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Journal articles on the topic 'Smartphone as Instructional Tools'

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1

Astuti, Fitri, Yasir Arafat, and Nuril Furkan. "Instructional Management During Covid-19." Journal of Social Work and Science Education 4, no. 2 (2023): 455–67. http://dx.doi.org/10.52690/jswse.v4i2.391.

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This study aims to describe learning management and the inhibiting and supporting factors for learning during the Covid-19 pandemic. It is descriptive qualitative research. Data collection techniques using observation, interviews, and documentation. Data collection techniques use observation, interviews, and documentation. Data analysis techniques are data collection, data reduction, data display, and conclusions. The results of the study show that learning management during the Covid-19 pandemic at SMP Negeri 01 Semendawai, Suku Ill included planning, implementation, and evaluation. The learn
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Ganayem, Roba, Osama Alamour, Daniel L. Cohen, Nour Ealiwa, and Naim Abu-Freha. "Enhancing Patient Education for Colonoscopy Preparation: Strategies, Tools, and Best Practices." Journal of Clinical Medicine 14, no. 12 (2025): 4375. https://doi.org/10.3390/jcm14124375.

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Background: Colonoscopy is an important and essential diagnostic and screening tool for colorectal cancer and other pathologies in the colon. High-quality bowel preparation (BP) is a key quality measure of colonoscopy and is critical for maximizing its effectiveness, including enhancing adenoma detection rates. However, inadequate bowel preparation (IBP) remains a frequent challenge and is influenced by multiple factors. This review aims to summarize and evaluate educational and technological interventions implemented before colonoscopy to improve BP quality. Methods: The methodology comprised
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Peechapol, Chattavut, Jaitip Na-Songkhla, Siridej Sujiva, and Arthorn Luangsodsai. "Development of Smartphone Application Based on the Theory of Planned Behaviour to Enhance Self-Efficacy for Online Learning." International Journal of Interactive Mobile Technologies (iJIM) 12, no. 4 (2018): 135. http://dx.doi.org/10.3991/ijim.v12i4.8715.

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This study was conducted to develop a smartphone application to enhance self-efficacy for online learning. The theory of planned behaviour (TPB) was used as a framework for developing the smartphone app. The study used research and design (R&D) through three phases: 1)<strong> </strong>examining relevant literature and interviewing recognized experts in the field, 2) developing the smartphone app, and 3) studying the effect of the smartphone app on the self-efficacy of online learners. The results demonstrated that the framework of the smartphone application based on the TP
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SHISHI, Christopher Mkulega, Alfred O. OCHU, Adoo Blessing WOMBO, and Tonnie O. O. AGBO. "Effect of Smartphones as Instructional Tools on Students' Achievement in Agricultural Water Engineering in Colleges of Education in Nigeria." VillageMath Educational Review (VER) 7, no. 1 (2025): 38–50. https://doi.org/10.5281/zenodo.15462702.

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This study used Smartphones as instructional tools to determine their effects on students’ achievement in Agricultural Water Engineering in Colleges of Education North-Central, Nigeria. Three purposes of the study were stated, three research questions were posed and answered using means and standard deviations, while three hypotheses were formulated and tested at 0.05 level of significance using Analysis of Covariance (ANCOVA). Quasi-experimental design of non-randomized pre-test post-test control group design was utilized. The research was carried out in four selected Colleges of Educat
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Klimova, Blanka, and Lukas Sanda. "A Novel Educational Smartphone Application for Cognitively Healthy Seniors: A Pilot Study." International Journal of Environmental Research and Public Health 18, no. 12 (2021): 6601. http://dx.doi.org/10.3390/ijerph18126601.

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Modern technologies surround people every day, including seniors. The aim of this pilot study was to create a maximally user-friendly mobile application in order to meet older users’ individual needs. The research sample consisted of 13 older individuals at the age of 55+ years with a mean age of 67 years, living in the Czech Republic. The key assessment tools of this pilot study were the developed application and usability testing. The findings confirmed that the newly developed mobile application for teaching English met the needs of cognitively healthy seniors, and was acceptable and feasib
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Zain, Dodi Siraj Muamar, and Freddie A. Bowles. "What Do Our Future EFL Teachers Think about Using Mobile Devices in Class?" Applied Research on English Education (AREE) 2, no. 1 (2024): 1. https://doi.org/10.26714/aree.2.1.2024.1-14.

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This study is primarily aimed to investigate the beliefs and attitudes of Indonesian EFL pre-service teachers toward the use of mobile devices such as smartphones or tablets for learning and instructional practice in Indonesia. Furthermore, this phenomenological study attempted to reveal the factors affecting these two constructs from 20 Indonesian EFL pre-service teachers through semi-structured interviews. As teaching tools, the majority of the participants expressed their reluctance to use mobile devices as instructional tools in in-person classes. However, they acknowledged that this techn
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Yuliana, Yuliana, Tukiyo Tukiyo, Tasari Tasari, and Nughthoh Arfawi Kurdhi. "Sikuadrat: Mathematics learning media with the Merdeka flow in solving quadratic equations and functions." Salud, Ciencia y Tecnología 5 (January 1, 2025): 1031. http://dx.doi.org/10.56294/saludcyt20251031.

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The use of smartphones in education, particularly in mathematics learning for high school students, is becoming more prevalent as most students are familiar with Android-based devices. However, despite widespread access to smartphones, not all students utilize them as learning tools, and there remains a lack of engaging and interactive learning media tailored for this platform. This study aimed to develop and assess the effectiveness of "Sikuadrat," a mobile-based learning media focused on quadratic functions and equations. The media employs the MERDEKA instructional flow, designed to facilita
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Nirmala Shivram, Padmavat. "An SPSS Analysis of The Effects of a Smartphone Game That Incorporates Learning." Contemporaneity of English Language and Literature in the Robotized Millennium 2, no. 2 (2023): 21–30. http://dx.doi.org/10.46632/cellrm/2/2/3.

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A mobile game for smartphones with an educational purpose attempts to amuse players while simultaneously delivering educational information and encouraging the development of skills and expertise. In order to create an exciting and stimulating learning experience, these games work to combine fun and engagement with instructional components. Players can engage in game play elements and challenges inside these games that are intended to promote creativity, problem-solving, and learning. The educational material covers a wide range of academic topics, including maths, science, language study, his
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., Karma, Pema Wangdi, and Melam Dorji. "Effectiveness of information communication, and Technology (ICT) tools in teaching mixture in grade seven science in one of the schools in Bhutan." International Journal of Multidisciplinary Research and Growth Evaluation 4, no. 6 (2023): 305–10. http://dx.doi.org/10.54660/.ijmrge.2023.4.6.305-310.

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The emergence of Information and Communication Technologies (ICTs) has brought about a significant shift in the way lessons are delivered and learners are engaged in their learning process. The integration of ICT tools into science education has been shown to improve the overall quality and efficacy of instructional practices. This quantitative study investigated the effectiveness of integrating ICT tools such as an overhead projector, internet, and smartphones into the teaching of grade seven science in one of the schools in Bhutan. The results of the descriptive analysis revealed a mean diff
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Kurniawan, Kurniawan, Sri Wahyuni, and Mursyidin Mursyidin. "The Design of IoT Based Lighting Installation Tools in Electrical Installation Engineering and Microcontroller Systems Courses." Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro 7, no. 2 (2023): 154. http://dx.doi.org/10.22373/crc.v7i2.15456.

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Internet of Things (IOT)-based lighting installation development Since teaching aids are an exact science, it is essential to have a tool that can depict the subject covered in the Electrical Installation Engineering course. The teaching tools created are meant to help lecturers better present the topic for electrical installation engineering to their students while also making it simpler for them to comprehend. In order to turn on and off lights and outlets using a smartphone and a manual switch in the event that the wifi network is damaged, this study added Internet of Things (IOT) installat
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G. Mancao, Shiela. "IGN and Development of an Interactive Learning Application Software to Enhance Alphabet Knowledge in Kindergarten Learners." TOFEDU: The Future of Education Journal 4, no. 2 (2025): 527–42. https://doi.org/10.61445/tofedu.v4i2.461.

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The study was conducted to design and develop an interactive alphabet learning application software and to find out its effectiveness in enhancing letter name and sound knowledge of kindergarten learners. To achieve this goal, this study utilized sequential developmental research design, adapting the ADDIE (Analysis, Design, Development, Implementation and Evaluation) instructional model to design and develop the interactive learning application. The development of the instructional material was anchored on Information Processing Theory, Bottom-up Theory, Constructivist Learning Theory and Cog
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Cordero, Edlyn A. "Project DISTANCE: Delivering Instructions-Through Synchronous Teaching and Non-Internet Based as Collaborative Education." International Journal of Research and Innovation in Social Science IX, IIIS (2025): 2098–103. https://doi.org/10.47772/ijriss.2025.903sedu0163.

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This action research utilized blended distance learning instructions to improve students’ performance in the subject of Philippine Politics and Governance during modular distance learning. The participants of the study are the Grade 12 students of Pagsanjan Integrated National High School in school year 2020-2021, learners are chose to use the modular distance learning. This research was limited to the used of blended distance learning (online and modular learning modality to improve the performance of 53 students in Philippine Politics and Governance. The analysis reveals that most respondent
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Saearani, Muhammad Fazli Taib. "Dancing in the digital domain: Facilitating collaborative learning in the digital age." SHS Web of Conferences 197 (2024): 04002. http://dx.doi.org/10.1051/shsconf/202419704002.

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Technological advancements have brought about significant changes in many aspects of life, including dance education. Technology not only makes information and communication more accessible, but it also enables more participative and collaborative learning methods. Digital technology has had a transformative impact on dance education by providing tools and platforms for remote learning, virtual workshops, and online dance competitions. Students may utilise smartphone applications to record and share practice sessions, get feedback from the educator, and access online learning courses. Teachers
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Arokiasamy, Anantha Raj A. "A systematic review approach of mobile technology adoption in higher education." Economics, Management and Sustainability 2, no. 2 (2017): 48–55. https://doi.org/10.14254/jems.2017.2-2.5.

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Many educators agree that mobile technology has great potential not only to improve our educational practices but also to change traditional learning platforms and classroom learning environments. There are also many advantages to integrating mobile technology into the 21<sup>st</sup> century classrooms to support teaching and learning. Mobile technology tools such as iPads, iPad mini, mobile applications, tablets, palm devices, e-readers and smartphones are becoming real-world tools that should be integrated into modern instructional practices to support digital learners and to promote meanin
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Wangsa, W., and P. Prastyo. "Implementasi Quick Response (QR) Code Pada Dokumen Instruksi Kerja Alat Laboratorium Kimia." Jurnal Pengelolaan Laboratorium Pendidikan 1, no. 2 (2019): 48–53. http://dx.doi.org/10.14710/jplp.1.2.48-53.

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Work instructions laboratory equipment is one of the documents that must be available in the laboratory. This document provides information on the operation steps of the device correctly. A laboratory manager usually prints the document on A4 size paper and installs it on a part of the tool to facilitate access to the document. The treatment makes the work instruction document break down quickly and is not suitable to be applied to small sized tools. Therefore, it is necessary to manage the work instruction document for easy access, efficiency in the use of documents, and to improve the securi
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Mayanti, Vivi Hasti, Hidra Amnur, Humaira Humaira, and Dwiny Meidelfi. "Aplikasi Info Pariwisata Kabupaten Solok Selatan Berbasis Android." Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) 2, no. 3 (2018): 775–82. http://dx.doi.org/10.29207/resti.v2i3.471.

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Solok Selatan Regency is a Regency in the eastern part of the province of West Sumatra. In the County many interesting attractions to visit. As nature tourism, cultural tourism, historical tourism, culinary tourism, and lodging. There has been no use of the android technology to publish existing tourism in Solok Selatan Regency, so information on tourism objects do not meet the attraction of tourists. Tourism android-based applications are used to facilitate tourists in exposing and searching for tourism information in Solok Selatan District. This application can be used as a medium of informa
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Oliva, Marco, Franco Milicchio, Kaden King, Grace Benson, Christina Boucher, and Mattia Prosperi. "Portable nanopore analytics: are we there yet?" Bioinformatics 36, no. 16 (2020): 4399–405. http://dx.doi.org/10.1093/bioinformatics/btaa237.

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Abstract Motivation Oxford Nanopore technologies (ONT) add miniaturization and real time to high-throughput sequencing. All available software for ONT data analytics run on cloud/clusters or personal computers. Instead, a linchpin to true portability is software that works on mobile devices of internet connections. Smartphones’ and tablets’ chipset/memory/operating systems differ from desktop computers, but software can be recompiled. We sought to understand how portable current ONT analysis methods are. Results Several tools, from base-calling to genome assembly, were ported and benchmarked o
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Wisniewski, Hannah, Tristan Gorrindo , Natali Rauseo-Ricupero, Don Hilty, and John Torous. "The Role of Digital Navigators in Promoting Clinical Care and Technology Integration into Practice." Digital Biomarkers 4, no. 1 (2020): 119–35. http://dx.doi.org/10.1159/000510144.

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As the role of technology expands in healthcare, so does the need to support its implementation and integration into the clinic. The concept of a new team member, the digital navigator, able to assume this role is introduced as a solution. With a digital navigator, any clinic today can take advantage of digital health and smartphone tools to augment and expand existing telehealth and face to face care. The role of a digital navigator is suitable as an entry level healthcare role, additional training for an experienced clinician, and well suited to peer specialists. To facilitate the training o
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Staffaroni, Adam M., Jack Carson Taylor, Annie L. Clark, et al. "6 Remote Smartphone Cognitive and Motor Testing in Frontotemporal Dementia Research: Feasibility, Reliability, and Validity." Journal of the International Neuropsychological Society 29, s1 (2023): 604–5. http://dx.doi.org/10.1017/s1355617723007695.

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Objective:Therapeutics targeting frontotemporal dementia (FTD) are entering clinical trials. There are challenges to conducting these studies, including the relative rarity of the disease. Remote assessment tools could increase access to clinical research and pave the way for decentralized clinical trials. We developed the ALLFTD Mobile App, a smartphone application that includes assessments of cognition, speech/language, and motor functioning. The objectives were to determine the feasibility and acceptability of collecting remote smartphone data in a multicenter FTD research study and evaluat
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Janratchakool, Weena, Burasakorn Yoosooka, Suvil Chomchaiya, Napasorn Sukjai, and Thanida Thabured. "Emergency Reporting System via Smartphone the Case Study of the Rajamangala University of Technology Thanyaburi (RMUTT)." Progress in Applied Science and Technology 14, no. 1 (2024): 20–27. http://dx.doi.org/10.60101/past.2024.251696.

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The major objective of this research project is to develop a smartphone-based emergency reporting system, the case study of the Rajamangala University of Technology Thanyaburi (RMUTT). This was about to be the preliminary source for first aid instructions for major system users: students and paramedic staff (ambulance drivers and medical attendants). RMUTT’s students, faculties, and staff can not only report in case of any accidents or emergencies but also follow the system-provided first aid instructions. Paramedic staff can be reported to and can reply to the reporters. The development tools
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Mpuangnan, Kofi. "Enhancing pedagogical strategies through technology integration in basic teacher education program." Journal of Educational Management and Instruction (JEMIN) 3, no. 2 (2024): 106–25. http://dx.doi.org/10.22515/jemin.v3i2.7650.

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This study investigated enhancing pedagogical strategies through technology integration in basic teacher education programs. It sheds light on its significant influence on both educational management and instructional approaches. The investigation centred on experiences within Ghana's College of Education (CoE), contributing insights that align with the objectives of Sustainable Development Goal 4. A mixed-method approach was employed, integrating both quantitative and qualitative methods. The participants of the study consisted of 485 participants (469 tutors and 16 principals) selected from
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Agbo-Egwu, Abel Okoh, Joshua Abah Abah, and Paul Igber Anyagh. "The Influence of Smartphone Over-dependence on the Recall of Basic Mathematics among Mathematics Education Students in a Nigerian University." Science & Technology 4 (June 19, 2018): 97–105. https://doi.org/10.5281/zenodo.1292998.

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Recent decades have seen dramatic increase in the amount of technology available to and used by children, a fact that has clearly shaped the way children learn mathematics. An unintended outcome of technology integration in mathematics education is the growing dependence among students on the internet as a source of information previously committed to memory. This study employs a simple survey to determine how the ubiquity of smart phones among mathematics education students influence their ability to recall basic mathematics concepts. Structured Basic Mathematics Recall Task (BMRT) and Smartp
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Ahmed, S. Basheer. "Classroom to Google Room an Incredible Revolution in Teaching-Learning Pedagogy." International Journal for Research in Applied Science and Engineering Technology 9, no. 12 (2021): 720–25. http://dx.doi.org/10.22214/ijraset.2021.38868.

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Abstract: Education 4.0 made the world of knowledge acquisition and sharing to take a diverse spin, teaching-learning fully loaded with technology. The extensive use of Smartphone and internet paved a way to include technology into teaching-learning. Inclusion of technology or internet has become obligatory and fetched ease in academic as well as non-academic learning tendencies of inclination of understanding. The instructors have the challenges to guide or edify their learners other than faceto-face means of instructions. The teachers have to be proficient in handling technology or smart too
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Tai, Nan-Ching. "On-Site Architectural Drawing with Hand-held Mobile Instructions." International Journal of Information and Education Technology 12, no. 1 (2022): 1–6. http://dx.doi.org/10.18178/ijiet.2022.12.1.1579.

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The advances in computer-aided design tools have enabled design visualization and realization to become more efficient and effective. However, these fast-growing digital technologies are also gradually reducing the presence of hand drawings in architectural education. This leads to a reduction in the ability to be inspired from the direct observation of the architectural environment through on-site freehand sketching. This study aims to implement digital technology as a teaching aid to retrieve these lost abilities. Analytical drawing is a method that encourages thinking before drawing, laying
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Abdulrahman, Almosa. "Insights Into How Digital Tools and Platforms Facilitate Foreign Language Learning and Reflections on Ethical Issues." Journal of Language Teaching and Research 16, no. 2 (2025): 415–24. https://doi.org/10.17507/jltr.1602.07.

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This article investigates the latest language teaching and learning digital platforms, particularly concerning the impact of emerging instructional technologies and digitalized communication on foreign language learning. Computer systems, tablets, and smartphones are all considered as they relate to the effects of rapidly developing technological innovations. The study also shows interest in the ethical concerns of using digital tools and platforms. The data was gathered employing a questionnaire that modelled the effect of instructors on students' independent and self-guided use of technology
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Di Laccio, José Luis, Andrés Monetta, Rodrigo Alonso-Suárez, Martín Monteiro, and Arturo C. Marti. "Smartphone Light Sensors as an Innovative Tool for Solar Irradiance Measurements." Sensors 24, no. 21 (2024): 7051. http://dx.doi.org/10.3390/s24217051.

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In recent years, the teaching of experimental science and engineering has been revolutionized by the integration of smartphone sensors, which are widely used by a large portion of the population. Concurrently, interest in solar energy has surged. This raises the important question of how smartphone sensors can be harnessed to incorporate solar energy studies into undergraduate education. We provide comprehensive guidelines for using smartphone sensors in various conditions, along with detailed instructions on how to calibrate them with widely accessible clear-sky satellite data. This smartphon
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Jain, Yojna Sah, Arun Garg, D. K. Jhamb, Praful Jain, and Akash Karar. "Preparing India to Leverage Power of Mobile Technology: Development of a Bilingual Mobile Health Tool for Heart Patients." Cardiovascular & Hematological Agents in Medicinal Chemistry 17, no. 2 (2019): 125–34. http://dx.doi.org/10.2174/1871525717666190912152938.

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Background: Mobile health technology offers promising means to implement public health strategies for the prevention and management of chronic conditions. However, at the moment, there is a dearth of both; specific mobile health tools tailored for the knowledge and language needs of Indian population; as well as enough systematic and scientific clinical data to analyse their impact in varied Indian socioeconomic and disease populations. Objective: To develop a smartphone-based bilingual educational mobile application for heart patients and pilot test in an Indian clinical setting. Methods: An
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Deepshikha and Yogesh D. Kutte. "Advanced Technologies for Teaching Rachana Sharir: Implications for Academic Education." Journal of Ayurveda and Integrated Medical Sciences 9, no. 8 (2024): 173–76. http://dx.doi.org/10.21760/jaims.9.8.26.

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The study of Rachana Sharira is a cornerstone of educational programs in the biological and healthcare fields. It is crucial that the teaching methods and instructional strategies used in this subject effectively prepare students. Traditionally, Rachana Sharira has been taught through a combination of lectures and hands-on practical sessions involving cadaver dissections and pre-dissected specimens. However, with the advent of modern digital technologies, such as smartphones, QR codes, and virtual reality, along with advanced imaging techniques like radiography, ultrasonography, MRI, and CT sc
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Gordani, Yahya, and Yaser Khajavi. "The Design and Implementation of a Smartphone App to Teach English Language Components and Its Effect on EFL Learners’ Achievement Motivation." AJELP: The Asian Journal of English Language and Pedagogy 10, no. 2 (2022): 82–97. http://dx.doi.org/10.37134/ajelp.vol10.2.6.2022.

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The researchers applied a smartphone e-learning app run on the Android operating systemto teach English vocabulary and grammar and investigated its effectiveness in boosting motivation among English as Foreign Language (EFL) learners. The app was designed via Java programming tools and the Android development environment. To test the app’s effectiveness, sixtyupper-intermediate EFL learners were selected to participate in the study. The participants were then randomly assigned to an experimental and a control group. At first, the participants in the two groups were administered a questionnaire
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MOHAN, BIMAL. "A Review on Voice Navigation System for the Visually Impaired." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 04 (2024): 1–5. http://dx.doi.org/10.55041/ijsrem29925.

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A ground-breaking voice navigation system seems as a ray of light in a world where blind people must overcome enormous obstacles to navigate strange places. For those with vision impairments, safely and independently navigating in unfamiliar situations presents substantial obstacles. This system is a paradigm shift in providing safe and independent mobility assistance for the visually handicapped, as it makes use of cutting-edge technologies. The voice navigation system gives users the confidence to confidently navigate uncharted territory by seamlessly integrating computer vision and machine
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Indra, Muhammad Halfi, Sutarto Sutarto, Muhammad Kharizmi, Ai Siti Nurmiati, and Anto Susanto. "Optimizing the Potential of Technology-Based Learning Increases Student Engagement." al-fikrah: Jurnal Manajemen Pendidikan 11, no. 2 (2023): 233. http://dx.doi.org/10.31958/jaf.v11i2.10554.

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Technology-based education has developed rapidly in recent years. The use of technology in learning environments provides an excellent opportunity to increase student engagement, enhance their learning experience and prepare them for the demands of an ever-changing digital world. The aim of this paper is to explore the potential of technology-based learning to increase student engagement. First, this article presents various technology tools and platforms that can be used for learning. In an age dominated by digital devices, there are many tools and apps that can help create engaging and inter
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Parati, Monica, Matteo Gallotta, Manuel Muletti, et al. "Validation of Pressure-Sensing Insoles in Patients with Parkinson’s Disease during Overground Walking in Single and Cognitive Dual-Task Conditions." Sensors 22, no. 17 (2022): 6392. http://dx.doi.org/10.3390/s22176392.

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There is a need for unobtrusive and valid tools to collect gait parameters in patients with Parkinson’s disease (PD). The novel promising tools are pressure-sensing insoles connected to a smartphone app; however, few studies investigated their measurement properties during simple or challenging conditions in PD patients. This study aimed to examine the validity and reliability of gait parameters computed by pressure-sensing insoles (FeetMe® insoles, Paris, France). Twenty-five PD patients (21 males, mean age: 69 (7) years) completed two walking assessment sessions. In each session, participant
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De Pietro, Orlando. "Authentic and Situated Learning with the Use of an Adaptive Search Engine and a QR-Code in Mobile Mode." International Journal of Digital Literacy and Digital Competence 4, no. 3 (2013): 19–30. http://dx.doi.org/10.4018/ijdldc.2013070103.

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The paper presents a technique of interrogation, in mobile technology, of a knowledge base contained in an e-Learning platform. The query is done through the integrated use of an adaptive search engine (ASE) and QR codes. The QR-Code are used to label objects in real environments of cultural matter (eg: museums, art galleries, archaeological sites, etc.). These objects can then be analyzed in more detail during a real learning activity (situated learning and authentic learning). The knowledge base of the virtual learning environment (VLE), is interrogated through a mobile device (smartphone or
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Amina, Abdelhadi. "The Impact of Flipped Instruction and Reciprocal Teaching on Reading Comprehension Skills." Turkish Academic Research Review - Türk Akademik Araştırmalar Dergisi [TARR] 10, no. 2 (2025): 349–61. https://doi.org/10.30622/tarr.1463321.

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The effectiveness of flipped methodology largely depends on educators’ skill in designing and implementing lesson plans that address students' academic challenges. While reciprocal teaching has shown promise in enhancing reading comprehension, its integration into flipped lesson plans remains underexplored. This study addresses this gap by examining how reciprocal teaching can be embedded within a flipped classroom framework to improve reading comprehension among 42 randomly selected high school students. Using a quasi-experimental design, the study employed a paired samples t-test to compare
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Hussain, Abuelainin. "Interactive 360-Degree Virtual Reality into eLearning Content Design." International Journal of Innovative Technology and Exploring Engineering 10, no. 2 (2020): 1–4. http://dx.doi.org/10.35940/ijitee.b8219.1210220.

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The techniques and methods essential in creating 2D and 3D virtual reality images that can be displayed in multimedia devices are the main aims of the study. Tools such as desktops, laptops, tablets, smartphones, and other multimedia devices that display such content are the primary concern in the study. Such devices communicate the content through videos, images, or sound which are realistic and useful to the user. Such contents can be captured from different locations in virtual imaginary sites through the abovenamed electronic devices. These are beneficial e-learning instructional technique
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Elaachak, Lotfi. "Towards a New Platform Based on Learning Outcomes Analysis For Mobile Serious Games." International Journal of Emerging Technologies in Learning (iJET) 15, no. 02 (2020): 42. http://dx.doi.org/10.3991/ijet.v15i02.11637.

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Nowadays, learning via smartphones has become one of the most popular teaching tools used by young people, thanks to the ease of use of such devices in the field of education. There are now a large number of both instructional applications and mobile serious games "MSGs" which are available in mobile applications stores. The diversity of such applications especially MSGs can guarantee a personalized learning experience for each learner. However, it is difficult to decide if a given MSG is efficient or not because this decision depends on several factors. One of those major factors is their abi
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Meng, Pu. "The Overview of Early Learning Materials Development." Journal of Education, Humanities and Social Sciences 34 (July 9, 2024): 1–5. http://dx.doi.org/10.54097/8wceyh38.

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“Learning resources” encompass a broad range of tools for educational purposes, such as textbooks, video content, graded reading materials, interactive games, online platforms, smartphones, and even dialogues that serve an instructional role. The study of early language learning materials did not last long, and it was not until the 1990s that they were formally treated as a separate academic field. Before that, it was considered less important than a teacher’s teaching performance. It seems that people cannot decide what is the most important in the process of education, but it can be said tha
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Abuelainin, Hussain. "Interactive 360-Degree Virtual Reality into eLearning Content Desig." International Journal of Innovative Technology and Exploring Engineering (IJITEE) 10, no. 2 (2020): 1–4. https://doi.org/10.35940/ijitee.B8219.1210220.

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The techniques and methods essential in creating 2D and 3D virtual reality images that can be displayed in multimedia devices are the main aims of the study. Tools such as desktops, laptops, tablets, smartphones, and other multimedia devices that display such content are the primary concern in the study. Such devices communicate the content through videos, images, or sound which are realistic and useful to the user. Such contents can be captured from different locations in virtual imaginary sites through the abovenamed electronic devices. These are beneficial e-learning instructional technique
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Olabisi Oluwakemi Adeleye, Chima Abimbola Eden, and Idowu Sulaimon Adeniyi. "Educational technology and the digital divide: A conceptual framework for technical literacy inclusion." International Journal of Science and Research Archive 12, no. 1 (2024): 150–56. http://dx.doi.org/10.30574/ijsra.2024.12.1.0405.

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This paper seeks to bridge the gap between digital haves and have-nots, fostering equitable access to educational opportunities in the digital age. To expand on the proposed framework for addressing the digital divide through technical literacy inclusion in educational settings, it's essential to delve deeper into the key components and strategies inherent in such an initiative. The framework aims to tackle the multifaceted challenges posed by the digital divide by promoting not only access to digital resources but also the development of essential digital literacy skills among all learners. I
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Muslim, Supari, Nahindi Putra Gitama, Bambang Suprianto, Erina Rahmadyanti, and Nita Kusumawati. "Influence of learning media based on adobe flash professional to psychomotor domain learning outcomes on plc courses viewed from level of creative thinking student." Jurnal Pendidikan Vokasi 8, no. 3 (2018): 267. http://dx.doi.org/10.21831/jpv.v8i3.21552.

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This study uses adobe flash professional based learning media for experimental class while in control class using CourseLab media. Learning media based on adobe flash professional designed in the form of applications for smartphones and computers or notebooks. This study aims to determine the interaction and differences in learning result for students who have low and high creative thinking level who learn by using adobe flash professional media than students who use the media CourseLab. This research was conducted in department D3 mechatronic class of 2015 at State University of Trunojoyo Mad
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Lancioni, Giulio E., Nirbhay N. Singh, Mark F. O’Reilly, et al. "Helping People with Intellectual and Visual Disabilities Manage Object Use and Mobility via Technology-Regulated Instructions, Spatial Cues, and Stimulation." Disabilities 4, no. 3 (2024): 632–45. http://dx.doi.org/10.3390/disabilities4030039.

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Helping people with intellectual and visual disabilities engage in activity and mobility is considered crucially important to promote constructive occupation and a basic form of physical exercise (i.e., objectives that are essential for the individuals’ wellbeing and in line with their rights). This study assessed two new programs aimed at helping eight participants with intellectual and visual disabilities (four in each program) to independently move through specific indoor destinations, collect and transport objects, and access stimulation events (e.g., music) with the support of technology
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N, Moulieswaran, and Prasantha Kumar N S. "Investigating ESL Learners’ Perception and Problem towards Artificial Intelligence (AI) -Assisted English Language Learning and Teaching." World Journal of English Language 13, no. 5 (2023): 290. http://dx.doi.org/10.5430/wjel.v13n5p290.

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The contemporary language learning strategy, Artificial Intelligence (AI) Assisted Language Learning (AI-ALL), incorporates AI-powered applications to support learners' learning activities. Many scholars have been experimenting with AI applications concerning activities relevant to education. The major objectives of this study are 1) The ESL learners' perspectives concerning AI-assisted English language learning and teaching; 2). ESL learners’ problems concerning artificial AI-assisted English language learning and teaching. The present investigation employed a quantitative methodology utilizi
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Reddy, K. Meenendranath, S. Maddilety, S. Reshma, Dr P. Sankar Babu, and V. Srikanth. "Design and Implementation of Robotic Arm for Pick and Place by using Bluetooth Technology." Journal of Energy Engineering and Thermodynamics, no. 34 (June 16, 2023): 16–21. http://dx.doi.org/10.55529/jeet.34.16.21.

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In today's age of advanced computing, robots are far more reliable than humans when it comes to doing hazardous jobs. Earlier iterations of robotics required human interaction, but recent advancements in wireless technology have made it possible to operate robots wirelessly, via Bluetooth, for example. The robot in this papercan be operated wirelessly through Bluetooth. An android app coupled with a microcontroller performs the necessary functions. Bluetooth is used to establish a link between the smartphone app and the car. The user operates the robot using buttons on the app. The robot can m
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Hutahaean, Harvei Desmon, Laksanama Nur Ramadhan, Bagoes Maulana, Marsangkap Silitonga, and Muhammad Isnaini. "APLIKASI PEMBELAJARAN PERAKITAN KOMPUTER BERBASIS TEKNOLOGI AUGMENTED REALITY." JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN 10, no. 1 (2023): 56. http://dx.doi.org/10.24114/jtikp.v10i1.46488.

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Abstrak: Augmented reality adalah teknologi yang menggunakan kamera smartphone atau webcam pada laptop untuk menggabungkan objek digital di dunia nyata. Penelitian ini mengadopsi model pengembangan waterfall untuk pengembangan yang dibagi menjadi empat tahap: (1) analisis, (2) desain, (3) pengkodean dan pengujian sistem, (4) integrasi sistem dan pengujian verifikasi. Penelitian ini dilakukan di Kelas X Teknik Komputer Jaringan SMK Negeri 14 Medan. Tahap pengujian kelayakan produk dilakukan oleh dua ahli materi dan dua ahli media. Selain itu, dilakukan uji reaksi terhadap pengguna yaitu siswa.
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Wiklund-Engblom, Annika, Kasper Hiltunen, Juha Hartvik, Mia Porko-Hudd, and Marléne Johansson. "‘Talking Tools'." International Journal of Mobile and Blended Learning 6, no. 2 (2014): 41–57. http://dx.doi.org/10.4018/ijmbl.2014040104.

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The study presented is part of a work-in-progress project of developing a mobile application for smartphones, Talking Tools (TT). The first context TT is developed for and tested in is sloyd education [Swedish: slöjd], a compulsory subject taught in Finnish schools. In sloyd learners design and manufacture unique artifacts in various materials (textiles, wood, metal, and electronics). The process-based work flow of sloyd lends itself well to this kind of educational tool, which aids multimodal documentation, communication, and instruction. The empirical study targets what student teachers (N=1
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Wu, Pin-Hsiang, and Michael Marek. "Incorporating LINE Smartphone Affordances." International Journal of Computer-Assisted Language Learning and Teaching 6, no. 2 (2016): 56–73. http://dx.doi.org/10.4018/ijcallt.2016040104.

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This study used MALL technology to mediate a collaborative learning environment focused on cross-cultural understanding. Research questions addressed the participants' perceptions about the role of the English language today, the use of technology to assist language learning, their attitudes about studying English via cross-cultural interaction, and their perceptions leading to instructional technology design best practices for English learning activities using LINE. Students from Japan and Taiwan wrote collaborative 700 word essays, collaborating via the LINE smartphone app. Data collection u
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Jiang, Jehn-Ruey, and Hanas Subakti. "An Indoor Location-Based Augmented Reality Framework." Sensors 23, no. 3 (2023): 1370. http://dx.doi.org/10.3390/s23031370.

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This paper proposes an indoor location-based augmented reality framework (ILARF) for the development of indoor augmented-reality (AR) systems. ILARF integrates an indoor localization unit (ILU), a secure context-aware message exchange unit (SCAMEU), and an AR visualization and interaction unit (ARVIU). The ILU runs on a mobile device such as a smartphone and utilizes visible markers (e.g., images and text), invisible markers (e.g., Wi-Fi, Bluetooth Low Energy, and NFC signals), and device sensors (e.g., accelerometers, gyroscopes, and magnetometers) to determine the device location and directi
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Handayani, Fitri. "Mini Nurse Lite, Medical Tool Quiz and More: Smartphone Apps as Interactive English Medical Materials for Nursing Students." Elsya : Journal of English Language Studies 3, no. 2 (2021): 106–16. http://dx.doi.org/10.31849/elsya.v3i2.6423.

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Gaining medical knowledge in English is challenging for nursing students due to the various challenging necessities such as possessing specialized vocabulary, diagnosing symptoms clearly, and writing health reports. To overcome these classical and practical language barriers, this study tries to establish the effects of using selected smartphone apps, i.e., Mini Nurse Lite, Disease Dictionary, Surgical &amp; Medical Instruments, and Medical Tool Quiz, to increase nursing students’ ability in understanding English medical materials. This research employed a quasi-experimental pre-test and post-
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Astriawati, Ningrum, Waris Wibowo, and Yudhi Setiyantara. "Enhancing Maritime Cadets’ Learning Outcomes through Mobile-Supported E-Mapping in Basic Mathematics: A Classroom Action Research Study." Advances in Mobile Learning Educational Research 5, no. 2 (2025): 1425–36. https://doi.org/10.25082/amler.2025.02.001.

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This study aimed to improve cadets’ learning activity and outcomes in basic mathematical concepts within the Applied Mathematics course through the implementation of the Electronic Mind Mapping (E-Mapping) method. The research was conducted in the Ship Machinery Study Program and involved 26 cadets who had previously taken the course. A classroom action research approach was employed, consisting of three cycles. Each cycle included a pre-test to assess initial abilities, delivery of instructional material, and task implementation using the E-Mapping method. A post-test was then conducted to ev
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Egan, Kieren J., William Hodgson, Bradley MacDonald, et al. "P102: Supporting Informal Carers to Undertake Regular Physical Activity from Home: a Co-design and Prototype Development Study of a novel app, “CareFit”." International Psychogeriatrics 35, S1 (2023): 251. http://dx.doi.org/10.1017/s1041610223004143.

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Background:Informal carers (unpaid family members and friends), are critical to millions worldwide for the ongoing delivery of health and well-being needs. However, the physical and mental wellbeing of caregivers is often poor including low levels of physical activity, frequently owed to contributing factors such as lack of time, lack of support and motivation. Thus, accessible evidence-based tools to facilitate physical activity for carers are urgently needed.Objective:The aim of this study was to co-design and develop a novel mobile app to educate and support carers in the undertaking of reg
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