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1

Tian, Feng, Xiaosong Yang, Daniel Thalmann, et al., eds. Computer Animation and Social Agents. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63426-1.

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2

Magnenat Thalmann, Nadia, Xinrong Hu, Bin Sheng, et al., eds. Computer Animation and Social Agents. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-2681-6.

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3

Magnenat Thalmann, Nadia, Xinrong Hu, Bin Sheng, et al., eds. Computer Animation and Social Agents. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-2684-7.

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4

Dworakowska, Zofia. TERAZ! Animacja kultury: Culture animation NOW! Stowarzyszenie Katedra Kultury, 2008.

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5

L, Aranguren José Luis. La vejez como autorrealización personal y social. Instituto Nacional de Servicios Sociales (INSERSO), 1992.

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6

R, Bélanger Paul, ed. Animation et culture en mouvement: Fin ou début d'une époque? Presses de l'Université du Québec, 1987.

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7

N.J.) International Conference on Computer Animation and Social Agents (16th 2003 New Brunswick. 16th International Conference on Computer Animation and Social Agents: Proceedings : 8-9 May 2003, New Brunswick, New Jersey. IEEE Computer Society, 2003.

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8

Whitley, David S. The idea of nature in Disney animation. Ashgate, 2007.

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9

Wandeler, Bernard, and Barbara Emmenegger. Soziokulturelle Animation: Professionelles Handeln zur Förderung von Zivilgesellschaft, Partizipation und Kohäsion. Interact, 2010.

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10

Cuff, Penelope. Animation of the city: Washington, DC, downtown study. Partners for Livable Places, 1986.

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11

Nowak-Wolna, Krystyna, and Edward Nycz. Kultura, animacja, zmiana społeczna. Wydawnictwo Uniwersytetu Opolskiego, 2013.

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12

Livelihoods and Forestry Programme (Kathmandu, Nepal). LFP's animation and social mobilisation: Empowering local communities to access benefits and resources. Livelihoods and Forestry Programme, 2007.

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13

Palma de Mallorca (Spain). Ajuntament., ed. Procesos socioculturales y participación: Sociedad civil e instituciones democráticas. Editorial Popular, 1989.

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14

Hudec, Zdeněk. Gender stereotypes in Walt Disney Animation: Ideology, queer, discursive analysis. [publication unknown], 2014.

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15

Teresa, Fernández María, Fundación para el Desarrollo Integral de la Sociedad (Venezuela)., and Encuentro Promoción y Animación Sociocultural en el Desarrollo Integral de las Comunidades (1997 : La Guaira (Distrito Federal, Venezuela)), eds. Promoción y animación sociocultural en el desarrollo integral de las comunidades. Fundación para el Desarrollo Integral de la Sociedad, 1999.

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16

Fernández, Gaspar Risco. Antropología cultural del azúcar. Centro de Documentación e Información Educativa, Secretaría de Estado de Educación y Cultura, 1995.

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17

Fernández, Gaspar Risco. Antropología cultural del azúcar. Centro de Documentación e Información Educativa, Secretaría de Estado de Educación y Cultura, 1995.

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18

Ander-Egg, Ezequiel. La práctica de la animación sociocultural y el léxico del animador. 7th ed. Pontificia Universidad Católica del Perú, Facultad de Trabajo Social, Fondo Editorial, 2002.

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19

Ralph, Schroeder, ed. The social life of Avatars: Presence and interaction in shared virtual environments. Springer, 2002.

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20

Kargul, Józef. Od upowszechniania kultury do animacji kulturalnej. 3rd ed. Wydawn. Adam Marszałek, 1998.

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21

Hernández, Avelino. Cultura y desarrollo en el medio rural. Narcea, 1989.

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22

author, Olechnicki Krzysztof, ed. Nowe praktyki kulturowe Polaków: Megaceremoniały i subświaty. PWN, 2017.

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23

(Germany), Kulturpolitische Gesellschaft, ed. Kulturpolitik neu erfinden: Die Bürger als Nutzer und Akteure im Zentrum des kulturellen Lebens. Kulturpolitische Gesellschaft e.V., 2012.

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24

Buchan, Suzanne. Pervasive Animation. Taylor & Francis Group, 2013.

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25

Pervasive Animation. Routledge, 2013.

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26

Pervasive Animation. Routledge, 2013.

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27

Buchan, Suzanne. Pervasive Animation. Taylor & Francis Group, 2013.

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28

Buchan, Suzanne. Pervasive Animation. Taylor & Francis Group, 2013.

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29

Buchan, Suzanne. Pervasive Animation. Taylor & Francis Group, 2013.

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30

Buchan, Suzanne. Pervasive Animation. Taylor & Francis Group, 2013.

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31

Buchan, Suzanne. Pervasive Animation. Taylor & Francis Group, 2013.

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32

Japanese Animation. Taylor & Francis Group, 2020.

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33

Buchan, Suzanne. Pervasive Animation. Taylor & Francis Group, 2013.

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34

Experimental Animation. Taylor & Francis Group, 2019.

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35

Wells, P. Animation, Sport and Culture. Palgrave Macmillan, 2014.

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36

Wells, P. Animation, Sport and Culture. Palgrave Macmillan Limited, 2014.

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37

Wells, P. Animation, Sport and Culture. Palgrave Macmillan Limited, 2014.

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38

Wells, Paul. Animation, Sport and Culture. Palgrave Macmillan, 2014.

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39

Cosplay Girls: Japan's Live Animation Heroines. Cocoro Books, 2003.

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40

Yang, Xiaosong, Daniel Thalmann, Jianjun Zhang, Feng Tian, and Weiwei Xu. Computer Animation and Social Agents: 33rd International Conference on Computer Animation and Social Agents, CASA 2020, Bournemouth, UK, October 13-15, 2020, Proceedings. Springer International Publishing AG, 2020.

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41

Sun, Lijun. History of Chinese Animation II. Taylor & Francis Group, 2020.

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42

Sun, Lijun. History of Chinese Animation II. Taylor & Francis Group, 2020.

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43

History of Chinese Animation II. Taylor & Francis Group, 2020.

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44

Kochhar-Lindgren, Gray. TechnoLogics: Ghosts, the Incalculable, and the Suspension of Animation. State University of New York Press, 2004.

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45

Animation et culture en mouvement: Fin ou début d'une époque? P.U.Q, 1987.

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46

Sun, Lijun. History of Chinese Animation I. Taylor & Francis Group, 2020.

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47

Sun, Lijun. History of Chinese Animation I. Taylor & Francis Group, 2020.

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48

Sun, Lijun. History of Chinese Animation I. Taylor & Francis Group, 2022.

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49

Sun, Lijun. History of Chinese Animation I. Taylor & Francis Group, 2020.

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50

History of Chinese Animation I. Taylor & Francis Group, 2020.

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