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1

Swift, Elizabeth. "The hypertextual experience : digital narratives, spectator, performance." Thesis, University of Exeter, 2014. http://hdl.handle.net/10871/16025.

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This thesis demonstrates how the dynamics of hypertext fiction can inform an understanding of spectatorial practices provoked by contemporary performance and installation work. It develops the notion of the ‘hypertextual experience’ to encapsulate the particular qualities of active user engagement instigated by the unstable aesthetic environments common to digital and non-digital artworks. The significance and application of this term will be refined through an examination of different works in each of the study’s six chapters. Those discussed are as follows: Performances: Susurrus, by David Leddy; Love Letters Straight from the Heart and Make Better Please, by Uninvited Guests; The Waves, by Katie Mitchell; House/ Lights and Route 1 & 9, by the Wooster Group; Two Undiscovered Amerindians Discover the West, by Coco Fusco and Guillermo Gómez-Peña. Digital works: Afternoon (1987) by Michael Joyce; Victory Garden (1992) by Stuart Moulthrop; TOC by Steve Tomasula; The Princess Murderer by Deena Larsen. Installations: H.G. and Mozart’s House, by Robert Wilson; Listening Post, by Mark Hanson and Ben Rubin. In developing and discussing the hypertextual experience the thesis uses a number of conceptual frameworks and draws on philosophical perspectives and digital theory. A central part of the study employs an adaptation of possible worlds theory that has been recently developed by digital theorists for examining hypertext fiction. I extend this application to installation and performance and explore the implications of framing a spectator’s experience in terms of a hypertextual structure which foregrounds its performative operations and its engagement with machinic processes.
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2

Price-Rhea, Kelly. "Sport Environment/Atmospherics: Impact on the Physical and Online Spectator Event Experience." Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/etsu-works/474.

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This chapter discusses atmospherics as a sport marketing strategy. Even though it has traditional retail roots, atmospherics have emerged as a strategy that may be utilized in the physical, online, and mobile sport environments. A comprehensive review of major traditional and sports atmospheric variables, online atmospheric variables, and applications to sport are discussed. In addition, the spectator experience cycle is introduced with atmospheric correlations. The purpose of the chapter is to explain why atmospherics are important to the sport industry and to demonstrate how sport marketers may use physical, online, or mobile atmospherics to enhance spectator experience, increase loyalty, impact attitude, consumer choice, and impact purchase behavior. In addition, the chapter is meant to emphasize the importance of atmospherics to ultimately achieve promotional and marketing objectives. Finally, future research directions are recommended.
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3

Lai, Cheng-Hao. "An evaluation of the influence of experiential marketing on spectators' behaviour in the Taiwanese professional baseball league." Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/14896.

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The relationships between service quality, consumer satisfaction, and loyalty have been widely discussed in the service marketing literature, but there is still an ongoing debate about these relationships because they have not been well studied in spectator sport industry (Theodorakis & Alexandris, 2008). Schmitt (2011) claimed that consumer experiential could be a new perspective for evaluating the nature of these relationships. However, experience marketing has some special and unique attributes requiring specific definitions in specific research contexts. Thus, the current research attempts to (1) identify what kinds of experiences are found in Taiwanese professional baseball games; (2) test models of relationships between consumer experience, service quality, satisfaction and loyalty taking into account the unique aspects of the specific context of Taiwanese professional baseball games; and (3) test the role of consumer experience on the relationships between perceived service quality, satisfaction and loyalty. In order to achieve the research aims, the current research adopted a mixed method approach using both qualitative and quantitative methods. Four focus groups, representing the qualitative stage, were conducted to acquire a better understanding of consumer experience types and characteristics in Taiwanese professional baseball games. The main findings of the focus groups are that (1) ordinary experiences include the game itself while additional events and activities characterise extraordinary experiences. However, (2) when games involve a special performance and record or modifies a ranking position, they can be seen as extraordinary experiences as well. Moreover, ordinary experience and extraordinary experiences also depend on clubs, game days, and stadiums. A questionnaire survey, representing the quantitative stage, was used to investigate the relationships between consume experience, service quality, consumer satisfaction and loyalty. The sampling strategy was designed based on the specific research context features (i.e., different clubs, dates and stadia), and 1,229 questionnaires were collected. A confirmatory factor analysis was conducted in order to test the measurement model and compare theoretical models according to specific research context features. The main findings were that: (1) the degree of association between consumer experience and service quality is significant, (2) both direct and indirect relationships of consumer experience on consumer satisfaction and loyalty are significant, (3) only an indirect influence, via consumer satisfaction, of service quality on consumer loyalty is significant, (4) the differences of relationships are significant between clubs, but not significant between dates and stadia. The current research concluded that (1) consumer experience is an important dimension to take into consideration to better understand the formation of consumer loyalty, (2) there is a two-way relationship between service quality and consumer experience, (3) Intangible experience elements are captured by consumer experience while tangible experience elements are captured by service quality, (4) Extraordinary experiences in sport spectating events are highly dependent on situational factors, (5) specific research contexts features are important to take into consideration when conducting consumer experience research.
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4

Leader, Jonathan W. "Being political and the reconstruction of public discourse : Hannah Arendt on experience, history and the spectator." Thesis, University of Southampton, 2010. https://eprints.soton.ac.uk/169373/.

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This study analyses a number of Hannah Arendt’s books and essays written over four decades and suggests that a common thread can be detected that links together the different stages of her thought. The need to do this follows from having to treat with caution Arendt’s own judgement that in the mid-1930s her thinking changed when she became political. In relation to writings she produced throughout her life, what can be seen is that she was actually preoccupied by one and the same question, namely, what it means to be with other people, she just looked for answers in different places and used different methods. The study shows how in her dissertation on Saint Augustine’s treatment of love and such early published pieces as ‘The Enlightenment and the Jewish Question’ and her commentary on Rilke’s Duino Elegies, Arendt was already challenging Heidegger’s ontology, in Being and Time, of ‘being-with-one-another’. Her thinking at this time was purely empirical though, dependent upon interpretations of history alone. Her later work, The Origins of Totalitarianism and The Human Condition, for instance, reveal that Arendt’s political conversion amounted to the realisation that ontology and history are as necessary to each other as Kant’s concepts and intuitions. Her defence of plurality therefore, represented both a reaction to the evils of totalitarianism on the grounds that it is an anti-political form of government, and a revised challenge to Heidegger’s assessment of das Man on his own terms. In addition though, Arendt’s depiction of public space and public discourse, suggested that choosing to be with others politically, is an antidote to the solitude of the individual engendered by mass society.
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Slavich, Mark A. "Taken back by the ballpark: The role of nostalgia in the Minor League Baseball spectator experience." VCU Scholars Compass, 2017. http://scholarscompass.vcu.edu/etd/5093.

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The use of nostalgia has become a feature in baseball ballparks in recent years, with research showcasing the prevalence of nostalgic stimuli including bricks, steel beams, and old-fashioned scoreboards popular in the past. The impact of such stimuli on spectators’ emotions and behavior had yet to be explored, though. Therefore, the purpose of the current study was to investigate the impact of nostalgia on minor league baseball spectator emotional and behavioral responses. Data collection occurred at three minor league baseball games during June 2017. Utilizing the SOR framework (Mehrabian & Russell, 1974) as the theoretical foundation, a 39-item instrument was constructed by adapting items from previously-constructed surveys in the contexts of sport and general consumer behavior. Using systematic random sampling, a total of 232 completed and usable surveys were collected. To investigate the impact of nostalgia on spectators’ emotional responses, structural equation modeling was utilized. The study sought to specifically examine whether nostalgia evoked through spectators’ senses (sight, smell, sound, taste, and touch) and social interaction impacted their pleasure. Results showed that only social interaction was a significant positive predictor of pleasure, with sight a significant negative predictor of pleasure. A significant, positive relationship between pleasure and spectator’s behavioral intentions was also found. Finally, the study explored whether spectators’ arousal moderated the relationship between pleasure and arousal. The results displayed that arousal did not significantly moderate this relationship, with pleasure and arousal maintaining a strong correlation. Results and implications of the study are discussed, with suggestions for future research provided.
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Cabart, Anaïs. "Cinéma analytique et transfert : l’expérience spectatorielle dans "Persona" et "L’Heure du loup" de Bergman et "Antichrist", "Melancholia" et "Nymphomaniac" de Von Trier." Thesis, Bordeaux 3, 2017. http://www.theses.fr/2017BOR30039/document.

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Le développement simultané du cinéma et de la psychanalyse a donné lieu à de nombreuses études confrontant et associant ces deux sphères. Cette thèse interroge plus particulièrement le transfert comme phénomène se manifestant dans la rencontre entre le spectateur et le film, et s’appuie sur les théories de psychanalyse jungienne. À partir de la prise en compte d’un cinéma analytique, associant réflexivité et thématique psychologique, l’hypothèse émise est celle de la présence de « psychés-films », facilitant l’étude du phénomène de transfert dans l’expérience spectatorielle. À travers leur construction spatiale et temporelle et par leur constitution figurale, ces « psychés-films » s’apparentent à des psychés projetées à l’écran et visuellement accessibles. Dans son acception jungienne, le transfert est un phénomène transpersonnel aux conséquences psychiques et physiques et qui engage deux individus dont les inconscients communiquent entre eux. En mettant en évidence les spécificités d’un tel phénomène au cinéma, cette thèse interroge la possibilité d’envisager un inconscient propre au film, notamment à l’aide de théories d’esthétique du cinéma, et les conséquences éventuelles, dans le corps et dans la psyché, d’une rencontre transférentielle entre le spectateur et le film. Afin d’étudier la possibilité d’un transfert dans l’expérience spectatorielle, cinq films interprétables en tant que « psychés-films » sont analysés sous un angle jungien : Persona et L’Heure du loup, réalisés par Ingmar Bergman et Antichrist, Melancholia et Nymphomaniac, réalisés par Lars von Trier. Pour ce faire, cette recherche s’effectue suivant des perspectives psychanalytique (Jung, Ferenczi, Freud, Abraham et Török), esthétique (Brenez, Lefebvre, Vancheri) et philosophique (Damasio, Derrida), et par la prise en compte d’un spectateur idéal
The simultaneous development of cinema and psychoanalysis led to many studies confronting and associating these two fields. This thesis examines more specifically transference as a phenomenon arising in the encounter between spectator and film, and is based on Jungian psychoanalytic theories. Considering an analytic cinema, which associates reflexivity and psychological themes, I hypothesised the existence of “psyche-films”, enabling the study of the psychoanalytic transference within spectator’s experience. Through their spatial and temporal constructions and their figural composition, these “psyche-films” are akin to psyches projected on screen and visually accessible. According to Jung, transference is a transpersonal phenomenon with psychological and physical consequences, involving two individuals whose unconscious communicate together. Bringing out the characteristics of such a phenomenon, this thesis explores the possibility of considering the film’s own unconscious, in particular with the help of film aesthetics theories, and questions the consequences, inside body and psyche, that might be caused by the transferential encounter between spectator and film. In order to study the possibility of such a transference in the spectator’s experience, five films regarded as “psyche-films” are analysed using a Jungian perspective: Persona and Hour of the Wolf, directed by Ingmar Bergman and Antichrist, Melancholia and Nymphomaniac, directed by Lars von Trier. To this end, this research is performed using psychoanalytic (Jung, Ferenczi, Freud, Abraham and Török), aesthetic (Brenez, Lefebvre, Vancheri) and philosophical (Damasio, Derrida) perspectives, and considering an ideal spectator
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Haines, Elise Raycel. "Evermore Park: Audience Takeover and the Role of the Twenty-First Century Spectator in Immersive Experiences." BYU ScholarsArchive, 2020. https://scholarsarchive.byu.edu/etd/8517.

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Supportive fan bases in live events are more than casual viewers. They are the result of an active audience who have shifted the power dichotomy between producers and viewers via their range of participation. Drawing from scholars like Jacques Ranciere, Henry Jenkins, and Adam Alston, this essay uses Evermore Park in Pleasant Grove, UT, as a case study to review levels of engagement within spectatorship, and particularly how fandom can lead to audience takeover of immersive spaces. Evermore Park is a unique site that sits at the intersection of all three performance genres--immersive theater, park studies, and live action role-play. It is ripe for takeover as the producers encourage audiences to participate in increasingly liberal ways. This paper specifically focuses on the powerful position of the "fan" to contest producers and take over the space through their influence over the narrative, costume design, and online presence.
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Capra, Olivier. "The experience of spectators of digital interactions : Benefits of visual augmentations and the role of attributed agency in electronic music performances." Thesis, Lille 1, 2020. http://www.theses.fr/2020LIL1I038.

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Quand on regarde les concerts de musique électronique, on peut parfois douter de l'implication réelle ou de la virtuosité des musiciens tant leurs gestes peuvent être difficiles à interpréter en tant que public non initié aux instruments numériques. Dans ce travail à la frontière entre les Sciences Cognitives et les Interactions Homme-Machine (IHM), nous présentons des outils théoriques, méthodologiques et applicatifs pour mieux comprendre et améliorer l'expérience des spectateurs d'interactions numériques. Notre approche permet de comparer en laboratoire les techniques développées par la communauté pour augmenter l'expérience spectateur dans le cadre des performances de musique électronique. En particulier, nous utilisons cette méthodologie pour démontrer et analyser l'efficacité des augmentations visuelles, une technique qui consiste à diffuser, avec la performance, les représentations graphiques des interactions du musicien et les mécanismes des instruments numériques
When watching electronic music concerts, one can sometimes doubt the genuine contribution of the musicians or their virtuosity. In fact, their gestures can be difficult to understand for spectators with no expertise on digital musical instruments. In this work at the frontier of Cognitive Sciences and Human Computer Interaction, we present theoretical, methodological and applicative tools to better understand and to improve the experience of spectators of electronic music performances. In particular, our approach allows for the comparison in controlled conditions of techniques developed by the community to augment the spectator experience. We use it to demonstrate and analyse the efficiency of visual augmentations, a technique by which graphical representations of the musician's interactions and of the instruments’ mechanisms are displayed in real time along with the performance
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9

Zorita, Aguirre Itziar. "La experiencia perceptiva en la performance intermedial." Doctoral thesis, Universitat Autònoma de Barcelona, 2016. http://hdl.handle.net/10803/385840.

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La pregunta que impulsa esta investigación, surge desde la posibilidad atribuida a la práctica performativa intermedial para crear nuevos universos perceptivos en relación al espectador. La interrelación entre teatro y medios digitales, desde la perspectiva intermedial, se presenta como un lugar en medio. Se trata de un fenómeno de hibridación capaz de desestabilizar los elementos básicos atribuidos a las artes en vivo: el espacio, el tiempo y el cuerpo. Se trata de una mutación que se origina a través de la convergencia entre lo teatral y lo digital, que abre la posibilidad para que sucedan nuevas situaciones que afecten directamente al modo en que el espectador las percibe. Esta investigación pretende entender el evento intermedial en relación el universo perceptivo del sujeto. Sin embargo, el objetivo de esta investigación, no es únicamente desvelar esos posibles modelos receptivos, sino descubrir que discursos y metodologías nos pueden ayudar a hacerlo. El marco que determina la base teórica de este estudio, toma como referencias principales los discursos contemporáneos generados desde ámbitos diversos: Estudios de comunicación y nuevos medios, Estudios sobre performance y teatro y Estudios sobre estética y filosofía. Marshall McLuhan, Jay David Bolter y Richard Grusin, Chiel Kattenbelt, Erika Fischer-Lichte, Jacques Rancière o Philip Auslander son algunas de la variedad de voces a las que apela esta investigación. Asimismo, se citan creadores, tanto vinculados con la creación new media como a las artes en vivo, internacionales como locales, con el objetivo de entender los diversos paradigmas teóricos que se presentan. Algunos de los cuales son los siguientes: Big Art Group, Station House Opera, Chris Milk, Gob Squad, The Crew Project, Marcel·lí Antúnez Roca, Rimini Protokoll, Blast Theory, Paul Sermon, María Jerez, Roger Bernat, etc. La Tesis se divide en seis capítulos. El Capítulo I opera como una especie de introducción y presenta aquellos conceptos que son más relevantes a la hora de abordar el estudio de la performance intermedial. Los Capítulos II-IV, se presentan como núcleos argumentales que pretenden desmontar el debate en torno a las diferencias ontológicas que tradicionalmente parecen establecerse entre el medio teatral y el medio tecnológico. El Capítulo V presenta, a través del fenómeno de mutación, algunos casos prácticos situados dentro de la práctica intermedial más contemporánea. Estructurado en cuatro subcapítulos, expone las cuatro mutaciones principales que el arte teatral muestra desde la perspectiva intermedial: la mutación espacial, corporal, estructural y temporal. El último y sexto capítulo, se centra en el análisis de la experiencia perceptiva y la figura del espectador dentro de la práctica performativa intermedial.
The question that drives this research arises from the possibility attributed to the intermedial performance practice to create new perceptual universes in relation to the spectator. The interrelation between theatre and digital media, from the intermedial perspective, is presented as a place in between. It is a phenomenon of hybridization capable of destabilizing the basic elements attributed to live arts: space, time and body. This is a mutation created through the convergence between live arts and digital medium, that opens up the possibility for new situations affecting directly the way the spectator perceives them. This research aims to understand the intermedial event related to the perceptual universe of the subject. However, the objective of this research is not only to reveal these potential receptive models, but also discover the discourses and the methodologies that can help us do so. The theoretical framework of this research takes as principal references the contemporary discourses generated from several fields: communication and new media studies, theatre and performance studies and studies on aesthetics and philosophy. Marshall McLuhan, Jay David Bolter and Richard Grusin, Chiel Kattenbelt, Erika Fischer-Lichte, Jacques Rancière or Philip Auslander, are some of the different voices introduced in this research. In order to understand the theoretical paradigms presented in this study, both artists linked to new media art and live performance, international and local, are also mentioned. Some of which are: Big Art Group, Station House Opera, Chris Milk, Gob Squad, The Crew Project, Marcel·lí Antunez Roca, Rimini Protokoll, Blast Theory, Paul Sermon, Maria Jerez, Roger Bernat, etc. The thesis is divided into six chapters. Chapter I operates as a kind of introduction and presents concepts that seem more relevant to addressing the study of intermedia performance. Chapters II-IV are presented as core argument seeking to remove the debate on the ontological differences traditionally established between the performance and technology. In Chapter V, through the phenomenon of mutation, some case studies located within the most contemporary intermedial practice are presented. Structured in four chapters, it outlines the four principal mutations that the live arts show from the intermedial perspective: spatial, bodily, structural and temporal mutation. The last and sixth chapter focuses on the analysis of perceptual experience and the figure of the spectator within the intermedial performance practice.
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Kokljuschkin, Mattias, and Victor Ohlström. "Innebandyföreningar verksamma inom ett upplevelserum : En kvalitativ studie om innebandyföreningars tjänsteerbjudande." Thesis, Högskolan Dalarna, Företagsekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28004.

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Åskådarna inom idrottssektorn har en aktiv roll och en stor betydelse för idrottsorganisationers ekonomi. Tidigare forskning visar att det är viktigt för idrottsorganisationer att integrera med åskådarna med tilläggstjänster som skapar mervärde, eftersom matchen i sig säkerställer inte återkommande åskådare. Konsekvensen av minskat publiksnitt utsätter idrottsorganisationernas ekonomi, eftersom åskådarna generar centrala intäkter för idrottsorganisationer men kan även ha en indirekt effekt på de övriga intäkterna. Publiksnitten för innebandyn i Sverige och i SSL Herr har varit låg och sjunkit under de två senaste säsongerna med 14 procent. Därför har det varit av intresse att förstå hur innebandyföreningar i SSL Herr arbetar för att skapa tjänstevärde för åskådarna. Syftet för studien har varit att genom en jämförelse av innebandyföreningar i SSL Herr undersöka om det finns faktorer i deras matcharrangemang, i sådana fall vilka, som har påverkat förändringen i publiksnittet. För att besvara syftet genomfördes semi-strukturerade intervjuer med respondenter från sju olika innebandyföreningar i SSL Herr. Det insamlade materialet har tolkats med hjälp av den teoretiska referensramen där resultatet visar att det finns skillnader och likheter i innebandyföreningars matcharrangemang vilka kan påverkat förändringen i publiksnittet. Det finns samband mellan ökat publiksnitt och restaurangmöjligheter, vilket kan vara en stor bidragande faktor för förändringen i publiksnittet. Studien påvisar även att det kan vara problematiskt att skapa atmosfär och tjänstevärde för åskådarna i för stora arenor i förhållande till publiksnittet. Slutligen visar studien att det kan vara problematisk för innebandyföreningar att planera in matchdagar om de har en geografisk position där de konkurrera med övriga aktörer inom upplevelseindustrin. Vissa innebandyföreningar verkar lämna ansvaret att skapa en bra atmosfär till åskådarna och är inte underförstådda att de i lika stor utsträckning kan själva påverka atmosfären inne i arenan. Under de senaste åren har publiksnitten sjunkit i de flesta åskådaridrotter i Sverige där innebandy är bara ett exempel av problemet som legat till grund för studien. Denna studie visade att det finns brister i tjänsteerbjudandet och därför bör vidare studier inrikta sig mot innebandyns åskådare men även andra idrotter i Sverige.
Spectators in sport have an active role and are significant for sports organizations' economy. Previous research shows that it is important for sports organizations to integrate with spectators with additional services that create added value, because the game itself does not ensure recurring spectators. The consequence of reduced number of spectators exposes the sports organizations' economy, as spectators generate a central income for sports organizations, it may also have an indirect effect on other income. The number of spectators for floorball in Sweden and in "SSL Herr" has been low and has decreased with 14 percent under the last two seasons. Therefore, it has been of interest to understand how floorball organizations in "SSL Herr" work to create service value for the spectators. The purpose of this study has been to investigate whether there are factors in floorball organizations in "SSL Herr" game events, in such cases, which have influenced the change in the number of spectators. To answer the purpose of this study, semi-structured interviews were conducted with respondents from seven different floorball organizations in "SSL Herr". The gathered material has been interpreted using the theoretical frame of reference, where the results show that there are differences and similarities in floorball organizations game events that may have affect the change in the number of spectators. There is correlation between increased number of spectators and restaurant possibilities, which can be a major contributing factor to the change in the number of spectators. This study also shows that creating ambience and service value for spectators in large arenas can be problematic if the number of spectators is low. Finally, the study shows that it may be problematic for floorball organizations to schedule game days if they have a geographic position where they compete with other actors in the experience industry. Some floorball organizations seem to leave the responsibility to create a good ambience to the spectators and are not implied that they can influence the ambience themselves. Over the last few years, the number of spectators has reduced in most of the spectator sports in Sweden where floorball is just one example of the problem that was the basis for this study. This study showed that there are shortcomings in the service offerings and therefore future studies should focus on floorball spectators but also other sports in Sweden.
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Suazo, Zepeda Jose Emilio. "The spectator of modernity : a practice-based investigation into the process of film reception in the context of the modern era." Thesis, Brunel University, 2011. http://bura.brunel.ac.uk/handle/2438/6342.

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The Spectator of Modernity is a practice based thesis that investigates the process of Film Reception from the perspective of the film as experienced by the individual and her/his apprehension of the interaction between the fictional world on screen and the everyday world. The written component of the project positions the historical context and explores the theoretical notions for the understanding of film-viewing as a decidedly modern activity of special significance for the individual's permanent quest for meaning. Accompanying the written element, an original audiovisual piece amalgamates the real life testimonials of memorable film experiences which form the qualitative analysis of the research, with the story of a fictional character wandering in the location of the city. The activity of the character, driven to investigate the memorable film experience and in permanent search for a way to reengage in a meaningful relationship with everyday reality, is argued that is analogous to the activity of film-viewing. Following the considerations of the theory and the findings of the qualitative analysis of the project, the audiovisual piece suggests that watching a film is as a form of flanerie carried out inside the cinema, through which the individual seeks to assign meaning to the transient and fragmented events of modern life.
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Jesus, Luciano Mendes de. "Quando até as paredes cantam: o som como experiência na obra de Jerzy Grotowski." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/27/27158/tde-10032017-163729/.

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Esta pesquisa investiga o elemento sonoro-musical como criador de experiências estéticas, sensoriais, mnemônicas e afetivas dentro do pensamento e prática do diretor, pesquisador e professor polonês Jerzy Grotowski, no âmbito da evolução de sua obra no domínio das artes performativas. Este estudo, que parte da observação historiográfica, comparativa e crítica do fenômeno sonoro-musical na obra do artista, visa realizar um mapeamento das diferentes fases artísticas do diretor, que compreendem uma curva de 42 anos, indo do período da Arte como Apresentação ao da Arte como Veículo, e das diferentes conotações que este elemento teve em sua trajetória de criação e pesquisa. O trabalho também observa as diferentes apropriações do elemento sonoro-musical pelos últimos colaboradores do diretor, concentrando maior atenção às atividades atuais desenvolvidas nesse território por Thomas Richards e Mario Biagini, diretores do Workcenter of Jerzy Grotowski and Thomas Richards. Esta fase é investigada em relação ao desenvolvimento da importância dada às questões sonológicas dentro deste centro internacional de pesquisa e criação, que tem no trabalho criativo sobre os cantos de tradição afro-diaspóricos do continente americano o seu ferramental básico, explorando-se suas propriedades geradoras de comportamento orgânico em performance. A pesquisa é realizada através de estudos de textos escritos à cerca do tema pelo próprio diretor, seus diversos parceiros e estudiosos da sua obra, além de realizar pontes com a produção musical experimental contemporânea. Também conta com a análise de espetáculos, tanto em suporte audiovisual, quanto a partir do meu contato direto com a produção atual. Nesse último aspecto a pesquisa também está relacionada à noção de autoetnografia, sendo orientada por reflexões sobre a minha experiência na condição de performer na equipe do Open Program, um dos grupos de trabalho que integram o Workcenter, entre os anos de 2013 e 2015. Além disso, esta noção autoetnográfica se dá com a recriação do meu ponto de escuta sobre a obra de Grotowski. Com esse referencial a pesquisa busca compreender como se dá a construção do encontro experiencial entre o atorsonante e o espectador-ouvinte, partindo da criação de uma presença organizada, transmitida e percebida através do fenômeno sonoro (cantos, instrumentos e outros recursos), suas estruturações (vibratórias, melódicas, harmônicas, rítmicas e timbrísticas) e suas manifestações e nuances na corrente das artes performativas, conforme a visão grotowskiana: entre o polo da arte como veículo e o da arte como apresentação.
This research investigates the sound-musical element as creator of aesthetic, sensory, mnemonic and affective experiences within the thinking and practice of the Polish director, researcher and teacher Jerzy Grotowski, in the context of the evolution of his work in the field of performing arts. This study, that part of the historiographical, comparative and critical observation of the sound-musical phenomenon in the artist\'s work, is to carry out a mapping of different artistic phases of the director, comprising a curve of 42 years, ranging from the period of the Art as Presentation to the Art as Vehicle, and the different connotations that this element was in its path of creation and research. The work also notes the different allocations of sound-musical element by the last collaborators of the director, focusing greater attention to current activities in this area by Thomas Richards and Mario Biagini, directors of the Workcenter of Jerzy Grotowski and Thomas Richards. This phase is investigated in relation to the development of the importance given to sonological issues within this international center for research and creation, which is the creative work on african-diasporic tradition songs of the American continent their basic tools by exploiting its generating properties of organic behavior in performance. The survey is conducted through studies of texts written about the theme by the director himself, his various partners and scholars of his work, and making bridges with contemporary experimental music production. It also includes the analysis of performances, both in audio-visual support, as from my direct contact with the current production. In this last aspect the research is also related to the notion of autoethnography, being guided by reflections on my experience in the performer condition in the Open Program team, one of the work groups within the Workcenter, between the years 2013 and 2015. In addition, this autoethnographic notion is given with the recreation of my listener point on the work of Grotowski. With this framework the research seeks to understand how is the construction of experiential encounter between the doer-sounder and the spectator-listener, based on the creation of an organized presence, transmitted and perceived through the acoustic phenomenon (songs, instruments and other resources), their structuring (vibrating, melodic, harmonic, rhythmic and timbristic) and its manifestations and nuances in the chain of performing arts, as grotowskian view: between the pole of art as a vehicle and of art as presentation.
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13

Bosc, Cécile. "Au prisme du cinéma. Impressions cinématographiques chez le spectateur de théâtre du XXIème siècle." Thesis, Sorbonne Paris Cité, 2017. http://www.theses.fr/2017USPCA014.

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Certains spectacles, alors même qu’ils n’utilisent aucun matériel ni aucune technique cinématographiques (écran, caméra, images filmées), donnent au spectateur une impression de cinéma. Ils réveillent chez le spectateur une mémoire cinématographique qui tout en étant individuelle, appartient à une culture commune. Parce qu’il constitue un patrimoine commun, le cinéma est un moyen pour le spectateur d’exprimer l’expérience qu’il fait d’un spectacle. Notre idée étant que la présence du cinéma au théâtre dépasse la question de la composition de l’œuvre elle-même et qu’elle s’exerce aussi par le regard de ceux qui le reçoivent. Le cinéma du théâtre auquel nous nous intéressons est un cinéma « intérieur », formé de réminiscences suscitées par des spectacles qui portent en eux les traces d'un cinéma parfois oublié, toujours assimilé, incorporé. Ces « impressions » qui forment le cœur de notre travail résultent donc d’une double pratique de spectateur de théâtre et de cinéma chez ceux qui créent le spectacle et chez ceux qui le reçoivent. Nous proposons d’envisager l’intermédialité au théâtre au sein du spectateur et de sa mémoire, du simple fait que le spectateur de théâtre, est a priori un spectateur d’autres arts et que ses habitudes de perception esthétique se construisent par le biais de plusieurs pratiques. La notion d’impression permet de penser le rapport entre l’œuvre théâtrale et le spectateur. De la réception à l’analyse, l’impression liée au caractère intuitif de la perception et à son ancrage affectif joue un rôle essentiel dans l’élaboration de la pensée. Il s’agit de faire de l’impression un terrain de recherche et de s’en emparer avec ce qu’elle comporte de subjectivité, d’intuition et nécessairement d’approximation. Plutôt que de contourner la subjectivité souvent perçue comme un écueil, pourtant inhérent à l’analyse, il s’agira d’en faire un objet d’étude. L’enjeu sera de comprendre comment le cinéma en tant que culture visuelle et sonore, en tant que pratique façonnant des habitudes de réception, des discours, des réflexions critiques, des courants de pensée peut influencer le théâtre contemporain français notamment par le regard qu’on lui porte
Certain theatre performances, even if using neither cinematographic material nor techniques nevertheless give the spectator an “impression of the cinema”. They create patterns of perception that films have accustomed us to and solicit a cinematographic memory in the spectator. Even if this is wholly individual, it still belongs to a common culture. Moreover, it takes place through the process of interpretation. For example, the spectator in discussing a theatrical performance borrows from the technical and artistic imaginary of a vocabulary unique to the cinema. These “impressions” form the core of the following work and are the result of a viewing practice that is at once theatrical and cinematic.Impressions play a central role in the elaboration of thought and are connected to the intuitive character of perception and its emotional foundations. What has been made into an object of study in the following work is the very subjectivity that is most often avoided as a stumbling block to interpretation even if it is inherent in any mode of analysis. The following work will make an effort grasp what the passing of cinema in contemporary theatre allows us to say about the latter. It will do this through an analysis of a sample of current representative theatrical works and how the spectator’s speech is produced through them and in relation to the cinema. Several contemporary theatrical productions will be at the centre of this study: Salves de Maguy Marin, Les Marchands of Joël Pommerat, Ricercar de François Tanguy or This is how you will disappear by Gisèle Vienne
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14

Bussy, Amélie. "Reprise(s) de Harun Farocki, la possibilité d'une expérience : enjeux cinématographiques et historiques." Thesis, Bordeaux 3, 2014. http://www.theses.fr/2014BOR30040/document.

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L’œuvre du cinéaste Harun Farocki permet de repenser les rapports entre cinéma et histoire et de dépasser l’habituelle conception selon laquelle l’historiographie serait une articulation compréhensible et analytique des événements passés entre eux. En reliant l’homme non pas tant à son passé qu’à sa condition historique actuelle, ses films se proposent d'écrire l'histoire comme une expérience, avec les moyens du cinéma. Ils annoncent les enjeux de diverses modalités d’écriture proprement filmiques de l’histoire, ce qui permettra d’interroger plus largement les pratiques qui cherchent réellement à employer et créer une forme cinématographique à même de rendre sensibles les interrogations historiques qu’elles soulèvent ou proposent. C'est en ce sens que cette thèse se donne pour projet de décrire quelles sont les « reprises » du cinéaste Harun Farocki qui concourent à écrire, au cinéma, une histoire dont nous pouvons en tant que spectateurs faire l'expérience. Il s'agit de voir comment ses reprises d'images posent, grâce à la mise en scène et au montage, des enjeux historiques et cinématographiques qui sont de réelles nouvelles manières de voir et d’entendre, et comment le cinéaste propose, avec les moyens inhérents à son art, de nouvelles écritures, de nouvelles lectures, une lisibilité inédite – pour l’histoire et pour le cinéma
The work of filmaker Harun Farocki helps us to think the relationships between cinema and History and go further the usual conception of historiography, where history would be an analytic and understandable writing of the past events. Because they are linking us to a present historical condition rather than simply binding man to his past, his films try to write history as an experience, with the means of cinema. They will allow us to observe the methods and ways of writing films which really search to create a cinematographic form able to read in a new and sensible way the historical questions films can sustain. That's why this research proposes to enlighten and describe what are the “retakes” (“reprises” in french which also means “sew on again”) of filmmaker Harun Farocki which contribute to write history which we can experience as spectators. It intends to examine how his editing of already existing images invents its own aesthetic to write history with film – and how an “experience” can be offered specifically by new ways of writing, seing and hearing films, and by doing so, deepening our reading of film and history altogether
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忠一, 有吉, and Chuichi Ariyoshi. "スポーツ観戦要因のメカニズムについて : スポーツの経験価値を視点に." Thesis, https://doors.doshisha.ac.jp/opac/opac_link/bibid/BB13044964/?lang=0, 2017. https://doors.doshisha.ac.jp/opac/opac_link/bibid/BB13044964/?lang=0.

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本論文では、スポーツ振興政策を牽引するアクターとしてスポーツ観戦に注目し、そのメカニズムを明らかにすること、そのメカニズムがソーシャル・キャピタルに影響があるという仮説を提示することを目的とした。これらを明らかにすることで、スポーツ観戦需要に貢献することだけでなく、まちづくりの方向性を示すことができる。また、社会性の強い投資資金も流入することが期待され、スポーツの自立性が可能となると考えるからである。
The purpose of this discourse is to analyze the mechanism of sport spectator through an empirical analysis and set up the hypothesis, its mechanism affecting social capital. Through those research assignments, those findings would contribute not only the demand of sport spectator but also the direction of community development. And a new social investment money would be resulted in flow to sport promotion policy to meet stake holders' expectation, and then sport would become financially independent.
博士(経済学)
Doctor of Economics
同志社大学
Doshisha University
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Georgiou, Michalis. ""Digital Theatre" and "Cyber Theatre" in Drama Education at School : A study of 2 performance projects at a High-school in Eberswalde, Germany." Thesis, Linnéuniversitetet, Institutionen för kulturvetenskaper (KV), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105834.

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The aim of this study is to highlight: 1. how the introduction of new technologies in Drama Education at school can renew the context in which performance projects take place and 2. how the constraints imposed by a pandemic, such as those caused by COVID-19, can be overcome through cybertheatre. The phenomenological method is used to analyze a digital and a cyberperformance project, as theatre is an event that takes place between its creators and its spectators. With the use of digital tools in school performances a new experience emerges for students and spectators, as the "living" actor is combined with "non-human" actors. Besides, the cyberperformance provides a solution to a real problem in the midst of a pandemic crisis, as the spectators participate remotely from the comfort of their own home. In terms of interactivity, by giving the spectator the opportunity to use some information or to choose the action of the play, the performances become more interesting, while theatre is being highlighted, as an event that differs from other media such as T.V. or cinema. Finally, the dialogue that can be produced in a chat-forum in cyberperformance works as a reflection to it.
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17

Kapelusz, Anyssa. "Usages du dispositif au théâtre. Fabrique et expérience d'un art contemporain." Thesis, Paris 3, 2012. http://www.theses.fr/2012PA030170.

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Cette recherche est consacrée à l’évolution de la représentation théâtrale immédiatement contemporaine, à l’aune de mutations induites par un ensemble de croisements interartistiques, intermédiaux et, plus largement, interdisciplinaires. Elle est fondée sur l’analyse d’un corpus de créations mixtes et récentes, qui opèrent un recentrement sur leurs dispositifs, c'est-à-dire un agencement matériel, spatialement installé et multimédiatique. Généralement immersifs, ces derniers provoquent, chez le spectateur, une expérience esthétique individualisée de l’ordre de l’activation physique, de la participation ou de la mise en jeu. Par tropisme langagier, ces créations sont fréquemment désignées comme des "dispositifs", terme qui émerge dès lors que les spécificités théâtrales se voient déplacées, sous l’effet d’hybridations multiples. La thèse s’élabore dans un double mouvement : elle distingue différents usages du "dispositif", dans les discours théâtraux, qui traduisent, à plusieurs niveaux, une mise en tension du dispositif théâtral, alors considéré comme un cadre de référence ; conjointement, la recherche examine ce qui "fait dispositif" au sein de ces pratiques, observant l’articulation entre organisation matérielle et expérience esthétique, au cours de l’évènement. Mêlant étude des discours et approche esthétique, la thèse considère le dispositif sous l’angle d’une dynamique de la variation, et comme le signe d’un repositionnement théorique, focalisé sur enjeux relationnels à l’oeuvre dans ces propositions artistiques
This Ph.D. dissertation examines the evolution of the theatrical performance – in its most immediately contemporary state – in light of the mutations engendered by a variety of inter-artistic, intermediary and interdisciplinary exchanges. The study is founded on the analysis of a corpus of recent productions that effectuate a conscious re-centering of their own dispositif: namely through establishing a multi-media and spatially-installed material layout. Often immersive, these productions provoke an individualized aesthetic experience in the spectator, materializing in different kinds of physical activation, participation, or direct involvement. By tropism, these creations are frequently designated as "dispositifs", a term that is often applied when the theatrical specificities of a production are displaced, especially after having undergone multiple hybridations. The dissertation proceeds in a double trajectory. First, it distinguishes different uses of "dispositif" in theatrical discourses, which translates on multiple levels into placing the theatrical apparatus under question – much in contrast to theater as a frame of reference. In parallel, the study examines what at the heart of these creative practices actually constructs "dispositif", thus observing the articulation between material organization and aesthetic experience that occurs during the course of the theater event. Mixing the study of discourses and aesthetic approaches, this dissertation considers the dispositif as a dynamic of variation and as the sign of a theoretical repositioning, focusing on the relational positions highlighted in the art work by these different artistic propositions
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Brasil, Giselly. "Trajetos do espectador nas travessias de Lygia Clark e Pina Bausch." Universidade do Estado de Santa Catarina, 2012. http://tede.udesc.br/handle/handle/1249.

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Made available in DSpace on 2016-12-08T16:51:56Z (GMT). No. of bitstreams: 1 Giselly.pdf: 1070486 bytes, checksum: 8e9338a68195c98cb79d2f08c19a9f7e (MD5) Previous issue date: 2012-03-26
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
This dissertation aims to investigate processes of production of contemporary art that are based on principles of interaction and aesthetic experience. To this end, we will analyze the procedures suggested by the artists Lygia Clark and Pina Bausch. The artwork as a device that causes the spectator's perception and action is the core of this research. The phenomenon of art in this context occurs in the relationship between subject, object and space. All of them happening at the same time. Public and artwork as an unique landscape. They are not separated, but constitute each other. The place of the spectator also becomes the place of the artwork. This work is built on references that addresses the experience as an event that encourages participation from the spectator trough approaches, questions and revelations. These movements coincide with the displacement of the gaze and the transformation of meanings imposed. The proposals and reflections suggested by the artists provide material for speculation of art and contemporary theatrical environment as a growing field - a place that pushes the boundaries of languages and is legitimated as a field of experience seeking a cannibalistic look, look which observes and absorbs the world as the first time
Esta dissertação tem como objetivo investigar processos de produção da arte contemporânea que se fundamentam em princípios de interação e experiência estética. Para tanto, serão analisados os procedimentos sugeridos pelas artistas Lygia Clark e Pina Bausch. A obra como dispositivo que provoca a ação e a percepção do espectador é o eixo central desta pesquisa. O fenômeno da arte, neste contexto, se dá na articulação entre sujeito, objeto e espaço. Todos acontecendo ao mesmo tempo. Público e obra pretendem formar uma única paisagem. Eles não estão separados, mas se constituem reciprocamente. O lugar do espectador torna-se também o lugar da obra. Este trabalho se constrói sobre referências bibliográficas que abordam a experiência como evento que incentiva a participação do espectador a partir de aproximações, questionamentos e revelações. Movimentos estes que coincidem com o deslocamento do olhar e com a transformação de sentidos instituídos. As propostas e reflexões sugeridas pelas artistas fornecem material para a especulação da arte e do ambiente teatral contemporâneo como campo em expansão lugar que ultrapassa os limites das linguagens e se legitima como campo de experiência que solicita um olhar antropofágico, olhar que observa e absorve o mundo como pela primeira vez
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19

Masoura, Athina. "L’expérience immersive du spectateur dans l’art de l’installation." Electronic Thesis or Diss., Paris 8, 2018. http://www.theses.fr/2018PA080103.

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L’immersion, notion clé en sculpture contemporaine, notamment dans les installations artistiques, est une réalité complexe qui touche aussi la littérature, le cinéma ou les environnements virtuels interactifs. Cette appartenance pluridisciplinaire a nourrit de riches études mais n’a pas permis d’arriver à une définition universelle du terme. Notre ambition est de rechercher la nature particulère de l’immersion dans l’art contemporain. Cette expérience immersive, qui influence fortement l’expression artistique actuelle, s’est inscrite dans une évolution de l’œuvre d’art et une réévaluation de la place du spectateur. Dès les années soixante, nous identifions l’émergence de plusieurs mouvements artistiques qui s’opposent au dualisme séparatif entre le sujet et l’œuvre et favorisent un engagement intense du spectateur dans la proposition artistique. Afin d’analyser l’expérience immersive dans le cadre des installations contemporaines, nous avons unit des approches théoriques des champs divers, la pratique des artistes contemporains ainsi que ma conception et pratique personnelle de l’immersion en tant qu’artiste-chercheur. La coupure du milieu d’origine, l’intégration physique du sujet dans le monde fictif de l’œuvre qui se déploie en temps et en espace réel ainsi que l’absorption sensorielle et psychologique demeurent les traits principaux de l’immersion telle que nous l’analysons
Immersion, a key concept in contemporary sculpture, especially in installation art, is a complex reality that can also be found in others areas like literature, cinema or interactive virtual environments.This multidisciplinary identity has, one the one hand, nourished a rich study of the topic, but has also inhibited the development of an universal definition of the term. Our ambition is to search for and identify the particular connections between contemporary art and the experience of immersion. This immersive experience, a strongly influence in current artistic expression, is part of an evolution of the work of art and a re-evaluation of the place of the spectator. Since the 1960s, we identify the emergence of several artistic movements which oppose the separative dualism between subject and work, encouraging an intense engagement of the spectator in the artistic proposal. In order to analyse the immersive experience of contemporary installations, we have combined theoretical approaches from diverse fields, the various works of contemporary artists, and my own conception and personal practice of immersion as an artist-researcher. The disconnection from our usual environment, the embodied presence of the spectator in the fictional world of the work, displayed in real space and time, as well as sensory and psychological absorption, remain our main research features of immersion as we analyze it
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20

Kleinerová, Zuzana. "Zázemí identity." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2016. http://www.nusl.cz/ntk/nusl-240568.

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Diploma thesis Background identity is a series of events through which I am trying to find a harmony between the magic of art and life. I decided to initiate the situation, "performance" mediating an authentic, strong feelings. I tend to performance associated with life in the self-reflective approach. Based in my own performative practice in which the strength and authenticity is reflected primarily in the exchange of energy between the audience and the performer. I started to define an ideal conditions for performance to achieve this exchange, authentic experience and mutual perception of the situation within the relationship between "performer" and "spectator". In November 2015 I planned "authentic performances " series . The mutual forming of "performing" act I have anchored in the concept of identity, which is infinitely formed in relationships and the never-ending negotiation process. In the name of authenticity I am exposing myself within the anonymity of public space and waiting for the moment of identification. Waiting for concrete spectator who is already a part of me within a certain social role. Unexpected intervention into the everyday life of concrete person make the opportunity of authentic experience. Experience which is a part of his everyday life completes the action, giving the context. During the realization I got the opportunity to exhibit in the Palais de Tokyo. Aware of the significance of this opportunity for the development of my own artistic career I have decided to accepted it as a challenge. Although the terms of institution are utter contradiction of those conditions I had defined previously for authentic experience. In the name of authenticity and my principles I decided to be present in the role of spectator. To be invisible to this prestigious gallery. Be invisible to the artistic group Delta Total through which I had the opportunity to exhibit. To be inside and outside in the same time. The starting point of the last part is a necessity with the goal to get a master's degree. The necessity of outcome for jury can also betray my ideals of living authentic event. I should mediate all the experience of past events (to date 20th of April- thirty-three events) which happened in so many different places in the space of "Malá Amerika" in Brno...
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21

Ho, Chia-Jui, and 賀嘉瑞. "A Study of Spectators’ Stadium Atmosphere, Experience Value, and Repurchase Intention for the CPBL." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/7ukdeg.

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碩士
國立臺灣師範大學
運動休閒與餐旅管理研究所
103
This study aimed to explore the relationships among spectators’ stadium atmosphere, experience value and repurchase intention for the CPBL events. The study was done with 599 valid questionnaires completed by spectators of the CPBL 4 home teams. Based on the descriptive statistical analysis, t-test, one-way ANOVA, correlation analysis, and multiple linear regression analysis, the results were as follows: The majority of spectators were male, age of 21-30, college-educated. Besides, there were differences among spectators’ demographics on the spectators stadium atmosphere, experience value and repurchase intention. Also, there were highly correlated relationship among the stadium atmosphere, experiencial value and repurchase intention. The entire team performance, consumer return on investment, aesthetics, and playfulness to repurchase intention were significant indicators for the repurchase intention. According to the results of this study, the professional baseball managers are suggested to maintain and enhance the main population, develop other groups of spectators and operate the distinguishing stadium atmosphere. To enhance the experience value of the spectators’ and let them come into watch the baseball game again.
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Liao, Chun-Ju, and 廖俊儒. "A Study of the Effect of the Professional Baseball Game Spectators Consumption Experience Element toward Experience Satisfaction and Loyalty Intention." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/67204816309202564036.

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博士
國立臺灣師範大學
體育學系
92
Based on the perspectives of Experiential Marketing, the purposes of this study were to construct the dimensions of consumption experience element of the professional baseball spectators. Furthermore, the study examined the differences between spectators’ demographic variables and consumption experience elements, spectators’ demographic variable and experience satisfaction, spectators’ demographic variable and loyalty intention. Besides, the study also examined the effect of consumption experience element toward experience satisfaction and loyalty intention. The researcher self-designed questionnaire was administered to 1500 spectators at the professional baseball games held on March 9th, 11th, and 12th in 2004 and samples were selected by systematic sampling. The results were as followed: 1.The dimensions of consumption experience element of the professional baseball spectators were “the sense experience”, “the feeling experience”, “the emotion experience”, “the service experience”, and “the thinking experience”. 2.The significant differences were found in spectators’ consumption experience element at their gender, profession, educational level, monthly income, attendance frequency in the last season, and attendance frequency in the future. 3.The significant differences were found in spectators’ experience satisfaction at their profession, monthly income, attendance frequency in the last season, and attendance frequency in the future. 4.The significant differences were found in spectators’ loyalty intention at their educational level, monthly income, attendance frequency in the last season, and attendance frequency in the future. 5.The consumption experience element of the professional baseball spectators could directly influence their experience satisfaction positively and could indirectly influence their loyalty positively. Besides, the experience satisfaction of the professional baseball spectators could directly influence their loyalty intention positively.
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YU, TZU-CHING, and 游子慶. "The Impact of Sport Involvement and Player Support on Experience and Satisfaction of Volleyball Spectators." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/58076890210631018555.

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碩士
國立臺北大學
企業管理學系
104
The purpose of this study was to investigate the impact of sport involvement and team identification on experience and satisfaction, among 2016 Taiwan Top Volleyball League spectators, aiming to help formulating a marketing strategy in future Taiwan Top Volleyball League events. We used Q vouchers survey as a research method and data collection tool. Out of the 390 questionnaires distributed, 321 valid copies were collected. The data were analyzed with LISREL and SPSS. The data was analyzed with descriptive statistics, one way ANOVA and Structural Equation Modeling. The results are summarized below: (1) Different genders are evently distributed among Top Volleyball League spectators. The average age was 22.38 years old, most of spectators’ occupation were students and 90% of them had participated in school teams. The proportion of support for player and team were 56.5% and 43.2%, respectively. (2) Among difference genders, there are significant differences on player's supportive behaviors and satisfaction. Age range between 36 years old to 50 years old had lower satisfaction compared with others. High school or younger spectators had higher experience than those with master's degree or above. There's no significant differences among occupations. Spectators with support players or teams had significantly higher score on every factors. (3) Sport involvement and player's supportive behaviors had positive impact on experience. Experience had positive impact on both satisfaction and repurchase intention.
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林嵩棧. "A Study of the Impact of Chinese Professional Baseball Games Spectators’ Experience and Motivation on Spectators’ Satisfaction ----Take Dmedia T-Rex versus LaNew Bears for Example." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/e6m2tv.

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碩士
國立臺灣師範大學
體育學系在職進修碩士班
96
A Study of the Impact of Chinese Professional Baseball Games Spectators’ Experience and Motivation on Spectators’ Satisfaction ----Take Dmedia T-Rex versus LaNew Bears for Example Abstract The purpose of this study was to investigate spectators’ experience, motivation and satisfaction on Chinese Professional Baseball games. The study was based on the conclusion drawn from the 600 questionnaires sent out to every 150 audience of 4 of Dmedia T-Rex versus LaNew Bears games. A total of 526 copies of valid questionnaire were rendered. The findings were as follows: 1.On the demographics analysis, most of the audience were 21-30 aged male students, with monthly income less than 10,000 NT dollars, educated colleges. 2.The top element of spectators’ experience was “ the sense experience”; the lowest was “ the service experience”. The elements of spectators’ motivation from top to low were “ the contest attraction and personal agreement”, “ entertainment”, “ social need and communication”. 3.The significant differences were found in spectators’ experience elements at their gender, age, profession, education and attendance frequency; in spectators’ motivation elements at their gender and attendance frequency; in spectators’ satisfaction at their gender, age, profession, education and attendance frequency. 4.The spectator’s experience and motivation of the audience of Dmedia T-Rex versus LaNew Bears games were related. Higher motivation, higher satisfaction. 5.Positive relationships were found between spectators’ experience and spectators’ satisfaction; as well as spectators’ motivation and spectators’ satisfaction. The higher positive degrees of spectators’ experience and spectators’ motivation were helpful to promote the spectators’ satisfaction. Chinese Baseball League managers should devote themselves to enhance players performances, audience’s sense experiences, service quality, entertainment effects, and cultivate frequent attendants. To improve the spectators’ satisfaction was an effective way to increase the game attendance.
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TSENG, SHENG-MING, and 曾聖明. "A Study on the Spectators’ Experience, Team Identification and Urban Image of Chinese Professional Baseball Fans." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/e93c8d.

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碩士
大仁科技大學
休閒事業管理研究所
106
Abstract The purpose of this research was to discuss the current situation of the Chinese Professional Baseball fans' spectators’ experience, team identification, and urban image; and to understand the association of the Chinese Professional Baseball fans' spectators’ experience, team identification, and urban image. This study aimed at fans watching the Chinese Professional Baseball Games. A total of 750 questionnaires were issued and 706 valid questionnaires were obtained. The effective questionnaire rate was 94.13%. The statistical software of SPSS20.0 and Amos20.0 was used for data analysis. The study found:Respondents in this study had the highest performance in the “cognitive” aspect of the spectators’ experience and the “behavior” aspect was the lowest. The team identification of the respondents agreed that the “identification” aspect was the highest performing and “emotional identity”. The facet was the lowest; the urban image of the respondents was the highest in the “City Culture” facet, and the “City Impression” facet was the lowest. The Chinese Professional Baseball fans' spectators’ experience had a significant impact on team identification: When the spectators’ experience was better, the more positive the fans felt about the spectators’ experience, and the team identification was also enhanced. The spectators’ experience had a significant impact on the urban image: when it meant that the Chinese Professional Baseball fans experienced a certain level of satisfaction with the spectators’ experience, the urban image evaluation was better. The team's identification had a significant influence on the urban image. In other words, when the fan’s team’s identification was higher, the urban image was more positive. Key words: Spectators’ Experience, Team Identification, Urban Image, Chinese Professional Baseball League
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Chen, Yu-tzu, and 陳祐慈. "The Effect of the Women Super Basketball League Spectators’ Participate Motivation and Experience Value on Loyalty." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/77994746543706420603.

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Abstract:
碩士
國立雲林科技大學
休閒運動研究所碩士班
99
The purposes of this study were to explore the effect Women Super Basketball League spectators’ participant motivation and experience value on loyalty. There are 409 WSBL spectators ware surveyed by answering a questionnaire edited by researcher, in which a profile of the relationship among perceptive degrees of participate motivation, experience value, and loyalty could be determined, as the average and standard deviation have been counted. The data of the relationship are collected using one-way MANOVA analysis, and canonical correlation methods are applied to see whether performance of participate motivation, experience value, and loyalty commitment are apparently related to each-other. Step regression to analyze the data. The conclusions were as follows: (1) WSBL spectators’ performances of participate motivation would be affected by the genders, age, academic degrees, serving years, duties job scales. (2) WSBL spectators’ perceptions of experience value would be affected by the genders, age, job, serving years, duties except academic degrees. (3) WSBL spectators’ perceptions of loyalty wouldn’t be affected by the genders, age, academic degrees, but by serving years, duties. (4) There is significant positive correlation between spectators’ perceptive degrees of participate motivation and experience value. (5) WSBL spectators’ performance of loyalty would be forecasted by spectators’ participat motivation. (6) WSBL spectators’ performance of loyalty would be forecasted by spectators’ experience value.
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27

Kuo, Chih-wei, and 郭志偉. "A study on baseball game spectators among watching motivation, watching experience, perceptual value, and behavioral intention." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/12587653954799965920.

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碩士
國立雲林科技大學
休閒運動研究所碩士班
99
Taiwan used to be called as Kingdom of Baseball. Baseball also made Taiwan to become famous on the international stage. Baseball has been develping approximately 22 years and now its in the mature stage. However, the specification systems and the promotion and the marketing ways of baseball teams make lots of baseball fans feel disappointed, moreover, it was beaten out by China three times in recent years. This situation brings several obstacles and impacts towards the overall development of baseball.When views back to the international competitions that held in this year, the results did not went well. It caused a gloomy baseball atmasphere. How the professional baseball will be developed to become one of the spectator sports is going to be focused in this study. The auther applied the purposive sampling to conduct his research about the motivation of watching baseball games and watching experience of the live baseball game spectators. 500 questionnaires were distributed and 441 valid questionnaires were returned. The author applied the descriptive analysis, explorary factor analysis, t-test, single factor variance analysis, scheffe, structural equation to analyse all of the row data. The study results are: 1. The people who participated in the live games were mostly students in the age of 21~30, and the companions were mainly their family and friends. 2. The background variables of the spectators have a significant different on the motivation of watching experience. 3. The background variables of the spectators have a significant different on the watching experience. 4. There is a significant different in perceptual value between the companions and the moderate spectators. 5. Mild spectators and moderate spectators have a significant different between the behavioural intention. 6. The watching motivation of the live spectators will positively influence the watching experience, and the watching motivation has positive impacts towards behavioural value. The perceptual value has positive impacts towards behavioural intention, however, the watching motivation has no significant positive affects towards behavioural intention. 7. The live game spectators’ watching experiences will indirectly influence the behavioural intention through watching experience and perceptual value.
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Chen, Yu-Wun, and 陳鈺妏. "Influences of Watching Motivation and Flow Experience on Behavioral Intention in eSports Spectator." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/h4dede.

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碩士
國立彰化師範大學
企業管理學系
106
2017 League of Legends World Championship Series is the first time having hundreds of millions of rapt audiences watching the game at the same time, which makes lots of companies first notice this emerging market. It is the reason why this research specialized on the e-sports game of League of Legends World Championship Series in 2017. The research result shows the individual aspects of watching motivations affect all aspects of flow in a positive way. In the flow theory of action-awareness merging affects positively on the behavior intention of modeling. In terms of the e-sports live streaming online media, streaming while having activities to make the game more entertaining. For example, providing strategy guides, explaining the skills and knowledge, replaying the best part of the game, and etc. Audiences can feel enthusiastic and are willing to share the experience to others. This can make people get to know more about it and become a fine circulation. Game publishers can sponsor game competitions, Items, Champions or Maps’ title or skin. In terms of sponsors or brand companies who are trying to sponsor in e-sports, they can specific analyze on audience demographic to launch gaming related products, crossover, and so on.
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Breedt, Danie. "The experiences of South African spectators at the 2010 FIFA World Cup South Africa™." Diss., 2013. http://hdl.handle.net/2263/36813.

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Purpose: The primary goal of this research study was to describe the experiences of South African spectators as it pertains to the 2010 FIFA World Cup (WC) South AfricaTM . As this study focused on spectators' experiences before, during and after the 2010 FIFA WC, three secondary goals were identified, namely to describe South African spectators' experiences prior to the 2010 FIFA WC, to describe South African spectators' experiences during the 2010 FIFA WC and to describe South African spectators' experiences after the 2010 FIFA WC. Methodology: The researcher adopted a descriptive phenomenological research position, in particular the Duquesne Phenomenological Research Method (DPRM). With reference to this study, an objective phenomenon (the 2010 FIFA WC) was primarily understood by the researcher through the participants' (South African spectators) subjective descriptions of their first-hand experience of this phenomenon. This objective phenomenon presented itself within the mind of the individual and the researcher had access to this reality through the participants' written accounts and consequent interviews. Therefore two methods of data collection was used. The notions of reduction, bracketing, and free imagination were used in order to keep the researcher's personal biases and prior knowledge from contaminating the knowledge of the objective phenomenon. Findings: From the experiences prior to the 2010 FIFA WC there were four essences that emerged. Firstly, there was a sense of anticipation in SA in the build up towards the tournament. Participants were excited about socialising with foreigners, the performance of the South African national team as well as the opportunity to showcase SA's capabilities to host such an event. The second essence that emerged was the descriptions of the atmosphere in SA. There were some mixed emotions experienced leading up to the tournament with some being excited and others feeling pessimistic about SA's ability to host the tournament successfully. Thirdly, there was a sense of companionship between the participants and their friends as well as within SA as a nation. The final essence focussed on obtaining tickets, where some found it to be a complicating process while others had a surprisingly positive experience. From the experiences during the tournament there were again four essences. Firstly, participants had mostly positive experiences of attending the live matches. Secondly, participants made mention of the impressive organisation of the event. The third essence related to the enjoyable social interactions that they experienced. The final essence was a description of their experiences of the Vuvuzelas that came to be very popular during the tournament. From the experiences after the tournament, there were four essences. The first essence describes how there was a sense of unity among SA as a nation but it seemed to have faded quite quickly after the tournament. Secondly, the participants discovered a lot about themselves during the tournament and the essence of the positive experiences of socialising was once again prevalent. Finally, the participants were impressed with the improvements in infrastructure that left a physical legacy of a “once in a lifetime” event
Dissertation (MA)--University of Pretoria, 2013.
gm2014
Psychology
UPonly
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HOW, TEO KOK, and 涂國濠. "A Study on DOTA 2 Game Spectators among Watching Motivation, Watching Experience, Perceptual Value, and Behavioral Intention." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/pw7vr8.

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碩士
朝陽科技大學
休閒事業管理系
105
This study intends to investigate the game spectators in behavioral process of watching motivation, watching experience and perceptual value on DOTA 2 game. The research subjects of this study were users who have used to watch DOTA 2 game within in half year, the purposive sampling method and sent out 410 surveys distributed, 365 valid surveys, and 89.0% valid response rate. Descriptive statistics, confirmatory factor analysis and structural equation modeling methods were applied to the collected data to conduct hypothesis testing. The results of this study are as follows: most game spectators of DOTA 2 game are male, age 19-24 (included), student, video viewing frequency at least once a day, no income, and gaming games without spending any money.; The results were as follows: the game spectator in watching motivation has the deepest feeling in “entertainment motivation”. Watching experience deepest feeling in “think experience”. Perceptual value deepest feeling in “think experience”. Behavioral intentions deepest feeling in “I will focus in next upgrade information”. In addition, the game spectators motivation can directly and indirectly affect the perceived value of the viewer through the watching experience, and thus promote the game spectators to produce positive intentions. Finally, relative suggestions are provided according to the results of this study as reference for game industry.
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31

Freeman, Keri Ann. "From Alpha Athlete to Regretful Spectator: The Gendered and Heteronormative Story of My Sporting Experience." Thesis, 2014. http://hdl.handle.net/10012/8256.

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Much research has demonstrated the positive impact sport plays in individuals??? lives; however, there are gendered rates of participation. In particular, adolescent girls participate in sport at a lower rate than their male peers. The withdrawal from sport for adolescent girls has been linked to gender and heteronormativity but the current literature does not adequately explain the attrition rate. Therefore, utilizing autoethnography, this research studied the gendered and heteronormative sporting context, specifically the recreational sport inside and outside the school, of adolescent girls. My own memories, sport memorabilia, conversations with my parents, and present-day experiences have informed the creation of my narrative. The findings from my autoethnography support the notion that gender intensifies during adolescence and presses femininity and heterosexuality onto adolescent girls. Coupled together, gender ideology and heteronormativity influence the negotiation of sport participation through peers and perceived peer appraisals, and lead to specific behaviour to demonstrate appropriate gender and sexual orientation. Heterosexual adolescent girls and athletes are not guarded against the lesbian label, a prevalent and powerful description of female athletes as a result of the femininity/athleticism conflict. Described in this research were my motivations to avoid the label, as well as, the ways in which I did so. Given that gender intensifies during adolescence, these negotiations are occurring when identity formation processes are taking place, which has implications for impending adulthood and sport participation. As such, the withdrawal of adolescent girls from sport has implications for Canadian sport and policy provisions to create a positive and gender inclusive space for adolescent girls.
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楊涵鈞. "The Impact of Sports Movies Spectators’ Experience and Exercise Attitude ─A Case Study of University Students in Taipei Area." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/69943060126002109078.

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碩士
國立臺灣師範大學
體育學系
100
Experience value is intuitive feelings to reflection knowing of experience feeling, promoting the exercise attitude by viewing the movement, and doing exercise. This study aimed to explore the spectators’ experience and exercise attitude after sports movies watched. According to research objectives, the study targeted on university students in Taipei area as the subjects. A total of 620 copies of valid questionnaire were distributed. By using descriptive statistics, t-test, one-way ANOVA, Pearson product-moment correlation and multiple regression to analyze subjects’ data, the results were as follows: 1. University students who watched sports movies tended to highly positive evaluation in the spectators’ experience and exercise attitude perception. 2. Regarding the spectators’ experience, there were significant differences among gender, participation in sports teams and regular exercise frequency. Spectators’ experience of sense, feel, and association had significant differences in gender, particularly in female. Spectators’ experience of thinking and action had significant differences in who participated in sports teams. And Spectators’ experience of action had significant differences in those who had regular exercise frequency. 3. Regarding the exercise attitude, there were significant differences among gender, participation in sports teams, regular exercise frequency and frequency of watching movie. Exercise attitude of knowledge, affection had significant differences in gender, particularly in female. Exercise attitude of affection, behavior had significant differences in those who participated in sports teams. Exercise attitude of behavior had significant differences in those who had regular exercise frequency and frequency of watching movie. 4. The spectators’ experience of sense, feel, thinking, action, association and exercise attitude knowledge, affection, behavior were highly correlated. 5. Spectators’ experience of feel, thinking, action, and association were the most effective variables to predict the exercise attitude. Based on the results, sports movies watching could be incorporated into the physical education curriculum or be one of the sports appreciation course materials in universities. Students could develop the knowledge of sports and learn the educational, cultural meaning and significance about the sports by watching sports movies. It could be also enhanced the students' sport motivation by watching sports movies, not only developing the positive behavior but establishing good values about the sports.
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Cabart, Anaïs. "Cinéma analytique et transfert : l'expérience spectatorielle dans Persona et L'Heure du loup de Bergman et Antichrist, Melancholia et Nymphomaniac de Von Trier." Thèse, 2017. http://hdl.handle.net/1866/20764.

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34

Silva, Sofia Quintino de Avelar Pires da. "Espectáculo e espectador: que fronteiras?" Master's thesis, 2014. http://hdl.handle.net/10362/14978.

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O Teatro O Bando é uma companhia de teatro portuguesa com quarenta anos de existência, reconhecida pelas suas criações em espaços não convencionais e pelo seu carácter transgressor como modo de participação cívica e comunitária. O presente relatório é resultado do estágio curricular integrado no mestrado de Artes Cénicas, que ocorreu durante um período de três meses e meio, de Outubro de 2013 a Janeiro de 2014, nessa companhia. Trata-se de uma reflexão teórica focada na relação entre o espectáculo e o espectador, e apoia-se fundamentalmente na observação participativa e na experiência de trabalho proporcionada nesse período. O espectador sempre foi visto como uma figura passiva dentro da teoria teatral e é tentativa de compreender de que formas as companhias actuais realçam ou não sua emancipação que me motivou à realização deste trabalho. A partir do acompanhamento de diversas actividades e, principalmente, da programação de espectáculos em vigor na companhia – Vale de Barris: Lugar de Espectáculo – procura-se, então, neste ensaio, perceber de que forma ou formas é possível aproximar o público e o teatro, acreditando nessa aproximação como algo capaz de fomentar um paradigma de participação no teatro.
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35

Liu, Zhan, and 劉瞻. "A Study of the Effect of Chinese Basketball Association League Spectators' Experience Quality toward Loyalty Intention --Taking Beijing Jinyu Team as an Example." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/74s2zk.

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碩士
國立臺灣師範大學
體育學系
102
This study purposed to examine the effect of Chinese Basketball Association League spectators' experience quality toward loyalty intention. Field questionnaire surveys were administered through sample survey to the spectators presented at the home games of Beijing Jingyu team in Beijing Shougang basketball stadium from January to February in 2014, 400 valid samples collected in total. The data were analyzed with descriptive statistics, independent sample t-test, one-way ANOVA and regression analysis and the results of this study were as followed. 1. The major audience for CBA games falls in the group of 19-28 years old, male college students who have monthly income less than RMB 2,000 yuan and manage to watch CBA live games once or twice a month in the past or in the future seasons. Scores of spectators' experience quality and loyalty intention indicated as positive evaluation.2. Significant differences exist in “experience quality” when it comes to variables about the features of the CBA spectators, such as gender, age, profession, education, average monthly income and frequency of watching live games in the past or in the future. 3. Significant differences exist in “loyalty intention” when thinking of gender of the CBA spectators. 4.Features of CBA spectators' experience quality possess a predictive power on loyaltyintention, among which “flow experience” has the strongest one. Following proposals are made based on the investigation results. First, special marketing methods should be adopted by Beijing Jingyu Team to attract more female audience to watch games. Second, ticket price and specific marketing system should be formulated based on the demand and practical need of college students. Third, the cheer leader performance is suggested to change to other types of interaction with audience like half-time games. Lastly, players should be given more chances to interact with spectators so as to improve their loyalty.
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HSIEH, AN-HSIN, and 謝安心. "A Study of the Relationship among Spectator Motivation, Leisure Experience , Leisure lnvolvement and City Image-Evidence from Taichung International Flora Exposition." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/y7jph5.

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碩士
南開科技大學
休閒事業管理研究所
107
2018 Taichung International Flora Exposition is an international authorized exposition. Holding this large-scale event usually brings tremendous economic benefit, government revenue, employment opportunity and an enormous number of tourists. For long-term effects, it includes the raise of the visibility and image of a country, and host city can deliver a positive image through internal and international media. To realize the relationship and effects among spectator motivation, leisure experience, leisure involvement and city image, we investigated different tourists who visited Taichung International Flora Exposition in 2018. 425 questionnaires were distributed randomly, and 370 valid ones were retrieved. The response rate is 87.5%. In this study, we applied descriptive statistics, reliability analysis, independent-sample t test, correlation analysis, one-way ANOVA and regression to analyze the collected data. The results indicate: 1.the highest variable is “intellectual motivation” in spectator motivation. The highest variable is” pleasant value” in leisure experience. The highest variable is “sensory experience” in leisure involvement. The highest variable is” travel resource” in city image. 2. Spectator motivation shows significant differences in all visitors’ background variables. 3. Leisure experience shows significant differences in all visitors’ background variables. 4. Leisure involvement shows significant differences in all visitors’ background variables. 5. City image shows significant differences in all visitors’ background variables. 6. Spectator motivation, leisure experience, leisure involvement and city image show significant positive correlation in all levels. 7. Spectator motivation, leisure involvement, and Leisure experience can predict city image effectively in some levels.
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LIN, CHIA-JU, and 林佳如. "A Study of Sports Spectators' Involvement, Participation Motivation, Competition Experience Value, the Image of City and Tourism Benefit--A Case Study of Professional Baseball Game." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/g4266k.

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碩士
南華大學
旅遊管理學系旅遊管理碩士班
106
The study is trying to understand sports spectators’ involvement, participation motivation, competition experience value, the image of city and tourism benefit--a case study of professional baseball game. The research uses the sample survey through online and paper questionnaire.Sports Spectators come to the site to experience the matches. International matches can attract fans and create huge business opportunities in the short term. Professional sports operations require long-term attention and support from the fans. The combination of professional sports teams and the city has become a local feature. It can attract fans to enter the stadium and promote city tours.   According to survey statistics, Structural equation modeling (SEM) validation study shows that the relationship in the hypothesis. The results of this study are as following: The degree of involvement with the participation motivation are significantly. Participation motivation is partially related to the value of the competition experience. The value of the competition experience is partially related to the image of the city. The image of the city is partially related to tourism benefit. According to the result, we make some suggestions to team operators and local government as a reference.
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Chuang, Ya-Chien, and 莊雅倩. "A Study of the Spectators’ Experience about Home-Field for the Chinese Professional Baseball League, Satisfaction and Behavior Intention – A Case Study of Taoyuan Lamigo Monkeys." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/pywyu2.

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碩士
大葉大學
運動健康管理學系
103
In view of the home business plays a critical part in the professional baseball game, a successful home business model will increase the baseball fans’ satisfaction towards the game and also make them be willing to pay for the game. However, since the home business for the Chinese Professional Baseball League was still under established, the study of the spectators’ experience about home-field for the Chinese Professional Baseball League, satisfaction and behavior intention was relatively few. Therefore, this study chosed the home-field’s spectators as the object of the study in order to explore the relationship among the experience, satisfaction, and behavior intention. The research method this study adopted was questionnaire survey, analysis tool was SEM, and survey objects were Taoyuan Lamigo Monkeys’ home-field spectators. 301 valid questionnaires were retrieved. The results found that: 1) spectators’ experience had a direct impact on the satisfaction; 2) satisfaction had a mediating relationship between between experience and behavior intention. This study also made a suggestion as a reference to Chinese Professional Baseball League and Taoyuan Lamigo Monkeys based on the study result.
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Pfaff, Stefan M. "Erlebnismarketing für die Besucher von Sportveranstaltungen." Doctoral thesis, 2002. http://hdl.handle.net/11858/00-1735-0000-0006-B246-B.

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40

Leisnerová, Hana. "Video instalace / prostorová instalace." Master's thesis, 2019. http://www.nusl.cz/ntk/nusl-438631.

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In the beginning of my thesis, I reckon with terms of installation and videoinstallation from a theoretical point of view. After establishing their meaning, I work with them in the context of my works. The centre of my thesis is my project called "232 712 steps" and its motive of voyage. My art project contains three main aspects which are experience, documentation and installation and which I explore with my own subjective perspective, but also contextualize with other works of art. Through my didactic part, I work with the term of projection and ways of recording it, each time with different perspectives. Key words: voyage, experience, documentation, photography, installation, space, gallery space, spectator
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