Journal articles on the topic 'Spelling game'
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Elimelech, Adi, and Dorit Aram. "Evaluating preschoolers’ references to characteristics of the Hebrew orthography via a computerized early spelling game." Written Language and Literacy 25, no. 2 (2022): 159–82. http://dx.doi.org/10.1075/wll.00065.ara.
Full textViador, Marialyn G., Christine C. Carel, Kerr B. Sabenorio, and Yuchil S. Agumbay. "IMPROVING SPELLING SKILL OF ELEMENTARY PUPILS THROUGH SPELLING GAME RELAY." Cognizance Journal of Multidisciplinary Studies 5, no. 2 (2025): 553–57. https://doi.org/10.47760/cognizance.2025.v05i02.038.
Full textMarialyn, G. Viador, C. Carel Christine, B. Sabenorio Kerr, and S. Agumbay Yuchil. "IMPROVING SPELLING SKILL OF ELEMENTARY PUPILS THROUGH SPELLING GAME RELAY." Cognizance Journal of Multidisciplinary Studies (CJMS) 5, no. 2 (2025): 553–57. https://doi.org/10.47760/cognizance.2025.v05i02.038.
Full textAl-Razgan, Muna. "Afaneen: The Design and Evaluation of an Interactive Mobile Game to Enhance Arabic Spelling." JUCS - Journal of Universal Computer Science 23, no. (12) (2017): 1172–99. https://doi.org/10.3217/jucs-023-12-1172.
Full textNurwidia, Nurwidia, Sultan Baa, and Asriati Asriati. "Enriching Students’ Vocabulary Mastery Through English Spelling Bee Game." PERFORMANCE: JOURNAL OF ENGLISH EDUCATION AND LITERATURE 3, no. 2 (2024): 157. http://dx.doi.org/10.26858/performance.v3i2.61950.
Full textMayasari, Wan Julia. "THE USE OF SPELLING BEE GAME TO INCREASE THE STUDENTS’ VOCABULARY MASTERY OF THE SEVENTH GRADE AT SMPN I BANTAN." INOVISH JOURNAL 3, no. 2 (2018): 129. http://dx.doi.org/10.35314/inovish.v3i2.828.
Full textG., Latha Suhasini, and Diksha Dhar Dr. "WEB 2.0 TOOLS: USE OF KAHOOT TO REDUCE THE SPELLING MISTAKES AMONG B.TECH LEARNERS OF COMMUNICATIVE ENGLISH." International Journal of Interdisciplinary Research in Arts and Humanities (IJIRAH) 5, no. 2 (2020): 12–14. https://doi.org/10.5281/zenodo.4075378.
Full textZuhriyah, Mukminatus, and Lailatur Rohmah. "Spelling Bee Game Effect to Teach Vocabulary." International Journal of English Education and Linguistics (IJoEEL) 4, no. 2 (2022): 22–30. http://dx.doi.org/10.33650/ijoeel.v4i2.4633.
Full textSalipadang, Esteria, Paula Hampp, and Fivy A. Andries. "IMPROVING STUDENTS’ VOCABULARY THROUGH SPELLING BEE GAME." SoCul: International Journal of Research in Social Cultural Issues 1, no. 5 (2023): 309–14. http://dx.doi.org/10.53682/soculijrccsscli.v1i5.3890.
Full textGhada, Alsebayel. "ROBOT BASED INTERACTIVE GAME FOR TEACHING ARABIC SPELLING." International Journal of Artificial Intelligence & Applications (IJAIA) 10, no. 6 (2019): 15–32. https://doi.org/10.5281/zenodo.3584350.
Full textLin, Heng-Sheng, Chih-Yun Chiang, Cheng-Wei Huang, Chao-Cian Wu, and Shuo-Jun Hong. "From Gamer to Game Designer." International Journal of Game-Based Learning 15, no. 1 (2025): 1–38. https://doi.org/10.4018/ijgbl.371418.
Full textKarina Wedhanti, Nyoman, Ni Made Ratminingsih, and Kadek Samiyanti. "The effectiveness of spelling bee game through students’ vocabulary mastery." JELTIM (Journal of English Language Teaching Innovations and Materials) 3, no. 2 (2021): 61. http://dx.doi.org/10.26418/jeltim.v3i2.33877.
Full textQomariyah, Siti Syafi'atul, and Baiq Zuhrotun Nafisah. "Spelling Bee Game in Students’ Vocabulary Achievement." Jo-ELT (Journal of English Language Teaching) Fakultas Pendidikan Bahasa & Seni Prodi Pendidikan Bahasa Inggris IKIP 7, no. 2 (2020): 89. http://dx.doi.org/10.33394/jo-elt.v7i2.3200.
Full textSumafta, Ikhwan Baidlowi, Ardhitya Septian Gilang Ardhana, Moch Rangga Dizzy Pringgayuda, and Muhammad Alfandi Nurcahyono. "English Spelling Game Design as Learning Media." Jurnal Pendidikan Multimedia (Edsence) 5, no. 1 (2023): 37–50. http://dx.doi.org/10.17509/edsence.v5i1.53999.
Full textHidayati, Hidayati, Rima Rahmaniah, Ilham Ilham, Muhammad Hudri, and Ahmad Afandi. "THE IMPLEMENTATION OF SPELLING BEE TO ENRICH THE GEOGRAPHY STUDENTS ENGLISH VOCABULARY." GEOGRAPHY : Jurnal Kajian, Penelitian dan Pengembangan Pendidikan 10, no. 2 (2022): 138. https://doi.org/10.31764/geography.v10i2.9567.
Full textHadiyansah, Dwi Nur. "The Increasing Students’ Vocabulary Through Spelling Bee Games." JOEY: Journal of English Ibrahimy 2, no. 1 (2023): 50–57. http://dx.doi.org/10.35316/joey.2023.v2i1.50-57.
Full textAsri Syarifuddin, Husnani Aliah, and Syahrir. "The Use Of Spelling Bee Game To Improve Students' Vocabulary." Jurnal Serambi Ilmu 24, no. 2 (2024): 206–15. https://doi.org/10.32672/jsi.v24i2.927.
Full textI Gede Bagus Wisnu Bayu Temaja. "The Implementation of E-Matching Game for English Teaching to Enrich Elementary School Students Vocabulary." ARRUS Journal of Social Sciences and Humanities 3, no. 6 (2023): 780–87. http://dx.doi.org/10.35877/soshum2336.
Full textElimelech, Adi, and Dorit Aram. "A Digital Early Spelling Game: The Role of Auditory and Visual Support." AERA Open 5, no. 2 (2019): 233285841985770. http://dx.doi.org/10.1177/2332858419857702.
Full textGisckha Hazezlima Aniza, Wulan Wangi, and Wageyono. "The Effect of Spelling Bee Games to Students’ Vocabulary Mastery." LUNAR 5, no. 1 (2021): 194–202. http://dx.doi.org/10.36526/ln.v5i1.1465.
Full textPusparini, Indrawati, and Martha Prasetya Ningrum. "IMPROVING STUDENTS’ VOCABULARY MASTERY USING SPELLING BEE GAME AT FIFTH GRADE IN SDIT YA BUNAYYA PUJON." Journey (Journal of English Language and Pedagogy) 3, no. 2 (2020): 66–73. http://dx.doi.org/10.33503/journey.v3i2.956.
Full textRahmawati, Wiki Tedi, and Yunita Mutiara Harahap. "Spelling Bee Games to Increase Students’ Vocabulary Mastery at the Islamic-Affiliated Middle Schools: An Action Research." Journal of Languages and Language Teaching 11, no. 1 (2023): 61. http://dx.doi.org/10.33394/jollt.v11i1.6758.
Full textMayasari, Nila. "THE INFLUENCE OF SPELLING BEE GAMES TO IMPROVE STUDENTS’VOCABULARY MASTERY IN USING ICD-10 CHAPTER XVIII and XXI AT APIKES IRIS PADANG." Journal Polingua : Scientific Journal of Linguistics, Literature and Education 8, no. 2 (2019): 66–70. http://dx.doi.org/10.30630/polingua.v8i2.115.
Full textAlsebayel, Ghada, and Jawad Berri. "Robot Based Interactive Game for Teaching Arabic Spelling." International Journal of Artificial Intelligence & Applications 10, no. 6 (2019): 15–32. http://dx.doi.org/10.5121/ijaia.2019.10602.
Full textWitzel, Björn, Ruth Görgen-Rein, Katharina Galuschka, et al. "Digital game-based spelling intervention for children with spelling deficits: A randomized controlled trial." Learning and Instruction 89 (February 2024): 101842. http://dx.doi.org/10.1016/j.learninstruc.2023.101842.
Full textNur, Luluk Choirun Nisak, Siti Saudah, and Yuyun Bahtiar. "Designing Spelling Bee Game Through Scrabble For Junior High School." SCHOOLAR: Social and Literature Study in Education 2, no. 2 (2022): 99–103. https://doi.org/10.32764/schoolar.v2i2.1945.
Full textNingrum, Martha Prasetya, and Indrawati Pusparini. "IMPROVING STUDENTS’ VOCABULARY MASTERY USING SPELLING BEE GAME AT FIFTH GRADE IN SDIT YA BUNAYYA PUJON." Journey: Journal of English Language and Pedagogy 3, no. 2 (2020): 66–73. https://doi.org/10.33503/journey.v3i2.604.
Full textArief, Muhammad Ikhdat Sakti, Tambunan Tambunan, and Siam Siam. "THE EFFECT OF SPELLING BEE GAME ON STUDENTS’ VOCABULARY ACHIEVEMENT AT SMP NEGERI 17 KENDARI." Journal of Teaching English 5, no. 1 (2020): 66. http://dx.doi.org/10.36709/jte.v5i1.13596.
Full textMiramar Yousif Damanhouri. "Exploring the Cognitive Processes of Preparation for a Spelling Bee Game to Enhance Vocabulary Learning in a Foreign Language." Forum for Linguistic Studies 6, no. 5 (2024): 637–48. http://dx.doi.org/10.30564/fls.v6i5.7067.
Full textHolz, Heiko, Katharina Brandelik, Benedikt Beuttler, Jochen Brandelik, and Manuel Ninaus. "How to train your syllable stress awareness - A digital game-based intervention for German dyslexic children." International Journal of Serious Games 5, no. 3 (2018): 37–59. http://dx.doi.org/10.17083/ijsg.v5i3.242.
Full textSeregar, Riyan Fitri, and Dinar Vincy YB. "The Implementation of Spelling Bee Game in Vocabulary Mastery at X Class of MA Miftahul Ulum Bettet Pamekasan." Didaktika : Jurnal Kependidikan 18, no. 2 (2024): 118–32. https://doi.org/10.30863/didaktika.v18i2.7130.
Full textFaizah, Shofrotul, and Siti Masitoh. "Pengembangan Game Spelling Word Scrabble Untuk Perkembangan Aspek Bahasa Pada Anak Usia Dini Usia 5-6 Tahun." PAUDIA : Jurnal Penelitian dalam Bidang Pendidikan Anak Usia Dini 12, no. 1 (2023): 30–38. http://dx.doi.org/10.26877/paudia.v12i1.14386.
Full textAstina, Chairani, and Toyibah Toyibah. "Penggunaan Media Permainan “Spelling Bee” Untuk Meningkatkan Keterampilan Menulis Bahasa Arab." Lisanan Arabiya: Jurnal Pendidikan Bahasa Arab 4, no. 2 (2021): 233–55. http://dx.doi.org/10.32699/liar.v4i2.1625.
Full textVinogradov, Iurii Mikhailovich. "About the implicit variant of the affix of the third person of the category of possession of nouns in the Chuvash language." Development of education, no. 1 (1) (September 25, 2018): 82–84. http://dx.doi.org/10.31483/r-21461.
Full textRibeiro, Francisco Adelton Alves, Alvaro Itauna Schalcher Pereira, Abias Rodrigues Da Cruz, et al. "Grafix: Help game for people with dysorthography." Cuadernos de Educación y Desarrollo 15, no. 2 (2023): 924–39. http://dx.doi.org/10.55905/cuadv15n2-001.
Full textShokri, Hossein, and Seyed Jalal Abdolmanafi-Rokni. "The Impact of Computer Games on EFL Learners' Spelling: A Qualitative Study." Studies in English Language Teaching 2, no. 3 (2014): 266. http://dx.doi.org/10.22158/selt.v2n3p266.
Full textPADIDI, NATALIA, DAHLIA D. MOELIER, and Andi Hamzah Fansury. "THE USE OF SPELLING BEE GAMES IN IMPROVING ENGLISH VOCABULARY STUDENTS AT NEGERI 8 MAKASSAR." ACADEMIC: ENGLISH LANGUAGE LEARNING JOURNAL 7, no. 2 (2023): 136–44. http://dx.doi.org/10.52208/aellj.v7i2.276.
Full textNur Auliyah, Muhammad Ihsan, and Dzakiah. "THE EFFECTIVENESS OF USING SILENT WAY METHOD WITH SPELLING GAME IN IMPROVING STUDENTS’ VOCABULARY MASTERY." Datokarama English Education Journal 4, no. 1 (2023): 29–38. http://dx.doi.org/10.24239/dee.v4i1.64.
Full textShirdel, Neda, and Habib Soleimani. "The effect of computer game assisted teaching on Iranian EFL learners' motivation for learning spelling." Journal of Language and Literature 6, no. 4 (2015): 246–48. http://dx.doi.org/10.7813/jll.2015/6-4/44.
Full textBafadal, Muhammad Fauzi, and Humaira Humaira. "The Use of Charades Games in Teaching Vocabulary to the Junior High School Students." Linguistics and Elt Journal 5, no. 1 (2019): 14. http://dx.doi.org/10.31764/leltj.v12i2.748.
Full textAmna, Shally, Wienda Gusta, and Yeng Primawati. "Meningkatkan Kemampuan Speaking dan Writing Bahasa Inggris Melalui Kompetisi Spelling Bee." Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal 4, no. 2 (2021): 157–64. http://dx.doi.org/10.33330/jurdimas.v4i2.974.
Full textRatnawati. "The Use of ‘Snakes And Ladders’ Game As A Medium to Improve the Students’ Mastery of Past Form of Irregular Verbs." Journal of Innovative and Creativity (Joecy) 3, no. 2 (2023): 29–38. http://dx.doi.org/10.31004/joecy.v3i2.44.
Full textMaulana, Mohammad Rizky, Mujahidah Ulfa, and Abdulrahman Tryanti. "A CASE STUDY OF SEVEN ELEMENTARY STUDENTS IN LEARNING LISTENING SKILL THROUGH MOBILE GAMES." Lingua 1, no. 01 (2019): 43–51. http://dx.doi.org/10.34005/lingua.v1i01.158.
Full textChairani, Sri. "USING SCRABBLE FOR LEARNING ENGLISH VOCABULARY AT MAN 2 KUANTAN SINGINGI." Language Literacy: Journal of Linguistics, Literature, and Language Teaching 5, no. 1 (2021): 205–12. http://dx.doi.org/10.30743/ll.v5i1.3858.
Full textJuwiantho, Hans, Angelo Brian Rafael, Liliana Liliana, and Lily Eka Sari. "Developing and Evaluating an Educational Game to Support Early Reading Skills in Kindergarten Students." Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini 9, no. 4 (2025): 1014–24. https://doi.org/10.31004/obsesi.v9i4.6925.
Full textVivianti, Nurul, Syahrir Syahrir, and Husnani Aliah. "The Effect of Using Spelling Bee Games on Vocabulary Mastery." Edumaspul: Jurnal Pendidikan 7, no. 2 (2023): 3016–21. http://dx.doi.org/10.33487/edumaspul.v7i2.5873.
Full textAna, I. K. T. A. "Teaching English Vocabulary for Young Learners through Electronic Guessing Game." Journal of Psychology and Instructions 2, no. 1 (2018): 22. http://dx.doi.org/10.23887/jpai.v2i1.13738.
Full textSiosan, Rosie Jane P., Josephine R. Lavilla, Ma. Asuncion Christine V. Dequilla, and Joel T. De Castro. "Android interactive word game in mother tongue for early childhood learners." Indonesian Journal of Electrical Engineering and Computer Science 22, no. 3 (2021): 1787–95. https://doi.org/10.11591/ijeecs.v22.i3.pp1787-1795.
Full textIlham, Ilham, Humaira Humaira, and Muslimin Muslimin. "PENDAMPINGAN PENGAJARAN ENGLISH FUN BAGI SISWA KELAS VIII SMPN 5 NARMADA." JMM (Jurnal Masyarakat Mandiri) 3, no. 1 (2019): 17. http://dx.doi.org/10.31764/jmm.v3i1.908.
Full textDzu Al Mirroh, Wildan Isna Asyhar, and Erwin Hari Kurniawan. "Analyzing of Scrabble Go Application as a Media of English Language Teaching." IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature 12, no. 2 (2025): 3276–86. https://doi.org/10.24256/ideas.v12i2.6135.
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