Academic literature on the topic 'Sport tech'

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Journal articles on the topic "Sport tech"

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Muthiah, Raisya, Yohannes Firzal, and Pedia Aldy. "SPORT CENTER DI PEKANBARU DENGAN PENDEKATAN ARSITEKTUR HIGH TECH CHARLES JENCKS." Vitruvian Jurnal Arsitektur Bangunan dan Lingkungan 10, no. 1 (2020): 1. http://dx.doi.org/10.22441/vitruvian.2020.v10i1.001.

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Pekanbaru merupakan salah satu pusat ekonomi terbesar di Sumatra, sehingga meningkatnya kegiatan penduduk di segala bidang, salah satunya olahraga. Berdasarkan data RPJMD Pekanbaru tahun 2012-2017, infrastruktur olahraga di Pekanbaru masih kurang dimana hanya tersedia 0,82 gedung olahraga setiap 10.000 penduduk. Dengan sangat terbatasnya fasilitas untuk menunjang kegiatan olahraga di kota Pekanbaru, maka dibutuhkan sarana olahraga yang mampu menampung berbagai kegiatan olahraga. Sport center dapat mewadahi berbagai kegiatan olahraga dalam satu fungsi bangunan sehingga merupakan solusi yang tepat dalam pengembangan infrastruktur olahraga di Pekanbaru. Arsitektur High Tech dipilih karena melambangkan keterbukaan terhadap desainnya, sehingga memberikan daya tarik terhadap lingkungan sekitar yang dibutuhkan Sport Center dalam memunculkan semangat berolahraga. Sport Center ini diharapkan bisa menjadi sarana olahraga yang diminati masyarakat dalam memfasilitasi berbagai kegiatan olahraga yang terintegrasi dan juga dapat dijadikan sebagai tempat rekreasi baru bagi masyarakat. Pekanbaru is one of the largest economic centers in Sumatra, so there is an increase in population activities in all fields, one of which is sports. Based on data from the 2012-2017 Pekanbaru RPJMD, sports infrastructure in Pekanbaru is still lacking where there are only 0.82 sports buildings per 10,000 population. With very limited facilities to support sports activities in the city of Pekanbaru, we need sports facilities that can accommodate a variety of sports activities. Sport Centers can accommodate a variety of sports activities in one building function so that it is the right solution in developing sports infrastructure in Pekanbaru. The Architecture High Tech was chosen because it symbolizes openness to its design, thus providing an appeal to the surrounding environment needed by the Sports Center in eliciting the spirit of exercise. The Sport Center is expected to be a sporting facility that is of public interest in facilitating various integrated sports activities and can also be used as a new recreational area for the community.
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Cai, Zhi Qiang. "Research on Applications of High-Tech New Materials in Sports Training." Applied Mechanics and Materials 687-691 (November 2014): 4236–39. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.4236.

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With the more demanding requirements of sports training equipment, the applications of high-tech new materials are mainstreams of the new century sporting goods industry. In this paper, there is introduction of the application of new fibers in the field of sports training equipment and their applied advantages, and it plays an important part in improving achievements of sport. Modern sports training development is the essence of science and technology to guide the modern development of new material.The advantage of high-tech new materials, examples and status of application for sports instruments are discussed. As the high-tech new materials have a large number of excellent characteristics, design freedom can be large, which are widely used to improve the player performances with the unique charm in sports training. The high-tech new materials have become one of essential new materials for the development of modern sports training.
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Zhdanovich, Dmitry O., Andrey K. Selskiy, Evelina V. Troitskaya, and Diana D. Filipeva. "Trends and potential for the development of technological sports in student environment." Physical Education and University Sport 3, no. 2 (2024): 123–28. http://dx.doi.org/10.18500/2782-4594-2024-3-2-123-128.

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The development of modern technologies leads to transformation of all the spheres of society, including sports. One of the key trends of recent years is emergence and fast spread of high-tech (innovative) sports, where digital technologies are embedded directly into the process of competition, such as phygital (combined functional and digital) sport, drone (unmanned aircraft) racing, sports programming and others. These sports are now bringing together people of different ages and interests. The article is aimed to analyse the current state of hi-tech sports in Russia in the period of the key sporting event for their development – the multisport tournament “Games of the Future” (Phygital Games), held in 2024 in Kazan, Russia. The article also considers the current state and prospects of high-tech sports within the framework of student sports and other students’ and youth activities. Student sports are open to change and flexible which makes them one of the most promising areas for the spread of new sports disciplines.
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Chen, Gang, and John Breedlove. "The effect of innovation-driven policy on innovation efficiency: based on the listed sports firms on Chinese new Third Board." International Journal of Sports Marketing and Sponsorship 21, no. 4 (2020): 735–55. http://dx.doi.org/10.1108/ijsms-12-2019-0136.

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PurposeThis paper aims to examine the effect of innovation-driven polices on innovation efficiency of sport firms listed on the new Third Board in China.Design/methodology/approachFirm innovation efficiency, including comprehensive innovation efficiency, pure technical efficiency and scale innovation efficiency were calculated by using data envelopment analysis (DEA) models. The input variables and output variable in the DEA model were selected through correlation analysis. The effects of several innovation-driven policies on the innovation efficiency of sport firms were analyzed by a series of multiple regression analyses.FindingsRegarding the innovation efficiency evaluation of sport firms, total research and development (R&D) investment and total R&D staff are two suitable input variables, and total profit, sales revenue and new effective patent are three suitable output variables. Income tax relief for high-tech enterprise has a positive effect on comprehensive innovation efficiency and pure technical efficiency, and governmental subsidies have a negative effect on comprehensive innovation efficiency and pure technical efficiency. However, pretax deduction of R&D expenses does not have a significant effect on comprehensive innovation efficiency, pure technical efficiency and scale innovation efficiency, and income tax relief for high-tech enterprise and pretax deduction of R&D expenses also have no effect on scale innovation efficiency. For a large-scale sport firm, the negative effect of “governmental subsidies” and the positive effect of “income tax relief for high-tech enterprise” on its pure technical efficiency are more significant. For a sport firm with more R&D staff, governmental subsides and “income tax relief for high-tech enterprise” have more positive effect on its innovation efficiency.Practical implicationsThe study findings could potentially provide practical guidance to both managers and government-industry policymakers in the sports industry.Originality/valueFirstly, this paper focused on Chinese sport firms from a rising industry in a developing country (China). The related conclusions are conducive to the governmental management of new industries and the innovation management of new enterprises. Second, this paper analyzed the effect of three special innovation-driven policies on three types of innovation efficiency and explored enterprise innovation development in more detail. Third, this paper not only discusses the effect of innovation-driven policies on innovation efficiency, but also the heterogeneity of their effects.
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Meese, James, and Aneta Podkalicka. "Practices of Media Sport: Everyday Experience and Audience Innovation." Media International Australia 155, no. 1 (2015): 89–98. http://dx.doi.org/10.1177/1329878x1515500111.

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Media sport has a long history as a significant site of media innovation, and existing work in media and cultural studies has explored how media sport, technological innovation and regulatory frameworks interact. However, this work often focuses on how major actors such as broadcasting organisations, sporting bodies and telecommunications companies mediate sport. As a complementary strategy to this ‘top-down’ analysis, we approach media sport through the lens of practice, which allows us to understand everyday forms of engagement with, and consumption of, media sport in a clearer fashion. The article analyses existing policy discourses and social commentaries centred on the targeted ‘high-quality’ or ‘high-tech technological’ innovation, and argues that users of sports media are also motivated by series of cultural rewards and varied tradeoffs that do not map neatly onto industrial categories of quality or media consumption trends.
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Windt, Johann, Kerry MacDonald, David Taylor, Bruno D. Zumbo, Ben C. Sporer, and David T. Martin. "“To Tech or Not to Tech?” A Critical Decision-Making Framework for Implementing Technology in Sport." Journal of Athletic Training 55, no. 9 (2020): 902–10. http://dx.doi.org/10.4085/1062-6050-0540.19.

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The current technological age has created exponential growth in the availability of technology and data in every industry, including sport. It is tempting to get caught up in the excitement of purchasing and implementing technology, but technology has a potential dark side that warrants consideration. Before investing in technology, it is imperative to consider the potential roadblocks, including its limitations and the contextual challenges that compromise implementation in a specific environment. A thoughtful approach is therefore necessary when deciding whether to implement any given technology into practice. In this article, we review the vision and pitfalls behind technology's potential in sport science and medicine applications and then present a critical decision-making framework of 4 simple questions to help practitioners decide whether to purchase and implement a given technology.
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Jones, Christopher, and Dennis Hemphill. "Philosophical Issues in High-Tech Sport and Leisure." World Leisure Journal 49, no. 4 (2007): 199–206. http://dx.doi.org/10.1080/04419057.2007.9674512.

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Pratama, Muhammad Fikri, Lisa Suryani, and Wahyu Hidayat. "PENERAPAN PRINSIP ECO-TECH ARCHITECTURE PADA PERANCANGAN PEKANBARU SPORTS MEDICINE CENTER." JAUR (JOURNAL OF ARCHITECTURE AND URBANISM RESEARCH) 5, no. 2 (2022): 114–20. http://dx.doi.org/10.31289/jaur.v5i2.5694.

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Provinsi Riau merupakan daerah yang memiliki banyak potensi atlet. Namun hanya sedikit yang memiliki prestasi yang gemilang. Hal ini dikarenakan kurangnya teknologi penunjang performa atlet dan fasilitas penanggulangan cedera pada atlet. Pekanbaru Sports Medicine Center merupakan penyedia layanan kesehatan di bidang Sport Science yang berfungsi untuk memberikan perlindungan keselamatan terhadap cedera olahraga dan dapat berkontribusi dalam meningkatkan prestasi atlet. Dengan penerapan tema Eco-Architecture, perancangan bangunan Pekanbaru Sports Medicine Center akan dapat memanfaatkan teknologi berwawasan lingkungan dan menjawab tentang iklim kota Pekanbaru yang memiliki tingkat suhu yang tinggi agar aktivitas didalam bangunan dapat berjalan dengan sebaik mungkin, khususnya dalam penanganan pasien di rumah sakit yang membutuhkan kenyamanan.
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Balasubramanian, Srinivas. "Optimizing Business Operations in Sports Tech Startups: Lessons from the Field." International Journal of Multidisciplinary Research and Growth Evaluation. 5, no. 3 (2024): 998–1000. https://doi.org/10.54660/.ijmrge.2024.5.3.998-1000.

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The growth of startups has played a major role in the overall world economy. Startups have created an impact in each and everybody’s life and has grown to an extent which no one can ever imagine. For instance, Amazon was started in the garage of a small house by selling books which is a now a multibillion-dollar company and its benefitting people in their day to day operations across the world. The technology involvement in sports and lot of emerging sports startup companies has introduced a lot of solutions for both fans and athletes irrespective of the sport played. Starting a sports tech company and running it day by day has its own difficulties. Right from basic operations, financial stability, market positioning takes time and perseverance. This paper explores the strategies that sports tech startups can adopt to optimize business operations, drawing lessons from industry case studies. It discusses key methodologies, challenges faced, and future trends.
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Pargman, Daniel, and Daniel Svensson. "Play as Work." Digital Culture & Society 5, no. 2 (2019): 15–40. http://dx.doi.org/10.14361/dcs-2019-0203.

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Abstract Contemporary images of desirable work (for example at gaming companies or at one of the tech giants) foregrounds creativity and incorporates and idealises elements of play. Simultaneously, becoming one of the best in some particular leisure activity can require many long hours of hard, demanding work. Between on the one hand work and on the other hand leisure and play, we enter the domain of games and sports. Most classical sports originally developed from physical practices of moving the human body and these practices were, through standardization, organization and rationalization, turned into sports. Many sport researchers, (sport) historians and (sport) sociologists have pointed out that sports have gone through a process of “sportification”. Cross-country skiing is an example of an activity that has gone through a historical process of sportification, over time becoming progressively more managed and regulated. Computer games are today following a similar trajectory and have gone from being a leisure activity to becoming a competitive activity, “esports”, with professional players, international competitions, and live streams that are watched by tens of millions of viewers.
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Dissertations / Theses on the topic "Sport tech"

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Read, David. "Evaluation of the 1985 Virginia Tech All-Sports Camp." Master's thesis, Virginia Polytechnic Institute and State University, 1986. http://hdl.handle.net/10919/87283.

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Gillespie, Ann Brett. "Corporate sponsorship : Virginia Tech women's athletics and Sara Lee /." Master's thesis, This resource online, 1994. http://scholar.lib.vt.edu/theses/available/etd-03302010-020458/.

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Joyce, Barry V. "A manual for the management of indoor track meets at Virginia Tech." Master's thesis, This resource online, 1992. http://scholar.lib.vt.edu/theses/available/etd-04272010-020031/.

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Herbster, David M. "Proposal to First Union Bank for corporate sponsorship of Virginia Tech athletics." Master's thesis, This resource online, 1994. http://scholar.lib.vt.edu/theses/available/etd-10242009-020028/.

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Wear, Andrew. "High-tech hot spot or sleepy backwater? : innovation and the importance of networks /." Connect to thesis, 2008. http://repository.unimelb.edu.au/10187/5741.

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This paper draws on evidence from Victoria to examine why more innovation takes place in some areas than in others. In so doing, it explores the relationship between innovation and networks.<br>Despite a large number of recent government policy statements on innovation, there has been very little attention paid to the spatial dimensions of innovation.<br>The literature on innovation increasingly points to the important role played by local and regional networks in driving innovation. Innovation is the result of the production, use and diffusion of knowledge, and this demands collaboration involving networks of individuals, organisations and institutions.<br>To test the theory of a connection between networks and innovation across regional Victoria, patent data is used as a proxy measure for innovation. This data is then cross-referenced with various social and economic data sets.<br>The analysis reveals that innovation in Victoria is substantially concentrated in ‘hot spots’ such as inner Melbourne. In some parts of Victoria very little innovation takes place at all.<br>This research has found that all things being equal, more innovation will take place in those areas in which there is a greater density of informal networks. However, not all types of networks are positive, and they are more important in provincial areas than in big cities. Innovation clearly has a spatial aspect, and innovation policy needs to give particular attention to the requirements of provincial areas.
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Sinelnikov, Oleg A. "Teaching and learning how to teach sport education an ecological analysis, motivational climate and professional development /." Auburn, Ala., 2007. http://repo.lib.auburn.edu/2007%20Spring%20Dissertations/SINELNIKOV_OLEG_48.pdf.

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Freed, Calyn. "Autism and the Performing Arts: Using BST to Teach Dance to Children with ASD." Scholar Commons, 2017. http://scholarcommons.usf.edu/etd/7025.

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Behavioral skills training (BST) has been proven effective in helping children with autism spectrum disorder (ASD) acquire new skills. Little research had been done to evaluate the effect of BST on the acquisition of sport skills within this population, and no research exists in regards to using BST to teach dance skills to individuals with ASD. The purpose of this study was to evaluate the effectiveness of BST for teaching dance steps to children diagnosed with ASD. This study used a multiple baseline across behaviors design. The dance movements that were targeted consisted of a tap step, a leap, and a turn. Skill acquisition was scored using a task analysis for each dance step to calculate percentage correct. This study found that the use of BST increased the percentage correct of each dance step from baseline levels in all three participants.
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Tai, Sharayah. "Evaluating Behavioral Skills Training to Teach Safer Tackling Skills to Youth Football Players." Scholar Commons, 2016. http://scholarcommons.usf.edu/etd/6410.

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Concussion rates and head injuries for football players have been on the rise and there is a need for further research in football to increase skills and decrease injuries. Behavioral skills training has been proven to be effective in teaching a wide variety of skills but has yet to be studied in the sports setting. We evaluated behavioral skills training to teach safer tackling techniques among six participants from a local Pop Warner football team. Results show safer tackling techniques increased substantially during practice and generalized to games among all six participants.
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HSU, YU-HSUAN, and 許羽萱. "A Study of the High-tech Industry Employees’ Sport Touring Constraints." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/38p9uu.

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碩士<br>國立體育大學<br>休閒產業經營學系<br>106<br>Sports tourism has become a popular issue in recent years. Sports can promote physical and mental health, maintain physical fitness and generate benefits for the participants. However, only a few people exercise enough in their daily lives to maintain the healthy lifestyles, especially the employees working in the high pressure high-tech industry with static activities then lead to the lack of adequate exercises. Therefore, the purpose of this study focuses on exploring the high-tech industry employees' sport touring leisure constrains. The subjects are 400 high-tech industry employees; their responses were collected through scaled questionnaires. The results of this study show that: the " Intrapersonal" face is the highest impact for high-tech industr employees related to their sports touring leisure constraints; there were significant differences among the subjects' “Education Level” and “Working years” related to their sports touring leisure constraints; there are signficiant differences of sport touring leisure constrains among the subjects with different sports habits; and there are significant differences of sport touring leisure constrains among the subjects in different sport participants. The author of this study suggests the high-tech industry employees to have sport habits at their leisure time and understand the sport tourism information to find ideal activities to participate; while the high-tech companies can hire professionals to instruct sport activities and host various sport events for their employees. It is also suggested that the further research in the future related to the issue of sport touring leisure constrains can be conducted to the comparisons among different ages of high-tech employees or the differences among various occupations, the using of other rsearch mehtors, and the adding of more factors such as the participating motivations, sport abilities and so on to enrich the findings realted to the issue of sport touring leisure constrains.
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HSU, SHU-TING, and 徐淑婷. "The Research on the Modes of Promoting Corporate Sport Cases Based on High-Tech Industry." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/72207039788449662605.

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碩士<br>國立臺灣師範大學<br>體育學系<br>98<br>This research aims to investigate the modes, and future perspectives of promoting corporate sport in enterprises; therefore, three high-tech enterprises have been chosen to be investigated for they have been promoting corporate sport for years. In order to understand the backgrounds of the enterprises, the modes of promoting corporate sport, and future perspectives of corporate sport, the research is conducted in interviews to gather useful and effective information. The analysis and investigation have been further explored based on the interviews and relevant documents and data. The conclusions are as follows: 1. The enterprises with much capital stock,a big business, and more employees are supported to promote corporate sport financially and the developing strategies tend to be more complete and many-faceted; as a result, it is more likely to promote corporate sport in these enterprises for a long time. 2. The modes of developing corporate sport first depend on the attitude of the employer, which decides the structure of the project and the budgets to promote sport. Simultaneously, the styles of decision-making greatly influence equipment and facilities and then the implementation of this project decides the participation of the employees. 3. The future perspectives to promote corporate sport are suggested in this dissertation. For companies A and B, the participation of the employees is expected, and the support and aide from professional sport expertise are recommended for company C.
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Books on the topic "Sport tech"

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Hunter, Nick. High-tech Olympics. Heinemann, 2012.

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Goldman, Bob. The " E" factor: The secrets of new tech training and fitness for the winning edge. Morrow, 1988.

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Hutcheson, G. Dan. Maxims of hi-tech: Rules of engagement for a fast changing environment : or how to thrive in what is the extreme sport of business. VLSI Research Inc., 2006.

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Pollard, Norval. Red Raiders: Stories, stats, and stuff about Texas Tech sports. Wichita Eagle and Beacon Pub., 1996.

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Yates, Kathy. Oregon Tech Athletic Legacy 1947-2012. Marsh Works Design, 2012.

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Giovannetti, Robert, and Jennifer D. Day. Troy: A legacy of champions : celebrating 100 years of Troy University football. Booksmith Group, 2008.

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Watson, Doris. Using physical activity and sport to teach personal and social responsibility. Human Kinetics, 2013.

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Epperson, David Canning. A woman's touch: What today's women can teach us about sport and life. Diamond Communications, 1999.

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Barber, Gary. Different speeds and different needs: How to teach sports to every kid. Paul H. Brookes, 2010.

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Knight, Michael, and Ben Hayward. BTEC Tech Award in Sport. Oxford University Press, 2018.

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Book chapters on the topic "Sport tech"

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Dubinsky, Yoav. "Sport-Tech Diplomacy." In Nation Branding and Sports Diplomacy. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-32550-2_9.

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Newland, Brianna, and Martin Carlsson-Wall. "Blockchain and the Sports Tech Dilemma." In The Routledge Handbook of Digital Sport Management. Routledge, 2022. http://dx.doi.org/10.4324/9781003088899-27.

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Cuppini, Niccolò. "What Urban Future: Do High-Tech Metropolises Dream of Electric Sheep?" In Springer Studies in Alternative Economics. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-49147-4_5.

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AbstractWhat urban trends are on the horizon and what are the possible futures of our cities? These questions were often raised during the peaks of the Covid-19 pandemic, generating a series of institutional aftershocks that seem to have left few lasting traces. Some have proposed, like the Colombian Carlos Moreno to the Mayor of Paris Anne Hidalgo, re-organising around the idea of 15-min cities—the possibility for every inhabitant to have access in 15 min to every possible urban service, from hospitals to schools, from gardens to sport activities, from marketplaces to leisure spaces, etc. Many architects have spoken of a “return to the rural”, fearing a mass exodus from congested urban centres. In the United States, the slogan of the “one-hour city”, a concept of infrastructure redevelopment aimed at making any place accessible within an hour, has had some success. Many Asian metropolises have seen a significant acceleration in urban digitalisation processes. Numerous other popular ideas also emerged between 2020 and 2021, which we will not go into here, particularly as most of them seem to have remained stuck at the level of announcements and desires rather than becoming concrete projects and policies. There are many reasons for this, but one stands out: increasingly fewer institutions (including municipalities, regions, states, and others) have the power, tools, and knowledge to really intervene in the urban future.
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Li, Baofeng, and Yichan Feng. "Research on the Impact of Government R&D Funding on Innovation Performance of High-Tech Enterprises." In Proceedings of the 2022 International Conference on Sport Science, Education and Social Development (SSESD 2022). Atlantis Press SARL, 2022. http://dx.doi.org/10.2991/978-2-494069-13-8_28.

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Barton, Matt. "Wii Sports: Let Grandpa Teach You." In Vintage Games 2.0. A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/9780429280542-53.

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Light, Richard L., and Christina Curry. "Learning to Teach Game Sense: A Bottom-Up Approach." In Teaching Games and Sport for Understanding. Routledge, 2023. http://dx.doi.org/10.4324/9781003298298-5.

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Morris, S. P., and Gabriela Tymowski-Gionet. "What a pandemic might teach us about using animals for sport." In Philosophy, Sport, and the Pandemic. Routledge, 2022. http://dx.doi.org/10.4324/9781003214243-18.

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Barkas, Linda Anne. "To Teach or Not to Teach? Can You Spot the Difference?" In The Paradox of Skills. SensePublishers, 2011. http://dx.doi.org/10.1007/978-94-6091-400-3_4.

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Lin, Yiqi, Conghui He, Alex Jinpeng Wang, Bin Wang, Weijia Li, and Mike Zheng Shou. "Parrot Captions Teach CLIP to Spot Text." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-72946-1_21.

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Campbell, Jeffrey R., Irving S. Scher, David Carpenter, Bruce J. Jahnke, and Randal P. Ching. "Interactions of Tech Bindings with AT Boot Toe Inserts: Part I, Binding Toe-Piece Mechanics." In Snow Sports Trauma and Safety. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-52755-0_6.

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Conference papers on the topic "Sport tech"

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Pham, Christopher H., Munir Palla, Kioumars Houshmand, Srini Goli, and Rahim Esmaili. "Leverage Sport Management and Coaching to Win High Tech Global Game." In 2006 IEEE International Engineering Management Conference. IEEE, 2006. http://dx.doi.org/10.1109/iemc.2006.4279825.

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Richelieu, Prof André. "How Sportainment is Revolutionizing Sport and Entertainment." In 6th World Conference on Arts, Humanities, Social Sciences and Education. Eurasia Conferences, 2024. https://doi.org/10.62422/978-81-970328-4-4-001.

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The purpose of this presentation is to highlight the transformation of the sport industry into sportainment. In this regard, how does the latter represent a new era, not only for sport, but also for entertainment? Sport, music, performing and visual arts, video gaming, social media, TV, streaming, betting, cryptographic assets and other forms of entertainment are competing for consumers’ time and money. Even more so since the world of entertainment is becoming a hybrid combination of the virtual and physical in how an organization can deliver its brand promise, as well as a value-added brand experience through spectacle and technology. Admittedly, sport has evolved from a physical activity or match on the pitch to an event where entertainment is an integral component of the experience, through the initiatives of both traditional and non-traditional stakeholders. Though this combination of sport and entertainment should ideally be organic, excesses emerge that can damage the integrity of the sport, as we shall illustrate. Schumpeter’s ‘creative destruction’ theory enables us to understand the reshaping of the sport industry boundaries into sportainment. This theory is complemented by Debord’s society of the spectacle, Gabriel’s age of entertainment and Derrida’s epoch of desire and enjoyment. Moreover, the presentation shall address the impact of the ‘tech-celeration’ on sport and entertainment, such as the use of Artificial Intelligence for delivering immersive brand experiences, in line with the concept of ‘gamification’. In conclusion, sportainment might well be just the beginning of a revolution that will impact sport and entertainment globally.
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Redmond, Matthew, Kavin Manickaraj, Owen Sullivan, and Satish Kumar. "Thermoelectric Coolers for Hotspot Thermal Management of 3D Stacked Chips." In ASME 2011 International Mechanical Engineering Congress and Exposition. ASMEDC, 2011. http://dx.doi.org/10.1115/imece2011-63974.

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Three dimensional (3D) technologies with stacked chips have the potential to provide new chip architecture, improved device density, performance, efficiency, and bandwidth. Their increased power density also can become a daunting challenge for heat removal. Furthermore, power density can be highly non-uniform leading to time and space varying hotspots which can severely affect performance and reliability of the integrated circuits. Thus, it is important to mitigate thermal gradients on chip while considering the associated cooling costs. One method of thermal management currently under investigation is the use of superlattice thermoelectric coolers (TECs) which can be employed for on demand and localized cooling. In this paper, a detailed 3D thermal model of a stacked electronic package with two dies and four ultrathin integrated TECs is studied in order to investigate the efficacy of TECs in hot spot cooling for a 3D technology. We observe up to 14.6 °C of cooling at a hot spot inside the package by TECs. A strong vertical coupling has been observed between the TECs located in top and bottom dies. Bottom TECs can detrimentally heat the top hotspots in both steady state and transient operation. TECs need to be carefully placed inside the package to avoid such undesired heating. Thermal contact resistances between dies, inside the TEC module, and between the TEC and heat spreader are shown to have a crucial effect on TEC performance inside the package. We observed that square root current pulse can provide very efficient short-duration transient cooling at hotspots.
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Sullivan, Owen, Man Prakash Gupta, Saibal Mukhopadhyay, and Satish Kumar. "Thermoelectric Coolers for Thermal Gradient Management on Chip." In ASME 2010 International Mechanical Engineering Congress and Exposition. ASMEDC, 2010. http://dx.doi.org/10.1115/imece2010-38184.

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Site-specific and on-demand cooling of hot spots in the microprocessors can provide efficient cooling solution, improve its performance and increase its life time by reducing peak temperature and achieving more uniform thermal profile on the chip. Thermoelectric coolers (TEC) have the potential to provide such efficient cooling of hot spots on a chip. We investigate pulse cooling behavior of ultra-thin multiple TEC devices integrated inside the electronic package on the active side of a chip below the heat spreader. Various pulse profiles have been studied to obtain optimal shape of the current pulse in order to efficiently operate TECs considering crucial parameters such as the total energy consumed in TECs, peak temperature on the chip, temperature overshoot at hot spot and settling time during pulsed cooling of hot spots. The square root pulse profile is found to be most effective with maximum cooling and half the energy expenditure in comparison to a constant current pulse. It has been observed that high thermal contact resistances can entirely negate the transient cooling effect of the TECs. We analyze the operation of multiple TECs for cooling spatiotemporally varying hot spots. The analysis shows that the temperature of the hot spots can be retained below a threshold using transient current pulses through the TECs. This underlines the benefits of using multiple TECs for hot spot cooling in order to obtain favorable thermal profile on the chip in an energy efficient way.
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Lanza-Reyes, Yefrik Yair, Raúl Orlando Figueroa-Soriano, and Raul Antonio Gaitan-Amador. "Effects of a kaerobic training plan and diet for a 39-year-old obese patient from UNAH-TEC-Danlí." In Journal of Human Sport and Exercise - 2021 - Autumn Conferences of Sports Science. Universidad de Alicante, 2021. http://dx.doi.org/10.14198/jhse.2021.16.proc2.69.

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Figueroa-Soriano, Raúl Orlando, Nahun David Martínez-Saravia, and Raul Antonio Gaitan-Amador. "Effects of meso training cycles on cardiovascular and respiratory efficiency in soccer players from the UNAH-TEC Danlí Regional Centre." In Journal of Human Sport and Exercise - 2021 - Autumn Conferences of Sports Science. Universidad de Alicante, 2021. http://dx.doi.org/10.14198/jhse.2021.16.proc2.67.

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Reynaldi, Muhammad Agung, Etty Retnowati Kridarso, and Julindiani Iskandar. "High-Tech Architecture Perspectives of Sports Hub in Singapore." In EduARCHsia & Senvar 2019 International Conference (EduARCHsia 2019). Atlantis Press, 2020. http://dx.doi.org/10.2991/aer.k.200214.010.

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Queiroz, A. R., F. A. Oliveira, J. W. Marangon Lima, and P. P. Balestrassi. "Simulating Electricity Spot Prices in Brazil Using Neural Network and Design of Experiments." In 2007 IEEE Power Tech. IEEE, 2007. http://dx.doi.org/10.1109/pct.2007.4538630.

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Oronova - Hristova, Daniela, and Krasimira Ivanova - Kunzova. "STUDY ON THE EFFECT OF USING BIOROW TECH SYSTEM FOR IMPROVING SOME TECHNICAL INDICATORS OF THE ROWING STROKE WITH NOVICE ROWERS." In INTERNATIONAL SCIENTIFIC CONGRESS “APPLIED SPORTS SCIENCES”. Scientific Publishing House NSA Press, 2022. http://dx.doi.org/10.37393/icass2022/20.

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ABSTRACT The rowing technique is one of the main factors determining good sports results. Many different factors are combined in rowing, but only if the effective technique is understood and its key factors are mastered the rowers would be able to realize the full benefit from training. The primary purpose of the current research was to determine the effect on some technical indicators after the BioRow Tech system for ergometers was used in training university students – novice rowers. Methods of the experiment include measuring three variables: the positions of the handle, seat and trunk (at the level of the shoulder joint). The velocities of the legs, trunk, and arms were derived from measured points and used for analyses. BioRow Tech system produces three indicators displayed instantly for the rower to see: Catch Factor, Rowing Style Factor, and Finish Factor. Rowers receive real-time feedback after each stroke. The received results demonstrate an increase in all the above indicators within the groups of investigated students. It was determined that when rowing with different intensities, the Catch factor increased with an average of d%=75.17, P(t) = 86.6; the Rowing Style Factor with d%=23.25, P(t) = 95.7, and the Finish Factor with d%=33.86, P(t) = 68.3. The analysis of the results reveals a positive effect on improving the rowing stroke technical indicators. Using the BioRow Tech system on an ergometer could cut down the time novice rowers typically need to improve their rowing technique.
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Plankelj, Marko. "Volleyball Game Analysis Using Computer Vision Algorithms." In 10th Student Computing Research Symposium. University of Maribor Press, 2024. https://doi.org/10.18690/um.feri.6.2024.9.

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In recent years, modern technologies have made sports more ac-cessible to a wider audience by providing interactive data during broadcasts, reducing the risk of human error, and enhancing ath-letes’ performance through real-time analysis and targeted training insights. This paper combines theoretical and practical approaches by developing an application based on specific convolutional neu-ral networks for volleyball court detection and ball tracking. The results demonstrate the potential of advanced video analytics in sports, allowing users to explore the opportunities of modern tech-nology in improving sports performance.
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Reports on the topic "Sport tech"

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Bartlett, Chris. Sports tech a game changer. Monash University, 2023. http://dx.doi.org/10.54377/67c2-714e.

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Fullagar, Hugh. Sports tech can keep our firefighters cool. Edited by Suzannah Lyons. Monash University, 2023. http://dx.doi.org/10.54377/d0fc-505d.

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TABUNOV, I. A., A. P. LAPINA, M. M. KOSTYCHEV, P. S. BEREZINA, and A. V. NIKIFOROVA. METHODOLOGICAL RECOMMENDATIONS FOR COACHES WORKING WITH CHILD ATHLETES ENGAGED IN ROCK CLIMBING. SIB-Expertise, 2022. http://dx.doi.org/10.12731/er0621.06122022.

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The methodological guide will present aspects that will be useful for coaches in working with their students, in particular psychological work with athletes during the training process and during the competition, and specifically in the pre-start period. It is important for the coach to teach the athlete the techniques of psychological protection, including restoring the stability control system, reducing feelings of anxiety and countering it. It is important to carry out special psychological training. Including effective preparation for competition, based on: social values; formation of mental "internal support"; overcoming psychological barriers. Every day the degree of development and influence of sports reaches a new level. Also, the requirements for athletes in technical, physical and tactical readiness are increasing, respectively, the result of competitive activity will already be determined by readiness and psychological attitude. Psychological preparation is a process aimed at creating a state of mental readiness for competition in athletes. This should be considered the subject of psychological preparation for competitions in sports.
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Payment Systems Report - June of 2021. Banco de la República, 2022. http://dx.doi.org/10.32468/rept-sist-pag.eng.2021.

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Banco de la República provides a comprehensive overview of Colombia’s finan¬cial infrastructure in its Payment Systems Report, which is an important product of the work it does to oversee that infrastructure. The figures published in this edition of the report are for the year 2020, a pandemic period in which the con¬tainment measures designed and adopted to alleviate the strain on the health system led to a sharp reduction in economic activity and consumption in Colom¬bia, as was the case in most countries. At the start of the pandemic, the Board of Directors of Banco de la República adopted decisions that were necessary to supply the market with ample liquid¬ity in pesos and US dollars to guarantee market stability, protect the payment system and preserve the supply of credit. The pronounced growth in mone¬tary aggregates reflected an increased preference for liquidity, which Banco de la República addressed at the right time. These decisions were implemented through operations that were cleared and settled via the financial infrastructure. The second section of this report, following the introduction, offers an analysis of how the various financial infrastructures in Colombia have evolved and per¬formed. One of the highlights is the large-value payment system (CUD), which registered more momentum in 2020 than during the previous year, mainly be¬cause of an increase in average daily remunerated deposits made with Banco de la República by the General Directorate of Public Credit and the National Treasury (DGCPTN), as well as more activity in the sell/buy-back market with sovereign debt. Consequently, with more activity in the CUD, the Central Securi¬ties Depository (DCV) experienced an added impetus sparked by an increase in the money market for bonds and securities placed on the primary market by the national government. The value of operations cleared and settled through the Colombian Central Counterparty (CRCC) continues to grow, propelled largely by peso/dollar non-deliverable forward (NDF) contracts. With respect to the CRCC, it is important to note this clearing house has been in charge of managing risks and clearing and settling operations in the peso/dollar spot market since the end of last year, following its merger with the Foreign Exchange Clearing House of Colombia (CCDC). Since the final quarter of 2020, the CRCC has also been re¬sponsible for clearing and settlement in the equities market, which was former¬ly done by the Colombian Stock Exchange (BVC). The third section of this report provides an all-inclusive view of payments in the market for goods and services; namely, transactions carried out by members of the public and non-financial institutions. During the pandemic, inter- and intra-bank electronic funds transfers, which originate mostly with companies, increased in both the number and value of transactions with respect to 2019. However, debit and credit card payments, which are made largely by private citizens, declined compared to 2019. The incidence of payment by check contin¬ue to drop, exhibiting quite a pronounced downward trend during the past last year. To supplement to the information on electronic funds transfers, section three includes a segment (Box 4) characterizing the population with savings and checking accounts, based on data from a survey by Banco de la República con-cerning the perception of the use of payment instruments in 2019. There also is segment (Box 2) on the growth in transactions with a mobile wallet provided by a company specialized in electronic deposits and payments (Sedpe). It shows the number of users and the value of their transactions have increased since the wallet was introduced in late 2017, particularly during the pandemic. In addition, there is a diagnosis of the effects of the pandemic on the payment patterns of the population, based on data related to the use of cash in circu¬lation, payments with electronic instruments, and consumption and consumer confidence. The conclusion is that the collapse in the consumer confidence in¬dex and the drop in private consumption led to changes in the public’s pay¬ment patterns. Credit and debit card purchases were down, while payments for goods and services through electronic funds transfers increased. These findings, coupled with the considerable increase in cash in circulation, might indicate a possible precautionary cash hoarding by individuals and more use of cash as a payment instrument. There is also a segment (in Focus 3) on the major changes introduced in regulations on the retail-value payment system in Colombia, as provided for in Decree 1692 of December 2020. The fourth section of this report refers to the important innovations and tech¬nological changes that have occurred in the retail-value payment system. Four themes are highlighted in this respect. The first is a key point in building the financial infrastructure for instant payments. It involves of the design and im¬plementation of overlay schemes, a technological development that allows the various participants in the payment chain to communicate openly. The result is a high degree of interoperability among the different payment service providers. The second topic explores developments in the international debate on central bank digital currency (CBDC). The purpose is to understand how it could impact the retail-value payment system and the use of cash if it were to be issued. The third topic is related to new forms of payment initiation, such as QR codes, bio¬metrics or near field communication (NFC) technology. These seemingly small changes can have a major impact on the user’s experience with the retail-value payment system. The fourth theme is the growth in payments via mobile tele¬phone and the internet. The report ends in section five with a review of two papers on applied research done at Banco de la República in 2020. The first analyzes the extent of the CRCC’s capital, acknowledging the relevant role this infrastructure has acquired in pro¬viding clearing and settlement services for various financial markets in Colom¬bia. The capital requirements defined for central counterparties in some jurisdic¬tions are explored, and the risks to be hedged are identified from the standpoint of the service these type of institutions offer to the market and those associated with their corporate activity. The CRCC’s capital levels are analyzed in light of what has been observed in the European Union’s regulations, and the conclusion is that the CRCC has a scheme of security rings very similar to those applied internationally and the extent of its capital exceeds what is stipulated in Colombian regulations, being sufficient to hedge other risks. The second study presents an algorithm used to identify and quantify the liquidity sources that CUD’s participants use under normal conditions to meet their daily obligations in the local financial market. This algorithm can be used as a tool to monitor intraday liquidity. Leonardo Villar Gómez Governor
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