Academic literature on the topic 'Snake Game'

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Journal articles on the topic "Snake Game"

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Johnson, Wayne D. "Gama' Giwe'Binigowin (The Snake Game)." Antioch Review 48, no. 1 (1990): 26. http://dx.doi.org/10.2307/4612139.

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Padila, Padila, Juli Andri, Muhammad Bagus Andrianto, Andry Sartika, and Yesi Oktaviyani. "Bermain Edukatif Ular Tangga Mampu Mengatasi Kecemasan pada Anak Hospitalisasi." Jurnal Kesmas Asclepius 4, no. 1 (2022): 1–7. http://dx.doi.org/10.31539/jka.v4i1.3748.

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This study aims to determine the effect of snake and ladder educational game therapy (APE) on reducing anxiety in hospitalized children. This study uses an experimental method with a one-group pre-post test design. The results showed that the average level of anxiety before playing snake and ladder therapy in treated children was 19.13 with moderate anxiety category. The rate after snake therapy in treated children was 14.20 with a mild grade. In conclusion, snake and ladder play therapy reduces anxiety levels in hospitalized children.
 
 Keywords: Hospitalization, Educational Game (
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Mujabun, Muhammad, and Amrini Shofiyani. "PENGGUNANAAN MEDIA PERMAINAN SNAKES AND LADDERS UNTUK MENINGKATKAN KEMAMPUAN MAHAROH KALAM." Al-Lahjah : Jurnal Pendidikan, Bahasa Arab, dan Kajian Linguistik Arab 2, no. 1 (2020): 130–41. http://dx.doi.org/10.32764/lahjah.v2i1.819.

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The use of snakes and ladders game on the material (the ideals of the youth) is very feasible as a medium of learning Arabic according to media and material experts, as well as Arabic Language Teachers. The application of snake ladder learning media on the material (the ideals of teenagers) is effective in the activities and learning outcomes of students. In addition, the students' response analysis of the learning medium of the Arabic snake ladder game has a positive effect, because learning Arabic becomes more active, innovative, creative and effective. The use of this game media requires Ar
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Sari, Yurinda Witha, and Risma Risma. "Pengembangan Media Permainan Ular Tangga Berbasis Kearifan Lokal di TK Babel Kids Pangkalpinang." LENTERNAL: Learning and Teaching Journal 3, no. 2 (2022): 80–89. http://dx.doi.org/10.32923/lenternal.v3i2.2448.

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This study aims to develop learning media for snakes and ladders game based on local wisdom of Bangka Belitung in BABEL KIDS Kindergarten Pangkalpinang. This research is the result of a study of the formulation of the problem, study is the result of a problem formulation study, namely the development of learning media for children's snake and ladder game based on local wisdom of Bangka Belitung in BABEL Kids Kindergarten Pangkalpinag. The purpose of this study was to determine the development of learning media for children's snake and ladder game based on local wisdom from Bangka Belitung at B
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Oktaviane, Josefin, Jasson Prestiliano, and T. Arie Setiawan Prasida. "Designing Educational Board Games For Children On Snake Handling Using Competitive Mechanisms." Indonesian Journal Of Educational Research and Review 4, no. 1 (2021): 1. http://dx.doi.org/10.23887/ijerr.v4i1.30443.

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Education with material and only listening to explanations make some people bored so that the information they want to convey is not well received. In addition, there is a lack of media that can educate snake handling and facilitate children in learning in a fun way and can be played outside of study hours. This study aims to analyze an educational board game for snake handling using competitive mechanisms in children. This research uses a descriptive method. The techniques used in collecting data are interviews, observations, and questionnaires. The instrument used to collect data is a questi
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Putri Permatasari, Mega, and Ismail Marzuki. "PENGEMBANGAN MEDIA ULAR TANGGA PADA MATERI PENJUMLAHAN DAN PENGURANGAN KELAS I UPT SDN 13 GRESIK." Didaktik : Jurnal Ilmiah PGSD STKIP Subang 8, no. 2 (2022): 2020–30. http://dx.doi.org/10.36989/didaktik.v8i2.507.

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 This study aims to develop a snake and ladder game media to improve elementary school students' learning outcomes in addition and subtraction concepts. One of the problems of education is the lack of media facilities and infrastructure, so teachers are required to be creative in improving the quality of learning in the classroom, such as developing learning media in the classroom. One of the interesting learning media that can overcome student boredom in learning activities is game-based learning activities, such as the application of snakes and ladders game media. In student learning o
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Hadiyanto, Marvin Yonathan, Budi Harsono, and Indra Karnadi. "Zonation Method for Efficient Training of Collaborative Multi-Agent Reinforcement Learning in Double Snake Game." Advance Sustainable Science, Engineering and Technology 6, no. 1 (2023): 02401011. http://dx.doi.org/10.26877/asset.v6i1.17562.

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This paper proposes a zonation method for training the two reinforcement learning agents. We demonstrate the method's effectiveness in the double snake game. The game consists of two snakes operating in a fully cooperative setting to maximize the score. The problem in this game can be related to real-world problems, namely, coordination in autonomous driving cars and the operation of collaborative mobile robots in warehouse applications. Here, we use a deep Q-network algorithm to train the two agents to play the double snake game collaboratively through a decentralized approach, where distinct
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Ketrin, Dhita. "Optimasi Pengembangan Snake Game Menggunakan Metode Iterative Development Untuk Melatih Keterampilan Motorik Anak-Anak." Jurnal SANTI - Sistem Informasi dan Teknik Informasi 4, no. 2 (2024): 47–53. http://dx.doi.org/10.58794/santi.v4i2.776.

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Game merupakan permainan digital yang melibatkan interaksi antarmuka dengan pengguna. Namun dengan kemajuan teknologi saat ini game bisa dimainkan pada smartphone android [1]. Peneliti mengembangkan sebuah game edukatif "Snake" menggunakan platform Construct 3 yang dirancang khusus untuk anak-anak. manfaat bermain game Snake bagi anak-anak, dengan fokus pada dampak terhadap perkembangan kognitif, keterampilan motorik, dan aspek sosial. Game Snake, yang terkenal karena kesederhanaannya, menawarkan berbagai peluang untuk pengembangan keterampilan penting pada anak-anak. Selain itu, game ini juga
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Syarifah and Kintoko Rochadi. "Empowering Cadres in COVID-19 Prevention with IT-Based Snake and Ladder Game in Medan Tuntungan Subdistrict, Medan City." ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat 8, no. 2 (2023): 674–85. http://dx.doi.org/10.32734/abdimastalenta.v8i2.13927.

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Health cadres have long been known for their role in health development. For this reason, cadres can be used as learning facilitators in the community, and can continue to be encouraged to carry out services and counseling in the community, including COVID-19. How to conduct education in order to maintain health protocols encourages the service team to design learning media that are of interest to the public, both young and old, because the media is through playing, namely the snake and ladder game. The IT-based Snakes and Ladders game referred to in this service is Snakes and Ladders Board Ga
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Afghani, Apriliana, Ennimay, and Eka Wisanti. "Efektivitas Edukasi Permainan Ular Tangga terhadap Peningkatan Pengetahuan dan Tindakan Memakai Masker dan Mencuci Tangan pada Anak selama Pandemi Covid-19." Journal of Bionursing 4, no. 3 (2022): 191–98. http://dx.doi.org/10.20884/1.bion.2022.4.3.152.

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Education to prevent the spread of Corona Virus Deases 19 in children is urgently needed. Efforts to increase children's knowledge and action in preventing COVID-19 can use media that are interesting and fun like snake and leadder game. 
 This study aimed to determine the effectiveness of education using snake and ladder media on the knowledge and action of wearing masks and washing hands in children during the COVID-19 pandemic. 
 The research design was pre-experimental with the type of One-group pretest-posttest design. Total 38 children recruited by simple random sampling techniq
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Dissertations / Theses on the topic "Snake Game"

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Appaji, Naga Sai Dattu. "Comparison of Searching Algorithms in AI Against Human Agent in the Snake Game." Thesis, Blekinge Tekniska Högskola, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20539.

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Blankenship, Jessica. "Machine Learning and Achievement Games." University of Akron / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=akron1590713726030926.

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MURATA, YOKO. "Efeitos da radiacao gama no veneno de Crotalus durissus terrificus." reponame:Repositório Institucional do IPEN, 1988. http://repositorio.ipen.br:8080/xmlui/handle/123456789/9900.

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OLIVEIRA, KARINA C. de. "Caracterização bioquímica e farmacológica da crotamina irradiada por raios gama de Co-60." reponame:Repositório Institucional do IPEN, 2014. http://repositorio.ipen.br:8080/xmlui/handle/123456789/23695.

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Submitted by Claudinei Pracidelli (cpracide@ipen.br) on 2015-05-20T17:41:51Z No. of bitstreams: 0<br>Made available in DSpace on 2015-05-20T17:41:51Z (GMT). No. of bitstreams: 0<br>Tese (Doutorado em Tecnologia Nuclear)<br>IPEN/T<br>Instituto de Pesquisas Energeticas e Nucleares - IPEN-CNEN/SP
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ROCHA, ANDRE M. "Comparação entre a nefrotoxicidade da crotoxina nativa e a irradiada com raios gama de Co-60 em camundongos." reponame:Repositório Institucional do IPEN, 2016. http://repositorio.ipen.br:8080/xmlui/handle/123456789/26084.

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Submitted by Claudinei Pracidelli (cpracide@ipen.br) on 2016-04-08T13:20:45Z No. of bitstreams: 0<br>Made available in DSpace on 2016-04-08T13:20:45Z (GMT). No. of bitstreams: 0<br>Dissertação (Mestrado em Tecnologia Nuclear)<br>IPEN/D<br>Instituto de Pesquisas Energeticas e Nucleares - IPEN-CNEN/SP
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Bleicher, Sonny S., Joel S. Brown, Keren Embar, and Burt P. Kotler. "Novel predator recognition by Allenby's gerbil (Gerbillus andersoni allenbyi ): do gerbils learn to respond to a snake that can “see” in the dark?" TAYLOR & FRANCIS LTD, 2016. http://hdl.handle.net/10150/622826.

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Unlike desert rodents from North America, Allenby’s gerbil (Gerbillus andersoni allenbyi) from the Negev Desert, Israel has evolved with snakes that do not have heat-sensitive sensory pits that enhance night vision. Does this history affect their ability to assess and respond to a snake that has this ability? As a test, we exposed gerbils to risk of predation from various predators, including snakes, owls, and foxes. The snakes included the Saharan horned viper (Cerastes cerastes) and the sidewinder rattlesnake (Crotalus cerastes). The former snake lacks sensory pits and shares a common evolut
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SPENCER, PATRICK J. "Efeitos da radiacao gama de sup(60)Co na estrutura molecular da bothropstoxina-1." reponame:Repositório Institucional do IPEN, 2000. http://repositorio.ipen.br:8080/xmlui/handle/123456789/10818.

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CARDOSO, ANDRE G. T. "Acao do veneno de BOTHROPS MOOJENI e sua fracao L-aminoacido oxidase, submetida ao tratamento com raios gama de sup60CO, em LEISHMANIA SPP." reponame:Repositório Institucional do IPEN, 1999. http://repositorio.ipen.br:8080/xmlui/handle/123456789/10753.

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CARDI, BRUNO A. "Avaliacao do mecanismo de captacao e endocitose de crotoxina submetida a acao da radiacao gama, por macrofagos peritoneais de comundongos." reponame:Repositório Institucional do IPEN, 1999. http://repositorio.ipen.br:8080/xmlui/handle/123456789/10749.

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LOURENCO, CECILIA de O. "Avaliacao da atividade de diferentes venenos de serpentes, nativos ou irradiados, com radiacao gama de sup(60)Co, quanto ao poder inibitorio do crescimento de Leishmania (Leishmania) amazonensis." reponame:Repositório Institucional do IPEN, 2000. http://repositorio.ipen.br:8080/xmlui/handle/123456789/10875.

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Books on the topic "Snake Game"

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Quest, Maths. The snake game: Game 20. Schofield and Sims, 1988.

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Smith, Alexander McCall. Akimbo and the snakes. Bloomsbury Children's Books, 2006.

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Xyerra, Ciara. Snakes & tatters. Ciara Xyerra, 2008.

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Tully, Kate. Why women should play snakes & ladders: The workplace and enterprise bargaining game. Australian Federation of Business and Professional Women, 1995.

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Morpurgo, Michael. Snakes and ladders. Egmont UK Ltd., 2012.

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Morpurgo, Michael. Snakes and ladders. Heineman, 1994.

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Services, Biffa Waste, ed. Waste: a game of snakes and ladders?: A benchmarking report on waste and business strategy. Biffa Waste Services, 1994.

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Pat, Ludlow, ed. Deadly friend. Heinemann, 1994.

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Prima. Official Sega Genesis: Power Tips Book, Volume 3. Prima Publishing, 1994.

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White, Marcus. Snake Puzzle Game. Independently Published, 2018.

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Book chapters on the topic "Snake Game"

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Kelly, Sloan. "Game Project: Snake." In Python, PyGame and Raspberry Pi Game Development. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2517-2_16.

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Kelly, Sloan. "Game Project: Snake." In Python, PyGame, and Raspberry Pi Game Development. Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4533-0_16.

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Elumalai, Aarthi. "Project: Snake Game with Turtle." In Introduction to Python for Kids. Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-6812-4_19.

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Punyawee, Anunpattana, Chetprayoon Panumate, and Hiroyuki Iida. "Finding Comfortable Settings of Snake Game Using Game Refinement Measurement." In Advances in Computer Science and Ubiquitous Computing. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-3023-9_11.

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Inamdar, Fatima M., Rahul Jambhulkar, Indar Patil, and Akshay Misal. "Snake Game with Motion Control Using Computer Vision." In Advances in Intelligent Systems and Computing. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-3608-3_36.

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Bonnici, Russell Sammut, Chantelle Saliba, Giulia Elena Caligari, and Mark Bugeja. "Exploring Reinforcement Learning: A Case Study Applied to the Popular Snake Game." In Disruptive Technologies in Media, Arts and Design. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-93780-5_12.

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Chittaro, Luca, and Riccardo Sioni. "Turning the Classic Snake Mobile Game into a Location–Based Exergame that Encourages Walking." In Persuasive Technology. Design for Health and Safety. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31037-9_4.

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Ariyani, Herda, Zahrah Saad, Zamawi Chaniago, et al. "Education on Understanding and Stunting Prevention Actions through Ayu Ting Ting’s Snake and Ladder Game (Overcome Let’s Stunting, It’s Important) to Create a Superior Generation." In Advances in Social Science, Education and Humanities Research. Atlantis Press SARL, 2024. http://dx.doi.org/10.2991/978-2-38476-226-2_27.

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Soifer, Alexander. "E17. Achievement Games: Is Snaky a Loser?" In The Colorado Mathematical Olympiad and Further Explorations. Springer US, 2011. http://dx.doi.org/10.1007/978-0-387-75472-7_42.

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Rahayuningtyas, Wida, and Lina Putri Kusuma Ningtyas. "Application of Snakes and Ladders Game Media in Dance Learning." In Proceedings of the Unima International Conference on Social Sciences and Humanities (UNICSSH 2022). Atlantis Press SARL, 2023. http://dx.doi.org/10.2991/978-2-494069-35-0_84.

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Conference papers on the topic "Snake Game"

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Ray, Debjyoti, Arindam Ghosh, Muneendra Ojha, and Krishna Pratap Singh. "Deep Q-Snake: An Intelligent Agent Mastering the Snake Game with Deep Reinforcement Learning." In TENCON 2024 - 2024 IEEE Region 10 Conference (TENCON). IEEE, 2024. https://doi.org/10.1109/tencon61640.2024.10903025.

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Gärdström, Hampus Fink, Henrik Schwarz, and Marco Scirea. "Adaptive Agents in 1v1 Snake Game with Dynamic Environment." In 2024 IEEE Conference on Games (CoG). IEEE, 2024. http://dx.doi.org/10.1109/cog60054.2024.10645606.

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A, Mamatha, Saanvi Nair, and Tanvi Rao. "Synergistic Integration of Q-Learning and Genetic Algorithm for Enhanced Gameplay Performance in the Snake Game." In 2024 8th International Conference on Computational System and Information Technology for Sustainable Solutions (CSITSS). IEEE, 2024. https://doi.org/10.1109/csitss64042.2024.10816948.

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Richter, David J., and Kyungbaek Kim. "Assessing the Impact of State-Space Complexity on an Image Based DQN via the Game of Snake." In 2025 International Conference on Artificial Intelligence in Information and Communication (ICAIIC). IEEE, 2025. https://doi.org/10.1109/icaiic64266.2025.10920778.

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Mahato, Susmita. "Snake-Stega: A snake game-based steganography scheme." In 2023 Third International Conference on Secure Cyber Computing and Communication (ICSCCC). IEEE, 2023. http://dx.doi.org/10.1109/icsccc58608.2023.10177024.

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Weinberger, William, Jingsai Liang, and Xi Chen. "Perfect Snake: Exploring Algorithms Through the Snake Game." In SIGCSE 2024: The 55th ACM Technical Symposium on Computer Science Education. ACM, 2024. http://dx.doi.org/10.1145/3626253.3635597.

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Cvetanović, Iva, and Petar Nikolić. "Design and Practical Realization of The Snake Game Using Arduino Nano." In 17th Student Project Conference. University of Nis, Faculty of Electronic Engineering, 2024. http://dx.doi.org/10.46793/ieeestec17.225c.

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This project is based on the world-famous Snake game, which was first introduced to the public in 1997, with its fairly simple premise: the player controls the movements of the snake, leading it towards the apple – a single pixel on the screen – which, after being eaten, causes the snake’s body to elongate. After pressing a button, the player exits the pre-game state (including a welcome screen and, if second button is pressed, the leaderboard is shown on a 16*2 Liquid Crystal Display, i.e. LCD) and enters the in-game state, with the LCD now showing the player’s current score determined by the
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Savitri, Agusniar Dian, Kisyani Laksono, Dadang Rhubido, Made Pramono, Indra Himawan Susanto, and Raras Tyasnurita. "Development of Vocabulary Using Ladder Snake Game." In International Joint Conference on Arts and Humanities (IJCAH 2020). Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.201201.137.

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Sharma, Shubham, Saurabh Mishra, Nachiket Deodhar, Akshay Katageri, and Parth Sagar. "Solving The Classic Snake Game Using AI." In 2019 IEEE Pune Section International Conference (PuneCon). IEEE, 2019. http://dx.doi.org/10.1109/punecon46936.2019.9105796.

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Almalki, Ali Jaber, and Pawel Wocjan. "Exploration of Reinforcement Learning to Play Snake Game." In 2019 International Conference on Computational Science and Computational Intelligence (CSCI). IEEE, 2019. http://dx.doi.org/10.1109/csci49370.2019.00073.

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Reports on the topic "Snake Game"

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Alexander, Karin, Ludovico Alcorta, Cecília Robertson dos Santos, Cathy Shutt, and Alex Shankland. Succeeding in the Snakes and Ladders Game of Development in Mozambique: The Role of Collaborative Approaches. Institute of Development Studies, 2025. https://doi.org/10.19088/ids.2025.045.

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The existing wisdom on efforts to promote accountability highlights the importance of ‘thinking and working politically’ (TWP) and moving from confrontational to collaborative approaches. This is particularly relevant given current trends, including closing civic space and the decline in international development cooperation funding for service delivery and accountability work. This report explores the innovative use of the board game Snakes and Ladders as a heuristic tool to analyse and encourage collaboration in Mozambique’s health sector. Drawing on the POTENCIAR programme, a UK aid-funded
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