Academic literature on the topic 'Social game players' motivation'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Social game players' motivation.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Social game players' motivation"
Kneer, Julia, Ruud Jacobs, and Christopher J. Ferguson. "You Could Have Just Asked: The Perception of Motivations to Play Violent Video Games." Studies in Media and Communication 6, no. 2 (July 17, 2018): 1. http://dx.doi.org/10.11114/smc.v6i2.3389.
Full textGui, Anderes, Yudi Fernando, and Ika Sari Wahyuni. "Users’ Level of Gratification, Service Mechanism on Continuance Motivation to Play Online Games in Social Networking Sites." Advanced Science Letters 21, no. 4 (April 1, 2015): 973–75. http://dx.doi.org/10.1166/asl.2015.5956.
Full textLou, Tianyang, Yuning Zu, and Ling Zhu. "A study of motivation and team member selection in online games." Asia Pacific Journal of Marketing and Logistics 32, no. 6 (November 12, 2019): 1286–304. http://dx.doi.org/10.1108/apjml-04-2019-0234.
Full textGhuman, Davinder, and Mark Griffiths. "A Cross-Genre Study of Online Gaming." International Journal of Cyber Behavior, Psychology and Learning 2, no. 1 (January 2012): 13–29. http://dx.doi.org/10.4018/ijcbpl.2012010102.
Full textMalik, Aqdas, Kari Hiekkanen, Zaheer Hussain, Juho Hamari, and Aditya Johri. "How players across gender and age experience Pokémon Go?" Universal Access in the Information Society 19, no. 4 (October 16, 2019): 799–812. http://dx.doi.org/10.1007/s10209-019-00694-7.
Full textKwok, Nikole Wing Ka, and Angeline Khoo. "Gamers’ Motivations and Problematic Gaming." International Journal of Cyber Behavior, Psychology and Learning 1, no. 3 (July 2011): 34–49. http://dx.doi.org/10.4018/ijcbpl.2011070103.
Full textDavies, John J., and Timothy J. Hemingway. "Guitar Hero or Zero?" Journal of Media Psychology 26, no. 4 (January 1, 2014): 189–201. http://dx.doi.org/10.1027/1864-1105/a000125.
Full textLew, Victoria, Joshua Smith, Nicholas Reuss, Xiyu Zhang, Jacob Gulliuzo, and Christina Frederick. "Relatedness in gaming: How in-game touch influences player connection." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, no. 1 (September 2018): 1766. http://dx.doi.org/10.1177/1541931218621399.
Full textKneer, Julia, Sanne Franken, and Sabine Reich. "Not Only for the (Tom) boys: Gender Variables as Predictors for Playing Motivations, Passion, and Addiction for MMORPGs." Simulation & Gaming 50, no. 1 (January 30, 2019): 44–61. http://dx.doi.org/10.1177/1046878118823033.
Full textLee, Sung Je, Eui Jun Jeong, and Joon Hyun Jeon. "Disruptive behaviors in online games: Effects of moral positioning, competitive motivation, and aggression in “League of Legends”." Social Behavior and Personality: an international journal 47, no. 2 (February 27, 2019): 1–9. http://dx.doi.org/10.2224/sbp.7570.
Full textDissertations / Theses on the topic "Social game players' motivation"
Liu, Jiaxin. "Online MMORPG Games in China: Player Motivations and the Mediating Role of Flow." Scholar Commons, 2019. https://scholarcommons.usf.edu/etd/7847.
Full textFändriks, Louise. "Players Game Choices When Dealing with Depression." Thesis, Uppsala universitet, Institutionen för speldesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-355960.
Full textLiblik, Karl-Chris, and Berlo Kevin van. "The Business of Micro Transactions : What is the players' motivation for purchasing virtual items?" Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-30578.
Full textLoria, Enrica. "Alone with Company: Studying Individual and Social Players' In-game Behaviors in Adaptive Gamification." Doctoral thesis, Università degli studi di Trento, 2021. http://hdl.handle.net/11572/299790.
Full textHanus, Michael D. "Pay to Play: Effects of Money and Choice on Intrinsic Motivation, Enjoyment, and Self-Esteem in Video Game Players." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1338480089.
Full textLe, Gal Beneroso Mikael. "Germinating good behaviors : A game prototype to test players' incentive of choice." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17834.
Full textLoria, Enrica. "Alone with Company: Studying Individual and Social Players' In-game Behaviors in Adaptive Gamification." Doctoral thesis, Università degli studi di Trento, 2004. http://hdl.handle.net/11572/299790.
Full textChukwu, Leonard O., and Yazhini Ramaswamy. "Differentiating Video Game Addiction from Other High-Level Engagements Among Adult Players." Thesis, Högskolan Dalarna, Institutionen för information och teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:du-37742.
Full textHansen, Jared Capener. "Why Can't Zelda Save Herself? How the Damsel in Distress Trope Affects Video Game Players." BYU ScholarsArchive, 2018. https://scholarsarchive.byu.edu/etd/7304.
Full textBurke, Benjamin M. S., James M. Ph D. Duncan, Nick Ph D. Frye, and Mallory Ph D. LMFT CFLE Lucier-Greer. "Sense of (Online) Community? The Social Organization Theory of Action and Change and Adult Video Game Players." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/secfr-conf/2020/schedule/45.
Full textBooks on the topic "Social game players' motivation"
Glanville, Doug. Center field: The game from where I stand. New York: Times Books, 2010.
Find full textGlanville, Doug. The game from where I stand: A ballplayer's inside view. New York: Times Books, 2010.
Find full textRuck, Rob. Raceball: How the Major Leagues colonized the Black and Latin game. Boston: Beacon Press, 2010.
Find full textGlanville, Doug. The game from where I stand: A ballplayer's inside view. New York: Times Books, 2010.
Find full textGame, set, match: Billie Jean King and the revolution in women's sports. Chapel Hill: University of North Carolina Press, 2011.
Find full textSchleiner, Anne-Marie. The Player's Power to Change the Game. NL Amsterdam: Amsterdam University Press, 2017. http://dx.doi.org/10.5117/9789089647726.
Full textBeautiful Game: Football Through the Eyes of the World's Greatest Players. Abrams, Inc., 2009.
Find full textBook chapters on the topic "Social game players' motivation"
Birk, Max V., Dereck Toker, Regan L. Mandryk, and Cristina Conati. "Modeling Motivation in a Social Network Game Using Player-Centric Traits and Personality Traits." In Lecture Notes in Computer Science, 18–30. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20267-9_2.
Full textDerbali, Lotfi, and Claude Frasson. "Players’ Motivation and EEG Waves Patterns in a Serious Game Environment." In Intelligent Tutoring Systems, 297–99. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-13437-1_50.
Full textPyae, Aung, Mika Luimula, and Jouni Smed. "Understanding Stroke Patients’ Motivation for Motivation-Driven Rehabilitative Game Design." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 99–111. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19656-5_16.
Full textCanossa, Alessandro, and Casper Harteveld. "Social Network Analysis Applied to Game Communities to Identify Key Social Players." In Data Analytics Applications in Gaming and Entertainment, 169–82. Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, 2019. | Series: Data analytics applications: Auerbach Publications, 2019. http://dx.doi.org/10.1201/9780429286490-8.
Full textOzenc, Orhan Efe. "User Experience and Motivation of Professional Video Game Players: A Case Study of Esports in Turkey." In Game User Experience And Player-Centered Design, 77–120. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37643-7_5.
Full textChristensen, Daniel S., Mette Jakobsen, and Martin Kraus. "The Engagement Effect of Players’ Agency over their Characters’ Motivation." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 184–93. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-76908-0_18.
Full textTaylor, Jacqui, and James Taylor. "A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships." In Online Communities and Social Computing, 613–21. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02774-1_66.
Full textPark, Hyunsoo, and Kyung-Joong Kim. "Social Network Analysis of High-Level Players in Multiplayer Online Battle Arena Game." In Lecture Notes in Computer Science, 223–26. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-15168-7_28.
Full textJonczyk, Claudia. "The Development of Social Capital: On Managing Game-Players, Trade-off Makers and Low-Keys." In More than Bricks in the Wall: Organizational Perspectives for Sustainable Success, 124–30. Wiesbaden: Gabler, 2010. http://dx.doi.org/10.1007/978-3-8349-8945-1_13.
Full textSánchez, Raquel Echeandía, and Sara Cortés Gómez. "Video Game Development Processes that Generate Engagement in the Players: A Case Study of Don’t Starve." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 212–27. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-73426-8_12.
Full textConference papers on the topic "Social game players' motivation"
Kaufman, Geoff, Mary Flanagan, and Sukdith Punjasthitkul. "Investigating the Impact of 'Emphasis Frames' and Social Loafing on Player Motivation and Performance in a Crowdsourcing Game." In CHI'16: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2858036.2858588.
Full textWells, Lindsay, Ian Lewis, and Kristy de Salas. "Measuring the effects of social networking features on player motivation and engagement." In 2013 18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES). IEEE, 2013. http://dx.doi.org/10.1109/cgames.2013.6632597.
Full textDechant, Martin, Susanne Poeller, Colby Johanson, Katelyn Wiley, and Regan L. Mandryk. "In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs." In CHI '20: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3313831.3376734.
Full textZhang, Sihai, Zhiwei Song, and Zhi Liang. "Behavior statistics and social network analysis of online Go game players." In 2011 International Conference on Cloud and Service Computing (CSC). IEEE, 2011. http://dx.doi.org/10.1109/csc.2011.6138556.
Full textNi, Bowen, Yu-Han Chang, and Rajiv Maheswaran. "Social Welfare and Inequality in a Networked Resource Game with Human Players." In 2013 International Conference on Social Computing (SocialCom). IEEE, 2013. http://dx.doi.org/10.1109/socialcom.2013.153.
Full textShim, Kyong Jin, Kuo-Wei Hsu, and Jaideep Srivastava. "An Exploratory Study of Player Performance, Motivation, and Enjoyment in Massively Multiplayer Online Role-Playing Games." In 2011 IEEE Third Int'l Conference on Privacy, Security, Risk and Trust (PASSAT) / 2011 IEEE Third Int'l Conference on Social Computing (SocialCom). IEEE, 2011. http://dx.doi.org/10.1109/passat/socialcom.2011.156.
Full textTong, Xin, Ankit Gupta, Henry Lo, Amber Choo, Diane Gromala, and Christopher D. Shaw. "Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go." In CSCW '17: Computer Supported Cooperative Work and Social Computing. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3022198.3026331.
Full textGongmin, Zhao, and Bi Ke. "Research on motivation of corporate social responsibility based on game theory." In 2011 International Conference on E-Business and E-Government (ICEE). IEEE, 2011. http://dx.doi.org/10.1109/icebeg.2011.5881702.
Full textCao, Xiaoxiao, Yangchao Cai, and Yu Shen. "Analysis of Educational Game Design Approach based on Learning Motivation." In 3rd International Conference on Management Science, Education Technology, Arts, Social Science and Economics. Paris, France: Atlantis Press, 2015. http://dx.doi.org/10.2991/msetasse-15.2015.24.
Full textKim, Soomin, Gyuho Lee, Seo-young Lee, Sanghyuk Lee, and Joonhwan Lee. "Game or Live Streaming?: Motivation and Social Experience in Live Mobile Quiz Shows." In CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3311350.3347187.
Full textReports on the topic "Social game players' motivation"
Styugina, Anastasia. Internet game "Sign me up as an astronaut" for the formation of the social and psychological experience of younger adolescents with disabilities by means of game psychocorrection. Science and Innovation Center Publishing House, December 2020. http://dx.doi.org/10.12731/sign_me_up_as_an_astronaut.
Full textAruguete, Natalia, Ernesto Calvo, Carlos Scartascini, and Tiago Ventura. Trustful Voters, Trustworthy Politicians: A Survey Experiment on the Influence of Social Media in Politics. Inter-American Development Bank, July 2021. http://dx.doi.org/10.18235/0003389.
Full text