Academic literature on the topic 'Software editors'

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Journal articles on the topic "Software editors"

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Fajardo-Flores, Silvia, J. R. G. Pulido, and María Andrade-Aréchiga. "Keyboard-Based Protocol for Typing Algebraic Expressions." Interacting with Computers 32, no. 1 (2020): 52–65. http://dx.doi.org/10.1093/iwcomp/iwaa004.

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Abstract Writing mathematical contents on digital format is more common every day. The usual method is to use WYSIWYG (What You See Is What You Get) equation editors included in mainstream text editors. However, this method requires a good deal of interaction with formula templates and the use of a pointing device. While this type of equation editors is accessible to users without visual disabilities, they present barriers for users with visual disability (UWVDs). Keyboard-based equation editors should promote not only inclusion but also an acceptable performance for sighted and non-sighted users. In this article, we analyze the efficiency of the typing protocol of the Algebra Editor, an accessible keyboard-based equation editor prototype, with sighted users. Results suggest that the protocol allows typing approximately 60 characters per minute. We also analyze the type and frequency of errors made by participants and suggest improvements to the protocol, derived from the findings. These results can be used as a reference to compare the efficiency of the protocol with non-sighted users and with other equation editors in future studies.
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von Pilgrim, Jens, Kristian Duske, and Paul McIntosh. "Eclipse GEF3D: Bringing 3D to Existing 2D Editors." Information Visualization 8, no. 2 (2009): 107–19. http://dx.doi.org/10.1057/ivs.2009.9.

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In this paper we present the Eclipse project GEF3D. It is a framework for three-dimensional (3D) editors and editors, based on the widely used two-dimensional (2D) graphical editing framework Eclipse Graphical Editing Framework (GEF). It enhances this framework, enabling programmers to easily implement 3D editors. As an Eclipse plugin GEF3D is seamlessly integrated into the Eclipse integrated development environment, allowing developers to work with one tool for developing and visualizing their software in 3D. The third dimension enables the visualization of more complex relationships than provided by existing two-dimensional representations. In this paper we explain the architecture and certain design patterns of GEF3D in order to give researchers and developers interested in 3D software visualization an overview of how to use GEF3D and the features provided by the framework. We present the results of a usability evaluation, show how GEF3D is applied to embed an existing 2D editor into a 3D editor, and discuss performance issues.
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Kircher, Michael, and Markus Volter. "Guest Editors' Introduction: Software Patterns." IEEE Software 24, no. 4 (2007): 28–30. http://dx.doi.org/10.1109/ms.2007.109.

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Mens, Tom, Yann-Gaël Guehénéuc, Juan Fernández-Ramil, and Maja D'Hondt. "Guest Editors' Introduction: Software Evolution." IEEE Software 27, no. 4 (2010): 22–25. http://dx.doi.org/10.1109/ms.2010.100.

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Falcarin, Paolo, Christian Collberg, Mikhail Atallah, and Mariusz Jakubowski. "Guest Editors' Introduction: Software Protection." IEEE Software 28, no. 2 (2011): 24–27. http://dx.doi.org/10.1109/ms.2011.34.

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Bryce, Renee, and Rick Kuhn. "Software Testing [Guest editors' introduction]." Computer 47, no. 2 (2014): 21–22. http://dx.doi.org/10.1109/mc.2014.45.

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Pfleeger, Shari Lawrence. "Software Everywhere [Guest editors' introduction]." IEEE Security & Privacy 14, no. 1 (2016): 11. http://dx.doi.org/10.1109/msp.2016.10.

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Arnold, R. S., and R. J. Martin. "Software Maintenance Guest Editors' Introduction." IEEE Software 3, no. 3 (1986): 4–5. http://dx.doi.org/10.1109/ms.1986.233403.

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Chambers, Chris, Zachary Sommers, and Christopher Scaffidi. "A Study of Help Requested Online by Spreadsheet Users." Journal of Organizational and End User Computing 24, no. 4 (2012): 41–53. http://dx.doi.org/10.4018/joeuc.2012100103.

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The software used by organizations can have a substantial effect on employees’ productivity. One of the dominant kinds of software in the workplace today is the spreadsheet, which has proven useful for performing numeric computations as well as for organizing, manipulating, and visualizing data. The authors present an analysis of the problems reported online by users of different spreadsheet editors, in order to guide the selection and enhancement of those editors. They’ve found that most requests for help were related to operations that the authors refer to as “foundational,” such as with configuring the editor and setting up real-world problems in the form of spreadsheets, rather than with using particular formulas or features. They have identified a number of key similarities and differences in questions about different spreadsheet editors and versions of Excel, ultimately leading to several challenging opportunities for future research.
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Nagappan, Nachiappan, Andreas Zeller, and Thomas Zimmermann. "Guest Editors' Introduction: Mining Software Archives." IEEE Software 26, no. 1 (2009): 24–25. http://dx.doi.org/10.1109/ms.2009.14.

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Dissertations / Theses on the topic "Software editors"

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Goff, Windell H. "Programming wizards generating syntax-free conceptual editors /." Morgantown, W. Va. : [West Virginia University Libraries], 1999. http://etd.wvu.edu/templates/showETD.cfm?recnum=536.

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Thesis (M.S.)--West Virginia University, 1999.<br>Title from document title page. Document formatted into pages; contains v, 54 p. : ill. Includes abstract. Includes bibliographical references (p. 46-47).
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Choudhury, Surajit. "A fragment based program editor /." Thesis, McGill University, 1986. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=65502.

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Homola, Miloš. "Editor videa." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-237077.

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In this paper I pay attention to video editation issue. Firstly the basic terminology is explained, then the history of analog editation is described and further more even digital editation as well. At this spot, very interesting history of development of this field isn't forgotten and also the architecture of video editing software is described as we know them today. The most used digital forrmats are summarized as well. In next chapters the design of simple video editing application is explained. The applied technologies are briefly described and the decision of the choice is clarified. The result of whole work is a library of tools for video processing applications development demonstrated in a simple application.
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Alhiane, Rachid. "Les licences libres et open source : outil stratégique de création et de captation de valeur pour les éditeurs open source : vers un dispositif de veille sur les business models viables." Thesis, Aix-Marseille 3, 2011. http://www.theses.fr/2011AIX32056.

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Cette thèse présente un retour d’expérience sur le dispositif de veille et d’intelligence économique mise en place au sein de Marseille Innovation pour permettre aux éditeurs open source accompagnées dans sa pépinière d’entreprise de surveiller efficacement leur environnement pour y détecter des opportunités de développement. Ce projet s’inscrit dans le cadre d’une démarche globale, conduite par Marseille Innovation et ses partenaires pour structurer un réseau d’acteurs open source en PACA.Nous avons tout d’abord réalisé un état de l’art de la littérature open source en soulignant le paradoxe que pose le modèle open source pour les éditeurs qui choisissent d’utiliser les licences libres : l’adoption d’un modèle open source par certains éditeurs pour leurs logiciels permet une création de valeur pouvant être supérieure à celle générée dans le cadre de modèles propriétaires traditionnels, mais que cet avantage est contrebalancé par une dangereuse incertitude, quant à la captation de cette valeur, susceptible d’être récupérée par des concurrents n’ayant pourtant consentis aucun effort de développement et n’en ayant pas subis les coûts. Par la suite, nous avons présenté la naissance du logiciel libre comme le résultat des mutations de l’industrie informatique qui ont marqué le début des années 70, mutations qui ont fait passer le logiciel libre de la sphère publique à la sphère commerciale. En réaction, les défenseurs du logiciel libre ont inventé un système original de « licences publiques » pour protéger ces logiciels contre tout verrouillage technique ou légal de leur utilisation, de leur diffusion et de leur modification. Cependant, si ces licences publiques permettent de favoriser la création de valeur, à travers la coopération d’une communauté de programmeurs et la diffusion du logiciel, le caractère aléatoire de la rémunération dans le modèle open source a conduit les éditeurs à chercher et inventer de nouveaux « Bunisess Models » plus ou moins aléatoires, garantissant mieux leurs revenus.Partant des connaissances accumulées sur le modèle open source, nous avons par la suite exposé la démarche initiée par Marseille Innovation, en collaboration avec CCI de Marseille Provence et l’association Libertis, pour structurer un réseau d’acteurs open source en PACA. Cette démarche a abouti au lancement de plusieurs chantiers d’intérêt commun dont un sur la mise en place d’un dispositif de surveillance sur la filière open source.La stratégie adoptée pour mettre en place ce dispositif de surveillance consiste dans un premier temps à dresser un état de l’art des différentes approches théoriques et pratiques recensées sur le sujet dans la littérature SIC. Ensuite, une approche pragmatique de la veille a été choisie et les moyens organisationnels, processuels et techniques pour mettre en place ce dispositif de surveillance ont été étudiés. Des actions de sensibilisation à la veille et l’intelligence économique ont été également conduites auprès des membres du réseau et des startups open source accompagnées par Marseille Innovation, grâce à lesquelles des besoins en veille sont identifiés et des produits d’information sont élaborés pour permettre aux membres du réseau open source de suivre efficacement leur environnement. Des études de veille sont également réalisées pour répondre aux attentes des entreprises sur le mode de création et de captation de valeurs dans l’open source, les segments de marché porteurs, les licences informatiques et les business models qui en découlent<br>This thesis presents a feedback on the competitive intelligence device set up in Marseille Innovation to allow open source software editors housed in its business incubator, to effectively monitor their environment in order to detect new opportunities for development. This project is part of a comprehensive approach, led by Marseille Innovation and its partners to structure a network of open source companies in the PACA area (south of France).First, we achieved a state of the art of open source literature emphasizing the paradox posed by the open source model for software editors who choose to use free software licenses : the adoption of an open source model by some editors for their software allows a value creation that could be greater than that generated through traditional proprietary models, but this advantage is offset by a dangerous uncertainty as to the value capture, could be recovered by competitors who have yet made no programming effort to and not having incurred costs. Subsequently, we presented the birth of free software as the result of changes in the computer industry that marked the early '70s, changes which caused the passage of free software from non commercial/public sphere to commercial/private sphere. In response, defenders of free software have invented an original system of "public licenses" to protect these software’s against any technical or legal interlocking of their use, their distribution and their modification. However, if these public licenses allow to promote a value creation, through the cooperation of a community of programmers and software distribution, the randomness of remuneration in the open source model has led software editors to seek and invent new "Business Models" more or less random, to better ensure their income.Based on knowledge accumulated on the open source model, we have subsequently explained the approach initiated by Marseille Innovation, in collaboration with Marseille-Provence Chamber of Commerce and Industry (CCI) and Libertis, to structure a network of open source companies in the PACA area. This approach led to the launch of several projects of mutual interest, including one on the setting-up of a monitoring device to monitor open source software industry.The approach adopted to setting-up this monitoring device consists in a first step to establish a state of the art of different theoretical approaches and practices identified in the information and communication sciences’ literature. Then, a pragmatic approach of monitoring has been chosen. Organizational means, processual and technical have been studied to set up this monitoring device. Raising awareness actions to competitive intelligence were also conducted with members of the network and open source startups coached by Marseille Innovation, through which information needs are identified and information products are developed to enable members of open source network to effectively monitor their environment. Bibliometric studies are also made to meet the expectations of open source companies on how to create and capture value in the open source software model, about promising market segments, software licenses and business models that result
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Murtaugh, Michael Luke. "The Automatist Storytelling System : putting the editor's knowledge in software." Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/29114.

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Tran, Augustin. "Encrypted Collaborative Editing Software." Thesis, University of North Texas, 2020. https://digital.library.unt.edu/ark:/67531/metadc1703311/.

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Cloud-based collaborative editors enable real-time document processing via remote connections. Their common application is to allow Internet users to collaboratively work on their documents stored in the cloud, even if these users are physically a world apart. However, this convenience comes at a cost in terms of user privacy. Hence, the growth of popularity of cloud computing application stipulates the growth in importance of cloud security. A major concern with the cloud is who has access to user data. In order to address this issue, various third-party services offer encryption mechanisms for protection of the user data in the case of insider attacks or data leakage. However, these services often only encrypt data-at-rest, leaving the data which is being processed potentially vulnerable. The purpose of this study is to propose a prototype software system that encrypts collaboratively edited data in real-time, preserving the user experience similar to that of, e.g., Google Docs.
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Favero, Eloi Luiz. "Um editor orientado por estrutura para linguagens diagramaticas." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 1989. http://hdl.handle.net/10183/25772.

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Este trabalho introduz uma nova abordagem na construção de editores para linguagens diagramáticas como as usadas na engenharia de software (por exemplo diagrama de fluxo de dados e diagrama de Nassi-Shneiderman). Esta nova abordagem tem por base a construção do editor a partir da descrição da linguagem diagramática no formalismo chamado gramática de atributos, que 6 usado na construção de reconhecedores/editores para linguagens textuais. Uma gramática de atributos estende uma gramática livre de contexto com equac6es semânticas. Assim,a linguagem é descrita Canto a nível sintático (livre de contexto) como de semântica estática (sensível ao contexto). O nível sintático compreende os aspectos relacionados com a estrutura da linguagem, estruturas de grafos (nodos/arcos) ou de Arvore. O nível de semântica estática compreende todos os aspectos que não podem ser especificados na sintaxe; por exemplo, as verificações que se fazem sobre as informa0es das tabelas de símbolos (nomes não declarados, nomes duplicados, etc.). Uma vez que o editor e orientado pela estrutura da gramática, torna-se adaptável para distintas linguagens pelo use de distintas descrições gramaticais. Mem dos aspectos relacionados com a geração de editores diagramáticos, o trabalho sugere a integração de editores através do compartilhamento de informações em tabelas de símbolos; informa0es estas que são mantidas permanentemente consistentes pelo mecanismo de gramática de atributos. Esta integração pode ocorrer entre diferentes editores diagramáticos e/ou textuais.<br>This work introduces a new approach to construct editors for diagrammatic languages used in software engineering Ce.g. data flow diagram - DFD, Nassi-Shneiderman chart). In this approach an editor is constructed from the description of the language based on the attribute grammar formalism. This formalism is commonly used to build parsers/language editors for textual languages. An attribute grammar extends a context free grammar with semantic equations. However, a language is described at syntatic (context free) and semantic (context dependent) layers. All aspects related to the structure of the languagem, e.g. graph (nodes/arcs) or tree are described at syntatic layer. The other aspects, wich can not be described in syntatic level, are handled in the semantic layer, for example validations of the symbol table informations (dupicated names, undefined names, etc.) This kind of editors, oriented by grammar structure, can be adapted for several languages, by the use of different grammars. This work, also, discusses the integration of the editors by sharing symbol table informations; such informations are collected by the attribute grammar mechanism. This integration occurs between differents textual/diagrammatic editors.
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Santos, Edna Maria dos. "Um modelo para desenvolver editores colaborativos hierárquicos." Instituto Tecnológico de Aeronáutica, 2009. http://www.bd.bibl.ita.br/tde_busca/arquivo.php?codArquivo=820.

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A tecnologia e as técnicas de desenvolvimento web têm permitido a publicação e manutenção de documentos envolvendo um grande número de usuários finais. Existem abordagens para edição colaborativa de documentos, contudo elas não endereçam a edição de documentos grandes realizada por um grande número de usuários. Não existe um modelo de especificação que permita a adoção de abordagens sistemáticas para automatizar as atividades de construção dos ambientes de edição colaborativo hierárquico. Assume-se que um modelo requer a estruturação dos usuários em grupos e a definição de organização de documentos de forma hierárquica para que a sua elaboração possa ser gerenciável. Este trabalho propõe um modelo para editor colaborativo hierárquico de grandes documentos e que envolve um grande número de usuários usando técnicas de controle de acesso baseado em papéis (RBAC) e de fluxo de trabalho. Um ambiente de edição colaborativa hierárquica foi construído com intuito de subsidiar a modelagem. Uma avaliação da implementação com respeito à dificuldade de construção também é apresentada.
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Poletto, Junior Juarez. "Uma Proposta de arquitetura para editores diagramáticos com funcionalidade de execução." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2002. http://hdl.handle.net/10183/2988.

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Editores diagramáticos possuem aplicabilidade em diferentes áreas da computação, dentre elas ferramentas CASE, editores gráficos, CAD para circuitos eletrônicos, etc. Uma subclasse desse tipo de editores adiciona a funcionalidade de execução aos diagramas manipulados, permitindo ao usuário executar um diagrama através de técnicas de animação. Esta característica, por sua vez, acarreta na inserção de novos problemas para o projetista de software, sendo o principal deles o reuso independente das funcionalidades de edição e de execução de editores construídos. Com vistas a minimizar este problema este trabalho apresenta uma arquitetura que combina uma estrutura de componentes interconectáveis descrita por meio de BML com um mecanismo de interpretação de scripts como uma alternativa para construção de editores de diagramas com funcionalidade de execução.
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Buckberry, Graham Robert. "An editor and transformation system for a Z animation CASE tool." Thesis, Sheffield Hallam University, 1999. http://shura.shu.ac.uk/19404/.

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In order to remain competitive, modem systems developers are increasingly under pressure to produce software solutions to complex problems faster and cheaper, whilst at the same time maintaining a high level of quality in the delivered product. One of the key quality measures is the delivery of a system that meets the customer's requirements. Failure to meet the customer's requirements may engender significant re-design, which in turn will cost money, delay product introduction and may seriously damage the developer's credibility. For these reasons, the problem of developing a precise and unambiguous statement of requirements for a proposed system is perhaps one of the most challenging problems within software engineering today. Formal, model-based specification languages such as the Z notation have been widely adopted within the context of requirements engineering, to provide a vehicle for the development of precise and unambiguous specifications. However, the mathematical foundation upon which these notations are based often makes them unapproachable and difficult to assimilate by a non-specialist reader. The problem then faced is that if the customer cannot understand the semantics of the specification, how can the customer agree that the specification is indeed a true reflection of the requirements for the desired system? Several researchers have proposed that rapid prototyping and animation of specifications can be used to increase the customer's understanding of the formal specification. This is achieved by executing specification components on candidate data and observing that the behaviour is as expected. However this requires that the original formal specification be reliably transformed into a representation capable of being executed within a computer system. To achieve this aim requires the support of computer-based tools able to assist the requirements engineer in capturing, manipulating and transforming the formal specification in an efficient and consistent manner. This thesis describes the research and development of the TranZit tool, which is a Z notation editor, checker and transformation system. TranZit supports the efficient capture and maintenance of Z notation specifications using the Windows Graphical User Interface, supported by a suite of powerful language-driven features. In addition TranZit contains a highly integrated and optimised syntax and type checker, combining traditional compiler design techniques with innovative use of object-oriented data structures and methods, to assist the requirements engineer in ensuring the internal consistency of the captured specification. Most importantly, TranZit contains a novel transformation engine, which is capable of transforming a captured Z specification into an executable representation based on extensions to LISP, suitable for direct execution in an animation environment. This process is supported by an eclectic strategy combining automated transformation with user assistance, to overcome many of the well-documented problems associated with transforming non-executable clauses in formal specifications.
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Books on the topic "Software editors"

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Shitov, Viktor. Application Software Package. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/989598.

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The tutorial describes the methods of effective work with application software products: text editors, spreadsheets, presentation editors, database management systems, as well as the basics of programming in the Visual Basic for Applications environment. More than 40 practical and independent works are offered. It can be used in the development of the professional module PM. 02 "Development, implementation and adaptation of industry software" for the specialty "Programming in computer systems".&#x0D; Meets the requirements of the federal state educational standards of secondary vocational education of the latest generation.&#x0D; For students of secondary vocational education institutions studying in the specialty 09.02.03 "Programming in computer systems".
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Sawatzky, Don L. Preparing software summary forms on a text processor. U.S. Dept. of the Interior, Geological Survey, 1989.

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Reps, Thomas W. The Synthesizer Generator: A System for Constructing Language-Based Editors. Springer New York, 1989.

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Cann, Simon. Project5 power!: The comprehensive guide. Course Technology, 2008.

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Final Cut Pro for Avid editors: A guide for editors making the switch. Peachpit, 2003.

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Final Cut Pro for Avid editors. 3rd ed. Peachpit, 2008.

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Final cut pro for Avid editors. Peachpit, 2004.

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Hurst, John. Professional SlickEdit. John Wiley & Sons, Ltd., 2007.

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Tim, Teitelbaum, ed. The synthesizer generator: A system for constructing language-based editors. Springer-Verlag, 1989.

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Power tools for reason 3.0: Master the world's most popular virtual studio software. Backbeat Books, 2005.

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Book chapters on the topic "Software editors"

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Loubser, Nico. "Editors." In Software Engineering for Absolute Beginners. Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-6622-9_1.

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Voelter, Markus, Janet Siegmund, Thorsten Berger, and Bernd Kolb. "Towards User-Friendly Projectional Editors." In Software Language Engineering. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-11245-9_3.

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Diekmann, Lukas, and Laurence Tratt. "Eco: A Language Composition Editor." In Software Language Engineering. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-11245-9_5.

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Schwessinger, Michael, Thomas Schürmann, and Karin Süßer. "Microsoft Formel-Editor." In Vieweg Software-Trainer Word für Windows 2.0. Vieweg+Teubner Verlag, 1992. http://dx.doi.org/10.1007/978-3-322-96369-7_49.

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Di Ruscio, Davide, Ralf Lämmel, and Alfonso Pierantonio. "Automated Co-evolution of GMF Editor Models." In Software Language Engineering. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-19440-5_9.

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Oualline, Steve, and Grace Oualline. "Using Dia Diagram Editor." In Practical Free Alternatives to Commercial Software. Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3075-6_10.

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de Jong, Hayco, and Taeke Kooiker. "My Favorite Editor Anywhere." In Rapid Integration of Software Engineering Techniques. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11423331_12.

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Fauster, Janosch, Raimund Kirner, and Peter Puschner. "Intelligent Editor for Writing Worst-Case-Execution-Time-Oriented Programs." In Embedded Software. Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-45212-6_13.

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Su, Wei, Paul S. Wang, and Lian Li. "A Touch-Based Mathematical Expression Editor." In Mathematical Software – ICMS 2014. Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-662-44199-2_95.

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Frank, Karin, Christian Wissel, Volker Grimm, Frank Köster, Helmut Lorek, and Michael Sonnenschein. "The Landscape Editor." In META-X®-Software for Metapopulation Viability Analysis. Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-642-55723-1_9.

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Conference papers on the topic "Software editors"

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"Editors." In 2012 IEEE International Conference on Software Maintenance (ICSM). IEEE, 2012. http://dx.doi.org/10.1109/icsm.2012.6405240.

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"Editors' Introduction." In Future of Software Engineering (FOSE '07). IEEE, 2007. http://dx.doi.org/10.1109/fose.2007.5.

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Gomolka, Andreas, and Bernhard G. Humm. "ADVANCES IN STRUCTURE EDITORS." In 6th International Conference on Evaluation of Novel Software Approaches to Software Engineering. SCITEPRESS - Science and Technology Publications, 2011. http://dx.doi.org/10.5220/0003428600600069.

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"Message from the editors." In 2008 Frontiers of Software Maintenance. IEEE, 2008. http://dx.doi.org/10.1109/fosm.2008.4659242.

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5

Guttormsen, S. M., A. Prinz, and T. Gjøsæter. "Consistent Projectional Text Editors." In 5th International Conference on Model-Driven Engineering and Software Development. SCITEPRESS - Science and Technology Publications, 2017. http://dx.doi.org/10.5220/0006264505150522.

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Yung-Shen Chang and Nai-Wei Lin. "A tool for constructing syntax-directed editors." In 12th Asia-Pacific Software Engineering Conference (APSEC'05). IEEE, 2005. http://dx.doi.org/10.1109/apsec.2005.20.

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Edwards, George, Yuriy Brun, and Nenad Medvidovic. "Isomorphism in model tools and editors." In 2011 26th IEEE/ACM International Conference on Automated Software Engineering (ASE). IEEE, 2011. http://dx.doi.org/10.1109/ase.2011.6100099.

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Voelter, Markus, Tamás Szabó, Sascha Lisson, Bernd Kolb, Sebastian Erdweg, and Thorsten Berger. "Efficient development of consistent projectional editors using grammar cells." In SLE '16: Software Language Engineering. ACM, 2016. http://dx.doi.org/10.1145/2997364.2997365.

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Neubauer, Patrick, Robert Bill, Tanja Mayerhofer, and Manuel Wimmer. "Automated generation of consistency-achieving model editors." In 2017 IEEE 24th International Conference on Software Analysis, Evolution and Reengineering (SANER). IEEE, 2017. http://dx.doi.org/10.1109/saner.2017.7884615.

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Schröpfer, Johannes, Thomas Buchmann, and Bernhard Westfechtel. "A Framework for Projectional Multi-variant Model Editors." In 9th International Conference on Model-Driven Engineering and Software Development. SCITEPRESS - Science and Technology Publications, 2021. http://dx.doi.org/10.5220/0010310102940305.

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Reports on the topic "Software editors"

1

Hall, David W. Software Requirements Specification for the Mapping and Graphic Information Capability (MAGIC). Volume 5. Graphic Editor CSCI. Defense Technical Information Center, 1990. http://dx.doi.org/10.21236/ada233266.

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