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1

McNamee, M. J. Sports, virtues and vices: Morality plays. Routledge, 2008.

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2

Mullineaux, David. Virtual gymnastics: Science in sport. Sport Science Research Institute, Sheffield Hallam University, 2000.

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3

Bryan, Gayle. Virtual apprentice. Ferguson, 2007.

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4

Hocke, Lena. Virtuelles Museum, Kölner Sport: Eine Projektdokumentation. Heider Verlag, 2011.

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5

Mike, Huggins, and Mangan J. A, eds. Disreputable pleasures: Less virtuous Victorians at play. Routledge, 2004.

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6

Edwards, Lonzy F. Teams of citizen-athletes: Winning by modeling civic virtues and rejecting the values of sports kingdoms. Magnolia Publishing Company, 2014.

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7

Sohnsmeyer, Jan. Virtuelles Spiel und realer Sport: Über Transferpotenziale digitaler Sportspiele am Beispiel von Tischtennis. Feldhaus, Edition Czwalina, 2011.

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8

Carlo, Cresti, ed. La Stanza delle meraviglie: L'arte del commercio a Firenze : dagli sporti medioevali al negozio virtuale. Le lettere, 1998.

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9

Clancy, Tom. Net Force. Planeta, 2003.

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10

Clancy, Tom. Dans l'ombre de l'honneur. Albin Michel, 2001.

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11

Clancy, Tom. Net force. Berkley, 1999.

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12

R, Pieczenik Steve, Duane Diane, and Copyright Paperback Collection (Library of Congress), eds. Tom Clancy's Net Force. Berkley Jam Books, 2003.

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13

Clancy, Tom. Tom Clancy's Net Force. Berkley Jam Books, 2003.

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14

Clancy, Tom. Tom Clancy's Net force. Berkley Books, 1999.

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15

Clancy, Tom. Tom Clancy's Net Force. Berkley Jam Books, 2000.

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16

R, Pieczenik Steve, Perry Steve, and Copyright Paperback Collection (Library of Congress), eds. Tom Clancy's Net force. Berkley Books, 2000.

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17

Clancy, Tom. Tom Clancy's Net Force. Berkley Jam Books, 2001.

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18

Clancy, Tom. Tom Clancy's net force. Wheeler Pub., 1999.

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19

Clancy, Tom. Tom Clancy's Net force. Penguin, 2003.

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20

Clancy, Tom. Net Force. Penguin USA, Inc., 2009.

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21

Clancy, Tom. Tom Clancy's Net force. Berkley Books, 2003.

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22

Clancy, Tom. Tom Clancy's net force. Severn House, 2000.

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23

Clancy, Tom. Net force. Kadokawashoten, 1999.

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24

Ontario. Esquisse de cours 12e année: Sciences de l'activité physique pse4u cours préuniversitaire. CFORP, 2002.

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25

Ontario. Esquisse de cours 12e année: Technologie de l'information en affaires btx4e cours préemploi. CFORP, 2002.

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26

Ontario. Esquisse de cours 12e année: Études informatiques ics4m cours préuniversitaire. CFORP, 2002.

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27

Sports Videogames. Routledge, 2013.

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28

Sports Videogames. Taylor & Francis Group, 2013.

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29

The Fantasy Sport Industry Games Within Games. Taylor & Francis Ltd, 2013.

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30

Sport 2.0: Transforming Sports for a Virtual World. MIT Press, 2016.

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31

McNamee, Mike. Sports, Virtues and Vices. Routledge, 2008. http://dx.doi.org/10.4324/9780203090107.

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32

Philosophy of American Sport: Toward a Quest for Virtue. Carolina Academic Press, 2020.

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33

Miah, Andy. Sport 2.0. The MIT Press, 2017. http://dx.doi.org/10.7551/mitpress/9780262035477.001.0001.

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Abstract:
Digital technology is changing everything about modern sports. Athletes and coaches rely on digital data to monitor and enhance performance. Officials use tracking systems to augment their judgment in what is an increasingly superhuman field of play. Spectators tune in to live sports through social media, or even through virtual reality. Audiences now act as citizen journalists whose collective shared data expands the places in which we consume sports news. Sport 2.0 examines the convergence of sports and digital cultures, examining not only how it affects our participation in sport but also h
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34

McNamee, Mike. Sports, Virtues and Vices: Morality Plays. Taylor & Francis Group, 2008.

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35

McNamee, Mike. Sports, Virtues and Vices: Morality Play. Taylor & Francis Group, 2008.

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36

McNamee, Mike. Sports, Virtues and Vices: Morality Plays. Taylor & Francis Group, 2008.

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37

McNamee, Mike. Sports, Virtues and Vices: Morality Plays. Taylor & Francis Group, 2008.

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38

Huggins, Et Al. Disreputable Pleasures: Less Virtuous Victorians at Play. Taylor & Francis Group, 2004.

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39

Reid, Heather L. Athletics and Philosophy in the Ancient World: Contests of Virtue. Taylor & Francis Group, 2014.

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40

Reid, Heather L. Athletics and Philosophy in the Ancient World: Contests of Virtue. Taylor & Francis Group, 2012.

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41

Reid, Heather L. Athletics and Philosophy in the Ancient World: Contests of Virtue. Taylor & Francis Group, 2014.

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42

Reid, Heather L. Athletics and Philosophy in the Ancient World: Contests of Virtue. Taylor & Francis Group, 2014.

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43

Reid, Heather L. Athletics and Philosophy in the Ancient World: Contests of Virtue. Taylor & Francis Group, 2014.

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44

The Book Of Sports Virtues Portraits From The Field Of Play. ACTA Publications, 2008.

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45

Mertzman, Robert. Welcome to the Virtual Summit on Sports and Society. Kendall Hunt Publishing Company, 1999.

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46

Ranieri, Anthony, and Jamie Warren. World Football Domination: The Virtual Talent Scout. Ranieri, Anthony, 2019.

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47

Bunono, Michael, and Fred Kolkhorst PhD. Virtual Exercise Physiology Laboratory. LWW, 2003.

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48

La gestion des nouvelles organisation virtuelles: Un sport extrême. Presses de l'Université Laval, 2005.

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49

Sterley, Paul. UTV Guide to Washington State 3rd Edition: Your Virtual Guide to off-Road Destinations. UTV Adventures, LLC, 2021.

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50

Vescia, Monique, and Don Rauf. Cartoon Animator (Virtual Apprentice). Chelsea House Publishers, 2008.

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