Academic literature on the topic 'Sony Digital Products (Wuxi)'

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Journal articles on the topic "Sony Digital Products (Wuxi)"

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Бакиева, Г. Р., А. В. Баннова, and С. А. Ларцева. "The gamification as a qualitative tool for improving business efficiency in the context of digitalization." Экономика и предпринимательство, no. 10(147) (February 21, 2023): 766–70. http://dx.doi.org/10.34925/eip.2022.147.10.147.

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Новые технологии и изменение потребностей клиента приводят к появлению новых продуктов и новых форм взаимодействия с клиентом, а, соответственно, к появлению новых бизнесмоделей. Цифровые бизнес-модели привносят новый взгляд на традиционные процессы. Геймификация, меняющая поведение, помогает формировать новые привычки персонала и покупателей. В работе приводится маркетинговое исследование игровой консоли Sony PlayStation 5. PlayStation 5 - консоль нового поколения, с эксклюзивными играми и геймпадом, который предлагает новый опыт и меняет восприятие привычных геймплейных механик. Рассмотрено
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Dinkov, Davis. "Accuracy assessment of high-resolution terrain data produced from UAV images georeferenced with on-board PPK positioning." Journal of the Bulgarian Geographical Society 48 (April 11, 2023): 43–53. http://dx.doi.org/10.3897/jbgs.e89878.

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In recent years, unmanned aerial vehicles (UAVs) have increased rapidly and successfully established themselves as a tool for the rapid collection of high-resolution images as baseline data in land cover studies and topographic mapping. In photogrammetry using the SfM-MVS method of processing captured images, indirect georeferencing of the digital data through ground control points (GCPs) is usually applied. But selecting, marking, and coordinating GCPs in hardto-reach terrains is time-consuming and sometimes dangerous or impossible. The main objective of this study is to evaluate the accuracy
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Dinkov, Davis. "Accuracy assessment of high-resolution terrain data produced from UAV images georeferenced with on-board PPK positioning." Journal of the Bulgarian Geographical Society 48 (April 11, 2023): 43–53. https://doi.org/10.3897/jbgs.e89878.

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In recent years, unmanned aerial vehicles (UAVs) have increased rapidly and successfully established themselves as a tool for the rapid collection of high-resolution images as baseline data in land cover studies and topographic mapping. In photogrammetry using the SfM-MVS method of processing captured images, indirect georeferencing of the digital data through ground control points (GCPs) is usually applied. But selecting, marking, and coordinating GCPs in hardto-reach terrains is time-consuming and sometimes dangerous or impossible. The main objective of this study is to evaluate the accuracy
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4

Selander, Lisen, Ola Henfridsson, and Fredrik Svahn. "Capability Search and Redeem across Digital Ecosystems." Journal of Information Technology 28, no. 3 (2013): 183–97. http://dx.doi.org/10.1057/jit.2013.14.

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Prior research on digital ecosystems focuses on the focal firm (e.g., a platform owner) and its ecosystem governance. However, there is a dearth of literature examining the non-focal actor, that is, an ecosystem participant who is at the periphery of a digital ecosystem. This paper proposes a theoretical perspective of the non-focal firm's participation across digital ecosystems for cultivating its innovation habitat through capability search and redeem. Capability search involves the location of external capability deemed valuable for extending the firm's innovation habitat. Capability redeem
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Cherchenko, O.V. "Augmented and virtual reality in medicine: the analysis of competitive landscape." Economics of science 4, no. 1 (2018): 69–80. https://doi.org/10.22394/2410-132X-2017-4-1-69-80.

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To assess the potential for the development of virtual and augmented reality technologies, as well as the competitiveness of Russian developments, a patent-market analysis of one of the dynamically developing technological areas introduced in the program «Digital Healthcare» was done. The results of the completed patent study allow us to characterize the direction of «virtual and supplemented reality in medicine» as a promising, but far from generating market products and services that could form a new market within 3–5 years. Despite the great
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Simanungkalit, Ferlando Jubelito, and Rosnawyta Simanjuntak. "Rancang Bangun Computer Vision System (CVS) Sebagai Instrumen Pengukuran Warna Buah-Buahan." agriTECH 40, no. 1 (2020): 21. http://dx.doi.org/10.22146/agritech.29119.

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Color had a correlation with physical appearance, nutritional and chemical content as well as sensory properties which determine the quality of agricultural products and foods. Conventional color measurements were performed destructively using laboratory equipment. Therefore, color measurement methods of agricultural products were needed more quickly, accurately and non-destructively. This study aimed to develop a Computer Vision System (CVS) that can be used as a tool to measure the color of fruits. The designed CVS consists of a 60x60x60 cm black mini photo studio; a pair 15 watt LED lightin
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Nugroho, Nurhasan. "Multi-Criteria Decision Making Using Additive Ratio Assessment in Digital Voice Recorder Selection System." IJICS (International Journal of Informatics and Computer Science) 6, no. 2 (2022): 97. http://dx.doi.org/10.30865/ijics.v6i2.4686.

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Digital Voice Recorder has many uses, usually used for interviews, recording voices and songs, recording meeting results, and can be used for learning. Currently, various Digital Voice Recorder products have been circulating and have different functions and specifications that are created according to the needs of users. For this reason, users must be observant in choosing a Digital Voice Recorder to support their work. So, we need a system that can provide recommendations and help in making decisions to choose the right Digital Voice Recorder. This study aims to develop a decision support sys
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Gabara, Grzegorz, and Piotr Sawicki. "Multi-Variant Accuracy Evaluation of UAV Imaging Surveys: A Case Study on Investment Area." Sensors 19, no. 23 (2019): 5229. http://dx.doi.org/10.3390/s19235229.

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The main focus of the presented study is a multi-variant accuracy assessment of a photogrammetric 2D and 3D data collection, whose accuracy meets the appropriate technical requirements, based on the block of 858 digital images (4.6 cm ground sample distance) acquired by Trimble® UX5 unmanned aircraft system equipped with Sony NEX-5T compact system camera. All 1418 well-defined ground control and check points were a posteriori measured applying Global Navigation Satellite Systems (GNSS) using the real-time network method. High accuracy of photogrammetric products was obtained by the computation
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Mian, O., J. Lutes, G. Lipa, J. J. Hutton, E. Gavelle, and S. Borghini. "ACCURACY ASSESSMENT OF DIRECT GEOREFERENCING FOR PHOTOGRAMMETRIC APPLICATIONS ON SMALL UNMANNED AERIAL PLATFORMS." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-3/W4 (March 17, 2016): 77–83. http://dx.doi.org/10.5194/isprsarchives-xl-3-w4-77-2016.

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Efficient mapping from unmanned aerial platforms cannot rely on aerial triangulation using known ground control points. The cost and time of setting ground control, added to the need for increased overlap between flight lines, severely limits the ability of small VTOL platforms, in particular, to handle mapping-grade missions of all but the very smallest survey areas. Applanix has brought its experience in manned photogrammetry applications to this challenge, setting out the requirements for increasing the efficiency of mapping operations from small UAVs, using survey-grade GNSS-Inertial techn
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Mian, O., J. Lutes, G. Lipa, J. J. Hutton, E. Gavelle, and S. Borghini. "ACCURACY ASSESSMENT OF DIRECT GEOREFERENCING FOR PHOTOGRAMMETRIC APPLICATIONS ON SMALL UNMANNED AERIAL PLATFORMS." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-3/W4 (March 17, 2016): 77–83. http://dx.doi.org/10.5194/isprs-archives-xl-3-w4-77-2016.

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Efficient mapping from unmanned aerial platforms cannot rely on aerial triangulation using known ground control points. The cost and time of setting ground control, added to the need for increased overlap between flight lines, severely limits the ability of small VTOL platforms, in particular, to handle mapping-grade missions of all but the very smallest survey areas. Applanix has brought its experience in manned photogrammetry applications to this challenge, setting out the requirements for increasing the efficiency of mapping operations from small UAVs, using survey-grade GNSS-Inertial techn
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Books on the topic "Sony Digital Products (Wuxi)"

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Jiyang, Liu, and Yan Yixin, eds. The study of how to improve the employees' work efficiency at SDPW. 2012.

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Patterson, Christopher B. Open World Empire. NYU Press, 2020. http://dx.doi.org/10.18574/nyu/9781479802043.001.0001.

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Video games vastly outpace all other entertainment media in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products, yet their very existence has been conditioned upon the spread of militarized technology, the exploitation of already existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before them, video games have become the main artistic expression of empire today and thus form an understanding for how war and imperial violence proceed under the
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Book chapters on the topic "Sony Digital Products (Wuxi)"

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Wang, Yingge, Qiang Cheng, Jie Cheng, and Thomas S. Huang. "Digital Rights Management for E-Content and E-Technologies." In Information Security and Ethics. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-937-3.ch043.

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Digital rights management (DRM) provides digital content creators and owners with a range of controls over how their information resources may be used. It is a fairly young discipline yet is becoming increasingly important as digital content can be copied and distributed so easily that the piracy of them is growing critical. In addition, with the rapid adoption of the Internet as an e-content delivery channel, complex DRM systems are required to protect the digital content besides the distribution channel. Risking their intellectual property (IP) rights, many major e-content providers are rely
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Perzanowski, Aaron, and Jason Schultz. "DRM and the Secret War inside Your Devices." In The End of Ownership. The MIT Press, 2016. http://dx.doi.org/10.7551/mitpress/9780262035019.003.0007.

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This chapter address technologies that are collectively known as Digital Rights Management (DRM). DRM is a set of software-based tools implemented by copyright holders, device makers, and retailers to monitor and restrict consumer behavior. For example, after the Supreme Court took the side of consumers and affirmed the legality of the VCR, Hollywood threw its weight behind the DVD, an encrypted format that allowed studios to dictate the design and functionality of playback devices. These and other forms of technological self help are strengthened by the Digital Millennium Copyright Act (DMCA)
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