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Journal articles on the topic 'Social animation'

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1

Azad oğlu Aslanov, Rəşid. "Management of animation in tourism." SCIENTIFIC WORK 65, no. 04 (2021): 151–53. http://dx.doi.org/10.36719/2663-4619/65/151-153.

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Animation is a Latin word meaning animation in our language. It is taken from the French word "Anime" and is located in our language. In French, the word "anime" means animation. Animation generally involves all animation systems. Even the animation of an animal by a group of actors on the stage is a form of animation. Computer-generated cartoons, etc. animations are also called animations. Today such animations are used for television and cinema. If we want to look for animation as a paragraph, we should look for it in the section "Entertainment services in tourism". In order to ensure that t
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Tao, Yijun, and Weilin He. "Application of Fragmented Narrative in MG Music Animation—Taking Incognito as An Example." Tobacco Regulatory Science 7, no. 5 (2021): 3612–20. http://dx.doi.org/10.18001/trs.7.5.1.137.

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Fragmented narrative has the characteristics of postmodernism: no center, no depth, entertaining, and deconstructionist-center. It intersperses with the shots of text and pictures to change from montage to collage, which subverts the traditional audiovisual language with a strong personality. However, although the music animation video has a lot to express, the short length limits the expression’s completeness. Therefore, it is necessary to express the key points through a fragmented narrative, while the combination of fragmented information can engage the audience. Music animation, more condu
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Sykes, Michael, Lucia Cerda, Juan Cerda, and Tracy Finch. "Disseminating implementation science: Describing the impact of animations shared via social media." PLOS ONE 17, no. 7 (2022): e0270605. http://dx.doi.org/10.1371/journal.pone.0270605.

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Background Dissemination is an under-researched activity that is important to researchers and funders and may have a role in creating conditions for implementation. We aim to study the impact of two animations shared via social media upon dissemination. Methods We developed two short animations to increase the awareness of healthcare positional leaders of work undertaken to enhance a much-used implementation intervention. We measured both how frequently the related articles were accessed, and engagement with the research team, before and after the intervention. We analysed variation over time
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Ying, Lee, Chih, and Li, Kun Chung. "AIGC-Assisted Instructional Design for the Self-Regulated Learning Course on "Implementing 2D Animation for the Ziyun Temple Stories"." International Journal of Religion 5, no. 1 (2024): 580–91. http://dx.doi.org/10.61707/k556b110.

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The instructional design effectively utilizes generative AI to assist in the self-regulated learning course "2D Animation Implementation of Chiayi Temple Stories". It adopts 2D animation and the PPVIO teaching model, leveraging generative AI to create 2D animation scripts and 2D animations. This enhances and sharpens students' storytelling, 2D animation production, and the ability to use generative AI. It also promotes social care, communication, collaboration, and practical application skills. Within the domain of animation graphics, tools like Midjourney and other image-generating AIs are us
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Ersan, Merve Åženoymak. "Visual rhetoric in educational animations; An analysis on TED education Lessons." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (2016): 602–8. http://dx.doi.org/10.18844/prosoc.v2i1.924.

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Today, developments in the field of computer technology have facilitated the application of animations in computer environment and also led to the widespread use of animation in the scope of computer-aided education. Educational animations engage the learners of all ages and make the learning experience enjoyable in many areas such as physics, chemistry, biology and social sciences. Thanks to the possibilities of animation, many concepts that might be difficult to learn with static images can be described very attractively and catchy. At this point, rhetorical figures can be applied to animati
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Li, Chenmei. "Influence of Hayao Miyazaki’s Animation on the Cross-Cultural Spread of Japanese Traditional Culture under the Background of 5G and Wireless Communication." Wireless Communications and Mobile Computing 2021 (October 11, 2021): 1–5. http://dx.doi.org/10.1155/2021/1640983.

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The development of 5G technology has brought tremendous changes to all areas of social life, especially in the external communication of culture; the increasing effect of 5G technology has become more obvious. All kinds of new media are constantly emerging, and the expression of cultural products is more diversified, and they also have certain characteristics of their own national cultural symbols. As one of the important representatives of Japanese modern and contemporary culture, animation works have made extremely outstanding contributions in promoting the spread of Japanese culture. Japane
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Senoymak, Merve Ersan. "Visual rhetoric in educational animations: An analysis on TED Education Lessons." Global Journal of Arts Education 7, no. 1 (2017): 19–25. http://dx.doi.org/10.18844/gjae.v7i1.1831.

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Abstract
 
 Today, developments in the field of computer technology have facilitated the application of animations in computer environment and also led to the widespread use of animation in the scope of computer-aided education. Educational animations engage the learners of all ages and make the learning experience enjoyable in many areas such as physics, chemistry, biology and social sciences. Thanks to the possibilities of animation, many concepts that might be difficult to learn with static images can be described very attractively and in a catchy way. At this point, rhetorical fi
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Zhang, Weihua, and Sang-Bing Tsai. "A Corpus-Based and Complex Computing Digital Media System for 3D Animation." Wireless Communications and Mobile Computing 2021 (December 22, 2021): 1–12. http://dx.doi.org/10.1155/2021/7578957.

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In this paper, we design a corpus-based 3D animation digital media system to improve the accuracy of 3D animation generation and realize crossplatform animation display. The corpus module extracts high-precision data through web crawling, web cleaning, Chinese word separation, and text classification steps; the character animation generation module uses the semantic description method to expand the frame information description of the extracted data, calculates the object spatial 3D coordinates, and uses the built-in animation execution script to generate 3D character animation; the improved d
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Bishop, Ryan. "Animation/Re-animation." Theory, Culture & Society 23, no. 2-3 (2006): 346. http://dx.doi.org/10.1177/026327640602300261.

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He, Yufei. "Towards a stratified metafunctional model of animation." Semiotica 2021, no. 239 (2021): 1–35. http://dx.doi.org/10.1515/sem-2019-0078.

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Abstract Animation is widely acknowledged for dynamically visualizing information and has been increasingly used in educational context. However, the growing presence of educational animation has not been accompanied by well-informed studies that focus on the semiotic features of animation. An emerging perspective influenced by Social Semiotics and Systemic Functional Linguistics greatly complements the current trend of animation studies in the field of science education. Studies taking that perspective model animation as stratified systems (consisting of an expression plane and a content plan
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Oliinyk, Oksana, and Roksolana Diachenko. "Regarding the Socio-Cultural Potential of Hotel Animation." Issues in Cultural Studies, no. 41 (March 31, 2023): 112–20. https://doi.org/10.31866/2410-1311.41.2023.276698.

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<em>The aim of the article&nbsp;</em>is to update the socio-cultural significance of hotel animation in the context of its comparison with cultural animation and animation pedagogy. The&nbsp;<em>research results&nbsp;</em>analyse the origin, varieties, and organisation of animation, which is an essential component of leisure organisation for hotel customers and belongs to the third type of animation (as defined by M. Smith), ensuring a comfortable, interesting, diverse, and informative stay of hotel guests. The origin of the &ldquo;animation&rdquo; concept and the history of its practice direc
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Boiko, Olha, and Victoria Isachenko. "Social animations as a technology of integration of youth with disabilities." Social work and social education, no. 1(6) (April 15, 2021): 147–53. http://dx.doi.org/10.31499/2618-0715.1(6).2021.234160.

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A brief analysis of different approaches to the definition of «animation», in particular in terms of economics, psychology, pedagogy and social work. The role and place of social animation in creating an environment in which each individual will be able to successfully develop and self-realize for the benefit of society.&#x0D; A comparison of approaches to the use of social animation in foreign countries. In particular, the experience of the USA, Canada, France and Finland is analyzed.&#x0D; The latest researches and publications on the problem of social animation of youth in Ukraine are analy
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Putra, Gede Lingga Ananta Kusuma, and Gede Pasek Putra Adnyana Yasa. "ESTETIKA KARAKTER ANIMASI PADA MEDIA KOMUNIKASI SOSIAL DENGAN KATEGORI AUDIENCE REMAJA." Jurnal Bahasa Rupa 4, no. 1 (2020): 10–16. http://dx.doi.org/10.31598/bahasarupa.v4i1.576.

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Animation currently shows a fairly high level of flexibility due to the influence of increasingly rapid technological advances. An animation should ideally have aesthetic value, by knowing the aesthetic location in the animation, it is hoped that the social communication process will be more effective. In this article, we use a qualitative method by examining several existing animations, and using literature related to the cases raised in order to obtain more accurate data. Ethical values ​​are needed in a communication medium, in order to attract the attention of the target audience, so that
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Li, Xiaoxia, Chen Zhang, and Yonghui Wu. "Deconstruction of Immersive Animation Image Interaction Design under Virtual Reality Technology." Wireless Communications and Mobile Computing 2022 (August 13, 2022): 1–11. http://dx.doi.org/10.1155/2022/2104633.

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With the increasing pressure of social life, people generally have different degrees of psychological problems, which brings serious troubles to people’s life and work. As one of the main forms of art, animation is a good medicine for breaking fantasy and returning to reality. Animation is one of the ways of art therapy, and animation art design is the soul of animation therapy. However, the art design of traditional animation cannot bring a strong sense of resonance and cannot arouse people’s inner emotions. Virtual reality can bring users an immersive experience, so it can really immerse the
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Langga, Fathin Hanifah, Hafiz Aziz Ahmad, and Alvanov Z. Mansoor. "Animated Web Series as Media for Islamic Education in Children." Halaqa: Islamic Education Journal 4, no. 2 (2020): 125–32. http://dx.doi.org/10.21070/halaqa.v4i2.982.

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Islamic education needs to be taught to everybody since an early age so they can understand, have moral and noble character which can be embedded since young. In the current era of technological development, the internet has an important role for communities, especially for parents in delivering Islamic education to children. Video-based social media called Youtube is the choice of entertainment and education media for children. Some of the shows on Youtube that are mostly chosen to deliver Islamic education to children are Nussa’s animated web series, Syamil Dodo and Kastari Senja. The purpos
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Buchanan, Andrew. "Thinking across Frames – Temporally Extended Consciousness and the Animation Timeline." KronoScope 21, no. 2 (2022): 111–31. http://dx.doi.org/10.1163/15685241-12341496.

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Abstract This article explores ways in which animation production technologies (including pre-cinema, film, and digital tools) have evolved as a system that abstracts time, primarily through its spatialization. This abstraction necessitates certain assumptions about the nature of time, including its linearity and directionality. Animation technologies have evolved so as to support various modes of temporally extended consciousness; an animator’s craft thinks and works through time. Embedded within digital production technologies, the animator is faced with a new philosophical instrument: the a
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Kyyakbayeva, U. K., U. B. Tolesova, and R. K. Bekmagambetova. "PROBLEMS OF FORMATION OF READINESS OF THE SOCIAL TEACHER TO ANIMATION ACTIVITY." BULLETIN Series of Pedagogical Sciences 66, no. 2 (2020): 188–92. http://dx.doi.org/10.51889/2020-2.1728-5496.32.

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The article presents a theoretical analysis of the works of native, foreign, Russian scientists studying the concepts of social pedagogue, animation, animation activities, leisure, effective leisure organization, as well as ways of formation of readiness of social pedagogue to animation activities. The objects of work of a social teacher are not only students and parents, but also people of different ages, clubs, sections, groups and public associations. management of pedagogical systems, trainings, pedagogical and psychological diagnostics. Animation activity is a special organization-driven
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Husna, Husna, Iskandar Iskandar, and Herlina Herlina. "Design of Group Investigation (GI) Learning Model assisted by animation media to social skills in social studies learning." Journal of Education Method and Learning Strategy 2, no. 02 (2024): 839–45. http://dx.doi.org/10.59653/jemls.v2i02.816.

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Education is an important capital​ For advance A nation Because prosperity and progress A nation can seen from level his education. Education holds role important in create individual quality. Education requires appropriate innovations​ with progress knowledge knowledge and technology without ignore values humanity. Formulation problem How application of the Group Investigation learning model, How use of animation media on the eyes social studies lessons in class V, How Skills social students in social studies subjects in class V, Why Skills social become interesting use design a form of Group
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Callus, Paula, and Susan Sloan. "Reimaging space through anthropology, architecture and animation." Animation Practice, Process & Production 12, no. 1 (2023): 59–81. http://dx.doi.org/10.1386/ap3_00043_1.

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This article delves into the exploration of space, memory and identity through the lens of animation practices. Grounded in the notion that diverse individuals perceive and interact with spaces in distinct ways, the article scrutinizes the significance of space and place, intertwined with their social and cultural connotations, in the context of history, grand narratives and personal/shared memory. Focusing on the Arts and Humanities Research Council-funded ‘ReSpace’ project, conducted in Rwanda, Kosovo and the United Kingdom, the article highlights the utilization of animation as a catalyst f
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Clark/Keefe, Kelly. "Suspended Animation." Qualitative Inquiry 20, no. 6 (2014): 790–800. http://dx.doi.org/10.1177/1077800414530263.

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Mytskan, Tetiana, Bogdan Mytskan, Taras Malaniuk, et al. "Animation in the system of active leisure." This bulletin of the Kamianets-Podilskyi National Ivan Ohiienko University. Physical education, Sport and Human Health, no. 28(1) (March 31, 2023): 24–37. http://dx.doi.org/10.32626/2309-8082.2023-28(1).24-37.

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As it turns out, in practice, animation is limited to the artistic component of organising events and conducting various types of recreation, which does not meet the current needs for managing active leisure. there is a need to change the ideological function of animation in the leisure system. The purposeof study is to reveal the ideological component of an imation and recreational activities in the system of active leisure. Material and methods of research. the study used meta-analysis, which included the following stages: selection of information from scientific sources; selection of inform
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Li, Xiangyi, and Soong Hyun Kim. "A Study on Character Development Strategy for 3D Animation Using Chinese Mythology IP : Focusing on the Animation <Ne Zha: Birth of the Demon Child>(2019)." Institute of Art & Design Research 27, no. 1 (2024): 145–54. http://dx.doi.org/10.59386/jadr.2024.27.1.145.

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『Ne Zha: Birth of the Demon Child』 is the first 3D animation based on the popular Chinese mythological IP, Ne Zha, and has achieved great success, giving hope to China's 3D animation market. This study aims to compare and analyze the character development process of the animation character based on the existing Ne Zha IP with the characters in 『Ne Zha: Birth of the Demon Child』 to understand how to utilize Chinese mythological IP in modern animation production. The research results show that the character of Ne Zha in 『Ne Zha: Birth of the Demon Child』 retains traditional features while modern
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Musriyenti, Musriyenti. "Learning Animation Videos with STEM Approach to Improve Students' Problem Solving Ability in Mathematics Subjects in Elementary School." Research and Innovation in Social Science Education Journal (RISSEJ) 1, no. 1 (2023): 19–23. http://dx.doi.org/10.30595/rissej.v1i1.115.

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This study aims to determine the effect of learning animation videos with the STEM approach to improve students' problem-solving skills in Mathematics in grade IV Elementary School. The data collection instrument in this study was the distribution of online questionnaires in the form of a google form link. The results of this study show that there is a relationship between the use of learning animation videos and students' problem-solving skills on fractions in mathematics in elementary schools. Based on the results of the person correlation test, it shows that there is an influence between th
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Zhang, Yipin, and Yi-Chun Yang. "Green Animation Advertising of Food: Influence on Green Trust and Green Customer Citizenship Behavior." Social Behavior and Personality: an international journal 51, no. 7 (2023): 1–7. http://dx.doi.org/10.2224/sbp.12283.

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We explored how the attributes of green animation advertising influence green trust and green customer citizenship behavior by conducting a survey with people who had previously seen Guangdong Weinuoguan Food's animation advertisement in China. There were 568 effective samples gathered for analysis. The results showed that green animation advertising influenced green trust through reliability, attractiveness, and informativity, and also exerted a positive effect on the relationship between green trust and green customer citizenship behavior. Moreover, green trust mediated the link between gree
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Baglama, Basak, Emirali Evcimen, Fahriye Altinay, et al. "Analysis of Digital Leadership in School Management and Accessibility of Animation-Designed Game-Based Learning for Sustainability of Education for Children with Special Needs." Sustainability 14, no. 13 (2022): 7730. http://dx.doi.org/10.3390/su14137730.

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With the rapid integration of technology into educational environments during the pandemic period, the teaching processes in classrooms and private education institutions began to be carried out with technology support. Game-based animation learning designs in technology-supported educational environments provide an interesting and motivation-enhancing learning experience in developing students’ education skills. In today’s educational environments, 2D and 3D animation game designs are the unique technology-supported learning environments in teaching many different skills, behaviors, and conce
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Permana, Aditya, and Nur Kholisoh. "The effect of digital marketing communications on Adit Sopo Jarwo's animation brand awareness and brand reputation through children's educational content." Bricolage : Jurnal Magister Ilmu Komunikasi 9, no. 2 (2023): 219. http://dx.doi.org/10.30813/bricolage.v9i2.4064.

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&lt;p&gt;&lt;em&gt; Indonesian animation should be able to compete with foreign animation, but in fact the broadcast of Indonesian animation in Indonesia is still inferior, especially on national television. To keep up with overseas animation, especially in the national market, there needs to be a creative strategy in marketing these local animations to increase brand awareness and a good brand reputation so that Indonesian animation can be a major choice for animation shows, as MD Animation does by utilizing the technology. Social media is a means of presenting educational content to children
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Lestari, Sujiati, Hendra Alfani, and Dian Novitasari. "Social Criticism in Tekotok’s Hones Translator Corruptor Animation." Jurnal ASPIKOM 7, no. 2 (2022): 159. http://dx.doi.org/10.24329/aspikom.v7i2.1133.

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Various criticisms toward corruptions in Indonesia, especially during the Covid-19 pandemic were conveyed by the public through social media, one of which was social criticism through the Tekotok’s animation on YouTube. This study aims to uncover the meaning behind the sign and how social criticism is depicted in the animation of the Tekotok’s Hones Translator Corruptor. This study uses a critical paradigm approach and used Roland Barthes’ Semiotics as a theory to uncover the meaning in the animation and discover myths. The research shows that Tekotok’s Hones Translator Corruptor displays soci
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Jiang, Fei, and Kuo Huang. "Hero is Back- The rising of Chinese audiences: The demonstration of SHI in popularizing a Chinese animation." Global Media and China 2, no. 2 (2017): 122–37. http://dx.doi.org/10.1177/2059436417730893.

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This article studies how Chinese audiences’ participation contributes to a new all-time animation box-office champ, “Monkey King: Hero is Back,” and how such participation may contribute to facilitating a richer and more varied cultural life in China in the future. This made-in-China animation film snatched the throne from DreamWorks Animation’s “Kung Fu Panda 2” by breaking the latter’s 4-year record (617 million RMB) after announcing its box-office sale had exceeded 800 million RMB on 4 August. The significance of the animation is approved by a seminar held by the Publicity Department of the
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Macků, Richard. "Informal Education - Animation, or Social Work?" e-Pedagogium 11, no. 1 (2011): 9–17. http://dx.doi.org/10.5507/epd.2011.002.

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Tan, Jiajun. "The Impact of My Little Pony on Childrens Mental Health." Lecture Notes in Education Psychology and Public Media 99, no. 1 (2025): 1–6. https://doi.org/10.54254/2753-7048/2025.23826.

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In an era where animations significantly influence childrens development, My Little Pony has become a globally popular childrens animation. This study focuses on how the positive values in the series affect childrens mental health. Drawing on social learning theory, this study examines how these values influence childrens mental health through content analysis on specific episodes such as Hearths Warming Eve and the stories of Applejack and Fluttershy. The analysis finds that the animation improves three key mental health outcomes in the domain of social-emotional skill development, emotion re
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Loubet, Jacques. "Animation d’atelier d’écriture." Empan 111, no. 3 (2018): 145. http://dx.doi.org/10.3917/empa.111.0145.

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Zhaopo, Shao. "National Image Construction in Minority Theme Animation and Cigarette Painting Research." Tobacco Regulatory Science 7, no. 5 (2021): 997–1007. http://dx.doi.org/10.18001/trs.7.5.17.

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Objectives: Playing an important role in the history of Chinese animation art, the minority theme animation not only contains strong national spirit and historical tradition, but also has a close relation with social-historical evolution and the characteristics of its historical stage during its development, thus making ontology language more abundant in social changes. In this paper, the development of minority theme animation is described macroscopically according to the statistics and analysis on the output, theme and object of Chinese minority animation. The “pluralistic integration” theor
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Sukasih, Sukasih, and Sunarti Sunarti. "Pengaruh Penggunaan Media Animasi terhadap Motivasi Belajar IPS." Proceedings Series on Social Sciences & Humanities 3 (June 1, 2022): 166–73. http://dx.doi.org/10.30595/pssh.v3i.374.

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This research takes the theme of learning media. This research was conducted in the fifth grade of SD Negeri Kalirejo, Bagelen, Purworejo. The purposes of this study are (1) to describe the social studies learning process by using animation media, (2) to find out how much students' learning motivation before and after using animation media, (3) to find out the effect of using animation media on students' social studies learning motivation. The design of this study uses a full experimental design (true experimental design) through pretest and posttest. The pretest and posttest were carried out
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Chanakya C. N, Chanakya. "Animation for Social Impact: Visual Storytelling in Health, Education, and Activism." Journal of e-Science Letters 5, no. 3 (2024): 1–2. https://doi.org/10.51470/esl.2024.5.3.01.

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In the contemporary digital landscape, animation has become a transformative medium for driving social change across diverse domains. With its unique ability to blend visual engagement, emotional resonance, and narrative clarity, animation has proven particularly effective in communicating complex ideas and inspiring action in health, education, and activism. This article explores how animation functions not only as an artistic or entertainment tool but as a powerful vehicle for social impact. In the field of public health, animated campaigns have been instrumental in improving awareness and e
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Maksymovska, N. "Culture management as a factor of overcoming social exclusion and alienation: the animation approach." Culture of Ukraine, no. 78 (December 23, 2022): 65–72. http://dx.doi.org/10.31516/2410-5325.078.08.

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The purpose of the article is to substantiate animation approach to sociocultural activities and culture management as a mechanism of overcoming social alienation and exclusion, and to present a system for animation sociocultural activities management.&#x0D; The methodology. The research is based on a cultural studies paradigm, which provides for establishing a place of social exclusion phenomenon in the contemporary model of humanity’s culture. Interconnected fundamental and applied cultural studies constitute the foundation of deep analysis of culture management and contemporary culture prac
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Łapian, T. "PATTERN OF ANIMATOR IN POLISH AND FOREIGN LITERATURE ON THE SUBJECT." Pedagogical education: theory and practice. Psychology. Pedagogy, no. 32 (2019): 4–13. http://dx.doi.org/10.28925/2311-2409.2019.32.1.

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The emergence and development of socio-cultural animation are closely related to the state of modern society and contemporary culture. Animation has become a response to their deficiencies and deficiencies, for the needs that our post-industrial society cannot satisfy. The development of civilization, which led to industrialization and urbanization, meant that the social structure underwent a radical transformation. Traditional forms of community life and the types of lasting relationships related to them have disappeared, and their place was replaced by individualistic culture focused on the
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Yevtushenko, N. "ORGANIZATION OF POSTGRADUATE EDUCATION OF POLISH TEACHERS." Pedagogical Process: Theory and Practice, no. 2 (2017): 30–35. http://dx.doi.org/10.28925/2078-1687.2017.2.3035.

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The emergence and development of socio-cultural animation are closely related to the state of modern society and contemporary culture. Animation has become a response to their deficiencies and deficiencies, for the needs that our post-industrial society cannot satisfy. The development of civilization, which led to industrialization and urbanization, meant that the social structure underwent a radical transformation. Traditional forms of community life and the types of lasting relationships related to them have disappeared, and their place was replaced by individualistic culture focused on the
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Harahap, Apriani, Deny Setiawan, and Rosnah Siregar. "Pengembangan Pembelajaran Digita Era 4.0: Media Animasi Pahlawan Sisingamangaraja XII." JUPIIS: JURNAL PENDIDIKAN ILMU-ILMU SOSIAL 12, no. 1 (2020): 263. http://dx.doi.org/10.24114/jupiis.v12i1.15381.

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This article aims to develop the animation media of hero Sisingamangaraja XII which is digitally packaged in the 4.0 era of students so that they can enhance the national character of national heroes in their regions. The location of the study was conducted in the first semester students of the basics of developing social studies material at the Faculty of Social Sciences, Medan State University. Research refers to Borg &amp; Gall's research and development research theories and models. The development model is summarized into three stages of activities namely (1) a preliminary study, namely:
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Li, Yanze, and Quanhong Jiang. "The development and influence of Japanese aesthetics and its manifestation in Japanese animation." SHS Web of Conferences 153 (2023): 01007. http://dx.doi.org/10.1051/shsconf/202315301007.

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This paper sorts out the evolution and development of Japanese aesthetics chronologically, summarizes the features of Japanese animation, interprets the charm of Japanese animation by linking the characteristics of Japanese culture that correspond to Japanese animation, and eventually discusses the controversial social impact of Japanese culture on China brought by Japanese animation.
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Muhammad, Alkali PhD. "Animation and Visual Effects: An implication to Adult Learning and Civic roles in Democracy." International Journal of Case Studies 8, no. 3 (2019): 48–53. https://doi.org/10.5281/zenodo.3546936.

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Adult education is essential to democracy and development, and adult education can be tool for bridging about political, social, cultural and economic development of Nigeria. By these it is important to alien adult learning to a strategy and process that learning is made fun, interesting, and easier and to also connect it to democracy that can enable human and national growths. Animation attracts and capture attention because motion is one of the primaries attributes of a graphic that makes viewers take notice. Animations can also increase motivation because of their novelty, visual effects at
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Qi, Hu, Geng Wenye, and Hongzhou Yuan. "Exploring the influence of a hotel’s green animation advertising on green brand attachment: Green brand uniqueness as a mediator." Social Behavior and Personality: an international journal 52, no. 1 (2024): 1–8. http://dx.doi.org/10.2224/sbp.12879.

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With fierce competition in the hotel industry, an important issue is how to create a differentiating advantage and customer brand attachment through marketing tools. The purpose of this study was to explore whether green animation advertisement can positively affect green brand uniqueness and green brand attachment. We used convenience sampling to collect 386 valid questionnaires from consumers who had seen Agoda’s hotel animation advertisements. The results show that three elements of green animation advertisements (reliability, attractiveness, and informativity) positively affected the green
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Park, Jae Woo, and Tae hoon Lee. "A Study on Expressing Social Agenda in Hollywood Animation : Focusing on Brad Bird’s Film “The Iron Giant” (1999)." Institute of Art & Design Research 27, no. 1 (2024): 63–70. http://dx.doi.org/10.59386/jadr.2024.27.1.63.

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Unlike Live-action Hollywood movies Hollywood animation movies have rarely expressed social agenda because they have been produced primarily for family audiences. In 1999, a feature animation directed by Brad Bird, “The Iron Giant” was released by a big studio, Warner Brothers. The director conveyed the strong message of humanity through the friendship between a lonely boy and a robot, created as a war machine and embodied it in beautifully animated images. This film expressing serious social agenda has been considered a classic masterpiece despite its box office failure. By studying the direc
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Subagyo, Aisyah Mutiadewi. "RELEVANSI NILAI MORAL SOSIAL DALAM SERIAL ANIMASI GO ASTROBOY GO DENGAN PENDIDIKAN KARAKTER ANAK USIA DINI." JP2KG AUD (Jurnal Pendidikan, Pengasuhan, Kesehatan dan Gizi Anak Usia Dini) 2, no. 1 (2021): 31–40. http://dx.doi.org/10.26740/jp2kgaud.2021.2.1.31-40.

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The purpose of this study is to analyze and describe the charge of social moral values in Go Astroboy Go animation series and its relevance to early childhood character education. This study uses descriptive qualitative approach. The data provided by the Go Astroboy Go animation series episode 24 œThe Power of Mega Kitty that aired on both television and youtube. Analysis shows that there are 11 social values found in Go Astroboy Go animation series, including care for other, helpful, cooperation, courtesy, obedience, appreciation for achievement, tolerance, charitable, responsibility, affecti
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Omelchenko, Alina. "Identification of individual qualities of first bachelor's level education seekers, necessary for future animation activities in the field of physical education and sports." Bulletin of Luhansk Taras Shevchenko National University, no. 4 (363) (2024): 28–33. http://dx.doi.org/10.12958/2227-2844-2024-4(363)-28-33.

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The article is devoted to the problem of quality training of specialists in the field of sports animation. The article analyzes the essence and content of animation activity in modern conditions of the development of society. The role of leisure, recreation, rest and activity in the life of modern youth is revealed. The article establishes that the term sports animation means innovative activity in the field of physical education and sports, in which participants of different age and social groups are involved in active, creative interpersonal relationships. It is noted that the main differenc
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Armbruster Elatifi, Ulrike, and Danièle Warynski. "Animation culturelle intergénérationnelle." Revue internationale animation, territoires et pratiques socioculturelles, no. 9 (December 20, 2015): 23–30. http://dx.doi.org/10.55765/atps.i9.555.

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Ce texte met en lien l’animation socioculturelle et le concept d’intergénération d’abord d’un point de vue théorique, puis illustré par l’action puisant à l’animation d’une association pour l’accompagnement social à domicile. L’apport théorique s’appuie sur le concept de multigénérativité et les quatre modèles d’interaction entre les générations de Höpflinger pour mettre en lumière en quoi la posture et les rôles inhérents à l’animation socioculturelle conduisent la profession à agir dans le champ émergeant des interactions entre générations. L’illustration proposée montre comment l’animation
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Antasena, Aria, Tommy Bustomi, and Farindika Metandi. "Perancangan Film Animasi 3 Dimensi Berjudul “Jangan Menyerah” dengan Metode Pose to Pose." Jurnal Teknik Indonesia 1, no. 1 (2022): 9–15. http://dx.doi.org/10.58860/jti.v1i1.3.

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3D animation film is a development of 2D animation which is developed through computer technology which is growing rapidly. However, in using computer technology to design a 3D animated film that is still very rigid, it can affect the performance of the animation because the animation does not look real like humans and objects. The purpose of this study is to explain the design of animating an animated film using the method that has been made, namely pose to pose for each pose used based on the animation design that has been made for the film entitled "Jangan Menyerah". Method: This study uses
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Gouri, Malhotra. "Animated Spokes-Characters for Effective Communication." RESEARCH REVIEW International Journal of Multidisciplinary 4, no. 2 (2019): 21–23. https://doi.org/10.5281/zenodo.2561571.

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Animations &amp; designs are unavoidable assets in creative organizations. Preparing through E Universities, and other Electronic media learning foundations at present totally depended on the computerized format. Due to present generations, they progressively like these configurations. This research aims to discover the correspondence perspectives in the instruction through 3D animations &amp; graphics. With regards to 3D animation &amp; graphics, it implies that a structure in regards to design ought to be understandable, comprehensible and helpful. The requirement for it is to see the possib
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Katz, Maya Balakirsky. "Tropical Russian Bears: Jews and Soviet Animation During The Cold War." Images 8, no. 1 (2014): 66–90. http://dx.doi.org/10.1163/18718000-12340022.

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After Stalin consolidated the major animation studios and closed down smaller regional studios to create a single Moscow-based drawn and puppet animation studio in 1934–36, the animation studio Soyuzmultfilm became the largest animation studio in Eastern Europe. In the 1960s, Soviet Jewish animators focused on the theme of social geography and developed individual characters in relationship to social mapping. This essay analyses the enigmatic Cheburashka, the Soviet Mickey Mouse, whose popularity as a Communist ideal led to his starring role as Soyuzmultfilm’s most enduring logo. It is particu
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Cante, Fabien. "From ‘animation’ to encounter: Community radio, sociability and urban life in Abidjan, Côte d’Ivoire." International Journal of Cultural Studies 21, no. 1 (2017): 12–26. http://dx.doi.org/10.1177/1367877917704489.

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Drawing upon ethnographic research on community radio in Abidjan, Côte d’Ivoire, this article argues that tracking production practices outside of the studio allows researchers to better capture radio’s entanglements with everyday urban life. This spatial reconsideration mirrors a conceptual move beyond community media labels and normative criteria, towards a privileging of context. To illustrate both points, the article centres around ‘animation,’ the practice of enlivening social situations. Animation is central to community radio in Abidjan, but ‘ animateurs’ also practise their trade in a
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Izzah Afgarina, Nuril. "Representasi Kritik Sosial dalam Animasi Tekotok Edisi Maret-Agustus 2021." Meyarsa: Jurnal Ilmu Komunikasi dan Dakwah 4, no. 2 (2023): 113–25. http://dx.doi.org/10.19105/meyarsa.v4i2.9863.

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This research focuses on the social criticism contained in the March-August 2021 Edition of Tekotok Animation by taking five episodes in it. The formulation of the problem in this study is how to represent social criticism contained in the March-August 2021 Edition of the Tekotok animation with the aim of identifying and knowing the full meaning that shows social criticism in predetermined episodes. Using a qualitative method with Ferdinand De Saussure’s semiotic analysis as the analytical knife. The results of this study provide a conclusion that animation is also able to represent something
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