Journal articles on the topic 'Snake Game'
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Johnson, Wayne D. "Gama' Giwe'Binigowin (The Snake Game)." Antioch Review 48, no. 1 (1990): 26. http://dx.doi.org/10.2307/4612139.
Full textPadila, Padila, Juli Andri, Muhammad Bagus Andrianto, Andry Sartika, and Yesi Oktaviyani. "Bermain Edukatif Ular Tangga Mampu Mengatasi Kecemasan pada Anak Hospitalisasi." Jurnal Kesmas Asclepius 4, no. 1 (2022): 1–7. http://dx.doi.org/10.31539/jka.v4i1.3748.
Full textMujabun, Muhammad, and Amrini Shofiyani. "PENGGUNANAAN MEDIA PERMAINAN SNAKES AND LADDERS UNTUK MENINGKATKAN KEMAMPUAN MAHAROH KALAM." Al-Lahjah : Jurnal Pendidikan, Bahasa Arab, dan Kajian Linguistik Arab 2, no. 1 (2020): 130–41. http://dx.doi.org/10.32764/lahjah.v2i1.819.
Full textSari, Yurinda Witha, and Risma Risma. "Pengembangan Media Permainan Ular Tangga Berbasis Kearifan Lokal di TK Babel Kids Pangkalpinang." LENTERNAL: Learning and Teaching Journal 3, no. 2 (2022): 80–89. http://dx.doi.org/10.32923/lenternal.v3i2.2448.
Full textOktaviane, Josefin, Jasson Prestiliano, and T. Arie Setiawan Prasida. "Designing Educational Board Games For Children On Snake Handling Using Competitive Mechanisms." Indonesian Journal Of Educational Research and Review 4, no. 1 (2021): 1. http://dx.doi.org/10.23887/ijerr.v4i1.30443.
Full textPutri Permatasari, Mega, and Ismail Marzuki. "PENGEMBANGAN MEDIA ULAR TANGGA PADA MATERI PENJUMLAHAN DAN PENGURANGAN KELAS I UPT SDN 13 GRESIK." Didaktik : Jurnal Ilmiah PGSD STKIP Subang 8, no. 2 (2022): 2020–30. http://dx.doi.org/10.36989/didaktik.v8i2.507.
Full textHadiyanto, Marvin Yonathan, Budi Harsono, and Indra Karnadi. "Zonation Method for Efficient Training of Collaborative Multi-Agent Reinforcement Learning in Double Snake Game." Advance Sustainable Science, Engineering and Technology 6, no. 1 (2023): 02401011. http://dx.doi.org/10.26877/asset.v6i1.17562.
Full textKetrin, Dhita. "Optimasi Pengembangan Snake Game Menggunakan Metode Iterative Development Untuk Melatih Keterampilan Motorik Anak-Anak." Jurnal SANTI - Sistem Informasi dan Teknik Informasi 4, no. 2 (2024): 47–53. http://dx.doi.org/10.58794/santi.v4i2.776.
Full textSyarifah and Kintoko Rochadi. "Empowering Cadres in COVID-19 Prevention with IT-Based Snake and Ladder Game in Medan Tuntungan Subdistrict, Medan City." ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat 8, no. 2 (2023): 674–85. http://dx.doi.org/10.32734/abdimastalenta.v8i2.13927.
Full textAfghani, Apriliana, Ennimay, and Eka Wisanti. "Efektivitas Edukasi Permainan Ular Tangga terhadap Peningkatan Pengetahuan dan Tindakan Memakai Masker dan Mencuci Tangan pada Anak selama Pandemi Covid-19." Journal of Bionursing 4, no. 3 (2022): 191–98. http://dx.doi.org/10.20884/1.bion.2022.4.3.152.
Full textDewi, Windhi Lesna, and Evi Nurhalimah. "MENINGKATKAN KEMAMPUAN KOGNITIF ANAK USIA DINI MELALUI PERMAINAN SNAKE AND LADDER MODIFIED BOARD DI RA SUNAN KALIJOGO KALIPARE-MALANG." JURALIANSI: Jurnal Lingkup Anak Usia Dini 4, no. 1 (2023): 38–47. https://doi.org/10.35897/juraliansipiaud.v4i1.966.
Full textMaksum, Enisah, Nurharlina Nurharlina, Dyan K. Nugrahaeni, Iin Inayah, and Mamat Lukman. "Efektivitas Promosi Kesehatan Permainan Ular Tangga Modifikasi terhadap Tingkat Pengetahuan tentang Protokol Kesehatan COVID-19." Journal of Telenursing (JOTING) 4, no. 2 (2022): 449–58. http://dx.doi.org/10.31539/joting.v4i2.3843.
Full textFitrizah, Miki Kurnia, Ardini S. Raksanagara, and Ridad Agoes. "THE INFLUENCE OF SNAKES AND LADDERS GAME TO IMPROVE KNOWLEDGE AND ATTITUDES OF ELEMENTARY SCHOOL STUDENTS ABOUT STOP BABS IN BANDUNG CITY." Indonesian Journal of Public Health 15, no. 2 (2020): 173. http://dx.doi.org/10.20473/ijph.v15i2.2020.173-180.
Full textWidyastuti, Yani, Ariana Setiani, Yuliasti Eka, and Diah Wulandari. "Modified Snakes and Ladders to Increase Elementary Students Knowledge About Anticipating Child Sexual Abuse." Jurnal Profesi Medika : Jurnal Kedokteran dan Kesehatan 18, no. 2 (2024): 208–14. https://doi.org/10.33533/jpm.v18i2.9331.
Full textRahman, Vella Oktavia Rahejeng Pitaloka. "PENGEMBANGAN MEDIA PMBELAJARAN SMART SNAKE AND LADDER GAME PADA MATERI BANGUN RUANG SISI DATAR KELAS VIII." JPM : Jurnal Pendidikan Matematika 4, no. 2 (2019): 69. http://dx.doi.org/10.33474/jpm.v4i2.2618.
Full textMaria Dimitrij Angie Pavita. "Students’ Perceptions of the Use of a Snake and Ladder Board Game in Learning Vocabulary at the English Club of SMK N 1 Banyumas." English Language and Education Spectrum 2, no. 1 (2022): 24–30. http://dx.doi.org/10.53416/electrum.v2i1.60.
Full textVasudev, Arpita, Vishwajeet Narake, Yogesh S, Vidyasagar, et al. "Integrating AI in Classic Game Design: A Java-Based Snake Game Approach." International Journal of Research Publication and Reviews 6, no. 5 (2025): 5624–30. https://doi.org/10.55248/gengpi.6.0525.1756.
Full textLaeli, Wafi Maulida, and Nahdiyah Hidayah. "Upaya Meningkatkan Kemampuan Mengenal Huruf Melalui Permainan Alphabetic Ladder Snake Pada Anak Usia 5-6 Tahun di RA Salafiyah Wonoyoso." NUSRA : Jurnal Penelitian dan Ilmu Pendidikan 5, no. 2 (2024): 855–61. http://dx.doi.org/10.55681/nusra.v5i2.2802.
Full textKurniawati, Lailaturohmah, Iyyana Al Fiatur Rofiiqoh, and Khusnun Adma Hamidah. "Pendidikan Kesehatan Perilaku Hidup Bersih Sehat (PHBS) melalui Snake Ladder Game pada Kelompok Remaja." I-Com: Indonesian Community Journal 4, no. 3 (2024): 2032–43. http://dx.doi.org/10.33379/icom.v4i3.5119.
Full textAziz, Lalu Abdul. "PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN ULAR TANGGA MATERI OPERASI HITUNG PECAHAN KELAS V SEKOLAH DASAR NEGERI 24 CAKRANEGARA TAHUN PELAJARAN 2017/2018." Media Pendidikan Matematika 6, no. 2 (2018): 96. http://dx.doi.org/10.33394/mpm.v6i2.1689.
Full textPutii, Mezy Aullia, Epti Yorita, Yuniarti Yuniarti, Rolita Efriani, and Rialike Burhan. "Snakes and ladders media can help prevent risky sexual behaviour in teenagers." JNKI (Jurnal Ners dan Kebidanan Indonesia) (Indonesian Journal of Nursing and Midwifery) 13, no. 2 (2025): 199. https://doi.org/10.21927/jnki.2025.13(2).199-212.
Full textAmrullah, Muhammad Aldiansyah Najib, Aloung Candrika, Naufali Dimas Mahendra, Fauzi Kurniawan Asshidiqie, and Muhammad Setiyawan. "Snake Ladder Modification Boardgame." Jurnal Indonesia Sosial Sains 6, no. 6 (2025): 1810–17. https://doi.org/10.59141/jiss.v6i6.1767.
Full textSukajaya, I. Nyoman, Kadek Arya Teguh Raharja, and Ni Made Sri Mertasari. "Pengembangan Serious Game berbasis Inkuiri Terbimbing pada Pokok Bahasan KPK dan FPB untuk Siswa Kelas 4 Sekolah Dasar." Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) 10, no. 2 (2021): 57. http://dx.doi.org/10.23887/janapati.v10i2.28137.
Full textRatih, Fathlutfika Trahenar, and Nuri Ati Ningsih. "Using a board game “Snake and Lader” to teach speaking descriptive text at the eight grade students of SMPN 2 Wungu." English Teaching Journal : A Journal of English Literature, Language and Education 5, no. 1 (2017): 37. http://dx.doi.org/10.25273/etj.v5i1.4726.
Full textNajikhah, Fatikhatun, Siti Masfuah, Siti Fatimah, Ririn Anggraini, and Mawar Setyaningsih. "PENGEMBANGAN MEDIA PERMAINAN ULAR TANGGA UNTUK PENINGKATKAN KETERAMPILAN BERFIKIR SISWA DALAM MATERI MAJAS METAFORA." JS (JURNAL SEKOLAH) 8, no. 2 (2024): 228. http://dx.doi.org/10.24114/js.v8i2.55100.
Full textSukini, Sukini, Jeineke E. Ratuela, Fuad Faturrohman, and Dwi Suyatmi. "Snakes and Ladders Game Innovation on Increasing Knowledge and Behavior Changes About Oral Dental Health in Children at Al Barokah Orphanage." Journal of Oral Health Care 10, no. 1 (2022): 56–61. http://dx.doi.org/10.29238/ohc.v10i1.1269.
Full textWandini, Rora Rizky, Emeliya Sukma Dara Damanik, Sholihatul Hamidah Daulay, and Wahyu Iskandar. "THE EFFECT OF SNAKE AND LADDER GAME ON STUDENT LEARNING OUTCOMES IN STUDYING OF ISLAMIC HISTORY “FATHU MECCA” AT THE ELEMENTARY SCHOOL MUHAMMADIYAH, NORTH SUMATERA, INDONESIA." Al-Bidayah : jurnal pendidikan dasar Islam 13, no. 1 (2021): 167–78. http://dx.doi.org/10.14421/al-bidayah.v13i1.637.
Full textRizkitania, Alifira, and Andika Arisetyawan. "Penerapan Model ADDIE Pada Perancangan Permainan Ular Tangga Digital Berbasis Budaya Materi Bangun Datar." Didaktika 1, no. 3 (2021): 499–509. http://dx.doi.org/10.17509/didaktika.v1i3.38291.
Full textRikawarastuti, Rikawarastuti, N. Ngatemi, and Muhammad Yusro. "Development of web-based dental health ladder snake game for public elementary school students in Indonesia." World Journal on Educational Technology: Current Issues 10, no. 1 (2018): 20–28. http://dx.doi.org/10.18844/wjet.v10i1.3327.
Full textRahmayani, Yani, and Agus Sumitra. "PEMBELAJARAN BERHITUNG MELALUI MEDIA PERMAINAN ULAR TANGGA PADA ANAK USIA DINI." CERIA (Cerdas Energik Responsif Inovatif Adaptif) 5, no. 2 (2022): 164. http://dx.doi.org/10.22460/ceria.v5i2.10327.
Full textOktaviani, Siska. "Permainan Tradisional Ular Tangga Raksasa Sebagai Wahana Pendidikan Karakter." Prima Abdika : Jurnal Pengabdian Masyarakat 1, no. 4 (2021): 129–35. http://dx.doi.org/10.37478/abdika.v1i4.1285.
Full textYusdi, Ismail, Zulkifli Manaf Mohd, and Mohamed Bakhari Norzakiah. "Explore Fun & Facts Board Games - Taman Ular Negeri Perlis." Malaysia Journal of Invention and Innovation 2, no. 1 (2023): 11–18. https://doi.org/10.5281/zenodo.7623446.
Full textJuhaeni, Juhaeni, Dwi Ariyanti, Nafilatus Sa’adah, and Safaruddin Safaruddin. "Pengembangan Media Travel Snake-Ladder Game Dalam Pembelajaran Matematika Sekolah Dasar." Journal of Instructional and Development Researches 3, no. 5 (2023): 233–45. http://dx.doi.org/10.53621/jider.v3i5.257.
Full textPadila, Padila, Juli Andri, Muhammad Bagus Andrianto, Andry Sartika, and Yesi Oktaviyani. "Educational Play Snakes and Stairs Can Overcome Anxiety in Children's Hospitalization." JOSING: Journal of Nursing and Health 3, no. 1 (2022): 1–6. http://dx.doi.org/10.31539/josing.v3i1.3775.
Full textDauenhauer, Eleanor A., and Paul J. Dauenhauer. "Quantifying the Vices and Virtues of Snakes and Ladders Through Time." Board Game Studies Journal 18, no. 1 (2024): 1–38. http://dx.doi.org/10.2478/bgs-2024-0001.
Full textPrihatini, Vinda Ayu, and Mursid Mursid. "Implementasi Permainan Ular Tangga Raksasa dalam Mengembangkan Kognitif Anak Usia Dini." Journal of Early Childhood and Character Education 2, no. 1 (2022): 61–82. http://dx.doi.org/10.21580/joecce.v2i1.10346.
Full textAstiti, Niken Yuni, and Balqis Putri Rosyada. "PENGGUNAAN MEDIA BOARD GAME ULAR TANGGA DALAM PEMBELAJARAN IPAS SEKOLAH DASAR." Pendas : Jurnal Ilmiah Pendidikan Dasar 10, no. 01 (2025): 221–31. https://doi.org/10.23969/jp.v10i01.24662.
Full textFitriana, Dita, and Rahmawati Khadijah Maro. "TEACHING VOCABULARY THROUGH SNAKE AND LADDER BOARD GAME IN THE TENTH GRADE OF SMA MUHAMMADIYAH 1 MALANG." Celtic: A Journal of Culture, English Language Teaching, Literature and Linguistics 3, no. 1 (2018): 82–93. http://dx.doi.org/10.22219/celtic.v3i1.7861.
Full textFitriana, Dita, and Rahmawati Khadijah Maro. "TEACHING VOCABULARY THROUGH SNAKE AND LADDER BOARD GAME IN THE TENTH GRADE OF SMA MUHAMMADIYAH 1 MALANG." A Journal of Culture English Language Teaching Literature & Linguistics 3, no. 1 (2018): 82. http://dx.doi.org/10.22219/celticumm.vol3.no1.82-93.
Full textRumapea, Lastri Margareth, Ummi Kalsum, and Kasyani Kasyani. "Efektivitas Edukasi Aplikasi Permainan Ular Tangga Digital Terhadap Pengetahuan Konsumsi Buah dan Sayur pada Remaja." Jurnal Ilmiah Kedokteran dan Kesehatan 4, no. 3 (2025): 345–57. https://doi.org/10.55606/klinik.v4i3.4604.
Full textHakiki, Ridho, Danang Junaedi, and Emil Robert Kaburuan. "The user interface design for natural science learning media for elementary school." MATEC Web of Conferences 197 (2018): 16006. http://dx.doi.org/10.1051/matecconf/201819716006.
Full textSumasree and Sujatha R. "Effectiveness of Snake & Ladder Game on Knowledge and Attitude regarding Personal Hygiene among School Children in Selected Rural Schools at Mangalore." Nursing Journal of India CIX, no. 02 (2018): 81–85. http://dx.doi.org/10.48029/nji.2018.cix204.
Full textMaulida, Risda Hawa, Denden Ridwan Chaerudin, Tri Widyastuti, and Irwan Supriyanto. "Snakes And Ladders Game As An Alternative Dental Health Counseling For Elementary School Students." Jurnal Terapi Gigi dan Mulut 2, no. 2 (2023): 60–67. http://dx.doi.org/10.34011/jtgm.v2i2.1399.
Full textDjayusman, Dena, Ida Suhartini, Fadhlan Naufal Gunawan, Naufal Taufik Alhakim, and Thalissa Gunawan A. "IMPLEMENTASI STRUKTUR DATA TREE PADA GAME SNAKE DENGAN C." Jurnal Digit 11, no. 1 (2021): 20. http://dx.doi.org/10.51920/jd.v11i1.176.
Full textErna Pujiasih. "MENGAJAR GRAMMAR DENGAN PERMAINAN ULAR TANGGA UNTUK MENINGKATKAN KOMPETENSI BERBICARA DAN MENULIS." Ideguru: Jurnal Karya Ilmiah Guru 4, no. 1 (2019): 88–93. http://dx.doi.org/10.51169/ideguru.v4i1.72.
Full textMohamad Yudiyanto, Muhammad Jamil Arifillah, Peri Ramdani, and Imas Masripah. "Penerapan Permainan Ular Tangga Sebagai Pembelajaran Pada Mata Pelajaran IPA." MURABBI 1, no. 1 (2022): 1–13. http://dx.doi.org/10.69630/jm.v1i1.1.
Full textSyaikhu, Arif Achmad, Yuniar Ika Putri Pranyata, and Trija Fayeldi. "Pengembangan Media Pembelajaran Matematika Electronic Snake and Ladder Pada Game-Based Learning." Journal Focus Action of Research Mathematic (Factor M) 5, no. 1 (2022): 14–30. http://dx.doi.org/10.30762/f_m.v5i1.629.
Full textYantini, Cicilia, Mei Fita Asri Untari, and Ikha Listyarini. "Penerapan Metode Permainan Ular Tangga dalam Meningkatkan Prestasi Belajar Matematika Materi Bangun Ruang Kubus Siswa Kelas V SDN Ngemplak Simongan 01 Semarang." Jurnal Kualita Pendidikan 2, no. 1 (2021): 28–33. http://dx.doi.org/10.51651/jkp.v2i1.28.
Full textYantoro, Y., and Devi Liansari. "Meningkatkan Karakter Tanggung Jawab Belajar Siswa dengan Menggunakan Media Permainan Ular Tangga Pada Mata Pelajaran Matematika di Sekolah Dasar." Jurnal Gentala Pendidikan Dasar 1, no. 2 (2016): 190–200. http://dx.doi.org/10.22437/gentala.v1i2.7108.
Full textSofyan, Rudy, T. Silvana Sinar, Bahagia Tarigan, and T. Thyrhaya Zein. "USING A “SNAKE AND LADDER” GAME IN TEACHING SPEAKING TO YOUNG LEARNERS." ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat 3, no. 2 (2019): 226–31. http://dx.doi.org/10.32734/abdimastalenta.v3i2.4121.
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