Academic literature on the topic 'Social sciences, Graphic arts, Technological sciences, Social sciences'

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Journal articles on the topic "Social sciences, Graphic arts, Technological sciences, Social sciences"

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Williams, Jessica Laraine, Susannah Langley, and Ann Borda. "Virtual nature, inner forest: Prospects for immersive virtual nature art and well-being." Virtual Creativity 11, no. 1 (2021): 125–46. http://dx.doi.org/10.1386/vcr_00046_1.

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Over a number of decades, studies have revealed compelling relationships between experiences of the natural environment and positive health outcomes in adult communities. These psychosocial health benefits have typically been described via key theoretical frameworks in the health sciences, such as the biophilia hypothesis. Despite the body of evidence for nature design and well-being, propositions for immersive virtual nature experiences are still emerging across the fields of creativity and health. In this article, we identify the potential for immersive virtual nature art as a creative well-
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PİLİCİ, Elanur. "POSTMODERN REKLAM AFİŞİ TASARIMI." IEDSR Association 6, no. 11 (2021): 329–42. http://dx.doi.org/10.46872/pj.245.

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The history of the art of graphic design and posters goes back to cave drawings during the Stone Age. Graphic design and posters are based on social needs and change in different stages of social development. They are now enjoying one of the apexes of their development. The art of graphic and poster design which developed and evolved in the historical and social development process, has taken on new dimensions during the transition from the modern to the postmodern period in accordance with the needs of our society of consumption and by using the technical/technological tools and methods withi
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Renon, Anne-Lyse. "Graphic design and research in social sciences: Jacques Bertin and the Laboratoire de Graphique." Abstracts of the ICA 1 (July 15, 2019): 1–2. http://dx.doi.org/10.5194/ica-abs-1-311-2019.

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<p><strong>Abstract.</strong> The contemporary rise of data visualization and imaging technologies in all areas of knowledge now places design and visuality at the heart of research and its communication, with fundamental implications for scientific epistemology. Jacques Bertin's Laboratoire de Graphique (LG) of the Ecole des Hautes Etudes en Sciences Sociales (EHESS) in France, is a privileged entry for this study, since it was a major player in this movement, at the crossroads of graphic innovation and social sciences as they reinvented themselves in the second half of the
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Jones, Russel C. "Technological Literacy for Liberal Arts Majors:." Bulletin of Science, Technology & Society 12, no. 3 (1992): 138–48. http://dx.doi.org/10.1177/027046769201200304.

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Beaver, Donald Deb. "Technological Literacy, Old and New." Bulletin of Science, Technology & Society 6, no. 2 (1986): 229–34. http://dx.doi.org/10.1177/027046768600600214.

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As one of the Sloan Foundation's original New Liberal Arts grantees, Williams College has developed a variety of approaches to improve quantitative reasoning and technological literacy, including creating interdisciplinary courses, computer and mathematical workshops, and an STS program. Further development, however, depends critically on what technological literacy may mean in a liberal arts context. Attempts to promote technological literacy, whether in liberal arts settings or not, are likely to founder unless they take account of the complexity and context dependent nature of technological
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Klein, Douglass, and Robert Balmer. "Engineering, liberal arts, and technological literacy in higher education." IEEE Technology and Society Magazine 26, no. 99 (2007): 22–27. http://dx.doi.org/10.1109/mtas.2007.4384623.

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Klein, J., and Robert Balmer. "Engineering, Liberal Arts, and Technological Literacy in Higher Education." IEEE Technology and Society Magazine 26, no. 4 (2007): 23–28. http://dx.doi.org/10.1109/mts.2007.911066.

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Bray, Francesca. "Thinking with Diagrams: The Chaîne Opératoire and the Transmission of Technical Knowledge in Chinese Agricultural Texts." East Asian Science, Technology and Society 14, no. 2 (2020): 199–223. http://dx.doi.org/10.1215/18752160-8538106.

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Abstract Diagrams make wonderful templates for technical action. It follows that for scholars of science and technology they are both an object and a tool of study. The author explores this relationship in the first part of the article, focusing on one particularly effective format for communicating or retrieving complicated technological sequences: the chaîne opératoire, or procedural sequence. Today we usually think of a diagram as a graphic, but diagrammatic thinking is also frequently expressed in other forms, including text or hybrids of graphics and text. To illustrate this, the author c
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Takeda, Yoko. "Tacit knowing in motion: Learning process in Korean traditional performing arts – new socio-technological contexts." Social Science Information 56, no. 2 (2017): 284–308. http://dx.doi.org/10.1177/0539018417694771.

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This article aims to explore the present state of tacit knowing of expertized motion that has been passed along from generation to generation in the learning process of Korean traditional performing arts. The current status of, and changes in, the learning process were observed in a questionnaire survey, and the effects of the use of motion-capture technology were examined in an experimental class. In the learning process of Korean traditional performing arts, active feedback loops exist and have been strengthened in which the learners monitor external information and reflect it with language,
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Schoone, Adrian. "Can Concrete Poems Fly? Setting Data Free in a Performance of Visual Enactment." Qualitative Inquiry 27, no. 1 (2019): 129–35. http://dx.doi.org/10.1177/1077800419884976.

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In researching the tutors working in alternative education centers in New Zealand, I sought ways to bring voice to their lived experiences through, initially, creating found poetry from interview transcripts. The poems helped bring their vital voices to the page. Even so, I found the emotion of tutors’ lived experiences buckled under the pressure of their compression into lines of poetry. Thus, I set the found words free to form nonlinear configurations in two and three dimensions. In the tradition of concrete poetry noted by Khlebnikov, I “loosed the shackles of syntax . . . to attach meaning
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Dissertations / Theses on the topic "Social sciences, Graphic arts, Technological sciences, Social sciences"

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Burd, Leo. "Technological initiatives for social empowerment : design experiments in technology-supported youth participation and local civic engagements." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/42171.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2007.<br>Page 226 blank.<br>Includes bibliographical references (p. 217-225).<br>Never in history has the world seen so much discrepancy in wealth, power and living conditions. Believing that information and communication technologies can help address this issue, governments and funding organizations have been investing in bringing computers and internet connectivity to underserved communities. Unfortunately, many of those initiatives end up privileging the community
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Cavallo, David Paul. "Technological fluency and the art of motorcycle maintenance : emergent design of learning environments." Thesis, Cambridge, Mass. : Massachusetts Institute of Technology, 2000. http://web.media.mit.edu/%7Ecavallo/Thesis-index.pdf.

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Afhandling, Massachusetts Institute of Technology, School of Architechture and Planning, Program in Media Arts and Sciences, 2000.<br>Findes også på internet (kræver læseprogrammet Acrobat Reader): http://web.media.mit.edu/%7Ecavallo/Thesis-index.pdf. Litteraturhenvisninger s. 239-246.
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Lu, Dandan. "Design graphique à l'ère de la Chine postmoderne." Phd thesis, Université Paul Valéry - Montpellier III, 2012. http://tel.archives-ouvertes.fr/tel-00756477.

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Comparé à l'art contemporain chinois qui ne cesse de caracoler en tête du marché de l'art, le design graphique est un objet artistique, industriel et populaire, modeste dans ses ambitions culturelles. Toutefois ses enjeux présentent un important intérêt scientifique dès lors que toutes les productions spécifiques du design s'adressent davantage au peuple chinois qu'aux étrangers. Soumis à des commanditaires économiques et politiques, le design graphique en tant qu'objet de recherche témoigne non seulement des luttes existant à l'intérieur du champ du design chinois mais également de celles qui
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Amado, Pedro. "Explorando o Bazar Tipográfico: a importância dos modelos emergentes de comunicação na criação de uma plataforma de colaboração livre para o design tipográfico." Dissertação, 2007. https://repositorio-aberto.up.pt/handle/10216/6610.

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"Explorando o Bazar Tipográfico: A importância dos modelos emergentes de comunicação na criação de uma plataforma de colaboração livre para o design tipográfico" trata de temas como a evolução da Web, a Cibercultura e Modelos de Comunicação, o desenvolvimento de Software Livre e a criação de Projectos Colaborativos sob a realidade electrónica. No âmbito da Comunicação na Cultura Digital, o desenvolvimento de Design Tipográfico foi a aplicação prática escolhida como objecto de análise, tendo por base a ideologia e o modelo de desenvolvimento de Software Livre. Reflecte-se principalmente a mudan
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Amado, Pedro. "Explorando o Bazar Tipográfico: a importância dos modelos emergentes de comunicação na criação de uma plataforma de colaboração livre para o design tipográfico." Master's thesis, 2007. https://repositorio-aberto.up.pt/handle/10216/6610.

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"Explorando o Bazar Tipográfico: A importância dos modelos emergentes de comunicação na criação de uma plataforma de colaboração livre para o design tipográfico" trata de temas como a evolução da Web, a Cibercultura e Modelos de Comunicação, o desenvolvimento de Software Livre e a criação de Projectos Colaborativos sob a realidade electrónica. No âmbito da Comunicação na Cultura Digital, o desenvolvimento de Design Tipográfico foi a aplicação prática escolhida como objecto de análise, tendo por base a ideologia e o modelo de desenvolvimento de Software Livre. Reflecte-se principalmente a mudan
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Bligh, Sandra Elaine. "Continental drift : an interpretation of meaning and context for the graphic satirical prints of Egbert van Heemskerck III." Thesis, 2008. http://hdl.handle.net/1828/2524.

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This thesis provides critical analysis and interpretation of meaning and context for a set of graphic satirical prints created in early eighteenth-century London by Egbert van Heemskerck Ill (c.I670s-1744). Public discourse occurring in the early eighteenth century around contemporary societal issues of class included debate of the definition of both an English theory of art and the idea of the connoisseur. One of the results of these debates was a noticeable decline in the London art market for Dutch genre painting, which had a significant effect on native and foreign artists working in Engla
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Books on the topic "Social sciences, Graphic arts, Technological sciences, Social sciences"

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Clean New World: Culture, Politics, and Graphic Design. The MIT Press, 2001.

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Lavin, Maud. Clean New World: Culture, Politics, and Graphic Design. The MIT Press, 2002.

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Richta, Radovan. Civilization at the Crossroads : Social and Human Implications of the Scientific and Technological Revolution (International Arts and Sciences Press). Routledge, 2018. http://dx.doi.org/10.4324/9781315177663.

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Engage the Brain: Graphic Organizers and Other Visual Strategies, Language Arts, Grades 68 (Engage the Brain). Corwin Press, 2007.

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Engage the Brain: Graphic Organizers and Other Visual Strategies, Kindergarten. Corwin Press, 2007.

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Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Two. Corwin Press, 2007.

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Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Four (Engage the Brain). Corwin Press, 2007.

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Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Three (Engage the Brain). Corwin Press, 2007.

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Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Five (Engage the Brain). Corwin Press, 2007.

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Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade One (Engage the Brain). Corwin Press, 2007.

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Book chapters on the topic "Social sciences, Graphic arts, Technological sciences, Social sciences"

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Hronszky, Imre. "Technological “Paradigms”." In The Paideia Archive: Twentieth World Congress of Philosophy. Philosophy Documentation Center, 1998. http://dx.doi.org/10.5840/wcp20-paideia199837661.

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Many efforts have been made to discover some paradigm-like changes in mathematics, the social sciences, arts, history, etc. Gary Gutting forcefully criticizes the tendency of over-constraining the original conception that mostly led to insignificant analogies. But some applications may fall between correct isomorphic utilization and insignificant analogizing. The paradigm conception of technological change emerged in the early 1980's. This paper shows how fruitful the analogy has been for developing the idea of technological 'paradigms.' But a technological paradigm shows decisive differences which concern the values (which are not only cognitive ones) of technologies, the hierarchical systemic communities, the partly different nature of crises (through 'presumptive anomalies,' by Constant), and the necessarily integrated nature of technological knowledge leading to successful artifacts linked to goal-oriented research. Technological-paradigms-thinking became an established part of evolutionary economics also. According to this, paradigms rival conceptions that show further changes in comparison to the original Kuhnian approach. I conclude by discussing the nature of scientific change from the viewpoint of technological paradigms.
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Kim, Steven. "Factors of Creativity." In Essence of Creativity. Oxford University Press, 1990. http://dx.doi.org/10.1093/oso/9780195060171.003.0007.

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The dictionary defines a factor as “something that actively contributes to the production of a result.” A number of factors may be attributed to the creative process and its final product. These factors are purpose, diversity, relationships, imagery, and externalization. The ingredients of creativity seem to be the same for diverse domains, from the arts to the sciences and social studies. The factors of creativity are depicted in Figure 4.1. These parameters refer to the purpose of the project, plus four others identified by diversity, relationships, imagery, and externalization. The second and third factors define the structure of the problem and its solution, while the last two relate to representation issues for generating the solution and expressing it in some form. The creative factors are listed in Table 4.1, along with their defining characteristics and prescriptive implications. The operational implications are described for both the human problem solver, as well as for the computer system that might be developed to assist in this task. For example, imagery relates to the development of ideas through sensory mechanisms, whether in actuality or in conception. The prescriptive implication is to generate a series of images in various formats, whether pictorial, auditory, or tactile. Of these, the most powerful vehicle is the visual image which can simultaneously represent numerous objects and their relationships. The operational implication for a computer-based system is a rich store of icons or pictorial images that may be depicted on color screens using versatile graphic techniques. The problem to be resolved defines the purpose of the creative process. The factor of purpose involves the distillation of a problem into its essential elements. This involves the identification of critical attributes and the elimination of extraneous features. For millennia people had yearned to fly. The existence of birds was proof that flight was possible. Man’s straightforward approach to achieving flight was to imitate aviary shapes and motions, especially wings and their flapping. But birds have functional requirements other than airborne motion, such as feeding, fleeing, and reproduction. It was not until the peripheral activities such as wing-flapping were ignored, that man could design a machine allowing him to attain active flight.
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Targowski, Andrew. "The Future of Civilization." In Information Technology and Societal Development. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-004-2.ch017.

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The purpose of this chapter is the investigation whether human civilization has much of a future on the Earth. This investigation is partially based upon research by members of the Polish Academy of Arts and Sciences (Krakow), conducted in 1998-2002. The discoveries and applications of technology which led to our civilization are impressive. Archaeology and history teach us about it. However, in the Age of information-communication technology, it is apparent that technology may no longer merely support civilization but conquer it. In the past, civilization’s progress was slow. Centuries elapsed with no events meaningful to modern questions. Nowadays, civilization faces an impact from technology so tremendous as to disturb the fragile equilibrium between humans and the ecosystem. This raises many questions in respect of the future of civilization and its ability to survive despite many threats. Therefore, it is worthy to reflect on its future and duration. Can or even must it vanish due to the inevitable end of the solar system? In the short run, let us look at current problems of civilization, a very complex system composed of three components (Figure 17-1): • Human entities • Culture • Infrastructure The development of human civilization, as defined in this study1, has been proceeding as long as humans have lived in organized societies in favorable environments. According to accepted estimates, hominids began to live in the Earth about 6-5 million years ago. The development of more skillful mankind began about 200,000- 150,000 years ago, when modern man, Homo sapiens, was living in South-Eastern Africa2. From this location, Homo sapiens began to move to: South-Western Asia (50,000 years ago), Australia (50,000), Europe (40,000), New Guinea (40,000), Siberia (25,000), and North America (12,000) (Burenhult, 2003a). Modern men began to be more social first as hunter-gatherers, then when the Ice Age ended (-10,000) as farmers and town-dwellers (-9,000). Recorded historic civilization is about 6,000 years old (Burenhult, 2003b) and is associated with the rise of Mesopotamian civilization (includes Sumerian and Semitic people) (4,000 B.C.), followed by Egyptian (3,100 B.C.), Indus (2,500 B.C.), Sinic (1,500 B.C.), and so forth. At the beginning of the 21st century, humans (applying electronic information-communication tools based on unlimited memories and on friendly graphic user interfaces that require huge memories and processing speed) improve their symbols processing capability as humans were 60,000 years ago, when language was formed and decided about human socialization and organization through the rapid development of brain/mind as Homo verbalis2. The next leap took place in about 4,000 B.C. when Homo scriba applied INFOCO- 2 (manuscripts). Nowadays, we deal with the information-communication revolution or INFOCO revolution (Homo electronicus), which is the next challenge for civilization. It leads to the faster development of knowledge and wisdom; on the other hand, it may support projects which may first conquer and later destroy civilization. Does civilization, as a short cosmologic instance, have any chance of survival? Let us reflect on this possibility in the next sections.
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Conference papers on the topic "Social sciences, Graphic arts, Technological sciences, Social sciences"

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Martincova, Marta. "HUMAN CAPITAL, TECHNOLOGICAL PROGRESS AND ECONOMIC GROWTH1." In 4th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM2017. Stef92 Technology, 2017. http://dx.doi.org/10.5593/sgemsocial2017/13/s04.106.

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Fedulin, Alexander. "CULTURAL AND EDUCATIONAL TOURISM MARKET: MUSEUM TECHNOLOGICAL SOLUTIONS." In 2nd International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM2015. Stef92 Technology, 2015. http://dx.doi.org/10.5593/sgemsocial2015/b23/s7.022.

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Baba, Filip. "MANAGERIAL AND TECHNOLOGICAL FACTORS INFLUENCING THE CATTLE PRODUCTION." In 4th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM2017. Stef92 Technology, 2017. http://dx.doi.org/10.5593/sgemsocial2017/14/s04.062.

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Siedlecki, Bogdan. "TECHNOLOGICAL AND MATERIAL PROBLEMS OF VENICE." In 5th SGEM International Multidisciplinary Scientific Conferences on SOCIAL SCIENCES and ARTS SGEM2018. STEF92 Technology, 2018. http://dx.doi.org/10.5593/sgemsocial2018/5.3/s21.073.

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Lesakova, Lubica. "TECHNOLOGICAL CLUSTERS IN THE SLOVAK REPUBLIC - BEST PRACTICE STUDY." In 2nd International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM2015. Stef92 Technology, 2015. http://dx.doi.org/10.5593/sgemsocial2015/b23/s7.101.

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Leshkevich, Tatiana. "PROSPECTS OF HUMAN BEING AND TECHNOLOGICAL TURN OF MODERN SCIENCE." In 4th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM2017. STEF92 Technology, 2017. http://dx.doi.org/10.5593/sgemsocial2017/22/s09.074.

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Budanov, Vladimir. "QUANTUM-SYNERGETIC ANTROPOLOGY: ON THE BORDERS OF THE NEW TECHNOLOGICAL ORDER." In 4th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM2017. STEF92 Technology, 2017. http://dx.doi.org/10.5593/sgemsocial2017/22/s09.075.

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Vasileva, Zoya. "A METHOD FOR CONSTRUCTING SCENARIOS OF TECHNOLOGICAL DEVELOPMENT OF A REGIONAL ECONOMY." In 4th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM2017. Stef92 Technology, 2017. http://dx.doi.org/10.5593/sgemsocial2017/15/s05.001.

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Agafonova, Nataliya. "THE CHALLENGES OF MODERN BUSINESS TRAINING IN THE CONDITIONS OF THE NEW TECHNOLOGICAL ORDER." In 4th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM2017. Stef92 Technology, 2017. http://dx.doi.org/10.5593/sgemsocial2017/15/s05.120.

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Belokurova, Sophia. "CREATIVITY OF THE MONGOLIAN ARTIST Z. UYANGA: ANALYSIS OF THE GRAPHIC SERIES "WOMEN OF MONGOLIA"." In 5th SGEM International Multidisciplinary Scientific Conferences on SOCIAL SCIENCES and ARTS SGEM2018. STEF92 Technology, 2018. http://dx.doi.org/10.5593/sgemsocial2018/6.2/s22.003.

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