Journal articles on the topic 'Sound design in games'
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Robb, James, Tom Garner, Karen Collins, and Lennart E. Nacke. "The Impact of Health-Related User Interface Sounds on Player Experience." Simulation & Gaming 48, no. 3 (February 1, 2017): 402–27. http://dx.doi.org/10.1177/1046878116688236.
Full textParker, J. R., and John Heerema. "Audio Interaction in Computer Mediated Games." International Journal of Computer Games Technology 2008 (2008): 1–8. http://dx.doi.org/10.1155/2008/178923.
Full textGärdenfors, Dan. "Designing sound-based computer games." Digital Creativity 14, no. 2 (June 2003): 111–14. http://dx.doi.org/10.1076/digc.14.2.111.27863.
Full textPetchauer, Emery. "“Oh boy, I ain’t playin’ no games!”: making sense with youth in the aural imaginary." English Teaching: Practice & Critique 19, no. 3 (May 15, 2020): 365–79. http://dx.doi.org/10.1108/etpc-08-2019-0103.
Full textFernandez-Luque, L., T. Tøllefsen, and E. Brox. "Healthy Gaming – Video Game Design to promote Health." Applied Clinical Informatics 02, no. 02 (2011): 128–42. http://dx.doi.org/10.4338/aci-2010-10-r-0060.
Full textRooney, Pauline. "A Theoretical Framework for Serious Game Design." International Journal of Game-Based Learning 2, no. 4 (October 2012): 41–60. http://dx.doi.org/10.4018/ijgbl.2012100103.
Full textMcLaren, Bruce M., Deanne M. Adams, Richard E. Mayer, and Jodi Forlizzi. "A Computer-Based Game that Promotes Mathematics Learning More than a Conventional Approach." International Journal of Game-Based Learning 7, no. 1 (January 2017): 36–56. http://dx.doi.org/10.4018/ijgbl.2017010103.
Full textDiNardo, Carl O., and Mary J. Snyder Broussard. "Commercial tabletop games to teach information literacy." Reference Services Review 47, no. 2 (June 10, 2019): 106–17. http://dx.doi.org/10.1108/rsr-10-2018-0066.
Full textBayir, Eylem, and Sefanur Evmez. "The effects of inquiry-based experiment-integrated science games among secondary school students." International Journal of Evaluation and Research in Education (IJERE) 8, no. 3 (September 1, 2019): 434. http://dx.doi.org/10.11591/ijere.v8i3.20244.
Full textMartins, Raiane Santos, Filipe Raulino, Aquiles Burlamaqui, and Akynara Burlamaqui. "SGDDEdu: A Model of Short Game Design Document for Digital Educational Games." International Journal of Innovation Education and Research 7, no. 2 (February 28, 2019): 167–80. http://dx.doi.org/10.31686/ijier.vol7.iss2.1335.
Full textFreitas, Joana. "Kill the Orchestra." Journal of Sound and Music in Games 2, no. 2 (2021): 22–41. http://dx.doi.org/10.1525/jsmg.2021.2.2.22.
Full textDroumeva, Milena. "Audible Efforts: Gender and Battle Cries in Classic Arcade Fighting Games." Media and Communication 7, no. 4 (December 20, 2019): 186–97. http://dx.doi.org/10.17645/mac.v7i4.2300.
Full textStudley, Thomas, Jon Drummond, Nathan Scott, and Keith Nesbitt. "Evaluating Digital Games for Competitive Music Composition." Organised Sound 25, no. 1 (March 4, 2020): 75–88. http://dx.doi.org/10.1017/s1355771819000487.
Full textMussies, Martine. "A Ludomusicologist Goes to the Museum." Journal of Sound and Music in Games 1, no. 1 (January 1, 2020): 125–32. http://dx.doi.org/10.1525/jsmg.2020.1.1.125.
Full textCheek, Colleen, Theresa Fleming, Mathijs FG Lucassen, Heather Bridgman, Karolina Stasiak, Matthew Shepherd, and Peter Orpin. "Integrating Health Behavior Theory and Design Elements in Serious Games." JMIR Mental Health 2, no. 2 (April 21, 2015): e11. http://dx.doi.org/10.2196/mental.4133.
Full textRovithis, Emmanouel, Nikolaos Moustakas, Andreas Floros, and Kostas Vogklis. "Audio Legends: Investigating Sonic Interaction in an Augmented Reality Audio Game." Multimodal Technologies and Interaction 3, no. 4 (November 13, 2019): 73. http://dx.doi.org/10.3390/mti3040073.
Full textBöttcher, Niels, Héctor P. Martínez, and Stefania Serafin. "Procedural Audio in Computer Games Using Motion Controllers: An Evaluation on the Effect and Perception." International Journal of Computer Games Technology 2013 (2013): 1–16. http://dx.doi.org/10.1155/2013/371374.
Full textJEDWILLAT, LUISA, and NATALIA NOWACK. "A GAME WITH MUSIC OR MUSIC WITH A GAME? ABOUT THE VIDEO GAME KARMAFLOW." Art and Science of Television 16, no. 4 (2020): 85–108. http://dx.doi.org/10.30628/1994-9529-2020-16.4-85-108.
Full textToprak Yallıhep, Emine Sena, Hakan Akcay, and Hasan Ozgur Kapici. "Impacts of Serious Games on Middle School Students’ Science Achievement and Attitudes towards Science." International Journal of Technology in Education and Science 5, no. 2 (March 17, 2021): 203–12. http://dx.doi.org/10.46328/ijtes.203.
Full textBhide, Saylee, Elizabeth Goins, and Joe Geigel. "Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality." Frameless 1, no. 1 (December 15, 2019): 1–3. http://dx.doi.org/10.14448/frameless.01.007.
Full textGrimshaw, Mark, and Gareth Schott. "A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/720280.
Full textGao, Xin Rui, De Qing Zhao, and Ping Ping Yao. "The 3D Computer Game Design Using Java 3D." Advanced Engineering Forum 6-7 (September 2012): 1041–44. http://dx.doi.org/10.4028/www.scientific.net/aef.6-7.1041.
Full textLee, Lai-Chung, and Kuang-Chung Hao. "Designing and Evaluating Digital Game-Based Learning with the ARCS Motivation Model, Humor, and Animation." International Journal of Technology and Human Interaction 11, no. 2 (April 2015): 80–95. http://dx.doi.org/10.4018/ijthi.2015040105.
Full textCaltenco, Héctor, Charlotte Magnusson, Bitte Rydeman, Sara Finocchietti, Giulia Cappagli, Elena Cocchi, Lope Ben Porquis, Gabriel Baud-Bovy, and Monica Gori. "Co-Designing Wearable Technology Together with Visually Impaired Children." International Journal of Mobile Human Computer Interaction 8, no. 4 (October 2016): 68–84. http://dx.doi.org/10.4018/ijmhci.2016100104.
Full textSel Franco, Marisa, Felipe Raposo, João Vitor Vale, Flávia Carvalho, and André Demaison. "SOUND DESIGN EM GAMES E UX: ESTUDO DE CASO DA RELAÇÃO ENTRE EFEITOS SONOROS E AÇÕES DE JOGO NO SUPER MARIO BROS." Ergodesign & HCI 8, no. 2 (December 31, 2020): 1. http://dx.doi.org/10.22570/ergodesignhci.v8i2.1460.
Full textWahyuni, Sri Ngudi, and Cia Andiyoko. "PEMBUATAN GAME BERBASIS PEMBELAJARAN MENGGUNAKAN RPG MAKER MV." Journal Of Computer Networks, Architecture and High Performance Computing 1, no. 1 (December 18, 2018): 24–28. http://dx.doi.org/10.47709/cnapc.v1i1.5.
Full textChen, Weiyun, Kristin Hendricks, and Weimo Zhu. "Development and Validation of the Basketball Offensive Game Performance Instrument." Journal of Teaching in Physical Education 32, no. 1 (January 2013): 100–109. http://dx.doi.org/10.1123/jtpe.32.1.100.
Full textWebb, Michael. "Music analysis down the (You) tube? Exploring the potential of cross-media listening for the music classroom." British Journal of Music Education 24, no. 2 (July 2007): 147–64. http://dx.doi.org/10.1017/s0265051707007401.
Full textWeber, Andreas Christoph, Veerle De Bosscher, Simon Shibli, and Hippolyt Kempf. "Strategic analysis of medal markets at the Winter Olympics." Team Performance Management: An International Journal 25, no. 3/4 (June 10, 2019): 229–52. http://dx.doi.org/10.1108/tpm-10-2018-0068.
Full textMani, Lara, Paul D. Cole, and Iain Stewart. "Using video games for volcanic hazard education and communication: an assessment of the method and preliminary results." Natural Hazards and Earth System Sciences 16, no. 7 (July 22, 2016): 1673–89. http://dx.doi.org/10.5194/nhess-16-1673-2016.
Full textCharrieras, Damien, and Nevena Ivanova. "Emergence in video game production: Video game engines as technical individuals." Social Science Information 55, no. 3 (July 9, 2016): 337–56. http://dx.doi.org/10.1177/0539018416642056.
Full textPasnak, Robert, Elise MacCubbin, and Melissa Ferral-Like. "Using Developmental Principles to Assist Preschoolers in Developing Numeracy and Literacy." Perceptual and Motor Skills 105, no. 1 (August 2007): 163–76. http://dx.doi.org/10.2466/pms.105.1.163-176.
Full textRANYUK, OKSANA, and SVITLANA VOYTALYUK. "FORMATION OF PHONETIC COMPETENCE AT CLASSES IN DISCIPLINE OF “MODERN POLISH”." Scientific Issues of Ternopil Volodymyr Hnatiuk National Pedagogical University. Series: pedagogy 1, no. 1 (July 7, 2021): 116–22. http://dx.doi.org/10.25128/2415-3605.21.1.14.
Full textAruna, Helarius Panji, Albertus Dwiyoga Widiantoro, and Bernardinus Harnadi. "Designing Android Based Game to Educate The Central Java Traditional Music Instrument for Children." SISFORMA 7, no. 2 (November 23, 2020): 90. http://dx.doi.org/10.24167/sisforma.v7i2.1926.
Full textManurung, Mika Meitriana, Hening Windria, and Samsul Arifin. "Desain Pembelajaran Materi Himpunan Dengan Pendekatan Realistic Mathematics Education (RME) Untuk Kelas VII." Jurnal Derivat: Jurnal Matematika dan Pendidikan Matematika 5, no. 1 (March 28, 2019): 19–29. http://dx.doi.org/10.31316/j.derivat.v5i1.143.
Full textHenderson, Thryn. "Positioning in Personal Games: Perspectives of the Author-Player Persona in Memoir En Code: Reissue." Persona Studies 6, no. 2 (March 16, 2021): 88–100. http://dx.doi.org/10.21153/psj2020vol6no2art969.
Full textBalaji, M. S., and Rajdeep Chakraborti. "Stadium atmosphere: scale development and validation in Indian context." Journal of Indian Business Research 7, no. 1 (March 16, 2015): 45–66. http://dx.doi.org/10.1108/jibr-05-2014-0029.
Full textUtami, Dina Salsabella, and Agustina Tyas Asri Hardini. "Pengembangan Media Belajar Literasi Digital Berbasis Game Edukasi untuk Siswa Kelas 2 SD." JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan 5, no. 2 (May 2, 2021): 218. http://dx.doi.org/10.26858/jkp.v5i2.20162.
Full textDella Sala, Lucio, Rosario Cerone, Alberto Gennari Santori, and Mauro Tommasini. "Assessment, Strengthening and Validation of Prestressed Damaged Beams." Key Engineering Materials 413-414 (June 2009): 359–66. http://dx.doi.org/10.4028/www.scientific.net/kem.413-414.359.
Full textAriningsih, Paulina K., Yun P. Mulyani, Kristianto A. Nugroho, and Chandra S. Rahardjo. "Penilaian Atribut Usabilitas oleh Gamer First Person Shooter (FPS) Indonesia." Jurnal Rekayasa Sistem Industri 5, no. 2 (November 30, 2016): 96. http://dx.doi.org/10.26593/jrsi.v5i2.2217.96-105.
Full textNavarro, Peter. "How Economics Faculty Can Survive (and Perhaps Thrive) in a Brave New Online World." Journal of Economic Perspectives 29, no. 4 (November 1, 2015): 155–76. http://dx.doi.org/10.1257/jep.29.4.155.
Full textSarratore, Steven T. "Design Games." Theatre Topics 9, no. 1 (1999): 51–67. http://dx.doi.org/10.1353/tt.1999.0007.
Full textKocherzhuk, D. V. "Sound recording in pop art: differencing the «remake» and «remix» musical versions." Aspects of Historical Musicology 14, no. 14 (September 15, 2018): 229–44. http://dx.doi.org/10.34064/khnum2-14.15.
Full textChen, Timmy Chih-Ting. "Sound design." Journal of Chinese Cinemas 10, no. 1 (January 2, 2016): 34–37. http://dx.doi.org/10.1080/17508061.2016.1142729.
Full textVenema, Yde. "Rectangular games." Journal of Symbolic Logic 63, no. 4 (December 1998): 1549–64. http://dx.doi.org/10.2307/2586666.
Full textKhairulin, Oleg. "The range of developmental potential of the game as a subject program." Psihologìâ ì suspìlʹstvo 1, no. 83 (March 30, 2021): 82–116. http://dx.doi.org/10.35774/pis2021.01.082.
Full textHabraken, N. John, and Mark D. Gross. "Concept design games." Design Studies 9, no. 3 (July 1988): 150–58. http://dx.doi.org/10.1016/0142-694x(88)90044-0.
Full textKjaersgaard, Mette Gislev, Eva Knutz, and Thomas Markussen. "Design games as fieldwork: Re-visiting design games from a design anthropological perspective." Design Studies 73 (March 2021): 100994. http://dx.doi.org/10.1016/j.destud.2021.100994.
Full textMachin, David, and Theo van Leeuwen. "Sound, music and gender in mobile games." Gender and Language 10, no. 3 (September 26, 2016): 412–32. http://dx.doi.org/10.1558/genl.v10i3.32039.
Full textGaspar, Juliano De Souza, Eura Martins Lage, Fernando José Da Silva, Érico Mineiro, Isaias José Ramos De Oliveira, Igor Oliveira, Rayner Guilherme De Souza, Juan Rodrigues Oliveira Gusmão, Camila Fernanda Donadoni De Souza, and Zilma Silveira Nogueira Reis. "A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study." JMIR Serious Games 8, no. 4 (December 22, 2020): e25226. http://dx.doi.org/10.2196/25226.
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