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Dissertations / Theses on the topic 'Sound engineer'

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1

Hoekstra, Nynke. "How to engineer a mood : A study of sound in audiovisual contexts." Thesis, Karlstads universitet, Avdelningen för medie- och kommunikationsvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-14120.

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“How to engineer a mood - A study of sound in audiovisual contexts” is a study on the perception of sound in audiovisual contexts, i.e. sound and the image combined. There seems to be a consensus among researchers in the field on the fact that music influences the interpretation on film. However, there does not seem to be a specific consensus in regards to other sounds than music, such as the human voice or sound effects. Guided by a set of theories, an audiovisual text will be analyzed, in part through results of a quasi-experimental pilot survey and partly by the author herself. This paper w
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Odelius, Anders. "MY WAY – ROLLEN SOM LJUDTEKNIKER I ETT MUSIKVIDEO PROJEKT." Thesis, Linnéuniversitetet, Institutionen för musik och bild (MB), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-32209.

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The goal with this project, was to explore the producing of a musicvideo with a synergistic focus in a practical way. Beside the practical work with the recording and editing of music and video, I wanted to explore the sound engineers role in such a project? To my help I had the video producer Hannes Knutsson from the small film- collective Lefvande Bilder and the singer, guitarist and songwriter Conny Flink. The result of my work is a musicvideo published on the internet website YouTube and the report of the making of it along with my work around the question above is published in this report
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Swords, Edward. "Virtual bass synthesis and balancing bass in pop music." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74121.

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A bass enhancement technique using the missing fundamental called VBS is presented. There are Several different approaches for using VBS in different applications. The technique is most useful in speakers that has a poor low frequency capability. It is presented in this report how it can be used for mixing purposes. How can a mix engineer use this technique to get a more balanced mix in laptop speakers without sacrificing the balance in large loudspeakers and headphones? To investigate this question an A/B style listening test is conducted, where the subjects get to answer both quantitative an
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Carlén, Erik, and Filip Bliznac. "En upplysande förstudie om kontrollrumslyssning : Ett förundersökande arbete om högkvalitativa kontrollrums komplexa ljudmiljö." Thesis, Karlstads universitet, Fakulteten för hälsa, natur- och teknikvetenskap (from 2013), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-33409.

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Detta examensarbete är en förstudie där väl lyssningsanpassade rum har undersökts både objektivt och subjektivt med syftet att kunna identifiera och tolka allmänna akustiska fenomen som uppstår, och upplevs, samt upplysa läsaren om dessa. Rapporten behandlar ljudfysik så som akustik och våglära, ljudteknikerns roll, psykoakustik, kontrollrum och teknisk utrustning. De mätningar och lyssningstest som utförts har alla utgått ifrån den tänka lyssningspositionen som sedan ställts mot specifika krav och rekommendationer från AMS (Audio Measurement Standards) och EBU (European Brodcasting Union). Ly
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Anthony, Brendan. "‘The Stairways to Mixing Heaven’: Designs for the Optimisation of Creative Mixing Practices in Popular Music Record Production." Thesis, Griffith University, 2015. http://hdl.handle.net/10072/367706.

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As music technology ever develops, so too the creative practices and sonic outcomes of popular music productions evolve in response. This project therefore investigates the ways in which user-led system design informs the author’s practice as a recording studio mix engineer and as co-creator of popular music recordings. The dissertation details a two-year study into the Stairways mixing preparation framework developed by the author. Stairways will be tested for its suitability to design personalised mixing systems with a view to achieving optimum creative results for various musical styles. T
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Bolin, Andersson Rasmus. "Du kan ljud, men vad kan du mer? : En kvalitativ intervjustudie om musikproducenters och studioteknikers olika roller i inspelningssamanhang." Thesis, Karlstads universitet, Institutionen för konstnärliga studier, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-54974.

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Denna studie undersöker hur musikproducenter och studiotekniker upplever sina olika roller i studioinspelningssammanhang. Detta utförs genom att studera studioteknikers och musikpro- ducenters skildringar av sig själva samt av vilka färdigheter som ingår i dessa olika roller. Studiens vetenskapsteoretiska ansats är kvalitativ, och bygger på ett hermeneutiskt perspektiv. Den metod som använts för att utföra insamlingen av data är semistrukturerade, kvalitativa intervjuer med tre personer som arbetar, eller har arbetat, som musikproducenter eller studio- tekniker. Ljudupptagningarna f
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Larsson, Cornelia. "Teaterrekvisitan som aktiv deltagare : Att trigga ljudeffekter från scen." Thesis, Blekinge Tekniska Högskola, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19894.

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Detta arbete syftar till att undersöka de relationer som uppstår mellan teaterrekvisita, skådespelare och ljudtekniker genom det posthumanistiska perspektivet agentiell realism. Jag utforskar även vilka fenomen som uppstår ur dessa relationer. Vad händer när sensorer implementeras i rekvisitan så att skådespelarna själva kan trigga vissa ljudeffekter från scenen?  För att undersöka detta har jag tagit fram prototyper av teaterrekvisita med sensorer och på så sätt i viss mening gett föremålen en egen röst. Detta bidrar till att de kan delta i dialogen med människorna i en föreställning, samtidi
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8

Forsman, Jimmy. "Game engine based auralization of airborne sound insulation." Thesis, Umeå universitet, Institutionen för fysik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149498.

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Describing planned acoustic design by single number ratings yields a weak link to the subjective event, especially when the single number ratings are interpreted by others than experienced acousticians. When developing infrastructure, tools for decision making needs to address visual and aural perception. Visual perception can be addressed using game engines and this has enabled the establishment of tools for visualizations of planned constructions in virtual reality. Audio engines accounting for sound propagation in the game engine environment are steadily developing and have recently been ma
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Suh, In-Soo 1964. "An investigation of sound quality of I.C. engines." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/10070.

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Af, Malmborg Harald. "Evaluation of Car Engine Sound Design Methods in Video Games." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-84627.

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Realistic interactions with sound objects in video games are a contributing factor to the overall immersion. Car engine sound design is an area where the auditory feedback from driving would have an impact on that immersion. For this study, three methods for designing car engine sounds are evaluated. A traditional method in the game sound industry is to use several sampled audio recordings for the reproduction of engine sounds, which is in this study represented as a sample-based model. The sample-based model is evaluated together with a model using granular synthesis in an in-game scenario. A
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Lindström, Hannes. "Modelling how sound engineers counter global gain rise in live mixes to evaluate possible implementations of automatic gain adjustments." Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-79098.

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Smart tools for audio production have been making its way into modern audio production and is getting more popular in studio and postproduction work. In live sound however, there is few alternatives that exist. In this study live sound engineers experienced in live music sound reinforcement were interviewed about how they use gain and what considerations they make when adjusting gain. The aim of this study was to use their answers to create the foundation of a framework to an algorithm that can adjust gain automatically. The interviews were semi-structured, and the transcriptions were analysed
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Achunche, Iansteel Mukum. "Acoustic optimisation and prediction of sound propagation in turbofan engine ducts." Thesis, University of Southampton, 2010. https://eprints.soton.ac.uk/162395/.

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The research presented in this thesis explores the prediction of noise propagation and radiation in turbofan engine intakes and bypass ducts, and the optimisation of noise attenuation by using acoustic liners. A commercial FE/IE code ACTRAN/TM is used within two shell programs; B-induct for bypass ducts and ANPRORAD for intake ducts. An automated liner impedance capability has been demonstrated by exploiting an optimisation suite, SOFT. Automated liner impedance optimisations to maximise the liner insertion loss have been performed for a uniform bypass duct with a multimodal noise source, by u
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Brooks, Christopher James. "Prediction and control of sound propagation in turbofan engine bypass ducts." Thesis, University of Southampton, 2007. https://eprints.soton.ac.uk/52085/.

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This thesis contains original research into the propagation of sound in acoustically lined ducts with flow. The motivation for this work is the requirement to predict the sound attenuation of acoustic liners in the bypass duct of modern turbofan aeroengines. The liners provide the most effective means with which to suppress the rear fan noise. It is therefore important to make the best possible use of the available lined area by optimising the liner configuration. A set of analytic and numerical methods for predicting the liner attenuation performance have been developed, which are suitable fo
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Johansson, Örjan. "Experimental and multivariate analysis methods for sound quality evaluation of diesel engines." Doctoral thesis, Luleå tekniska universitet, Drift, underhåll och akustik, 1996. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-18176.

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Noise control and sound quality analysis are important, since noise has been registered to be a predominant factor in stress and a source of great annoyance. Traffic noise is a problem and a major part of this noise comes from heavy vehicles. The only legislative requirement for heavy-duty trucks regarding noise emissions, is that the noise level does not exceed an Aweighted sound pressure level of 80 dB. The specification of an A-weighted sound pressure level is, however, not an adequate description of psychoacoustic annoyance and therefore work towards defining a better description of loudne
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Sesler, Josh J. "Implementation of Refractory Foam Technology for Silencing Small IC Engines." Thesis, Virginia Tech, 2005. http://hdl.handle.net/10919/35453.

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With the need for stealth in defense applications steadily increasing, noise reduction continues to play an important role in the world of aeronautics. With the ever increasing number of small UAV flight vehicle designs and their stringent weight requirements, acoustic solutions become progressively more complex. This thesis investigates the use of refractory foam, a new class of porous material, for designing effective silencers for small IC engines. The solution must be lightweight, compact, conformable, and capable of handling the rigors of flight. Throughout the course of this research, ma
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Kidwell, Christopher L. "The ambient sound engine : a tool built for improving interactive and improvisational performance." Honors in the Major Thesis, University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/1279.

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This item is only available in print in the UCF Libraries. If this is your Honors Thesis, you can help us make it available online for use by researchers around the world by following the instructions on the distribution consent form at http://library.ucf.edu/Systems/DigitalInitiatives/DigitalCollections/InternetDistributionConsentAgreementForm.pdf You may also contact the project coordinator, Kerri Bottorff, at kerri.bottorff@ucf.edu for more information.<br>Bachelors<br>Engineering and Computer Science<br>Computer Science
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Elmosnino, Stephane J. "Instructional design considerations for the development of critical listening skills in audio engineers." Thesis, Queensland University of Technology, 2018. https://eprints.qut.edu.au/122414/1/Stephane_Elmosnino_Thesis.pdf.

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This project is a qualitative study which examines how best practice in multimedia learning can benefit learners using text-and-illustrations-based books. Drawing on data from six undergraduate audio engineering students, instructional design elements which are appropriate for the improvement of critical listening skills are put forward.
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Gaeta, Richard Joseph Jr. "Liner impedance modification by varying perforate orifice geometry." Diss., Georgia Institute of Technology, 1998. http://hdl.handle.net/1853/12258.

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Applelid, Gunnar, and Mikael Karlsson. "Classify different types of boat engine sounds with machine learning." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-254645.

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When a boat moves in water, it creates a sound with unique features which makes it possible to identify different boat types or even a specific boat. The ability to identify boats is important in the military sector for surveillance purposes.This thesis describes how different audio processing methods and machine learning approaches are implemented, tested and evaluated in order to create a prototype that identifies boats. A total of 87 boat sounds were used and processed in seven different ways. The machine learning approaches Dense Neural Network, Convolutional Neural Network and Recurrent N
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Otten, Fred. "Network simulation for professional audio networks." Thesis, Rhodes University, 2015. http://hdl.handle.net/10962/d1017935.

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Audio Engineers are required to design and deploy large multi-channel sound systems which meet a set of requirements and use networking technologies such as Firewire and Ethernet AVB. Bandwidth utilisation and parameter groupings are among the factors which need to be considered in these designs. An implementation of an extensible, generic simulation framework would allow audio engineers to easily compare protocols and networking technologies and get near real time responses with regards to bandwidth utilisation. Our hypothesis is that an application-level capability can be developed which use
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Kestell, Colin D. "Active control of sound in a small single engine aircraft cabin with virtual error sensors." Title page, abstract and contents only, 2000. http://web4.library.adelaide.edu.au/theses/09PH/09phk423.pdf.

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Lundberg, Anton. "Data-Driven Procedural Audio : Procedural Engine Sounds Using Neural Audio Synthesis." Thesis, KTH, Datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280132.

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The currently dominating approach for rendering audio content in interactivemedia, such as video games and virtual reality, involves playback of static audiofiles. This approach is inflexible and requires management of large quantities of audio data. An alternative approach is procedural audio, where sound models are used to generate audio in real time from live inputs. While providing many advantages, procedural audio has yet to find widespread use in commercial productions, partly due to the audio produced by many of the proposed models not meeting industry standards. This thesis investigate
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Braun, Michael E. "Sound source contributions for the prediction of vehicle pass-by noise." Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/16322.

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Current European legislation aims to limit vehicle noise emissions since many people are exposed to road traffic noise in urban areas. Vehicle pass-by noise is measured according to the international standard ISO 362 in Europe. More recent investigations of urban traffic have led to the proposal of a revised ISO 362 which includes a constant-speed test in addition to the traditional accelerated test in order to determine the pass-by noise value. In order to meet the legal pass-by noise requirements, vehicle manufacturers and suppliers must analyse and quantify vehicle noise source characterist
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Mustafa, Kobin, and Kristian Rozumberski. "Utveckling av luftkompressormonterad ljuddämpare." Thesis, KTH, Tillämpad maskinteknik (KTH Södertälje), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-232699.

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Ett ljudfenomen som uppstår i samband med luftkomprimeringen i den nya D7 motorn har uppmärksammats som ett problem av kunderna. Ljudfenomenet som resonerar i hytten bidrar till en obehaglig arbetsmiljö. Uppdraget har i sin tur varit att utveckla en luftkompressormonterad ljuddämpare mot en kravspecifikation som eliminerar detta fenomen. Med hjälp av diverse verktyg och en spiral produktutvecklingsprocess utfördes ett flertal iterationer av dem koncept som kan tänkas lösa problemet. Dessa iterationer konstruerades i mjukvaran CATIA V5 för att sedan beställas in som fysiska prototyper i materia
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Mehrgou, Mehdi. "A method to apply ISO 3745 for the sound power measurement of I.C. Engines in a limited space." Thesis, KTH, MWL Marcus Wallenberg Laboratoriet, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-102032.

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The Reduction of engine noise, one of the primary noise sources in trucks and busses, is essential in order to fulfill various noise emission regulations such as ISO 362 [1]. At the same time, it is equally important to meet market demands in order to attract new customers while competing with other brands to lower overall noise levels. Sound power is a convenient descriptor of noise emissions when compared to sound pressure it is not dependent on the distance from the source and the surrounding environment. A number of standards for sound power measurement exist, requiring different methods,
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Widman, Ludvig. "Binaural versus Stereo Audio in Navigation in a 3D Game: Differences in Perception and Localization of Sound." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85512.

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Recent advancements in audio technology for computer games has made possible for implementations with binaural audio. Compared to regular stereo sound, binaural audio offers possibilities for a player to experience spatial sound, including sounds along the vertical plane, using their own headphones. A computer game prototype called “Crystal Gatherer” was created for this study to explore the possibilities of binaural audio imple- mentation regarding localization and perception of objects that make sound in a 3D game. The game featured two similar game levels, with the difference that one used
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Wallin, Emil. "Evaluation of Physically Inspired Models in Video Game Melee Weapon SFX." Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-78968.

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This study explored the possible impact to a game’s responsiveness and to players’ preferences by using a physically inspired model (real-time pitch and amplitude modulation) as a means of efficiently achieving responsive variation for melee weapon sound effects in a game using the in-engine audio features. A play test was created were 24 participants (12 with audio engineering backgrounds, 12 without), all with prior gaming experience, played through a game level where they would audition a non-variational implementation of a sword’s sound effects and a variational implementation with the sam
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Alenius, Emma. "Flow Duct Acoustics : An LES Approach." Doctoral thesis, KTH, MWL Strömningsakustik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-104777.

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The search for quieter internal combustion engines drives the quest for a better understanding of the acoustic properties of engine duct components. Simulations are an important tool for enhanced understanding; they give insight into the flow-acoustic interaction in components where it is difficult to perform measurements. In this work the acoustics is obtained directly from a compressible Large Eddy Simulation (LES). With this method complex flow phenomena can be captured, as well as sound generation and acoustic scattering. The aim of the research is enhanced understanding of the acoustics o
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Tiikoja, Heiki. "Acoustic Characterization of Turbochargers and Pipe Terminations." Licentiate thesis, KTH, MWL Marcus Wallenberg Laboratoriet, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-92648.

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In search for quieter engines there is a need for a better understanding of the acoustic properties of engine intake and exhaust system components. Besides mufflers which have the purpose of reducing pressure pulses originating from the internal combustion (IC) engine, there are many components in a modern car exhaust and intake system, e.g., air-filters, coolers, catalytic converters, particulate filters - all having an effect on the pressure pulses or sound field in the system. In this work the focus is on the turbocharged IC-engine where both, sound scattering (reflection and transmission)
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Chlíbek, Lukáš. "Návrh výfukového potrubí pro vůz Formule SAE." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2008. http://www.nusl.cz/ntk/nusl-228025.

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Diploma thesis is bent on engineering design exhaust manifold for motor Formula SAE. Drive unit is here used atmospheric water-cooled gas- engine from motorcycle Yamaha YZF R6, 2005 model year. The design of the exhaust manifold is drawn to fulfil Formula SAE conditions.
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Sorribes, Bernhard Pablo. "Lagerbaserade och förprocesserade ljud : En undersökning av hur två implementationsmetoder påverkar uppfattningen av distans av ljud i spel." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-13813.

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Undersökningens syfte var att jämföra två implementationsmetoder för ljud i spel. Dessa metoder är en lagerbaserad metod och en förrenderad metod. I den lagerbaserade metoden kombineras de olika ljudlager som ljudeffekten består av i realtid av spelmotorn, där den individuellt för varje lager applicerar volym- och filtreringskurvor över distans. I den förrenderade metoden har dessa ljudlager redan i förväg kombinerats ihop i en enda audiofil, d.v.s. att den enda behandlingen som sker i ljudmotorn är att volymen sänks över distans, på hela ljudeffekten. I bakgrunden beskrivs övergripande teorie
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Drouet, Julie. "Séparation des sources de bruit des moteurs Diesel : Application en hiérarchisation de source et qualité sonore." Thesis, Lyon, INSA, 2013. http://www.theses.fr/2013ISAL0053/document.

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Le spectrofiltre est un filtre de Wiener utilisé pour isoler le bruit de combustion du moteur Diesel. Ce filtre est déterminé pour chaque point de fonctionnement et nécessite un traitement important des données. Il est donc difficile de mener des études perceptives sur le bruit de combustion obtenu selon plusieurs réglages moteur. Afin de pallier à cet inconvénient, cette thèse a pour objectif de définir un filtre commun qui puisse synthétiser un bruit de combustion en tout point de fonctionnement. Pour cela, une étude perceptive a montré que la substitution du spectrofiltre conventionnel par
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Lirussi, Igor. "Human-Robot interaction with low computational-power humanoids." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/19120/.

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This article investigates the possibilities of human-humanoid interaction with robots whose computational power is limited. The project has been carried during a year of work at the Computer and Robot Vision Laboratory (VisLab), part of the Institute for Systems and Robotics in Lisbon, Portugal. Communication, the basis of interaction, is simultaneously visual, verbal, and gestural. The robot's algorithm provides users a natural language communication, being able to catch and understand the person’s needs and feelings. The design of the system should, consequently, give it the capability to d
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Kubiš, Vojtěch. "Zástavba motoru AR64304." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2015. http://www.nusl.cz/ntk/nusl-232136.

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This diploma thesis is concerned about installation of AR64304 engine into Alfa Romeo 75. The main goal of this thesis is a design of exhaust system for AR64304 engine installed in the engine bay of the vehicle. The design of the exhaust system was done with a respect to the noise and emission requirements, as well as with a respect to the performance of the engine. Lotus Engine Simulation software was used for the simulation of the engine with proposed exhaust system. Input data for the simulation were obtained from measurements of the cylinder head on a flow bench and precise measurement of
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Mertens, Tanguy. "A new mapped infinite partition of unity method for convected acoustical radiation in infinite domains." Doctoral thesis, Universite Libre de Bruxelles, 2009. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/210365.

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Résumé:<p><p>Cette dissertation s’intéresse aux méthodes numériques dans le domaine de l’acoustique. Les propriétés acoustiques d’un produit sont devenues une part intégrante de la conception. En effet, de nos jours le bruit est perçu comme une nuisance par le consommateur et constitue un critère de vente. Il y a de plus des normes à respecter. Les méthodes numériques permettent de prédire la propagation sonore et constitue dès lors un outil de conception incontournable pour réduire le temps et les coûts de développement d’un produit.<p><p>Cette dissertation considère la propagation d’ondes ac
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Wennerberg, Daniel. "Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?" Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-73985.

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Based on previous research on spatial attributes in foley and the concept that auditory immersion in first-person perspective computer games is enhanced by believable sound effects, this study explores if there is a connection between stereo foley and the believability of the first-person perspective, and regardless, if there is a preference to either mono or stereo foley. An interactive listening test was created in unreal engine 4, where 20 subjects, all considered gamers, played three levels that differed visually and in auditory content. In these levels, subjects auditioned two versions of
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Ndiaye, Elhadji Ibrahima. "Caractérisation thermophysique des biodiesels : vitesse du son, densité, compressibilité." Thesis, Pau, 2012. http://www.theses.fr/2012PAUU3021/document.

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Dans le cadre de la lutte pour la réduction des émissions de gaz à effet de serre, les biocarburants présentent un potentiel intéressant, en raison notamment de leur bilan CO2 "du puits à la roue" souvent très bon. Ainsi de nombreux programmes sont mis en œuvre, notamment en Europe, pour le développement de nouveaux carburants, et de moteurs automobiles adaptés à ces derniers. La conception de ces derniers nécessite une bonne maîtrise du système d’injection qui doit être aussi parfait que possible. Une meilleure connaissance du comportement et des propriétés sous haute pression de ces biocarbu
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Ambróz, Richard. "Analysis of Powertrain Acoustic Properties." Doctoral thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2012. http://www.nusl.cz/ntk/nusl-234137.

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Dizertačná práca rieši problematiku analýzy akustických vlastností pohonných jednotiek. V úvodnej časti je teoretický rozbor fyzikálnych princípov vibrácií a hluku a prehľad súčasného stavu riešenia problematiky v oblasti návrhu pohonných jednotiek. Vlastná časť práce popisuje konštrukčný návrh elektrodynamického budiča vibrácií, návrh hodnotenia výsledkov merania a taktiež spôsob spracovania výsledkov. Akustické vlastnosti sú hodnotené pomocou normálových rýchlostí kmitania povrchu. V závere práce sú prezentované ukážky využitia metódy v praktických príkladoch spojených s návrhom pohonnej jed
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Hillborg, Linus. "Återbruk och återgivning : Om att finna det nya i det gamla och det imaginära ur det materiella." Thesis, Kungl. Musikhögskolan, Institutionen för komposition, dirigering och musikteori, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kmh:diva-4110.

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Detta arbete består av ett antal verk skapade med olika återbrukade teknologier och de kompositionsmetoder som uppstår till följd av deras begränsningar, samt en text som behandlar verken utifrån några definitioner av mediearkeologisk konstnärlig praktik som föreslagits av medieteoretikern Jussi Parikka. Verken – Orphan Works, Magelungsverket och Temporal Canons: No. 1 - 3 – utgör den konstnärliga delen av arbetet. Texten tar även upp tankar om bl.a. mitt eget användande av teknik och betydelsen det haft för mitt skapande, att finna det suggestiva genom att utforska det materiella i skapandet,
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Lowe, Steven. "Quantitative measurements of temperature using laser-induced thermal grating spectroscopy in reacting and non-reacting flows." Thesis, University of Cambridge, 2018. https://www.repository.cam.ac.uk/handle/1810/277375.

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This thesis is concerned with the development and application of laser induced thermal grating spectroscopy (LITGS) as a tool for thermometry in reacting and non-reacting flows. LITGS signals, which require resonant excitation of an absorbing species in the measurement region to produce a thermal grating, are acquired for systematic measurements of temperature in high pressure flames using OH and NO as target absorbing species in the burned gas. The signal obtained in LITGS measurements appears in the form of a time-based signal with a characteristic frequency proportional to the value or the
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CHIANG, CHUN-TSUNG, and 江俊錝. "Applying Fuzzy Multi-criteria Decision Making Method to Select the Stage Lighting and Sound/Video Engineer." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/19378658849779037077.

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碩士<br>銘傳大學<br>新媒體暨傳播管理學系碩士在職專班<br>105<br>Abstract With the advancement in technology and the various media for information available, the use of computers has become a common practice in the stage lighting and sound/video industry. Eventhough the youth of today has an increasingly solid foundation in technology and foreign languages, they lack the interest in this industry since it requires a large amount of manual labor. As a result, the industry is facing an aging problem among its engineers as well as a reduction in computer literacy. Therefore, one should focus on the importance of engin
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Hui, Alan Ho Lam. "99 problems but a riff ain't one : How sampling helps copyright promote originality." Phd thesis, 2017. http://hdl.handle.net/1885/141160.

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This legal policy thesis asks: Is sampling so inconsistent with copyright that it warrants a unique system? Sampling is the musical practice of arranging new recordings from existing recordings. Often, it conflicts with copyright, a legal system that aims to encourage progress and innovation, primarily by granting exclusive rights as incentives to create and distribute original works. Two countervailing positions in existing literature articulate the conflict between sampling and copyright. The first views sampling as an appropriative practice
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Slaten, Whitney Jesse. "Doing Sound: An Ethnography of Fidelity, Temporality, and Labor Among Live Sound Engineers." Thesis, 2018. https://doi.org/10.7916/D87S94VD.

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This dissertation ethnographically represents the work of three live sound engineers and the profession of live sound reinforcement engineering in the New York City metropolitan area. In addition to amplifying music to intelligible sound levels, these engineers also amplify music in ways that engage the sonic norms associated with the pertinent musical genres of jazz, rock and music theater. These sonic norms often overdetermine audience members' expectations for sound quality at concerts. In particular, these engineers also work to sonically and visually mask themselves and their equipment. E
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Lopes, Pedro Maia Varela Teixeira. "Do microfone à mistura: a relação entre a produção e pós-produção e as implicações das mesmas no produto final e no ouvinte." Master's thesis, 2020. http://hdl.handle.net/10362/125917.

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A criação e disseminação da música é um dos fenómenos mais intrigantes da história da humanidade, e a gravação e impressão da mesma em formato físico na transição entre o século XIX e XX representa uma revolução, não só tecnológica, mas também cultural. Por trás das ondas sonoras emitidas pelo altifalante moderno, encontra-se mais do que apenas o músico e o compositor - revela-se o engenheiro de som, permitindo que dada obra chegue aos nossos ouvidos tal como a ouvimos num disco de vinil, CD ou cassete. Será (ou deverá) ser o papel do engenheiro de som apenas o de um simples catalisador técnic
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Fernandes, Tiago Manuel da Hora. "Produção Discográfica de Música Antiga em Portugal (1957-2015)." Doctoral thesis, 2020. http://hdl.handle.net/10362/111472.

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Desde o final da década de 1950, a edição fonográfica de música erudita em Portugal teve um grande desenvolvimento, ocupando um lugar relevante na nossa história da música. Nesse sentido, geraram-se mercados específicos, à imagem do que aconteceu no contexto internacional, entre os quais se destaca a produção discográfica de música antiga. O trabalho de investigação musicológica apresentado nesta tese ocupa-se desse contexto, o qual carece, até ao momento, de um tratamento historiográfico aprofundado, que este trabalho procura concretizar. O estudo da produção discográfica de música antiga em
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Cops, Mark. "Engineered metallic foam for controlling sound and vibration." Thesis, 2020. https://hdl.handle.net/2144/41014.

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Many structural acoustic and vibration designs rely extensively on materials that are light-weight, stiff, and highly damped. Advanced materials such as metallic foams can be engineered to achieve these properties in order to control sound and vibration for a variety of aerospace, maritime, and ground transportation applications. In this work, the structural and acoustic properties of commercially available and digitally designed metallic foams are analyzed through numerical and experimental methods. Furthermore as a post-manufacturing process, metallic foams can be engineered in order t
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LIN, WEI-YU, and 林威宇. "Vehicle type identification based on engine sound and whistle." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/3dq69f.

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碩士<br>國立臺北科技大學<br>電機工程系<br>107<br>The purpose of this thesis is to realize an instant identification system for a variety of vehicle types on the road by means of voice recognition technology. These vehicle types include whistling vehicles such as ambulances, fire engines and police cars, as well as cars, locomotives and buses that are not whistling vehicles. Most of the literature on general vehicle identification and whistle recognition uses more complex neural network algorithms, or images, for analysis, which require a large amount of computation. Hence, it is difficult to implement on emb
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WANG, YUN-HONG, and 王雲鴻. "Sound and Vibration Analysis of Diesel Engine in Reverse Engineering." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/45g69y.

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碩士<br>國立臺北科技大學<br>機械工程系機電整合碩士班<br>106<br>In this study, a sound and vibration analysis of a marine diesel engine was conducted. The vibration and sound signals of the engine under various operating conditions were measured and analyzed by applying a spectrum analysis and an order-tracking analysis. In addition, a finite-element model of the engine was constructed via reverse engineering from a 3D scan. The main causes of engine vibration and noise were clarified and identified individually through the experiments and the engine model. Finally, a nano-emulsified diesel fuel was used for the eng
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Hong, Guan-Jhang, and 洪冠彰. "Vehicle type classification system using engine sound and neural network techniques." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/a9s68b.

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碩士<br>國立彰化師範大學<br>車輛科技研究所<br>102<br>This study develops a classification system for vehicle types using sound emission signals, in various engine operation conditions. This architecture is divided into two parts. First, the sound signals for different vehicles are collected with the engine running, and a database is established. Principal component analysis (PCA) and linear discriminant analysis (LDA), which are two methods of feature extraction that reduce computational load, are used. Second, feature vectors are extracted using PCA, LDA and these data are used as the classifier input. The cl
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Chen, Meng-Chun, and 陳孟君. "Intelligent Classification of Sound Signals with Applications in Engine Noise Diagnostics and Audio Preprocseeing." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/83556076427664478023.

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碩士<br>國立交通大學<br>機械工程系所<br>94<br>A processor that integrates various intelligent classification and preprocessing algorithms is presented in this thesis. Classification algorithms including the Nearest Neighbor Rule (NNR), the Artificial Neural Networks (ANN), the Fuzzy Neural Networks (FNN), and the Hidden Markov Models (HMM) are employed to classify and identify engine noise, singers and instruments. Audio features in the time and frequency domains are extracted and preprocessed prior to classification. A training phase is required to establish a feature space template. This is followed b
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