Academic literature on the topic 'Social aspects of Human-computer interaction'
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Journal articles on the topic "Social aspects of Human-computer interaction"
Brown, John Seely, and Paul Duguid. "Borderline Issues: Social and Material Aspects of Design." Human-Computer Interaction 9, no. 1 (March 1, 1994): 3–36. http://dx.doi.org/10.1207/s15327051hci0901_2.
Full textBonarini, Andrea. "Communication in Human-Robot Interaction." Current Robotics Reports 1, no. 4 (August 27, 2020): 279–85. http://dx.doi.org/10.1007/s43154-020-00026-1.
Full textQuayle, Michael, and Kevin Durrheim. "When the chips are down: Social and technical aspects of computer failure and repair." Interacting with Computers 18, no. 6 (December 2006): 1260–77. http://dx.doi.org/10.1016/j.intcom.2006.03.003.
Full textBeňuš, Štefan. "Social Aspects of Entrainment in Spoken Interaction." Cognitive Computation 6, no. 4 (April 10, 2014): 802–13. http://dx.doi.org/10.1007/s12559-014-9261-4.
Full textNakauchi, Yasushi. "Special Issue on Human Robot Interaction." Journal of Robotics and Mechatronics 14, no. 5 (October 20, 2002): 431. http://dx.doi.org/10.20965/jrm.2002.p0431.
Full textJogatama purhita, Edi. "AFFORDANCE DALAM DESAIN INTUITIF DAN HUMAN COMPUTER INTERACTION (HCI)." JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI 10, no. 1 (April 16, 2020): 7–14. http://dx.doi.org/10.51903/jtikp.v10i1.139.
Full textTian, Leimin, and Sharon Oviatt. "A Taxonomy of Social Errors in Human-Robot Interaction." ACM Transactions on Human-Robot Interaction 10, no. 2 (May 2021): 1–32. http://dx.doi.org/10.1145/3439720.
Full textReer, Felix, and Nicole C. Krämer. "A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games." Entertainment Computing 34 (May 2020): 100353. http://dx.doi.org/10.1016/j.entcom.2020.100353.
Full textPollmann, Kathrin, and Daniel Ziegler. "A Pattern Approach to Comprehensible and Pleasant Human–Robot Interaction." Multimodal Technologies and Interaction 5, no. 9 (August 27, 2021): 49. http://dx.doi.org/10.3390/mti5090049.
Full textvan Baaren, Rick, Loes Janssen, Tanya L. Chartrand, and Ap Dijksterhuis. "Where is the love? The social aspects of mimicry." Philosophical Transactions of the Royal Society B: Biological Sciences 364, no. 1528 (August 27, 2009): 2381–89. http://dx.doi.org/10.1098/rstb.2009.0057.
Full textDissertations / Theses on the topic "Social aspects of Human-computer interaction"
Campano, Erik. "Online Shaming : Ethical Tools for Human-Computer Interaction Designers." Thesis, Umeå universitet, Institutionen för informatik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-172899.
Full textDownes, Daniel M. "Interactive realism : a study in the metaphors, models, and poetics of Cyberspace." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape11/PQDD_0001/NQ44414.pdf.
Full textRyan, John. "A uses and gratifications study of the Internet social interaction site LambdaMOO : talking with "Dinos"." Virtual Press, 1995. http://liblink.bsu.edu/uhtbin/catkey/958777.
Full textDepartment of Journalism
Wagner, Alan Richard. "The role of trust and relationships in human-robot social interaction." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31776.
Full textCommittee Chair: Arkin, Ronald C.; Committee Member: Christensen, Henrik I.; Committee Member: Fisk, Arthur D.; Committee Member: Ram, Ashwin; Committee Member: Thomaz, Andrea. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Piccolo, Lara Schibelsky Godoy 1977. "Motivational aspects in the design of technology for social changes = Aspectos motivacionais no design de tecnologia para mudanças sociais." [s.n.], 2015. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275540.
Full textTese (doutorado) - Universidade Estadual de Campinas, Instituto de Computação
Made available in DSpace on 2018-08-26T21:24:50Z (GMT). No. of bitstreams: 1 Piccolo_LaraSchibelskyGodoy_D.pdf: 12553498 bytes, checksum: 5ee94e1c70ca11d1475031685986a445 (MD5) Previous issue date: 2015
Resumo: Conectando pessoas e presente em todos os aspectos da vida, quando projetadas para este fim, as tecnologias têm potencial de influenciar a forma com que pessoas em um grupo social percebem e se relacionam com as coisas no ambiente. Este estudo de doutorado em Interação Humano-Computador (IHC) investiga como elementos motivacionais da Psicologia podem ser aplicados para informar o design, explo- rando esse potencial da tecnologia em promover mudanças sociais. O estudo é instanciado no domínio de consumo de energia elétrica, lidando com o desafio contemporâneo de cons- cientizar a sociedade dos limites naturais do planeta no que diz respeito ao uso de recursos naturais. Informar o design com aspectos motivacionais é uma abordagem recente em IHC. Quando encontrada na literatura, comumente tem foco em aspectos individuais e intrín- secos da motivação. Contudo, como argumentado nessa pesquisa, o contexto sociocultural evidencia a importância de considerar também os fatores externos que motivam as pessoas a se engajarem com uma tecnologia e com uma determinada questão social. Por considerar tanto fontes intrínsecas quanto extrínsecas de motivação, a Teoria da Autodeterminação é então considerada o principal referencial teórico da Psicologia nessa investigação, e a Semiótica Organizacional é a base metodológica para analisar os elemen- tos socioculturais que influenciam a motivação extrínseca. A análise situada dos dados socioculturais por uma perspectiva motivacional levou ao design da Tecnologia Socialmente Informada para Eco-Feedback de Energia (sigla SEET, em inglês), uma arquitetura que tem por objetivo estabelecer um novo padrão de com- portamento, ou uma nova maneira de perceber o consumo de energia coletivamente. O SEET é composto por um sistema interativo que promove colaboração, e pela Árvore da Energia, um dispositivo de feedback tangível para locais onde há encontro de pessoas. O SEET é avaliado em dois cenários complementares: uma Escola de Ensino Funda- mental no Brasil, onde os dados socioculturais foram coletados, analisados e aplicados para informar o design; e no contexto de um departamento de uma universidade no Reino Unido. Aspectos motivacionais da arquitetura do SEET são então analisadas, assim como o impacto dessa tecnologia ao desencadear as esperadas mudanças sociais
Abstract: By connecting people and being present in almost all aspects of life, when properly de- signed for that, technology can potentially influence the way people in a social group perceive and relate with things in their environment. This PhD study in the Human-Computer Interaction (HCI) field investigates how motivational elements from Psychology can be applied to inform the design aiming at exploring this potential of technology for promoting a social change. The study is in- stantiated in the energy consumption domain, coping with the contemporary challenge of raising awareness among the society of the planet¿s natural resources usage and limits. Informing the design with motivational aspects is a recent approach in HCI. When found in literature, it is mostly focused on individual and intrinsic aspects of motivation. However, as argued in this research, the sociocultural context evidences the importance of considering also the external factors that motivate people to be engaged with technology and the social issue. By taking into account both intrinsic and extrinsic sources of motivation, the Self- Determination Theory is then considered the main theoretical background from Psychol- ogy in this investigation, and the Organisational Semiotics the methodological basis to analyse sociocultural elements that influence extrinsic motivation. The situated analysis of sociocultural data with motivational lenses has led to the de- sign of a Socially-informed Energy Eco-feedback Technology (SEET), an architecture that aims at establishing a "new pattern of behaviour", or a new way of perceiving collective energy consumption. The SEET is composed by an interactive system that promotes collaboration and The Energy Tree, a tangible and public feedback device for gathering places. The SEET is evaluated in two complementary scenarios: an elementary school in Brazil, where the sociocultural data was collected, analysed and applied to inform design; and in the context of an university department in the United Kingdom. Motivational as- pects of the SEET architecture are then analysed, as well as the impact of this technology to trigger the desired social change
Doutorado
Ciência da Computação
Doutora em Ciência da Computação
Park, Sung Jun. "Social responses to virtual humans the effect of human-like characteristics /." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/29601.
Full textCommittee Chair: Richard Catrambone; Committee Member: Gregory Corso; Committee Member: Jack Feldman; Committee Member: John T. Stasko; Committee Member: Wendy A. Rogers. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Caine, Kelly Erinn. "Exploring everyday privacy behaviors and misclosures." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31665.
Full textCommittee Chair: Fisk, Arthur; Committee Member: Catrambone, Richard; Committee Member: Foley, Jim; Committee Member: Jeffries, Robin; Committee Member: Rogers, Wendy. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Stander, Adrie. "Computer user interfaces in a multicultural society." Thesis, Cape Technikon, 1997. http://hdl.handle.net/20.500.11838/1369.
Full textThis research discusses some of the cultural issues that could influence the human computer encounter in a multicultural community. The results of research to determine differences in computer usage caused by cultural differences when using computer user interfaces in simulated and real-world environments are also discussed. Various cultural aspects could possibly influence the effectiveness of the user interface in a multicultural society. Language is an important factor and studies have shown that simple translation will increase productivity (Bodley, 1993:23). However all languages do not contain the necessary technical vocabulary. Mothers from a lower social class typically use a limited language code when communicating with their children (Mussen et aI.,1984:206). As this causes the children to think in more concrete and less conceptual terms, it may influence the human computer interaction, particularly where a high degree of abstraction, such as in graphical interfaces, is used. Symbolism is problematic as symbols like light bulbs, recycle bins and VCR controls do not feature in the life of users living in slum and backward rural conditions. Lack of exposure to technology might negatively influence user attitude (Downton, 1991:25) with a corresponding inhibition of learning and performance. All external locus of control is common among disadvantaged groups due to the high degree of rejection, hostile control and criticism they experience. As the sense of being out of control is largely associated with the indication to avoid stressful situations, users from these groups might prefer to avoid situations where they do not feel in control. The strong differentiation between the roles of the sexes in certain cultures can also influence the encounter with the computer (Downton, 1991:10) It has been shown that the different gender orientations towards problem solving in these cultures can have an important influence on computer usage. The intracultural factors of social class play a significant role in determining how a person acts and thinks (Baruth & Manning, 1991 :9-1 0). Such differences may sometimes be more pronounced than those resulting from cultural diversity and may influence the orientation of the user towards abstraction and generalization.
Lindberg, Jenny, and Rebecca Ses. ""Me, my selfie and I" : A qualitative study of reasons, experiences andbeliefs connected to human computer interaction in the context of selfieculture." Thesis, Tekniska Högskolan, Jönköping University, JTH, Datateknik och informatik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-50245.
Full textEl, Jed Mehdi. "Interactions sociales en univers virtuel : Modèles pour une interaction située." Phd thesis, Université Paul Sabatier - Toulouse III, 2006. http://tel.archives-ouvertes.fr/tel-00144856.
Full textDans notre approche, chaque utilisateur contrôle son propre avatar (représentation de l'utilisateur dans l'environnement virtuel) et peut prendre des décisions selon ses propres perceptions, son expertise et historique. La problématique de recherche devient donc d'offrir une solution pour maintenir un contexte d'interaction 'riche' lors de la collaboration.
Nous proposons des solutions qui permettent d'enrichir l'interaction sociale en univers virtuel. D'une part, l'interface proposée permet aux interactants d'exploiter leurs références indexicales (par exemple pointer de la main des objets de l'univers, orienter le regard vers une direction, etc.). D'autre part, notre modèle d'interaction sociale permet de produire automatiquement des comportements chez les avatars qui soient pertinents par rapport au contexte de l'interaction (par exemple distribuer le regard vers ses interlocuteurs, regarder les autres avatars en marchant, effectuer des expressions gestuelles en parlant, etc.).
Nous proposons également un modèle émotionnel pour simuler les états internes des personnages virtuels en interaction.
Ces modèles s'intègrent dans une architecture multi-agents capable de fusionner de façon 'réaliste' les actions intentionnelles décidées par l'acteur humain et les comportements non-intentionnels (produits par le modèle d'interaction sociale) comme les gestes, postures, expressions émotionnelles qui dépendent du contexte dans lequel évoluent les avatars.
Books on the topic "Social aspects of Human-computer interaction"
The human-dimensions of human-computer interaction: Balancing the HCI equation. Amsterdam: IOS Press, 2008.
Find full textNyerges, Timothy L. Cognitive Aspects of Human-Computer Interaction for Geographic Information Systems. Dordrecht: Springer Netherlands, 1995.
Find full textPurchase, Helen C. Experimental human-computer interaction: A practical guide with visual examples. Cambridge: Cambridge University Press, 2012.
Find full textExperimental human-computer interaction: A practical guide with visual examples. Cambridge: Cambridge University Press, 2012.
Find full text1950-, Carroll John M., ed. Usability engineering: Scenario-based development of human-computer interaction. San Francisco: Academic Press, 2002.
Find full textZaphiris, Panayiotis. Social computing and virtual communities. Boca Raton: Chapman & Hall/CRC Press, 2010.
Find full textInternational Conference on Human-Computer Interaction (6th 1995 Tokyo, Japan). Symbiosis of human and artifact: Human and social aspects of human-computer interaction : proceedings of the Sixth International Conference on Human-Computer Interaction (HCI '95), Tokyo, Japan, 9-14 July 1995. Amsterdam: Elsevier, 1995.
Find full textB, Lengel Laura, and Tomic Alice, eds. Computer mediated communication: Social interaction and the Internet. Thousand Oaks, CA: Sage Publications, 2004.
Find full textAlice, Tomic, and Lengel Laura B, eds. Computer mediated communication: Social interaction and the Internet. London: SAGE, 2004.
Find full textCipolla-Ficarra, Francisco V. Advanced research and trends in new technologies, software, human-computer interaction, and communicability. Hershey, PA: Information Science Reference, an imprint of IGI Global, 2014.
Find full textBook chapters on the topic "Social aspects of Human-computer interaction"
Maciel, Cristiano, and Vinicius Carvalho Pereira. "Social Network Users’ Religiosity and the Design of Post Mortem Aspects." In Human-Computer Interaction – INTERACT 2013, 640–57. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40477-1_43.
Full textKurosu, Masaaki, and Ayako Hashizume. "ERM-AT Applied to Social Aspects of Everyday Life." In Human-Computer Interaction. Theory, Methods and Tools, 280–90. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78462-1_21.
Full textGolay, François, and Timothy L. Nyerges. "Understanding Collaborative Use of GIS through Social Cognition." In Cognitive Aspects of Human-Computer Interaction for Geographic Information Systems, 287–94. Dordrecht: Springer Netherlands, 1995. http://dx.doi.org/10.1007/978-94-011-0103-5_20.
Full textVerma, Himanshu, Jakub Mlynář, Camille Pellaton, Matteo Theler, Antoine Widmer, and Florian Evéquoz. "“WhatsApp in Politics?!”: Collaborative Tools Shifting Boundaries." In Human-Computer Interaction – INTERACT 2021, 655–77. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85623-6_37.
Full textBurzagli, Laura, Paolo Baronti, and Lorenzo Di Fonzo. "Social Networks: Technological and Social Aspects of Social Network-Mediated Interaction of Elderly People." In Lecture Notes in Computer Science, 153–61. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20678-3_15.
Full textPapoušek, Hanuš, and Mechthild Papoušek. "Cognitive Aspects of Preverbal Social Interaction Between Human Infants and Adults." In Novartis Foundation Symposia, 241–69. Chichester, UK: John Wiley & Sons, Ltd., 2008. http://dx.doi.org/10.1002/9780470720158.ch14.
Full textZelchenko, Peter, Alex Ivanov, and Emma Mileva. "Reviewing the Interaction Aspects of a Line of Electronic Brainstorming Social Interfaces." In Lecture Notes in Computer Science, 308–16. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-00560-3_45.
Full textEl Said, Ghada Refaat. "Human Computer Interaction Aspects of Enterprise Social Networks: An Empirical Validation of Adoption Model in a Developing Country." In HCI in Business, Government and Organizations, 331–38. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50341-3_26.
Full textLee, Lina, Johanna Okerlund, Mary Lou Maher, and Thomas Farina. "Embodied Interaction Design to Promote Creative Social Engagement for Older Adults." In Human Aspects of IT for the Aged Population. Technologies, Design and User Experience, 164–83. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50252-2_13.
Full textZhang, Fan, Robyn Schell, David Kaufman, Glaucia Salgado, and Julija Jeremic. "Social Interaction Between Older Adults (80+) and Younger People During Intergenerational Digital Gameplay." In Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 308–22. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58536-9_25.
Full textConference papers on the topic "Social aspects of Human-computer interaction"
Susskaya, Olga, and Alexandra Budanova. "Social aspects of human-computer interactions in the media." In CSIS'2019: XI INTERNATIONAL SCIENTIFIC CONFERENCE COMMUNICATIVE STRATEGIES OF THE INFORMATION SOCIETY. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3373722.3373788.
Full textOliveira, Renata R. de, Kamila Rios da H. Rodrigues, and Vânia Paula de A. Neris. "Interaction Technologies Used in Intelligent Residences: A Systematic Review." In Workshop sobre Aspectos da Interação Humano-Computador na Web Social. Sociedade Brasileira de Computação (SBC), 2018. http://dx.doi.org/10.5753/waihcws.2018.3896.
Full textSicat, Shelly, Shreya Chopra, Nico Li, and Ehud Sharlin. "Playing the mirror game with a humanoid: Probing the social aspects of switching interaction roles." In 2017 26th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN). IEEE, 2017. http://dx.doi.org/10.1109/roman.2017.8172437.
Full textHong, Alexander, Yuma Tsuboi, Goldie Nejat, and Beno Benhabib. "Multimodal Affect Recognition for Assistive Human-Robot Interactions." In 2017 Design of Medical Devices Conference. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/dmd2017-3332.
Full textMengoni, Maura, Margherita Peruzzini, and Michele Germani. "Virtual vs. Physical: An Experimental Study to Improve Shape Perception." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-86225.
Full textDolev, Shlomi, Sergey Frenkel, Julie Cwikel, and Victor Zakharov. "Probabilistic Models of Psychological Aspects in Computer–based Social Interactions." In 2020 International Conference Engineering Technologies and Computer Science (EnT). IEEE, 2020. http://dx.doi.org/10.1109/ent48576.2020.00032.
Full textAvouris, Nikolaos, Christos Sintoris, and Christina Katsini. "Studying human-computer interaction for social good." In PCI '18: 22nd Pan-Hellenic Conference on Informatics. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3291533.3291541.
Full textGough, Kathryn, and Jillian Hamilton. "Designing locative and social media technologies for community collaboration and social benefit." In the 24th Australian Computer-Human Interaction Conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2414536.2414565.
Full textWolters, Maria K., Lucy McCloughan, Colin Matheson, Martin Gibson, Chris Weatherall, Tim Maloney, Juan Carlos Castro Robles, and Soraya Estevez. "Monitoring People with Depression in the Community: Regulatory Aspects." In The 26th BCS Conference on Human Computer Interaction. BCS Learning & Development, 2012. http://dx.doi.org/10.14236/ewic/hci2012.82.
Full textMirisaee, Seyed Hadi, Margot Brereton, Paul Roe, and Fiona Redhead. "Understanding the fabric of social interactions for ridesharing through mining social networking sites." In the 25th Australian Computer-Human Interaction Conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2541016.2541071.
Full textReports on the topic "Social aspects of Human-computer interaction"
Hotsur, Oksana. SOCIAL NETWORKS AND BLOGS AS TOOLS PR-CAMPAIGN IMPLEMENTATIONS. Ivan Franko National University of Lviv, March 2021. http://dx.doi.org/10.30970/vjo.2021.50.11110.
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