Academic literature on the topic 'Sport Media'

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Journal articles on the topic "Sport Media"

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Danilova, Maria. "Sport as a Media Communication Phenomenon." Theoretical and Practical Issues of Journalism 7, no. 3 (July 10, 2018): 519–38. http://dx.doi.org/10.17150/2308-6203.2018.7(3).519-538.

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The article deals with the notion of sport as a phenomenon of media communication, identifies categories of media communication, mass communication, sports communication. The article is based on the fact that at the beginning of the 20th century there was a rapid institutionalization of journalism, including sports. Sport has become a full-fledged part of mass culture and media communication discourse. The number of sports disciplines, organizations, competitions has increased, the need for sport as a form of entertainment, recreation, self-realization has grown. This was based on fundamental changes in the society itself, when the completed industrial revolution, the introduction of mass production gave the man extra free time and an opportunity to be in charge of it. At the same time, the means of communication were developing and the amount of sports information was increasing: the radio, then television, appeared and became actively present in everyday life. Thus, the interest in sports encouraged the development of information channels, and they, developing, drew the attention of an increasing number of people to sports. Eventually, sport became a phenomenon of a planetary scale, and media channels themselves began to influence the rules of sporting events. The article defines the place of sport in the media communication field. The author singles out the motives of the audience's appeal to the materials of sports journalism. This allows us to outline the main functions of sports media communication, which it performs in the society.
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Rowe, David, and Callum Gilmour. "Contemporary Media Sport: De- or Re-Westernization?" International Journal of Sport Communication 1, no. 2 (June 2008): 177–94. http://dx.doi.org/10.1123/ijsc.1.2.177.

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Contemporary media sports culture is dominated by the West, and media sport studies has tended to focus on Western contexts. The Asia Pacific region is now a more significant feature of the global media sports cultural complex, however, through the increasingly lucrative export of Western sport television rights and merchandising, the staging of megamedia sports events in the region, the conspicuous role of sport stars from the Asia Pacific in Western sport competitions, and, in some cases, even a shift in the balance of institutional and economic power from West to East. Drawing mainly on the cases of association football (soccer), cricket, and basketball, this article identifies the complex and multidirectional flows of labor, capital, images, identities, and audiences into, from, and within the Asian media sports environment. It considers whether such developments might constitute de-, re-, or even post-Westernization and proposes the necessity of closer attention to these issues in critical media sport studies.
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Ditizio, Amber A. "Fantasy Sports and Gambling in Sport." Journal of Electronic Commerce in Organizations 14, no. 4 (October 2016): 52–65. http://dx.doi.org/10.4018/jeco.2016100104.

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Modern sports/media complex may be the result of complex inactions of communication technologies, social developments, and the increased sophistication of businesses in understanding the intrinsic and extrinsic aspects of consumer behavior. From the promotion options of print media, television and radio, to the self-engaging aspects of Internet sport coverage and gaming, the spectator is rapidly becoming an integral part of the branding process. Media, especially fantasy sports, has transcended the traditional roles of television's function as agents of exposure to engagement and personal involvement in athletic contest and its merchandising. Although the media aspect may been neglected in sports research, media research traditionally has considered sports too popular for traditional research. This paper explores some of the major topics for research that combines sports and newer forms of media exploitation for marketing purposes.
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Smith, William Roth. "A Post-COVID-19 Lifestyle Sport Research Agenda: Communication, Risk, and Organizational Challenges." International Journal of Sport Communication 13, no. 3 (September 1, 2020): 352–60. http://dx.doi.org/10.1123/ijsc.2020-0215.

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The cancellations and postponements of large-scale organized sport competitions provided the first indicators of the impact that COVID-19 would have on society. During the pandemic, sport media reporting has focused on cancellations. Although not receiving as much media attention, “lifestyle sports,” such as rock climbing, parkour, BMX, kayaking, or skateboarding, were also impacted by COVID-19 in ways that differ from organized team sports. In this commentary, the author draws upon select media reports and subcultural social media posts to highlight two primary impacts of COVID-19: (a) the civic organizational challenges of limiting lifestyle sport participation and (b) the influence on the social and risk-laden experience of these sports. The article concludes by detailing lifestyle sport stakeholder communication, digital sporting communities, the use of social media for organizing lifestyle sport communities, and sport risk communication as fruitful avenues for future research in a postpandemic lifestyle sports.
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A.M. Ahmadova. "THE COMPARISON OF TRADITIONAL MEDIA AND SOCIAL MEDIA IN SPORT NEWS." Scientific News of Academy of Physical Education and Sport 4, no. 1 (June 6, 2022): 175–79. http://dx.doi.org/10.28942/ssj.v4i1.498.

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The purpose of this article is both to create a very contemporary understanding of traditional media and social media regarding sport news and to provide readers with a broader context. All over the world for years people used traditional media which represents a form of communication employing vocal, verbal, musical and visual folk art forms, transmitted to a society or group of societies from one generation to another. Nowadays we can find thousands of resources about social media that are spread live news all over the world. Especially the sport news in social media make easier to get the results immediately after the game or to watch from home all the results. With this article, we will touch on the role of both, traditional media and social media and comparing them in sports news. For the best presentation of the credible news each sport journalist needs to get the exact facts, videos and photos. Some sports needed to promotion and presentation depending on the media outlets which is interested in it. The sport fans, especially the huge games audience are the customers of both media which also try to save its ranking all over the world.
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Vejnović, Duško. "MEDIA, MANIPULATION AND SPORT." Anthropological aspects of sports, physical education and recreation 4, no. 1 (November 1, 2013): 247–55. http://dx.doi.org/10.5550/sp.4.2012.30.

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Boyle, Raymond, and Richard Haynes. "New Media Sport." Culture, Sport, Society 5, no. 3 (September 2002): 96–114. http://dx.doi.org/10.1080/911094209.

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Santomier, James P., and Joshua A. Shuart. "Sport new media." International Journal of Sport Management and Marketing 4, no. 1 (2008): 85. http://dx.doi.org/10.1504/ijsmm.2008.017660.

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Hou, Jue, Xiaoxu Yang, and Elliot Panek. "How About Playing Games as a Career? The Evolution of E-Sports in the Eyes of Mainstream Media and Public Relations." International Journal of Sport Communication 13, no. 1 (March 1, 2020): 1–21. http://dx.doi.org/10.1123/ijsc.2019-0060.

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This paper examined the media and public relations coverage of e-sport in China over a 17-yr period, focusing on how the representations of e-sport as a fast-growing industry have changed in China during that time. With the theoretical underpinning of media framing, the study used content analysis and examined 400 e-sport-related reports. Specifically, it investigated the tone of coverage, the topic emphasis of e-sport-related stories, and the use of jargon and statistics in the reports. In general, findings indicated that both mainstream media and public relations gradually covered e-sport issues in a more positive way as time went by. Similar to reporting on traditional sports, the topic emphasis changed from nongame issues to player and team performance in the contemporary climate. The findings highlight the importance of live-streaming platforms in e-sport development and suggest that more traditional-sport-styled media coverage of e-sport might benefit the industry. Finally, the study calls for an evaluation of media e-sport coverage in different cultural contexts and comparisons between e-sport’s and traditional sports’ representation in the contemporary media climate.
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Yağiz, Kadir. "The Mediation Effect of Overall Brand Equity between Brand Superiority and Media Consumption Behaviours of Sport Team Consumers During COVID-19." Baltic Journal of Sport and Health Sciences 3, no. 122 (November 10, 2021): 25–32. http://dx.doi.org/10.33607/bjshs.v3i122.1108.

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Background. During the COVID-19 pandemic, it is paramount to investigate how to influence professional sport team consumers’ behaviours towards media consumption, which is an indirect consumption of sports products with importance raised by the lockdown. The effect of brand superiority, one of the essential consumer judgments about the brands, on some behavioural intentions of sport team consumers was examined before; however, the role of brand superiority and overall brand equity on media consumption behaviours in pandemic conditions lacked empirical investigation. Therefore, this study aims to examine the relationship between brand superiority, overall brand equity and media consumption behaviours among professional sports teams’ consumers during the COVID-19 pandemic. Methods. The participants of this quantitative study were 232 volunteer football (soccer) consumers who support a team in the Turkish Super Football League. The data was collected in 3 weeks using the online convenience sampling method. Confirmatory factor analysis (CFA) and structural equation modelling (SEM) were used in data analyses, and direct and indirect paths tested by the bootstrapping method. Results. The results of the study showed that brand superiority did not have a direct effect on media consumption behaviours of sport team consumers. Besides, overall brand equity had a direct effect on media consumption behaviours and mediated the relationship between brand superiority and media consumption behaviours. Conclusions. The evidence in this study indicates sport managers that the cognitive judgement of sport consumers, generally related to the more functional aspect of a sports product alone not an efficient way to directly influence sport team consumers toward media consumption behaviours even in COVID-19 pandemic. Brand equity, however, found to be an effective tool to address for directing sport team consumers’ behaviours toward media consumption in the extraordinary circumstance currently exist. Keywords: branding, sports industry, spectator sports, professional sports teams, sports consumers.
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Dissertations / Theses on the topic "Sport Media"

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Wong, Donna Shy Yun. "Young people, new media and sport." Thesis, University of Edinburgh, 2009. http://hdl.handle.net/1842/9609.

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This thesis investigates how sport is employed in the new media age as mediated sport goes through the liminal phase of new media. Set against the contextual background of recurrent ‘moral panics’ that accompanied each new wave of media innovation, this study aimed to chart young people’s involvement in sport via the use of new media technology. The thesis concentrated on three research issues: access to, uses of, and the displacement effect of new media. Four major forms of new media were included in the study – digital television, the Internet, mobile telephony and video games. The study used a mixed method design of qualitative and quantitative research methods. The data collection was conducted in two phases: survey methods were first used to examine the audience experience of new media sports, and follow-up interviews of young people were then conducted to investigate motives for media choice and the perceived gratifications of new media sport. ‘Uses and Gratifications’ theory was utilised as the theoretical basis for examining user motives. Eight hundred valid responses were obtained from the questionnaire-based survey [a response rate of 94%] and follow-up interviews were conducted with 12 young people [selected purposively among volunteers from the pool of questionnaire respondents]. A key conclusion drawn from this thesis is that the Internet did not displace televised sport. The findings also suggest that the use of new media sport can have positive effects on sport and physical activities participation. Conversely, there was no support for the popular perception that media users participate in sport and physical activities less; many of them were in fact active in the pursuit of sport and physical activities.
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Puchan, Heike. "Adventure sport, media and social/cultural change." Thesis, University of Stirling, 2013. http://hdl.handle.net/1893/19359.

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The turn of the millennium has heralded an explosion in the popularity of adventure sports often also referred to as alternative lifestyle sports or extreme sports. These are offering both new avenues and potential challenges to the traditional ways of conceptualising and practicing sport. This thesis analyses the development of adventure sports, in particular climbing and kayaking, as a subculture. It delivers a socio-economic history of climbing, analyses the role of the media in its development, its participation and its lived experience. Further it investigates the impact of globalisation, commercialisation and consumerism on adventure sports, and considers to what extent they are being brought into the mainstream as a result. The economic impact of participation in adventure sports is reviewed along with a study of how the make up of its participants has changed as the activities have become more accessible. Particular focus is placed on the analysis of the gender order, specifically looking at the experiences of women in adventure sports. For this purpose the sports culture found in climbing and kayaking is examined and the implications for the reconstruction of gender relations are considered. This study employs an ethnographic approach including both semi-structured and structured interviews with both adventure sports experts and participants, document and media analysis, participant observation and the more recent nethnography approach. One of the significant contributions of this thesis has been to provide a comprehensive review and analysis of the social, cultural and media environment of arguably one of the most popular lifestyle sports in the UK. It has also shown the strong interrelationship that exists between the media and adventure sports, and has demonstrated how the increased commercialisation and commodification of the activity has resulted in economic development particularly in some remoter parts of the UK through the packaging and provision of the climbing experience. At the same time some participants see this is ‘selling out’. This research has demonstrated how women’s participation in adventure sports has been subject to marginalisation, sexualisation and trivialisation similar to other mainstream sports. However, this work has also highlighted that there is room for optimism as new discourses of femininity contrary to the traditional male hegemony are emerging. Further research opportunities have been identified concerning issues of ethnicity and participation; the social, cultural and economic relationships between adventure sportspeople and rural communities. Emerging feminist discourses also warrant further investigation.
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Nieminen, Pentti. "Does social media play sports? : A Case Study on Finnish Sport Team Social Media Usage: Motivations, Expectations and Measurements." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-18291.

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Introduction  The use of social media has been increasing enormously during the past years. Busi-  nesses have realized the importance of being present in social media, like Facebook,  but purposes for utilizing it vary widely among academics as well as among the prac-  titioners. Also, quantifying and measuring success in social media activities can be  challenging without proper definitions of success factors and relevant metrics to  measure them. Sports organizations are understudied in social media since the previ-  ous research and academic literature have focused only on businesses in general.  Sports industry and sports fans, however, have some special characteristics to be  considered when studying business in social media, such as an intangible, experien-  tial, and subjective nature of sport events and strong personal and emotional identifi-  cation sports fans have towards their favorite team.  Purpose  This study aims to find out the reasons and understand why companies act in social  media, like Facebook; for what purposes they use social media, what do they expect  to gain from it, and how do they evaluate success of their social media activities. The  empirical study focuses on sports teams, in particular, and the case companies are  Finnish professional hockey teams.  Method  This study takes a qualitative approach to fulfill the purpose of the study and to un-  derstand and interpret the phenomenon in hand. A case study with four semi-  structured open interviews was conducted to collect empirical data. The data was re-  flected and analyzed against the frame of reference in order to reach conclusions.  Conclusion  Fan engagement and community building seem to be the most essential reasons for  sports organizations’ presence in social media. These aspects were argued to emerge  in a large extent especially in sports business. Also, communicating and informing  was seen to be important. Advertising and sales promotion were indentified to be  less important. When it comes to quantifying and measuring success there is a lack of  clear definitions and metrics, but also a lack of resources and consistent planning, to  effectively monitor the influence and results of social media activities. Implications  for better practices are identified and discussed in this paper. Additionally, some fu-  ture expectations for social media, like mobile integration, were identified.
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Whannel, Garry. "Television sport coverage and cultural transformation." Thesis, University of Birmingham, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.251243.

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Naraine, Michael Lance. "Social Media and Not-for-profit Sport Organizations." Thesis, Université d'Ottawa / University of Ottawa, 2017. http://hdl.handle.net/10393/36141.

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The purpose of this dissertation was to address the degree to which social media can be utilized as a tool for stakeholder communication by not-for-profit sport organizations. Delimited to national sport organizations, specifically those in a Canadian context, and using a stakeholder theory approach, the project advanced three major research objectives: (1) determine what not-for-profit sport organizations are communicating to their stakeholders via social media, including identifying forces and pressures that impact content and messaging; (2) identify which stakeholders are positioned and advantaged in the social network of not-for-profit sport organizations; and (3) uncover the contextual factors that have enabled the use of social media channels by not-for-profit sport organizations. In order to accomplish these objectives, the dissertation was structured into three interconnected stages parsed into three research articles – each with its own supporting theoretical framework (i.e., institutional theory, network theory, and the contextualist approach to organizational change) – providing findings discussed using a stakeholder perspective. In the first article, the results found social media communication was predominantly used for promoting, reporting, and informing purposes, attributable to the coercive (e.g., funding partners), mimetic (e.g., salient organization routines), and normative (e.g., best practices) pressures at play. In the second article, fans, elite athletes, photographers, competing sport organizations, and local sport clubs were identified as key stakeholders with significant advantage given their position in the social media network of not-for-profit organizations. The final article revealed social media has yet to radically impact the operations of these organizations, highlighting some of the challenges related to social media communication. Cumulatively, the findings illustrate not-for-profit sport organizations can improve upon their current use of social media as a stakeholder communications tool. Through the implementation of a unique social media strategy composed of multiple philosophies, not-for-profit sport organizations could consider the variance in stakeholder groups while incorporating the immediacy and engagement social media requires. In doing so, organizations may create the conditions to satisfy stakeholder expectations and increase organizational capacity simultaneously. Concurrently, the findings represent a basis for future research using organizational theory frameworks to explain new trends and phenomena in the social media and sport domain.
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Abeza, Gashaw. "Social Media in Relationship Marketing: The Professional Sport Context." Thesis, Université d'Ottawa / University of Ottawa, 2016. http://hdl.handle.net/10393/35373.

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The purpose of this thesis is to investigate the use of social media (SM) as a relationship marketing tool (RM) in the context of professional sport in North America. The specific objectives are (i) to explore the use of social media in meeting relationship marketing goals within the context of professional sport, (ii) to explore how professional sport teams’ managers see the opportunities of social media in meeting relationship marketing goals, (iii) to explore how professional sport teams’ managers see the challenges of social media in meeting relationship marketing goals, and (iv) to examine the benefits of social media, if any, in enhancing long-term relationships with their favourite sport team from the perspective of fans of professional sport teams. Guided by a pragmatist philosophical worldview, the project adopted a multi-domain qualitative research approach. The multi-domain approach reflects the three data sources (i.e., the medium-SM platform, organization-professional teams, and consumers-sport fans). Putting an individual emphasis on each of these three data sources, three different but interrelated studies are conducted to accomplish the overall purpose of the dissertation using an article-based format. The first study, guided by the relationship marketing theoretical framework, adopted a netnographic method to investigate professional sport teams’ use of Twitter as an RM tool. Specifically, the study focused on the three core components of RM: communication, interaction, and value. The netnography is based on data gathered from the official Twitter account of 20 professional sport teams from the four major leagues from August 1, 2015 to February 29, 2016. Results outline seven emergent communication types, six interaction practices, and ten values (co)created by the teams or/and fans. Theoretical and practical implications, as well as impetus for future research are identified. The second study aimed at obtaining a first-hand and an in-depth understanding of the role, opportunities, and challenges of SM in meeting RM goals from the perspective of senior managers of professional sport teams. For this purpose, semi-structured interviews were conducted with 26 managers from the four major leagues professional sport teams in North America. Results outline the platforms adopted, six intended objectives, seven opportunities and seven challenges of SM as an RM medium. A list of theoretical and practical implications, and impetus for future research is provided. The purpose of the third study was to first gain an empirically supported understanding of the role and benefits of SM as an RM tool from the perspective of professional sport fans and, following that, to identify, specify, verify, and refine the emergent benefits. The study employed an adaptation of the focus group method, dubbed the ‘sequential funnel-based focus group’, which is a multiphase, step-wise version of the established method. The sequential funnel-based focus group is conceptualized, developed, described, and used in this work as a research method. The adaptation allowed the identification of benefits of SM as a medium that enhances long-term relationships through a series of funnel-based focus group discussions in three sequential phases. A total of 10 focus groups with 81 participants took part in the study. The work identified seven major benefits (and 15 sub-categories of benefits) that fans see as opportunities presented by SM as a medium to enhance long-term relationship with their team. Theoretical contributions, practical recommendations, and directions for future research are provided. The findings from the three studies are integrated to construct a multi-dimensionally informed and comprehensive understanding of the use of SM in RM in professional sport. In general, data gathered from the perspective of the three domains (i.e., medium/SM platform, organizational/ professional teams, and consumers/sport fans) informed that SM is providing new directions to RM, making it an effective and affordable channel in realizing RM goals in professional sport context. The thesis also produced empirical evidence of the opportunities that SM presents and the challenges that it poses in terms of meeting RM goals in the context of professional sport. Informed by the studies data, the dissertation also extended Grönroos’s (2004) RM process model through the lens of SM in professional sport context. Contributions to scholarship, practical recommendations, directions for future research, and the limitations of the dissertation are provided.
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Nedainova, I. V. "Sport metaphors in the media as a translation problem." Thesis, Харківський національний університет ім. В. Н. Каразіна, 2019. http://repository.kpi.kharkov.ua/handle/KhPI-Press/42386.

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Johansson, Lisa. ""Vi finns några rader bort" : En kvantitativ och netnografisk studie av Viasat Sport och C More Sports twitterkonversationer." Thesis, Umeå universitet, Institutionen för kultur- och medievetenskaper, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-144369.

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The purpose of this essay was to examine conversations between two Swedish organizations and their customers to explore how online meetings and dialogs can affect organisations image and relationships between customers and organisations. Viasat and C More are both live sport broadcasters with online play services. The study was motivated by three research questions: (1) How high response rates do the company's Twitter accounts have on positive or negative feedback and questions? (2) What strategies do the companies twitter accounts apply to customers who experience problems with with their live broadcasts? (3) What appeal and tonality does the company's twitter accounts have? Previous research offers a descriptive account of interaction and interpersonal communication, communication strategies, relationship building between organizations and their customers on social media and effects of relationship management and relationship building in social media. The theoretical framework consists of theories about relationship building and management, interpersonal communication and crisis communication. A quantitative content analysis was implemented to analyse in what extent the chosen companies respond to their customers during September 16 2017 and November 21 2017. Data collected was 734 tweets, which resulted in 406 twitter conversations. A qualitative analysis was conducted with methodological tools form nethnography and social network analysis. The findings showed that both companies answered the majority of received tweets. Patterns and themes were found in the qualitative study that showed both differences and similarities in C More and Viasat’ way of interacting. Viasat often has the last word, and end conversations more often than C More did. Both companies act accordingly to Benoits theories about image restoration. Findings also suggest that both companies risk their reputations and images by engaging in dialog. Interaction and commitment is also the key to build and nurture customer and organisation relationship in order to gain positive outcomes.
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Johansson, Lars, and Johan Pettersson. ""Det är alldeles för mycket sport inom idrotten" : En studie av svenska sportchefer." Thesis, Linnaeus University, School of Social Sciences, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-5765.

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Authors: Lars Johansson & Johan Pettersson

Title: “There is way to much sports in the athletics” – A study of Swedish sports

Football has gone from being a hobby and a popular pastime into a billion-dollar industry, and clubs around Europe are therefore operated more and more like regular companies. Sweden's position in the UEFA rankings is a modest 23 rd place, behind nations such as Austria, Switzerland and Belarus. The economic climate in Sweden is often highlighted as a strong factor. When we started our study we agreed that this could be a major contributing factor to this relatively modest rank, but believed that there were also other factors that played a big role. We therefore carried out a quantitative study to identify the Swedish sports manager’s skills of running their clubs as companies within the creative industry. Our theoretical framework was built on organization and leadership theories in general, and in the creative industries in particular and resulted in a four-leg model of sport management requirements: Apart from organizational structure, managerial skills, communicative skills and sport skills were all deemed necessary. Empirical data were collected to see how well the Swedish sports managers' profile fit into our theoretical model. According to our studies, the organizations and sports managers' held-views that were consistent with our theories. Our study suggests that although the sports managers distributed their time equally between the three areas of skills identified (economical, communicational and production knowledge) their competences were unequally divided between the areas.

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Waheladen, Shevan, and Sunne Anders Hallbäck. "Wrestling in Swedish media." Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-28692.

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Syftet med den här kvalitativa studien har varit att undersöka och jämföra hur svenska medierhar bevakat och skrivit om brottning mellan åren 1977 och 2008. Detta för att ta reda på ommediernas bevakning av sporten kan ha haft betydelse kring det medlemstapp som drabbadesvensk brottning under dessa år.
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Books on the topic "Sport Media"

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Centre, Sports Council Information. Sport and the media. London: Sports Council, 1992.

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Laura, Hills, ed. Sport, media and society. Oxford: Berg, 2009.

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Kennedy, Eileen. Sport, media and society. Oxford: Berg, 2009.

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Nichols, William. Media relations in sport. Morgantown, WV: Fitness Information Technology, 2002.

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H, Caskey Philip, and Esherick Craig, eds. Media relations in sport. 3rd ed. Morgantown, WV: Fitness Information Technology, 2010.

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Centre, Sports Council Information. Sport and the media. London: Sports Council, 1995.

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Media relations in sport. Morgantown, WV: Fitness Information Technology, 2002.

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Ltd, Mintel International Group, ed. Sport and the media. London: Mintel International, 2003.

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author, Caskey Philip H., and Esherick Craig authors, eds. Media relations in sport. Morgantown, WV: Fitness Publishing, 2014.

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Kennedy, Eileen. Sport, media, and society. Oxford: Berg, 2009.

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Book chapters on the topic "Sport Media"

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Hoye, Russell, Aaron C. T. Smith, Matthew Nicholson, and Bob Stewart. "Media." In Sport Management, 284–305. Fifth Edition. | New York : Routledge, 2018. |: Routledge, 2018. http://dx.doi.org/10.4324/9781351202190-12.

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Lewis, Melvin, and Andrew C. Billings. "Sport Media." In Coaching for Sports Performance, 417–40. First Edition. | New York : Routledge, 2019. |: Routledge, 2019. http://dx.doi.org/10.4324/9780429299360-13.

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Onwumechili, Chuka. "Traditional media." In Sport Communication, 75–92. Abingdon, Oxon ; New York, NY : Routledge, [2018]: Routledge, 2017. http://dx.doi.org/10.4324/9781315270920-6.

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Onwumechili, Chuka. "New media." In Sport Communication, 93–108. Abingdon, Oxon ; New York, NY : Routledge, [2018]: Routledge, 2017. http://dx.doi.org/10.4324/9781315270920-7.

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Kautz, Fabian. "Social Media." In Sport-PR 2.0, 23–46. Wiesbaden: Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-22249-9_2.

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Grix, Jonathan. "Sport and the Media." In Sport Politics, 70–82. London: Macmillan Education UK, 2016. http://dx.doi.org/10.1007/978-1-137-56283-8_5.

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Kautz, Fabian. "Social Media-PR." In Sport-PR 2.0, 159–220. Wiesbaden: Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-22249-9_7.

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Hoye, Russell, Katie Misener, Michael L. Naraine, and Catherine Ordway. "Sport media and digital technology." In Sport Management, 279–300. 6th ed. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003217947-15.

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Karg, Adam, David Shilbury, Hans Westerbeek, Daniel C. Funk, and Michael L. Naraine. "Sport and media distribution." In Strategic Sport Marketing, 169–92. 5th ed. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003270522-11.

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Rowe, David. "The Sport/Media Complex." In A Companion to Sport, 61–77. Oxford, UK: John Wiley & Sons, Ltd, 2013. http://dx.doi.org/10.1002/9781118325261.ch3.

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Conference papers on the topic "Sport Media"

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Johnstone, J. "Culture media and sport committee inquiry: new media and the creative industries." In IET Conference on Crime and Security. IEE, 2006. http://dx.doi.org/10.1049/ic:20060334.

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Marani, Ika Novitaria, Rhewindinar, Heni Widyaningsih, Eva Yulianti, Ari Subarkah, and Mansur Jauhari. "Effects of Mass Media in Sports." In 5th International Conference on Sport Science and Health (ICSSH 2021). Paris, France: Atlantis Press, 2022. http://dx.doi.org/10.2991/ahsr.k.220203.014.

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Penezic, Slobodan. "SPORT IN THE TRAP OF GLOBALIZATION: A MEDIA SPECTACLE, AN IDEOLOGICAL INSTRUMENT AND UNIVERSAL MEANS OF COMMUNICATION." In SCIENCE AND TEACHING IN EDUCATIONAL CONTEXT. FACULTY OF EDUCATION IN UŽICE, UNIVERSITY OF KRAGUJEVAC, 2020. http://dx.doi.org/10.46793/stec20.381p.

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This text tends to shed light on the current position and role of sport, as a kind of contemporary phenomenon, which follows the outlines of dominant global trends, but which, therefore, causes various consequences for individuals, groups and entire societies. It is the result of the analysis of this phenomenon done during the preparation of the master thesis “Sport as a Phenomenon of Contemporary Culture” at the Faculty of Political Sciences, University of Belgrade, and therefore includes one part of it. In considering the phenomenon itself, it starts from the perspective of contemporary cultural studies and tries to see the place of sport in current social movements. Thus, the accent is on its place and role, and also on the causes and consequences of the process of which it is obviously a part of. Starting from its primary features and functions, the focus is on those elements that are an evident part of every sporting event today; the positive ones, which encourage models of behaviour that bring the modern individual closer to the ancient ideals of the athlete, but also the negative ones, which are the reverse of such aspirations, and which today, due to these global trends, are accompanied by the race for money and popularity. These are negativities that have become a completely acceptable component of sport over time, and the consequences of which, however, are not talked about enough, although they are often in the foreground, pushing to the margin those original motives of chivalry and Olympism. In that way, the very essence of the existence of sport and sports competitions is gradually being suppressed.
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Oktavia, Tanty, Ford Lumban Gaol, Takaaki Hosoda, and Arsyan Syahir. "Transformative Sport Science Using Social Media as a Collaboration Tool." In 2020 International Conference on ICT for Smart Society (ICISS). IEEE, 2020. http://dx.doi.org/10.1109/iciss50791.2020.9307537.

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Swadesi, I. Ketut Iwan, and I. Nyoman Kanca. "Learning Media Development Physical Education Sport and Health Based Applications." In Proceedings of the 1st International Conference on Education Social Sciences and Humanities (ICESSHum 2019). Paris, France: Atlantis Press, 2019. http://dx.doi.org/10.2991/icesshum-19.2019.130.

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Handoko, Abdul Harris, IP Jumadin, Basyaruddin Daulay, and Ade Ros Riza. "Media Development of Futsal Game Information Media Based on SIFSAL Application (Futsal Game Statistic Informationsystem) Faculty of Sport Science State University of Medan." In 1st Unimed International Conference on Sport Science (UnICoSS 2019). Paris, France: Atlantis Press, 2020. http://dx.doi.org/10.2991/ahsr.k.200305.021.

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Irawan, Fajar Awang, Anies Setiowati, Dhias Fajar Widya Permana, and Tegar Bhakti Sandiyudha. "Augment Reality Human Anatomy (ARMY) as Learning Media in Sport Science." In Proceedings of the 5th International Conference on Physical Education, Sport, and Health (ACPES 2019). Paris, France: Atlantis Press, 2019. http://dx.doi.org/10.2991/acpes-19.2019.10.

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Wang, Ziye, and Bin Hao. "MOOC and Its Role in the Growth of Sport Media Professionals." In Proceedings of the 2018 3rd International Conference on Politics, Economics and Law (ICPEL 2018). Paris, France: Atlantis Press, 2018. http://dx.doi.org/10.2991/icpel-18.2018.85.

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Divinagracia, Anthony Andrew. "Philippine Basketball, Economy and Politics: How the COVID-19 Pandemic Hit the Filipinos’ Most Beloved Sport." In – The Kyoto Conference on Arts, Media & Culture 2020. The International Academic Forum(IAFOR), 2021. http://dx.doi.org/10.22492/issn.2436-0503.2021.8.

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Mihailescu, Liliana. "Local Media Promotion Of The B.A.C., Element Of The Sport Marketing Strategy." In EduWorld 2018 - 8th International Conference. Cognitive-Crcs, 2019. http://dx.doi.org/10.15405/epsbs.2019.08.03.205.

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Reports on the topic "Sport Media"

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Michel Jr., Frederick C., Harry A. J. Hoitink, Yitzhak Hadar, and Dror Minz. Microbial Communities Active in Soil-Induced Systemic Plant Disease Resistance. United States Department of Agriculture, January 2005. http://dx.doi.org/10.32747/2005.7586476.bard.

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Induced Systemic Resistance (ISR) is a highly variable property that can be induced by compost amendment of potting media and soils. For example, previous studies showed that only 1 of 79 potting mixes prepared with different batches of mature composts produced from several different types of solid wastes were able to suppress the severity of bacterial leaf spot of radish caused by Xanthomonas campestris pv. armoraciae compared with disease on plants produced in a nonamended sphagnum peat mix. In this project, microbial consortia in the rhizosphere of plants grown in ISR-active compost-amended substrates were characterized. The plants used included primarily cucumber but also tomato and radish. Rhizosphere microbial consortia were characterized using multiple molecular tools including DGGE (Israel) and T -RFLP (Ohio) in both ISR-active field plots and potting media. Universal as well as population-specific bacterial and fungal PCR primers were utilized. T -RFLP analyses using universal bacterial primers showed few significant differences in overall bacterial community composition in ISR-active and inactive substrates (Ohio). In addition, the community members which were significantly different varied when different ISR-activecomposts were used (Ohio). To better characterize the shifts in microbial community structure during the development of ISR, population specific molecular tools were developed (Israel, Ohio).-PCR primers were designed to detect and quantify bacterial groups including Pyrenomycetes, Bacillus, Pan toea, Pseudomonas, Xanthomonas and Streptomyces as well as Trichoderma and Fusarium; two groups of fungi that harbor isolates which are ISR active (Isreal and Ohio). Bacterial consortia associated with cucumber plants grown in compost-amended potting mixtures were shown to be dominated by the phylogenetic taxon Bacteroidetes, including members of the genus Chryseobacterium, which in some cases have been shown to be involved in biocontrol (Israel). Nested-PCR-DGGE analyses coupled with long l6S rDNA sequencing, demonstrated that the Chryseobacteriumspp. detected on seed and the root in compost-amended treatments were derived from the compost itself. The most effective ISR inducing rhizobacterial strains were identified as Bacillus sp. based on partial sequencing of l6S rDNA. However, these strains were significantly less effective in reducing the severity of disease than Trichoderma hamatum382 (T382). A procedure was developed for inoculation of a compost-amended substrate with T -382 which consistently induced ISR in cucumber against Phytophthora blight caused by Phytophthora capsiciand in radish against bacterial spot (Ohio). Inoculation of compost-amended potting mixes with biocontrol agents such as T -382 and other microbes that induce systemic resistance in plants significantly increased the frequency of systemic disease control obtained with natural compost amendments.
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Oleksiuk, Vasyl P., and Olesia R. Oleksiuk. Exploring the potential of augmented reality for teaching school computer science. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4404.

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The article analyzes the phenomenon of augmented reality (AR) in education. AR is a new technology that complements the real world with the help of computer data. Such content is tied to specific locations or activities. Over the last few years, AR applications have become available on mobile devices. AR becomes available in the media (news, entertainment, sports). It is starting to enter other areas of life (such as e-commerce, travel, marketing). But education has the biggest impact on AR. Based on the analysis of scientific publications, the authors explored the possibilities of using augmented reality in education. They identified means of augmented reality for teaching computer science at school. Such programs and services allow students to observe the operation of computer systems when changing their parameters. Students can also modify computer hardware for augmented reality objects and visualize algorithms and data processes. The article describes the content of author training for practicing teachers. At this event, some applications for training in AR technology were considered. The possibilities of working with augmented reality objects in computer science training are singled out. It is shown that the use of augmented reality provides an opportunity to increase the realism of research; provides emotional and cognitive experience. This all contributes to engaging students in systematic learning; creates new opportunities for collaborative learning, develops new representations of real objects.
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Bostock, Richard M., Dov Prusky, and Martin Dickman. Redox Climate in Quiescence and Pathogenicity of Postharvest Fungal Pathogens. United States Department of Agriculture, May 2003. http://dx.doi.org/10.32747/2003.7586466.bard.

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Monilinia fructicola causes brown rot blossom blight and fruit rot in stone fruits. Immature fruit are highly resistant to brown rot but can become infected. These infections typically remain superficial and quiescent until they become active upon maturation of the fruit. High levels of chlorogenic acid (CGA) and related compounds occur in the peel of immature fruit but these levels decline during ripening. CGA inhibits cutinase expression, a putative virulence factor, with little or no effect on spore germination or hyphal growth. To better understand the regulation of cutinase expression by fruit phenolics, we examined the effect of CGA, caffeic acid (CA) and related compounds on the redox potential of the growth medium and intracellular glutathione (GSH) levels. The presence of CA in the medium initially lowered the electrochemical redox potential of the medium, increased GSH levels and inhibited cutinase expression. Conidia germinated in the presence of CA, CGA, or GSH produced fewer appressoria and had elongated germ tubes compared to the controls. These results suggest that host redox compounds can regulate fungal infectivity. In order to genetically manipulate this fungus, a transformation system using Agrobacterium was developed. The binary transformation vector, pPTGFPH, was constructed from the plasmid pCT74, carrying green fluorescent protein (GFP) driven by the ToxA promoter of Pyrenophora tritici-repentis and hygromycin B phosphotransferase (hph) under control of the trpC promoter of from Aspergillus nidulans, and the binary vector pCB403.2, carrying neomycin phosphotransferase (nptII) between the T-DNA borders. Macroconidia of M. fructicola were coincubated with A. tumefaciens strain LBA 4404(pPTGFPH) on media containing acetosyringone for two days. Hygromycin- and G418-resistant M. fructicola transformants were selected while inhibiting A. tumefaciens with cefotaxime. Transformants expressing GFP fluoresced brightly, and were formed with high efficiency and frequency of T-DNA integration frequency. The use of these transformants for in situ studies on stone fruit tissues is discussed.
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Electronic sports media and its impact on the development of sports culture among college students. Aissa Elhadi, Kamel Raach, Kamal Rouibah, June 2018. http://dx.doi.org/10.14526/02_2018_314.

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