Academic literature on the topic 'Sports clothing industry'

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Journal articles on the topic "Sports clothing industry"

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刘, 俊伟. "The Path Analysis of China’s Sports Clothing Industry Upgrading." Advances in Physical Sciences 08, no. 04 (2020): 244–48. http://dx.doi.org/10.12677/aps.2020.84039.

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Miteva, Adelina. "Nanotechnology in sport and security." Strategies for Policy in Science and Education-Strategii na Obrazovatelnata i Nauchnata Politika 29, no. 4s (August 10, 2021): 46–53. http://dx.doi.org/10.53656/str2021-4s-5-nano.

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Nanotechnologies are practically applicable in all important areas of industry and everyday life. Nanotechnology is an interdisciplinary field covering natural and engineering sciences (e.g. mathematics, chemistry, physics, biology, military sciences, etc.), as well as health sciences due to its versatility. This article provides a brief overview of some of the current and potential applications of nanotechnology in sport and sports security. Some examples of what is and what can be created with the help of nanotechnology in these areas are given, for example: unique characteristic sports equipment, sportswear and architecture; ultra-small computers, durable and multifunctional materials for use in clothing, shoes, etc. A critical discussion is presented. Possible future extensions of work in this area are considered.
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Lee, Suhyun, Soo Hyeon Rho, Sojung Lee, Jiwoong Lee, Sang Won Lee, Daeyoung Lim, and Wonyoung Jeong. "Implementation of an Automated Manufacturing Process for Smart Clothing: The Case Study of a Smart Sports Bra." Processes 9, no. 2 (February 2, 2021): 289. http://dx.doi.org/10.3390/pr9020289.

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The garment manufacturing industry is a labor-intensive industry, with one of the slowest transitions to automation. Hence, it is essential to build a smart factory based on automated systems to improve productivity and allow responsive production in the market. In this study, the manufacturing processes for a smart sports bra were established and optimized using various automated machines. For this system, computer-based 3D virtual design software, a technical embroidery machine, an automatic cutting machine, an industrial robot arm with gripper, and an industrial pattern sewing machine were used. The design and materials of the sports bra were selected considering embroidery, cutting, robot gripping, and sewing processes. In addition, conductive thread and light-emitting diode (LED) sequences were used to implement smart functions to the sports bra. Transport of intermediate materials, work orders, and process conditions were optimized to improve the flexible connection of each process and the quality of the final product. This study suggests the concept of the automated manufacturing system that minimizes human intervention by connecting the processes needed to produce a smart sports bra using various automation equipment and programs already used in the industry.
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Luo, Xiaofei, Yonghui Han a, and Siqi Zhong. "Analysis on the Trade Structural Competitiveness in Manufacturing Industry between Guangzhou and “the Belt and Road” Participating Countries Based on Lafay Index." MATEC Web of Conferences 175 (2018): 04034. http://dx.doi.org/10.1051/matecconf/201817504034.

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The economic development in Guangzhou presents an export-oriented characteristic. Therefore, it is the key path for Guangzhou’s manufacturing to upgrade by participating the construction of the Belt and Road initiative. This paper adopts Lafay Index to measure the structural competitiveness of trade between China and countries along the B&R and finds that Guangzhou has a long-term and stable comparative advantage in clothing and textile industry, metal products industry and leather products industry, but a long-term disadvantage in metal smelting industry, chemical manufacturing industry and non-metallic mineral products. It also shows a high degree of intra-industry trade in food processing industry, sports and entertainment industry.
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Muhammad Sayem, Abu Sadat, Siew Hon Teay, Hasan Shahariar, Paula Luise Fink, and Alhussein Albarbar. "Review on Smart Electro-Clothing Systems (SeCSs)." Sensors 20, no. 3 (January 21, 2020): 587. http://dx.doi.org/10.3390/s20030587.

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This review paper presents an overview of the smart electro-clothing systems (SeCSs) targeted at health monitoring, sports benefits, fitness tracking, and social activities. Technical features of the available SeCSs, covering both textile and electronic components, are thoroughly discussed and their applications in the industry and research purposes are highlighted. In addition, it also presents the developments in the associated areas of wearable sensor systems and textile-based dry sensors. As became evident during the literature research, such a review on SeCSs covering all relevant issues has not been presented before. This paper will be particularly helpful for new generation researchers who are and will be investigating the design, development, function, and comforts of the sensor integrated clothing materials.
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PROCTOR, T. D. "Conditioned clothing: the needs of industry and the wearer." Ergonomics 31, no. 7 (July 1988): 987–90. http://dx.doi.org/10.1080/00140138808966737.

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Barbosa, Tiago. "Smart sport equipment: reshaping the sports landscape." Motricidade 14, no. 2-3 (October 17, 2018): 1–2. http://dx.doi.org/10.6063/motricidade.15232.

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We are witnesses of “Industry 4.0”, the 4th industrial revolution. In just a few years, we became a highly analytical society where at any given time massive datasets are produced, collected and analysed. Cities and countries have the vision of becoming smart societies, optimising the performance and wellbeing of their citizens. One can easily track and log all daily activities. The biggest challenge, though, is the management of an overwhelming amount of data. Sports industry is no different. Sports is a reflection of the society. Athletes (of any level, from recreational all the way up to world-ranked), patients and practitioners (Physical Education teachers, coaches, analysts, physicians, therapists, etc.) are keen to track-down analytical parameters as well. Innovation and technology can help preventing and minimising sports injuries, enhancing sports technique or aid assessing the performance delivered. The industry of smart sport equipment is growing up at a very fast pace. The number of wearable devices worldwide is expected to increase from 325 million in 2016 to over 830 million in 2020. The smart wearables for sports and fitness generated US$3.5 billion in 2014 (Market Wired, 2016). The forecast is that smart garments sector will worth about US$34 billion by 2020 (Lamkin, 2016). The smart textiles and smart fabrics market is expected to reach US$9.3 billion by 2024 (Grand View Research, 2015). These products can cater a wide range of consumers. The ones who are looking forward to more or less fashionable sportswear, sports accessories, information technology & electronics consumers, etc. The common denominator among these consumers is being innovation-driven. There are commercially available smart wearables (or gear) to be used in all main sports, including aquatics, athletics, boating, cycling, gymnastics, invasion games, net sports, winter sports, and much more. Sports equipment and clothing can be instrumented with sensors, providing real-time analytical details on the subject’s behaviour and performance. Data can be logged and analysed later on. Alternatively, it can be transmitted real-time to portable terminals (smartphones, tablets, smartwatches or laptops) and displayed immediately. With this outlook as backdrop, there is an opportunity for sports sciences to play a key-role in the reshape of the sports landscape. Sports researchers can help on the design and validation of smart sport equipment, and be involved as end-users of these products. As end-users, sport researchers will not be spending so much time collecting and handling data. Rather, the job scope will shift more into analysis, interpretation and application of the findings. This will enable to provide swift real-time feedback to patients, athletes, coaches and others stakeholders in the sports fraternity. Data can be uploaded to a cloud and be available everywhere at any given time from any device. The design, and validation of new cutting-edge devices, of innovative solutions, are a great opportunity to bridge academia with industry. To carry out these projects is paramount to have interdisciplinary research teams with a wide array of skills, different expertise and backgrounds. The project will not end by the publication of a series of research papers. This should be followed-up by obtaining a patent. Also, it can help highly-trained graduates to join the workforce and even to foster the setup of start-ups. Several universities, mostly in Asia and Europe (notably the United Kingdom), are now offering courses in “Sports Technology” to undergraduate students. Some tertiary institutions, are offering also undergraduate and postgraduate programmes in this field. The curricula of such programmes touch topics such as innovation, design, and sports engineering with a strong emphasis in sport sciences. Sports technology is an exciting, cutting-edge and reasonable new field. Moreover, it is possible to set a pathway between academia (research and teaching) and industry (services). Ultimately, it is deemed to provide an added economical return to society, which one should not disregard.
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Huang, Li, and Yang Zhang. "Research on Application of Computer Artificial Intelligence Technology in Sports Economic Big Data Analysis." Highlights in Science, Engineering and Technology 16 (November 10, 2022): 397–403. http://dx.doi.org/10.54097/hset.v16i.2593.

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People's fitness concept is becoming more and more mature. The general public has also begun to pursue a higher quality of healthy life. The improvement of physical fitness has become an important part of a healthy life. Sports shoes and clothing, exercise equipment, health management, etc. have become people's daily sports and fitness consumption. At the same time, "intelligence + sports economy" makes more and more people look forward to sports. Intelligent sports that are in line with emerging technologies enter people's lives. Various sports apps, wearable smart devices, etc. not only make people Sports information is digitized, and big data technology can be used to analyze the collected data. For example, the detection of user's fat consumption and sleep quality provides scientific support for users' physical fitness. Sports consumption has become a driving force for the upgrading of the sports industry. Important grip.
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AVADANEI, MANUELA, SABINA OLARU, IRINA IONESCU, ADELA FLOREA, ANTONELA CURTEZA, EMIL-CONSTANTIN LOGHIN, IONUT DULGHERIU, and DORU CEZAR RADU. "Clothing development process towards a circular model." Industria Textila 72, no. 01 (February 28, 2021): 89–96. http://dx.doi.org/10.35530/it.072.01.1563b.

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The textile and clothing industry uses many resources. It causes a lot of environmental problems: water pollution, consuming a massive amount of raw materials, energy, chemicals, etc. The garments are produced to be worn and cleaned several times, and their lifespan is considerably reduced. Over 60% of what the consumer buys, becomes unuseful (either the consumer forgot what he/she has, or the product is not fashionable anymore, or it does not fit). It is compulsory and essential to understand the necessity of creating a new balance between the use of resources, the lifespan of the products and consumer behaviour. Closing the loop and building a new understanding of how the textile and clothing industry can exist is the key to the future – to develop and implement the circular business model. This type of business implies some changes in the production flow: the materials are recycled in several rounds, the design process has to take into account several lifecycles of the items (with the same destination or a different one), the products are designed to be re-included in a system where it is possible, and the consumer has to be educated to accept these categories of products. Each stage of the production process has to be sustainable, environmentally friendly and with a low production cost. In terms of a sustainable design process, this paper presents the main stages of the designing process of a garment (leisure sports jacket), with a versatile shape and usage (garment/ backpack). The garment is designed and manufactured to allow and the vice-versa transformation without any technological modifications. By using a creative and feasible design and manufacturing solution, the waste of worn garments will be considerably reduced, and the product lifespan prolonged, as much as it is possible.
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Klymova, Kateryna. "BORROWINGS IN THE LEXICO-SEMANTIC GROUP "CLOTHES AND FOOTWEAR" (BASED ON THE MATERIAL OF ACTIVE VOCABULARY OF MODERN STUDENTS)." Naukovì zapiski Nacìonalʹnogo unìversitetu «Ostrozʹka akademìâ». Serìâ «Fìlologìâ» 1, no. 13(81) (May 26, 2022): 284–87. http://dx.doi.org/10.25264/2519-2558-2022-13(81)-284-287.

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The article describes lexical units of foreign origin denoting the names of modern clothes and shoes. From the point of view of sociolinguistics, the author examines the speech of Ukrainian students, using the examination method. The analysis of the respondents' answers showed: 1) the tendency reflected in the active vocabulary of students to choose comfortable and universal clothes in the style of unisex; 2) a significant amount of barbarism in the names of youth clothing and footwear, due to globalization in the fashion industry; 3) unclear interpretations, despite the active mechanical memorization by students of borrowed lexical units; 4) fewer borrowed lexical units to denote outerwear compared to the names of casual / sports off-season and summer clothing / footwear; 5) Usage of different names of containers for the accessories; 6) Active usage of the names of military clothing and footwear of the Armed Forces, among which a small number of borrowings. Based on sociolinguistic research, the author draws a general conclusion about the influence of borrowed vocabulary on the active vocabulary of future professionals within the lexical-semantic group "Clothing and Footwear" and outlines prospects for researching other aspects of the global picture in the minds of modern Ukrainian students.
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Dissertations / Theses on the topic "Sports clothing industry"

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Dorf, Vendela, and Linnea Bergvall. "Sportkläder och upcycling : en sann matchning?" Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-23499.

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Textilbranschen är en utav världens största och smutsigaste branscher som vi har idag. Medoerhörda mängder vatten som används och kemikalier samt koldioxidutsläpp som släpps ut varje dag, har modebranschen en stor påverkan på vår miljö. Konsumtionen tillsammans med ett ökat begär av att vara i tiden och följa trender som ständigt uppdateras i modebranschen. Tillsammanskan konsumenter och företag hitta tillvägagångssätt och lösningar på miljöförstöringen som textilbranschen medför. Att återanvända eller återvinna plagg är inget som är nytt på marknaden, dock uppstår allt fler sätt att ta tillvara på textilt avfall fram genom återvinning. Recycling, redesign och remake är några av de vanligaste sätten att ta hand om det textila avfallet och att skapa nya kläder. Plaggen tas isär och bryts ner på fibernivå och därefter vävs eller stickas nya plagg som konsumenter kan använda på nytt. Att återvinna textilier är en krävande process och det är viktigt att ha rätt fiber för att kvalitén i plagget ska kvarstå efter att återvinningen är gjord. Syftet med den här studien har varit att undersöka sportföretags förhållningssätt till begreppet upcycling samt framtidsplaner och förbättringsområden när det kommer till deras hållbarhetsarbete. I den här studien kommer frågor kring hållbarhetsarbeten ställas med syftet att få fram svaren kringförbättringsområden i arbetena. Rapporten kommer även att beskriva vad företagen har föruppfattning gällande upcycling och vad de kopplar till begreppet upcycling. Upcycling innebär att man förlänger ett plaggs liv utan att bryta ner det på fibernivå och därigenom öka dess värde. Under studiens gång har företag inom sportbranschen med grund i Sverige kontaktats. Arbetet har till största delen utförts i Borås. Frågeställningarna har undersökt begreppet upcycling, hur det går att tillämpa i praktiken och samtliga intervjuade företags hållbarhetsarbeten. Genom intervjuerna hämtades värdefull information kring upcycling och hållbarhet, som inte hittats när det söktes information bland litteraturen. Information har hämtats från litteratur samt vetenskapliga artiklar. Rapporten är skriven med fokus på ett hållbarhetsperspektiv och nya lösningar när det kommer tilltextilt avfall. Därmed undersöks upcycling och om den processen har en potential att växa inom sportindustrin. Avgränsningar görs gentemot företag som inte är grundade i Sverige. Studien kommer endast att ta upp grundläggande ekonomiska aspekter med fokus på produkt.
The textile industry is one of the world's largest and dirtiest industries we have today. With the enormous amount of water, chemicals and carbon dioxide emissions that are released every day, the fashion industry has a major impact on our environment. Consumption together with an increased desire to buy fast fashion clothes and follow trends that are constantly updated, is a difficult task to achieve. Together, consumers and companies can find approaches and solutions to the environmental deterioration that the textile industry brings. Reusing or recycling garments is nothing new in the market, however, more and more ways of utilizing textile waste are emerging through recycling. Recycling, redesign and remake are some of the most common ways of handling textile waste and creating new clothes after that. When it comes to recycling, the garments is taken apart and broken down at fiber level and then woven or knit new garments. Consumers can thereafter reuse their old clothes that has turned into new ones. Recycling textiles is a demanding process and it is important to have the right fiber in order for the quality of the garment to remain after the recycling is done. The purpose of this study has been to investigate sports companies' approach to the concept of upcycling as well as future plans and areas of improvement when it comes to their sustainability work. In this study, questions about sustainability work will be asked with the aim of obtaining answers about areas of improvement. The report will also describe how companies view upcycling and what they relate to the concept of upcycling. Upcycling means extending the life of a garment without breaking it down at fiber level and increasing its value. During the course of the study, companies in the sports industry based in Sweden were contacted. The work has largely been carried out in Borås. The issues have examined the concept of upcycling, how it can be applied in practice and all interviewed companies' sustainability work. Through the interviews valuable information on upcycling and sustainability was added to the study because not enough facts were found in the litterature. The information has also been taken from literature and scientific articles. The report is written focusing on a sustainability perspective and new solutions when it comes to textile waste. Thus, upcycling is being investigated and whether that process has the potential to grow in the sports industry. Limitations are made to companies that are not based in Sweden. The study will only address basic economic aspects with a focus on product.
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Books on the topic "Sports clothing industry"

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Organizational determinants of budgetary influence and involvement. New York: Garland Pub., 1999.

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Group, Marigny Research. The women's athletic apparel market. [New York, N.Y.]: Kalorama Information, 2001.

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Lululemon Athletica. Mankato, MN: Creative Education, 2015.

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Oxfam, ed. Play fair at the Olympics: 45 hours of forced overtime in one week. [S.l: Play Fair at the Olympics Campaign, 2004.

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Britain's sports industry: Equipment, clothing & footwear. London: Jordan, 1988.

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Sports clothing & footwear: An industry sector overview. 3rd ed. London: Key Note, 1987.

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Barsky, Noah P. Organizational Determinants of Budgetary Influence and Involvement. Taylor & Francis Group, 2016.

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Barsky, Noah P. Organizational Determinants of Budgetary Influence and Involvement. Taylor & Francis Group, 2013.

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Barsky, Noah P. Organizational Determinants of Budgetary Influence and Involvement. Taylor & Francis Group, 2013.

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Barsky, Noah P. Organizational Determinants of Budgetary Influence and Involvement. Taylor & Francis Group, 2013.

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Book chapters on the topic "Sports clothing industry"

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Rahman, K. T. "Emerging Nano-Enable Materials in the Sports Industry." In Emerging Applications of Nanomaterials, 75–100. Materials Research Forum LLC, 2023. http://dx.doi.org/10.21741/9781644902288-4.

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Within the last decade, there have been numerous innovations in integrating nanotechnology for various sports applications. Nanotechnology is a technology discipline that deals with dimensions and tolerances of less than 100 nanometers, particularly manipulating single atoms and molecules. Nanotechnology has profoundly impacted sports competition like any other revolutionary innovation in materials science. The emergence of nanomaterials and nanotechnology has greatly improved athlete's performance. Sports equipment is becoming more humanized with the development of nanotechnology because it is more convenient, protective, and rational. Commercial nanotechnology-enable sports products, including ski goggle, ski wax, tennis racket, tennis ball, golf ball, bicycle, sportswear, shoe, and more, have offered several benefits to sports sectors in comparison to traditional sports equipment and clothes. These have enhanced the athletes' performance to multifunctional features of sportswear including water resistance, anti-microbial, anti-odor, anti-stain, anti-UV, heat, and cold resistance. This chapter has focused on minimizing the gap between understanding the scientific implications and applications of nanotechnology to sports equipment and clothing, and the characterization and impact of nanomaterials in the sports industry.
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Jhanji, Yamini. "Sportswear: Acumen of Raw Materials, Designing, Innovative and Sustainable Concepts." In Textiles for Functional Applications. IntechOpen, 2021. http://dx.doi.org/10.5772/intechopen.99808.

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Sportswear constitutes an integral part of technical textiles and encases great potential as far as technological and design innovations are concerned. The sports textiles have witnessed tremendous evolution and that too at a much faster pace compared to ready to wear segment. The sports clothing is no longer restricted to sportsperson involved in performance sports or strenuous physical activities. However, there has been a surge for sports apparels and accessories among health conscious, fitness freak and gym enthusiasts. Accordingly, the sportswear industry has witnessed revolutionary advancements in development of different sportswear categories like active wear, leisurewear and athleisure to fulfill the requirements of sportsperson as well as health conscious millennials. The basic and functional requirements of comfort, breathability, light weight, anti-static and anti-odor properties can be engineered into sportswear by optimum selection of fibers, yarns, fabrics and garments’ designing aspects. The chapter will provide an insight on the classification, requirements, design aspects, raw material procurement, innovative and sustainable concepts employed in sportswear to enhance the functionality and comfort characteristics of sportswear. Furthermore, the role of technology and fashion in sportswear transformation is also covered in the last sections of the chapter.
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Conference papers on the topic "Sports clothing industry"

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Čuk, Marjeta, Matejka Bizjak, Deja Muck, and Tanja Nuša Kočevar. "3D printing and functionalization of textiles." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p56.

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3D printing is used to produce individual objects or to print on different substrates to produce multi-component products. In the textile industry, we encounter various 3D printing technologies in fashion design, functional apparel manufacturing (protective, military, sports, etc.), including wearable electronics, where textile material is functionalized. 3D printing enables the personalization of the product, which in the apparel industry can be transformed into the production of clothing or parts of clothing or custom accessories. Additive technology allows a more rational use of the material than traditional technologies. In the textile industry we meet different uses of it, one is the printing of flexible structures based on rigid materials, another is the printing with flexible materials and the third is the printing directly on textile substrate. All rigid, hard and soft or flexible materials can be integrated into the final design using 3D printing directly on the textile substrate. We speak of so-called multi-material objects and systems, which have many advantages, mainly in the increasing customization and functionalization of textiles or clothing. The article gives a broader overview of 3D printing on textiles and focuses mainly on the influence of different parameters of printing and woven fabric properties on the adhesion of 3D printed objects on the textile substrate. In our research we investigated the influence of twill weave and its derivate as well as different weft densities of the woven fabric on the adhesion of printed objects on textile substrate. Therefore, five samples of twill polyester/cotton fabrics were woven and their physical properties measured for this research. 3D objects were printed on textile substrates using the extrusion based additive manufacturing technique with polylactic acid (PLA) filament. Preliminary tests were carried out to define printing parameters and different methods of attaching the fabric to a printing bed were tested. T - Peel adhesion tests were performed on the Instron dynamometer to measure the adhesion between 3D printed objects and textile substrates.
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