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1

Muthiah, Raisya, Yohannes Firzal, and Pedia Aldy. "SPORT CENTER DI PEKANBARU DENGAN PENDEKATAN ARSITEKTUR HIGH TECH CHARLES JENCKS." Vitruvian Jurnal Arsitektur Bangunan dan Lingkungan 10, no. 1 (2020): 1. http://dx.doi.org/10.22441/vitruvian.2020.v10i1.001.

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Pekanbaru merupakan salah satu pusat ekonomi terbesar di Sumatra, sehingga meningkatnya kegiatan penduduk di segala bidang, salah satunya olahraga. Berdasarkan data RPJMD Pekanbaru tahun 2012-2017, infrastruktur olahraga di Pekanbaru masih kurang dimana hanya tersedia 0,82 gedung olahraga setiap 10.000 penduduk. Dengan sangat terbatasnya fasilitas untuk menunjang kegiatan olahraga di kota Pekanbaru, maka dibutuhkan sarana olahraga yang mampu menampung berbagai kegiatan olahraga. Sport center dapat mewadahi berbagai kegiatan olahraga dalam satu fungsi bangunan sehingga merupakan solusi yang tepat dalam pengembangan infrastruktur olahraga di Pekanbaru. Arsitektur High Tech dipilih karena melambangkan keterbukaan terhadap desainnya, sehingga memberikan daya tarik terhadap lingkungan sekitar yang dibutuhkan Sport Center dalam memunculkan semangat berolahraga. Sport Center ini diharapkan bisa menjadi sarana olahraga yang diminati masyarakat dalam memfasilitasi berbagai kegiatan olahraga yang terintegrasi dan juga dapat dijadikan sebagai tempat rekreasi baru bagi masyarakat. Pekanbaru is one of the largest economic centers in Sumatra, so there is an increase in population activities in all fields, one of which is sports. Based on data from the 2012-2017 Pekanbaru RPJMD, sports infrastructure in Pekanbaru is still lacking where there are only 0.82 sports buildings per 10,000 population. With very limited facilities to support sports activities in the city of Pekanbaru, we need sports facilities that can accommodate a variety of sports activities. Sport Centers can accommodate a variety of sports activities in one building function so that it is the right solution in developing sports infrastructure in Pekanbaru. The Architecture High Tech was chosen because it symbolizes openness to its design, thus providing an appeal to the surrounding environment needed by the Sports Center in eliciting the spirit of exercise. The Sport Center is expected to be a sporting facility that is of public interest in facilitating various integrated sports activities and can also be used as a new recreational area for the community.
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Cai, Zhi Qiang. "Research on Applications of High-Tech New Materials in Sports Training." Applied Mechanics and Materials 687-691 (November 2014): 4236–39. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.4236.

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With the more demanding requirements of sports training equipment, the applications of high-tech new materials are mainstreams of the new century sporting goods industry. In this paper, there is introduction of the application of new fibers in the field of sports training equipment and their applied advantages, and it plays an important part in improving achievements of sport. Modern sports training development is the essence of science and technology to guide the modern development of new material.The advantage of high-tech new materials, examples and status of application for sports instruments are discussed. As the high-tech new materials have a large number of excellent characteristics, design freedom can be large, which are widely used to improve the player performances with the unique charm in sports training. The high-tech new materials have become one of essential new materials for the development of modern sports training.
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Zhdanovich, Dmitry O., Andrey K. Selskiy, Evelina V. Troitskaya, and Diana D. Filipeva. "Trends and potential for the development of technological sports in student environment." Physical Education and University Sport 3, no. 2 (2024): 123–28. http://dx.doi.org/10.18500/2782-4594-2024-3-2-123-128.

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The development of modern technologies leads to transformation of all the spheres of society, including sports. One of the key trends of recent years is emergence and fast spread of high-tech (innovative) sports, where digital technologies are embedded directly into the process of competition, such as phygital (combined functional and digital) sport, drone (unmanned aircraft) racing, sports programming and others. These sports are now bringing together people of different ages and interests. The article is aimed to analyse the current state of hi-tech sports in Russia in the period of the key sporting event for their development – the multisport tournament “Games of the Future” (Phygital Games), held in 2024 in Kazan, Russia. The article also considers the current state and prospects of high-tech sports within the framework of student sports and other students’ and youth activities. Student sports are open to change and flexible which makes them one of the most promising areas for the spread of new sports disciplines.
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Chen, Gang, and John Breedlove. "The effect of innovation-driven policy on innovation efficiency: based on the listed sports firms on Chinese new Third Board." International Journal of Sports Marketing and Sponsorship 21, no. 4 (2020): 735–55. http://dx.doi.org/10.1108/ijsms-12-2019-0136.

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PurposeThis paper aims to examine the effect of innovation-driven polices on innovation efficiency of sport firms listed on the new Third Board in China.Design/methodology/approachFirm innovation efficiency, including comprehensive innovation efficiency, pure technical efficiency and scale innovation efficiency were calculated by using data envelopment analysis (DEA) models. The input variables and output variable in the DEA model were selected through correlation analysis. The effects of several innovation-driven policies on the innovation efficiency of sport firms were analyzed by a series of multiple regression analyses.FindingsRegarding the innovation efficiency evaluation of sport firms, total research and development (R&D) investment and total R&D staff are two suitable input variables, and total profit, sales revenue and new effective patent are three suitable output variables. Income tax relief for high-tech enterprise has a positive effect on comprehensive innovation efficiency and pure technical efficiency, and governmental subsidies have a negative effect on comprehensive innovation efficiency and pure technical efficiency. However, pretax deduction of R&D expenses does not have a significant effect on comprehensive innovation efficiency, pure technical efficiency and scale innovation efficiency, and income tax relief for high-tech enterprise and pretax deduction of R&D expenses also have no effect on scale innovation efficiency. For a large-scale sport firm, the negative effect of “governmental subsidies” and the positive effect of “income tax relief for high-tech enterprise” on its pure technical efficiency are more significant. For a sport firm with more R&D staff, governmental subsides and “income tax relief for high-tech enterprise” have more positive effect on its innovation efficiency.Practical implicationsThe study findings could potentially provide practical guidance to both managers and government-industry policymakers in the sports industry.Originality/valueFirstly, this paper focused on Chinese sport firms from a rising industry in a developing country (China). The related conclusions are conducive to the governmental management of new industries and the innovation management of new enterprises. Second, this paper analyzed the effect of three special innovation-driven policies on three types of innovation efficiency and explored enterprise innovation development in more detail. Third, this paper not only discusses the effect of innovation-driven policies on innovation efficiency, but also the heterogeneity of their effects.
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Meese, James, and Aneta Podkalicka. "Practices of Media Sport: Everyday Experience and Audience Innovation." Media International Australia 155, no. 1 (2015): 89–98. http://dx.doi.org/10.1177/1329878x1515500111.

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Media sport has a long history as a significant site of media innovation, and existing work in media and cultural studies has explored how media sport, technological innovation and regulatory frameworks interact. However, this work often focuses on how major actors such as broadcasting organisations, sporting bodies and telecommunications companies mediate sport. As a complementary strategy to this ‘top-down’ analysis, we approach media sport through the lens of practice, which allows us to understand everyday forms of engagement with, and consumption of, media sport in a clearer fashion. The article analyses existing policy discourses and social commentaries centred on the targeted ‘high-quality’ or ‘high-tech technological’ innovation, and argues that users of sports media are also motivated by series of cultural rewards and varied tradeoffs that do not map neatly onto industrial categories of quality or media consumption trends.
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6

Windt, Johann, Kerry MacDonald, David Taylor, Bruno D. Zumbo, Ben C. Sporer, and David T. Martin. "“To Tech or Not to Tech?” A Critical Decision-Making Framework for Implementing Technology in Sport." Journal of Athletic Training 55, no. 9 (2020): 902–10. http://dx.doi.org/10.4085/1062-6050-0540.19.

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The current technological age has created exponential growth in the availability of technology and data in every industry, including sport. It is tempting to get caught up in the excitement of purchasing and implementing technology, but technology has a potential dark side that warrants consideration. Before investing in technology, it is imperative to consider the potential roadblocks, including its limitations and the contextual challenges that compromise implementation in a specific environment. A thoughtful approach is therefore necessary when deciding whether to implement any given technology into practice. In this article, we review the vision and pitfalls behind technology's potential in sport science and medicine applications and then present a critical decision-making framework of 4 simple questions to help practitioners decide whether to purchase and implement a given technology.
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Jones, Christopher, and Dennis Hemphill. "Philosophical Issues in High-Tech Sport and Leisure." World Leisure Journal 49, no. 4 (2007): 199–206. http://dx.doi.org/10.1080/04419057.2007.9674512.

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Pratama, Muhammad Fikri, Lisa Suryani, and Wahyu Hidayat. "PENERAPAN PRINSIP ECO-TECH ARCHITECTURE PADA PERANCANGAN PEKANBARU SPORTS MEDICINE CENTER." JAUR (JOURNAL OF ARCHITECTURE AND URBANISM RESEARCH) 5, no. 2 (2022): 114–20. http://dx.doi.org/10.31289/jaur.v5i2.5694.

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Provinsi Riau merupakan daerah yang memiliki banyak potensi atlet. Namun hanya sedikit yang memiliki prestasi yang gemilang. Hal ini dikarenakan kurangnya teknologi penunjang performa atlet dan fasilitas penanggulangan cedera pada atlet. Pekanbaru Sports Medicine Center merupakan penyedia layanan kesehatan di bidang Sport Science yang berfungsi untuk memberikan perlindungan keselamatan terhadap cedera olahraga dan dapat berkontribusi dalam meningkatkan prestasi atlet. Dengan penerapan tema Eco-Architecture, perancangan bangunan Pekanbaru Sports Medicine Center akan dapat memanfaatkan teknologi berwawasan lingkungan dan menjawab tentang iklim kota Pekanbaru yang memiliki tingkat suhu yang tinggi agar aktivitas didalam bangunan dapat berjalan dengan sebaik mungkin, khususnya dalam penanganan pasien di rumah sakit yang membutuhkan kenyamanan.
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9

Balasubramanian, Srinivas. "Optimizing Business Operations in Sports Tech Startups: Lessons from the Field." International Journal of Multidisciplinary Research and Growth Evaluation. 5, no. 3 (2024): 998–1000. https://doi.org/10.54660/.ijmrge.2024.5.3.998-1000.

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The growth of startups has played a major role in the overall world economy. Startups have created an impact in each and everybody’s life and has grown to an extent which no one can ever imagine. For instance, Amazon was started in the garage of a small house by selling books which is a now a multibillion-dollar company and its benefitting people in their day to day operations across the world. The technology involvement in sports and lot of emerging sports startup companies has introduced a lot of solutions for both fans and athletes irrespective of the sport played. Starting a sports tech company and running it day by day has its own difficulties. Right from basic operations, financial stability, market positioning takes time and perseverance. This paper explores the strategies that sports tech startups can adopt to optimize business operations, drawing lessons from industry case studies. It discusses key methodologies, challenges faced, and future trends.
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Pargman, Daniel, and Daniel Svensson. "Play as Work." Digital Culture & Society 5, no. 2 (2019): 15–40. http://dx.doi.org/10.14361/dcs-2019-0203.

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Abstract Contemporary images of desirable work (for example at gaming companies or at one of the tech giants) foregrounds creativity and incorporates and idealises elements of play. Simultaneously, becoming one of the best in some particular leisure activity can require many long hours of hard, demanding work. Between on the one hand work and on the other hand leisure and play, we enter the domain of games and sports. Most classical sports originally developed from physical practices of moving the human body and these practices were, through standardization, organization and rationalization, turned into sports. Many sport researchers, (sport) historians and (sport) sociologists have pointed out that sports have gone through a process of “sportification”. Cross-country skiing is an example of an activity that has gone through a historical process of sportification, over time becoming progressively more managed and regulated. Computer games are today following a similar trajectory and have gone from being a leisure activity to becoming a competitive activity, “esports”, with professional players, international competitions, and live streams that are watched by tens of millions of viewers.
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Liang, Jian Xun, and Yun Tao Cai. "Application of Advanced Carbon Fiber Composite Material in Sport Equipments." Applied Mechanics and Materials 217-219 (November 2012): 63–66. http://dx.doi.org/10.4028/www.scientific.net/amm.217-219.63.

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Advanced composite material not only is widely applied in aerospace, automobile and other industry fields, but also is one of the best materials for developing sport equipments. This paper introduces the advantages of carbon fiber composite material application in sport equipments and clarifies that application of this kind of high-tech material in sport equipments can greatly improve sport achievement by use of typical examples. Carbon fiber composite material has become one of essential novel materials for developing modern sport equipments.
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12

Slavnich, Dean. "Dual in the Crown." Electric and Hybrid Vehicle Technology International 2018, no. 2 (2019): 15–16. http://dx.doi.org/10.12968/s1467-5560(22)60409-3.

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13

K. A., Krasnova. "Crime in Esports – Criminal Law Considerations." Rossijskoe pravosudie, no. 10 (September 27, 2021): 90–97. http://dx.doi.org/10.37399/issn2072-909x.2021.10.90-97.

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The phenomenon and development of modern digital technologies put imprint on almost all life spheres, including sports. Over the past years, there have been a rapid development of a new sport and a new direction of the sports business, i. e., esports, which, unlike traditional sports, is causally relating to information and telecommunication technologies and intellectual property. The Regulations on esports adopted in 2020 by the Ministry of Sports of the Russian Federation, expanded the concept of sport by officially recognizing esports as an independent sport. Today, esports is a fast-growing high-tech industry with an ever-growing global audience and a significant number of computer companies and stakeholders involved, which are usually in fierce competition with each other. Nevertheless, despite rapid transformation into the mainstream, this industry is faced with both traditional criminal law concerns and specific inherent to esports problems, which can hinder its potential growth. All the aforesaid suggests that the boundaries of sport are constantly expanding likewise the legal relations regulated in the digital era by criminal legislation, as well as the related law enforcement issues. At the same time, it must be acknowledged that the current legislation is imperfect, and the issues of countering illegal methods of influencing the results of computer sports competitions and electronic doping, fraud and corruption, as well as criminal protection of copyright and related rights, problems of the ratio of criminal and non-criminal in esports are understudied by experts.
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Yang, Jian Quan, Yong Cai Zheng, and Liang Chen. "Research and Application of High-Tech Materials Adapted in the Sport Training." Advanced Materials Research 926-930 (May 2014): 194–97. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.194.

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The development of sports needs the use of new high - tech materials and forces human to research and make use of new materials1 It is very importent and urgent to study and summary the effects of new high - tech materials on the development of sports. New materials applied in the game equipment greatly promoted the increase of sports results. Summarizing and researching new materials in sports equipment in the role, interaction, main material and function and the production process characteristics helps accelerate the sports value and application of new materials.
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Leung, Linda, and Daniel Feldman. "Is It Digital Entrepreneurship? Designing a New Sport through Audience Ethnography." Sustainability 13, no. 21 (2021): 11690. http://dx.doi.org/10.3390/su132111690.

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In designing a brand-new sport, do basic tenets of digital entrepreneurship such as ‘solve a user problem’ apply? How is it possible to understand who the potential audience might be for a product and experience that does not yet exist in a Culture Industry such as sports? The paper examines the beginnings of an Australian startup with an early-stage product in the sports and entertainment industry and its use of digital ethnography to investigate key audience segments. The process of audience development occurred alongside the prototyping and testing of a high-tech product that is central to the sport. As the product underwent iterations of development and release, audience interaction with the product was tracked through social media. Discourse analysis of audience engagement with the product on Facebook was conducted to inform a series of user personas that indicated a heavy male bias in the future audience. In exploring the intersection of sports, Cultural Industries and digital entrepreneurship, the paper concludes with observations of how this case challenges each of those notions through the process of ‘starting up’.
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Rasmiraj, Palo, and Anil Yadav Dr. "Career In Sports In Context Of Indian Education System." International Journal of Advance and Applied Research 10, no. 4 (2023): 227–33. https://doi.org/10.5281/zenodo.7919346.

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       A sport integrates the mind, body, and spirit, helps one to let go of their negativity, and thus gives them strength. The Indian sports ecosystem has undergone significant transformation over the past few decades. Sports have evolved from a simple weekend nights get-together to a thriving, professional, lucrative industry. Hi-tech gyms, specialized sports academies, sports colleges, and universities, as well as high-profile league matches, have been sprouting, reiterating that the Indian sports industry's growth trajectory will continue to be upward in the years to come. Sports as a profession are a righteous job that offers only pure entertainment. It promotes societal advancement, provides a solution to a number of social ills, and is a sacred activity for the welfare of people. The Honorable PM of our nation sat in on Fit India Movement.        According to the International Physical Education and Sport Charter of 1978, as set out by UNESCO in 1978, every person has a basic right, which is crucial for his personal development, to be able to participate in sport or exercise. Both within the educational system and in other spheres of social life, the freedom to develop one's physical, intellectual, and moral faculties through physical education and sport must be guaranteed. Future career options include those in sports medicine, exercise physiology, sports management, sports event management, sports tourism, sports law, sports journalism, sports nutrition, sports physiotherapy, sports massage, etc. Sports universities and institutions are being established at the state and federal levels to assure these requirements. In order to maximize their potential and accomplish their goals, today's athletes rely on a large network of support personnel for their expertise, direction, and advice. Modern athletes must be prepared in part by science, nutrition, medicine, psychology, rehabilitation, strength training, and conditioning. Institutional Capacity Building is being worked on to ensure that exceptional athletes represent the state in National Games and/or Championships and go on to win medals at International Events.
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Nemailal, Tarafder. "Textiles in Sportswear, Sports Goods and Sports Equipment-A Discussion." Journal of Mechanical Robotics 4, no. 3 (2019): 1–10. https://doi.org/10.5281/zenodo.3524756.

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To perform high function and comfort are the essential requirements in modern sportswear. The performance requirement of the sports textiles to-day demand fabrics which have widely varying properties. Sports textiles are basically preferred with light weight and safety characteristics, which have substituted the other available materials. Smart textiles with high level functionalities have proven quality of performance in sports activities. To-day sports wears can sense high impact stresses on players’ joints and also heart rate, temperature and other physiological data during performance activities. Sport tech comprises of technical textiles used in sports and leisure, which are broadly of three categories. The sports textiles include specialist apparel for specific sports each with its own particularity in junctions. Knitted, woven and non-woven type fabrics are used in sports textiles. Researchers are involved to develop functional active fabrics to produce sports textiles.
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Najim, Sangar Hassan, and Anjuman Muhammad Sabir. "A Semantic Study of Polysemy of CAN/COULD." Journal of University of Raparin 6, no. 2 (2019): 86–100. http://dx.doi.org/10.26750/vol(6).no(2).paper6.

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The polysemous phenomenon exposes the diversity of meanings within the same lexeme, English modals auxiliaries have more than one interrelated meanings (i.e. they are polysemous). This paper describes three meanings of CAN (plus its derived form COULD) : possibility, ability and permission. The flexibility of meanings in CAN/COULD has been applied on English journals in different fields (i.e. politics, literary criticism, science-tech, sport and health).The paper concludes that the meaning of CAN/COULD denotes possibility is more frequent in the Science-Tech than in the other fields.
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Cardoso, Allana, Priscila Martins, and Rui Resende. "Innovation in Physical Education, Physical Activity and Sport: a bibliometric analysis." Journal of Sport Pedagogy & Research 7, no. 6 (2021): 28–37. http://dx.doi.org/10.47863/waea3829.

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This article aimed to map the historical development of scientific production on innovation in Physical Education, physical activity, and sport. A structured literature review using formal bibliometric analysis methods was carried out in November 2019. The search and selection process of articles was carried out in the Web of Science and Scopus databases, using the equation ("physical education" OR "physical activity " OR sports) AND (innovat*)). The final selection included 481 articles, the first publication being found in 1968, with increasing investigation from 2010, and the journal Agro Food Industry Hi Tech was the magazine with the highest number of publications. The countries that most published the theme were China, the United States and Australia. In addition, the most frequent keywords identified were “Sport”, “Management”, “Perfomance”, “Determinants” and “Innovation”, and the authors who published the most had institutional links with the Universities of Australia, Luxembourg, and Belgium. In conclusion, although few studies have been found on the subject investigated in relation to the educational axis, there is a growing advance in relation to production on technologies that aim to improve the quality of life and control parameters that help sports performance.
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Tumanova, Boryana. "SOFIA UNIVERSITY’ STUDENTS’ PHYSICAL ACTIVITY LEVELS AND THEIR OPINION ABOUT THE USE OF SMART DEVICES IN SPORT CLASSES." KNOWLEDGE INTERNATIONAL JOURNAL 30, no. 2 (2019): 487–92. http://dx.doi.org/10.35120/kij3002487t.

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The imperative for taking action to increase physical activity is clear. No European Union country has a prevalence of overweight and obesity below 50%, and childhood obesity is a major concern throughout the continent. The European Union has long increasingly emphasized the sociological, physiological and psychological benefits of sport. The integration of sports into the universities educational curriculum in most European pedagogical systems has resulted in high levels of sport practice among the youth. However, as young people enter higher education many member-states face a problem with withdrawal in participation. At the same time in many resent researches, scientists warn that the fitness level of young generation is far from good. There are many reasons behind the low motivation of young people to participate in sport classes. The universities policy makers and sport departments can play an important role by finding new motivational engines which will make sport classes more attractive to students. “Te(a)chIn Sport” project was developed and granted by the European Commission in 2017. The project general objective is to raise awareness of the importance of health-enhancing physical activity (HEPA) of young people through increased participation in sports by using innovative technologies in university sport classes. In the high-tech era, we live in today, the wearable technology market is booming. Now people are able to find all kind of information at their fingertips via smart phones, fitness activity tracers and many other devices. Especially young people find a lot of excitement in using all kind of applications for which they spend the most of their free time. The represented research is a part of “Te(a)chIn Sport” project, granted by the Erasmus + Sport Program of the European Commission, in which “St. Kliment Ohridski” University of Sofia is the leading partner. The article shows the results of a feasibility study on Sofia University’ students’ physical activity levels, their preferences and opinion about the sport classes and sport services offered at the University and the local area as well as their interest in using smart devices in sport classes. Participants were 200 Sofia University’ students (of which 122 female and 78 male in the age of 18 to 25 years) in different years of their bachelor studies in a variety of subjects. All of them enlisted in different sport classes for 2017-2018 school year. For the purposes of the study has been used the Descriptive - explicative method. For analyzing the received data, the Frequencies (f) and Percent’s (%) analyses have been applied. The results show that students do not exercise on regular bases and that the use of smart devices in sport classes will make them more attractive to young people.
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Putra, Bima Pratama Fauzi, Wiwik Widyo Widjajanti, and Annisa Nur Ramadhani. "Pusat Gamer di Surabaya dengan Tema Metafora." Tekstur (Jurnal Arsitektur) 2, no. 1 (2021): 71–78. http://dx.doi.org/10.31284/j.tekstur.2021.v2i1.1506.

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Abstract. E-sport is a completion to play video games which are generally conducted between professional players. In Surabaya, game players are increasing every day since there was a news about various games which were entering to the E-sport branch in Asie Games in 2018. But, increasing of technology development does not support with adequate facilities. It is a reason to build and design Gamer Community Center in Surabaya. Parents concern to their children who like to play games and the bad effects of games were the main problems. Parents and society ignorance about E-sport, as well as Surabaya government hasn't taken apart in the development of E-sport, was a problem which must be resolved. The presence oof designing and planning Gamers Community center was hoped that it will able to provide insight to the E-sport world to the society and it is able yo develop E-sport in Surabaya. This study used qualitative and survey methods, so, the researcher obtained adequate description of the design and the theme was metaphorical which was focused to the forms that reflect a function. It was also supported by gamer's adaptive macro concept which made the function and gamers' characteristics. Land arrangement of micro concept and forms used abstract metaphor combined with micro concept of hi-tech space. It would make an area become unique, comfortable, and capable to develop E-sport in Surabaya. It is hoped by using this design, the parents won't be worry to their children when their children love to play game. Because game becomes as a profession. Keywords: zE-sport, Surabaya, Community, Gamers, Metaphors, Game Abstrak. E-sport adalah kompetisi bermain video game, yang pada umumnya dilakukan antara para permian profesional. Jumlah Gamer yang ada di Surabaya kian hari kian bertambah sejak adanya berita tentang berbagai judul game masuk kedalam cabang e-sport di Asian Game 2018. Namun, meningkatnya perkembangan teknologi dan minat masyarakat terhadap e-sport, tidak didukung dengan fasilitas yang memadai. Kekawatiran orang tua terhadap anak yang gemar bermain game serta dampak buruk yang ditimbulkan terhadap anak, dirasa menjadi permasalahan utama. Ketidak tauan para orang tua dan masyarakat tentang e-sport, serta belum ikut andilnya pemerintah Surabaya dalam perkembangan e-sport, merupakan suatu permasalahan yang harus di selesaikan. Dengan hadirnya Perencanaan dan Perancangan Pusat Komunitas Gamer di Surabaya ini, diharapkan mampu memberikan wawasan tentang dunia e-sport kepada masyarakat serta dapat mengembangkan e-sport yang ada di Surabaya. Menggunakan metode kualitatif dan survey, sehingga diperoleh gambaran tentang desain yang cukup memadai dalam perancangan, dengan tema metafora yang berfokus pada bentukan yang mencerminkan suatu fungsi. Hal ini juga didukung dengan konsep makro adaptif gamer yang lebih mendekatkan fungsi dengan sifat para gamer, mikro konsep tatanan lahan dan bentuk yang menggunakan metafora absrak dipadukan dengan konsep mikro ruang hi-tech dirasa akan menjadikan suatu kawasan yang unik, nyaman dan tentu saja mampu mengembangkan serta memajukan E-sport yang ada di Surabaya. Diharapakan dari hasil rancangan ini maka tidak ada lagi kekawatiran orang tua tentang kegemaran anak akan game, karena game kini juga bisa menjadi profesi. Kata Kunci: E-sport, Surabaya, Komunitas, Gamer, Metafora. Game
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Bennett, Gary. "The Role of a Clinical Psychologist in a Division I Athletics Program." Journal of Clinical Sport Psychology 1, no. 3 (2007): 261–69. http://dx.doi.org/10.1123/jcsp.1.3.261.

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In recent years, Division I athletics programs have hired counseling or clinical psychologists as a resource for student-athletes who need assistance with clinical issues, personal difficulties, and performance issues. This article documents the evolution of this type of position at Virginia Tech and includes a discussion of the goals of the clinical sport psychologist position, an overview of the daily activities the position entails, and a discussion of the issues that comprise the assessment, conceptualization, and treatment of student-athlete concerns. Models for conceptualizing and delivering sport psychology interventions are also discussed. Evidence indicates that having access to a mental health professional familiar with the issues facing college athletes can be instrumental in helping many of these student-athletes achieve success in the university setting.
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Kevin, Sherilyn. "News Summarization of BBC Articles: A Multi-Category Approach." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 01 (2024): 1–10. http://dx.doi.org/10.55041/ijsrem28129.

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In this research project, we explore the application of advanced natural language processing techniques to automatically summarize news articles from the BBC. The dataset comprises five distinct categories— business, entertainment, politics, sport, and tech—each containing a wealth of information. Our primary goal is to develop an efficient and accurate news summarization system using state-of-the-art language models. We employ the Hugging Face Transformers library to create a summarization pipeline capable of extracting key information from lengthy news articles.
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Ocran, Francisca Margarita, Xiaofen Ji, and Lina Zhai. "A study to evaluate pressure distribution of different sports bras." Journal of Engineered Fibers and Fabrics 17 (January 2022): 155892502211186. http://dx.doi.org/10.1177/15589250221118643.

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Sports bras have been reported to be a hindrance to the effective workout of females. This study elucidates the pressure distribution in eight different sport bra types of different sizes during shoulder workout activities to address this hindrance. The upper body moves in horizontal, vertical, and circular directions. An observational survey was carried out at the Zhejiang Sci-Tech University gyms, and among 300 females, the majority focused on shoulder workouts. The experiment used pressure sensors to analyze the most significant sports bra for females with a bra size of 34C, 36C, and 38C during three body movements. We conclude the in-depth width of the neckline has an impact on strap comfortability as well as the back design and structure also influence the performance of the back band. Additionally, racerback bras produce less pressure for bra size 34C. In addition, crossing back with thicker and broader straps produces less pressure for females with a bra size of 36C. For bra 38C, a racerback with thicker straps generated less pressure.
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Sturm, Damion. "Fans as e-participants? Utopia/dystopia visions for the future of digital sport fandom." Convergence: The International Journal of Research into New Media Technologies 26, no. 4 (2020): 841–56. http://dx.doi.org/10.1177/1354856520907096.

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Media technologies and digital practices are reshaping and redefining the future of sport fandom. This article points to some of the utopian and dystopic transformations for fandom presented by (post)television, digital/social media and the anticipated virtual technologies of the future. Specifically, three distinct phases of fan participation are charted around existing and futuristic visions of technology-as-sport. First are the current televisual technologies that attempt to engage and retain traditionally “passive” viewers as spectators through pseudo-participatory perspectives that will carry over to new screens and technologies. Second, the assumed interactive participation afforded by social and digital media is considered, positing the future amplification of connectivity, personalisation and networking across digital fan communities, albeit undercut by further impositions of corporatisation and datafication through illusory forms of “interactivity”. Finally, the fusion, intensification and continual evolution of technology-as-sport is explored, asserting that forms of immersive participation will be significant for future virtual technologies and may ultimately re-position fans as e-participants in their own media-tech sport spectacles. Collectively, it is anticipated that the creation of new virtual worlds, spaces and experiences will amplify and operationalise forms of immersive participation around augmented spectatorship, virtual athletic replication and potentially constitute the sport itself. Indeed, a new model of the fan-as-immersed-e-participant is advanced as such futuristic virtual sporting realms may not only integrate fans into the spectacle but also project them into the event as participant and as the spectacle.
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Chiu, Hung-Ta, and Tzyy-Yuang Shiang. "Effects of Insoles and Additional Shock Absorption Foam on the Cushioning Properties of Sport Shoes." Journal of Applied Biomechanics 23, no. 2 (2007): 119–27. http://dx.doi.org/10.1123/jab.23.2.119.

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The purpose of this study was to investigate the effects of insoles and additional shock absorption foam on the cushioning properties of various sport shoes with an impact testing method. Three commercial sport shoes were used in this study, and shock absorption foam (TPE5020; Vers Tech Science Co. Ltd., Taiwan) with 2-mm thickness was placed below the insole in the heel region for each shoe. Eight total impacts with potential energy ranged from 1.82 to 6.08 J were performed onto the heel region of the shoe. The order of testing conditions was first without insole, then with insole, and finally interposing the shock absorption foam for each shoe. Peak deceleration of the striker was measured with an accelerometer attached to the striker during impact. The results of this study seemed to show that the insole or additional shock absorption foam could perform its shock absorption effect well for the shoes with limited midsole cushioning. Further, our findings showed that insoles absorbed more, even up to 24–32% of impact energy under low impact energy. It seemed to indicate that insoles play a more important role in cushioning properties of sport shoes under a low impact energy condition.
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Pymonenko, M., and O. Shevchuk. "Qualimetric study of the training process in trampoline in ukraine for athletes at the stage of basic training." Scientific Journal of National Pedagogical Dragomanov University. Series 15. Scientific and pedagogical problems of physical culture (physical culture and sports), no. 4(149) (April 20, 2022): 81–86. http://dx.doi.org/10.31392/npu-nc.series15.2022.4(149).19.

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The analysis of literature data on the state of scientific research and methodological developments relating to the trampoline in Ukraine as a fascinating, modern, demanded in various areas of high-tech human activities (training pilots, astronauts) kind of sport, moreover, which since 2000 has become an Olympic sport. The absence of sufficient modern studies in Ukraine on trampoline jumping has been established. Available data in the domestic literature belong to the period 70-80-ies of the last century. There are no scientific and scientifically grounded modern methodical approaches that would take into account at the modern scientific level features of the biomechanics of trampoline athletes when they perform complex coordination exercises in the training and competitive programs. The work reflects the results of qualimetric studies conducted with regard to the development of trampoline sport in Ukraine, in Odesa during the Open All- Ukrainian competition on trampoline jumping in the period from 30/09/2021 – 03/10/2021 on specially designed questionnaires. The questions in the questionnaire were compiled and formulated to identify the various components and aspects of trampoline in Ukraine as a developing modern sport. As a result of work essentially important features connected with the preparation of athletes-tumbulists at a stage of the specialized base preparation (SBP) in Ukraine are revealed. Problems connected with the technical, physical, and special preparation of trampoline athletes are analyzed and detailed. The extremely important role of some types of special training of trampolinist athletes at the stage of SBP is confirmed, which has dominant importance for the effective teaching of the trampoline, taking into account the modern requirements in this sport. Since 2017 new international rules of evaluation of sports competitive performance are introduced. Two assessments were added - an addition to the points for the height of take-off and a reduction of points for the amount of horizontal movement from the center of the trampoline. The urgency of development of essentially new improved author's methods of training of trampoline athletes at the stage of SBP which will provide essential improvement of a number of interconnected technical, physical, special, and psychophysical qualities of athletes is established. The differentiated estimation of coaches' need in special new author's methods capable to provide a new level of results in this kind of sport in Ukraine is given.
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Jensen, Jonathan, Brian Walkup, and Adrien Bouchet. "Assessing Returns from New Sport Marketing Opportunities: The Case of NBA Jersey Sponsorships." Sport Marketing Quarterly 32, no. 1 (2023): 47–61. http://dx.doi.org/10.32731/smq.321.032023.04.

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One of the newest opportunities available to sport marketing decision-makers is branding on the game-worn jerseys of teams competing in the National Basketball Association (NBA). Given the novelty of this opportunity, research on the returns marketers may receive from such investments is scarce. This study applies the event study methodology to measure shareholder reaction to the announcements of NBA jersey sponsorships utilizing multiple financial models and event windows, with results indicating abnormal and positive return on investment (ROI). Reflective of signaling theory, the market’s reaction to announcements involving tech firms was more positive, and as expected based on the theoretical lens of agency theory, the reaction for firms with regional proximity was muted. Given that the NBA is one of several leagues that will be providing brand integration on game-worn jerseys, this study’s findings have important managerial implications for brand marketers planning investments in such opportunities.
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Vershinin, Mikhail Alexandrovich, and Mariya Valerievna Pinyasova. "Retrospective analysis and modern tendencies of swimmers’ movement technique development at different stages of many years sports training." Samara Journal of Science 5, no. 2 (2016): 149–54. http://dx.doi.org/10.17816/snv20162303.

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Based on retrospective analysis of scientific-methodical literature the article deals with the analysis of trends of swimmers movement technique development at different stages of many year sports training. The authors describe the movement technique in swimming with basic concepts of biomechanical and fluid mechanics. Kinematical characteristics including spatial-temporal, temporal and spatial parame-ters of the athletes movements are investigated. This article considers the dynamics of change of such indicators of technical readiness as rhythm and the stroke rate at different stages of swimmers sport training. Based on data analysis of specialized literature the authors concluded that on the initial stages of sports training swimmers results increase due to the change in the length of step and at the stage of higher sports skill by changing of stroke rate. The authors study the age dynamics of step length and tempo at the initial training, initial and advanced specialization formation which takes place in three stages: 1) mastering the technique of swimming at optimal amplitude; 2) gradual stretching, the elonga-tion step; 3) search for optimum correlation between stride length and tempo. On the basis of study of step length growth of young athletes aged 9 - 15 years, the authors conclude that rhythm-based tech-nology course in swimming is generated starting from the initial stage of long-term preparation.
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Ailioaie, Laura Marinela, and Gerhard Litscher. "Photobiomodulation and Sports: Results of a Narrative Review." Life 11, no. 12 (2021): 1339. http://dx.doi.org/10.3390/life11121339.

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Benefits of photobiomodulation (PBM) have been known for several decades. More recently, PBM applied in sports offers a special chance to support the modeling of the performance and recovery. Increasingly complex physical activities and fierce competition in the world of sports generate a state of psycho-emotional and physical stress that can induce chronic fatigue syndrome, failure in physical training, predisposition to muscle damage, physical and emotional exhaustion etc., for which PBM could be an excellent solution. To evaluate and identify all risk factors and the influence of PBM on health and performance in sport and for a better understanding of its effects, we did a search for “Photobiomodulation and Sports” on PubMed, to update the PBM science applied in sports, and we retained for analysis the articles published from 2014 to date. The term “PBM” is recent, and we did not include previous studies with “low level laser therapy” or “LLLT” before 2014. In the present research, PBM has been shown to have valuable protective and ergogenic effects in 25 human studies, being the key to success for high performance and recovery, facts supported also by 22 animal studies. PBM applied creatively and targeted depending on sport and size of the level of physical effort could perfectly modulate the mitochondrial activity and thus lead to remarkable improvements in performance. PBM with no conclusive results or without effects from this review (14 studies from a total of 39 on humans) was analyzed and we found the motivations of the authors from the perspective of multiple causes related to technological limitations, participants, the protocols for physical activity, the devices, techniques and PBM parameters. In the near future, dose–response experiments on physical activity should be designed and correlated with PBM dose–response studies, so that quantification of PBM parameters to allow the energy, metabolic, immune, and neuro-endocrine modulation, perfectly coupled with the level of training. There is an urgent need to continuously improve PBM devices, delivery methods, and protocols in new ingenious future sports trials. Latest innovations and nanotechnologies applied to perform intracellular signaling analysis, while examining extracellular targets, coupled with 3D and 4D sports motion analysis and other high-tech devices, can be a challenge to learn how to maximize PBM efficiency while achieving unprecedented sports performance and thus fulfilling the dream of millions of elite athletes.
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Zefi, Gjulio, Aigars Andersons, and Jozef Bushati. "INVOLVEMENT OF TECHNOLOGICAL INNOVATION IN SPORTS." SOCIETY. TECHNOLOGY. SOLUTIONS. Proceedings of the International Scientific Conference 2 (April 8, 2022): 3. http://dx.doi.org/10.35363/via.sts.2022.73.

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INTRODUCTION
 The complexity of the tools used in sports requires constant technological change and improvement. In this paper we will highlight how technological innovations have influenced the development of sports.
 Is it true that technology has intervened in improving results in all sports?
 Many authors (Tidd et al., 1997; Tidd and Bessant, 2009; Hakansson and Snehota, 1995) have attempted to highlight the complex relationships between the innovation process and the incentives that lead to various sport-related inventions.
 MATERIALS AND METHODS
 In this paper we will use the method of analysis and description to show how technological innovation has influenced the development of sport. The complexity of the tools used in sports constantly requires technological changes and improvements. For example, gymnastics equipment, athletic vaulting poles, tennis rackets, bikes, roller skates and ice skates, etc. are constantly undergoing technological evolution.
 We will analyse how innovations such as: the use of rubber suits in swimming (2008), the increase in cycling speed by the invention of the mechanism that regulates the ratio of wheel speed (1935) or the use of light rubber and very resilient marathon running shoes (2013) have improved results, helping to achieve times at the maximum limits of human ability.
 RESULTS
 Comparing the results drawn from the analysis of scientific works of different authors gives us the opportunity to reach conclusions, which open new avenues of perspective in the sports sector in terms of the design and implementation of technology. The inclusion of technology in sports gives human society greater opportunities to reap its benefits for a more active life.
 DISCUSSION
 Data provided by various authors show that: the use of rubber suits in swimming (2008), increasing the speed in cycling by inventing the mechanism that regulates the ratio of wheel speed (1935) or the use of rubber lightweight and very resilient marathon running shoes (2013) have improved results, helping to achieve times at the maximum limits of human ability.
 In order for innovation to have the greatest impact on sports, cooperation and exchange of experiences is required between sports companies and large manufacturers of sports equipment in improving the technical aspects of the equipment they produce.
 CONCLUSIONS
 The involvement of innovation and technology at different levels have has unquestionably influenced the discovery of high-tech materials as well as the modification and improvement of various techniques. Consequently, these inclusions have made sports performance achieve unimaginable results, pushing the limits of human ability.
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32

Zefi, Gjulio, Aigars Andersons, and Jozef Bushati. "INVOLVEMENT OF TECHNOLOGICAL INNOVATION IN SPORTS." SOCIETY. TECHNOLOGY. SOLUTIONS. Proceedings of the International Scientific Conference 2 (April 8, 2022): 3. http://dx.doi.org/10.35363/via.sts.2022.73.

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INTRODUCTION
 The complexity of the tools used in sports requires constant technological change and improvement. In this paper we will highlight how technological innovations have influenced the development of sports.
 Is it true that technology has intervened in improving results in all sports?
 Many authors (Tidd et al., 1997; Tidd and Bessant, 2009; Hakansson and Snehota, 1995) have attempted to highlight the complex relationships between the innovation process and the incentives that lead to various sport-related inventions.
 MATERIALS AND METHODS
 In this paper we will use the method of analysis and description to show how technological innovation has influenced the development of sport. The complexity of the tools used in sports constantly requires technological changes and improvements. For example, gymnastics equipment, athletic vaulting poles, tennis rackets, bikes, roller skates and ice skates, etc. are constantly undergoing technological evolution.
 We will analyse how innovations such as: the use of rubber suits in swimming (2008), the increase in cycling speed by the invention of the mechanism that regulates the ratio of wheel speed (1935) or the use of light rubber and very resilient marathon running shoes (2013) have improved results, helping to achieve times at the maximum limits of human ability.
 RESULTS
 Comparing the results drawn from the analysis of scientific works of different authors gives us the opportunity to reach conclusions, which open new avenues of perspective in the sports sector in terms of the design and implementation of technology. The inclusion of technology in sports gives human society greater opportunities to reap its benefits for a more active life.
 DISCUSSION
 Data provided by various authors show that: the use of rubber suits in swimming (2008), increasing the speed in cycling by inventing the mechanism that regulates the ratio of wheel speed (1935) or the use of rubber lightweight and very resilient marathon running shoes (2013) have improved results, helping to achieve times at the maximum limits of human ability.
 In order for innovation to have the greatest impact on sports, cooperation and exchange of experiences is required between sports companies and large manufacturers of sports equipment in improving the technical aspects of the equipment they produce.
 CONCLUSIONS
 The involvement of innovation and technology at different levels have has unquestionably influenced the discovery of high-tech materials as well as the modification and improvement of various techniques. Consequently, these inclusions have made sports performance achieve unimaginable results, pushing the limits of human ability.
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33

Bridi, Robert M., and Adriaan De Man. "From Heritage to High-Tech: The Impact of Technology on Camels in the United Arab Emirates." Heritage 8, no. 5 (2025): 165. https://doi.org/10.3390/heritage8050165.

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The authors examine the transformative impact of technological advancements on the customary traditions associated with camels in the United Arab Emirates (UAE). We conducted 21 semi-structured interviews with Emirati camel owners/breeders, focusing on the effects of innovations in breeding, racing, beauty contests, and heritage preservation. The findings reveal that genetic technologies have reshaped camel husbandry by enhancing desirable traits, while introducing commercialization. In camel racing, robotic jockeys, biometric monitoring, and GPS tracking have revolutionized training and competition, making the sport a highly regulated, technology-driven industry. Similarly, camel beauty contests have been influenced by genetic selection, aesthetic standards, and controversial cosmetic enhancements. While these advancements have increased the economic value of camels, they have also altered traditional perceptions, raising concerns about the commodification of Emirati heritage. Additionally, online platforms and digital tools have facilitated the global promotion of camels, fostering connections between owners/breeders and enthusiasts, while introducing new modes of engagement. The study demonstrates how technological progress both preserves and challenges the customary traditions associated with camels, offering insights into the intersection of modernization and cultural heritage in the UAE.
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Turhan, Gülden, and Anthony Kent. "Consumption Goals of Attributes Associated with a Product: A Study of Smart Running Shoes for a Group of Consumers in Nottingham, UK." Fibres and Textiles in Eastern Europe 29, no. 6(150) (2021): 18–21. http://dx.doi.org/10.5604/01.3001.0015.2717.

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Wearable products with high tech content for any sport activity or exercise could perform to fulfil unmet needs or goals. The research investigated consumption goals and product evaluation with the Goal-Based Model for a study of smart running shoes. Online research was carried out to obtain the attributes of smart running shoes. Face-to-face interviews with voluntary participants were performed to explore desired goals corresponding to each attribute of the product. New participants filled in a survey questionnaire in order to measure their own subjective evaluation of the product as per their own goals. All participants were staying in Nottingham, UK during the survey. Eight different consumption goals were obtained in accordance with the attributes of smart running shoes. Product evaluation was calculated using the probability and importance of goals expected from the consumption of the product.
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Ucar, Demet, Sedat Duman, Yusuf Bayram, and Bekir Yavuz Ucar. "Extruded disc herniations are experienced earlier by inactive young people in the high-tech gaming era." Journal of Medicine and Life 14, no. 3 (2021): 402–7. http://dx.doi.org/10.25122/jml-2021-1059.

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In this study, we would like to draw attention to the advanced disc diseases seen in young people. The objective is to investigate the reasons for the increasing trend of disc herniations in young people. A total of 33 young patients with extruded lumbar disc herniations managed by conservative or surgical approaches between 2017 and 2018 were included. The average patient age was 25 years. Smoking, familial predisposition, sporting activity, and the occupation of the patients were questioned and noted. A visual analog scale (VAS) was used to assess the efficacy of pain. Body mass index (BMI) was calculated. All patients were subjected to lumbar magnetic resonance imaging. Eighteen patients (8 females, 10 males) had disc extrusion at the L5-S1 level, whereas 12 patients (8 females, 4 males) had disc extrusion at the L4-L5 level. Three other patients had disc extrusion at the level of both L4-L5 and L5-S1 levels. Motor deficits were detected in four patients, and surgical treatment was required and performed. The other 29 patients were treated conservatively. Young non-sport-oriented patients may face severe disc herniations. Understanding how spine degeneration can affect the likelihood of developing a herniated disc can help people make small lifestyle changes to postpone any serious pain and deficits. While aging is unavoidable, simple lifestyle changes can help improve overall spine health and deter the risk of developing a degenerative spine condition.
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36

Abhishek Maikhuri. "Customer Satisfaction and Service Excellence in India's Hospitality, Leisure, Sports, and Tourism Sectors." Tuijin Jishu/Journal of Propulsion Technology 45, no. 04 (2024): 2151–59. https://doi.org/10.52783/tjjpt.v45.i04.8498.

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This study explores the evolving dynamics of service quality and customer satisfaction (SQCS) in India's hospitality, leisure, sport, and tourism sectors, with an emphasis on the role of emerging technologies and modern business norms. Using bibliometric analysis of literature indexed in Web of Science, the research identifies new trends, key challenges, and region-specific issues such as cultural diversity, the rise of domestic tourism, and the impact of recent policy shifts. The study highlights critical challenges facing India, including the need for enhanced workforce training, infrastructure improvements, and the integration of digital innovations such as AI, automation, and IoT to elevate customer experiences. Key themes such as destination loyalty, hyper-personalized services powered by data analytics, and the growing demand for immersive regional tourism experiences are highlighted as crucial factors influencing customer satisfaction. The research underscores how digital transformation is reshaping customer interactions and service delivery, emphasizing the shift toward a more tech-driven and sustainable tourism industry​
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Rushkoff, Douglas. "Instead of People Using Technology, Technology Is Using People." NIM Marketing Intelligence Review 13, no. 1 (2021): 42–45. http://dx.doi.org/10.2478/nimmir-2021-0007.

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Abstract The progress of artificial intelligence and new technologies triggers hot debates about the future of human life. While fans of the singularity say that artificial intelligence will become smarter than human beings and should take over the world, for others, such a vision is a sheer nightmare. Douglas Rushkoff is clearly part of the second group and takes a passionate pro-human stance. He explains why giving too much way to technologies is a mistake and why humans deserve a place in the digital future. Already today, technologies have a much stronger impact on our lives than most of us would believe. For him, being human is a team sport, and he asks for a more conscious use of technologies while keeping rapport with other people. To safeguard the humanness in a tech world, he advises to carefully select the values we embed in our algorithms. Rather than serving perpetual growth, technologies ought to help people reconnect with each other and their physical surroundings.
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डॉ., वीणा कुमारी. "भारतीय वस्त्र उद्योग के सतत विकास का भारतीय संस्कृति पर पड़ने वाले प्रभावों का अध्ययन". Young Researcher 12, № 4 (2023): 79 to 87. https://doi.org/10.5281/zenodo.10537395.

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<em>वस्त्र की सुक्ष्तम इकाई रेशे</em><em>, </em><em>रेशे से धागे</em><em>, </em><em>धागे से वस्त्र</em><em>, </em><em>वस्त्र से परिधान निर्माण तक का विस्तृत क्षेत्र वस्त्र उद्योग के श्रेणी में आता है। हमारा वस्त्र उद्योग तकली से चरखे</em><em>, </em><em>चरखे से लूम</em><em>, </em><em>पावरलूम और अब </em><em>E -Textile </em><em>तक आ पहुँचा है। जिसकी कई सारी खुबियाँ है तो कई खामियाँ भी साथ लेकर चलता रहा है। जिसका प्रभाव हमारे संस्कृति पर निश्चित रूप से पड़ा है। भारत में हमेशा से एक सामासिक संस्कृति रही है। विभिन्न संस्कृतियों के मिलन से वस्त्र उद्योग काफी प्रभावित हुआ है। प्राचीन भारत की अधिकांश अनसिले वस्त्र मध्यकालीन भारत में सिलाई कला के विकसित होने से सिले जाने लगे परन्तु उस समय की अधिकांश वस्त्र ढीले</em><em>-</em><em>ढाले हुआ करते थे।यही वस्त्र ब्रिटिश काल आते</em><em>-</em><em>आते शरीराकारिक बनने लगे जो क्रमशः आगे चलकर रेडीमेट वस्त्रो के प्रचलन को बढ़ावा दिया।</em><em> इसी के साथ ही लोगों में ड्रेस सेन्स का बोध विकसित होने लगा कब</em><em>, </em><em>कहाँ</em><em>, </em><em>क्या</em><em>, </em><em>क्यों और कैसे पहनना है इसका समझ खास से लेकर आम लोगों में भी होने लगा। परिणाम स्वरूप कुछ अपरिपक्व मानसिकता के लोग फैशन के नाम पर अपनी जरुरतों को समझे बगैर फुहड़ता को अपनाने लगे जिससे अपसंस्कृति को भी थोड़ी बहुत पनाह मिल गई। समय समय पर शिक्षाविदों</em><em>, </em><em>समाजिक संगठनों</em><em>, </em><em>विधि वेताओं के सामूहिक प्रयास से हमने अपने सांस्कृतिक विविधता को खूबसूरती से संजोये रखा है। विशेषकर आज भी विशेष अवसरों </em><em>(</em><em>पर्व</em><em>-</em><em>त्यौहार</em><em>, </em><em>विवाह</em><em>, </em><em>सामाजिक संस्कार </em><em>) </em><em>पर अपनी सांस्क</em><em>ृतिक पहचान बनाये रखने के लिए निर्धारित संस्कृति के अनुकूल ही लोग वस्त्र पहनना पसंद करते है। जिसकी एक झलक राष्ट्रीय पर्व स्वतंत्रता और गणतंत्रता दिवस पर भी देखा जा सकता है। जहाँ अपनी</em><em>-</em><em>अपनी राज्यों का प्रतिनिधित्व करता समूह अपने पारम्परिक वस्त्रों से ही अपना </em><em>अलग पहचान बनाये रखा है। इसके वावजूद कई क्षेत्रों में वस्त्र निर्माण कला के आदान</em><em>-</em><em>प्रदान से सामासिक संस्कृति की झलक मिलती रही है। जैसे कालीन</em><em>,</em><em>शॉल</em><em>,</em><em>चादर</em><em>, </em><em>घरेलू जरूरतों में इस्तेमाल होने वाले वस्त्र एक जैसे हुआ करते थे। विभिन्न संस्कृति </em><em>(</em><em>हिन्दु</em><em>, </em><em>मुस्लिम</em><em>, </em><em>सिख</em><em>, </em><em>ईसाई</em><em>, </em><em>परशियन</em><em>) </em><em>के लोग उत्साह और उत्सुकता पूर्वक कलाकारी के आदान </em><em>-</em><em>प्रदान करके नए नए कलाकृतियों का अविष्कार करते। जिससे वस्त्र उद्योग क्रमशः परिष्कृत होता गया । आधुनिक युग के फैशन जादूगर सत्यपाल जी ने प्लेन सिल्क साड़ी में बोल्ड और चटख रंगो के प्रिंट का समावेश </em><em>करके&nbsp;अंतराष्ट्रीय बाजार के अनुकूल बना दिया। अब हमारा वस्त्र उद्योग पहनने</em><em>-</em><em>ओढ़ने व् घरेलू जरूरतों के सामानों तक सिमित नहीं रह गया है इसका क्षेत्र लगातार विस्तृत होता जा रहा है। </em><em>Agro tech, Build tech, Geo tech, Mobi tech, Pack tech, Pro tech, Indo tech, Sport tech </em><em>जैसे क्षेत्रों में भी काफी तेजी से बढ़ रहा है। जो भारत की खूबसूरत सामासिक संस्कृति को भी एकरूपता प्रदान करती है। इसने रोजगार के क्षेत्र में भी बड़ा बाजार उपलब्ध कराया है। नित्य नए अविष्कृत होते कृत्रिम रेशों ने तो वस्त्र उद्योग के उड़ान को पंख दे दिया है।</em>
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39

Rowson, Steven, Stefan M. Duma, Richard M. Greenwald, et al. "Can helmet design reduce the risk of concussion in football?" Journal of Neurosurgery 120, no. 4 (2014): 919–22. http://dx.doi.org/10.3171/2014.1.jns13916.

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Of all sports, football accounts for the highest incidence of concussion in the US due to the large number of athletes participating and the nature of the sport. While there is general agreement that concussion incidence can be reduced through rule changes and teaching proper tackling technique, there remains debate as to whether helmet design may also reduce the incidence of concussion. A retrospective analysis was performed of head impact data collected from 1833 collegiate football players who were instrumented with helmet-mounted accelerometer arrays for games and practices. Data were collected between 2005 and 2010 from 8 collegiate football teams: Virginia Tech, University of North Carolina, University of Oklahoma, Dartmouth College, Brown University, University of Minnesota, Indiana University, and University of Illinois. Concussion rates were compared between players wearing Riddell VSR4 and Riddell Revolution helmets while controlling for the head impact exposure of each player. A total of 1,281,444 head impacts were recorded, from which 64 concussions were diagnosed. The relative risk of sustaining a concussion in a Revolution helmet compared with a VSR4 helmet was 46.1% (95% CI 28.1%–75.8%). When controlling for each player's exposure to head impact, a significant difference was found between concussion rates for players in VSR4 and Revolution helmets (χ2 = 4.68, p = 0.0305). This study illustrates that differences in the ability to reduce concussion risk exist between helmet models in football. Although helmet design may never prevent all concussions from occurring in football, evidence illustrates that it can reduce the incidence of this injury.
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40

Matijevich, Emily S., Lauren M. Branscombe, Leon R. Scott, and Karl E. Zelik. "Ground reaction force metrics are not strongly correlated with tibial bone load when running across speeds and slopes: Implications for science, sport and wearable tech." PLOS ONE 14, no. 1 (2019): e0210000. http://dx.doi.org/10.1371/journal.pone.0210000.

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41

A. Alderson. "Sports Tech: Cue sports." Engineering & Technology 10, no. 2 (2015): 84–85. http://dx.doi.org/10.1049/et.2015.0229.

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42

Matsui, Yasuhiro, and Shoko Oikawa. "Gazing Characteristics of a Driver during Vehicle Backing." Applied Sciences 11, no. 5 (2021): 2180. http://dx.doi.org/10.3390/app11052180.

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We investigated a driver’s gazing time during backing vehicle maneuvers in a 90-degree reverse parking system for the phase from start to the 5-m point (start phase) and the phase from backing from the 5-m point to stop (stop phase). The objective of this study was to elucidate the driver’s gaze while approaching the parking area and in the parking area during backing. We used a sport utility vehicle with the driver’s seat at the right-hand side. We modified the vehicle with four technological conditions: no-tech vehicle, sonar vehicle, backup-camera vehicle, and backup camera with sonar vehicle. The monitor, rearview mirror, left-side mirror, and right-side mirror were designated as the area of interest (AOI) in the gaze. For the start phase, there were no significant differences in the total gazing time of all the AOIs in the four technologies. For the stop phase, however, the total gazing time of all the AOIs for the vehicle with a backup camera was significantly longer than that of the vehicle without a backup camera owing to the increase in the gazing time of the monitor. The results obtained from these experiments will form a basis for the future development of vehicle camera systems.
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43

Setiawati, Fransiska Sabatini, Trias Mahmudiono, Nadia Ramadhani, and Khairina Fadiah Hidayati. "Intensitas Penggunaan Media Sosial, Kebiasaan Olahraga, dan Obesitas Pada Remaja Di SMA Negeri 6 Surabaya Tahun 2019." Amerta Nutrition 3, no. 3 (2019): 142. http://dx.doi.org/10.20473/amnt.v3i3.2019.142-148.

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Background: Physical activity is the external factors which has a siginficant corellation with obesity among adolecscents.The prevalence of obese adolescents in Indonesia has increased from 2013-2018. Sedentary lifestyle tends to expand largely in a high-tech society. The amount of time spent for social media usage has decreased their ability to do physical activity. Objectives: The research purpose to analyze corelation between intensity of social media usage and sport habits Senior High School 6 Surabaya students.Methods: The study was analytic observation with cross sectional study design. The population were students in 10th and 11th grade in Senior High School 6 Surabaya in total 614 people. Sample as determined by cluster random sampling and 133 sample were chosen. The data collected include the characteristic of sample sport habist and social media intensity usage through administered questionnaire, and nutritional status based on BMI/Age calculation in WHO Antro 2005. Data was analyzed by Spearman test.Results: Most of students have low level in sport habits (52.6%), while the intensity of social media use was high (57.1%). There were respondents with overweight (21.1%) and underweight (6.8%), although the most of them had normal nutritional status (72.2%). There was significant relationship between social media intensity usage and sport habits among students in SMAN 6 Surabaya (p&lt;0.001) with (r=-0.608) this showed that the higher the intensity of the usde of social media, the lower the exercise habits in adolescents.Conclusions: The high intensity of social media use is related to the low exercise habits of students of SMAN 6 SurabayaABSTRAK Latar Belakang: Aktivitas fisik merupakan faktor eksternal terbesar penyebab obesitas pada remaja. Prevalensi remaja gemuk di Indonesia mengalami peningkatan dari tahun 2013-2018. Gaya hidup kurang gerak cenderung terus meluas dalam masyarakat berteknologi maju. Peningkatan penggunaan media sosial, telah mengurangi jumlah waktu remaja untuk berolahraga.Tujuan: Menganalisis hubungan antara intensitas penggunaan media sosial dan kebiasaan olahraga serta kaitannya dengan obesitas pada siswa/i SMAN 6 Surabaya.Metode: Desain penelitian ini adalah cross sectional. Populasi penelitian adalah seluruh siswa/i kelas X dan XI SMAN 6 Surabaya sebanyak 614 orang. Sampel penelitian sebanyak 133 siswa/i yang dipilih dengan menggunakan cluster random sampling berdasarkan kelompok kelas X dan XI di SMAN 6 Surabaya. Data pada penelitian ini meliputi data karakteristik responden, kebiasaan olahraga dan intensitas penggunaan media sosial menggunakan kuesioner, serta status gizi berdasarkan pengukuran IMT/U sesuai standar World Health Organization (WHO) tahun 2005. Data dianalisis menggunakan uji korelasi Spearman.Hasil: Sebagian besar responden memiliki kebiasaan olahraga yang tergolong rendah (52,6%) sedangkan, intensitas penggunaan media sosial tergolong tinggi (57,1%). Terdapat responden yang memiliki status gizi lebih (21,1%) dan kurang (6,8%) meskipun, sebagian besar dari mereka memiliki status gizi normal (72,2%). Ada hubungan yang signifikan antara intensitas penggunaan media sosial dengan kebiasaan olahraga (p=0,000) dengan (r=-0,475) semakin tinggi intensitas penggunaan media sosial maka semakin rendah kebiasaan olahraga pada remaja.Kesimpulan: Tingginya intensitas penggunaan media sosial berhubungan dengan rendahnya kebiasaan olahraga pada siswa/i SMAN 6 Surabaya..
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44

Shokrollahi, Mohammad. "The Impact of Artificial Intelligence-Driven Strategic Intelligence Systems on Entrepreneurial Decision-Making in sport Federation organizations." Journal of Research in Management 2, no. 3 (2022): 131–45. https://doi.org/10.5281/zenodo.15584024.

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The Impact of AI on Entrepreneurial Decision-Making in Sports Federations &nbsp;🚀 Revolutionizing Sports Management with AI! &nbsp;A groundbreaking study in the Journal of Research in Management reveals how AI-driven strategic intelligence systems transform entrepreneurial decision-making in sports federations. Here are the key insights: &nbsp; --- &nbsp; #### 🔑 Core Findings &nbsp;1. AI&rsquo;s Significant Impact: &nbsp;&nbsp; &nbsp;- ANOVA results confirm AI systems have a positive, statistically significant effect (p=0.021) on entrepreneurial decisions. &nbsp;&nbsp; &nbsp;- *Examples*: Identifying sponsor opportunities, developing marketing strategies, and predicting competitor behavior. &nbsp; 2. Key Benefits: &nbsp;&nbsp; &nbsp;- Enhanced Organizational Interactions: Streamlined communication across departments/stakeholders. &nbsp;&nbsp; &nbsp;- Innovative Strategies: New models to address market needs. &nbsp;&nbsp; &nbsp;- Resource Optimization: Efficient allocation of financial/human capital. &nbsp;&nbsp; &nbsp;- Data-Driven Decisions: 85% faster choices with reduced human error. &nbsp; 3. Implementation Challenges &amp; Solutions: &nbsp;&nbsp; &nbsp;| Challenge &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; | Solution &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;| &nbsp;&nbsp; &nbsp;|-----------------------------|---------------------------------------------------| &nbsp;&nbsp; &nbsp;| High Costs &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;| Cost-effective tech &amp; partnerships with IT firms &nbsp;| &nbsp;&nbsp; &nbsp;| Technical Expertise Gaps &nbsp; &nbsp;| Staff training &amp; hiring specialists &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; | &nbsp;&nbsp; &nbsp;| Resistance to Change &nbsp; &nbsp; &nbsp; &nbsp;| Foster data culture + showcase AI benefits &nbsp; &nbsp; &nbsp; &nbsp;| &nbsp;&nbsp; &nbsp;| Big Data Management &nbsp; &nbsp; &nbsp; &nbsp; | Deploy AI analytics/automation tools &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;| &nbsp; --- &nbsp; #### 💡 Actionable Conclusions &nbsp;Sports federations leveraging AI can: &nbsp;&bull; Boost competitiveness and revenue streams (e.g., sponsor attraction). &nbsp;&bull; Enhance agility in dynamic markets (fan engagement, trend shifts). &nbsp;&bull; Drive innovation in resource management and service delivery. &nbsp; --- &nbsp; #### 📌 Recommendations for Leaders &nbsp;- Prioritize data infrastructure investments and organizational culture shifts. &nbsp;- Launch AI pilot projects to test capabilities (e.g., predictive analytics for athlete performance). &nbsp; &gt; ✨ Final Insight: &nbsp;&gt; "AI isn&rsquo;t just a tool&mdash;it&rsquo;s a strategy merging strategic intelligence and entrepreneurship to build future-ready sports organizations." &nbsp; &nbsp; \#ArtificialIntelligence \#SportsManagement \#Entrepreneurship \#StrategicIntelligence \#DataAnalytics \#Innovation &nbsp;@SportsFederations @SportsTech @AI_Community &nbsp;
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45

Lesmana, Rangga, and Santi Rimadias. "Faktor-Faktor Pembentuk Behavioral Intentions Pada Klub Persija Jakarta: Studi Penelitian Pada Komunitas Suporter The Jakmania." Jurnal Ekonomi, Manajemen dan Perbankan (Journal of Economics, Management and Banking) 3, no. 2 (2021): 80. http://dx.doi.org/10.35384/jemp.v3i2.204.

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In the times of growing football industry, behavioral intentions of football fans are also getting changed with the times. The behavior of the fans loyalty has become an important strategic tool used by the man-agement of football clubs in the country in the face of competition existing competition. The main objective of this study was to investigate the factors that form the behavioral intentions of supporters in a match watched his favorite football club. This research is classified as descriptive analysis method to take sam-ples and questionnaires as the main tool. Samples were supporters club Persija Jakarta, whice have a membership card The Jakmania, fans who live and stay in Jakarta and fans who've watched the match Persija Jakarta directly in the stadium. Respondents were selected using non probability sampling tech-niques and sampling purposive. The results of the analysis using Structural Equation Model (SEM) to ana-lyze the results. The results can be summarized as follows: 1. Sport attachment has positive influence on team identification, 2. Player attachment has positive effect on team identification, 3. Local city attachment has positive effect on team identification, 4. Fans community attachment did not effect on team identifica-tion, 5 . Team identification positive effect on behavioral intentions, 6. Game satisfaction positive effect on behavioral intentions, 7. Service satisfaction did not effect on behavioral intentions.
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46

Venables, M. "Sports Tech - Rugby." Engineering & Technology 8, no. 9 (2013): 82–83. http://dx.doi.org/10.1049/et.2013.0930.

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47

A. Alderson. "Sports Tech: Surfboards." Engineering & Technology 10, no. 5 (2015): 84–85. http://dx.doi.org/10.1049/et.2015.0530.

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48

Anderson, A. "Sports Tech: Wetsuits." Engineering & Technology 11, no. 1 (2016): 76–77. http://dx.doi.org/10.1049/et.2016.0131.

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49

Mazurkiewicz, Michał. "The Types, Interpretations and Functions of Myth." Respectus Philologicus 22, no. 27 (2012): 45–56. http://dx.doi.org/10.15388/respectus.2012.27.15336.

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In this article, the author analyses the phenomenon of myth—a significant element of culture—by presenting miscellaneous types of myths that have accompanied human beings from the dawn of time to the present, interpreting them from the point of view of (for example) philosophy or psychoanalysis, the functions of myths, and their ways of influencing human beings in the contemporary world. Myths are complex cultural phenomena, difficult to assess unambiguously. One of the main reasons is the fact that they are not only holy tales having some religious background; we can also talk about secular myths, for example in art or in sport. As far as our contemporary world—brazenly hi-tech and filled with the spirit of logos—is concerned, it is an interesting fact that myths do not surface but remain hidden, as it were; they are in many cases a subconscious way of seeing things. It depends on the individual whether he or she somehow notices those wisdoms existing somewhere under the mask of the world, industrialized and permeated by unemotional technology as it is. Without a shadow of a doubt, myths fulfil many important functions—they are a wonderful source of wisdom, teach people humility, and give hope and strength in difficult periods. Undoubtedly, they are not—as some people would probably prefer—mere relics of a distant past. The forms of myths may, however, evolve. Looking closely into this phenomenon, one can notice that myths may occur (in different realms of life) in somewhat changed, modernized forms. The author of this article has based his analysis on numerous works of a group of illustrious researchers who specialize in exploring the phenomenon of myth, e.g., among others: Bronisław Malinowski (a Polish anthropologist, one of the most important anthropologists of the 20th century), Mircea Eliade (a Romanian historian of religion, one of the leading interpreters of religious experience), and Sigmund Freud (an Austrian neurologist, founder of the discipline of psychoanalysis).
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50

Kamalyan, A. M. "Protection of Scientifi c Research Results and Scientifi c Information in Elite Sports ("Formula 1" Case Study)." Actual Problems of Russian Law 16, no. 2 (2021): 175–82. http://dx.doi.org/10.17803/1994-1471.2021.123.2.175-182.

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The paper examines the legal regulation of scientific research in professional sports as in the case of Formula 1. It is emphasized that the owner of the rights to the results of scientific research can be not only the racing team itself, but also one of the closely related legal entities. Specific examples are provided demonstrating what can be protected by a patent and who can own intellectual property rights. It is noted that, despite a large number of high-tech solutions, Formula 1 teams often deliberately refuse to patent. An analysis of the situation in this sport shows that in the conditions of constant changes and improvements in racing cars, obtaining a patent is unjustified due to the length of this procedure. At the same time, the results of scientific research and scientific information are protected by the trade secret regime. It is stipulated that such a regime is accompanied by the risk of disclosure of confidential information by persons, primarily current and former employees. One of the biggest spy scandals in the history of Formula 1 is cited as an illustration. Particular attention is given to the problem of the transfer of staff members from one Formula 1 team to another, including the delineation of the employee’s own skills and the protected information obtained by him in previous work. In addition, it is emphasized that such transitions are often accompanied by compulsory leave without the right to go to a new job, so that the existing knowledge about the work of the former employer loses its relevance. It is also noted that the trade secret regime does not prevent Formula 1 teams from getting acquainted with the results of scientific research of their competitors due to the rules on the maximum openness of cars during the Grand Prix. Specific examples of borrowing by racing teams of successful engineering solutions of rivals by creating their own analogues are given.
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