Books on the topic 'Smartphones games'
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service), ScienceDirect (Online, ed. Creating 3D game art for the iPhone with unity: Featuring modo and Blender pipelines. Focal, 2010.
Find full textChristopher, Fairbairn, and ebrary Inc, eds. Professional Windows phone 7 application development: Building applications and games using Visual Studio, Silverlight, and XNA. Wiley Pub., Inc, 2011.
Find full textDaley, Mike. Learning iPhone game programming: A hands-on guide to building your first iPhone game. Addison-Wesley, 2010.
Find full textMullen, Tony. 3D for iPhone apps with Blender and SIO2: Your guide to creating 3D games and more with open-source software. Wiley Pub., 2010.
Find full textMullen, Tony. 3D for iPhone apps with Blender and SIO2: Your guide to creating 3D games and more with open-source software. Wiley Pub., 2010.
Find full textHamer, Carol, and Andrew Davison. Learn Blackberry Games Development. Apress L. P., 2010.
Find full textHamer, Carol, and Andrew Davison. Learn Blackberry Games Development. Apress, 2011.
Find full textLyu, Shing. Practical Rust Projects: Building Game, Physical Computing, and Machine Learning Applications. Apress, 2020.
Find full textTakoordyal, Kishan. Beginning Unity Android Game Development: From Beginner to Pro. Apress, 2020.
Find full textFlutter Projects: A Practical, Project-Based Guide to Building Real-world Cross-platform Mobile Applications and Games. Packt Publishing, Limited, 2020.
Find full textPosch, Maya. Mastering AndEngine Game Development: Move Beyond Basic Games and Explore the Limits of AndEngine. Packt Publishing, Limited, 2015.
Find full textPosch, Maya. Mastering AndEngine Game Development. Packt Publishing, Limited, 2015.
Find full textJohn, Horton. Learning Java by Building Android Games: Learn Java and Android from Scratch by Building Five Exciting Games, 3rd Edition. Packt Publishing, Limited, 2021.
Find full textMekersa, David. Create 2D Mobile Games with Corona SDK: For IOS and Android. Taylor & Francis Group, 2015.
Find full textCreate 2D Mobile Games with Corona SDK: For IOS and Android. Taylor & Francis Group, 2017.
Find full textiOS game development: Developing games for iPad, iPhone, and iPod Touch. CRC Press, 2014.
Find full textLucka, Thomas. IOS Game Development: Developing Games for IPad, IPhone, and IPod Touch. CRC Press LLC, 2016.
Find full textLucka, Thomas. IOS Game Development: Developing Games for IPad, IPhone, and IPod Touch. CRC Press LLC, 2016.
Find full textMcDermott, Wes. Creating 3D Game Art for the IPhone with Unity: Featuring Modo and Blender Pipelines. CRC Press LLC, 2012.
Find full textMcDermott, Wes. Creating 3D Game Art for the IPhone with Unity: Featuring Modo and Blender Pipelines. CRC Press LLC, 2012.
Find full textMcDermott, Wes. Creating 3D Game Art for the IPhone with Unity: Featuring Modo and Blender Pipelines. CRC Press LLC, 2012.
Find full text10 tian zuo hao App: Corona SDK shou ji you xi kai fa gong lüe. Hua xue gong ye chu ban she, 2016.
Find full textDawes, Adam. Windows Mobile Game Development: Building games for the Windows Phone and other mobile devices. Apress, 2010.
Find full textBeginning iOS 5 games development: Using the iOS 5 SDK for iPad, iPhone, and iPod Touch. Apress, 2011.
Find full textDavid, Matthew. Flash Mobile: Building Games with Flash for the Mobile Market. Taylor & Francis Group, 2012.
Find full textDavid, Matthew. Flash Mobile: Building Games with Flash for the Mobile Market. Taylor & Francis Group, 2012.
Find full textSiyahhan, Sinem, and Elisabeth Gee. Families at Play. The MIT Press, 2018. http://dx.doi.org/10.7551/mitpress/9780262037464.001.0001.
Full textJin, Dal Yong. Digital Hallyu 2.0: Transnationalization of Local Digital Games. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252039973.003.0007.
Full textClingerman, George W., and Chris G. Williams. Professional Windows Phone 7 Game Development: Creating Games Using XNA Game Studio 4. Wiley & Sons, Incorporated, John, 2011.
Find full textClingerman, George W., and Chris G. Williams. Professional Windows Phone 7 Game Development. Wiley & Sons, Incorporated, John, 2011.
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