Academic literature on the topic 'Social animation'

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Journal articles on the topic "Social animation"

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Azad oğlu Aslanov, Rəşid. "Management of animation in tourism." SCIENTIFIC WORK 65, no. 04 (2021): 151–53. http://dx.doi.org/10.36719/2663-4619/65/151-153.

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Animation is a Latin word meaning animation in our language. It is taken from the French word "Anime" and is located in our language. In French, the word "anime" means animation. Animation generally involves all animation systems. Even the animation of an animal by a group of actors on the stage is a form of animation. Computer-generated cartoons, etc. animations are also called animations. Today such animations are used for television and cinema. If we want to look for animation as a paragraph, we should look for it in the section "Entertainment services in tourism". In order to ensure that t
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Tao, Yijun, and Weilin He. "Application of Fragmented Narrative in MG Music Animation—Taking Incognito as An Example." Tobacco Regulatory Science 7, no. 5 (2021): 3612–20. http://dx.doi.org/10.18001/trs.7.5.1.137.

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Fragmented narrative has the characteristics of postmodernism: no center, no depth, entertaining, and deconstructionist-center. It intersperses with the shots of text and pictures to change from montage to collage, which subverts the traditional audiovisual language with a strong personality. However, although the music animation video has a lot to express, the short length limits the expression’s completeness. Therefore, it is necessary to express the key points through a fragmented narrative, while the combination of fragmented information can engage the audience. Music animation, more condu
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Sykes, Michael, Lucia Cerda, Juan Cerda, and Tracy Finch. "Disseminating implementation science: Describing the impact of animations shared via social media." PLOS ONE 17, no. 7 (2022): e0270605. http://dx.doi.org/10.1371/journal.pone.0270605.

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Background Dissemination is an under-researched activity that is important to researchers and funders and may have a role in creating conditions for implementation. We aim to study the impact of two animations shared via social media upon dissemination. Methods We developed two short animations to increase the awareness of healthcare positional leaders of work undertaken to enhance a much-used implementation intervention. We measured both how frequently the related articles were accessed, and engagement with the research team, before and after the intervention. We analysed variation over time
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Ying, Lee, Chih, and Li, Kun Chung. "AIGC-Assisted Instructional Design for the Self-Regulated Learning Course on "Implementing 2D Animation for the Ziyun Temple Stories"." International Journal of Religion 5, no. 1 (2024): 580–91. http://dx.doi.org/10.61707/k556b110.

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The instructional design effectively utilizes generative AI to assist in the self-regulated learning course "2D Animation Implementation of Chiayi Temple Stories". It adopts 2D animation and the PPVIO teaching model, leveraging generative AI to create 2D animation scripts and 2D animations. This enhances and sharpens students' storytelling, 2D animation production, and the ability to use generative AI. It also promotes social care, communication, collaboration, and practical application skills. Within the domain of animation graphics, tools like Midjourney and other image-generating AIs are us
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Ersan, Merve Åženoymak. "Visual rhetoric in educational animations; An analysis on TED education Lessons." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (2016): 602–8. http://dx.doi.org/10.18844/prosoc.v2i1.924.

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Today, developments in the field of computer technology have facilitated the application of animations in computer environment and also led to the widespread use of animation in the scope of computer-aided education. Educational animations engage the learners of all ages and make the learning experience enjoyable in many areas such as physics, chemistry, biology and social sciences. Thanks to the possibilities of animation, many concepts that might be difficult to learn with static images can be described very attractively and catchy. At this point, rhetorical figures can be applied to animati
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Li, Chenmei. "Influence of Hayao Miyazaki’s Animation on the Cross-Cultural Spread of Japanese Traditional Culture under the Background of 5G and Wireless Communication." Wireless Communications and Mobile Computing 2021 (October 11, 2021): 1–5. http://dx.doi.org/10.1155/2021/1640983.

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The development of 5G technology has brought tremendous changes to all areas of social life, especially in the external communication of culture; the increasing effect of 5G technology has become more obvious. All kinds of new media are constantly emerging, and the expression of cultural products is more diversified, and they also have certain characteristics of their own national cultural symbols. As one of the important representatives of Japanese modern and contemporary culture, animation works have made extremely outstanding contributions in promoting the spread of Japanese culture. Japane
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Senoymak, Merve Ersan. "Visual rhetoric in educational animations: An analysis on TED Education Lessons." Global Journal of Arts Education 7, no. 1 (2017): 19–25. http://dx.doi.org/10.18844/gjae.v7i1.1831.

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Abstract
 
 Today, developments in the field of computer technology have facilitated the application of animations in computer environment and also led to the widespread use of animation in the scope of computer-aided education. Educational animations engage the learners of all ages and make the learning experience enjoyable in many areas such as physics, chemistry, biology and social sciences. Thanks to the possibilities of animation, many concepts that might be difficult to learn with static images can be described very attractively and in a catchy way. At this point, rhetorical fi
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Zhang, Weihua, and Sang-Bing Tsai. "A Corpus-Based and Complex Computing Digital Media System for 3D Animation." Wireless Communications and Mobile Computing 2021 (December 22, 2021): 1–12. http://dx.doi.org/10.1155/2021/7578957.

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In this paper, we design a corpus-based 3D animation digital media system to improve the accuracy of 3D animation generation and realize crossplatform animation display. The corpus module extracts high-precision data through web crawling, web cleaning, Chinese word separation, and text classification steps; the character animation generation module uses the semantic description method to expand the frame information description of the extracted data, calculates the object spatial 3D coordinates, and uses the built-in animation execution script to generate 3D character animation; the improved d
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Bishop, Ryan. "Animation/Re-animation." Theory, Culture & Society 23, no. 2-3 (2006): 346. http://dx.doi.org/10.1177/026327640602300261.

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He, Yufei. "Towards a stratified metafunctional model of animation." Semiotica 2021, no. 239 (2021): 1–35. http://dx.doi.org/10.1515/sem-2019-0078.

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Abstract Animation is widely acknowledged for dynamically visualizing information and has been increasingly used in educational context. However, the growing presence of educational animation has not been accompanied by well-informed studies that focus on the semiotic features of animation. An emerging perspective influenced by Social Semiotics and Systemic Functional Linguistics greatly complements the current trend of animation studies in the field of science education. Studies taking that perspective model animation as stratified systems (consisting of an expression plane and a content plan
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Dissertations / Theses on the topic "Social animation"

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Billström, Johan, and Alexander Fjellström. "3D-animation i reklamfilm." Thesis, Södertörn University College, School of Communication, Media and it, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-2597.

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<p><strong>Study</strong> <strong>objects</strong>: Three different productions companies which the authors have chosen to be anonymous. <strong>Purpose</strong>: The purpose with this study is to examine why production companies choose to use 3D-animations in television commercials, and what different kind of aspects affects their decisions. <strong>Theoretical</strong>: The theoretical chapter reviews the history of 3D-animation andtelevision commercials and other fields that will be relevant laterin the analysis and discussion. <strong>Method</strong>: A case study has been made on three di
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Jando, Peter. "Animation as a subject in school." Thesis, Malmö högskola, Lärarutbildningen (LUT), 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-36045.

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Syftet med föreliggande examensarbete är att undersöka vad det finns för åsikter, tankar och reflektioner kring Skolverkets förslag på kursplan för ämnet Animation hos fyra lärare på Medieprogrammet. Syftet är också att försöka ta reda på om förslaget upplevs som realistiskt, dvs. om det är möjligt att bedriva undervisning i ämnet med de resurser som den enskilda skolan har till sitt förfogande i form av kompetens och materiella resurser. För att uppnå mitt syfte har jag använt en kvalitativ metod och genomfört intervjuer med fyra lärare på Medieprogrammet. Resultatet av mitt arbete visar att
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Bannah, Maxwell Joseph. "A cause for animation : Harry Reade and Cuban revolution." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16452/1/Max_Bannah_Thesis.pdf.

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This monographic study examines the life of the Australian artist Harry Reade (1927-1998), and his largely overlooked contribution to animation within historical, social, political and cultural contexts of his time. The project constitutes a biography of Reade, tracing his life from his birth in 1927 through to his period of involvement with animation between 1956 and 1969. The biography examines the forces that shaped Reade and the ways in which he tried to shape his world through the medium of animation. It chronicles his experiences as a child living in impoverished conditions during
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Chen, Renee Chia-Lei. "Autoethnographic Research through Storytelling in Animation and Video Games." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461270639.

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Bannah, Maxwell Joseph. "A cause for animation : Harry Reade and Cuban revolution." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16452/.

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This monographic study examines the life of the Australian artist Harry Reade (1927-1998), and his largely overlooked contribution to animation within historical, social, political and cultural contexts of his time. The project constitutes a biography of Reade, tracing his life from his birth in 1927 through to his period of involvement with animation between 1956 and 1969. The biography examines the forces that shaped Reade and the ways in which he tried to shape his world through the medium of animation. It chronicles his experiences as a child living in impoverished conditions during the
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Shore, Lesley Anne. "The anima in animation| Miyazaki heroines and post-patriarchal consciousness." Thesis, Pacifica Graduate Institute, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3645282.

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<p> This dissertation explores how the heroines in Hayao Miyazaki animations subvert the antiquated, patriarchal models of the conquering hero that predominate Western literature and cinema. As unifying agents of change, such heroines use communal solutions to conflict by rejecting militarism, refuting stereotypical gender roles and reversing environmental destruction. Five Miyazaki animations are reviewed: <i>My Neighbor Totoro, Spirited Away, Howl's Moving Castle, Princess Mononoke and Nausicaa of the Valley of the Wind.</i> The protagonists in these films undertake a voyage of balance inspi
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ZIOLA, ZACHARY J. "Beyond the Board: Social and Mental Evolution in School Design." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1212118509.

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Bataille, Jean-Marie. "Pédagogies de la décision : décider avec les public en animation socioculturelle." Phd thesis, Université de Nanterre - Paris X, 2010. http://www.theses.fr/2010PA100052/document.

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A la lecture de la littérature sur la participation des jeunes, apparaissent des approches très éloignées. Certaines sont centrées sur la possibilité, pour les jeunes, de choisir ; d'autres sont focalisées sur l'apprentissage, pour les jeunes citoyens, des protocoles de création des lois et du jeu parlementaire. Mais quels effets se produisent si on permet aux individus de décider de ce qui les concerne ? Cette thèse cherche à répondre à cette question en allant puiser dans la philosophie de l'École de Francfort (Habermas, Honneth), pour construire le processus d'individualisation, processus d
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Nilsson, Nathalie. "Syntetiserad karaktärsanimation : Hur syntetiserad animation kan användas inom karaktärsskapande." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16344.

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Detta projekt har studerat hur syntetisk animation kan användas för att representera karaktäristiska drag hos barnbokskaraktärer. Fokus i projektet har varit att analysera tidigare karaktärsanimation från kända barnfilmer animerade i 3D, samt stop-motion och därefter skapa syntetiserad animation baserat på resultatet från analysen. Helkroppsanimation utan personifierade fysiska attribut som till exempel kläder eller hårstilar användes för projektets artefakt, genom att animera en ansiktslös 3D modell vilken skapades för projektet.
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Edgren, Justin. "ANIMATING DYSTOPIA: AN ANALYSIS OF MY ANIMATED FILM, P19." OpenSIUC, 2013. https://opensiuc.lib.siu.edu/theses/1099.

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In this paper, I discuss the modern socio-technological state of global social control and its representation in my stop motion animated film P19. I will compare the ways in which social control has changed and remained the same from September 11, 2001 to the present. I will discuss the surveillance and control grids permeating all communication networks and how humans are interacting with them. I will conclude with an analysis of some of my techniques and processes in stop motion animation.
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Books on the topic "Social animation"

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Tian, Feng, Xiaosong Yang, Daniel Thalmann, et al., eds. Computer Animation and Social Agents. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63426-1.

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Magnenat Thalmann, Nadia, Xinrong Hu, Bin Sheng, et al., eds. Computer Animation and Social Agents. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-2681-6.

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Magnenat Thalmann, Nadia, Xinrong Hu, Bin Sheng, et al., eds. Computer Animation and Social Agents. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-2684-7.

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Dworakowska, Zofia. TERAZ! Animacja kultury: Culture animation NOW! Stowarzyszenie Katedra Kultury, 2008.

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L, Aranguren José Luis. La vejez como autorrealización personal y social. Instituto Nacional de Servicios Sociales (INSERSO), 1992.

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R, Bélanger Paul, ed. Animation et culture en mouvement: Fin ou début d'une époque? Presses de l'Université du Québec, 1987.

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N.J.) International Conference on Computer Animation and Social Agents (16th 2003 New Brunswick. 16th International Conference on Computer Animation and Social Agents: Proceedings : 8-9 May 2003, New Brunswick, New Jersey. IEEE Computer Society, 2003.

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Whitley, David S. The idea of nature in Disney animation. Ashgate, 2007.

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Wandeler, Bernard, and Barbara Emmenegger. Soziokulturelle Animation: Professionelles Handeln zur Förderung von Zivilgesellschaft, Partizipation und Kohäsion. Interact, 2010.

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Cuff, Penelope. Animation of the city: Washington, DC, downtown study. Partners for Livable Places, 1986.

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Book chapters on the topic "Social animation"

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Unsworth, Len. "A Multidisciplinary Perspective on Animation Design and Use in Science Education." In Learning from Animations in Science Education. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-56047-8_1.

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Abstract This introductory chapter briefly outlines the factors that motivate this book to provide a catalyst for advancing transdisciplinary research in the use of animation in science education. Fundamental among these is the ongoing development of animation as a resource for scientific investigation and for the representation and communication of knowledge about complex processes in new areas of scientific discovery, which means that science teaching as inducting students into the disciplinary discourse of science necessarily entails developing their competence in the interpretation and cre
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Yekti, Bharoto, and Rangga Winantyo. "Touchable Animation: Touching the Sound in Expanded Animation." In Atlantis Highlights in Social Sciences, Education and Humanities. Atlantis Press International BV, 2024. http://dx.doi.org/10.2991/978-94-6463-390-0_5.

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Saint-Pierre, Marie-Josée. "The Reassessment of Social Relations between the Sexes." In Women and Film Animation. CRC Press, 2024. http://dx.doi.org/10.1201/9781032694382-11.

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Lacey, Cherie, and Catherine Barbara Caudwell. "The Robotic Archetype: Character Animation and Social Robotics." In Social Robotics. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-05204-1_3.

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Faria, Francisca, and Cátia Peres. "The Impact of Hybrid Animation on the Future of Animation." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-28993-4_20.

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Gregory, Derek. "Suspended Animation: The Stasis of Diffusion Theory." In Social Relations and Spatial Structures. Macmillan Education UK, 1985. http://dx.doi.org/10.1007/978-1-349-27935-7_13.

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Vilhjalmsson, Hannes, Chirag Merchant, and Prasan Samtani. "Social Puppets: Towards Modular Social Animation for Agents and Avatars." In Online Communities and Social Computing. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73257-0_22.

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Liu, Kun, and Yan Zhang. "Research on the Development of Collage Experimental Animation under Visual Metaphor--Anti-Internet Violence Science Animation Dissemination." In Advances in Social Science, Education and Humanities Research. Atlantis Press SARL, 2025. https://doi.org/10.2991/978-2-38476-378-8_26.

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Shi, Yutong. "Visual Expression in 3D Narrative Animation." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06675-7_13.

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Liao, Wei-Chih, Chun-Tsai Wu, and Szu-Ming Chung. "Optimizations of VR360 Animation Production Process." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-73426-8_19.

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Conference papers on the topic "Social animation"

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Lee, Ya-Hsueh, and Yu-Yun Zhang. "A STUDY ON THE IMAGE NARRATIVE ISSUES IN ANIMATION NARRATIVE OF NOVICE ANIMATORS’ ANIMATION - A CASE STUDY OF THE SHORTLISTED SHORT FILMS IN THE 2019 TAINAN ANIMATION AGE FESTIVAL." In SSHRA 2024 –Social Science & Humanities Research Association International Conference, 18-19 January, Tokyo. Global Research & Development Services, 2024. http://dx.doi.org/10.20319/icssh.2024.5166.

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The best animation depends on the image narrative and the use of the lens. In order to connect between the animation and the audience, both skills are significant and professional. General animation narrative requires that the story content be complete, have a beginning and an end, and pay attention to cause and effect. Through the structure of the beginning and development, the story can be advanced step by step. However, it’s important and challenging for novice animators to both deliver scientific knowledge and storytelling in a short. Whether it is the timing of the shot, the misplacement
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Balit, Etienne, Dominique Vaufreydaz, and Patrick Reignier. "Integrating animation artists into the animation design of social robots an open-source robot animation software." In 2016 11th ACM/IEEE International Conference on Human-Robot Interaction (HRI). IEEE, 2016. http://dx.doi.org/10.1109/hri.2016.7451784.

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Katsaridou, Maria. "SOCIAL CONSTRUCTION AND IDEOLOGY IN ANIMATION FILMS." In New Semiotics. Between Tradition and Innovation. IASS Publications, 2015. http://dx.doi.org/10.24308/iass-2014-055.

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"Cross Education Design of Animation." In 2020 International Conference on Social Science and Education Research. Scholar Publishing Group, 2020. http://dx.doi.org/10.38007/proceedings.0001671.

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Farrugia, Michael, and Aaron Quigley. "Cell phone Mini Challenge: Node-link animation award animating multivariate dynamic social networks." In 2008 IEEE Symposium on Visual Analytics Science and Technology (VAST). IEEE, 2008. http://dx.doi.org/10.1109/vast.2008.4677393.

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ZHONG, TIANJING. "STUDY ON THE SUBTITLE TRANSLATION FROM THE PERSPECTIVE OF ECO-TRANSLATOLOGY—A CASE STUDY OF CHINESE- ENGLISH TRANSLATION OF YAO-CHINESE FOLKTALES." In 2023 9TH INTERNATIONAL SYMPOSIUM ON SOCIAL SCIENCE. Destech Publications, Inc., 2023. http://dx.doi.org/10.12783/dtssehs/isss2023/36100.

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In recent years, under the strategic background of national cultural soft power construction, the domestic animation industry has shown a rapid development trend. The output of China’s image in domestic animation is not only an important channel to tell the story of China, but also a showcase of Chinese culture going abroad. Guided by Ecotranslatology, this study uses the principle of three-dimensional transformation to explore how to show cultural self-confidence and achieve communicative purposes in the translation of animated subtitles, taking Yao-Chinese Folktales, a popular domestic anima
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Huang, Dongjin, Yuanqiu Yao, Wen Tang, and Youdong Ding. "Facial tracking and animation for digital social system." In VRCAI '18: International Conference on Virtual Reality Continuum and its Applications in Industry. ACM, 2018. http://dx.doi.org/10.1145/3284398.3284413.

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Kochanowicz, Jaroslaw, Ah-Hwee Tan, and Daniel Thalmann. "Modeling human-like non-rationality for social agents." In CASA '16: Computer Animation and Social Agents. ACM, 2016. http://dx.doi.org/10.1145/2915926.2915951.

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"Free Animation” in the New Media Era." In 2020 Conference on Social Science and Modern Science. Scholar Publishing Group, 2020. http://dx.doi.org/10.38007/proceedings.0000832.

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Grizante de Andrade, Daniel. "Immaterial Collections, Ephemeral Exhibitions: animations in exhibition design." In LINK 2024 Conference Proceedings. Tuwhera, 2024. https://doi.org/10.24135/link2024.v5i1.233.

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The research is about the use of animations in the design of exhibitions in intangible-themed museums, which are seen as spectacular and are becoming increasingly popular nowadays. Animation, a language that has always been close to the universe of children, media manifestations, entertainment and fantasy, comes up against the museum, an institution with social authority, centred on its concern with reality and the historical document. The collision between these two worlds gave rise to this research. It starts by investigating the museum universe, with a view to technological use and the rela
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