Academic literature on the topic 'Smartphones games'
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Journal articles on the topic "Smartphones games"
Hayati, Nur, and Novada Indra Roesdiana. "Medical Students’ Frequency of Playing Online Games with Their Academic Performance: A Cross-Sectional Study." Jurnal Pendidikan Kedokteran Indonesia: The Indonesian Journal of Medical Education 14, no. 1 (2025): 1. https://doi.org/10.22146/jpki.87453.
Full textEldo, Handry, Irma Yanti, and Risky Indah Naurah. "Designing and Implementing a Cat Runner Game Using Scratch 3." Gameology and Multimedia Expert 1, no. 1 (2024): 16. http://dx.doi.org/10.29103/game.v1i1.14558.
Full textQureshi, Kamran, Pooja Thore, and Sneha Rajan. "Cross-sectional study to analyse the pattern of smartphone usage among adolescents in urban slum of a metropolitan city." International Journal Of Community Medicine And Public Health 9, no. 5 (2022): 2208. http://dx.doi.org/10.18203/2394-6040.ijcmph20221242.
Full textKuswantoro, RB Hendri. "Minat Memainkan Game Edukasi Berbasis Smartphone (Studi Kasus Pada Minat Komunitas Gamer Semarang Memainkan Game Bubble Zoo Collect )." Journal of Animation and Games Studies 4, no. 1 (2018): 51–72. http://dx.doi.org/10.24821/jags.v4i1.2121.
Full textZharkova, O. G., S. A. Barbolina, N. M. Afonina, and V. N. Volkova. "Research of Gaming Activity on Smartphones." Моделирование и анализ данных 10, no. 1 (2020): 75–85. http://dx.doi.org/10.17759/mda.2020100104.
Full textYamamoto, Midori, Hidetoshi Mezawa, Kenichi Sakurai, and Chisato Mori. "Association between Media Use and Bedtime Delays in Young Children: An Adjunct Study of the Japan Environment and Children’s Study." International Journal of Environmental Research and Public Health 19, no. 15 (2022): 9464. http://dx.doi.org/10.3390/ijerph19159464.
Full textYang, Shang-Yu, Yu-Chi Wang, Ya-Chen Lee, Ying-Lien Lin, Pei-Lun Hsieh, and Pin-Hsuan Lin. "Does Smartphone Addiction, Social Media Addiction, and/or Internet Game Addiction Affect Adolescents’ Interpersonal Interactions?" Healthcare 10, no. 5 (2022): 963. http://dx.doi.org/10.3390/healthcare10050963.
Full textNaufal Rasyid and Aaqila Dhiyaanisafa Goenawan. "Sistem Pencatatan Keuangan Aplikasi Android Dengan Menggunakan Design Pattern Model-View-View-Model (MVVM), Room Database, SharedPreference dan API." JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 1, no. 2 (2022): 52–63. http://dx.doi.org/10.55606/jtmei.v1i2.783.
Full textKalyani, Pawan. "An Empirical Study on Gaming Industry in India with Special Reference to the SmartPhone Games & Smart Generation Players of School and College." Journal of Management Engineering and Information Technology (JMEIT) 4, no. 3 (2017): 19–29. https://doi.org/10.5281/zenodo.821242.
Full textKo, Ya-Chuan, Chi-Hung Lo, and Yung-Chih Chang. "The Influence of Smartphone Games on Students’ Self-Concept." Applied Sciences 11, no. 16 (2021): 7408. http://dx.doi.org/10.3390/app11167408.
Full textDissertations / Theses on the topic "Smartphones games"
Kadow, André Luis Dal Santo. "A gamificação no desenvolvimento de aplicações móveis para smartphones e tablets." Pontifícia Universidade Católica de São Paulo, 2014. https://tede2.pucsp.br/handle/handle/18139.
Full textSchneider, Oliver Stirling. "Gait sensing on smartphones to support mobile exercise applications and games." Thesis, University of British Columbia, 2012. http://hdl.handle.net/2429/43129.
Full textBach, Carina, and Kenny Ek. "Köpprocessen : APPlicering vid nedladdning av spelappar på smartphones." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-960.
Full textCiman, Matteo. "Smartphones as ubiquitous devices for behavior analysis and better lifestyle promotion." Doctoral thesis, Università degli studi di Padova, 2016. http://hdl.handle.net/11577/3424364.
Full textHolmgren, Johan. "Addiction to smartphone games : Using smartphone game components to create an addiction." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-121946.
Full textDiring, Ellinor, and Simon Sundelin. "”Man behöver inte folks nummer längre” : En studie om hur studenter använder meddelandekommunikation via smartphones." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-21433.
Full textMossum, Veronika. "Designing for smartphone AR games." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20259.
Full textNieznanska, Marta. "Experimental evaluation of the smartphone as a remote game controller for PC racing games." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4000.
Full textGianessi, Davide. "Applicazione smartphone geo-social game." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2012. http://amslaurea.unibo.it/4555/.
Full textLucchi, Casadei Nicola. "Applicazione Smartphone Geo-Social Game." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2012. http://amslaurea.unibo.it/4565/.
Full textBooks on the topic "Smartphones games"
service), ScienceDirect (Online, ed. Creating 3D game art for the iPhone with unity: Featuring modo and Blender pipelines. Focal, 2010.
Find full textChristopher, Fairbairn, and ebrary Inc, eds. Professional Windows phone 7 application development: Building applications and games using Visual Studio, Silverlight, and XNA. Wiley Pub., Inc, 2011.
Find full textDaley, Mike. Learning iPhone game programming: A hands-on guide to building your first iPhone game. Addison-Wesley, 2010.
Find full textMullen, Tony. 3D for iPhone apps with Blender and SIO2: Your guide to creating 3D games and more with open-source software. Wiley Pub., 2010.
Find full textBook chapters on the topic "Smartphones games"
Kulšinskas, Artūras, Cătălin Bălan, Nicholas Bukdahl, and Anthony Lewis Brooks. "Augmentation of Board Games Using Smartphones." In Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20684-4_47.
Full textChang, Alberto, Lourdes Montalvo, and Freddy Paz. "Usability and Playability Heuristics for Augmented Reality Video Games in Smartphones." In Design, User Experience, and Usability. Practice and Case Studies. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23535-2_2.
Full textMcCauley, Brian, Foula Kopanidis, and Francis Farrelly. "Towards an Understanding of The Motivations to Play Games on Smartphones." In Looking Forward, Looking Back: Drawing on the Past to Shape the Future of Marketing. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-24184-5_72.
Full textDewanthi, Desyra Sukma, and Muhammad Azhar Nitipradja. "Integrated Model of Factors Affecting Consumer Attitudes Towards Video Game Online Shopping Through Online Storefront." In Proceedings of the 19th International Symposium on Management (INSYMA 2022). Atlantis Press International BV, 2022. http://dx.doi.org/10.2991/978-94-6463-008-4_120.
Full textKonstantinos, Tsomis, Koukouris Georgios, Damianos P. Sakas, Nasiopoulos K. Dimitrios, and D. S. Vlachos. "Modeling and Simulation for the Development of Innovative Ideas for Video Games in Smartphones." In Strategic Innovative Marketing. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-56288-9_45.
Full textTregel, Thomas, Andreas Gilbert, Robert Konrad, Petra Schäfer, and Stefan Göbel. "Examining Approaches for Mobility Detection Through Smartphone Sensors." In Serious Games. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-02762-9_22.
Full textHimeno, Masanari, and Shunichi Tano. "Analysis of Motivation Model Using Real User Data from Social Games for Smartphones Extended to Social Factors Based on Maslow’s Hierarchy of Needs." In Lecture Notes in Computer Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22602-2_10.
Full textTregel, Thomas, Felix Leber, and Stefan Göbel. "Incentivise Me: Smartphone-Based Mobility Detection for Pervasive Games." In Entertainment Computing and Serious Games. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-34644-7_48.
Full textNamchanthra, Witchayaporn, and Chokchai Puttharugsa. "LED Gates for Measuring Kinematic Parameters Using the Ambient Light Sensor of a Smartphone." In Smartphones as Mobile Minilabs in Physics. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-94044-7_4.
Full textKoga, Hiroshi. "Social Materiality of Smartphone Game Apps." In Human-Centric Computing in a Data-Driven Society. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62803-1_25.
Full textConference papers on the topic "Smartphones games"
Gupta, Harshit Kumar, Binod Sinha, Anam Fatma, Vimal Bhatt, and Prabhat Kumar. "The Empirical Study on Addiction Towards Smartphone Games on Smart Generation Players of School and Colleges." In 2024 International Conference on Decision Aid Sciences and Applications (DASA). IEEE, 2024. https://doi.org/10.1109/dasa63652.2024.10836266.
Full textGhosh, Sanchari, and Sandeep Mondal. "Strategic Pricing in Global Smartphone Ecosystem-Game Theoretic Insights for Digital Platform Services Supply Chain." In 2025 International Conference on Data Science, Agents & Artificial Intelligence (ICDSAAI). IEEE, 2025. https://doi.org/10.1109/icdsaai65575.2025.11011567.
Full textShyba, Lorene. "Smartphones and interactive story development workshop." In 2015 IEEE Games Entertainment Media Conference (GEM). IEEE, 2015. http://dx.doi.org/10.1109/gem.2015.7377258.
Full textFlorea, Adrian, Elimelec Burghelea, Delilah Florea, and Arpad Gellert. "MINIGL: GAME AND LEARNING." In eLSE 2015. Carol I National Defence University Publishing House, 2015. http://dx.doi.org/10.12753/2066-026x-15-027.
Full textAndrade, Cassiano, Ismael Silva, Glivia Barbosa, and Flavio Coutinho. "Real-Time Motion Detection for Android Smartphones." In 2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames). IEEE, 2019. http://dx.doi.org/10.1109/sbgames.2019.00029.
Full textGama, Kiev, Rafael Wanderley, Daniel Maranhão, and Vinicius Garcia. "TagHunt: Uma plataforma Combinando a Internet das Coisas com Scavenger Hunt Games." In VII Simpósio Brasileiro de Computação Ubíqua e Pervasiva. Sociedade Brasileira de Computação - SBC, 2015. http://dx.doi.org/10.5753/sbcup.2015.10177.
Full textNovikov, Vsevolod, Maxim Lobanov, and Valeriy Shokurov. "Analysis of the mobile games market." In II All-Russian Scientific and Practical Conference of students, teachers, practitioners "Education-Science-Practice". Autonomous Non-Profit Educational Organization of Higher Education "Kuban Institute of Vocational Education", 2025. https://doi.org/10.64007/conferencearticle_683d99f01215a0.90686798.
Full textChen, Yilin, and Yu Sun. "An Intelligent Mobile Floating Application to Aid Seniors in using the Smartphone using Machine Learning." In 7th International Conference on Software Engineering and Applications (SOFEA 2021). Academy and Industry Research Collaboration Center (AIRCC), 2021. http://dx.doi.org/10.5121/csit.2021.111614.
Full textPelegrino, Mateus, Leonardo Torok, Daniela Trevisan, and Esteban Clua. "Creating and Designing Customized and Dynamic Game Interfaces Using Smartphones and Touchscreen." In 2014 Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES). IEEE, 2014. http://dx.doi.org/10.1109/sbgames.2014.21.
Full text"IF ONLY... - Designing Novel Games for Collaborative Learning with Smartphones and Sensors." In 3rd International Conference on Computer Supported Education. SciTePress - Science and and Technology Publications, 2011. http://dx.doi.org/10.5220/0003303702070212.
Full textReports on the topic "Smartphones games"
Symonenko, Svitlana V., Nataliia V. Zaitseva, Viacheslav V. Osadchyi, Kateryna P. Osadcha, and Ekaterina O. Shmeltser. Virtual reality in foreign language training at higher educational institutions. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3759.
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