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1

Cabrera, P. J. iPhone games projects. Apress, 2009.

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2

Zechner, Mario. Beginning Android games. Apress, 2011.

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3

service), ScienceDirect (Online, ed. Creating 3D game art for the iPhone with unity: Featuring modo and Blender pipelines. Focal, 2010.

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4

Christopher, Fairbairn, and ebrary Inc, eds. Professional Windows phone 7 application development: Building applications and games using Visual Studio, Silverlight, and XNA. Wiley Pub., Inc, 2011.

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5

Daley, Mike. Learning iPhone game programming: A hands-on guide to building your first iPhone game. Addison-Wesley, 2010.

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6

Jordan, Lucas L. Beginning iOS6 games development. Apress, 2012.

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7

Goldstein, Neal. IPhone game development for dummies. Wiley, 2010.

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8

Itterheim, Steffen. Learn cocos2D 2. Apress, 2012.

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9

Joe, Hogue, ed. iPhone game development. O'Reilly, 2010.

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10

Mullen, Tony. 3D for iPhone apps with Blender and SIO2: Your guide to creating 3D games and more with open-source software. Wiley Pub., 2010.

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11

Mullen, Tony. 3D for iPhone apps with Blender and SIO2: Your guide to creating 3D games and more with open-source software. Wiley Pub., 2010.

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12

Hamer, Carol, and Andrew Davison. Learn Blackberry Games Development. Apress L. P., 2010.

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13

Hamer, Carol, and Andrew Davison. Learn Blackberry Games Development. Apress, 2011.

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14

iPhone Game Development. Wiley & Sons, Incorporated, John, 2009.

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15

iPhone® Game Development. John Wiley & Sons, Ltd., 2009.

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16

Lyu, Shing. Practical Rust Projects: Building Game, Physical Computing, and Machine Learning Applications. Apress, 2020.

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17

Takoordyal, Kishan. Beginning Unity Android Game Development: From Beginner to Pro. Apress, 2020.

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18

Flutter Projects: A Practical, Project-Based Guide to Building Real-world Cross-platform Mobile Applications and Games. Packt Publishing, Limited, 2020.

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19

Posch, Maya. Mastering AndEngine Game Development: Move Beyond Basic Games and Explore the Limits of AndEngine. Packt Publishing, Limited, 2015.

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20

Posch, Maya. Mastering AndEngine Game Development. Packt Publishing, Limited, 2015.

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21

John, Horton. Learning Java by Building Android Games: Learn Java and Android from Scratch by Building Five Exciting Games, 3rd Edition. Packt Publishing, Limited, 2021.

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22

Create 2D Mobile Games with Corona SDK: For IOS and Android. CRC Press LLC, 2015.

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23

Mekersa, David. Create 2D Mobile Games with Corona SDK: For IOS and Android. Taylor & Francis Group, 2015.

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24

Create 2D Mobile Games with Corona SDK: For IOS and Android. CRC Press LLC, 2015.

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25

Create 2D Mobile Games with Corona SDK: For IOS and Android. Taylor & Francis Group, 2017.

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26

Create 2D Mobile Games with Corona SDK: For IOS and Android. CRC Press LLC, 2015.

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27

Create 2D Mobile Games with Corona SDK: For IOS and Android. CRC Press LLC, 2015.

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28

iOS game development: Developing games for iPad, iPhone, and iPod Touch. CRC Press, 2014.

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29

Lucka, Thomas. IOS Game Development: Developing Games for IPad, IPhone, and IPod Touch. CRC Press LLC, 2016.

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30

Lucka, Thomas. IOS Game Development: Developing Games for IPad, IPhone, and IPod Touch. CRC Press LLC, 2016.

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31

McDermott, Wes. Creating 3D Game Art for the IPhone with Unity: Featuring Modo and Blender Pipelines. CRC Press LLC, 2012.

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32

McDermott, Wes. Creating 3D Game Art for the IPhone with Unity: Featuring Modo and Blender Pipelines. CRC Press LLC, 2012.

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33

McDermott, Wes. Creating 3D Game Art for the IPhone with Unity: Featuring Modo and Blender Pipelines. CRC Press LLC, 2012.

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34

10 tian zuo hao App: Corona SDK shou ji you xi kai fa gong lüe. Hua xue gong ye chu ban she, 2016.

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35

Dawes, Adam. Windows Mobile Game Development: Building games for the Windows Phone and other mobile devices. Apress, 2010.

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36

Learn Unity for Windows 10 Game Development. Apress, 2016.

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37

Beginning iOS 5 games development: Using the iOS 5 SDK for iPad, iPhone, and iPod Touch. Apress, 2011.

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38

David, Matthew. Flash Mobile: Building Games with Flash for the Mobile Market. Taylor & Francis Group, 2012.

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39

David, Matthew. Flash Mobile: Building Games with Flash for the Mobile Market. Taylor & Francis Group, 2012.

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40

Lucka, Thomas. Ios Game Development. Taylor & Francis Group, 2019.

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41

Dawes, Adam. Windows 8 and Windows Phone 8 Game Development. Springer, 2013.

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42

Windows 8 And Windows Phone 8 Game Development. APress, 2013.

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43

Siyahhan, Sinem, and Elisabeth Gee. Families at Play. The MIT Press, 2018. http://dx.doi.org/10.7551/mitpress/9780262037464.001.0001.

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Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Siyahhan and Gee offer examples of how video games, like smartphones, Skype, and social media, help families stay connected. Further, they describe how families express their feelings and share their experienc
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44

Jin, Dal Yong. Digital Hallyu 2.0: Transnationalization of Local Digital Games. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252039973.003.0007.

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This chapter maps out the growth of locally based digital games. In the twenty-first century, the New Korean Wave has been expanding with the rapid growth of digital culture, in particular with online gaming. The rapid growth of the Korean digital game industry, including online gaming, and its export into the Western market have raised a fundamental question of whether digital culture has changed the nature of the Korean Wave, from a regionally focused intracultural flow to include a Western-focused contraflow. The chapter attempts to discuss the ways in which local online games, in particula
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45

Clingerman, George W., and Chris G. Williams. Professional Windows Phone 7 Game Development: Creating Games Using XNA Game Studio 4. Wiley & Sons, Incorporated, John, 2011.

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46

Application security for the Android platform. O'Reilly, 2011.

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47

Jordan, Lucas. Beginning iOS 6 Games Development. Apress, 2013.

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48

Jordan, Lucas. Beginning iOS 6 Games Development. Apress, 2012.

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49

Jordan, Lucas. Beginning IOS 6 Games Development. Apress L. P., 2012.

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50

Clingerman, George W., and Chris G. Williams. Professional Windows Phone 7 Game Development. Wiley & Sons, Incorporated, John, 2011.

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