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1

Cabrera, P. J. iPhone games projects. Apress, 2009.

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2

service), ScienceDirect (Online, ed. Creating 3D game art for the iPhone with unity: Featuring modo and Blender pipelines. Focal, 2010.

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3

Daley, Mike. Learning iPhone game programming: A hands-on guide to building your first iPhone game. Addison-Wesley, 2010.

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4

Goldstein, Neal. IPhone game development for dummies. Wiley, 2010.

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5

Jordan, Lucas L. Beginning iOS6 games development. Apress, 2012.

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6

Itterheim, Steffen. Learn cocos2D 2. Apress, 2012.

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7

Joe, Hogue, ed. iPhone game development. O'Reilly, 2010.

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8

Mullen, Tony. 3D for iPhone apps with Blender and SIO2: Your guide to creating 3D games and more with open-source software. Wiley Pub., 2010.

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9

Mullen, Tony. 3D for iPhone apps with Blender and SIO2: Your guide to creating 3D games and more with open-source software. Wiley Pub., 2010.

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10

Zechner, Mario. Beginning Android games. Apress, 2011.

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11

Mullen, Tony. 3D for iPhone Apps with Blender and SIO2. John Wiley & Sons, Ltd., 2010.

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12

Inc, ebrary, ed. Cocos2d for iPhone 0.99: Beginner's guide : make mind-blowing 2D games for iPhone with this fast, flexible, and easy-to-use framework! Packt Open Source, 2010.

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13

iPhone Game Development. Wiley & Sons, Incorporated, John, 2009.

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14

Hamer, Carol, and Andrew Davison. Learn Blackberry Games Development. Apress L. P., 2010.

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15

Hamer, Carol, and Andrew Davison. Learn Blackberry Games Development. Apress, 2011.

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16

iPhone® Game Development. John Wiley & Sons, Ltd., 2009.

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17

McDermott, Wes. Creating 3D Game Art for the IPhone with Unity: Featuring Modo and Blender Pipelines. CRC Press LLC, 2012.

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18

McDermott, Wes. Creating 3D Game Art for the IPhone with Unity: Featuring Modo and Blender Pipelines. CRC Press LLC, 2012.

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19

McDermott, Wes. Creating 3D Game Art for the IPhone with Unity: Featuring Modo and Blender Pipelines. CRC Press LLC, 2012.

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20

iOS game development: Developing games for iPad, iPhone, and iPod Touch. CRC Press, 2014.

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21

Lucka, Thomas. IOS Game Development: Developing Games for IPad, IPhone, and IPod Touch. CRC Press LLC, 2016.

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22

Lucka, Thomas. IOS Game Development: Developing Games for IPad, IPhone, and IPod Touch. CRC Press LLC, 2016.

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23

Jin, Dal Yong. Digital Hallyu 2.0: Transnationalization of Local Digital Games. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252039973.003.0007.

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This chapter maps out the growth of locally based digital games. In the twenty-first century, the New Korean Wave has been expanding with the rapid growth of digital culture, in particular with online gaming. The rapid growth of the Korean digital game industry, including online gaming, and its export into the Western market have raised a fundamental question of whether digital culture has changed the nature of the Korean Wave, from a regionally focused intracultural flow to include a Western-focused contraflow. The chapter attempts to discuss the ways in which local online games, in particula
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24

Lyu, Shing. Practical Rust Projects: Building Game, Physical Computing, and Machine Learning Applications. Apress, 2020.

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25

Takoordyal, Kishan. Beginning Unity Android Game Development: From Beginner to Pro. Apress, 2020.

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26

Flutter Projects: A Practical, Project-Based Guide to Building Real-world Cross-platform Mobile Applications and Games. Packt Publishing, Limited, 2020.

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27

Siyahhan, Sinem, and Elisabeth Gee. Families at Play. The MIT Press, 2018. http://dx.doi.org/10.7551/mitpress/9780262037464.001.0001.

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Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Siyahhan and Gee offer examples of how video games, like smartphones, Skype, and social media, help families stay connected. Further, they describe how families express their feelings and share their experienc
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28

Lucka, Thomas. Ios Game Development. Taylor & Francis Group, 2019.

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29

Jordan, Lucas. Beginning iOS 6 Games Development. Apress, 2013.

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30

Jordan, Lucas. Beginning iOS 6 Games Development. Apress, 2012.

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31

Jordan, Lucas. Beginning IOS 6 Games Development. Apress L. P., 2012.

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32

Beginning iOS 5 games development: Using the iOS 5 SDK for iPad, iPhone, and iPod Touch. Apress, 2011.

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33

Rigney, Ryan. Buttonless: Incredible IPhone and IPad Games and the Stories Behind Them. CRC Press LLC, 2016.

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34

Posch, Maya. Mastering AndEngine Game Development: Move Beyond Basic Games and Explore the Limits of AndEngine. Packt Publishing, Limited, 2015.

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35

Posch, Maya. Mastering AndEngine Game Development. Packt Publishing, Limited, 2015.

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36

Dike, Justin. IOS Game Programming with Xcode and Cocos2d. CRC Press LLC, 2013.

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37

Uduslivii, Igor. Iphone Game Blueprints. Packt Publishing, Limited, 2013.

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38

Buttfield-Addison, Paris, Jon Manning, and Neal Goldstein. IPhone and IPad Game Development for Dummies. Wiley & Sons, Incorporated, John, 2010.

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39

Buttfield-Addison, Paris, Jon Manning, and Neal Goldstein. iPhone and iPad Game Development for Dummies. Wiley & Sons, Incorporated, John, 2010.

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40

Buttfield-Addison, Paris, Jon Manning, and Neal Goldstein. IPhone and IPad Game Development for Dummies. Wiley & Sons, Incorporated, John, 2010.

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41

Gaffney, Chuck. IOS 9 Game Development Essentials: Design, Build, and Publish an IOS Game from Scratch Using the Stunning Features of IOS 9. Packt Publishing, Limited, 2015.

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42

Uduslivii, Igor. iPhone Game Blueprints. Packt Publishing, 2013.

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43

Long, Leland. Learn Sprite Kit for IOS Game Development. Apress L. P., 2014.

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44

John, Horton. Learning Java by Building Android Games: Learn Java and Android from Scratch by Building Five Exciting Games, 3rd Edition. Packt Publishing, Limited, 2021.

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45

Hogue, Joe, and Paul Zirkle. IPhone Game Development. O'Reilly Media, Incorporated, 2009.

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46

Hogue, Joe, and Paul Zirkle. iPhone Game Development: Developing 2D and 3D Games in Objective-C. O'Reilly Media, Incorporated, 2009.

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47

Hogue, Joe, and Paul Zirkle. IPhone Game Development. O'Reilly Media, Incorporated, 2009.

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48

Rigney, Ryan. Buttonless: Incredible IPhone and IPad Games and the Stories Behind Them. CRC Press LLC, 2016.

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49

Rigney, Ryan. Buttonless: Incredible IPhone and IPad Games and the Stories Behind Them. CRC Press LLC, 2016.

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50

Rigney, Ryan. Buttonless: Incredible IPhone and IPad Games and the Stories Behind Them. CRC Press LLC, 2016.

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