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Dissertations / Theses on the topic 'Sport tech'

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1

Read, David. "Evaluation of the 1985 Virginia Tech All-Sports Camp." Master's thesis, Virginia Polytechnic Institute and State University, 1986. http://hdl.handle.net/10919/87283.

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2

Gillespie, Ann Brett. "Corporate sponsorship : Virginia Tech women's athletics and Sara Lee /." Master's thesis, This resource online, 1994. http://scholar.lib.vt.edu/theses/available/etd-03302010-020458/.

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3

Joyce, Barry V. "A manual for the management of indoor track meets at Virginia Tech." Master's thesis, This resource online, 1992. http://scholar.lib.vt.edu/theses/available/etd-04272010-020031/.

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4

Herbster, David M. "Proposal to First Union Bank for corporate sponsorship of Virginia Tech athletics." Master's thesis, This resource online, 1994. http://scholar.lib.vt.edu/theses/available/etd-10242009-020028/.

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5

Wear, Andrew. "High-tech hot spot or sleepy backwater? : innovation and the importance of networks /." Connect to thesis, 2008. http://repository.unimelb.edu.au/10187/5741.

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This paper draws on evidence from Victoria to examine why more innovation takes place in some areas than in others. In so doing, it explores the relationship between innovation and networks.<br>Despite a large number of recent government policy statements on innovation, there has been very little attention paid to the spatial dimensions of innovation.<br>The literature on innovation increasingly points to the important role played by local and regional networks in driving innovation. Innovation is the result of the production, use and diffusion of knowledge, and this demands collaboration involving networks of individuals, organisations and institutions.<br>To test the theory of a connection between networks and innovation across regional Victoria, patent data is used as a proxy measure for innovation. This data is then cross-referenced with various social and economic data sets.<br>The analysis reveals that innovation in Victoria is substantially concentrated in ‘hot spots’ such as inner Melbourne. In some parts of Victoria very little innovation takes place at all.<br>This research has found that all things being equal, more innovation will take place in those areas in which there is a greater density of informal networks. However, not all types of networks are positive, and they are more important in provincial areas than in big cities. Innovation clearly has a spatial aspect, and innovation policy needs to give particular attention to the requirements of provincial areas.
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6

Sinelnikov, Oleg A. "Teaching and learning how to teach sport education an ecological analysis, motivational climate and professional development /." Auburn, Ala., 2007. http://repo.lib.auburn.edu/2007%20Spring%20Dissertations/SINELNIKOV_OLEG_48.pdf.

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7

Freed, Calyn. "Autism and the Performing Arts: Using BST to Teach Dance to Children with ASD." Scholar Commons, 2017. http://scholarcommons.usf.edu/etd/7025.

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Behavioral skills training (BST) has been proven effective in helping children with autism spectrum disorder (ASD) acquire new skills. Little research had been done to evaluate the effect of BST on the acquisition of sport skills within this population, and no research exists in regards to using BST to teach dance skills to individuals with ASD. The purpose of this study was to evaluate the effectiveness of BST for teaching dance steps to children diagnosed with ASD. This study used a multiple baseline across behaviors design. The dance movements that were targeted consisted of a tap step, a leap, and a turn. Skill acquisition was scored using a task analysis for each dance step to calculate percentage correct. This study found that the use of BST increased the percentage correct of each dance step from baseline levels in all three participants.
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8

Tai, Sharayah. "Evaluating Behavioral Skills Training to Teach Safer Tackling Skills to Youth Football Players." Scholar Commons, 2016. http://scholarcommons.usf.edu/etd/6410.

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Concussion rates and head injuries for football players have been on the rise and there is a need for further research in football to increase skills and decrease injuries. Behavioral skills training has been proven to be effective in teaching a wide variety of skills but has yet to be studied in the sports setting. We evaluated behavioral skills training to teach safer tackling techniques among six participants from a local Pop Warner football team. Results show safer tackling techniques increased substantially during practice and generalized to games among all six participants.
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9

HSU, YU-HSUAN, and 許羽萱. "A Study of the High-tech Industry Employees’ Sport Touring Constraints." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/38p9uu.

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碩士<br>國立體育大學<br>休閒產業經營學系<br>106<br>Sports tourism has become a popular issue in recent years. Sports can promote physical and mental health, maintain physical fitness and generate benefits for the participants. However, only a few people exercise enough in their daily lives to maintain the healthy lifestyles, especially the employees working in the high pressure high-tech industry with static activities then lead to the lack of adequate exercises. Therefore, the purpose of this study focuses on exploring the high-tech industry employees' sport touring leisure constrains. The subjects are 400 high-tech industry employees; their responses were collected through scaled questionnaires. The results of this study show that: the " Intrapersonal" face is the highest impact for high-tech industr employees related to their sports touring leisure constraints; there were significant differences among the subjects' “Education Level” and “Working years” related to their sports touring leisure constraints; there are signficiant differences of sport touring leisure constrains among the subjects with different sports habits; and there are significant differences of sport touring leisure constrains among the subjects in different sport participants. The author of this study suggests the high-tech industry employees to have sport habits at their leisure time and understand the sport tourism information to find ideal activities to participate; while the high-tech companies can hire professionals to instruct sport activities and host various sport events for their employees. It is also suggested that the further research in the future related to the issue of sport touring leisure constrains can be conducted to the comparisons among different ages of high-tech employees or the differences among various occupations, the using of other rsearch mehtors, and the adding of more factors such as the participating motivations, sport abilities and so on to enrich the findings realted to the issue of sport touring leisure constrains.
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10

HSU, SHU-TING, and 徐淑婷. "The Research on the Modes of Promoting Corporate Sport Cases Based on High-Tech Industry." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/72207039788449662605.

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碩士<br>國立臺灣師範大學<br>體育學系<br>98<br>This research aims to investigate the modes, and future perspectives of promoting corporate sport in enterprises; therefore, three high-tech enterprises have been chosen to be investigated for they have been promoting corporate sport for years. In order to understand the backgrounds of the enterprises, the modes of promoting corporate sport, and future perspectives of corporate sport, the research is conducted in interviews to gather useful and effective information. The analysis and investigation have been further explored based on the interviews and relevant documents and data. The conclusions are as follows: 1. The enterprises with much capital stock,a big business, and more employees are supported to promote corporate sport financially and the developing strategies tend to be more complete and many-faceted; as a result, it is more likely to promote corporate sport in these enterprises for a long time. 2. The modes of developing corporate sport first depend on the attitude of the employer, which decides the structure of the project and the budgets to promote sport. Simultaneously, the styles of decision-making greatly influence equipment and facilities and then the implementation of this project decides the participation of the employees. 3. The future perspectives to promote corporate sport are suggested in this dissertation. For companies A and B, the participation of the employees is expected, and the support and aide from professional sport expertise are recommended for company C.
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11

Lin, Chia-Wei, and 林佳蔚. "Own Brand Strategy and Sport Sponsorship Strategy with Brand Favorite-Comparison Study on High-Tech Companies between Two-Strait." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/49817638274590917260.

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碩士<br>中原大學<br>企業管理研究所<br>95<br>Abstract The main purpose of this research was to investigate the influence of own brand strategy and sport sponsorship strategy on brand favorite. After reviewed related literature, the research framework established to analyze and understand how the own brand strategy and sport sponsorship strategy influence the brand favorite. Besides, the two-strait regional variance was taken into consideration. For this research adopted with case study method and aimed to the two-strait high-tech industry of 5 companies chose including Acer, BenQ, ASUS, Lenovo, and Haier as research samples. After deep interviewed and secondary data analyze with data integrated of each companies, I developed the relative propositions as following: 1. There is a significant influence of the two-strait high-tech companies’ own brand strategy on sport sponsorship strategy. The two-strait high-tech companies which run both of OBM and OEM business models will chose to sponsor regional games. The two-strait high-tech companies which run only OBM business model will chose to sponsor international games. 2. There is a significant influence of the two-strait high-tech companies’ own brand strategy on brand favorite. The two-strait high-tech companies which run both of OBM and OEM business models will have better performance of the product quality trust dimension。The two-strait high-tech companies which run only OBM business model will have better performance of both brand image cognition and brand preference dimensions. 3. There is a significant influence of the two-strait high-tech companies’ sport sponsorship strategy on brand favorite. The two-strait high-tech companies which chose to sponsor international games will have better performance of both brand image cognition and brand preference dimensions. And the two-strait high-tech companies which chose to sponsor in multiple ways will have better performance of brand image cognition dimension. 4. Under the effect of the regional element geographically between two-straits, the two-strait high-tech companies choose the same own brand strategy typology would have a different effect on brand favorite. China`s high-tech companies which run both of OBM and OEM business models will have better performance of brand preference dimension. 5. Under the effect of the regional element geographically between two-straits, the two-strait high-tech companies choose the same sport sponsorship strategy would have a different effect on brand favorite. China`s high-tech companies which chose to sponsor regional games will have better performance of brand preference dimension. Finally, this research provides the two-strait high-tech companies some ways to build brand favorite in the future. The two-strait high-tech companies which run only OBM business models will have better performance of brand favorite if they chose multiple ways to sponsor international games. And in order to have better performance of brand favorite, the two-strait high-tech companies which run both of OBM and OEM business models should think about divide OBM and OEM into two parts or chose multiple ways to sponsor regional games.
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12

Peng, Yi-Ren, and 彭義仁. "A Study on the Relationship between Working Efficiency and the Amount of Sports Facilities in High-tech Industries." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/03387715355851179230.

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碩士<br>大葉大學<br>運動事業管理學系<br>97<br>The study focused on the relationship between the working effiviency and the amount of sport facilities for the employee in the High-tech industries in north Taiwan. There are 420 questionnaires delivered and 390 valid samples returned by using questionnaires, and those were analyzed by descriptive statistics,One-way ANOVA, Pearson correlation analysis and regression(p≦.05). The results were as follows: 1. For the valid questionnaires, “Male”, “university” ,“available” “26-35 years old”,”20001-40000 income per month”, and “North living” are the most. 2.The movement facility use number of times uses 2 majorities by each week; movement facility period of revolution by 1~30 minutes majorities; most often uses the equipment equipment jog machine the majority. 3.The movement facility use number of times and between the working pressure construction surface relates only then in the construction surface presents in “the role conflict” is remarkable is being related. 4.In the movement facility use number of times and between the efficiency construction surface presents is remarkable is being related. 5. In the working pressure “the role is fuzzy” the construction surface and in the efficiency “the choice behavior” the construction delivering in person remarkable inverse correlation.
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13

Chun-hung, Lai, and 賴俊宏. "The Study for Leadership Model of Sports & Recreation Industry---A Case of Johnson Health Tech. Co. Inc." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/76537066559594257324.

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碩士<br>中國文化大學<br>運動教練研究所<br>96<br>The tendency of the globalization and internationalization "Sports Promote Health" is the most important activity in developed country. The sports & recreation industry facing the emerging market and businesses has more superiority and developing with the opportunity. Taiwan's sports & recreation industry is growing, rising and flouring. Therefore, we need find successful leadership styles; learning how eagerly anticipates the industry. An outstanding performance industry case of Johnson Health Tech. Co. Inc, and discusses the enterprise’s competitive advantages through the method of qualitative research by investigated Johnson Health Tech. Co. Inc. senior manager. The result of this study are as follows: 1.The team-cooperation pattern leadership is the new generation's leadership pattern, must unceasingly innovate coordinates the most practical management method; 2.The goal management lets enterprise all colleagues understand the goal is at, understands the self-control principle effectiveness; 3.The enterprise must be able unceasingly to study in the process, maintains to study other domestic and global business's specialized superiority is the values which the leader establishes first; 4.An ordeal for leader are the ideas for managing the enterprise and establishing the corporate culture; 5.To encourage the customers to use the product efficiency, the multi- brands strategy is one of the successful factors. To establishment goal-management and the standard-operation-procedure are the keys lead the company succeeds.
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14

Moffett, Aaron Christopher. "Paving the road to success using sport to teach life skills to children who have physical disabilities /." 2005. http://www.oregonpdf.org.

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Thesis (Ph. D.)--Michigan State University, 2005.<br>Includes bibliographical references (leaves 284-296). Also available online (PDF file) by a subscription to the set or by purchasing the individual file.
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15

Chen, Sen-Hsiung, and 陳森雄. "The Impact of the Recreational Sports Participation and Experience on the Quality of Life for High-Tech Industrial Employees-Taking a High-Tech Company Located in Central Taiwan as an Example." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/24934006856812484967.

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碩士<br>大葉大學<br>運動事業管理學系<br>97<br>This research discussed the influence of leisure sports participation and ex-perience on the life quality of high-tech industry employees. Most of previous re-searches on life quality of high-tech industry employees focused on people working in Hsinchu Science Industrial Park, while was selected as the science park in cen-tral Taiwan. The survey was conducted in a high-tech company in central Taiwan. A total of 208 valid questionnaires were obtained through purposive sampling. The data were analyzed through SPSS 12.0 for Windows and AMOS 7.0 for Windows. The measure model was tested through SEM, and confirmed to have good-ness of fit. The findings are as follows: 1. The majority of high-tech industry employee are lacking of regular recreational sports exercise; the most popular recreational sport activities are ball games and fitness exercise; the duration of each participating mostly lasts from 30 to 60 minutes among subjects. 2. Regarding leisure experience variables, there are significant differences between high-tech industry employees with different background variables except for the marital status. 3. Regarding life quality variables, the significant differences are also found be-tween high-tech industry employees based on different background variables. 4. The recreational sports participation of high-tech industry employees has a posi-tive influence on their life quality. 5. The leisure experience of high-tech industry employees has a positive influence on their life quality.
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16

Liu, Chiu-Yen, and 劉秋燕. "A study on the correlations between recreational sports participation and obstacles to executives working in high-tech industry, Hsinchu Science Park." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/44307864241919509010.

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碩士<br>國立新竹教育大學<br>體育系體育碩士在職進修專班<br>103<br>This study primarily focuses on the recreational sports participation status and obstacles to executives working in high-tech industry, Hsinchu Science Park and intends to find the consultation strategy. The methodology is Qualitative Research Method and to accumulate research data through interviews targeted at executives of high tech- industry in Hsinchu Science Park. To combined Purposive Sampling with particulars of Social Convoy Theory, five study objects were selected as representatives. With discussion and analysis the data collected from depth interviews, the result of this study induced as follows: 1) Motivations to participate in recreational sports are for better health, stress relief and more social experiences. 2) Participation sports include ball games, outdoor sports, water sports, workouts and regimen exercises. 3) The venues include schools, sports center, Science Park swimming pool and gymnasiums, etc. and may be with family, friends as partners or alone to participate in recreational sports. 4) Participation frequency depends on the recreational sport decided with duration from thirty minutes to two hours every time. 5) The main factor of obstacles is the lack of activities opportunity attribute to long working hours. The solutions include information acquirement from surroundings and to adjust plans as strategy. 6) In recreational sports satisfactory, it meets requirements in physical development, psychological adjustment, leisure and social interaction. It is suggested that executives in high-tech industry, Hsinchu Science Park would make time to participate in recreational sports and setup a plan for themselves and to attend company health improvement events or sports associations, etc. to meet the requirements in physical development, psychological adjustment, leisure and social interaction.
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Wei, Huang Ting, and 黃婷微. "When SPART Encounters NEIL – It Makes Splendid Sparkles.Using the Great Masters Pictures as a basis to Teach Children Art." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/10818369843927019660.

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碩士<br>國立臺中教育大學<br>幼兒教育學系碩士班<br>101<br>When SPART Encounters NEIL – It Makes Splendid Sparkles. Using the Great Masters Pictures as a basis to Teach Children Art Abstract The main purpose of this study is to understand how children express their drawings in two different ways. The traditional way: more controlled and the less controlled, freer way. Both styles are guided by the Masters’ pictures. Also, we compare how these two different ways affect the expressions of children’s pictures, and the courses of children’s drawings under two different ways of art teaching. The subjects of this study are 7 children from an artist’s studio by the researcher. The researcher collected a total of 204 pictures, from which 102 were copies of the Great Masters’ pictures and 102 were freestyle drawing pictures by the children. Quantitative related statistics tests as well as qualitative content analyses are employed for data analysis. The main findings are as follows: 1. There are obvious differences in the expressions of children’s pictures under the two different art teaching styles. Children’s freestyle drawing pictures expressions significantly scored higher than the copied pictures of the Great Masters in the drawing content, colors and drawing ability. 2. The finding shows that guided by the pictures of three Great Masters, the children’s line using ability has scored significantly higher on the theme of Matisse than on Kandinsky. Also, the children’s line using ability has scored significantly higher on the theme of Van Gogh than on Kandinsky. In addition, the children’s color using ability has scored significantly higher on the theme of Kandinsky than on Matisse. And the children’s color using ability has scored significantly higher on the theme of Kandinsky than on Van Gogh. Besides, the children’s drawing ability has scored significantly higher on the theme of Kandinsky than on Van Gogh. And the children’s drawing ability has scored significantly higher on the theme of Matisse than on Van Gogh. No significant differences are discovered in the expressions of children’s freestyle drawing pictures when guided by pictures of the three Great Masters. 3. Both art teaching styles each have their merits, children have their likes and dislikes, but they all have a positive learning attitude and participate greatly. The different styles of art teaching guided by pictures of the Great Masters can help children to make progress in their drawing ability. Key words: Great Master, teaching way, drawing performance
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