Books on the topic 'Sound design in games'
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Sinclair, Jean-Luc. Principles of Game Audio and Sound Design. New York, NY : Routledge, 2020.: Focal Press, 2020. http://dx.doi.org/10.4324/9781315184432.
Full textGame sound: An introduction to the history, theory, and practice of video game music and sound design. Cambridge, Mass: MIT Press, 2008.
Find full textJorgensen, Kristine. A comprehensive study of sound in computer games: How audio affects player action. Lewiston: Edwin Mellen Press, 2010.
Find full textA comprehensive study of sound in computer games: How audio affects player action. Lewiston: Edwin Mellen Press, 2009.
Find full textGrimshaw, Mark. Game sound technology and player interaction: Concepts and development. Hershey PA: Information Science Reference, 2011.
Find full textBernsen, Jens. Lyd i design =: Sound in design. København: Dansk Design Center, 1999.
Find full textDavid, Attwood. Sound design: Classic audio & hi-fi design. London: Mitchell Beazley, 2002.
Find full textDal Palù, Doriana, Claudia De Giorgi, Beatrice Lerma, and Eleonora Buiatti. Frontiers of Sound in Design. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-76870-0.
Full textMurray, Leo. Sound Design Theory and Practice. London ; New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9781315647517.
Full textLoar, Josh. The Sound System Design Primer. New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9781315196817.
Full textFilimowicz, Michael. Doing Research in Sound Design. London: Focal Press, 2021. http://dx.doi.org/10.4324/9780429356360.
Full textVideo game design foundations: Software design guide. Tinley park, Ill: Goodheart-Willcox Co., 2011.
Find full text1972-, Rollings Andrew, ed. Fundamentals of game design. 2nd ed. Berkeley, CA: New Riders, 2010.
Find full textAdams, Ernest. Fundamentals of game design. 2nd ed. Berkeley, CA: New Riders, 2010.
Find full textAdams, Ernest. Fundamentals of game design. 2nd ed. Berkeley, CA: New Riders, 2010.
Find full textDebenham, Ian. Design your own business games. London: British Association for Commercial and Industrial Education, 1987.
Find full textMontola, Markus. Pervasive games: Theory and design. Amsterdam: Elsevier/Morgan Kaufmann, 2009.
Find full textMontola, Markus. Pervasive games: Theory and design. Amsterdam: Elsevier/Morgan Kaufmann, 2009.
Find full textJaakko, Stenros, and Wærn Annika 1960-, eds. Pervasive games: Theory and design. Amsterdam: Elsevier/Morgan Kaufmann, 2009.
Find full textMinard, Robin. Robin Minard: Silent music : zwischen Klangkunst und Akustik-Design = between sound art and acoustic design. Heidelberg: Kehrer, 2000.
Find full text1973-, Boon Richard, ed. 21st century game design. Hingham, Mass: Charles River Media, 2005.
Find full textSound play: Video games and the musical imagination. Oxford University Press, 2014.
Find full textPlaying with sound: A theory of interacting with sound and music in video games. The MIT Press, 2013.
Find full textPrinciples of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.
Find full textSinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.
Find full textSinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.
Find full textSinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.
Find full textSinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.
Find full textSinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.
Find full textWeinel, Jonathan. Inner Sound. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190671181.001.0001.
Full textInfinite Game Universe, Volume 2: Level Design, Terrain, and Sound (Advances in Computer Graphics and Game Development Series). Charles River Media, 2002.
Find full textCollins, Karen. Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT Press, 2018.
Find full textGame Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. The MIT Press, 2008.
Find full textCollins, Karen. Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT Press, 2008.
Find full textCollins, Karen. Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT Press, 2008.
Find full textMcAlpine, Kenneth B. The Atari VCS. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190496098.003.0002.
Full textKellman, Noah. The Game Music Handbook. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190938680.001.0001.
Full textHilary, John Frost Jackman. Sound Start - Games. Nelson Thornes (Publishers) Ltd, 1998.
Find full textMcAlpine, Kenneth B. The ZX Spectrum. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190496098.003.0003.
Full textAvarese, John. Post Sound Design. Edited by David Landau. Bloomsbury Publishing Inc, 2017. http://dx.doi.org/10.5040/9781501327513.
Full textMiranda, Eduardo. Computer Sound Design. Routledge, 2012. http://dx.doi.org/10.4324/9780080490755.
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