Academic literature on the topic 'Sports and game'

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Journal articles on the topic "Sports and game"

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Yüce, Arif, Ümit Can Büyükakgül, and Hakan Katırcı. "Game in the Game: Examining In-App Advertising in Mobile Sports Games." PODIUM Sport, Leisure and Tourism Review 8, no. 1 (2019): 34–44. http://dx.doi.org/10.5585/podium.v8i1.319.

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Palgunadhi, Finaldhi, Tian Kurniawan, Jajat Jajat, Kuston Sultoni, and Widy Dewi Nuryanti. "Anxiety in Individual Game Sports and Team Game Sports." Jurnal Terapan Ilmu Keolahragaan 9, no. 2 (2024): 85–89. https://doi.org/10.17509/jtikor.v9i2.81818.

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Punch, Samantha, and Marina Milosheva. "The sociology of bridge: Sport recognition for mind sports." Open Access Government 44, no. 1 (2024): 220–21. http://dx.doi.org/10.56367/oag-044-11603.

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The sociology of bridge: Sport recognition for mind sports The game of contract bridge, as we know it today, originated in the 20th century – but what lies ahead for bridge as a mind sport? Professor Samantha Punch, the academic behind “Bridge: A MindSport For All”, provides the answer. Bridge is a trick-taking card game played in partnership that has captured the hearts of hundreds of millions of players worldwide. Top players describe it as a “passion” and an “adrenalin rush.” It involves a very low level of chance and offers a new puzzle to solve every 71⁄2 minutes (the time spent per deal in tournament games). Yet bridge and other mind sports like chess have not gained widespread recognition as sports, and as such, do not stand on an equal footing with traditional sports.
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Prasetio, Pajar Anugrah, Yuniarti Yuniarti, and Febby Fajar Nugraha. "THE IMPLEMENTATION OF PHYSICAL EDUCATION, SPORT AND HEALTH LEARNING THROUGH SPORTS GAME IN BUILDING PRIMARY STUDENTS’ CHARACTERS." PrimaryEdu - Journal of Primary Education 3, no. 1 (2019): 1. http://dx.doi.org/10.22460/pej.v3i1.1222.

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This research aimed to investigate the implementation of physical education, sport and health learning through sports game in building primary students’ characters. The method employed in this research is qualitative descriptive. The subjects of this research were five graders and physical education teachers at SDN 1 Awirarangan, SDN 2 Awirarangan, SDN 1 Karangtawang, and SDN 2 Karangtawang, Kuningan, West Java. The data was taken interactively and continuously. The main instruments of this research were observation, interview and documentations. The data were analyzed in accordance with the frameworks proposed by Miles and Huberman which were data collection, data reduction, data presentation, drawing conclusion and verification. The result showed that learning physical education through sports game is a media that can be used to build students’ characters. Through sports game, someone could gain self-control and work together very well. Values like responsible, honest, brave, cooperative, confident, tolerant, mutual respect, religious, polite, wisely accept victory and defeat could be gained through the implementation of sports game. To sum up, the implementation of physical education through sports game is an alternative media to build primary students’ characters.Key words: Physical education, Sports game, Character education
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Lennartsson, Jan, Nicklas Lidström, and Carl Lindberg. "Game Intelligence in Team Sports." PLOS ONE 10, no. 5 (2015): e0125453. http://dx.doi.org/10.1371/journal.pone.0125453.

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Heath, Vicky. "Game over for sports cheats?" Nature Reviews Endocrinology 6, no. 8 (2010): 413. http://dx.doi.org/10.1038/nrendo.2010.120.

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Kraemer, Robert R. "Sports Endocrinology: A Different Game." Trends in Endocrinology & Metabolism 11, no. 8 (2000): 346–47. http://dx.doi.org/10.1016/s1043-2760(00)00312-x.

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Surdam, David G. "A Sports Franchise Simulation Game." Journal of Economic Education 40, no. 2 (2009): 138–49. http://dx.doi.org/10.3200/jece.40.2.138-149.

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Rudzitis, A., O. Kalejs, and R. Licis. "Model characterizing sports game referees." SHS Web of Conferences 10 (2014): 00039. http://dx.doi.org/10.1051/shsconf/20141000039.

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MANUEL, CONRADO, ENRIQUE GONZÁLEZ-ARANGÜENA, and MÓNICA DEL POZO. "COOPERATIVE GAME THEORY IN SPORTS." International Game Theory Review 15, no. 03 (2013): 1340021. http://dx.doi.org/10.1142/s0219198913400215.

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This paper contains a survey of cooperative game theory applied to a sports environment. The variety of these applications serves us as a proof of the strength of cooperative game theory introducing successful strategies in sports and explaining the behavior of different actors.
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Dissertations / Theses on the topic "Sports and game"

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Baerg, Andrew Paul. "The Role Of The Digital Sports Game In The Sports Media Complex." Diss., University of Iowa, 2006. https://ir.uiowa.edu/etd/46.

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This dissertation builds on Wenner's (Wenner, L.A. (1989). Media, Sports and Society: The Research Agenda. In L. A. Wenner (Ed.), Media, Sports and Society (pp. 13-48). Newbury Park, CA: SAGE Publications Inc.) claims about how the culture of sport is changed as it is mediated by examining the mediation of sport through four digital sports games produced by Electronic Arts--Fight Night Round 2, Tiger Woods PGA Tour 2004, MVP Baseball 2005, and John Madden Football 2005. Following the example of digital game scholars, I employ a multi-level method of textual analysis in engaging the representation and gameplay of these respective titles. The dissertation uses three case studies to tease out the ideological implications of these games as they position their users. The fourth case study examines how the digital sports game audience responds to the ideologies and positioning identified in the textual analysis sections. In responding to the broader optimism of new media theorists, I argue for a consideration of the specific context of the digital sports game as a way into measuring the validity of their positions. In looking at the mediation of the body in Fight Night Round 2, golf and its attendant culture in Tiger Woods PGA Tour 2004, the ubiquitous quantification of MVP Baseball 2005, and audience responses to John Madden Football 2005, I argue that the potential freedom certain strands of new media theory proclaim is constrained by the ideologies resident in the texts examined here and the ways in which these digital sports games position their users. As such, scrutinizing these specific new media contexts reveals we should ultimately be cautious about the degree to which they offer the kinds of progressive freedoms advocated by celebratory new media scholarship.
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Maurer, Jaclyn, and Linda Houtkooper. "Game Food." College of Agriculture and Life Sciences, University of Arizona (Tucson, AZ), 2005. http://hdl.handle.net/10150/146466.

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Wang, An-ming David. "Redevelopment of Harbour Road Indoor Sports Game Hall & Harbour Road Sports Ground." Click to view the E-thesis via HKUTO, 2000. http://sunzi.lib.hku.hk/hkuto/record/B31985476.

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Thesis (M.Arch.)--University of Hong Kong, 2000.<br>Includes special report study entitled : Optimum lighting environment for human comfort. Includes bibliographical references. Also available in print.
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Wang, An-ming David, and 王安民. "Redevelopment of Harbour Road Indoor Sports Game Hall & Harbour Road Sports Ground." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2000. http://hub.hku.hk/bib/B31985476.

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Garrett, Richard. "Changing their game? : the institutional effects of Sport England's lottery fund on voluntary sports clubs." Thesis, University of Sheffield, 2003. http://etheses.whiterose.ac.uk/14755/.

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This thesis investigates the expectations placed on voluntary sports clubs (VSCs) in exchange for Lottery funding awarded by Sport England. the resulting effects of those pressures on VSCs' organisational structures and VSCs' responses to these pressures. Using institutional theory as a framework. it is argued that receipt of funding from Sport England's Lottery Fund exposes VSCs to the normative prescriptions of the sports policy sector to a greater extent than they ever were before applying to the Fund. These normative pressures are reinforced by Sport England through coercion and the provision of legitimate models for VSCs to mimic resulting in a more bureaucratic structure for VSCs in receipt of funding.· The research was conducted in three phases. Phase one constituted the identification of institutional pressures exerted by Sport England through its Lottery Fund on VSCs through semi-structured interviews with Sport England staff and analysis of Lottery Fund documents. A survey of VSCs in receipt of Lottery funding from Sport England was conducted in phase two to establish any change in the VSCs' structures since receiving funding. Finally. in phase three. six case studies of VSCs were selected from phase two. Pairs of VSCs from three sports were selected for qualitative investigation. One of the pair exhibited an increased level of structure while the other demonstrated no change or a reduction in its level of structure. The majority of VSCs surveyed in phase two experienced an increase in structure to some degree after receiving Lottery funding. However. the case studies in phase three demonstrate that the changes in VSCs' level of structure cannot be attributed only to receipt of Lottery funding from Sport England. Two of the six case studies also made resistant responses to the institutional pressures of Sport England's Lottery Fund.
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Gentles, Jeremy A. "Game Performance of NCAA Division I Teams With & Without Integrated Sport Science Support." Digital Commons @ East Tennessee State University, 2012. https://dc.etsu.edu/etsu-works/3981.

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Bonney-James, Tim. "More than a game, the interaction of sport and community in Guelph." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp04/mq24447.pdf.

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Sheth, Hela Straughan Dulcie Murdock. "Beyond the game corporate social responsibility in the sports industry /." Chapel Hill, N.C. : University of North Carolina at Chapel Hill, 2006. http://dc.lib.unc.edu/u?/etd,161.

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Thesis (Ph. D.)--University of North Carolina at Chapel Hill, 2006.<br>Title from electronic title page (viewed Oct. 10, 2007). "... in partial fulfillment of the requirements for the degree of Master of Arts in the School of Journalism and Mass Communication." Discipline: Journalism and Mass Communication; Department/School: Journalism and Mass Communication, School of.
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Wilcox, Drew. "The money game a statistical analysis of revenue and competitive imbalances in college athletics /." Diss., Connect to the thesis, 2008. http://hdl.handle.net/10066/1456.

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Cothran, Donetta J. "Six Volleyball Skill Tests as a Predictor of Game Performance." TopSCHOLAR®, 1992. http://digitalcommons.wku.edu/theses/1656.

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The purpose of this study was to investigate the relationship of six selected volleyball skill tests to actual volleyball game performance. The six skill test items were administered to 64 subjects, who were all members of a college level introductory volleyball course. Based on the ratings of a panel of experts, subjects were rated during game play as good, average, or poor performers. The stepwise discriminant analysis was used to analyze the relationship between skill tests and game performance. Four of the six skill tests were identified as significantly contributing to group membership. These tests, in order of the magnitude of their standardized discriminant function coefficients were: 1. Brumbach Serve Test, 2. AAHPER Wall Volley test, 3. AAHPERD Wall Spike Test, and 4. AAHPERD Serve Test. It was concluded that a volleyball skill test battery consisting of these four items would objectively measure volleyball playing ability and discriminate between players of various skill levels. The results of this test battery could be used for classification, diagnosis, motivational purposes, and grading.
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Books on the topic "Sports and game"

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Marriott, Lynn. The Game Before the Game. Penguin USA, Inc., 2009.

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Tullet, Hervé. The finger sports game. Phaidon Press Limited, 2015.

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Gorman, Edward. Blood game. Chivers Press, 1991.

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Ultimate Players Association (U.S.) and Boy Scouts of America, eds. Cub Scout sports. Boy Scouts of America, 1986.

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Littlefield, Bill. Only a game. University of Nebraska Press, 2007.

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Farrey, Tom. Game On. Random House Publishing Group, 2009.

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Bose, Mihir. The spirit of the game. Constable & Robinson, 2012.

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Simon, Ron. The game behind the game: Negotiating in the big leagues. Voyageur Press, 1993.

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Sperring, Heather. Watching the game. Macmillan Education, 1997.

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Boswell, Thomas. Game day: Sports writings, 1970-1990. Doubleday, 1990.

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Book chapters on the topic "Sports and game"

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Baerg, Andrew. "Sports." In The Routledge Companion to Video Game Studies, 2nd ed. Routledge, 2023. http://dx.doi.org/10.4324/9781003214977-48.

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Deninger, Dennis. "The Power Game." In Live Sports Media, 2nd ed. Routledge, 2021. http://dx.doi.org/10.4324/9781003165590-11.

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Brady, Chris, Karl Tuyls, and Shayegan Omidshafiei. "AI around the Game." In AI for Sports. CRC Press, 2021. http://dx.doi.org/10.1201/9781003196532-11.

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Brady, Chris, Karl Tuyls, and Shayegan Omidshafiei. "AI in the Game." In AI for Sports. CRC Press, 2021. http://dx.doi.org/10.1201/9781003196532-10.

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Roberts, Paul. "AI Awareness in Sports Games." In Game AI Uncovered. CRC Press, 2024. http://dx.doi.org/10.1201/9781003323549-8.

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Grundy, Pamela C., and Benjamin G. Rader. "The Rise of America’s National Game." In American Sports. Routledge, 2018. http://dx.doi.org/10.4324/9781315146515-4.

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Harper, Rebecca G. "Pre-Game." In Literacy Practices in Sports and Coaching. Routledge, 2024. http://dx.doi.org/10.4324/9781003397694-1.

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Brady, Chris, Karl Tuyls, and Shayegan Omidshafiei. "A Future Around the Game." In AI for Sports. CRC Press, 2021. http://dx.doi.org/10.1201/9781003196532-14.

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Brady, Chris, Karl Tuyls, and Shayegan Omidshafiei. "A Future within the Game." In AI for Sports. CRC Press, 2021. http://dx.doi.org/10.1201/9781003196532-13.

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Runstedtler, Theresa E. "In Sports the Best Man Wins." In In the Game. Palgrave Macmillan US, 2005. http://dx.doi.org/10.1057/9781403980458_3.

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Conference papers on the topic "Sports and game"

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Huang, Kuan-Hao, Chen Li, and Kai-Wei Chang. "Generating Sports News from Live Commentary: A Chinese Dataset for Sports Game Summarization." In Proceedings of the 1st Conference of the Asia-Pacific Chapter of the Association for Computational Linguistics and the 10th International Joint Conference on Natural Language Processing. Association for Computational Linguistics, 2020. http://dx.doi.org/10.18653/v1/2020.aacl-main.61.

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Szűcs, Judit, and Tibor Guzsvinecz. "A Preliminary Analysis of E-sports Game Reviews." In 2024 IEEE 18th International Symposium on Applied Computational Intelligence and Informatics (SACI). IEEE, 2024. http://dx.doi.org/10.1109/saci60582.2024.10619731.

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Xu, Guanchu, Wenjing Lu, and Xueru Zhang. "Integration of game flow and UE4 engine to improve immersive experiences in FPS E-sports game." In 2024 International Conference on Culture-Oriented Science & Technology (CoST). IEEE, 2024. http://dx.doi.org/10.1109/cost64302.2024.00073.

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Stanescu, Monica, Jurate Stanislovaitiene, and Doina Croitoru. "PHYSICAL EXERCISES AND COMPUTER-BASED GAMES: FROM PLAYGROUND TO SERIOUS GAMES AND EXERGAMES." In eLSE 2019. Carol I National Defence University Publishing House, 2019. http://dx.doi.org/10.12753/2066-026x-19-207.

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The technological and informational development of the last decades has also been an opportunity for the physical exercises field to benefit from the computer-based games effects, through the integration of functional indicators into a set of educational stimuli that aim to motivate and train people for a healthy and sustainable physical activity. Inspired by the characteristics of motor activities, both in structural terms and in physical and psychological demands, computer-based games are now widely used as specific learning tools as serious games and exergames. Nowadays both type of games contributes to the achievement of the specific objectives of different motor activities. The paper aims to present an analysis of the serious games and exergames used in the field by applying a series of scientific criteria and to highlight their contribution at the specific learning process and fitness development. On the other hand, literature review has enabled authors to highlight the main research directions of using computer-based games in motor activities, providing important milestones for expanding the research area. The conclusions of the paper are consistent methodological landmarks for specialists who want to modernize the training process through the use of computer-based games, as well as for the IT specialists who can develop new technologies and software products for this area. ++++++++ serious game, exergame, computer-based games, physical exercises, sports serious game, exergame, computer-based games, physical exercises, sports serious game, exergame, computer-based games, physical exercises, sports serious game, exergame, computer-based games, physical exercises, sports serious game, exergame, computer-based games, physical exercises, sports serious game, exergame, computer-based games, physical exercises, sports serious game, exergame, computer-based games, physical exercises, sports
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Pivec, Maja, Benjamin Hable, and Darragh Coakley. "Serious sports: Game-based learning in sports." In 2012 15th International Conference on Interactive Collaborative Learning (ICL). IEEE, 2012. http://dx.doi.org/10.1109/icl.2012.6402172.

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Arkalov, Dmitriy. "FINANCING SPORTS FEDERATIONS AS A ZERO-SUM GAME." In VII All-Russian scientific and practical conference with international participation "Sports Informatics Day". Russian Association of Computer Science in Sports, 2024. http://dx.doi.org/10.62105/conferencearticle_65aec744e99a68.29986992.

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Abstract. Sports federations as non-profit organizations play an important role in the development of the public sector and the development of selected sports, being responsible for their popularization and development. They are a powerful potential and tool for solving problems in the field of physical culture and sports that are not solved by state and municipal sports institutions. Sports federations as actors are the most mobile in terms of communications with both the state and business. In the Russian practice of state support for sports, budgetary funds constitute the predominant part in the financial support of regional sports federations, which cannot but affect the final volume of their financing – with a limited budget, the more sports federations, the less each of them can receive. In this case, the chosen budget policy can either help in the development of sports or lead to decline. Therefore, the formation of clear and objective rules for obtaining a certain amount of financial support from the state is an important factor in fair competition for resources. This study proposes a model for the distribution of financial resources among sports federations. The model is built on objective, measurable and verifiable indicators that characterize the quantitative and qualitative characteristics of athletes, personnel potential and organizational abilities. All indicators are calculated in relation to each other, and the starting point for calculations is the athlete who is enrolled in the sports school. At the output, the model forms a balanced system, the relationships within which change when the quantitative and (or) qualitative characteristics of the indicators change, as well as a logically sound order of financing for each specific sport.
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Arkalov, Dmitriy. "FINANCING SPORTS FEDERATIONS AS A ZERO-SUM GAME." In VII All-Russian scientific and practical conference with international participation "Sports Informatics Day". Russian Association of Computer Science in Sports, 2024. http://dx.doi.org/10.62105/2949-6349-2024-1-s1-20-24.

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Sports federations as non-profit organizations play an important role in the development of the public sector and the development of selected sports, being responsible for their popularization and development. They are a powerful potential and tool for solving problems in the field of physical culture and sports that are not solved by state and municipal sports institutions. Sports federations as actors are the most mobile in terms of communication with both the state and business. In the Russian practice of state support for sports, budgetary funds constitute the predominant part in the financial support of regional sports federations, which cannot but affect the final extent of their financing: with a limited budget, the more sports federations, the less each of them can receive. In this case, the chosen budget policy can either help in the development of sports or lead to decline. Therefore, the formation of clear and objective rules for obtaining a certain amount of financial support from the state is an important factor in fair competition for resources. This study proposes a model for the distribution of financial resources among sports federations. The model is built on objective, measurable and verifiable indicators that characterize the quantitative and qualitative characteristics of athletes, personnel potential and organizational abilities. All indicators are calculated in relation to each other, and the starting point for calculations is the athlete who is enrolled in the sports school. At the output, the model forms a balanced system, the relationships within which change when the quantitative and (or) qualitative characteristics of the indicators change, as well as a logically sound order of financing for each specific sport.
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Gruev, Stanislav. "EFFICIENCY OF SPORTS GAMES TRAINING FOR 12 AND 13-YEAR OLD STUDENTS." In INTERNATIONAL SCIENTIFIC CONGRESS “APPLIED SPORTS SCIENCES”. Scientific Publishing House NSA Press, 2022. http://dx.doi.org/10.37393/icass2022/125.

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ABSTRACT Training in physical ability, the development of motoric qualities and the formation of knowledge in sports are fundamental educational components of the subject of Sports Education. Interrupting their unity and interconnection may be considered as the cause for the lower levels of motoric activity in schools. A suitable program in sports games, through its complex effects and emotional impact may contribute to alleviating this problem. The goal is to develop and approbate a methodology that improves the training in football and volleyball for 12 and 13-year-old students, which relies on general learning about sports, coordination training, game drills, and education through playing the games. The specifics of the program focus on mastering the gamers components in a dynamic environment, varying conditions, physical training, a positive emotional atmosphere, and applying the game approach. The pedagogical experiment was carried out for the duration of two semesters with 98 male and female students from the sixth grade. The data from the sports and pedagogical testing was processed by mathematical and statistical methods and expert conclusions were drawn on the specifics of the inclusion of football and volleyball games. The results indicate the presence of a positive change in the motoric qualities and technical skills during the experimental games, which results from the methodology used and the active participation on behalf of the students. The assessment results in game condition reflect the positive effect of the game method.
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Wang, Jiaan, Zhixu Li, Tingyi Zhang, et al. "Knowledge Enhanced Sports Game Summarization." In WSDM '22: The Fifteenth ACM International Conference on Web Search and Data Mining. ACM, 2022. http://dx.doi.org/10.1145/3488560.3498405.

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Nedelcu, Razvan-Ioan, Boris Risneac, and Dan-Ionut Petre. "Aspecte privind socializarea copiilor prin antrenamentele de natație." In Congresul Ştiinţific Internaţional "Sport. Olimpism. Sănătate". State University of Physical Education and Sport, Republic of Moldova, 2022. http://dx.doi.org/10.52449/soh22.34.

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In parallel with the importance of training planning, organized in clubs or sports institutions, sociological research has highlighted the role of sport practiced for the purpose of socialization. Sport and physical activity contribute to the socialization of people and especially young people, provided there is good leadership. It is said that socializing in sports can only be promoted when moral qualities are highlighted. Attitudes, skills and rules assimilated in sports activity can be transferred to any other social sphere and adapted to the specifics of any other social institution. Physical activity in general has an extremely important role in the socialization of children, especially in children of puberty. Thus, the main method of integrating sports techniques and elements in training is the game. This is the playful form of the training-learning process, a component with an increased efficiency due to the identification with it and their predisposition to show an increased interest in the game.
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Reports on the topic "Sports and game"

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Bartlett, Chris. Sports tech a game changer. Monash University, 2023. http://dx.doi.org/10.54377/67c2-714e.

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Lunn, Pete, Elish Kelly, and Nick Fitzpatrick. Keeping Them in the Game: Taking Up and Dropping Out of Sport and Exercise in Ireland. ESRI, 2013. http://dx.doi.org/10.26504/rs33.

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Keeping them in the Game, commissioned by the Irish Sports Council and compiled by ESRI researchers, provides evidence for policy from three large nationally representative surveys of activity, covering everyone from primary school children to older adults. In launching the report Minister Michael Ring highlighted “the importance of having research of this quality in order to inform important policy decisions around trying to increase the number of Irish people taking part in sport throughout their lives". Key findings include: Almost all primary schoolchildren engage in regular sporting activity – it's what happens after that stage that is a cause for concern. Many children drop out of regular activity during the second-level years, especially girls. School exams have a strong negative impact: students participate less in exam years and this has a lasting effect on whether they are active in later years. Students who play sport get, on average, better Leaving Certificate results. Activity as an adult is less related to attitudes and beliefs than to life events: most adults believe sporting activity is good for them and want to be more active, but leaving education, work commitments, relocations and family responsibilities lead many to drop out. Cycling and, in particular, swimming, are most likely to persist into later adulthood; Gaelic games meanwhile have a high drop-out rate. New sporting activities are mostly taken up through social connections with friends, colleagues and family members; finding facilities is not a barrier. These factors lead to a widening socio-economic gap as people progress through adulthood – the less well-off are more likely to drop out from sport as young adults and less likely to take up new activities. The study discusses a number of policy implications.
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Clarke, Gloria. Do youth in sport stay out of court? Insights and recommendations for families, coaches, community groups, sports organisations, and policymakers. The University of Waikato, 2025. https://doi.org/10.15663/shei43661.

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In Aotearoa New Zealand, rugby and rugby league are popular sporting codes, historically and particularly among males. In their 2023 annual reports, New Zealand Rugby reported 147,434 registered participants, while New Zealand Rugby League reported 28,180. Both institutions have also developed equity, diversity and inclusion strategies aimed at nurturing the participation and involvement of women and girls, as well as Māori and Pacific communities. However, while both codes have recorded an increase in female participation, there has been a gradual decline in male participation (Cully, 2023; Radio New Zealand, 2023; Wilson, 2022). This decline in sport participation has also been noted by (former) Principal Youth Court Judge Andrew Becroft, who found that young male offenders are often not involved in sport (Bruce, 2013; Sport NZ, 2018). This report summarises the findings of a study that examines sports attrition in relation to youth offending. In that study, the author (Clarke, 2012) examined the childhood and youth sporting experiences and illegal activities of five young men aged between 18 and 25 years old. The aim of this report is to provide insights into how these young men became involved in sport and why they dropped out, how they became involved in crime, and possible links between their sport participation and offending. Their experiences highlight several issues that can be addressed by parents/caregivers, clubs, sport administrators, coaches, community groups, sports organisations, and policymakers. In course of the study, six key observations were made. For these young men: 1. rugby and or rugby league were their primary and final sporting codes; 2. these sports were or had become ‘just a game’; 3. aggressive coaches diminished their enjoyment and commitment to sport; 4. their parents/caregivers were absent from their sporting lives; 5. their participation in sport and crime was simultaneous; and 6. the collision aspect of rugby and rugby league may have helped to facilitate their offending. In this document, the names of these young men have been replaced with aliases. To provide the reader with a richer and deeper understanding of the issues, the report features a number of their stories and reflections (edited for readability only). The research methods are briefly outlined in Appendix 1. Sources included in this report are listed in the References section. For a fuller review of the literature and the research analysis refer to the original research document (Clarke, 2012).
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Zibani, Nadia. Ishraq: Safe spaces to learn, play and grow: Expansion of recreational sports program for adolescent rural girls in Egypt. Population Council, 2004. http://dx.doi.org/10.31899/pgy22.1003.

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Over the past three years, the Ishraq program in the villages of northern El-Minya, Egypt, grew from a novel idea into a vibrant reality. In the process, approximately 300 rural girls have participated in a life-transforming chance to learn, play, and grow into productive members of their local communities. Currently other villages—and soon other governorates—are joining the Ishraq network. Ishraq is a mixture of literacy, life-skills training, and—for girls who have been sheltered in domestic situations of poverty and isolation—a chance to play sports and games with other girls their age and develop a sense of self-worth and mastery; the program reinforces the lessons they receive in life-skills classes about hygiene, nutrition, and healthy living. This guide to the sports and games component of the program is geared to the needs of disadvantaged adolescent girls. It is intended for those in the development community interested in the potential of sports to enhance the overall impact of adolescent programs. Sports can be combined with other program components to give girls a more active experience, whether the primary focus is reproductive health, literacy, or livelihood skills.
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lisahunter, Dr, and Dr Richard Pringle. What ‘straight sport' can learn from the Gay Games. Edited by Grace Jennings-Edquist. Monash University, 2023. http://dx.doi.org/10.54377/a28c-7df9.

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Bean, Corliss Bean, and Sara Kramers Kramers. Game On: Sport Participation As A Vehicle For Positive Development For Youth Facing Barriers. Youth Research & Evaluation eXchange (YouthREX), 2017. http://dx.doi.org/10.15868/socialsector.33745.

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Badmus, Lanre, and Andre Roca. A systematic review exploring the effects os sport coaches’ pre-game motivational speech on athlete’s emotions and performance. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2022. http://dx.doi.org/10.37766/inplasy2022.7.0112.

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Zhang, Junlong, Nasnoor Juzaily Mohd Nasiruddin, Wensheng Xiao, et al. Effects of Sport Education Model on Content Knowledge, Technical Skill, and Game Performance among Students: A Systematic Review and Meta-analysis. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2023. http://dx.doi.org/10.37766/inplasy2023.10.0019.

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Spiegel, Yitzhak, Michael McClure, Itzhak Kahane, and B. M. Zuckerman. Characterization of the Phytophagous Nematode Surface Coat to Provide New Strategies for Biocontrol. United States Department of Agriculture, 1995. http://dx.doi.org/10.32747/1995.7613015.bard.

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Chemical composition and biological role of the surface coat (SC) of the root-knot nematodes, Meloidogyne spp. are described. SC proteins of M. incognita race 3 infective juveniles (J2) were characterized by electrophoresis and western blotting of extracts from radioiodine and biotin-labelled nematodes. J2 labelled with radioiodine and biotin released 125I and biotin-labelled molecules into water after 20 hours incubation, indicating that SC proteins may be loosely attached to the nematode. Antiserum to the principal protein reacted with the surface of live J2 and with surface proteins previously separated by electrophoresis. Human red blood cells (HRBC) adhered to J2 of several tylenchid nematodes over the entire nematode body. HRBC adhered also to nylon fibers coated with SC extracted from M. javanica J2; binding was Ca++/Mg++ dependent, and decreased when the nylon fibers were coated with bovine serum albumin, or pre-incubated with fucose and mannose. These experiments support a working hypothesis that RBC adhesion involves carbohydrate moieties of HRBC and carbohydrate-recognition domain(s) (CRD) distributed on the nematode surface. To our knowledge, this is the first report of a surface CRD i the phylum Nematoda. Gold-conjugated lectins and neoglycoproteins combined with silver enhancement have been used for the detection of carbohydrates and CRD, respectively, on the SC of M. javanica J2. Biotin reagents were used to trace surface proteins, specifically, on live J2. The labile and transitory nature of the SC was demonstrated by the dynamics of HRBC adherence to detergent-treated J2, J2 at different ages or fresh-hatched J2 held at various temperatures. SC recovery was demonstrated also by a SDS-PAGE profile. Monoclonal antibodies developed to a cuticular protein of M. incognita J2 gave a slight, but significant reduction in attachment of Pasteuria penetrans spores. Spore attachment as affected by several enzymes was inconsistent: alcian blue, which specifically blocks sulfyl groups, had no afffect on spore attachment. Treatment with cationized ferritin alone or catonized ferritin following monoclonal antibody caused significant decreases in spore attachment. Those results suggest a role in attachment by negatively charged groups.
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Clemente, Filipe Manuel, Rodrigo Ramirez-Campillo, Hugo Sarmento, et al. Effects of small-sided games interventions on technical execution and tactical behavior of youth team sports players: A systematic review and meta-analysis. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2021. http://dx.doi.org/10.37766/inplasy2021.1.0108.

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