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Journal articles on the topic 'Sport architecture'

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1

Kreft, Lev. "Architecture through sport." SAJ - Serbian Architectural Journal 4, no. 2 (2012): 176–87. http://dx.doi.org/10.5937/saj1202176k.

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We can find certain parallelism between architecture and sport in history (Rome) and in contemporaneity with spectacular sport as most global kind of entertainment, and recognizable sport architecture as sign of its universal presence. London Olympic Games 2012 followed slogan "Architecture for Humanity", adding ecological and social concern to more traditional idea of sport objects as modern cathedrals. Sport architecture has become a statement, and it embodies ideology which turns sport into reason for hope. Sport architecture is created on the field where standardization of space (and time) exists for more than hundred years, together with concentration of power in sport associations which, during these hundred years, changed their identity from civil society movements into capital enterprise institutions. Original meaning of "sport" (desportes, deport) as activity deported beyond regular and ordinary everyday life was extended into new region of space and time where mass media entertainment is produced. Contemporary sport architecture has to follow specifically sport rules for playground space, and rules of media presence. Sport places are spaces where massive audience watches the game, and were it watches itself watching - to be seen by massive media audience whose virtual presence is perhaps today the most important concern of architectural design for sport.
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2

Catarinucci, Luca, Danilo De Donno, Luca Mainetti, Luigi Patrono, Maria Laura Stefanizzi, and Luciano Tarricone. "An IoT-aware Architecture to improve Safety in Sports Environments." Journal of Communications Software and Systems 13, no. 2 (June 1, 2017): 44. http://dx.doi.org/10.24138/jcomss.v13i2.372.

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The introduction of Internet of Things enabling technologies into the sport and recreational activities domain provide an interesting research challenge. Their adoption could significantly improve the sport experience and also the safety level of team sports. Despite this, only few attempts have been done to demonstrate the benefits provided by use of IoT technologies in sport environments. To fill this gap, this paper propose an IoT-aware Sport System based on the jointly use of different innovative technologies and standards. By exploiting the potentialities offered by an ultra-low-power Hybrid Sensing Network (HSN), composed of 6LoWPAN nodes integrating UHF RFID functionalities, the system is able to collect, in real time, both environmental parameters and players’ physiological data. Sensed data are then delivered to a Cloud platform where a monitoring application makes them easily accessible via REST Web Services. A simple proof of concept has demonstrated the appropriateness of the proposed solution.
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3

Hudec, Martin, and Lea Rollová. "Adaptability in the Architecture of Sport Facilities." Procedia Engineering 161 (2016): 1393–97. http://dx.doi.org/10.1016/j.proeng.2016.08.599.

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4

Zhao, Yang, and Xu Bai. "Life and Sport — Analysis on the Influence of Sports Architecture on Urban Development." Applied Mechanics and Materials 584-586 (July 2014): 559–63. http://dx.doi.org/10.4028/www.scientific.net/amm.584-586.559.

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Sports will bring interests for the urban development, which is the starting point of the paper, then the relationship between urban development, urban landscape environment, urban culture and the sports building is analyzed to reflect on the design demands and the transformation of functional role, moreover the diversified development trend of sports building in the social, economic and cultural development as well as their commensal and harmonious design are proposed.
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Zrnzevich-, Nevenka, Raisa Tsvetkovich, and Yovana Zrnzevich-. "SPORT OBJECTS AS THE IMPORTANT PART OF CITY ARCHITECTURE." Вестник Белгородского государственного технологического университета им. В.Г. Шухова 2, no. 2 (February 2, 2017): 90–96. http://dx.doi.org/10.12737/24425.

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6

Pengyu, Ren, and Liu Zhaoxia. "Planning and Construction of Sports Facilities in Urban Residential Areas in China." Open House International 42, no. 3 (September 1, 2017): 120–24. http://dx.doi.org/10.1108/ohi-03-2017-b0025.

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The function, utilization, and resource allocation of sport facilities in residential areas have attracted increasing attention in China along with the country's rapid economic development and the popularization of the health concept. To optimize the allocation of public sports resources and develop functions for sports facilities in China, this study analyzed existing policies concerning the planning and construction of sports facilities in residential areas and actual problems in the operation, management, and construction of sports facilities in the country. The analysis was conducted using document, investigation and expert consultation methods. Corresponding improvement measures were proposed by combining actual situations of urban sport participation of residents. Sports facilities in urban residential areas in China are facing various problems, such as inadequate quantity, uneven layout, poor management, and imperfect related laws and regulations as well as planning policies. Formulating sports facility planning policies and updating existing sports facilities are beneficial in relieving the sports facility shortage caused by the increased, diversified, and actual demands of residents. These measures could also guide the future construction of sports facilities in residential areas in high-density cities in China.
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7

HIDA, Norio. "A Study of the Japanese Sport “KEMARI” from Landscape Architecture." Journal of the Japanese Institute of Landscape Architects 52, no. 5 (1988): 7–12. http://dx.doi.org/10.5632/jila1934.52.5_7.

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8

Xue, Charlie Q. L., Guanghui Ding, Wei Chang, and Yan Wan. "Architecture of “Stadium diplomacy” - China-aid sport buildings in Africa." Habitat International 90 (August 2019): 101985. http://dx.doi.org/10.1016/j.habitatint.2019.05.004.

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9

Kunkel, Thilo, Daniel Funk, and Brad Hill. "Brand Architecture, Drivers of Consumer Involvement, and Brand Loyalty With Professional Sport Leagues and Teams." Journal of Sport Management 27, no. 3 (May 2013): 177–92. http://dx.doi.org/10.1123/jsm.27.3.177.

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Understanding brand relationships as perceived by consumers is important for the successful management and marketing of connected brands. Brand architecture and consumer behavior literature was integrated in this study to examine brand relationships between professional sport leagues and teams from a consumers’ perspective. Online questionnaire data were gathered from football consumers (N= 752) to test the influence of leagues and teams on consumer loyalty. Consumers were segmented into three theoretically identified sport brand architecture groups: league dominant, team dominant, and codominant. Findings of CFA, MANOVA, paired-samplettests, frequency analysis, chi-square and linear regression analysis revealed that leagues and teams were in a codominant relationship with one another. Results revealed the brand architecture of leagues and teams as perceived by consumers, provide a reliable and valid tool to segment sport spectators, and showcase the influence of external factors on consumer loyalty with a team. Suggestions for league and team management and marketing are presented to better leverage their brand relationship and increase consumer loyalty with both brands.
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10

Hiemann, Alexander, Thomas Kautz, Tino Zottmann, and Mario Hlawitschka. "Enhancement of Speed and Accuracy Trade-Off for Sports Ball Detection in Videos—Finding Fast Moving, Small Objects in Real Time." Sensors 21, no. 9 (May 6, 2021): 3214. http://dx.doi.org/10.3390/s21093214.

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The detection and localization of the ball in sport videos is crucial to better understand events and actions occurring in those sports. Despite recent advances in the field of object detection, the automatic detection of balls remains a challenging task due to the unsteady nature of balls in images. In this paper, we address the detection of small, fast-moving balls in sport video data and introduce a real-time ball detection approach based on the YOLOv3 object detection model. We apply specific adjustments to the network architecture and training process in order to enhance the detection accuracy and speed: We facilitate an efficient integration of motion information, avoiding a complex modification of the network architecture. Furthermore, we present a customized detection approach that is designed to primarily focus on the detection of small objects. We integrate domain-specific knowledge to adapt image pre-processing and a data augmentation strategy that takes advantage of the special features of balls in images in order to improve the generalization ability of the detection network. We demonstrate that the general trade-off between detection speed and accuracy of the YOLOv3 model can be enhanced in consideration of domain-specific prior knowledge.
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KHACHIKYAN, Kristine K., and Elena A. SYSOEVA. "DEVELOPMENT HISTORY AND ARCHITECTURE OF YACHT-CLUBS." Urban construction and architecture 7, no. 1 (March 15, 2017): 102–6. http://dx.doi.org/10.17673/vestnik.2017.01.18.

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In this article relevance of design and the background of yacht-clubs emergence and development are viewed. The historical description of the fi rst world and russian yacht-clubs in Moscow and St. Petersburg is provided. Planning features, yacht-clubs functional structures and their development are revealed. Also the history of the Samara yacht-club of XX of century and history of the Tolyatt i yacht-club - an ultramodern sport complex - is studied.
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Gan, Shiyu, Daniela Chrenko, Alan Kéromnès, and Luis Le Moyne. "Development of a Multi-Architecture and Multi-Application Hybrid Vehicle Design and Management Tool." Energies 11, no. 11 (November 16, 2018): 3185. http://dx.doi.org/10.3390/en11113185.

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Hybrid electric vehicles (HEVs) are very promising sustainable mobility solutions. Series, parallel and series-parallel (SP) seem to be three most promising architectures among the multitude of hybrid architectures, and it is possible to find them in a multi-applications such as the motorcycles, family-cars, hybrid city busses and sport cars. It is import to have a well configured model in order to develop the different control strategies (CsTs) for each application. Therefore, a multi-architecture/multi-application (MAMA) approach capable of identifying the most energy efficient hybrid architecture considering both the dimensions of key components: electric motor (EM), battery, internal combustion engine (ICE) and the optimal control is presented. Basis of the model is the energetic macroscopic representation (EMR), which has been combined with object oriented programming (OOP) in order to enhance its modularity and reuse capabilities. The obtained results show, that different hybrid architectures are most adapted for different applications. Moreover, the robustness of the results using real time control algorithms are studied, showing that CsT matters. The obtained results contribute to simplify and harmonize the design of hybrid solutions for multiple applications.
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Kunkel, Thilo, Daniel Funk, and Ceridwyn King. "Developing a Conceptual Understanding of Consumer-based League Brand Associations." Journal of Sport Management 28, no. 1 (January 2014): 49–67. http://dx.doi.org/10.1123/jsm.2011-0153.

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Existing research has primarily focused on sport teams as brands, overlooking the branding of professional sport leagues. Professional sport leagues are required to build and leverage their brand associations to be sustainable and to help affiliated teams. This study integrated existing team brand association research with brand architecture literature to examine league brand associations from a consumer perspective. A freethought listing pilot test (N= 22) was followed by semistructured interviews (N= 26) to uncover 17 brand associations linked with professional sport leagues. Online questionnaires among consumers of four sport leagues in Australia (N= 1182) were used to support 17 distinct identified league brand associations. One samplettests and correlation analyses empirically revealed that 17 league brand associations were linked with attitudinal and behavioral outcomes related to sport leagues. Finally, ANOVAs identified that some league brand associations differed between four leagues as perceived by consumers, reflecting league specific characteristics.
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14

Ciorra, Pippo. "Aldo Rossi's Palazzo dello Sport." Journal of Architectural Education (1984-) 45, no. 3 (May 1992): 147. http://dx.doi.org/10.2307/1425251.

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15

Blobel, Thomas, and Martin Lames. "A Concept for Club Information Systems (CIS) - An Example for Applied Sports Informatics." International Journal of Computer Science in Sport 19, no. 1 (July 1, 2020): 102–22. http://dx.doi.org/10.2478/ijcss-2020-0006.

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AbstractIn professional sports clubs, the growing number of individual IT-systems increases the need for central information systems. Various solutions from different suppliers lead to a fragmented situation in sports. Therefore, a standardized and independent general concept for a club information systems (CIS) is necessary. Due to the different areas involved, an interdisciplinary approach is required, which can be provided by sports informatics. The purpose of this paper is the development of a general and sports informatics driven concept for a CIS, using methods and models of existing areas, especially business intelligence (BI). Software engineering provides general methods and models. Business intelligence addresses similar problems in industry. Therefore, existing best practice models are examined and adapted for sport. From sports science, especially training systems and information systems in sports are considered. Practical relevance is illustrated by an example of Liverpool FC. Based on these areas, the requirements for a CIS are derived, and an architectural concept with its different components is designed and explained. To better understand the practical challenges, a participatory observation was conducted during years of working in sports clubs. This paper provides a new sports informatics approach to the general design and architecture of a CIS using best practice models from BI. It illustrates the complexity of this interdisciplinary topic and the relevance of a sports informatics approach. This paper is meant as a conceptional starting point and shows the need for further work in this field.
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16

Stenling, Cecilia, and Michael Sam. "Sport Advocacy: The Art of Persuasion and Its By-Products." Sociology of Sport Journal 37, no. 4 (December 1, 2020): 319–27. http://dx.doi.org/10.1123/ssj.2019-0047.

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Despite an increase of advocacy by established nongovernmental sport organizations, little is known about how advocacy is enacted and with what effects. Building conceptually on frame alignment theory and empirically on interview data from 19 Swedish Regional Sport Federations, this article investigates how advocates politicize sport to gain “insider status” and analyses the by-products of such efforts. This research demonstrates that the architecture of advocacy claims perpetuates a separation between organizations that “sell” sport from those that “produce” it. Framing also impels centralized authority because advocates safeguard their credibility as political actors by taking up a “leadership-position” vis-à-vis clubs. Advocacy frame alignment has further by-products insofar as they narrow advocates’ room for maneuver and become institutionalized over time.
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17

Deimary, Nima, and Mohammad Mohammadi. "Methods of expressing religious beliefs through sacred numbers in the architecture and sport of Zurkhaneh." Revista Eletrônica em Gestão, Educação e Tecnologia Ambiental 24 (January 8, 2020): 3. http://dx.doi.org/10.5902/2236117040265.

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Ancient sports, dating to the size of the history of Mithraism, have undergone many changes throughout history and have been mixed with Sufism and Shiism. As a result of these developments, Zurkhaneh's building also has a distinct root in the Islamic era by preserving patterns of the ancient world. The structure and its components are based on beliefs and sentiments that have been exhibited in different shapes in the architecture of Zurkhaneh building throughout history, holding symbolic concepts like sacred numbers. As in other examples of Iranian architecture, it has played a major role in the formation of architecture and sports of Zurkhaneh. Examples like the octagonal Field of Zurkhaneh, which is a symbol of the eight gates of Paradise and commemorating the eighth Shiite Imam, and the dome is a symbol of unity. This research tries to investigate the effect of sacred numbers on formation of archery sports and Zurkhaneh architecture by using a descriptive and analytic approach and using library documents and resources.
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18

Ho Kim, Yong, and Gul Won Bang. "Development of e-sport platform based on virtual reality with functionality." International Journal of Engineering & Technology 7, no. 2.12 (April 3, 2018): 93. http://dx.doi.org/10.14419/ijet.v7i2.12.11099.

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Background/Objectives: National health promotion through physical activities and expanding social participation as well as improvement of public welfare are emerging as important factors in meeting the needs of the times.Government policy and support measures for invigoratingphysical activities of the disabled and the aged are required in public interest. Therefore the development of e-sport machines combined with interest and its contentsis required as not only an infrastructure of physical activity which is able to be national sports as one man one sport but a new sport core technology.Methods/Statistical analysis: Eco-friendly device is adapted for realizing the sense of power of exercise in consideration of sense of using device like a real play and the effect of exercise. Background and character which reflect sport stadium and participating player to enhance a reality and color is realized. Color design for affective appraisals of the elderly is used.Findings: This study makes it possible not only to measure cognitive dysfunction such as dementia of the aged and memory deterioration but to develop the game which can be improved cognitive function through the measurement but to contribute national health improvement. It will be also considered to be able to secure baseline data in development environment forvirtual reality game product, including kinesthetic sense against the national game industry concentrated in online game. The development of tangible content and interface technology based on physical and psychologicalcondition ofthe aged also makes it possible to use indicator for requiring content in silver industryas well as development of sporting goods.It will be utilized data for the development of the applied technique of realistic content with functionality.Improvements/Applications: The game of sports is further developed after considering physical condition of the each elderly andit is expected to develop popular indoor sports and rehabilitation program.
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Remita, Thalia, and Suryono Herlambang. "ARENA OLAHRAGA ELEKTRONIK RAMAH LINGKUNGAN DI KELAPA GADING." Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa) 1, no. 2 (January 26, 2020): 1655. http://dx.doi.org/10.24912/stupa.v1i2.4443.

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According to millenials, the usage of internet is a common subject, as internet is also part of their daily life and routines. Together with the existence of internet itself, video games with the basis of using internet called "Electronic Sport" or "E-Sport" has started to born and develop from time to time. In Indonesia, E-Sport has already been recognized as one of the national sport branch, as a result, the demand for E-Sport arena started to rise alongside with the growing amount of E-Sport players in Indonesia.Upon this personal project, the goal is to fulfill the demand of E-Sport arena in Indonesia that is currently lacking. The insufficient amount of E-Sport arena in Indonesia has many potentials to create another complications. For example, in general, E-Sport players prefer to operate their video games at home, therefore, the players are not interacting with each other in real life and starting to become ignorant to the environment around them. Players also tend to develop a careless habit which makes them unable to control the duration of their playing time, hence, it might affect their health condition and career.With the study of typology of arena and using the concept of hybrid architecture, the purpose of E2SA E-Sport arena is being built is to provide E-Sport players a place where they can build connections by interacting with each other in real life. Furthermore, by having a place besides their house, they can control their playtime and health effectively. Finally, E2SA is capable to improve the attribute of Indonesian E-Sport players and produce higher quality players to compete in the international level. AbstrakBagi generasi millennial, penggunaan internet merupakan hal yang umum. Internet merupakan bagian dari kehidupan sehari-hari generasi millennial, dengan keberadaan internet itu sendiri, muncul permainan-permainan berbasis internet yang biasa disebut dengan E-Sport. Electronic Sport atau E-Sports ini khususnya di Indonesia sudah diakui sebagai salah satu cabang olahraga nasional. Perancangan E-Sport Arena dilatar belakangi oleh meningkatnya minat terhadap olahraga E-Sport di Indonesia, proyek ini menjawab problem yang timbul atas permasalahan dan kebutuhan generasi millennial atas olahraga berbasis video game. Problem utama yang ditimbulkan dari permainan E-Sport adalah E-Sport biasanya dimainkan di dalam rumah, sehingga pemain cenderung menjadi tertutup dengan lingkungan sekitar dan menimbulkan kurangnya interaksi dengan orang lain. Pemain juga cenderung kurang beraktivitas dan kurangnya control terhadap waktu sehingga menimbulkan penyakit-penyakit tertentu. E2SA dibangun menggunakan pendekatan metode tipologi arena yang dikembangkan menggunakan kondep arsitektur hybrid untuk menampung minat pemain-pemain E-Sport yang terus berkembang di Indonesia serta mempersiapkan masyarakat Indonesia untuk bertanding di jenjang internasional, dengan menyediakan sarana penunjang bagi pemain agar dapat beristirahat, berolah raga dan membangun koneksi antar pemain E-Sport sehingga pemain dapat diarahkan untuk melakukan kegiatan-kegiatan positif sehingga pemain dapat menjaga kesehatan dan memiliki hubungan sosial yang positif antar pemain sehingga dapat berlatih secara maksimal dan menghasilkan kualitas pemain E-Sport yang berkualitas.
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Friesner, Daniel, Carl Bozman, and Faith Valente. "Sport Brand Architecture: Branding Effects Associated with the Creation of an Umbrella Brand." Athens Journal of Sports 5, no. 3 (August 31, 2018): 183–97. http://dx.doi.org/10.30958/ajspo.5-3-1.

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Sarmiento, Eric. "The affirming affects of entrepreneurial redevelopment: Architecture, sport, and local food in Oklahoma City." Environment and Planning A: Economy and Space 50, no. 2 (November 24, 2017): 327–49. http://dx.doi.org/10.1177/0308518x17743506.

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This paper draws on assemblage thinking—especially Deleuze and Guattari’s conception of territorialization—to analyze urban redevelopment processes in Oklahoma City, a mid-sized city in the central United States that has pursued a culturally led, “entrepreneurial” approach to redevelopment. Focusing on the linkages between architecture, sport, and local food in the city, I demonstrate some of the ways in which these realms were woven together in support of the territorial expansion of redevelopment. Following recent research on affect in human geography, I argue that the interweaving of these realms involved careful attention to the material capacities of buildings, athletic bodies, and foods to generate a sense of excitement, pride in place, self-worth, and above all movement in the city. The paper concludes with a discussion of some of the implications of this analysis for the politics of redevelopment and some suggestions for future research.
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Horne, John. "Architects, stadia and sport spectacles: Notes on the role of architects in the building of sport stadia and making of world-class cities." International Review for the Sociology of Sport 46, no. 2 (February 3, 2011): 205–27. http://dx.doi.org/10.1177/1012690210387541.

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From the point of view of the production of consumption this article considers a less often researched aspect of sport spectacles and mega-events: who the agents and institutions are that assemble, build and design the material infrastructure — especially the stadia and facilities. The article seeks to dig below the surface of the reified world of the material infrastructure of global cities to discuss the creators of the emblematic buildings and the leisure and sport spaces constructed to assist in the pursuit or maintenance of ‘world-class’ status. It provides a necessarily brief overview of architects and the architecture field, explores the global spread of stadium and sport facility building and the role of architects in this process. It provides an initial exploration of some issues rather than an account of fieldwork or empirical research.The conclusion summarizes the discussion and identifies future research questions.
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Caroline de Oliveira, Ana, and Korina Aparecida Teixeira Ferreira da Costa. "ARQUITETURA COMO PROMOTOR SOCIAL: CENTRO DE ARTES E ESPORTES UNIFICADOS –CONJUNTO HABITACIONAL “JARDIM JOÃO DOMINGOS NETTO”, PRESIDENTE PRUDENTE –SP." Colloquium Socialis 2, no. 3 (September 1, 2018): 07–12. http://dx.doi.org/10.5747/cs.2018.v02.n3.s041.

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The Unified Educational Centers (CEUs) are urban equipmentsaimed at expanding the social insertion of segregated communities in society, by offering education, culture, sport, leisure and vocational courses. The objective of this work was the understanding of how the architecture, together with urban interventions of socioeconomic and educational content can mitigate the problems of areas with social vulnerability, acting as territory trainer and social promoter, so that the design of a CEU structure in the Housing Set Jardim João Domingos Netto in Presidente Prudente. The present work uses the methodology based on qualitative research, through researches and bibliographical revisions. The work addresses issues of public educational programs aimed at the social promotion of communities where inserted, architectural references, justification and analysis of site for implementation and development of the project.
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Submissions, SUSA, and Alec Skillings. "Adaptive Reuse of Sport Stadiums and Collective Memories: Rexall Place as a Site for the Continuation of the Oilers Dynasty and Civic Pride." INvoke 2 (July 10, 2017): 1–9. http://dx.doi.org/10.29173/invoke29329.

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Sports stadiums work to shape the identity of cities and reflect their cultural attitudes. From the Luzhniki Sports Complex’s material representation of Soviet Russia’s political leanings and ideologies to the Houston Astrodome’s display of technological advancement, stadia architecture has strong connections to regional zeitgeists. In this paper, I explain the importance of stadia architecture and how it is embedded in the collective memories of sports fans and citizens. As well, I explain how stadia architecture carries political and social consequences. Adaptive reuse or demolition of abandoned stadia also carries social and political consequences as stadia have the ability to embody the social history and civic imagination of their cities. I then present the case of Edmonton's Rexall Place arena, and provide an account of why it is important to repurpose the structure as a place for hockey. Ultimately Edmonton's collective memories and identity are held within the cement walls of Rexall Place, and the demolition of the structure would be detrimental to the hockey-centric civic identity and history.
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Yasar, Onur Mutlu, and Murat Turgut. "Sport science college students and career stress." Cypriot Journal of Educational Sciences 14, no. 4 (December 31, 2019): 580–89. http://dx.doi.org/10.18844/cjes.v11i4.4383.

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The aim of this study is to examine the career stress levels of university students in different faculties according to age, gender, faculty, class and financial status variables. The research was conducted using a quantitative research design. The sample of this study consisted of 1,189 university students from Kastamonu University Education Faculty, School of Physical Education and Sports, Faculty of Arts and Faculty of Engineering and Architecture. Career Stress Scale consisting of 20 items and three sub-dimensions was used. Data were normally distributed and parametric analysis was used. According to the findings of this study, it was determined that the average score of the participants was 2.43 from the total score of the career stress scale. In this context, it was found that the career stress levels of the participants were moderate at the lower limit. According to the average scores of the participants, the lowest subscale was found to be an external conflict with 2.13 average and the highest subscale was found to be job anxiety with an average score of 2.82. A significant difference was found almost between all different groups in different ways (p > 0.05). As a result, it was found that the career stress levels of the university students participating in the research were moderate, as well as differences according to variables such as gender, class, age, faculty and income status. Among these differences, the most striking ones appear to be the variables of age and income. In this context, it was determined that university students who have lower age and lower-income status level have higher career stress level than age and income status variables. Keywords: Career, collage, stress, sport, students, university.
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Жданова, И., I. Zhdanova, А. Кузнецова, A. Kuznetsova, П. Михайлина, and P. Mikhailina. "ARCHITECTURAL AND PLANNING PRINCIPLES OF FITNESS CENTERS ORGANIZATION." Bulletin of Belgorod State Technological University named after. V. G. Shukhov 4, no. 10 (November 7, 2019): 84–92. http://dx.doi.org/10.34031/article_5db44849c10408.57667770.

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The article focuses on the increased interest in the sport among professionals and others engaged in fitness. It is obvious that major international sports events and support by state programs have given impetus to the construction of new sports complexes in Russia. Requirements for the design and construction of sports facilities are changing; attention is paid to the application of environmentally innovative solutions and meeting the requirements of modern consumers. However, in Russia there is no document that meets the modern requirements of designing fitness centers. The authors of the study analyze the international experience in designing fitness facilities. As a result, the developed composition of the functional zones is revealed, with the development of additional related services, the use of the adjacent territory, taking into account the requirements of MGN and compliance with "green" standards. It has been determined that in fitness facilities the main functional zones, additional functional zones, auxiliary, public, commercial and service zones are distinguished. A generalization of various factors made it possible to formulate the basic architectural and planning principles for organizing fitness centers: this is the principle of accessibility, the principle of social targeting, the principle of multifunctionality, the principle of transformation, the principle of ergonomics, the principle of natural integration, the principle of manufacturability and the principle of environmental safety. In the result, the conclusion about the necessity of developing a new typology of fitness centers that meet the needs of the modern consumer is made to meet the principles of sustainable development, the principles of energy efficiency and progressive change in the architecture of cities with new sports facilities. In addition, the advanced principles can be used for drawing up of normative base and to be applied in course and real design.
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Kuletin-Ćulafić, Irena. "From the Big Mac and Ikea society to the environmental aesthetics, smart cities and storytelling architecture." SAJ - Serbian Architectural Journal 11, no. 3 (2019): 441–62. http://dx.doi.org/10.5937/saj1903441k.

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Our global society is encountering different challenges of the twentyfirst century. Our cities are in the process of constant transformation influenced by urbanisation, globalisation, advanced technologies, environmental and ecological changes, social, political and economic crises. While corporative capitalism has flourished, world population is growing and our cities are sprawling, architecture is reaching almost utopian visions and the boundaries of aesthetics are becoming more and more loose and permeable. Today our contemporary society lives and acts aesthetically. From art, architecture, music, religion, politics, communication, technological gadgets, homes, gardens, clothes, cuisine to sport and life coaching, everything is a subject to aesthetical consideration. Aesthetical consideration of architecture and urbanism in a constantly changing world demands critical and interactive approaches, that will not only deal with theoretical aesthetic opinions, but also the practical ones. Accordingly, this paper seeks to discuss aesthetical problems of contemporary architecture and urban planning from global, environmental, technological and social points of view. Nature is no longer seen as a paradigmatic object of aesthetic experience, but as our unique collective environment upon which we humans depend. Therefore architecture emerges etic and aesthetic approaches in order to reconsider burden of our cities and possible ways of their future development.
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MAGNINI, BERNARDO, CARLO STRAPPARAVA, GIOVANNI PEZZULO, and ALFIO GLIOZZO. "The role of domain information in Word Sense Disambiguation." Natural Language Engineering 8, no. 4 (December 2002): 359–73. http://dx.doi.org/10.1017/s1351324902003029.

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This paper explores the role of domain information in word sense disambiguation. The underlying hypothesis is that domain labels, such as MEDICINE, ARCHITECTURE and SPORT, provide a useful way to establish semantic relations among word senses, which can be profitably used during the disambiguation process. Results obtained at the SENSEVAL-2 initiative confirm that for a significant subset of words domain information can be used to disambiguate with a very high level of precision.
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OYA, Takanori, Shiro KATO, Shoji NAKAZAWA, and Kyohei KASHIWAI. "EVALUATION OF SEISMIC CAPACITY OF SPORT HALLS BASED ON ELASTO-PLASTIC EARTHQUAKE RESPONSE ANALYSIS." Journal of Structural and Construction Engineering (Transactions of AIJ) 76, no. 660 (2011): 329–36. http://dx.doi.org/10.3130/aijs.76.329.

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30

He, Quan. "Research on Basketball Teaching Method Based on the Dynamic Access Control Model of SOA." Advanced Materials Research 791-793 (September 2013): 1445–49. http://dx.doi.org/10.4028/www.scientific.net/amr.791-793.1445.

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With the development of computer information science and technology, mode controlled by dynamic access and feedback can adjust the effect of physical education and sports teaching process. Basketball elective course is one of the favorite sport programs of many students in college. The game teaching is a new teaching model which not only breaks the traditional boring teaching method but also uses race in teaching and training process. It not only can mobilize the students' interest and enthusiasm for learning but also can improve the efficiency of the students. The dynamic SOA access model is an architecture model facing to service. Through SOA access control model, teachers and students can do a good interactive teaching and can communicate with each other about the teaching method and process timely and can review the effectiveness of teaching. Based on this, the paper designs and develops a new SOA-ARBA dynamic access control model and combines it with basketball sports teaching process. It also designs and evaluates teaching effect evaluation method of basketball teaching method and gets comparison chart of learning interest and achievement of game teaching method.
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31

Sen, Anik, Kaushik Deb, Pranab Kumar Dhar, and Takeshi Koshiba. "CricShotClassify: An Approach to Classifying Batting Shots from Cricket Videos Using a Convolutional Neural Network and Gated Recurrent Unit." Sensors 21, no. 8 (April 18, 2021): 2846. http://dx.doi.org/10.3390/s21082846.

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Recognizing the sport of cricket on the basis of different batting shots can be a significant part of context-based advertisement to users watching cricket, generating sensor-based commentary systems and coaching assistants. Due to the similarity between different batting shots, manual feature extraction from video frames is tedious. This paper proposes a hybrid deep-neural-network architecture for classifying 10 different cricket batting shots from offline videos. We composed a novel dataset, CricShot10, comprising uneven lengths of batting shots and unpredictable illumination conditions. Impelled by the enormous success of deep-learning models, we utilized a convolutional neural network (CNN) for automatic feature extraction, and a gated recurrent unit (GRU) to deal with long temporal dependency. Initially, conventional CNN and dilated CNN-based architectures were developed. Following that, different transfer-learning models were investigated—namely, VGG16, InceptionV3, Xception, and DenseNet169—which freeze all the layers. Experiment results demonstrated that the VGG16–GRU model outperformed the other models by attaining 86% accuracy. We further explored VGG16 and two models were developed, one by freezing all but the final 4 VGG16 layers, and another by freezing all but the final 8 VGG16 layers. On our CricShot10 dataset, these two models were 93% accurate. These results verify the effectiveness of our proposed architecture compared with other methods in terms of accuracy.
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Yang, Wei, Jian Wang, and Jinlong Shi. "Video quality evaluation toward complicated sport activities for clustering analysis." Future Generation Computer Systems 119 (June 2021): 43–49. http://dx.doi.org/10.1016/j.future.2021.01.018.

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33

Pawlikowska-Piechotka, Anna. "Sport facilities and their social meaning – in the past and present." Sport i Turystyka. Środkowoeuropejskie Czasopismo Naukowe 4, no. 2 (2021): 125–36. http://dx.doi.org/10.16926/sit.2021.04.14.

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The social significance of sports buildings, their function and role, have been changing within centuries. In some aspects, they are constant and harmonious, in some – quick and dynamic, but their ways are to answer the needs and expectations of their host society. In Europe, for more than three millennia, the development of individual disciplines has been accompanied by the evolution of sports facilities. To meet these needs, expectations and requirements - the architecture of sports facilities should be highly diverse. This variety is manifested in various styles, constructions, building materials, forms, and functions – depending on a given era, on the role, on the environmental and landscape features, on the social expectations, and the possibilities of implementation and political situation. However, their prominent role is universal: great usefulness for the society, their involvement in creating the tradition and identity of the site. They should always respond well to the emotions of extreme sports, equating beauty and nobility with the utility and ethos of sports competitions. In 2020, the outbreak of the COVID-19 pandemics proved how important and valuable is flexibility, the readiness of sports facilities to meet unexpected challenges and new situations.
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Fujimura, Akira, and Kokichi Sugihara. "Geometric analysis and quantitative evaluation of sport teamwork." Systems and Computers in Japan 36, no. 6 (2005): 49–58. http://dx.doi.org/10.1002/scj.20254.

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35

Jia, Nan, Ruomei Wang, Mingliang Li, Yuhan Guan, and Fan Zhou. "Towards the Concurrent Optimization of the Server: A Case Study on Sport Health Simulation." Complexity 2021 (March 13, 2021): 1–13. http://dx.doi.org/10.1155/2021/5587170.

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Using computers to conduct human body simulation experiments (e.g., human sport simulation, human physiology simulation, and human clothing simulation) can benefit from both economic and security. However, the human simulation experiment usually requires vast computational resources due to the complex simulation model which combines complicated mathematical and physical principles. As a result, the simulation process is usually time-consuming and simulation efficiency is low. One solution to address the issue of simulation efficiency is to improve the computing performance of the server when the complexity of the simulation model is determined. In this paper, we proposed a concurrent optimization scheme for the server that runs simulation experiments. Specifically, we firstly propose the architecture of the server cluster for the human body simulation, and then we design the concurrent optimization scheme for the server cluster by using Nginx. The experiment results show that the proposed concurrent optimization scheme can make better use of server resources and improve the simulation efficiency in the case of human sport simulation.
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36

Qiu, Xianjie. "A Virtual-Real Comparision Method Used for Sport Simulation and Analysis." Journal of Computer Research and Development 42, no. 8 (2005): 1324. http://dx.doi.org/10.1360/crad20050807.

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37

Cairns, Graham. "The hybridization of sight in the hybrid architecture of sport: the effects of television on stadia and spectatorship." Sport in Society 18, no. 6 (December 3, 2014): 734–49. http://dx.doi.org/10.1080/17430437.2014.985212.

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38

Moravčíková, Henrieta. "Building High Tatras: dilemma of form Architecture of 1960s and 1970s in the most famous Slovak mountain resort." Architectures of the Sun, no. 60 (2019): 58–64. http://dx.doi.org/10.52200/60.a.9yie08um.

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The High Tatra Mountains are the most prominent alpine center of recreation and sport in Slovakia. The development of this site dates back to the end of the 19th century. From the architectural point of view, the beginning of the 20th century, the 1920s, the 1930s and the post-war period of the 1960s and the 1970s should be considered the most interesting periods. At that time, the most important architectural works were created in the High Tatras, which in different ways dealt with the fundamental question: how to build in the mountains? Through the built results achieved in the region, it is now possible to study the success of this discussion.
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KATO, Shiro, Shoji NAKAZAWA, Takanori OYA, and Kyohei KASHIWAI. "STUDY ON EVALUATION OF DYNAMIC DUCTILITY INDEX OF SPORT HALLS BASED ON ELASTO-PLASTIC EARTHQUAKE RESPONSE ANALYSIS." Journal of Structural and Construction Engineering (Transactions of AIJ) 75, no. 647 (2010): 129–35. http://dx.doi.org/10.3130/aijs.75.129.

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40

Wolpert, Lewis. "Art and science: Chalk and cheese." Biochemist 28, no. 6 (December 1, 2006): 13–14. http://dx.doi.org/10.1042/bio02806013.

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The enthusiasm to bring the arts and science closer together, even to emphasize similarities, is rather peculiar, as they are so very different. They are not two cultures, as pronounced by C.P. Snow, but both are aspects of a common culture that includes industrial management, engineering, banking, architecture, economics, politics and sport. Yet the journal Nature has recently devoted 30 of its much sought after pages to just this link. I remain puzzled, even bemused, at the continuing efforts to show that art -- particularly the visual arts -- is very similar to science, both in content and in the creative processes involved.
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41

Whisenant, Warren A. "Using biometrics for sport venue management in a post 9‐11 era." Facilities 21, no. 5/6 (May 2003): 134–41. http://dx.doi.org/10.1108/02632770310476967.

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42

Pane, Imam Faisal, and Hilda Masito Tanjung. "Youth and Creativity Center Medan-Selayang (With Neo-Vernacular Architecture Design Approach)." International Journal of Architecture and Urbanism 2, no. 1 (March 14, 2018): 11–20. http://dx.doi.org/10.32734/ijau.v2i1.292.

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The construction of facilities such as Youth and Creative Center is to meet the needs facilities and urban infrastructure. As a container that enables youth to engage in positive activities to appreciate themselves, exchanging ideas and channeling energy, hobbies, and ideas shared by local youth. Strategically located on the outskirts of Medan City and located in the city center of education, the presence of the youth center is expected to take a role in the local moral and social control of the teenager which has increased annually, and hopes to someday cope with the social problems that often arise; such as fights between students, theft, vandalism, and drug with prevention to turn into a quality generation. With the existence of Youth and Creativity Center Medan-Selayang, is expected to adapt to the characteristics of teenagers who are always evolving progress of time, can interact, and be creative with others positively and in an integrated environment between education, recreation, and sport, which is useful and convenient to use. Teenagers Youth and Creativity Center is using the Neo-Vernacular Architecture design approach, which impressed magnificent and sturdy. Therefore the concept of the shape taken is a square geometric shape, and the overall shape shows the symmetrical shape.
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43

NAKAZAWA, Shoji, Kyohei KASHIWAI, Takanori OYA, and Shiro KATO. "ESTIMATION OF DYNAMIC DUCTILITY INDEX OF BRACES IN LONGITUDINAL DIRECTION OF SPORT HALLS BASED ON ENERGY BALANCE RESPONSE." Journal of Structural and Construction Engineering (Transactions of AIJ) 75, no. 657 (2010): 1983–90. http://dx.doi.org/10.3130/aijs.75.1983.

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44

Hatem, Yomna, and Sherine Rady. "Exploring feature dimensionality reduction methods for enhancing automatic sport image annotation." Multimedia Tools and Applications 77, no. 7 (December 15, 2017): 9171–88. http://dx.doi.org/10.1007/s11042-017-5417-z.

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45

Elsayed, Omer, Ashraf A. Omar, Ali Jeddi, Saad EL HESSNI, and Fatima Zahra Hachimy. "Drag Reduction by Application of Different Shape Designs in a Sport Utility Vehicle." International Journal of Automotive and Mechanical Engineering 18, no. 3 (September 19, 2021): 8870–81. http://dx.doi.org/10.15282/ijame.18.3.2021.03.0680.

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Road vehicles drag is a direct consequence of a large wake area generated behind. This area is created owing to the vehicle shape, which is determined by the class, functional and aesthetic of the vehicle. Aerodynamic characteristics are a ramification and not the reason for the vehicle architecture. To enhance pressure recovery in the wake region, hence reduce drag, three different passive flow control techniques were applied to sport-utility-vehicle (SUV). A three-dimensional SUV was designed in CATIA, and a numerical flow simulation was conducted using Ansys-Fluent to evaluate the aerodynamic effectiveness of the proposed flow control approaches. A closed rectangular flap as an add-on device modifies the wake vortex system topology, enhances vortex merging, and increases base pressure which leads to a drag reduction of 15.87%. The perforated roof surface layer was used to delay flow separation. The measured base pressure values indicate a higher-pressure recovery, which globally reflected in a drag reduction of 19.82%. Finally, air guided through side rams was used as steady blowing. A steady passive air jet introduced at the core of the longitudinal trailing vortices leads to a confined wake area. The net effects appear in a global increase in the base pressure values and the pronounced drag reduction of 22.67%.
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46

Salama, Ashraf M. "Interrogating the Practice of Image Making in a Budding Context." International Journal of Architectural Research: ArchNet-IJAR 8, no. 3 (November 30, 2014): 74. http://dx.doi.org/10.26687/archnet-ijar.v8i3.549.

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Image making is a continuous worldwide practice of architects and designers whose concern is to create meaningful environments. Such a practice results in expressions that either reflect the regional context or mirror the wider global culture. This paper aims at interrogating image making practices in the city of Doha, which has experienced rapid urban transformations, associated with building large scale work and learning environments, mixed use developments, and cultural and sport facilities. Contextualizing current debate on Doha’s architecture and urbanism, a critical analysis of geo-cultural politics and on the notion of the ‘scapes of flows’ is undertaken. Based on contextual, critical, and perceptual approaches image-making practices in the city were discerned. Different types of efforts were categorized and critically analyzed underlying the contextual and critical approaches. The analysis reveals that efforts range from utilizing symbolism in contemporary imaging, to manifesting tradition-modernity in search for image identity, to addressing the global condition towards image making. The perceptual approach established empirical evidence by investigating users’ reactions to three notable office buildings that their design attempts to evoke a unique image. This was supported by statements made by CEOs of architectural firms and development companies that reflected a promise towards image making in the architecture of Doha. A concluding critique is introduced to elucidate that while there are incessant attempts at image making, the practice of ‘cutting and pasting’ dominates in the absence of critical consciousness. Such a critique calls for avoiding ‘case by case decision making’ the urban governance in the city still adopts while engaging effective place making strategies.
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KLESZCZ, JUSTYNA, and KATARZYNA KOZŁOWSKA. "AGROTOURIMO WITH EQUESTRIAN CENTER IN DRZONKÓW, AS A DISCOURS ON LAND TRADITION." Zeszyty Naukowe Uniwersytetu Zielonogórskiego / Inżynieria Środowiska 165, no. 45 (April 3, 2017): 98–110. http://dx.doi.org/10.5604/01.3001.0010.6057.

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The article deals with the issue of architecture as a form of knowledge transition of cultural continuity of a certain area basing on the example of a project: "Agrotourismo with equestrian center in Drzonków.” The study was devoted to the design of agro-touristic hub with an equestrian center for 14 horses, at the site of a former equestrian complex, in a place which has recently become a part of Zielona Góra. The concept posits complementing functional gaps in the area, by creating a recreation resort offering riding lessons, cooperating with the Regional Center for Sport and Recreation named by Zbigniew Majewski in Drzonkow (WOSiR).
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48

Guo, Ying, Xupeng Wang, and Ruikun Li. "The construction of digital inheritance and preservation method for Ansai waist drum." E3S Web of Conferences 179 (2020): 02129. http://dx.doi.org/10.1051/e3sconf/202017902129.

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An effective digital method to promote the inheritance and preservation of Ansai waist drum is introduced. The method is based on multiple technologies such as motion capture, experiment, database, as well as system development are comprehensively applied, in order to finish the construction of digital learning system, which includes architecture of system logic, construction of action information database, and functional modules design of the system such as action information module, template action animation module, data acquisition module, and evaluation module of learning action, as well as the user interface design. The method is also useful for other dance and sport national intangible cultural heritage.
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Yayilgan, Sule Yildirim, Yang Du, Fisnik Dalipi, and Jonas Jeppesen. "A New Ski Injury Registration System Architecture Using Mobile Applications to Enhance Skiing Safety." International Journal of Interactive Mobile Technologies (iJIM) 10, no. 4 (October 25, 2016): 4. http://dx.doi.org/10.3991/ijim.v10i4.5540.

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Mobile apps play an increasingly important role in healthcare institutions by enhancing the quality of healthcare services. Their role in sport injury prevention is also instrumental. In this article, we propose a system architecture for ski injury registration using mobile apps. Our work follows the idea of integrating and using mHealth apps to manage skiing injuries and to provide higher healthcare service quality and faster availability of data. With this work, we aim to greatly simplify the information workflow between the ski patrollers and the medical centers. Having the right information in the right place and on the right time for the injured person, the ski patroller then delivers to the medical centers that information in a format that is easy to analyze by the medical personnel and be prepared for possible interventions. To develop the mobile interfaces for the ski patrollers, nurses and doctors, we employ user-centered design. The overall system features and implementation are also explained and described in this paper. For evaluation purposes of our proposed system architecture, we have conducted a pilot test of the ski patroller system in collaboration with the ski patrollers in the ski resort of Trysil in Norway. The test had two evaluation points and based on the results of the tests, we obtained implications for enhancing the design of mobile interfaces for the proposed architecture.
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Steane, Mary Ann. "Flashing blades: the lighting requirements for fencing." Architectural Research Quarterly 4, no. 2 (June 2000): 163–76. http://dx.doi.org/10.1017/s1359135500002608.

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The necessity for lighting guidelines to be rewritten is becoming increasingly obvious, particularly as far as daylighting design is concerned. In this study, current lighting recommendations for the sport of fencing are examined alongside the typical environmental conditions in which it has been practised. A detailed review of the visual environment of a daylit building designed in the '30s, Luigi Moretti's fencing academy in Rome, demonstrates that a broad range of criteria need to be taken into account when lighting requirements are defined.
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