Dissertations / Theses on the topic 'Spectator’s experience'
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Swift, Elizabeth. "The hypertextual experience : digital narratives, spectator, performance." Thesis, University of Exeter, 2014. http://hdl.handle.net/10871/16025.
Full textPrice-Rhea, Kelly. "Sport Environment/Atmospherics: Impact on the Physical and Online Spectator Event Experience." Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/etsu-works/474.
Full textLai, Cheng-Hao. "An evaluation of the influence of experiential marketing on spectators' behaviour in the Taiwanese professional baseball league." Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/14896.
Full textLeader, Jonathan W. "Being political and the reconstruction of public discourse : Hannah Arendt on experience, history and the spectator." Thesis, University of Southampton, 2010. https://eprints.soton.ac.uk/169373/.
Full textSlavich, Mark A. "Taken back by the ballpark: The role of nostalgia in the Minor League Baseball spectator experience." VCU Scholars Compass, 2017. http://scholarscompass.vcu.edu/etd/5093.
Full textCabart, Anaïs. "Cinéma analytique et transfert : l’expérience spectatorielle dans "Persona" et "L’Heure du loup" de Bergman et "Antichrist", "Melancholia" et "Nymphomaniac" de Von Trier." Thesis, Bordeaux 3, 2017. http://www.theses.fr/2017BOR30039/document.
Full textThe simultaneous development of cinema and psychoanalysis led to many studies confronting and associating these two fields. This thesis examines more specifically transference as a phenomenon arising in the encounter between spectator and film, and is based on Jungian psychoanalytic theories. Considering an analytic cinema, which associates reflexivity and psychological themes, I hypothesised the existence of “psyche-films”, enabling the study of the psychoanalytic transference within spectator’s experience. Through their spatial and temporal constructions and their figural composition, these “psyche-films” are akin to psyches projected on screen and visually accessible. According to Jung, transference is a transpersonal phenomenon with psychological and physical consequences, involving two individuals whose unconscious communicate together. Bringing out the characteristics of such a phenomenon, this thesis explores the possibility of considering the film’s own unconscious, in particular with the help of film aesthetics theories, and questions the consequences, inside body and psyche, that might be caused by the transferential encounter between spectator and film. In order to study the possibility of such a transference in the spectator’s experience, five films regarded as “psyche-films” are analysed using a Jungian perspective: Persona and Hour of the Wolf, directed by Ingmar Bergman and Antichrist, Melancholia and Nymphomaniac, directed by Lars von Trier. To this end, this research is performed using psychoanalytic (Jung, Ferenczi, Freud, Abraham and Török), aesthetic (Brenez, Lefebvre, Vancheri) and philosophical (Damasio, Derrida) perspectives, and considering an ideal spectator
Haines, Elise Raycel. "Evermore Park: Audience Takeover and the Role of the Twenty-First Century Spectator in Immersive Experiences." BYU ScholarsArchive, 2020. https://scholarsarchive.byu.edu/etd/8517.
Full textCapra, Olivier. "The experience of spectators of digital interactions : Benefits of visual augmentations and the role of attributed agency in electronic music performances." Thesis, Lille 1, 2020. http://www.theses.fr/2020LIL1I038.
Full textWhen watching electronic music concerts, one can sometimes doubt the genuine contribution of the musicians or their virtuosity. In fact, their gestures can be difficult to understand for spectators with no expertise on digital musical instruments. In this work at the frontier of Cognitive Sciences and Human Computer Interaction, we present theoretical, methodological and applicative tools to better understand and to improve the experience of spectators of electronic music performances. In particular, our approach allows for the comparison in controlled conditions of techniques developed by the community to augment the spectator experience. We use it to demonstrate and analyse the efficiency of visual augmentations, a technique by which graphical representations of the musician's interactions and of the instruments’ mechanisms are displayed in real time along with the performance
Zorita, Aguirre Itziar. "La experiencia perceptiva en la performance intermedial." Doctoral thesis, Universitat Autònoma de Barcelona, 2016. http://hdl.handle.net/10803/385840.
Full textThe question that drives this research arises from the possibility attributed to the intermedial performance practice to create new perceptual universes in relation to the spectator. The interrelation between theatre and digital media, from the intermedial perspective, is presented as a place in between. It is a phenomenon of hybridization capable of destabilizing the basic elements attributed to live arts: space, time and body. This is a mutation created through the convergence between live arts and digital medium, that opens up the possibility for new situations affecting directly the way the spectator perceives them. This research aims to understand the intermedial event related to the perceptual universe of the subject. However, the objective of this research is not only to reveal these potential receptive models, but also discover the discourses and the methodologies that can help us do so. The theoretical framework of this research takes as principal references the contemporary discourses generated from several fields: communication and new media studies, theatre and performance studies and studies on aesthetics and philosophy. Marshall McLuhan, Jay David Bolter and Richard Grusin, Chiel Kattenbelt, Erika Fischer-Lichte, Jacques Rancière or Philip Auslander, are some of the different voices introduced in this research. In order to understand the theoretical paradigms presented in this study, both artists linked to new media art and live performance, international and local, are also mentioned. Some of which are: Big Art Group, Station House Opera, Chris Milk, Gob Squad, The Crew Project, Marcel·lí Antunez Roca, Rimini Protokoll, Blast Theory, Paul Sermon, Maria Jerez, Roger Bernat, etc. The thesis is divided into six chapters. Chapter I operates as a kind of introduction and presents concepts that seem more relevant to addressing the study of intermedia performance. Chapters II-IV are presented as core argument seeking to remove the debate on the ontological differences traditionally established between the performance and technology. In Chapter V, through the phenomenon of mutation, some case studies located within the most contemporary intermedial practice are presented. Structured in four chapters, it outlines the four principal mutations that the live arts show from the intermedial perspective: spatial, bodily, structural and temporal mutation. The last and sixth chapter focuses on the analysis of perceptual experience and the figure of the spectator within the intermedial performance practice.
Kokljuschkin, Mattias, and Victor Ohlström. "Innebandyföreningar verksamma inom ett upplevelserum : En kvalitativ studie om innebandyföreningars tjänsteerbjudande." Thesis, Högskolan Dalarna, Företagsekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28004.
Full textSpectators in sport have an active role and are significant for sports organizations' economy. Previous research shows that it is important for sports organizations to integrate with spectators with additional services that create added value, because the game itself does not ensure recurring spectators. The consequence of reduced number of spectators exposes the sports organizations' economy, as spectators generate a central income for sports organizations, it may also have an indirect effect on other income. The number of spectators for floorball in Sweden and in "SSL Herr" has been low and has decreased with 14 percent under the last two seasons. Therefore, it has been of interest to understand how floorball organizations in "SSL Herr" work to create service value for the spectators. The purpose of this study has been to investigate whether there are factors in floorball organizations in "SSL Herr" game events, in such cases, which have influenced the change in the number of spectators. To answer the purpose of this study, semi-structured interviews were conducted with respondents from seven different floorball organizations in "SSL Herr". The gathered material has been interpreted using the theoretical frame of reference, where the results show that there are differences and similarities in floorball organizations game events that may have affect the change in the number of spectators. There is correlation between increased number of spectators and restaurant possibilities, which can be a major contributing factor to the change in the number of spectators. This study also shows that creating ambience and service value for spectators in large arenas can be problematic if the number of spectators is low. Finally, the study shows that it may be problematic for floorball organizations to schedule game days if they have a geographic position where they compete with other actors in the experience industry. Some floorball organizations seem to leave the responsibility to create a good ambience to the spectators and are not implied that they can influence the ambience themselves. Over the last few years, the number of spectators has reduced in most of the spectator sports in Sweden where floorball is just one example of the problem that was the basis for this study. This study showed that there are shortcomings in the service offerings and therefore future studies should focus on floorball spectators but also other sports in Sweden.
Suazo, Zepeda Jose Emilio. "The spectator of modernity : a practice-based investigation into the process of film reception in the context of the modern era." Thesis, Brunel University, 2011. http://bura.brunel.ac.uk/handle/2438/6342.
Full textJesus, Luciano Mendes de. "Quando até as paredes cantam: o som como experiência na obra de Jerzy Grotowski." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/27/27158/tde-10032017-163729/.
Full textThis research investigates the sound-musical element as creator of aesthetic, sensory, mnemonic and affective experiences within the thinking and practice of the Polish director, researcher and teacher Jerzy Grotowski, in the context of the evolution of his work in the field of performing arts. This study, that part of the historiographical, comparative and critical observation of the sound-musical phenomenon in the artist\'s work, is to carry out a mapping of different artistic phases of the director, comprising a curve of 42 years, ranging from the period of the Art as Presentation to the Art as Vehicle, and the different connotations that this element was in its path of creation and research. The work also notes the different allocations of sound-musical element by the last collaborators of the director, focusing greater attention to current activities in this area by Thomas Richards and Mario Biagini, directors of the Workcenter of Jerzy Grotowski and Thomas Richards. This phase is investigated in relation to the development of the importance given to sonological issues within this international center for research and creation, which is the creative work on african-diasporic tradition songs of the American continent their basic tools by exploiting its generating properties of organic behavior in performance. The survey is conducted through studies of texts written about the theme by the director himself, his various partners and scholars of his work, and making bridges with contemporary experimental music production. It also includes the analysis of performances, both in audio-visual support, as from my direct contact with the current production. In this last aspect the research is also related to the notion of autoethnography, being guided by reflections on my experience in the performer condition in the Open Program team, one of the work groups within the Workcenter, between the years 2013 and 2015. In addition, this autoethnographic notion is given with the recreation of my listener point on the work of Grotowski. With this framework the research seeks to understand how is the construction of experiential encounter between the doer-sounder and the spectator-listener, based on the creation of an organized presence, transmitted and perceived through the acoustic phenomenon (songs, instruments and other resources), their structuring (vibrating, melodic, harmonic, rhythmic and timbristic) and its manifestations and nuances in the chain of performing arts, as grotowskian view: between the pole of art as a vehicle and of art as presentation.
Bosc, Cécile. "Au prisme du cinéma. Impressions cinématographiques chez le spectateur de théâtre du XXIème siècle." Thesis, Sorbonne Paris Cité, 2017. http://www.theses.fr/2017USPCA014.
Full textCertain theatre performances, even if using neither cinematographic material nor techniques nevertheless give the spectator an “impression of the cinema”. They create patterns of perception that films have accustomed us to and solicit a cinematographic memory in the spectator. Even if this is wholly individual, it still belongs to a common culture. Moreover, it takes place through the process of interpretation. For example, the spectator in discussing a theatrical performance borrows from the technical and artistic imaginary of a vocabulary unique to the cinema. These “impressions” form the core of the following work and are the result of a viewing practice that is at once theatrical and cinematic.Impressions play a central role in the elaboration of thought and are connected to the intuitive character of perception and its emotional foundations. What has been made into an object of study in the following work is the very subjectivity that is most often avoided as a stumbling block to interpretation even if it is inherent in any mode of analysis. The following work will make an effort grasp what the passing of cinema in contemporary theatre allows us to say about the latter. It will do this through an analysis of a sample of current representative theatrical works and how the spectator’s speech is produced through them and in relation to the cinema. Several contemporary theatrical productions will be at the centre of this study: Salves de Maguy Marin, Les Marchands of Joël Pommerat, Ricercar de François Tanguy or This is how you will disappear by Gisèle Vienne
Bussy, Amélie. "Reprise(s) de Harun Farocki, la possibilité d'une expérience : enjeux cinématographiques et historiques." Thesis, Bordeaux 3, 2014. http://www.theses.fr/2014BOR30040/document.
Full textThe work of filmaker Harun Farocki helps us to think the relationships between cinema and History and go further the usual conception of historiography, where history would be an analytic and understandable writing of the past events. Because they are linking us to a present historical condition rather than simply binding man to his past, his films try to write history as an experience, with the means of cinema. They will allow us to observe the methods and ways of writing films which really search to create a cinematographic form able to read in a new and sensible way the historical questions films can sustain. That's why this research proposes to enlighten and describe what are the “retakes” (“reprises” in french which also means “sew on again”) of filmmaker Harun Farocki which contribute to write history which we can experience as spectators. It intends to examine how his editing of already existing images invents its own aesthetic to write history with film – and how an “experience” can be offered specifically by new ways of writing, seing and hearing films, and by doing so, deepening our reading of film and history altogether
忠一, 有吉, and Chuichi Ariyoshi. "スポーツ観戦要因のメカニズムについて : スポーツの経験価値を視点に." Thesis, https://doors.doshisha.ac.jp/opac/opac_link/bibid/BB13044964/?lang=0, 2017. https://doors.doshisha.ac.jp/opac/opac_link/bibid/BB13044964/?lang=0.
Full textThe purpose of this discourse is to analyze the mechanism of sport spectator through an empirical analysis and set up the hypothesis, its mechanism affecting social capital. Through those research assignments, those findings would contribute not only the demand of sport spectator but also the direction of community development. And a new social investment money would be resulted in flow to sport promotion policy to meet stake holders' expectation, and then sport would become financially independent.
博士(経済学)
Doctor of Economics
同志社大学
Doshisha University
Georgiou, Michalis. ""Digital Theatre" and "Cyber Theatre" in Drama Education at School : A study of 2 performance projects at a High-school in Eberswalde, Germany." Thesis, Linnéuniversitetet, Institutionen för kulturvetenskaper (KV), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105834.
Full textKapelusz, Anyssa. "Usages du dispositif au théâtre. Fabrique et expérience d'un art contemporain." Thesis, Paris 3, 2012. http://www.theses.fr/2012PA030170.
Full textThis Ph.D. dissertation examines the evolution of the theatrical performance – in its most immediately contemporary state – in light of the mutations engendered by a variety of inter-artistic, intermediary and interdisciplinary exchanges. The study is founded on the analysis of a corpus of recent productions that effectuate a conscious re-centering of their own dispositif: namely through establishing a multi-media and spatially-installed material layout. Often immersive, these productions provoke an individualized aesthetic experience in the spectator, materializing in different kinds of physical activation, participation, or direct involvement. By tropism, these creations are frequently designated as "dispositifs", a term that is often applied when the theatrical specificities of a production are displaced, especially after having undergone multiple hybridations. The dissertation proceeds in a double trajectory. First, it distinguishes different uses of "dispositif" in theatrical discourses, which translates on multiple levels into placing the theatrical apparatus under question – much in contrast to theater as a frame of reference. In parallel, the study examines what at the heart of these creative practices actually constructs "dispositif", thus observing the articulation between material organization and aesthetic experience that occurs during the course of the theater event. Mixing the study of discourses and aesthetic approaches, this dissertation considers the dispositif as a dynamic of variation and as the sign of a theoretical repositioning, focusing on the relational positions highlighted in the art work by these different artistic propositions
Brasil, Giselly. "Trajetos do espectador nas travessias de Lygia Clark e Pina Bausch." Universidade do Estado de Santa Catarina, 2012. http://tede.udesc.br/handle/handle/1249.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
This dissertation aims to investigate processes of production of contemporary art that are based on principles of interaction and aesthetic experience. To this end, we will analyze the procedures suggested by the artists Lygia Clark and Pina Bausch. The artwork as a device that causes the spectator's perception and action is the core of this research. The phenomenon of art in this context occurs in the relationship between subject, object and space. All of them happening at the same time. Public and artwork as an unique landscape. They are not separated, but constitute each other. The place of the spectator also becomes the place of the artwork. This work is built on references that addresses the experience as an event that encourages participation from the spectator trough approaches, questions and revelations. These movements coincide with the displacement of the gaze and the transformation of meanings imposed. The proposals and reflections suggested by the artists provide material for speculation of art and contemporary theatrical environment as a growing field - a place that pushes the boundaries of languages and is legitimated as a field of experience seeking a cannibalistic look, look which observes and absorbs the world as the first time
Esta dissertação tem como objetivo investigar processos de produção da arte contemporânea que se fundamentam em princípios de interação e experiência estética. Para tanto, serão analisados os procedimentos sugeridos pelas artistas Lygia Clark e Pina Bausch. A obra como dispositivo que provoca a ação e a percepção do espectador é o eixo central desta pesquisa. O fenômeno da arte, neste contexto, se dá na articulação entre sujeito, objeto e espaço. Todos acontecendo ao mesmo tempo. Público e obra pretendem formar uma única paisagem. Eles não estão separados, mas se constituem reciprocamente. O lugar do espectador torna-se também o lugar da obra. Este trabalho se constrói sobre referências bibliográficas que abordam a experiência como evento que incentiva a participação do espectador a partir de aproximações, questionamentos e revelações. Movimentos estes que coincidem com o deslocamento do olhar e com a transformação de sentidos instituídos. As propostas e reflexões sugeridas pelas artistas fornecem material para a especulação da arte e do ambiente teatral contemporâneo como campo em expansão lugar que ultrapassa os limites das linguagens e se legitima como campo de experiência que solicita um olhar antropofágico, olhar que observa e absorve o mundo como pela primeira vez
Masoura, Athina. "L’expérience immersive du spectateur dans l’art de l’installation." Electronic Thesis or Diss., Paris 8, 2018. http://www.theses.fr/2018PA080103.
Full textImmersion, a key concept in contemporary sculpture, especially in installation art, is a complex reality that can also be found in others areas like literature, cinema or interactive virtual environments.This multidisciplinary identity has, one the one hand, nourished a rich study of the topic, but has also inhibited the development of an universal definition of the term. Our ambition is to search for and identify the particular connections between contemporary art and the experience of immersion. This immersive experience, a strongly influence in current artistic expression, is part of an evolution of the work of art and a re-evaluation of the place of the spectator. Since the 1960s, we identify the emergence of several artistic movements which oppose the separative dualism between subject and work, encouraging an intense engagement of the spectator in the artistic proposal. In order to analyse the immersive experience of contemporary installations, we have combined theoretical approaches from diverse fields, the various works of contemporary artists, and my own conception and personal practice of immersion as an artist-researcher. The disconnection from our usual environment, the embodied presence of the spectator in the fictional world of the work, displayed in real space and time, as well as sensory and psychological absorption, remain our main research features of immersion as we analyze it
Kleinerová, Zuzana. "Zázemí identity." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2016. http://www.nusl.cz/ntk/nusl-240568.
Full textHo, Chia-Jui, and 賀嘉瑞. "A Study of Spectators’ Stadium Atmosphere, Experience Value, and Repurchase Intention for the CPBL." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/7ukdeg.
Full text國立臺灣師範大學
運動休閒與餐旅管理研究所
103
This study aimed to explore the relationships among spectators’ stadium atmosphere, experience value and repurchase intention for the CPBL events. The study was done with 599 valid questionnaires completed by spectators of the CPBL 4 home teams. Based on the descriptive statistical analysis, t-test, one-way ANOVA, correlation analysis, and multiple linear regression analysis, the results were as follows: The majority of spectators were male, age of 21-30, college-educated. Besides, there were differences among spectators’ demographics on the spectators stadium atmosphere, experience value and repurchase intention. Also, there were highly correlated relationship among the stadium atmosphere, experiencial value and repurchase intention. The entire team performance, consumer return on investment, aesthetics, and playfulness to repurchase intention were significant indicators for the repurchase intention. According to the results of this study, the professional baseball managers are suggested to maintain and enhance the main population, develop other groups of spectators and operate the distinguishing stadium atmosphere. To enhance the experience value of the spectators’ and let them come into watch the baseball game again.
Liao, Chun-Ju, and 廖俊儒. "A Study of the Effect of the Professional Baseball Game Spectators Consumption Experience Element toward Experience Satisfaction and Loyalty Intention." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/67204816309202564036.
Full text國立臺灣師範大學
體育學系
92
Based on the perspectives of Experiential Marketing, the purposes of this study were to construct the dimensions of consumption experience element of the professional baseball spectators. Furthermore, the study examined the differences between spectators’ demographic variables and consumption experience elements, spectators’ demographic variable and experience satisfaction, spectators’ demographic variable and loyalty intention. Besides, the study also examined the effect of consumption experience element toward experience satisfaction and loyalty intention. The researcher self-designed questionnaire was administered to 1500 spectators at the professional baseball games held on March 9th, 11th, and 12th in 2004 and samples were selected by systematic sampling. The results were as followed: 1.The dimensions of consumption experience element of the professional baseball spectators were “the sense experience”, “the feeling experience”, “the emotion experience”, “the service experience”, and “the thinking experience”. 2.The significant differences were found in spectators’ consumption experience element at their gender, profession, educational level, monthly income, attendance frequency in the last season, and attendance frequency in the future. 3.The significant differences were found in spectators’ experience satisfaction at their profession, monthly income, attendance frequency in the last season, and attendance frequency in the future. 4.The significant differences were found in spectators’ loyalty intention at their educational level, monthly income, attendance frequency in the last season, and attendance frequency in the future. 5.The consumption experience element of the professional baseball spectators could directly influence their experience satisfaction positively and could indirectly influence their loyalty positively. Besides, the experience satisfaction of the professional baseball spectators could directly influence their loyalty intention positively.
YU, TZU-CHING, and 游子慶. "The Impact of Sport Involvement and Player Support on Experience and Satisfaction of Volleyball Spectators." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/58076890210631018555.
Full text國立臺北大學
企業管理學系
104
The purpose of this study was to investigate the impact of sport involvement and team identification on experience and satisfaction, among 2016 Taiwan Top Volleyball League spectators, aiming to help formulating a marketing strategy in future Taiwan Top Volleyball League events. We used Q vouchers survey as a research method and data collection tool. Out of the 390 questionnaires distributed, 321 valid copies were collected. The data were analyzed with LISREL and SPSS. The data was analyzed with descriptive statistics, one way ANOVA and Structural Equation Modeling. The results are summarized below: (1) Different genders are evently distributed among Top Volleyball League spectators. The average age was 22.38 years old, most of spectators’ occupation were students and 90% of them had participated in school teams. The proportion of support for player and team were 56.5% and 43.2%, respectively. (2) Among difference genders, there are significant differences on player's supportive behaviors and satisfaction. Age range between 36 years old to 50 years old had lower satisfaction compared with others. High school or younger spectators had higher experience than those with master's degree or above. There's no significant differences among occupations. Spectators with support players or teams had significantly higher score on every factors. (3) Sport involvement and player's supportive behaviors had positive impact on experience. Experience had positive impact on both satisfaction and repurchase intention.
林嵩棧. "A Study of the Impact of Chinese Professional Baseball Games Spectators’ Experience and Motivation on Spectators’ Satisfaction ----Take Dmedia T-Rex versus LaNew Bears for Example." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/e6m2tv.
Full text國立臺灣師範大學
體育學系在職進修碩士班
96
A Study of the Impact of Chinese Professional Baseball Games Spectators’ Experience and Motivation on Spectators’ Satisfaction ----Take Dmedia T-Rex versus LaNew Bears for Example Abstract The purpose of this study was to investigate spectators’ experience, motivation and satisfaction on Chinese Professional Baseball games. The study was based on the conclusion drawn from the 600 questionnaires sent out to every 150 audience of 4 of Dmedia T-Rex versus LaNew Bears games. A total of 526 copies of valid questionnaire were rendered. The findings were as follows: 1.On the demographics analysis, most of the audience were 21-30 aged male students, with monthly income less than 10,000 NT dollars, educated colleges. 2.The top element of spectators’ experience was “ the sense experience”; the lowest was “ the service experience”. The elements of spectators’ motivation from top to low were “ the contest attraction and personal agreement”, “ entertainment”, “ social need and communication”. 3.The significant differences were found in spectators’ experience elements at their gender, age, profession, education and attendance frequency; in spectators’ motivation elements at their gender and attendance frequency; in spectators’ satisfaction at their gender, age, profession, education and attendance frequency. 4.The spectator’s experience and motivation of the audience of Dmedia T-Rex versus LaNew Bears games were related. Higher motivation, higher satisfaction. 5.Positive relationships were found between spectators’ experience and spectators’ satisfaction; as well as spectators’ motivation and spectators’ satisfaction. The higher positive degrees of spectators’ experience and spectators’ motivation were helpful to promote the spectators’ satisfaction. Chinese Baseball League managers should devote themselves to enhance players performances, audience’s sense experiences, service quality, entertainment effects, and cultivate frequent attendants. To improve the spectators’ satisfaction was an effective way to increase the game attendance.
TSENG, SHENG-MING, and 曾聖明. "A Study on the Spectators’ Experience, Team Identification and Urban Image of Chinese Professional Baseball Fans." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/e93c8d.
Full text大仁科技大學
休閒事業管理研究所
106
Abstract The purpose of this research was to discuss the current situation of the Chinese Professional Baseball fans' spectators’ experience, team identification, and urban image; and to understand the association of the Chinese Professional Baseball fans' spectators’ experience, team identification, and urban image. This study aimed at fans watching the Chinese Professional Baseball Games. A total of 750 questionnaires were issued and 706 valid questionnaires were obtained. The effective questionnaire rate was 94.13%. The statistical software of SPSS20.0 and Amos20.0 was used for data analysis. The study found:Respondents in this study had the highest performance in the “cognitive” aspect of the spectators’ experience and the “behavior” aspect was the lowest. The team identification of the respondents agreed that the “identification” aspect was the highest performing and “emotional identity”. The facet was the lowest; the urban image of the respondents was the highest in the “City Culture” facet, and the “City Impression” facet was the lowest. The Chinese Professional Baseball fans' spectators’ experience had a significant impact on team identification: When the spectators’ experience was better, the more positive the fans felt about the spectators’ experience, and the team identification was also enhanced. The spectators’ experience had a significant impact on the urban image: when it meant that the Chinese Professional Baseball fans experienced a certain level of satisfaction with the spectators’ experience, the urban image evaluation was better. The team's identification had a significant influence on the urban image. In other words, when the fan’s team’s identification was higher, the urban image was more positive. Key words: Spectators’ Experience, Team Identification, Urban Image, Chinese Professional Baseball League
Chen, Yu-tzu, and 陳祐慈. "The Effect of the Women Super Basketball League Spectators’ Participate Motivation and Experience Value on Loyalty." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/77994746543706420603.
Full text國立雲林科技大學
休閒運動研究所碩士班
99
The purposes of this study were to explore the effect Women Super Basketball League spectators’ participant motivation and experience value on loyalty. There are 409 WSBL spectators ware surveyed by answering a questionnaire edited by researcher, in which a profile of the relationship among perceptive degrees of participate motivation, experience value, and loyalty could be determined, as the average and standard deviation have been counted. The data of the relationship are collected using one-way MANOVA analysis, and canonical correlation methods are applied to see whether performance of participate motivation, experience value, and loyalty commitment are apparently related to each-other. Step regression to analyze the data. The conclusions were as follows: (1) WSBL spectators’ performances of participate motivation would be affected by the genders, age, academic degrees, serving years, duties job scales. (2) WSBL spectators’ perceptions of experience value would be affected by the genders, age, job, serving years, duties except academic degrees. (3) WSBL spectators’ perceptions of loyalty wouldn’t be affected by the genders, age, academic degrees, but by serving years, duties. (4) There is significant positive correlation between spectators’ perceptive degrees of participate motivation and experience value. (5) WSBL spectators’ performance of loyalty would be forecasted by spectators’ participat motivation. (6) WSBL spectators’ performance of loyalty would be forecasted by spectators’ experience value.
Kuo, Chih-wei, and 郭志偉. "A study on baseball game spectators among watching motivation, watching experience, perceptual value, and behavioral intention." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/12587653954799965920.
Full text國立雲林科技大學
休閒運動研究所碩士班
99
Taiwan used to be called as Kingdom of Baseball. Baseball also made Taiwan to become famous on the international stage. Baseball has been develping approximately 22 years and now its in the mature stage. However, the specification systems and the promotion and the marketing ways of baseball teams make lots of baseball fans feel disappointed, moreover, it was beaten out by China three times in recent years. This situation brings several obstacles and impacts towards the overall development of baseball.When views back to the international competitions that held in this year, the results did not went well. It caused a gloomy baseball atmasphere. How the professional baseball will be developed to become one of the spectator sports is going to be focused in this study. The auther applied the purposive sampling to conduct his research about the motivation of watching baseball games and watching experience of the live baseball game spectators. 500 questionnaires were distributed and 441 valid questionnaires were returned. The author applied the descriptive analysis, explorary factor analysis, t-test, single factor variance analysis, scheffe, structural equation to analyse all of the row data. The study results are: 1. The people who participated in the live games were mostly students in the age of 21~30, and the companions were mainly their family and friends. 2. The background variables of the spectators have a significant different on the motivation of watching experience. 3. The background variables of the spectators have a significant different on the watching experience. 4. There is a significant different in perceptual value between the companions and the moderate spectators. 5. Mild spectators and moderate spectators have a significant different between the behavioural intention. 6. The watching motivation of the live spectators will positively influence the watching experience, and the watching motivation has positive impacts towards behavioural value. The perceptual value has positive impacts towards behavioural intention, however, the watching motivation has no significant positive affects towards behavioural intention. 7. The live game spectators’ watching experiences will indirectly influence the behavioural intention through watching experience and perceptual value.
Chen, Yu-Wun, and 陳鈺妏. "Influences of Watching Motivation and Flow Experience on Behavioral Intention in eSports Spectator." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/h4dede.
Full text國立彰化師範大學
企業管理學系
106
2017 League of Legends World Championship Series is the first time having hundreds of millions of rapt audiences watching the game at the same time, which makes lots of companies first notice this emerging market. It is the reason why this research specialized on the e-sports game of League of Legends World Championship Series in 2017. The research result shows the individual aspects of watching motivations affect all aspects of flow in a positive way. In the flow theory of action-awareness merging affects positively on the behavior intention of modeling. In terms of the e-sports live streaming online media, streaming while having activities to make the game more entertaining. For example, providing strategy guides, explaining the skills and knowledge, replaying the best part of the game, and etc. Audiences can feel enthusiastic and are willing to share the experience to others. This can make people get to know more about it and become a fine circulation. Game publishers can sponsor game competitions, Items, Champions or Maps’ title or skin. In terms of sponsors or brand companies who are trying to sponsor in e-sports, they can specific analyze on audience demographic to launch gaming related products, crossover, and so on.
Breedt, Danie. "The experiences of South African spectators at the 2010 FIFA World Cup South Africa™." Diss., 2013. http://hdl.handle.net/2263/36813.
Full textDissertation (MA)--University of Pretoria, 2013.
gm2014
Psychology
UPonly
HOW, TEO KOK, and 涂國濠. "A Study on DOTA 2 Game Spectators among Watching Motivation, Watching Experience, Perceptual Value, and Behavioral Intention." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/pw7vr8.
Full text朝陽科技大學
休閒事業管理系
105
This study intends to investigate the game spectators in behavioral process of watching motivation, watching experience and perceptual value on DOTA 2 game. The research subjects of this study were users who have used to watch DOTA 2 game within in half year, the purposive sampling method and sent out 410 surveys distributed, 365 valid surveys, and 89.0% valid response rate. Descriptive statistics, confirmatory factor analysis and structural equation modeling methods were applied to the collected data to conduct hypothesis testing. The results of this study are as follows: most game spectators of DOTA 2 game are male, age 19-24 (included), student, video viewing frequency at least once a day, no income, and gaming games without spending any money.; The results were as follows: the game spectator in watching motivation has the deepest feeling in “entertainment motivation”. Watching experience deepest feeling in “think experience”. Perceptual value deepest feeling in “think experience”. Behavioral intentions deepest feeling in “I will focus in next upgrade information”. In addition, the game spectators motivation can directly and indirectly affect the perceived value of the viewer through the watching experience, and thus promote the game spectators to produce positive intentions. Finally, relative suggestions are provided according to the results of this study as reference for game industry.
Freeman, Keri Ann. "From Alpha Athlete to Regretful Spectator: The Gendered and Heteronormative Story of My Sporting Experience." Thesis, 2014. http://hdl.handle.net/10012/8256.
Full text楊涵鈞. "The Impact of Sports Movies Spectators’ Experience and Exercise Attitude ─A Case Study of University Students in Taipei Area." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/69943060126002109078.
Full text國立臺灣師範大學
體育學系
100
Experience value is intuitive feelings to reflection knowing of experience feeling, promoting the exercise attitude by viewing the movement, and doing exercise. This study aimed to explore the spectators’ experience and exercise attitude after sports movies watched. According to research objectives, the study targeted on university students in Taipei area as the subjects. A total of 620 copies of valid questionnaire were distributed. By using descriptive statistics, t-test, one-way ANOVA, Pearson product-moment correlation and multiple regression to analyze subjects’ data, the results were as follows: 1. University students who watched sports movies tended to highly positive evaluation in the spectators’ experience and exercise attitude perception. 2. Regarding the spectators’ experience, there were significant differences among gender, participation in sports teams and regular exercise frequency. Spectators’ experience of sense, feel, and association had significant differences in gender, particularly in female. Spectators’ experience of thinking and action had significant differences in who participated in sports teams. And Spectators’ experience of action had significant differences in those who had regular exercise frequency. 3. Regarding the exercise attitude, there were significant differences among gender, participation in sports teams, regular exercise frequency and frequency of watching movie. Exercise attitude of knowledge, affection had significant differences in gender, particularly in female. Exercise attitude of affection, behavior had significant differences in those who participated in sports teams. Exercise attitude of behavior had significant differences in those who had regular exercise frequency and frequency of watching movie. 4. The spectators’ experience of sense, feel, thinking, action, association and exercise attitude knowledge, affection, behavior were highly correlated. 5. Spectators’ experience of feel, thinking, action, and association were the most effective variables to predict the exercise attitude. Based on the results, sports movies watching could be incorporated into the physical education curriculum or be one of the sports appreciation course materials in universities. Students could develop the knowledge of sports and learn the educational, cultural meaning and significance about the sports by watching sports movies. It could be also enhanced the students' sport motivation by watching sports movies, not only developing the positive behavior but establishing good values about the sports.
Cabart, Anaïs. "Cinéma analytique et transfert : l'expérience spectatorielle dans Persona et L'Heure du loup de Bergman et Antichrist, Melancholia et Nymphomaniac de Von Trier." Thèse, 2017. http://hdl.handle.net/1866/20764.
Full textSilva, Sofia Quintino de Avelar Pires da. "Espectáculo e espectador: que fronteiras?" Master's thesis, 2014. http://hdl.handle.net/10362/14978.
Full textLiu, Zhan, and 劉瞻. "A Study of the Effect of Chinese Basketball Association League Spectators' Experience Quality toward Loyalty Intention --Taking Beijing Jinyu Team as an Example." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/74s2zk.
Full text國立臺灣師範大學
體育學系
102
This study purposed to examine the effect of Chinese Basketball Association League spectators' experience quality toward loyalty intention. Field questionnaire surveys were administered through sample survey to the spectators presented at the home games of Beijing Jingyu team in Beijing Shougang basketball stadium from January to February in 2014, 400 valid samples collected in total. The data were analyzed with descriptive statistics, independent sample t-test, one-way ANOVA and regression analysis and the results of this study were as followed. 1. The major audience for CBA games falls in the group of 19-28 years old, male college students who have monthly income less than RMB 2,000 yuan and manage to watch CBA live games once or twice a month in the past or in the future seasons. Scores of spectators' experience quality and loyalty intention indicated as positive evaluation.2. Significant differences exist in “experience quality” when it comes to variables about the features of the CBA spectators, such as gender, age, profession, education, average monthly income and frequency of watching live games in the past or in the future. 3. Significant differences exist in “loyalty intention” when thinking of gender of the CBA spectators. 4.Features of CBA spectators' experience quality possess a predictive power on loyaltyintention, among which “flow experience” has the strongest one. Following proposals are made based on the investigation results. First, special marketing methods should be adopted by Beijing Jingyu Team to attract more female audience to watch games. Second, ticket price and specific marketing system should be formulated based on the demand and practical need of college students. Third, the cheer leader performance is suggested to change to other types of interaction with audience like half-time games. Lastly, players should be given more chances to interact with spectators so as to improve their loyalty.
HSIEH, AN-HSIN, and 謝安心. "A Study of the Relationship among Spectator Motivation, Leisure Experience , Leisure lnvolvement and City Image-Evidence from Taichung International Flora Exposition." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/y7jph5.
Full text南開科技大學
休閒事業管理研究所
107
2018 Taichung International Flora Exposition is an international authorized exposition. Holding this large-scale event usually brings tremendous economic benefit, government revenue, employment opportunity and an enormous number of tourists. For long-term effects, it includes the raise of the visibility and image of a country, and host city can deliver a positive image through internal and international media. To realize the relationship and effects among spectator motivation, leisure experience, leisure involvement and city image, we investigated different tourists who visited Taichung International Flora Exposition in 2018. 425 questionnaires were distributed randomly, and 370 valid ones were retrieved. The response rate is 87.5%. In this study, we applied descriptive statistics, reliability analysis, independent-sample t test, correlation analysis, one-way ANOVA and regression to analyze the collected data. The results indicate: 1.the highest variable is “intellectual motivation” in spectator motivation. The highest variable is” pleasant value” in leisure experience. The highest variable is “sensory experience” in leisure involvement. The highest variable is” travel resource” in city image. 2. Spectator motivation shows significant differences in all visitors’ background variables. 3. Leisure experience shows significant differences in all visitors’ background variables. 4. Leisure involvement shows significant differences in all visitors’ background variables. 5. City image shows significant differences in all visitors’ background variables. 6. Spectator motivation, leisure experience, leisure involvement and city image show significant positive correlation in all levels. 7. Spectator motivation, leisure involvement, and Leisure experience can predict city image effectively in some levels.
LIN, CHIA-JU, and 林佳如. "A Study of Sports Spectators' Involvement, Participation Motivation, Competition Experience Value, the Image of City and Tourism Benefit--A Case Study of Professional Baseball Game." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/g4266k.
Full text南華大學
旅遊管理學系旅遊管理碩士班
106
The study is trying to understand sports spectators’ involvement, participation motivation, competition experience value, the image of city and tourism benefit--a case study of professional baseball game. The research uses the sample survey through online and paper questionnaire.Sports Spectators come to the site to experience the matches. International matches can attract fans and create huge business opportunities in the short term. Professional sports operations require long-term attention and support from the fans. The combination of professional sports teams and the city has become a local feature. It can attract fans to enter the stadium and promote city tours. According to survey statistics, Structural equation modeling (SEM) validation study shows that the relationship in the hypothesis. The results of this study are as following: The degree of involvement with the participation motivation are significantly. Participation motivation is partially related to the value of the competition experience. The value of the competition experience is partially related to the image of the city. The image of the city is partially related to tourism benefit. According to the result, we make some suggestions to team operators and local government as a reference.
Chuang, Ya-Chien, and 莊雅倩. "A Study of the Spectators’ Experience about Home-Field for the Chinese Professional Baseball League, Satisfaction and Behavior Intention – A Case Study of Taoyuan Lamigo Monkeys." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/pywyu2.
Full text大葉大學
運動健康管理學系
103
In view of the home business plays a critical part in the professional baseball game, a successful home business model will increase the baseball fans’ satisfaction towards the game and also make them be willing to pay for the game. However, since the home business for the Chinese Professional Baseball League was still under established, the study of the spectators’ experience about home-field for the Chinese Professional Baseball League, satisfaction and behavior intention was relatively few. Therefore, this study chosed the home-field’s spectators as the object of the study in order to explore the relationship among the experience, satisfaction, and behavior intention. The research method this study adopted was questionnaire survey, analysis tool was SEM, and survey objects were Taoyuan Lamigo Monkeys’ home-field spectators. 301 valid questionnaires were retrieved. The results found that: 1) spectators’ experience had a direct impact on the satisfaction; 2) satisfaction had a mediating relationship between between experience and behavior intention. This study also made a suggestion as a reference to Chinese Professional Baseball League and Taoyuan Lamigo Monkeys based on the study result.
Pfaff, Stefan M. "Erlebnismarketing für die Besucher von Sportveranstaltungen." Doctoral thesis, 2002. http://hdl.handle.net/11858/00-1735-0000-0006-B246-B.
Full textLeisnerová, Hana. "Video instalace / prostorová instalace." Master's thesis, 2019. http://www.nusl.cz/ntk/nusl-438631.
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