Journal articles on the topic 'Spelling games'
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Hijjatul Qamariah and Sri Wahyuni. "TEACHING SPELLING THROUGH GAMES." Visipena Journal 9, no. 1 (June 30, 2018): 137–50. http://dx.doi.org/10.46244/visipena.v9i1.447.
Full textGreenwood, Bill. "Adventures in Learning: Spelling." Gifted Education International 10, no. 1 (September 1994): 31–32. http://dx.doi.org/10.1177/026142949401000107.
Full textPatterson, Nancy. "TECH CONNECT: Spelling: Blame It on Technology." Voices from the Middle 9, no. 3 (March 1, 2002): 40–43. http://dx.doi.org/10.58680/vm20022403.
Full textSembiring, Novalina, and Anna Stasya Prima Sari. "Spelling Bee Games: Belajar Bahasa Inggris sambil bermain bagi Anak-anak Pengungsian di Desa Simacem, Siosar." Prosiding Konferensi Nasional Pengabdian Kepada Masyarakat dan Corporate Social Responsibility (PKM-CSR) 5 (December 17, 2022): 1–10. http://dx.doi.org/10.37695/pkmcsr.v5i0.1622.
Full textElimelech, Adi, and Dorit Aram. "Evaluating preschoolers’ references to characteristics of the Hebrew orthography via a computerized early spelling game." Written Language and Literacy 25, no. 2 (December 6, 2022): 159–82. http://dx.doi.org/10.1075/wll.00065.ara.
Full textHadiyansah, Dwi Nur. "The Increasing Students’ Vocabulary Through Spelling Bee Games." JOEY: Journal of English Ibrahimy 2, no. 1 (February 10, 2023): 50–57. http://dx.doi.org/10.35316/joey.2023.v2i1.50-57.
Full textPryle, Marilyn Bogusch. "Peek, Peak, Pique: Using Homophones to Teach Vocabulary (and Spelling!)." Voices from the Middle 7, no. 4 (May 1, 2000): 38–43. http://dx.doi.org/10.58680/vm20002301.
Full textShokri, Hossein, and Seyed Jalal Abdolmanafi-Rokni. "The Impact of Computer Games on EFL Learners' Spelling: A Qualitative Study." Studies in English Language Teaching 2, no. 3 (September 18, 2014): 266. http://dx.doi.org/10.22158/selt.v2n3p266.
Full textC., Sandiuc. "The use of vocabulary games in the ESP classroom." Scientific Bulletin of Naval Academy XXII, no. 1 (July 15, 2019): 104–11. http://dx.doi.org/10.21279/1454-864x-19-i1-014.
Full textMangiri, Roni1. "THE EFFECTIVENESS OF USING BINGO GAMES TO IMPROVE STUDENT’S SPELLING ABILITY AT SMP KRISTEN SA’DAN." Teaching English as a Foreign Language Overseas Journal 10, no. 2 (August 17, 2022): 83–88. http://dx.doi.org/10.47178/teflo.v10i2.1739.
Full textGisckha Hazezlima Aniza, Wulan Wangi, and Wageyono. "The Effect of Spelling Bee Games to Students’ Vocabulary Mastery." LUNAR 5, no. 1 (September 5, 2021): 194–202. http://dx.doi.org/10.36526/ln.v5i1.1465.
Full textPratiwi, Putri Tria, Fera Zasrianita, and Ali Akbarjono. "Enriching Students’ Vocabulary Mastery through English Spelling Bee Games." Jadila: Journal of Development and Innovation in Language and Literature Education 2, no. 2 (November 15, 2021): 155–69. http://dx.doi.org/10.52690/jadila.v2i2.193.
Full textZare, Mahbobe, Malahat Amani, and Majid Sadoughi. "The role of Persian‐language word exercise games in improving spelling of students with dyslexia: Word exercise games in improving spelling." Journal of Computer Assisted Learning 36, no. 3 (November 11, 2019): 315–22. http://dx.doi.org/10.1111/jcal.12400.
Full textGuarnizo Cajamarca, Johanna Elizabeth, Jonathan Patricio Fajardo Fajardo, Enrique Vicente Quinto Saritama, Diana Bárbara Oviedo Severino, and Patricia Piedad Ordoñez Delgado. "Playful strategies in learning spelling of students from a public school in Loja - Ecuador, academic year 2018 – 2019." Sapienza: International Journal of Interdisciplinary Studies 4, no. 3 (September 30, 2023): e23043. http://dx.doi.org/10.51798/sijis.v4i3.697.
Full textVivianti, Nurul, Syahrir Syahrir, and Husnani Aliah. "The Effect of Using Spelling Bee Games on Vocabulary Mastery." Edumaspul: Jurnal Pendidikan 7, no. 2 (October 1, 2023): 3016–21. http://dx.doi.org/10.33487/edumaspul.v7i2.5873.
Full textMayasari, Nila. "THE INFLUENCE OF SPELLING BEE GAMES TO IMPROVE STUDENTS’VOCABULARY MASTERY IN USING ICD-10 CHAPTER XVIII and XXI AT APIKES IRIS PADANG." Journal Polingua : Scientific Journal of Linguistics, Literature and Education 8, no. 2 (October 31, 2019): 66–70. http://dx.doi.org/10.30630/polingua.v8i2.115.
Full textŞEVİK, Mustafa, and Fatma BOSTANCIOĞLU. "Spelling Games and the Orthographic Abilities of Young EFL Learners." Dil Eğitimi ve Araştırmaları Dergisi 6, no. 2 (October 23, 2020): 320–34. http://dx.doi.org/10.31464/jlere.672611.
Full textMorgan, J. D. "The Origin of Molorc[h]us." Classical Quarterly 42, no. 2 (December 1992): 533–38. http://dx.doi.org/10.1017/s0009838800016165.
Full textHamilton, Harley. "Multisensory Associative Guided Instruction Components-Spelling." Journal of Educational Technology Systems 45, no. 2 (November 15, 2016): 256–84. http://dx.doi.org/10.1177/0047239516647368.
Full textMeutia, Putri Dini, Cut Rahmawati, Rini Susiani, Ugahara Ugahara, Dara Nazua Effridanda, and Fitri Fitri. "BIMBINGAN BELAJAR BAHASA INGGRIS ANAK-ANAK MELALUI PERMAINAN DI GAMPONG ATEUK LAM-URA." SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan 6, no. 3 (September 23, 2022): 1544. http://dx.doi.org/10.31764/jpmb.v6i3.10827.
Full textNur Auliyah, Muhammad Ihsan, and Dzakiah. "THE EFFECTIVENESS OF USING SILENT WAY METHOD WITH SPELLING GAME IN IMPROVING STUDENTS’ VOCABULARY MASTERY." Datokarama English Education Journal 4, no. 1 (June 29, 2023): 29–38. http://dx.doi.org/10.24239/dee.v4i1.64.
Full textBrown, Stacey. "Play is Not Just for PE." English Journal 96, no. 3 (January 1, 2007): 46–50. http://dx.doi.org/10.58680/ej20075739.
Full textSodiqova, Mohlaroyim. "SPELLING RULES FOR STUDENTS, THE METHOD OF GAMES IN TEACHING SPELLING, WORKING WITH STUDENTS IN AN INNOVATIVE WAY." Theoretical & Applied Science 98, no. 06 (June 30, 2021): 608–11. http://dx.doi.org/10.15863/tas.2021.06.98.74.
Full textS.D, Mr Akash. "GRAMMAROUS Revolutionizing English Vocabulary Acquisition for Children through Gamified Learning." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 03 (March 23, 2024): 1–5. http://dx.doi.org/10.55041/ijsrem29356.
Full textRahmawati, Wiki Tedi, and Yunita Mutiara Harahap. "Spelling Bee Games to Increase Students’ Vocabulary Mastery at the Islamic-Affiliated Middle Schools: An Action Research." Journal of Languages and Language Teaching 11, no. 1 (January 20, 2023): 61. http://dx.doi.org/10.33394/jollt.v11i1.6758.
Full textMihaljević, Josip, and Lana Hudeček. "Model for developing educational games based on data from dictionary structure." Studia lexicographica 16, no. 30 (June 14, 2022): 111–33. http://dx.doi.org/10.33604/sl.16.30.6.
Full textPratiwi, Resdilla. "PELATIHAN METODE PEMBELAJARAN FUN ENGLISH GAMES USING APPLICATION BAGI GURU BAHASA INGGRIS MAS NU BATAHAN." Jurnal Abdimas Adpi Sosial dan Humaniora 2, no. 2 (August 7, 2021): 43–50. http://dx.doi.org/10.47841/jsoshum.v2i2.207.
Full textPratiwi, Resdilla. "Pelatihan Metode Pembelajaran Fun English Games Using Application bagi Guru Bahasa Inggris Mas Nu Batahan." Jurnal Abdimas Adpi Sosial dan Humaniora 2, no. 2 (June 30, 2021): 102–7. http://dx.doi.org/10.47841/jsoshum.v2i2.149.
Full textAdi, Sugeng Susilo, and Ricky Chandra Wijaya. "TEACHING ENGLISH VOCABULARY USING SPELLING GAMES FOR INDONESIAN KINDERGARTEN STUDENTS: A CASE STUDY." Erudio Journal of Educational Innovation 5, no. 2 (2018): 70–80. http://dx.doi.org/10.18551/erudio.5-2.10.
Full textLe, Lan-Anh Thi, Quynh-Nga Thi Tran, Kim-Dung Thi Nguyen, and Ha Thi Nguyet Xuan. "Using learning games for fourth-grade students to teach Vietnamese lessons and teachers' perspectives on learning games." Journal of Education and e-Learning Research 10, no. 3 (June 1, 2023): 364–70. http://dx.doi.org/10.20448/jeelr.v10i3.4712.
Full textYousif Alshumaimeri and Noman Mazher. "Augmented reality in teaching and learning English as a foreign language: A systematic review and meta-analysis." World Journal of Advanced Research and Reviews 19, no. 1 (July 30, 2023): 1093–98. http://dx.doi.org/10.30574/wjarr.2023.19.1.1324.
Full textAfiah, Yayah. "MENINGKATKAN HASIL BELAJAR DENGAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENTS." Perspektif Ilmu Pendidikan 26, no. XVII (October 31, 2012): 103–7. http://dx.doi.org/10.21009/pip.262.2.
Full textClaudia, Juli Gladis, Sri Sujawaty, and Mutmainah Dunggio. "Penurunan Disleksia pada Balita Melalui Permainan Puzzle Alfabeth dan Kartu Huruf." Journal Midwifery Jurusan Kebidanan Politeknik Kesehatan Gorontalo 6, no. 1 (October 22, 2021): 33. http://dx.doi.org/10.52365/jm.v6i1.315.
Full textMarinelli, Chiara Valeria, Giuliana Nardacchione, Eugenio Trotta, Raffaele Di Fuccio, Paola Palladino, Luigi Traetta, and Pierpaolo Limone. "The Effectiveness of Serious Games for Enhancing Literacy Skills in Children with Learning Disabilities or Difficulties: A Systematic Review." Applied Sciences 13, no. 7 (April 2, 2023): 4512. http://dx.doi.org/10.3390/app13074512.
Full textBafadal, Muhammad Fauzi, and Humaira Humaira. "The Use of Charades Games in Teaching Vocabulary to the Junior High School Students." Linguistics and Elt Journal 5, no. 1 (March 5, 2019): 14. http://dx.doi.org/10.31764/leltj.v12i2.748.
Full textHartina, St. "Teachers’ Techniques in Teaching English to Young Learners." Indonesian TESOL Journal 1, no. 1 (March 31, 2019): 78–88. http://dx.doi.org/10.24256/itj.v1i1.538.
Full textPrihandini, Asih, Dadang Sudana, and Eri Kurniawan. "Plurilingual Competence Intervened by Online Games for a Child Living in Multilingual Environment." Proceeding of International Conference on Business, Economics, Social Sciences, and Humanities 2 (December 1, 2021): 463–67. http://dx.doi.org/10.34010/icobest.v2i.306.
Full textMaulana, Mohammad Rizky, Mujahidah Ulfa, and Abdulrahman Tryanti. "A CASE STUDY OF SEVEN ELEMENTARY STUDENTS IN LEARNING LISTENING SKILL THROUGH MOBILE GAMES." Lingua 1, no. 01 (January 28, 2019): 43–51. http://dx.doi.org/10.34005/lingua.v1i01.158.
Full textSilanon, Kittasil. "Thai Finger-Spelling Recognition Using a Cascaded Classifier Based on Histogram of Orientation Gradient Features." Computational Intelligence and Neuroscience 2017 (2017): 1–11. http://dx.doi.org/10.1155/2017/9026375.
Full textRiabovol, Svitlana. "THE PROBLEMS OF VIDEO GAMES TRANSLATION INTO THE UKRAINIAN LANGUAGE." English and American Studies, no. 20 (June 23, 2023): 118–25. http://dx.doi.org/10.15421/382315.
Full textHuang, Hong, Han Yu, Wanwan Li, and Jinxuan Ma. "USING TECHNOLOGY ACCEPTANCE MODEL TO ANALYSE THE SUCCESSFUL CROWDFUNDING LEARNING GAME CAMPAIGNS." Information Technologies and Learning Tools 95, no. 3 (June 30, 2023): 25–40. http://dx.doi.org/10.33407/itlt.v95i3.5236.
Full textGhafournia, Narjes. "The Effect of Cooperative and Individualistic Games on Word Spelling: A Study of Young Iranian EFL Learners." International Journal of Languages' Education 1, Volume 4 Issue 3 (January 1, 2016): 258. http://dx.doi.org/10.18298/ijlet.633.
Full textMizin, Kostiantyn, and Maryna Shemuda. "INTERACTIVE TECHNOLOGIES OF SITUATION MODELING AND PROCESSING OF DISCUSSION QUESTIONS IN THE PROCESS OF STUDYING A FOREIGN LANGUAGE." Germanic Philology Journal of Yuriy Fedkovych Chernivtsi National University, no. 843 (July 2023): 84–92. http://dx.doi.org/10.31861/gph2023.843.84-92.
Full textCasañ-Pitarch, Ricardo, and Jingtao Gong. "Testing ImmerseMe with Chinese students: acquisition of foreign language forms and vocabulary in Spanish." Language Learning in Higher Education 11, no. 1 (May 1, 2021): 219–33. http://dx.doi.org/10.1515/cercles-2021-2016.
Full textHelmanto, Fachri, Annisa Maulida, and Rasikah Apta Rena. "Pendampingan Belajar Calistung dengan Model TGT Berbasis Permainan Monopoli dan Ular Tangga." GENDIS: Jurnal Pengabdian Masyarakat 1, no. 2 (January 5, 2023): 43–48. http://dx.doi.org/10.56724/gendis.v1i2.130.
Full textYassien, Amal, Mohamed Ahmed Soliman, and Slim Abdennadher. "QuarantivityVR: Supporting Self-Embodiment for Non-HMD Users in Asymmetric Social VR Games." i-com 21, no. 1 (April 1, 2022): 55–70. http://dx.doi.org/10.1515/icom-2022-0005.
Full textTamtama, Gabriel Indra Widi, Paulus Suryanto, and Suyoto Suyoto. "Design of English Vocabulary Mobile Apps Using Gamification: An Indonesian Case Study for Kindergarten." International Journal of Engineering Pedagogy (iJEP) 10, no. 1 (January 27, 2020): 150. http://dx.doi.org/10.3991/ijep.v10i1.11551.
Full textPrishchepova, I. V. "Overcoming Disorthography of Primary Schoolchildren with General Speech Underdevelopment." Russian language at school 81, no. 3 (May 21, 2020): 46–51. http://dx.doi.org/10.30515/0131-6141-2020-81-3-46-51.
Full textNisa, Khairun. "Quizizz as Indonesian Learning Media During The COVID-19 Pandemic." Proceeding of International Conference on Language Pedagogy (ICOLP) 1, no. 1 (January 3, 2022): 106–13. http://dx.doi.org/10.24036/icolp.v1i1.27.
Full textKarima, Raisa, and Farida Kurniawati. "Kegiatan Literasi Awal Orang Tua pada Anak Usia Dini." AL-ATHFAL : JURNAL PENDIDIKAN ANAK 6, no. 1 (June 25, 2020): 69–80. http://dx.doi.org/10.14421/al-athfal.2020.61-06.
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