Academic literature on the topic 'Sports Car GT (Game)'

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Journal articles on the topic "Sports Car GT (Game)"

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Sazaki, Yoppy, Hadipurnawan Satria, Anggina Primanita, and Muhammad Syahroyni. "Analisa Perbandingan Algoritma A* dan Dynamic Pathfinding Algorithm dengan Dynamic Pathfinding Algorithm untuk NPC pada Car Racing Game." Jurnal Teknologi Informasi dan Ilmu Komputer 5, no. 1 (2018): 95. http://dx.doi.org/10.25126/jtiik.201851544.

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Permainan mobil balap adalah salah satu permainan simulasi yang membutuhkan <em>Non-Playable Character</em> (NPC) sebagai pilihan lawan bermain ketika pemain ingin bermain sendiri. Dalam permainan mobil balap, NPC membutuhkan <em>pathfinding</em> untuk bisa berjalan di lintasan dan menghindari hambatan untuk mencapai garis finish. Metode <em>pathfinding</em> yang digunakan oleh NPC dalam game ini adalah <em>Dynamic Pathfinding Algorithm</em> (DPA) untuk menghindari hambatan statis dan dinamis di lintasan dan Algoritma A* yang digunakan untuk mencari rute terpendek pada lintasan. Hasil percobaan menunjukkan bahwa NPC yang menggunakan gabungan DPA dan Algoritma A* mendapatkan hasil yang lebih baik dari NPC yang hanya menggunakan Algoritma DPA saja, sedangkan posisi rintangan dan bentuk lintasan memiliki pengaruh yang besar terhadap DPA.
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Wirdawati, Wirdawati, and Syahrul Ismet. "Peningkatan kemampuan berhitung melalui permainan congklak modifikasi." JPGI (Jurnal Penelitian Guru Indonesia) 3, no. 2 (2018): 110. http://dx.doi.org/10.29210/02296jpgi0005.

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<em>This study aims to determine the improvement of children's numeracy skills through modified congklak games. The type of research used is classroom action research (CAR). The research subjects were 15 students of the Generation of West Pasaman Kindergarten. The time used in this study was 2 months, from July to August 2018. The study was conducted in 2 cycles. Data collection is done by observation and documentation study. Data were analyzed by percentage techniques. The results of the study on the implementation of the first cycle of the first meeting until the third meeting showed an increase in numeracy skills in children. After the second cycle of the first meeting until the third meeting, there was an increase in the numeracy skills of children, especially in counting 1-10, distinguishing the concept of many and few and summing up simply. After being given action on sikulus I and cycle II, it can be concluded that the ability of child counting can be improved by a haughty game of modification.y of child counting can be improved by a haughty game of modification.</em>
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Taryma, Stanisław, Grzegorz Ronowski, Krzysztof Brzozowski, Łukasz Lichota, Marcin Miotk, and Paweł Miodoński. "Duomoto sport car with two-strolled transmission systems." AUTOBUSY – Technika, Eksploatacja, Systemy Transportowe 19, no. 9 (2018): 173–78. http://dx.doi.org/10.24136/atest.2018.310.

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The sports car, powered by two engines, designed and built by a team of four graduates of the Faculty of Mechanical Engineering at the Gdańsk University of Technology is prezented. One (engine) of them was placed at the front of the vehicle. It transmits the torque to the wheels of the front axle through a combined system. The second engine, located at the rear of the vehicle, in the same way transmits the drive torque to the wheels of the rear axle. The car named Duomoto was built on the basis of two Volkswagen Golf GT. It was subjected to road tests. The test results and conclusions are included in this article.
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Silva, Miguel, Daniel Lacerda, and Paulo Vicente João. "Game-Related Volleyball Skills that Influence Victory." Journal of Human Kinetics 41, no. 1 (2014): 173–79. http://dx.doi.org/10.2478/hukin-2014-0045.

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AbstractThe aim of the present study was to identify the volleyball skills that discriminate in favour of victory. Twenty-four games (n=24) from the Senior Men's Volleyball World Championship played in Italy in 2010 were chosen and analyzed with Data Volley software. The discriminating function was used to identify the discriminating variables, using a canonical structuring coefficient of |SC| >.30. The results suggest that service points, reception errors, and blocking errors were the discriminating variables that identify the final outcome of the match (victory/defeat). Moreover, successful service points were the major variable most likely associated with match success (victory). In this sense, increasing the effectiveness of service should be a top priority in coaching elite volleyball teams.
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Pliauga, Vytautas, Sigitas Kamandulis, Gintarė Dargevičiūtė, et al. "The Effect of a Simulated Basketball Game on Players’ Sprint and Jump Performance, Temperature and Muscle Damage." Journal of Human Kinetics 46, no. 1 (2015): 167–75. http://dx.doi.org/10.1515/hukin-2015-0045.

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AbstractDespite extensive data regarding the demands of playing basketball, the relative importance of factors that cause fatigue and muscle potentiation has been explored only tentatively and remains unclear. The aim of this experimental field study was to assess changes in leg muscle power and relate these changes to body temperature modifications and indices of exercise-induced muscle damage in response to a simulated basketball game. College-level male basketball players (n=10) were divided into two teams to play a simulated basketball game. Ten-meter sprint and vertical counter-movement jump tests, core body temperature and creatine-kinase activity were measured within 48 h after the game. The participants’ body temperatures increased after a warm-up (1.9%, p<0.05), continued to increase throughout the game, and reached 39.4 ± 0.4°C after the fourth quarter (p<0.05). The increase in temperature during the warm-up was accompanied by an improvement in the 10-meter sprint time (5.5%, p<0.05) and jump height (3.8%, p<0.05). The players were able to maintain leg power up to the fourth quarter, i.e., during the major part of the basketball game. There was a significant increase in creatine-kinase at 24 h (>200%, p<0.05) and 48 h (>30%, p<0.05) after the game, indicating damage to the players’ muscles. The basketball players’ sprint and jump performance appear to be at least in part associated with body temperature changes, which might contribute to counteract fatigue during the larger part of a basketball game.
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Fox, Jordan L., Jesse Green, and Aaron T. Scanlan. "Not All About the Effort? A Comparison of Playing Intensities During Winning and Losing Game Quarters in Basketball." International Journal of Sports Physiology and Performance 16, no. 9 (2021): 1378–81. http://dx.doi.org/10.1123/ijspp.2020-0448.

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Purpose: To compare peak and average intensities encountered during winning and losing game quarters in basketball players. Methods: Eight semiprofessional male basketball players (age = 23.1 [3.8] y) were monitored during all games (N = 18) over 1 competitive season. The average intensities attained in each quarter were determined using microsensors and heart-rate monitors to derive relative values (per minute) for the following variables: PlayerLoad, frequency of high-intensity and total accelerations, decelerations, changes of direction, jumps, and total inertial movement analysis events combined, as well as modified summated-heart-rate-zones workload. The peak intensities reached in each quarter were determined using microsensors and reported as PlayerLoad per minute over 15-second, 30-second, 1-minute, 2-minute, 3-minute, 4-minute, and 5-minute sample durations. Linear mixed models and effect sizes were used to compare intensity variables between winning and losing game quarters. Results: Nonsignificant (P > .05), unclear–small differences were evident between winning and losing game quarters in all variables. Conclusions: During winning and losing game quarters, peak and average intensities were similar. Consequently, factors other than the intensity of effort applied during games may underpin team success in individual game quarters and therefore warrant further investigation.
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Dunican, Ian C., Charles C. Higgin, Kevin Murray, et al. "Sleep Patterns and Alertness in an Elite Super Rugby Team During a Game Week." Journal of Human Kinetics 67, no. 1 (2019): 111–21. http://dx.doi.org/10.2478/hukin-2018-0088.

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AbstractSleep is a vital component of preparation, performance and recovery for a Super Rugby game. The purpose of this study was to quantify sleep behaviours and alertness of professional rugby union players during training and a game. Thirty-six rugby union players from a Super Rugby team wore a wrist-activity device (Readiband™) to measure sleep for 3 days before, 3 days after and on the night of an evening game. Players were separated into those selected to play the game (n = 23) and those who were not (n = 13). Alertness was assessed for all training and game times using bio-mathematical modelling. Alertness measures ≤90% were considered to reflect impaired reaction time. Those selected to play in the game progressively increased sleep duration over the nights prior to the game (by 92 min p ≤ 0.05) by delaying wake time. Players went to bed later after the game (02:20 ± 114 min vs 22:57 ± 60 min; p ≤ 0.001) which resulted in decreased sleep duration on game night compared to pre-game nights (296 ± 179 min vs 459 ± 78 min; p ≤ 0.05). Four players did not achieve any sleep on game night. Sleep duration appeared to be truncated by early morning training sessions (before 08:00) on the second and third mornings after the game. Alertness was >90% for all training and game times for all players. In conclusion, in the days leading into a Super Rugby game, players delay morning time at wake and consequently increase sleep duration with post-game sleep reduced in some.
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Brandenburg, Jason P., and Michael Gaetz. "Fluid Balance of Elite Female Basketball Players Before and During Game Play." International Journal of Sport Nutrition and Exercise Metabolism 22, no. 5 (2012): 347–52. http://dx.doi.org/10.1123/ijsnem.22.5.347.

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This study determined the fluid balance of elite female basketball players before and during competition. Before and during 2 international games, 17 national-level players (age 24.2 ± 3 yr, height 180.5 ± 6 cm, mass 78.8 ± 8 kg) were assessed. Fluid-balance assessment included pregame hydration level as determined by urine specific gravity (USG), change in body mass during the game, ad libitum intake of water or sports drink, and estimated sweat losses. Mean (± SD) USG before Game 1 was 1.005 ± 0.002 and before Game 2 USG equaled 1.010 ± 0.005. Players lost an average of 0.7% ± 0.8% and 0.6% ± 0.6% of their body mass during Games 1 and 2, respectively. In each game, 3 players experienced a fluid deficit >1% of body mass, and 1 other, a fluid deficit >2%. Sweat losses in both games, from the beginning of the warm-up to the conclusion of the game (~125 min with average playing time 16–17 min), were approximately 1.99 ± 0.75 L. Fluid intake in Game 1 and Game 2 equaled 77.8% ± 32% and 78.0% ± 21% of sweat losses, respectively. Most players were hydrated before each game and did not become meaningfully dehydrated during the game. It is possible that the players who experienced the highest levels of dehydration also experienced some degree of playing impairment, and the negative relationship between change in body mass and shooting percentage in Game 2 provides some support for this notion.
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Gréhaigne, Jean-Francis, Paul Godbout, and Daniel Bouthier. "Performance Assessment in Team Sports." Journal of Teaching in Physical Education 16, no. 4 (1997): 500–516. http://dx.doi.org/10.1123/jtpe.16.4.500.

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The purpose of this paper is to discuss a procedure to assess individual performance in team sports in contexts of preassessment and formative assessment. An authentic assessment procedure based on the observation of players’ actions during matches yielded two performance indices: the efficiency index and the volume of play. A general nomogram is suggested for use with various team sports in order to produce a single performance score combining both indices. Content validity, concurrent validity (.74), and ecological validity are discussed. The interobserver reliability (>.90) of the data and the stability of performance (.88) are also examined. Some conditions are discussed for integrating the assessment procedure to the teaching-learning process with an active participation of the students in the collection and interpretation of the data. The proposed procedure is strictly game oriented and yields information reflecting both motor and tactical skills.
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Ferioli, Davide, Aaron T. Scanlan, Daniele Conte, Emanuele Tibiletti, and Ermanno Rampinini. "The Business End of the Season: A Comparison Between Playoff and Regular-Season Workloads in Professional Basketball Players." International Journal of Sports Physiology and Performance 16, no. 5 (2021): 655–62. http://dx.doi.org/10.1123/ijspp.2020-0405.

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Purpose: To quantify and compare the internal workloads experienced during the playoffs and regular season in basketball. Methods: A total of 10 professional male basketball players competing in the Italian first division were monitored during the final 6 weeks of the regular season and the entire 6-week playoff phase. Internal workload was quantified using the session rating of perceived exertion (s-RPE) method for all training sessions and games. A 2-way repeated-measures analysis of variance (day type × period) was utilized to assess differences in daily s-RPE between game days, days within 24 hours of games, and days >24 hours from games during the playoffs and regular season. Comparisons in weekly training, game, and total workloads were made between the playoffs and regular season using paired t tests and effect sizes. Results: A significant interaction between day and competitive period for s-RPE was found (P = .003, moderate). Lower s-RPE was apparent during playoff and regular-season days within 24 hours of games than all other days (P < .001, very large). Furthermore, s-RPE across days >24 hours from playoff games was different than all other days (P ≤ .01, moderate–very large). Weekly training (P = .009, very large) and total (P < .001, moderate) s-RPE were greater during the regular season than playoffs, whereas weekly game s-RPE was greater during the playoffs than the regular season (P < .001, very large). Conclusions: This study presents an exploratory investigation of internal workload during the playoffs in professional basketball. Players experienced greater training and total weekly workloads during the regular season than during the playoffs with similar daily game workloads between periods.
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Books on the topic "Sports Car GT (Game)"

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Sandler, Corey. The Official TurboGrafx-16 Game Encyclopdia. Bantam Books, 1990.

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Ladyman, David. Sports Car GT, Prima's Official Strategy Guide. Prima Games, 1999.

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Knowles, David. MGB, MGC, & MGB GT V8: A celebration of Britains best-loved sports car (Haynes Great Car). Haynes Publishing, 2004.

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Friedman, Dave. Modern GT Racing: Today's Fastest Cars on the World's Greatest Tracks. Motorbooks, 2007.

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Analysis, Auto Racing. 2000 Auto Racing Analysis Road Racing Racewinners and Champions: Formula 1, Sports Car, GT and other Road Racing Series. Progressive Management, 2000.

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Return to glory: The story of Ford's revival and victory at the toughest race in the world. Atlantic Monthly Press, 2017.

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N64 Magazine Double Game Guide +, No. 13: Body Harvest & Silicon Valley. Future Publishing, 1999.

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N64 Magazine Double Game Guide +, No. 12: F-Zero X & Glover. Future Publishing, 1999.

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N64 Magazine Double Game Guide +, No. 14: The Legend of Zelda: Ocarina of Time. Future Publishing, 1999.

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Nintendo 64: A-Z Der Cheats, Ausgabe 1. BriStein, B.V., 1999.

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Book chapters on the topic "Sports Car GT (Game)"

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"Pacific Salmon: Ecology and Management of Western Alaska’s Populations." In Pacific Salmon: Ecology and Management of Western Alaska’s Populations, edited by John M. Burr. American Fisheries Society, 2009. http://dx.doi.org/10.47886/9781934874110.ch25.

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<em>Abstract.</em>—The sport fisheries for Chinook <em>Oncorhynchus tshawytscha </em>and coho salmon <em>O. kisutch </em>are a small but important component of fisheries in the Arctic-Yukon-Kuskokwim region (AYK). In the United States’ portion of the Yukon River drainage and in the Kuskokwim River drainage, only 5% of the total harvest (sport, commercial, subsistence) of these species are taken by the sport fisheries. In Norton Sound, sport fisheries harvest is somewhat more important and approximates 10% of the total Chinook and coho salmon harvest. The goal of sport fishery management is to maintain reliable fishing opportunities. In contrast, commercial and subsistence fishery management seeks a maximum sustainable harvest via efficient capture methods to provide for subsistence needs and viable commercial markets. The Alaska Board of Fisheries and Alaska Department of Fish and Game have primary responsibility for managing fisheries. Sport fishery management for salmon in the AYK region has little effect on annual spawning escapements of salmon due to low levels of harvest. Sport fishing gear is inherently inefficient and catch rates are variable. Bag limits are low in number and the focus of many anglers is on catching and releasing salmon, not on harvest. In recent years, catch-and-release fishing has increased and the proportion of salmon harvested from the total sport catch has declined. Catch-and-release fishing has been controversial with some local residents. Sport fisheries often occur upstream of, and after, the subsistence and commercial fisheries have completed their harvests. Maintaining reliable fishing opportunities are particularly critical to the few, small volume, AYK sport fish guide businesses. Clients generally arrange to fish several months before the start of the season. This small industry adds diversity in economic opportunities in rural Alaska. An inseason closure of the sport fishery for salmon can have a devastating economic impact on these small businesses.
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"Propagated Fish in Resource Management." In Propagated Fish in Resource Management, edited by JOHN N. RINNE, LARRY RILEY, ROB BETTASO, ROGER SORENSON, and KIRK YOUNG. American Fisheries Society, 2004. http://dx.doi.org/10.47886/9781888569698.ch37.

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<em>Abstract.</em>—The native fish fauna of the Southwest has become markedly reduced in range and numbers over the past century. Dramatic changes in aquatic habitats and the introduction of nonnative fishes are related to their demise. Major southwestern river systems such as the Colorado, Rio Grande, Gila, and Verde presently contain nonnative, primarily sport fish assemblages, in combination with rare, declining, and listed native species. The Arizona Game and Fish Department in collaboration with federal and private agencies is responsible for managing both of these fish groups in a representative state, Arizona. Two questions can be offered: “Is it desirable, and possible, to sustain both fish groups in the waters of Arizona?” and further, “Is it possible to sustain both fish groups in the same river, stream, lake for spring?” Currently, the Arizona Game and Fish Department (Department) propagates primarily coldwater species; however, a half a dozen species, including the threatened Apache trout <em>Oncorhynchus gilae apache</em>, Colorado pikeminnow <em>Ptychocheilus lucius</em>, razorback sucker <em>Xyrauchen texanus</em>, Gila topminnow <em>Poeciliopsis occidentalis</em>, and desert pupfish <em>Cyprinodon nevadensis</em>, are also reared in hatcheries and refugia habitats. Repatriation programs for these same species are ongoing in Arizona. A critical component for recovery of these rare, native species will be to sustain secure habitats for their repatriation. Cooperative programs with the U.S. Forest Service, U.S. Bureau of Land Management, and U.S. Bureau of Reclamation seek available habitats for restoration of native fishes. The management activities of many agencies over the last century have contributed to the hydrological and biological state of southwestern river systems. Cooperation among these same agencies will be necessary to conserve and enhance native fishes while sportfishing continues. The answer to the above two questions are (1) “Yes, both groups are being managed under department mission statements”; and (2) “No, efforts to do so should in the same habitats are not recommended and should not be attempted.”
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Conference papers on the topic "Sports Car GT (Game)"

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Biliszczuk, Jan, Hanna Onysyk, Marco Teichgraeber, and Robert Toczkiewicz. "Solutions to the problem of safe pedestrian traffic flow in cities." In IABSE Congress, New York, New York 2019: The Evolving Metropolis. International Association for Bridge and Structural Engineering (IABSE), 2019. http://dx.doi.org/10.2749/newyork.2019.2354.

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<p>Heavy car traffic on main streets is nowadays a major problem of modern cities. In order to improve safety of pedestrians and cyclists and at the same time maintain fluent car traffic flow, a separation of those two traffic types may be desirable in some cases. This paper presents different possible solutions to this problem implemented in Polish cities.</p><p>Underpasses or footbridges across busy streets in urbanized areas can be an alternative to pedestrian crossings. Footbridges apart from ensuring safe communication, can be attractive architectural elements of urban space. The cable stayed footbridge in Jaworzno will not only facilitate safe pedestrian communication between a large housing estate and a sports hall, but is likely to become a landmark of the city.</p><p>An attractive proposal for pedestrians and cyclists moving along crowded and polluted streets are routes marked out on riverside areas. The footbridges connecting islands on the Odra River in Wrocław not only have enabled efficient communication, but also have changed the islands into easily accessible places of relaxation. Free communication along the river embankments intersected by busy routes can be facilitated by building additional passages under existing bridges. The subject of the competition in Poznań was a footbridge over the Warta River, located close to the historical part of the city. Its implementation, apart from the main function of connecting the university campus with the city centre, will create a great recreational place for students and all citizens.</p><p>An unusual supplement for traditional means of transport in urbanized area can be an aerial tramway line. “Polinka” cable car that connects both parts of the campus of Wrocław University of Science and Technology separated by the Odra River have turned out to be an unconventional and attractive alternative to a typical footbridge.</p>
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