Dissertations / Theses on the topic 'Social aspects of Virtue'
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Stine, Anthony Philip. "Citizenship, Duty and Virtue: A Vision of Jefferson's America." PDXScholar, 2011. https://pdxscholar.library.pdx.edu/open_access_etds/316.
Full textLasky, Benjamin M. "Chronic accessibility of virtue-trait inferences : a social-cognitive approach to the moral personality." Virtual Press, 2000. http://liblink.bsu.edu/uhtbin/catkey/1177985.
Full textDepartment of Educational Psychology
Björkman, Barbro. "Ethical aspects of owning human biological material." Licentiate thesis, KTH, Philosophy and History of Technology, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-610.
Full textBridges, Jennifer. "Reclaiming Female Virtue: Social Hygiene, Venereal Disease and Texas Reclamation Centers during World War I." Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1404551/.
Full textPargman, Daniel. "Code begets community : on social and technical aspects of managing a virtual community /." Linköping : Tema, Univ, 2000. http://www.bibl.liu.se/liupubl/disp/disp2000/arts224s.htm.
Full textTouza, Leopoldo Sebastián. "Red de Argentinos : identity and citizenship in a virtual community." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ37239.pdf.
Full textCecil, Malcolm Kirk. "Simulation and the digital refiguring of culture." Thesis, McGill University, 1996. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=26726.
Full textGodley, Donnae-Maree. "Dasein online! a study of the experience of flow in the virtual playground." Thesis, Rhodes University, 2012. http://hdl.handle.net/10962/d1002492.
Full textXiao, Han. "Virtual community as a public space : a case study on a Chinese study abroad BBS." Thesis, University of Macau, 2007. http://umaclib3.umac.mo/record=b1874191.
Full textCarney, Ryan E. "Defining and exploring virtual reality : a Burkeian and heuristic analysis." CardinalScholar 1.0, 2010. http://liblink.bsu.edu/uhtbin/catkey/1562869.
Full textThe problem -- Literature review -- Method -- The controlling drama of Facebook as a virtual reality -- Conclusions, limitations and heuristic propositions.
Department of Telecommunications
Li, Fei. "Segregation in physical and virtual spaces : a time-geographic study." HKBU Institutional Repository, 2011. http://repository.hkbu.edu.hk/etd_ra/1280.
Full textHunter, Jesse. "The virtual stage : play, drama, and agency in communications." Thesis, McGill University, 1996. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=42057.
Full textIn this dissertation, virtual reality is treated not as a single technology or corpus of machines, but following conventions established in recent telepresence research as an experience which can obtain in varying degrees by means of a host of communications media.
Several complementary approaches are proposed and examined as a provisional framework for the study of emerging contemporary discourses of virtuality. Issues of virtuality are discussed from the perspective of historical cases which invite comparison and suggest a palimpsest of earlier technological modes of communication within contemporary situations. The social construction of technology approach is introduced following recent suggestions for marrying this approach to the Canadian tradition of socio-historical study of communication technology. Finally, play and dramaturgical theory are offered as a model for understanding how community and individual identity are constructed and maintained in some forms of computer mediated communication (video games, MUDs, and IRC) while allowing for potentially plausible notions of human agency.
Ortega, Luciane Meneguin. "Proposta de infra-estrutura sócio-cultural essencial em organizações virtuais." Universidade de São Paulo, 2001. http://www.teses.usp.br/teses/disponiveis/18/18135/tde-10042017-124947/.
Full textThe actual fast dynamic in the business impose of the enterprises more flexibility and so an inquiry for organizational solutions to make this enterprises competitivities. New alternative models of cooperation chain between enterprises as a way of optimized management have been research and proposal. The Virtual Enterprise concept is one of this proposes having as characteristic the integration of the abilities, or competences, of this existent enterprises join itself to satisfy specific opportunities of business. One manner to create a proper environment to quickly constitute a virtual enterprise is among the creation of a Virtual Organization, formed by enterprises predisposes and qualified to cooperate seeking together new opportunities to operate in the market. This organizations owing for a good growth four substructures: physical, legal, of information and social-cultural. The absence of profound studies and actions about the social-cultural substructure can make unable the good performance of the virtual organizations due, mainly, to the absence of the cooperation culture based in trust. In sense to minimize this problem this work define a essential social-cultural substructure to support the participation of enterprises in Virtual Organizations contributing to a scientific knowledge about social-cultural aspects in dynamics environments and allowing higher chances of success of the Virtual Organizations. This substructure is based in a study of case in the brazilian virtual organization, where in a experience among three years, benefit, problems and suggestions are presented serving so as a referential to the future virtual organizations.
Tsakiropoulou, Ioanna Zoe. "The piety and charity of London's female elite, c.1580-1630 : the wives and widows of the aldermen of the City of London." Thesis, University of Oxford, 2016. https://ora.ox.ac.uk/objects/uuid:1b933cc5-905a-4be0-b10b-a20aec49997a.
Full textChen, Yu. "Essays on Intergenerational and Regional Aspects of Water Management." FIU Digital Commons, 2014. http://digitalcommons.fiu.edu/etd/1525.
Full textDiallo, Papa Fary. "Aspects socioculturels et temporels dans les ontologies pour les communautés virtuelles." Thesis, Université Côte d'Azur (ComUE), 2016. http://www.theses.fr/2016AZUR4055/document.
Full textTemporal aspects to allow Senegalese communities to share and to co-constructtheir sociocultural knowledge. Indeed, with the globalization it is very commonto meet Senegalese youth knowing more about the geography of the West thanits own country. Thus, to refresh the memory of our fellow citizens, we initiatedthe establishment of an online application that allows them to share and coconstructtheir cultural heritage.Our proposals are based on social and semantic web technologies. indeed,social web proposes a framework where value is created by the aggregation ofmany individual user contributions. The semantic web enables to find, tocombine and to share resources, not only between humans but also betweenmachines. The combination of these two technologies enables Senegalesecommunities to share and co-construct their cultural heritage in a collaborativeand semantic framework.Our contributions include to (i) propose ontologies to annotate socioculturalresources and (ii) provide a collaborative framework to Senegalesecommunities. Ontologies are backbone of the semantic web and allow tocharacterize a domain. Thus, we defined two ontologies : 1) a socioculturalontology based on cultural-historical activity theory and 2) a temporal ontologyto annotate temporally sociocultural resources. We also defined a virtualcommunity called cultural knowledge-building community and proposed aprototype that integrates our contributions
Park, Sung Jun. "Social responses to virtual humans the effect of human-like characteristics /." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/29601.
Full textCommittee Chair: Richard Catrambone; Committee Member: Gregory Corso; Committee Member: Jack Feldman; Committee Member: John T. Stasko; Committee Member: Wendy A. Rogers. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Ogbamichael, Hermon Berhane. "Information & knowledge sharing within virtual communities of practice (VCoPs)." Thesis, Cape Peninsula University of Technology, 2017. http://hdl.handle.net/20.500.11838/2799.
Full textThe concept of virtual community of practice (VCoP) emanates from the need to create a new mode of learning and knowledge creation. It is found that highly structured forums are not necessarily the best way to assist people to learn and improve their knowledge. This then, requires organisations to seek alternative informal ways to share knowledge. The significance of optimising knowledge sharing results in VCoPs receiving considerable attention while searching for new ways to draw on expertise dispersed across global operations. This impacts organisations, thereby enabling them to respond more speedily to the demands of their stakeholders. The fast pace of change in their business environments is also a factor to contend with. Within this context, the use of VCoPs to optimise both, tacit and explicit knowledge sharing within stakeholders, is the central theme of this research. The findings from literature enables the researcher to explore scientific based models that may have the potential to enhance knowledge sharing in an enterprise. The Life Cycle knowledge flow model is found to be the most comprehensive compared to two other models – namely, a Spiral knowledge flow model and Dynamic knowledge flow model. The outflow from the findings in literature is that the Life Cycle knowledge flow model is selected as the basis to conduct two surveys to determine if the model could be adapted to improve knowledge sharing within VCoPs in particular, and in an enterprise in general. The result of the two surveys conducted (in 2011/2012 and 2016), leads to establishing an extended Life Cycle knowledge flow model. The established model enhances knowledge sharing within VCoPs, and in turn, assists when optimising knowledge sharing in an enterprise. This extended model covers six phases of knowledge development to improve knowledge sharing within VCoPs. The first phase enhances the creation of both, tacit and explicit knowledge. The second phase enables to optimise the organisation of knowledge. The third phase enables the formalisation of tacit knowledge, that is, conversion of tacit to explicit knowledge. The fourth phase improves the distribution of knowledge. The fifth phase enables to optimise the application of knowledge and the final phase enables the evolution or continuous development of knowledge. The contribution of this research proposes that a comprehensive knowledge flow model, namely the Life Cycle knowledge flow model found in literature, served as the basis for this research. However, this model was never tested or verified if it indeed optimises knowledge sharing within VCoPs. The two surveys (Survey One 2011/12 and Survey Two 2016) were developed and distributed to respondents to verify the model’s suitability to VcoPs. As a result of responses received from the two surveys, the researcher was then able to develop an extended Life Cycle knowledge flow model that particularly, optimises knowledge sharing within VCoPs. This research further contributes in formulating a scientific based knowledge flow model that can be adapted to social networks. Therefore, this research also creates the foundation to further study to investigate the optimisation of knowledge sharing in social networks. In recent literature, social networks are established as one of the informal mechanisms to share and enhance knowledge sharing in an enterprise.
Paiva, Daniel Costa de. "Modelagem e simulação de agentes com aspectos cognitivos para avaliação de comportamento social." Universidade de São Paulo, 2011. http://www.teses.usp.br/teses/disponiveis/3/3142/tde-25082011-141554/.
Full textThis work was developed considering concepts of four research areas: computer science, cognitive science, information science and social communication. The main contribution here is to define minimally cognitive agents who actively participate in dynamic of information flow interfering on the messages received and are being affected by them. The model consider characteristics related to the environment and the society, defined by using ontologies, and the \"mind\", architecture and functioning of the agents. Each character has three decision modules. They can access means of mass communication, assimilate information received and talk to their friends. To the assimilation module were presented four forms that agents can evaluate received information, a function, and three finite state machines (FSM). They were elaborated increasing the complexity. After, it was developed an adaptive function, in which using a rule the user define how to exchange between the finite state machines that agents have. This function provided satisfactory results even in cases where some of the FSMs presented problems. Aiming to reproduce a situation inspired in real life a combined version was defined by the author, in where were considered three groups that can access means of mass communication and / or talk to their friends. Based on the model, a simulator was developed in which there are not only an overview of the society dynamics, but also what agents learn and what they can talk about. The case studies were performed aiming to compare the different assimilation forms (developed by the author), to evaluate the influence of some parameters variation and to reproduce the dynamics of information flow, comparing the influence of a social network communication and the mass communication activity.
Lawton, Paul, and University of Lethbridge Faculty of Arts and Science. "Capital and stratification within virtual community : a case study of metafilter.com." Thesis, Lethbridge, Alta. : University of Lethbridge, Faculty of Arts and Science, c2005, 2005. http://hdl.handle.net/10133/267.
Full textvi, 129 leaves ; 29 cm.
Olsson, Gustav, and Adrian Lagerlöf. "Från 3D-modell till Virtual Reality." Thesis, Uppsala universitet, Institutionen för informatik och media, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-356633.
Full textShibuya, Clécia Lorena do Amaral. "Do virtual ao real : implicações da internet nos projetos de vida do adolescente." Universidade Católica de Pernambuco, 2012. http://www.unicap.br/tede//tde_busca/arquivo.php?codArquivo=822.
Full textThe teenager is considered one of the main agents of social transformation, a wealth of expectations of the future, updating the family and those around them about what is happening in society. Currently, the youth goes through extremely speedy experiences: access to an almost inexhaustible amount of information and immediate contact, without demarcation of physical boundaries through the Internet. This feature not only revolutionized the different technologies, but also changed the social configuration in which we live, how we perceive the world how we are embedded in it, and, above all, our way of being. Given these changes, which occur in real time, the computer connected to the Internet has become for many a faithful companion of all hours, especially for teenagers who seem to use it as an indispensable resource for their contacts with others, with the world. The contemporary world has marks that are common to all subjects. However, the experience of adolescents in their transition into a world of extreme speed has been marked by uncertainty of future projects, fugacity, volatility, consumerism, among other issues that have hindered their entire process of maturity. Insecurity, characteristic of this time is further enhanced by helplessness, lack of references, lack of continence and the impossibility of creating projects for adult life. Life project here has a broader meaning, it concerns not only a professional dimension, but the inclusion of the subject in the universe of social and affective relationships with a view to implementing a vision for adult life. All this led us to investigate the possible effects of Internet use in the creation of projects of life of adolescents. To this end, we sought to reflect specifically on the following questions: What are the meanings of Internet use for teens? Are the teens surveyed concerned with creating life projects? It is possible to relate the use of the Internet to the development of their life projects? To realize this endeavor, we performed a theoretical study based on Winnicotts reference, especially the notions of transitionality, illusion, space potential and cultural experience. The participants were ten female adolescents, aged between 16 and 17 years, all students in public schools in the metropolitan area of Recife-PE, studying between the first and third year of high school. The collected data were analyzed with special emphasis on the participants self perception and the results showed that the Internet is an environment that can be used creatively, according to the demands of the subject. It also promotes a passage from virtual to real, to the extent that adolescents navigate in a world without borders, where they can play, create, rehearse for the future and see how it happens in real life
Jörgensson, Axel, and Felicia Sjögren. "Virtuell parprogrammering i relation till en agil arbetsmetodik." Thesis, Örebro universitet, Handelshögskolan vid Örebro Universitet, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-72622.
Full textFlodin, Carl, and Pontus Lantz. "Studenters användning och syn på Virtual Private Networks." Thesis, Uppsala universitet, Institutionen för informatik och media, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414714.
Full textSpiro, Emma S. "Searching for community online: how virtual spaces affect student notions of community." Pomona College, 2007. http://ccdl.libraries.claremont.edu/u?/stc,15.
Full textMuwunga-Zake, Oliva Jullian. "A Mobile social networking framework to create a virtual community of practice in aid of rural small , medium and macro-sized enterprise support and development." Thesis, University of Fort Hare, 2016. http://hdl.handle.net/10353/5785.
Full textJosé, i. Mestre Carles. "El mal moral en l’ètica d’Aristòtil. Fonaments psicològics i aspectes sociopolítics." Doctoral thesis, Universitat de Barcelona, 2012. http://hdl.handle.net/10803/98512.
Full textEl fet que la filosofia pràctica d’Aristòtil es fundi en les idees de bé i de fi no vol dir pas que el filòsof d’Estagira obviés els entrebancs, obstacles i limitacions que allunyen l’home de la consecució –o fins i tot de la previsió– dels fins que li són estrictament propis. Hi ha una clara dosi de realisme en l’ètica aristotèlica, i un important percentatge d’aquest realisme es dedica precisament a mostrar què allunya l’home del bé, com i per què. És aquest l’àmbit global de recerca de la tesi i, en aquest sentit, cal destacar que l’estagirita diposita la comprensió bàsica del mal moral, del mal pràctic per excel•lència, en el concepte d’error, i que oposa aquest concepte a la idea d’actuació recta. Al llarg de tot el treball s’exploren les implicacions teorètiques i pràctiques d’aquesta oposició, al mateix temps que es miren d’establir les pertinents distincions dins aquella noció d’equivocació moral o pràctica. Tot plegat, en fi, a partir d’una anàlisi sistemàtica de la font grega, a la recerca d’un fonament objectiu que permetés d’endreçar el calaix de sastre en què de vegades sembla trobar-se el tema del mal moral en l’ètica de l’estagirita. Quant a l’estructura, la tesi presenta dos grans blocs teòrics ben diferenciats: en el primer bloc s’estudia per sobre de tot la dimensió individual o estrictament ètica de la qüestió del mal moral en Aristòtil, tot posant de manifest la sèrie de categories i distincions que esdevenen decisives per a una més acurada comprensió de la dita qüestió, amb la presentació de la que seria una nova distinció, a saber, la que hom pot documentar a partir dels termes ‘phaúlos’ i ‘mochtherós’; pel que fa al segon bloc, està dedicat bàsicament a la dimensió sociopolítica del que s’exposa al llarg del bloc precedent, i s’estructura en dos capítols, un de primer dedicat a la figura de "hoi polloí"… o “els molts”, figura tradicionalment menystinguda pels comentaristes dels textos eticopolítics de l’estagirita però que en el present treball, contra aquest oblit, s’ha acabat considerant cabdal en relació amb la consideració aristotèlica del mal moral des d’una perspectiva social, i un de segon de caràcter marcadament més teorètic, on s’assaja una aproximació al substrat ètic de la filosofia política aristotèlica ja no des del clàssic enfocament que propicien les idees de bé i virtut, sinó des de la nova perspectiva que ofereix l’estudi de la qüestió del mal moral dins el pensament ètic de l’estagirita, amb l’objectiu d’oferir una visió de conjunt que cerca de relacionar de manera general les conclusions que de l’estudi de la qüestió del mal moral en Aristòtil s’han anat aconseguint, amb conceptes clàssics i comunament acceptats de la filosofia política de l’estagirita. Aquesta aproximació general s’ha fet girar al voltant de les idees de"homónoia" i "stasis" (la primera de les quals es troba explícitament tractada a l’Ètica nicomaquea), i s’ha clos amb una exegesi de la noció de “bé comú” que en certa manera resumeix i sintetitza l’esperit que ha guiat l’elaboració d’aquest treball.
Rodrigues, Nara Heloisa [UNESP]. "Tecnologias virtuais e análise videográfica: o YouTube® como recurso de pesquisa para compreensão sobre a imagem do idoso brasileiro = Virtual technologies and videographic analysis : YouTube® as research resource for understanding about brazilian elderly imagem." Universidade Estadual Paulista (UNESP), 2014. http://hdl.handle.net/11449/126291.
Full textFundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
Este estudo, de natureza qualitativa, teve por objetivo analisar os diferentes tipos de vídeos postados no site do YouTube®, referentes ao indivíduo idoso. O estudo foi desenvolvido utilizando-se pesquisa exploratória, realizada por meio de análise documental videográfica. Para a seleção dos vídeos, foram utilizados os termos idoso e mídia no site YouTube®. Como critérios de inclusão na pesquisa, foram levados em consideração apenas os vídeos brasileiros, entre os que continham apenas imagens e os que continham linguagem oral expressa em português, postados no período entre 2011 e 2012. Os 60 vídeos amostrais foram selecionados em 5 diferentes categorias: 1) Reportagens (30 vídeos), 2) Vídeos de Imagens e Filmes (13 vídeos), 3) Propagandas (12 vídeos), 4) Entrevistas (3 vídeos) e 5) Outros (2 vídeos). Posteriormente, foram analisados os conteúdos neles apresentados, por meio de 3 eixos temáticos, assim como propõe a Técnica de Análise de Conteúdo e incluíram: Eixo 1 - Falas, Eixo 2 - Expressão Corporal, Eixo 3 - Participação nos vídeos e contextos periféricos. Os resultados encontrados no Eixo 1 demonstram que a maior parte dos assuntos abordados envolvidos nos vídeos incluiu as temáticas violência e a prática de atividades diversas. Foram observadas tonalidades de voz forte e animadas, mas também, fracas e trêmulas e os significados das falas dos participantes dos vídeos evidenciaram, tanto tendências negativas, como positivas. Porém evidencia-se que as tendências negativas tiveram maior incidência quando provinham de pessoas periféricas do que dos idosos. Para o Eixo 2, foram encontrados predominância de movimentos reduzidos dos idosos, que, na maior parte das situações, estavam sentados dando uma entrevista. Tinham expressão facial marcada por sorrisos, risadas e gargalhadas predominantemente e postura ereta na maior parte das situações. Também foram observadas...
This qualitative study aims to analyze the different types of Brazilian videos posted on the Youtubesite, referring to the elderly. The study was developed by exploratory research through documentary videographic analysis. The videos were selected by the terms idoso and mídia at the Youtubesite). As research inclusion criteria, only Brazilian videos were considered which contained images and speeches that were expressed in Portuguese language and posted during the period of 2011 to 2012. The 60 videos were selected according to five different categories: 1) Reports (30 videos), 2) Videos with images and movies (13 videos), 3) Advertisements (12 videos), 4) Interviews (3 videos) and 5) Others (2 videos). Subsequently, their contents were analyzed by three thematic axes as proposed by the Content Analysis Technique : Theme 1 - Speech, Theme 2 - Body language, Theme 3 - Videos participation and peripheral contexts. The Theme 1 results show that most of the issues involved in the videos included the thematic aggression and the practice of various activities. Strong and lively voice tones were observed, but also weak and trembling voices were noted and the meanings of participants' speech in the videos showed, both negative and positive trends. However, it is evident that the negative trends had a higher incidence when came from peripheral people than the elderly. To the Theme 2, it was found the prevalence of the reduced movements by the elderly, which in the most of the situations, were seated during interview. They had their facial expression marked by smiles and laughter predominantly and, they got an upright posture in the most of the situations. Also, it was observed physical characteristics that demonstrated the elderly predominantly with white or brown skin, white, gray or dyed hair and older people wearing simple clothes, with light or dark colors and smooth. There was a predominance of the use of decorative objects...
Rodrigues, Nara Heloisa. "Tecnologias virtuais e análise videográfica : o YouTube® como recurso de pesquisa para compreensão sobre a imagem do idoso brasileiro = Virtual technologies and videographic analysis : YouTube® as research resource for understanding about brazilian elderly imagem /." Rio Claro, 2015. http://hdl.handle.net/11449/126291.
Full textCoorientador: Wilson do Carmo Júnior
Banca: Giselle Helena Tavares
Banca: Priscila Carneiro Valim-Rogatto
Resumo: Este estudo, de natureza qualitativa, teve por objetivo analisar os diferentes tipos de vídeos postados no site do YouTube®, referentes ao indivíduo idoso. O estudo foi desenvolvido utilizando-se pesquisa exploratória, realizada por meio de análise documental videográfica. Para a seleção dos vídeos, foram utilizados os termos "idoso" e "mídia" no site YouTube®. Como critérios de inclusão na pesquisa, foram levados em consideração apenas os vídeos brasileiros, entre os que continham apenas imagens e os que continham linguagem oral expressa em português, postados no período entre 2011 e 2012. Os 60 vídeos amostrais foram selecionados em 5 diferentes categorias: 1) Reportagens (30 vídeos), 2) Vídeos de Imagens e Filmes (13 vídeos), 3) Propagandas (12 vídeos), 4) Entrevistas (3 vídeos) e 5) Outros (2 vídeos). Posteriormente, foram analisados os conteúdos neles apresentados, por meio de 3 eixos temáticos, assim como propõe a Técnica de Análise de Conteúdo e incluíram: Eixo 1 - Falas, Eixo 2 - Expressão Corporal, Eixo 3 - Participação nos vídeos e contextos periféricos. Os resultados encontrados no Eixo 1 demonstram que a maior parte dos assuntos abordados envolvidos nos vídeos incluiu as temáticas violência e a prática de atividades diversas. Foram observadas tonalidades de voz forte e animadas, mas também, fracas e trêmulas e os significados das falas dos participantes dos vídeos evidenciaram, tanto tendências negativas, como positivas. Porém evidencia-se que as tendências negativas tiveram maior incidência quando provinham de pessoas periféricas do que dos idosos. Para o Eixo 2, foram encontrados predominância de movimentos reduzidos dos idosos, que, na maior parte das situações, estavam sentados dando uma entrevista. Tinham expressão facial marcada por sorrisos, risadas e gargalhadas predominantemente e postura ereta na maior parte das situações. Também foram observadas...
Abstract: This qualitative study aims to analyze the different types of Brazilian videos posted on the Youtubesite, referring to the elderly. The study was developed by exploratory research through documentary videographic analysis. The videos were selected by the terms "idoso" and "mídia" at the Youtubesite). As research inclusion criteria, only Brazilian videos were considered which contained images and speeches that were expressed in Portuguese language and posted during the period of 2011 to 2012. The 60 videos were selected according to five different categories: 1) Reports (30 videos), 2) Videos with images and movies (13 videos), 3) Advertisements (12 videos), 4) Interviews (3 videos) and 5) Others (2 videos). Subsequently, their contents were analyzed by three thematic axes as proposed by the Content Analysis Technique : Theme 1 - Speech, Theme 2 - Body language, Theme 3 - Videos participation and peripheral contexts. The Theme 1 results show that most of the issues involved in the videos included the thematic aggression and the practice of various activities. Strong and lively voice tones were observed, but also weak and trembling voices were noted and the meanings of participants' speech in the videos showed, both negative and positive trends. However, it is evident that the negative trends had a higher incidence when came from peripheral people than the elderly. To the Theme 2, it was found the prevalence of the reduced movements by the elderly, which in the most of the situations, were seated during interview. They had their facial expression marked by smiles and laughter predominantly and, they got an upright posture in the most of the situations. Also, it was observed physical characteristics that demonstrated the elderly predominantly with white or brown skin, white, gray or dyed hair and older people wearing simple clothes, with light or dark colors and smooth. There was a predominance of the use of decorative objects...
Mestre
Machado, Juliana de Toledo. "Global Fórum América Latina: edição virtual: um exemplo da chamada Nova Era da Colaboração?" Universidade Tecnológica Federal do Paraná, 2012. http://repositorio.utfpr.edu.br/jspui/handle/1/1071.
Full textThis dissertation was a case study on a Conference on Business as Na Agent of World Benefit, BAWB - GLOBAL FORUM online edition that took place in 2011 in order to seek and understand if this format can be configured as a social innovation and as a possible example in the era of cooperation and collective generosity. We decided to conduct a qualitative research methodology using a case study with a participative observation, since the study’s author worked directly in the process of designing and implementing the conference. We sought to understand how technology could help in the establishment of social networks, which in this case, were mobilized to disseminate and share all the knowledge that was being exposed. The research also attempts to verity the power of social networks, considering the fact that when the subject makes sense for people, they embrace and engage on it through twitter and facebook. To understand the conference itself, we must understand the globalized world, social networks, the use of social media, the concept of social innovation and the network society and, therefore, the authors used as Franco (2008), Giardelli (2011), Castels (1999), Canclini (2005) and others cited. Since the studies of social networks and the issues are relatively new, several sites were consulted in preparing this work. The analysis of the speech of speakers selected for this study was set up as an important working tool. The use of technology (social media) to tighten and strengthen social networks was addressed in this study and is configured as a boost for the claim that changes in society and the era of cooperation and collective generosity is being built by people and the better use of these technological devices, therefore this new era is strengthened.
Nguyen, Bao. "Generosity: The flourishing virtue in the consecrated life." Thesis, Boston College, 2012. http://hdl.handle.net/2345/bc-ir:105010.
Full textHill, Joshua S. "Perceptions of students' communication in virtual communities : an examination of Facebook.com at Ball State University." Virtual Press, 2006. http://liblink.bsu.edu/uhtbin/catkey/1345342.
Full textDepartment of Educational Studies
English, Joel Alexander. "Assessing the synchronous online classroom : methodologies and findings in real-time virtual learning environments." Virtual Press, 1999. http://liblink.bsu.edu/uhtbin/catkey/1137523.
Full textDepartment of English
James, Rina Lynne. "The Efficacy of Virtual Protest: Linking Digital Tactics to Outcomes in Activist Campaigns." PDXScholar, 2017. https://pdxscholar.library.pdx.edu/open_access_etds/4008.
Full textGranlund, Tomas, and Gustafsson Marcus Karåker. "How the choice of virtual joystick affects usability in mobile fighting games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18696.
Full textRwimo, Edward John. "How solidarity as a virtue can promote better living conditions in Tanzania." Thesis, Boston College, 2015. http://hdl.handle.net/2345/bc-ir:105021.
Full textLortie, Catherine. "Interactions en environnements virtuels: aspects multimodaux." Thesis, Université Laval, 2012. http://www.theses.ulaval.ca/2012/29431/29431.pdf.
Full textÖhlund, Ludvig, and Ola Zätterlund. "Virtuella Assistenter : Den lata människans hjälpreda." Thesis, Umeå universitet, Institutionen för informatik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-172906.
Full textSeely, Peter W. "The impact of virtuality on team functioning: a meta-analytic integration." Thesis, Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/45894.
Full textKarlsson, Rasmus, and Alvar Sveninge. "Virtual Reality Locomotion : Four Evaluated Locomotion Methods." Thesis, Högskolan Väst, Avd för informatik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-11651.
Full textHyllengren, Larsson Jacob. "Agilmetod för ökad kunskapsdelning : Scrumspåverkan på kunskapsdelning inom en virtuell lärandecommunity." Thesis, Mittuniversitetet, Avdelningen för data- och systemvetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-31462.
Full textDenna studie behandlar hur Scrum som utvecklingsmetodik påverkar kunskapsdelning mellan studenter på högre nivå i ett virtuellt lärandecommunity. Studien jämför studenternas upplevelse av ett utvecklingsprojekt utfört med Scrum och övriga utvecklingsprojekt de utfört i grupp samt undersöker vilka aktiviteter och artefakter inom Scrum som de uppfattar har en positiv inverkan på kunskapsdelning inom gruppen. Detta har undersökts genom att studenter vid Mittuniversitetet i Östersund som gått kursen Distribuerad Systemutveckling vid programmet Informatik med Inriktning Systemutveckling svarat på ett webbformulär om deras uppfattning kring kunskapsdelning. Resultatet visar inte på några skillnader i deras upplevelser kring kunskapsdelning Scrum kontra övriga utvecklingsprojekt men vissa aktiviteter inom Scrum har kunnat identifieras som viktiga för studenterna och rekommendationer för anpassning av dessa aktiviteter till övrig undervisning ges.
Pallamin, Nico. "Social interaction in virtual reality." Toulouse 3, 2008. http://thesesups.ups-tlse.fr/331/.
Full textVirtual reality is an emerging technology that has proved its great potentiality in various fields. In these last years, researchers start to investigate the problem of realistic and effective social interaction in virtual worlds. The aim of our research is to improve the level of efficiency of virtual communication focusing mostly on the role of non-verbal communication. Our approach is mostly based on non-deterministic social theories that stress the role of emergence and contextual intelligence in contraposition of the classical cognitive modelling and plan-based artificial intelligence. Considering the limits of artificial intelligence to reproduce in an effective way the complexity of human social interaction, we decide to develop an architecture able to leave the user free to exploit all his contextual intelligence to drive the social interaction. In such way we are able to grant that the characteristics of reflexivity and indexicality are taken in care during the interaction. The result of our work is a virtual environment in which a set of basic social interaction rules partially drive the behaviours of the avatars. The virtual reality platform includes an animation system that handle the priority between the animations driven by the automatic modules and the one controlled by the user. The user in then always in control of his avatar and can stop the automatic animations at any moment via his voluntary control. The validation of the model is based on a series of ethnomethodological analysis performed to directly compare similar social interactions between users in real world and in virtual environments
Cordell, Sean. "Virtue ethics in the contemporary social and political realm." Thesis, University of Sheffield, 2010. http://etheses.whiterose.ac.uk/14539/.
Full textLeung, Pui-man Helen, and 梁佩文. "Impact of virtual community on identity formation of adolescents." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B31256387.
Full textHope, S. "Two claims about the importance of virtue to social justice." Thesis, University of Cambridge, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.604220.
Full textJalandoni, Monica. "Filipino Fortitude: Towards a Contextual yet Critical Social Virtue Ethics." Thesis, Boston College, 2015. http://hdl.handle.net/2345/bc-ir:104928.
Full textThe dissertation will contribute not only to an appreciation and critical evaluation of fortitude in the Philippine context, but has a wider significance for the practice of virtue ethics. The thesis is that (a) virtue must be analyzed contextually, in specific social contexts, as well as (b) in dependence upon the Aristotelian-Thomistic tradition of the virtues, that (c) social virtue as well as individual virtue exists, and that (d) this social, contextual, Aristotelian-Thomistic approach to virtue provides a basis for a social-ethical critical evaluation and prescription for particular societies. If virtue ethics is to generate sound social normative claims, its argument needs to be based not merely upon the classical tradition, but also on a socially, historically and culturally aware analysis of the way virtues are fleshed out in context. This dissertation will argue that the Aristotelian-Thomistic tradition still has much to teach us about courage or fortitude, and in dialogue with contemporary social science still provides legitimate moral insights into fortitude today. Second, it will argue that virtue takes on a particular color or texture in specific social contexts, and will argue this in relation to the Filipino context: Philippine fortitude is Thomistic, with unique attributes of resilience and joy. Third, it will argue that it is necessary to engage in a social-ethical critique of social virtue, arguing that there are deficiencies in Philippine fortitude in that it lacks a crucial link with justice. This critical evaluation will lead to the elaboration of an ethical and social imperative for the Filipino people to develop good anger to fuel a less passive, more assertive fortitude that is ordered to justice
Thesis (PhD) — Boston College, 2015
Submitted to: Boston College. Graduate School of Arts and Sciences
Discipline: Theology
Thévenon, Daniel. "Pride and virtue in the political thought of Jean-Jacques Rousseau." Thesis, University of Oxford, 2014. https://ora.ox.ac.uk/objects/uuid:34317740-7bf0-48ca-9abd-cfade3b4e30b.
Full textViklund, Andreas, and David Svensson. "Vi måste hitta ett sätt att stå ut med våra känslor : En undersökning av psykologers uppfattningar om behandling i virtuell verklighet." Thesis, Umeå universitet, Institutionen för informatik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-170867.
Full textRunwen, Zhu. "Environmental Virtue Ethics : Wildlife Tourism in Sweden." Thesis, Linnéuniversitetet, Institutionen för organisation och entreprenörskap (OE), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76288.
Full textTaylor, Sarah G. "Virtue or Success? It Depends on Self-interest." Ohio University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1369217510.
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