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1

Mood, Dale. Sports and recreational activities. McGraw-Hill, 2003.

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2

Mood, Dale. Sports and recreational activities. McGraw-Hill, 1999.

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3

Humphrey, Mary Ann. Waterplay: Games and activities for everyone. W.C. Brown, 1990.

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4

Ferrer, J. J. The art of stone skipping and other fun old-time games: Stoop ball, jacks, yo-yo's, cat's cradle, coin flipping, line baseball, jump rope and more. Charlesbridge Pub., Inc., 2012.

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5

Richard, Smith, Williamson Doug, and Nottingham Polytechnic. Adapted Physical Activities Unit., eds. Practical innovations for nine adapted activities, games and sports. Nottingham Polytechnic Department of Physical Education, Adapted Physical Activities Unit, 1992.

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6

Mood, Dale. Sports and recreational activities for menand women. 9th ed. Times Mirror/Mosby College Pub., 1987.

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7

Thornton, Kim Campbell. Fun: Activities for kids. BowTie Press, 2008.

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8

Knight, Jared R. 101 games and activities that teach leadership and teamwork. Healthy Learning, 2011.

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9

ill, Cupples Pat, and Ontario Science Centre, eds. Sportworks: More than 50 fun games and activities that explore the science of sports. Addison-Wesley, 1989.

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10

Centre, Ontario Science, ed. Sportworks: More than fifty fun games and activities that explore the science of sports. Addison-Wesley, 1989.

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11

Bennett, Elizabeth, and Chales M. Schulz. The Peanuts guide to sports: A jumbo activity book. Scholastic, 2003.

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12

Wingate, Jim. Fun with buttons: A pack of 40 communication games, 5 sports activities and 100 buttons. The Friendly Press, 1989.

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13

Laura, Colborn, ed. 101 fun things to do with your dog: Tricks, games, sports, and other playtime activities. T.F.H. Publications, 2011.

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14

Beard, Daniel Carter. The outdoor handy book: For playground, field and forest. Skyhorse Publishing, 2008.

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15

1952-, Banks Kerry, ed. Classic hockey trivia. Greystone Books, 1997.

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16

Drake, Jane. The kids campfire book. Kids Can Press, 1998.

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17

Drake, Jane. The kids campfire book. Kids Can Press, 1996.

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18

Clancy, Tom. Net Force. Planeta, 2003.

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19

Clancy, Tom. Dans l'ombre de l'honneur. Albin Michel, 2001.

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20

Clancy, Tom. Net force. Berkley, 1999.

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21

R, Pieczenik Steve, Duane Diane, and Copyright Paperback Collection (Library of Congress), eds. Tom Clancy's Net Force. Berkley Jam Books, 2003.

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22

Clancy, Tom. Tom Clancy's Net Force. Berkley Jam Books, 2003.

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23

Clancy, Tom. Tom Clancy's Net force. Berkley Books, 1999.

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24

Clancy, Tom. Tom Clancy's Net Force. Berkley Jam Books, 2000.

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25

R, Pieczenik Steve, Perry Steve, and Copyright Paperback Collection (Library of Congress), eds. Tom Clancy's Net force. Berkley Books, 2000.

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26

Clancy, Tom. Tom Clancy's Net Force. Berkley Jam Books, 2001.

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27

Clancy, Tom. Tom Clancy's net force. Wheeler Pub., 1999.

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28

Clancy, Tom. Tom Clancy's Net force. Penguin, 2003.

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29

Clancy, Tom. Net Force. Penguin USA, Inc., 2009.

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30

Clancy, Tom. Tom Clancy's Net force. Berkley Books, 2003.

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31

Clancy, Tom. Tom Clancy's net force. Severn House, 2000.

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32

Clancy, Tom. Net force. Kadokawashoten, 1999.

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33

Press, Rainbow Cloud. Kids in Sports Practice and Game Agenda: For Parents with Children in after School Sport Activities. Independently Published, 2019.

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34

Badminton: Technique, Tactics, Training. The Crowood Press, 2014.

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35

Hurka, Thomas, ed. Games, Sports, and Play. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198798354.001.0001.

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This volume contains philosophical essays on the neglected topic, at least in most recent philosophy, of games, sports, and play. Some of the essays address conceptual questions about what games and sports have in common that makes them such and that distinguishes them from other activities. Here many take their start from Bernard Suits’s celebrated analysis of game-playing in his book The Grasshopper, either to elaborate his analysis or to propose an alternative to it. Other essays address normative questions that can arise within these activities, for example about fairness in games and sports, as in the treatment of male and female athletes. And some address more general evaluative questions about the value of playing games and sports, which some see as enabling the development and display of distinctive excellences. One contribution is a posthumous essay by Suits defending his claim, in The Grasshopper, that life in utopia would consist primarily in playing games. The essays approach the topic of games, sports, and play from different angles, but all do so in the belief that there is rich terrain here for philosophical investigation and with the hope of stimulating more work on it.
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36

Overman, Steven J. The Youth Sports Crisis. ABC-CLIO, LLC, 2014. http://dx.doi.org/10.5040/9798216040156.

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This provocative critique of the youth sports movement examines the various issues surrounding children in sports and provides a plan for reform based on a change in philosophy and practice. Many American children spend more than 20 hours a week in organized sports, forgoing free time and unstructured recreational activities for the rigors of training and competition. This book offers a comprehensive critique of the youth sports movement, pitting the reality of adult-run sports programs against the needs and interests of children. It examines whether the tradeoff of “normal play time” for structured sports activities teaches discipline and leads to stronger character development, or if the pressures of the game, the physical strain of practicing, and the general overscheduling of children's lives have eroded the benefits associated with playing sports. Educator and former coach Steven J. Overman contends that youth-based sports programs require a radical change for the well-being of the young participants. The book explores the various problems in organized sports, including stress on the family, physical health hazards, violence, emotional duress, elitism, and hyper-competitiveness. Incorporating the perspectives of coaches, athletes, parents, physicians, and social scientists, the narrative scrutinizes the role of adults as promoters and coaches and concludes with a discussion of current and needed reforms.
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37

Schulkin, Jay. Sport. Columbia University Press, 2017. http://dx.doi.org/10.7312/columbia/9780231176767.001.0001.

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Sports are as varied as the people who play them. We run, jump, and swim. We kick, hit, and shoot balls. We ride sleds in the snow and surf in the sea. From the Olympians of ancient Greece to today’s professional athletes, from adult pickup soccer games to children’s gymnastics classes, people at all levels of ability at all times and in all places have engaged in sport. What drives this phenomenon? In Sport, the neuroscientist Jay Schulkin argues that biology and culture do more than coexist when we play sports—they blend together seamlessly, propelling each other toward greater physical and intellectual achievement. To support this claim, Schulkin discusses history, literature, and art—and engages philosophical inquiry and recent behavioral research. He connects sport’s basic neural requirements, including spatial and temporal awareness, inference, memory, agency, direction, competitive spirit, and endurance, to the demands of other human activities. He affirms sport’s natural role as a creative evolutionary catalyst, turning the external play of sports inward and bringing insight to the diversion that defines our species. Sport, we learn, is a fundamental part of human life.
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38

Cosneau, Géraldine. All Around the World: Sports and Games. Tate, 2016.

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39

Swimming Games and Activities (Other Sports). A & C Black Publishers Ltd, 1988.

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40

Sports and Recreational Activities. McGraw-Hill Humanities/Social Sciences/Languages, 2006.

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41

Musker, Frank F., Dale P. Mood, and Judith E. Rink. Sports and Recreational Activities. William C. Brown, 1995.

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42

Lancaster, Scott, and Radu Teodorescu. Athletic Fitness for Kids. Human Kinetics, 2008. http://dx.doi.org/10.5040/9781718224988.

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Finally, here is a conditioning program designed to fully develop a young athlete’s physical skills without dropout, injury, or burnout. Athletic Fitness for Kids enhances athletic skills for young athletes using a fun, self-directed, and self-tested system. Gamelike activities help young athletes develop seven key sport skills: FlexibilityCoordinationBalanceStaminaStrengthSpeedAgility Athletic Fitness for Kids includes drills, games, and exercises that cross over with popular sports such as baseball, basketball, football, hockey, lacrosse, soccer, and tennis. Sport-specific drill suggestions are also included. Developed by Scott Lancaster, founder and CEO of Youth Evolution Sports, and Radu Teodorescu, fitness adviser, Athletic Fitness for Kids will maximize athletic potential and open doors to a lifetime of fitness and sport participation.
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43

Dearing, Joel. Volleyball Fundamentals. 2nd ed. Human Kinetics, Champaign, 2108. http://dx.doi.org/10.5040/9781718219342.

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Learning to play volleyball has never been more effective or more fun than with Volleyball Fundamentals, Second Edition. Parents, coaches, and instructors of volleyball skill courses will immediately benefit from the solid foundational information and practical tips on how to teach every aspect of the sport. Players will enjoy using this resource because they will learn by doing spending less time reading and more time engaged in playing the game. Volleyball Fundamentals begins by teaching the basics that get players ready to take the court. The book covers positioning and the importance of reading the opposing players, communicating with teammates, and preparing for movement on the court. The guidance on formations and rotations will help students get an immediate sense of where they belong on the court. Clear instructions, accompanied by illustrations, for drills help players master specific skills such as serving, receiving a serve, setting, attacking, blocking, and digging. Each skill is introduced through a simple four-step sequence: • You Can Do It: The skill is introduced with sequential instructions and accompanying photographs. • More to Choose and Use: Variations and extensions of the primary skill are covered. • Take It to the Court: Readers learn how to apply the skill in game play. • Give It a Go: These sections provide direct experiences such as drills, small-sided games, and six-versus-six gamelike activities for the reader to use to gauge, develop, and hone the skill. Throughout the book, teaching cues offer advice for avoiding common mistakes. New to this edition is a chapter on how to effectively use the libero position (defensive specialist) in game play. Sections on offensive and defensive tactics, scoring systems, rules, and modified games have also been updated to make the game as easy for you to teach as it is for your students to learn. As part of the Sports Fundamentals Series, Volleyball Fundamentals will help you teach the basic skills and tactics of the game so that your players can compete on the court in no time at all.
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44

Sports and Recreational Activities: Thirteenth Edition. Mcgraw Hill, 2003.

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45

Waterplay: Games and activities for everyone. W.C. Brown, 1990.

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46

Cooperative games and sports: Joyful activities for everyone. 2nd ed. Human Kinetics, 2006.

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47

Williams, Victoria R. Weird Sports and Wacky Games around the World. ABC-CLIO, LLC, 2015. http://dx.doi.org/10.5040/9798216034360.

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With hundreds of books dedicated to conventional sports and activities, this encyclopedia on the weirdest and wackiest games offers a fresh and entertaining read for any audience. Weird Sports and Wacky Games around the World: From Buzkashi to Zorbing focuses on what many would consider abnormal activities from across the globe. Spanning subjects that include individual games, team sports, games for men and women, and contests involving animal competitors, there is something for every reader. Whether researching a particular country or region's traditions or wanting an interesting read for pleasure, this book offers an array of uses and benefits. Though the book focuses on games and sporting activities, the examination of these topics gives readers insight into unfamiliar places and peoples through their recreation—an essential part of the human experience that occurs in all cultures. Such activities are not only embedded in everyday life but also indelibly interconnected with social customs, war, politics, commerce, education, and national identity, making the whimsical topic of the book an appealing gateway to insightful, highly relevant information.
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48

Sydnor, Synthia. On the Nature of Sport. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252038938.003.0010.

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This chapter argues that digital culture is a recent addition to myriad forms of expression and expressiveness that have occurred since time immemorial. Digital media then, “are tools that enable humans to continue doing what has always been at the core of the human condition: living in community, communicating, consuming, gathering, playing.” The chapter also develops a treatise on the nature of sport that takes into account both the digital era and theories of play, ritual, and culture. Cyber activities around sport, including “fantasy league play; social and individual memories of sports performance; video/computer games; the seemingly infinite growth of sport performances/stunts showcased on YouTube, tweets, and the colossal transglobal economy associated with sport,” replicate the “fun, thrills, danger, gravity play” and other affective sensations surrounding participation in sport itself. Ultimately, the digital revolution confirms the formal, symbolic ritualistic nature of sport more than it transforms.
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49

Bomhold, Catharine, and Terri Elder. Build It, Make It, Do It, Play It! ABC-CLIO, LLC, 2014. http://dx.doi.org/10.5040/9798400621963.

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A valuable, one-stop guide to collection development and finding ideal subject-specific activities and projects for children and teens. For busy librarians and educators, finding instructions for projects, activities, sports, and games that children and teens will find interesting is a constant challenge. This guide is a time-saving, one-stop resource for locating this type of information—one that also serves as a valuable collection development tool that identifies the best among thousands of choices, and can be used for program planning, reference and readers’ advisory, and curriculum support. Build It, Make It, Do It, Play It! identifies hundreds of books that provide step-by-step instructions for creating arts and crafts, building objects, finding ways to help the disadvantaged, or engaging in other activities ranging from gardening to playing games and sports. Organized by broad subject areas—arts and crafts, recreation and sports (including indoor activities and games), and so forth—the entries are further logically organized by specific subject, ensuring quick and easy use.
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50

Mood, Dale, and Frank F. Musker. Sports and Recreational Activities for Men and Women. 9th ed. Times Mirror Magazine, 1987.

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