of information-intensive industries and mainly in Tourism.
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Zhang, Bo. "Location Based Pre-caching and Network Coding in Smart Content Distribution." Thesis, KTH, Kommunikationsteori, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-123174.

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Since the boom of the smart phones, there is a huge amount of applicationsthat deal with data located in the cloud. This fact can makethese applications unavailable when the network is inaccessible due tocoverage or congestion. A solution to these problems have been designedand developed for the Android OS in this master thesis. The approachis the application of location-based pre-caching, downloading the contentof an application before the user enters in the zone where the applicationmay use this content. Network coding has also been introduced in orderto reduce the amount of data sent over the wireless networks. A cachingscheme is introduced in binary network coding and applied to the problemof retransmission in wireless broadcast network. A binary network codingalgorithm is designed which could asymptotically approach the efficiency of linear network coding with a much lower decoding complexity.
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Miche, Markus [Verfasser], Max [Akademischer Betreuer] Mühlhäuser, and Antonio [Akademischer Betreuer] Krüger. "Content Placement Strategies for Smart Products / Markus Miche. Betreuer: Max Mühlhäuser ; Antonio Krüger." Darmstadt : Universitäts- und Landesbibliothek Darmstadt, 2015. http://d-nb.info/1111112959/34.

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Kermode, Roger George 1968. "Smart network caches : localized content and application negotiated recovery mechanisms for multicast media distribution." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/29137.

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Moradi, Arvin. "Smart Clustering System for Filtering and Cleaning User Generated Content : Creating a profanity filter for Truecaller." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-124408.

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This thesis focuses on investigating and creating an application for filtering user-generated content. The method was to examine how profanity and racist expressions are used and manipulated to evade filtering processes in similar systems. Focus also went on to study different algorithms to get this process to be quick and efficient, i.e., to process as many names in the shortest amount of time possible. This is because the client needs to filter millions of new uploads every day. The result shows that the application detects profanity and manipulated profanity. Data from the customer’s database was also used for testing purposes, and the result showed that the application also works in practice. The performance test shows that the application has a fast execution time. We could see this by approximating it to a linear func-tion with respect to time and the number of names entered. The conclusion was that the filter works and discovers profanity not detected earlier. Future updates to strengthen the decision process could be to introduce a third-party service, or a web interface where you can manually control decisions. Execution time is good and shows that 10 million names can be pro-cessed in about 6 hours. In the future, one can parallelize queries to the database so that multiple names can be processed simultaneously.<br>Denna avhandling fokuserar på att utreda och skapa en applikation för filtrering av användargenererat innehåll. Metoden gick ut på att undersöka hur svordomar samt rasistiska uttryck används och manipuleras för att undgå filtrerings processer i liknande system. Fokus gick även ut på att studera olika algoritmer för att få denna process att vara snabb och effektiv, dvs kunna bearbeta så många namn på kortast möjliga tid. Detta beror på att kunden i detta sammanhang får in miljontals nya uppladdningar varje dag, som måste filtreras innan använding. Resultatet visar att applikationen upptäcker svordomar i olika former. Data från kundens databas användes också för test syfte, och resultatet visade att applikationen även fungerar i praktiken. Prestanda testet visar att applikationen har en snabb exekveringstid. Detta kunde vi se genom att estimera den till en linjär funktion med hänsyn till tid och antal namn som matats in. Slutsatsen blev att filtret fungerar och upptäcker svordomar som inte upptäckts tidigare i kundens databas. För att stärka besluten i processen kan man i framtida uppdateringar införa tredje parts tjänster, eller ett web interface där man manuelt kan styra beslut. Exekverings tiden är bra och visar att 10 miljoner namn kan bearbetas på cirka 6 timmar. I framtiden kan man parallellisera förfrågningarna till databasen så att flera namn kan bearbetas samtidigt.
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Sahlin, Jesper, and Victor Olsson. "A Smart Terrain based model for generating behavioural patterns." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20441.

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I denna uppsats kommer vi att presentera en modell vars syfte är att generera beteende-mönster för rollfigurer i digitala spel. Spelgenren rollspel (eng. Role-playing games) placerarspelaren i en värld fylld av fantastiska monster och modiga hjältar. I ett sådant spel ärde goda karaktärerna minst lika viktiga som de ondskefulla varelser som spelaren kämparmot. Hur ser livet ut för en spelkaraktär när den inte hjälper spelaren på dess äventyr? Dekanske lever som fiskare på havet eller som bönder ute på fältet. Mer troligt är att de bori en by tillsammans med en massa andra spännande karaktärer. Vi undersöker hur sådanakaraktärers vardag ser ut och tittar på en teknik som används för att skapa deras beteen-demönster, Cyclic Scheduling. Tekniken innebär att utvecklare skapar scheman som styrrollfigurernas beteende. Dessa scheman måste skapas i förväg under spelets utveckling ochkräver i stora spel många arbetstimmar för att utvecklas. Modellen vi presenterar i dennauppsats använder tekniken Smart Terrain för att automatiskt generera beteendemönsteroch kan användas för att minska utvecklingstid. Vi diskuterar hur modellen kan användas iföränderliga spelvärldar där utvecklare inte i förhand vet hur spelens omgivningar kommeratt se ut.<br>In this thesis we present a model for the generation of behaviour patterns for charactersin digital games. In the genre Role-playing games the player is placed in a world filledwith fantastic monsters and brave heroes. In this kind of game the good characters areas important as the evil creatures the player must fight against. What kind of life doesa game character have when not helping the player on adventures? Maybe they live asfishermen on the sea or as farmers in the fields. More likely they live in villages amongstother exciting game characters. We examine what these characters’ daily routines looks likeand look at a technique used for creating their behaviour patterns, Cyclic Scheduling. Thetechnique is used by developers to create schedules that control the behaviour of charactersin games. These schedules have to be created during the game development process andfor bigger games this consumes a lot of time. The model we presents in this thesis uses thetechnique Smart Terrain to automatically generate behaviour patterns thereby reducingthe development time. We discuss how the model can be used in dynamic game worldswhere the developers are unaware of potential changes in the game world.
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Perakakis, Emmanuel. "Web on TV : designing web content for enhanced user experience on an Internet-connected television device." Thesis, Brunel University, 2018. http://bura.brunel.ac.uk/handle/2438/17134.

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The Internet is gradually expanding to many new devices, in addition to its original native environment that was the Personal Computer. This wave started with mobile devices and as we enter the Internet of Things era, connectivity is possible from cars to light switches. One of the first devices, to follow mobiles, is the Television. Connectivity and two-way interaction on the TV device has in fact started even in the first days of the medium, but had failed to make it widely available, due to technological limitations of the past. Now, this has changed, with the Smart TV devices that can utilize the fast internet connections that are available in most developed countries. However, even though the technology and devices are now widely available there are still challenges in order to make the vast Internet and web content available in the Smart TVs. These challenges, have a familiar resemblance to what happened a few years ago, when internet connectivity was introduced on the mobile phone. Although, it was "feasible" to access any webpage from your mobile device, the experience for the user was often very frustrating, due to many factors, that derived from the fact that the web was designed for large screens and mice of the desktop computers, not the small touch screens and limited hardware of the phone. Nonetheless, these obstacles were successfully overcome, by introducing techniques and methodologies (e.g. Responsive Web Design) to make the web more mobile-friendly and also work from the manufacturers to improve their devices to this direction as well. The success of these actions is now evident, since the access to the web from mobile devices has surpassed the PC, and it is now a standard practice for every new website to be mobile-friendly. In this research work, we will attempt to do one very significant step towards this direction for the Smart TV. In other words, to discover what has to be done to make the web more TV-friendly. To do this, we explore many different TV devices from several manufacturers and see their similarities and differences. We explore numerous user studies and surveys to discover what is the problem in the Web experience on the TV, so that we can propose solutions to make web content TV-friendly. Based on these findings, we design prototypes and put them to the test on different devices and userevaluation. Finally, we propose a set of guidelines, that web designers can apply on their websites to make them TV-friendly, in the hope to introduce the first step towards a friendlier internet era for the TV.
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Pettinari, Marina <1979&gt. "Context detection and abstraction in smart environments." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amsdottorato.unibo.it/1123/1/Tesi_Pettinari_Marina.pdf.

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Context-aware computing is currently considered the most promising approach to overcome information overload and to speed up access to relevant information and services. Context-awareness may be derived from many sources, including user profile and preferences, network information, sensor analysis; usually context-awareness relies on the ability of computing devices to interact with the physical world, i.e. with the natural and artificial objects hosted within the "environment”. Ideally, context-aware applications should not be intrusive and should be able to react according to user’s context, with minimum user effort. Context is an application dependent multidimensional space and the location is an important part of it since the very beginning. Location can be used to guide applications, in providing information or functions that are most appropriate for a specific position. Hence location systems play a crucial role. There are several technologies and systems for computing location to a vary degree of accuracy and tailored for specific space model, i.e. indoors or outdoors, structured spaces or unstructured spaces. The research challenge faced by this thesis is related to pedestrian positioning in heterogeneous environments. Particularly, the focus will be on pedestrian identification, localization, orientation and activity recognition. This research was mainly carried out within the “mobile and ambient systems” workgroup of EPOCH, a 6FP NoE on the application of ICT to Cultural Heritage. Therefore applications in Cultural Heritage sites were the main target of the context-aware services discussed. Cultural Heritage sites are considered significant test-beds in Context-aware computing for many reasons. For example building a smart environment in museums or in protected sites is a challenging task, because localization and tracking are usually based on technologies that are difficult to hide or harmonize within the environment. Therefore it is expected that the experience made with this research may be useful also in domains other than Cultural Heritage. This work presents three different approaches to the pedestrian identification, positioning and tracking: Pedestrian navigation by means of a wearable inertial sensing platform assisted by the vision based tracking system for initial settings an real-time calibration; Pedestrian navigation by means of a wearable inertial sensing platform augmented with GPS measurements; Pedestrian identification and tracking, combining the vision based tracking system with WiFi localization. The proposed localization systems have been mainly used to enhance Cultural Heritage applications in providing information and services depending on the user’s actual context, in particular depending on the user’s location.
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Books on the topic "Smart content"

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Rathnayake, Shriyananda. Smart content for smart people: Best practices of Sri Lankan e-content and applications of 2014. Strategic Communications and Media Unit - ICTA, 2014.

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Roggen, Daniel, Clemens Lombriser, Gerhard Tröster, Gerd Kortuem, and Paul Havinga, eds. Smart Sensing and Context. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-88793-5.

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Lukowicz, Paul, Kai Kunze, and Gerd Kortuem, eds. Smart Sensing and Context. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16982-3.

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Havinga, Paul, Maria Lijding, Nirvana Meratnia, and Maarten Wegdam, eds. Smart Sensing and Context. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11907503.

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Barnaghi, Payam, Klaus Moessner, Mirko Presser, and Stefan Meissner, eds. Smart Sensing and Context. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04471-7.

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Kortuem, Gerd, Joe Finney, Rodger Lea, and Vasughi Sundramoorthy, eds. Smart Sensing and Context. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-75696-5.

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Z, Sheng Quan, Yu Jian 1974-, and Dustdar Schahram, eds. Enabling context-aware web services: Methods, architectures, and technologies. Taylor & Francis, 2010.

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EuroSSC 2008 (2008 Zurich, Switzerland). Smart sensing and context: Third European conference, EuroSSC 2008, Zurich, Switzerland, October 29-31, 2008 ; proceedings. Springer, 2008.

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EuroSSC 2008 (2008 Zurich, Switzerland). Smart sensing and context: Third European conference, EuroSSC 2008, Zurich, Switzerland, October 29-31, 2008 ; proceedings. Springer, 2008.

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Dzemydienė, Dalė, Aurelija Burinskienė, Kristina Čižiūnienė, and Arūnas Miliauskas. Development of Smart Context-Aware Services for Cargo Transportation. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-07199-7.

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Book chapters on the topic "Smart content"

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Jern, Mikael. "Smart Documents for Web-Enabled Collaboration." In Digital Content Creation. Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0293-9_12.

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Taylor, Robyn, Guy Schofield, John Shearer, Pierre Boulanger, Jayne Wallace, and Patrick Olivier. "Phantasmagoria: Composing Interactive Content for the humanaquarium." In Smart Graphics. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-13544-6_28.

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Gross, Guenter W., Joseph J. Pancrazio, and Kamakshi Gopal. "High Information Content Physiological Biosensors." In Smart Biosensor Technology. CRC Press, 2018. http://dx.doi.org/10.1201/9780429429934-15.

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Hussain, Anwar, M. Abu Ul Fazal, and M. Shuaib Karim. "Intra-domain User Model for Content Adaptation." In Smart Education and Smart e-Learning. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19875-0_26.

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Labs, Bell, and Alcatel-Lucent. "Spare Capacity Monetization by Opportunistic Content Scheduling." In Smart Data Pricing. John Wiley & Sons, Inc., 2014. http://dx.doi.org/10.1002/9781118899250.ch14.

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Gutierrez, Mario A., Michelle L. Fast, Anne H. Ngu, and Byron J. Gao. "Real-Time Prediction of Blood Alcohol Content Using Smartwatch Sensor Data." In Smart Health. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-29175-8_16.

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Park, Geunwoo, Namsun Kim, Hyun Seok Kang, Jong-Sub Lee, Sang Yeob Kim, and Kangil Lee. "Evaluation of strength and volumetric water content using instrumented TDR dynamic cone penetrometer." In Smart Geotechnics for Smart Societies. CRC Press, 2023. http://dx.doi.org/10.1201/9781003299127-323.

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Mörk, Olaf. "Contingency-Centric Content Management: Mastering Content Overload with Smart Content Marketing." In Management for Professionals. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-54292-4_14.

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Bagheri, Hamidreza, Marcos Katz, Frank H. P. Fitzek, Daniel E. Lucani, and Morten V. Pedersen. "D2D-Based Mobile Clouds for Energy- and Spectral-Efficient Content Distribution." In Smart Device to Smart Device Communication. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-04963-2_9.

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Zhu, Yushan, Xing Tong, Dan Fan, and Xi Wang. "Identifying Privacy Leakage from User-Generated Content in an Online Health Community." In Smart Health. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-34482-5_23.

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Conference papers on the topic "Smart content"

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Borse, Saurabh, Anuj Jamdade, Yash Joshi, and Sunita Vani. "Smart Content Management System with Subscription Services." In 2024 IEEE 4th International Conference on ICT in Business Industry & Government (ICTBIG). IEEE, 2024. https://doi.org/10.1109/ictbig64922.2024.10911200.

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S, Pavan P., T. Sripriya, Vikas B, Shivank, Yuvraj Parmar, and Kalyan Acharjya. "Expression of Concern for: Augmenting Content Retrieval Through Machine Learning." In 2023 3rd International Conference on Smart Generation Computing, Communication and Networking (SMART GENCON). IEEE, 2023. http://dx.doi.org/10.1109/smartgencon60755.2023.10703765.

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Taj, Nousheen, M. H. Varun, and V. Navya. "Advanced Content-based Movie Recommendation System." In 2024 5th International Conference on Smart Electronics and Communication (ICOSEC). IEEE, 2024. http://dx.doi.org/10.1109/icosec61587.2024.10722333.

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Yassin, Ghadeer, and Lakshmish Ramaswamy. "CDAC: Content-Driven Access Control Architecture for Smart Farms." In 11th International Conference on Information Systems Security and Privacy. SCITEPRESS - Science and Technology Publications, 2025. https://doi.org/10.5220/0013372000003899.

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Zebua, Hans Jonathan, Emmanuel Brandon Hamdi, and Felix Indra Kurniadi. "Unsupervised Content-Based Book Recommendation System Using DeepWalk." In 2024 International Conference on ICT for Smart Society (ICISS). IEEE, 2024. http://dx.doi.org/10.1109/iciss62896.2024.10751026.

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Bürger, Tobias, Erich Gams, and Georg Güntner. "Smart content factory." In the sixteenth ACM conference. ACM Press, 2005. http://dx.doi.org/10.1145/1083356.1083423.

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Jia, Yue, Bo Lyu, Min Liang, Ji Tu, and Yangzhao Yang. "Context driven content centric networking for smart buildings." In Fourth International Conference on Wireless and Optical Communications, edited by Maode Ma. SPIE, 2016. http://dx.doi.org/10.1117/12.2262394.

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Scherp, Ansgar, and Susanne Boll. "Context-driven smart authoring of multimedia content with xSMART." In the 13th annual ACM international conference. ACM Press, 2005. http://dx.doi.org/10.1145/1101149.1101323.

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Hossain, Mahmud, Shahid Al Noor, Dibya Mukhapadhay, Ragib Hasan, and Lei Li. "CACROS: A Context-Aware Cloud Content Roaming Service." In 2016 IEEE International Conference on Smart Cloud (SmartCloud). IEEE, 2016. http://dx.doi.org/10.1109/smartcloud.2016.48.

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"Table of content." In 2013 Smart Grid Conference (SGC). IEEE, 2013. http://dx.doi.org/10.1109/sgc.2013.6733836.

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Reports on the topic "Smart content"

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Lee, Jack. Smart Memory: An Inexact Content-Addressable Memory. Portland State University Library, 2000. http://dx.doi.org/10.15760/etd.6489.

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Nickerson, Claire. Smart Classroom User Manual. Fort Hays State University Scholars Repository, 2022. http://dx.doi.org/10.58809/xsfs2092.

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In 2018, Fort Hays State University began building a prototype for a low-cost, portable smart classroom. This project was a collaboration between the library and the Institute for New Media Studies and was funded by the Institute of Museum and Library Services. This manual assumes that you are working with a smart classroom kit with components that have already been collected and set up, either by you or by an organization or consortium. If you are trying to create a smart classroom kit or set up the smart classroom screens, please consult the Smart Classroom Designs document. If you are trying to display content, create an exhibit, or teach a class in the smart classroom, this user manual is for you.
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Canto, Patricia, ed. Smart Specialisation Strategies: The Case of the Basque Country. Universidad de Deusto, 2011. http://dx.doi.org/10.18543/ejmc5568.

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There is a clear acknowledgment in the literature of the importance of developing regional innovation strategies to build competitive advantages. However, the concept remains fuzzy in terms of its limits and contents applied to the territorial field. This paper analyses one concrete type of territorial strategy that is currently being disseminated by the European Commission for regional development: the smart specialisation strategy (S3). Specifically, this paper analyses the aspects that remain under discussion and are opened to greater development and precision under the smart specialisation concept. The focus is on two dimensions: the content of the strategy and the process of the strategy (the “what” and the “how and who” of the strategy). By analysing the evolution of S3 since the 1980s and three cases of S3 based on research and development (R &amp; D) in the Basque Country, the paper emphasises the convenience of adopting a broad definition of S3 and the different roles of the government depending on the existing capabilities in the region. Moreover, the paper indicates that it is preferable to simultaneously and not consequentially develop the necessary scientific and technological capabilities and the generation of a shared vision of the S3 strategy in an entrepreneurial process.
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Pasupuleti, Murali Krishna. Decentralized Creativity: AI-Infused Blockchain for Secure and Transparent Digital Innovation. National Education Services, 2025. https://doi.org/10.62311/nesx/rrvi125.

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Abstract The convergence of artificial intelligence (AI) and blockchain technology is transforming the creative economy by enabling secure, transparent, and decentralized innovation in digital content creation, intellectual property management, and monetization. Traditional creative industries are often constrained by centralized platforms, opaque copyright enforcement, and unfair revenue distribution, which limit the autonomy and financial benefits of creators. By leveraging blockchain’s immutable ledger, smart contracts, and non-fungible tokens (NFTs), digital assets can be authenticated, tokenized, and securely traded, ensuring ownership verification and automated royalty distribution. Simultaneously, AI-driven tools such as generative adversarial networks (GANs), neural networks, and natural language processing (NLP) models facilitate content generation, curation, and adaptive recommendations, enhancing creative workflows and fostering new artistic possibilities. This research report explores the synergies between AI and blockchain in the decentralized creative economy, analyzing their impact on digital rights protection, NFT marketplaces, decentralized publishing, AI-assisted music composition, and smart licensing models. Furthermore, it examines regulatory challenges, ethical considerations, and scalability limitations that need to be addressed for mainstream adoption. By integrating AI-powered automation with blockchain’s decentralized infrastructure, this study outlines a sustainable roadmap for secure, fair, and transparent digital creativity in the Web3 era. Keywords AI-powered creativity, blockchain-based digital ownership, decentralized innovation, generative AI, smart contracts, non-fungible tokens (NFTs), digital content authentication, AI-driven content generation, decentralized autonomous organizations (DAOs), intellectual property management, AI in art and music, Web3 creativity, tokenized digital assets, secure content monetization, ethical AI in blockchain, AI-assisted copyright protection, decentralized publishing, AI-powered music composition, blockchain scalability, AI for digital rights management.
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Chen, Harry, Tim Finin, and Anupam Joshi. A Context Broker for Building Smart Meeting Rooms. Defense Technical Information Center, 2004. http://dx.doi.org/10.21236/ada439472.

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Srivastava, Viraj, Atefe Makhmalbaf, and Graham B. Parker. Development of a Context-Aware Smart Home Energy Manager (CASHEM). Office of Scientific and Technical Information (OSTI), 2013. http://dx.doi.org/10.2172/1373022.

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O'Fallon, Cheyney. Economics of interoperability in the context of smart grid architectures. National Institute of Standards and Technology, 2019. http://dx.doi.org/10.6028/nist.sp.1900-604.

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Foslien, Wendy K., and Keith L. Curtner. Final Scientific/Technical Report: Context-Aware Smart Home Energy Manager (CASHEM). Office of Scientific and Technical Information (OSTI), 2013. http://dx.doi.org/10.2172/1060237.

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Pagliarin, Sofia, Dominik Herrmann, Daniela Nicklas, Hannes Glückert, Jon Meyer, and Patrick Vizitiu. Data Policies in Europäischen Smart Cities: Erfahrungen, Chance und Herausforderungen. Otto-Friedrich-Universität, 2022. http://dx.doi.org/10.20378/irb-52940.

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The report illustrates why a smart city should develop a data policy. Guiding questions for the creation of such a data policy in the context of the Smart City Bamberg are discussed. Furthermore, the report shows how the smart cities of Barcelona, Hamburg, Helsinki, Stuttgart, Vienna and Zurich proceed. The presented analysis is based on public documents and interviews.
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Pagliarin, Sofia, Dominik Herrmann, Daniela Nicklas, Hannes Glückert, Jon Meyer, and Patrick Vizitiu. Data policy models in European smart cities : Experiences, opportunities and challenges in data policies in Europe. Otto-Friedrich-Universität, 2022. http://dx.doi.org/10.20378/irb-53583.

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The report illustrates why a smart city should develop a data policy. Guiding questions for the creation of such a data policy in the context of the Smart City Bamberg are discussed. Furthermore, the report shows how the smart cities of Barcelona, Hamburg, Helsinki, Stuttgart, Vienna and Zurich proceed. The presented analysis is based on public documents and interviews.
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