Academic literature on the topic 'Squid game'
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Journal articles on the topic "Squid game"
Bayu, Muhamad B. Kresna. "Penerapan Finite State Machine pada Squid Game Berbasis Dekstop Menggunakan Unity 3D." Jurnal Aplikasi dan Teori Ilmu Komputer 7, no. 1 (2024): 51–57. https://doi.org/10.17509/jatikom.v7i1.60718.
Full textWahyuningtyas, Dessy Putri, and Resi Kartika Prasasti Noer. "Relevansi Permainan Tradisional dalam Film Squid Game Terhadap Perilaku Sosial Anak Usia Dini." Cetta: Jurnal Ilmu Pendidikan 7, no. 1 (2024): 291–304. http://dx.doi.org/10.37329/cetta.v7i1.2620.
Full textAmirah, Charissa Myandra, Ferdinand Indrajaya, Zhevanya Bintang Kinanti, Yessa Fransiska, and Manaka Yoshida. "Pengaruh Imaginary Prisons Piranesi terhadap Bentuk Set Tangga dalam Film Seri Squid Game." de-lite: Journal of Visual Communication Design Study & Practice 2, no. 2 (2022): 58. http://dx.doi.org/10.37312/de-lite.v2i2.6374.
Full textChun, Hye Jin. "A Study of the Localization Strategy for Russian Subtitles of the Korean TV Series “The Squid Game”." Korean Association of Slavic Languages 28, no. 1 (2023): 15–38. http://dx.doi.org/10.30530/jsl.2023.28.1.15.
Full textElyta, Elyta, and Hertanto Hertanto. "Pemikiran Politik Thomas Hobbes Dalam Serial Drama Squid Game." Journal of Education, Humaniora and Social Sciences (JEHSS) 5, no. 2 (2022): 1002–9. http://dx.doi.org/10.34007/jehss.v5i2.1349.
Full textKim, Heekyung. "A Study on the Box Office Factor Analysis of Squid Game: Focusing on Subverted Playfulness and Uncanny Expressions." Academic Association of Global Cultural Contents 54 (February 28, 2023): 93–111. http://dx.doi.org/10.32611/jgcc.2023.2.54.93.
Full textEom, Jinju, Daeseok Yun, and Yuhyun Park. "A Study on Cultural Criticism Discourse of “Squid Game” from the Perspective of Korean Culture Education." Korean Society of Culture and Convergence 45, no. 1 (2023): 267–81. http://dx.doi.org/10.33645/cnc.2023.01.45.01.267.
Full textChonnia, Irannia Uma, and Lidiyatul Izzah. "The Use of Squid Game Simulation for Challenging Students' Vocabulary Mastery." Journal of Languages and Language Teaching 10, no. 4 (2022): 508. http://dx.doi.org/10.33394/jollt.v10i4.6000.
Full textAkbar, Moh Rifaldi. "Redefining Orientalism Through “Squid Game”: Sentiment Analysis And Word Cloud R Studio." Metacommunication; Journal of Communication Studies 9, no. 1 (2024): 32. http://dx.doi.org/10.20527/mc.v1i1.18794.
Full textPutra, Gustian Rama. "The Sustainability of The Netflix's Business Processes With Knowledge Risk Management Approach." Komputasi: Jurnal Ilmiah Ilmu Komputer dan Matematika 20, no. 1 (2022): 35–43. http://dx.doi.org/10.33751/komputasi.v1i1.5935.
Full textDissertations / Theses on the topic "Squid game"
Tang, Wai Ho. "Quantum Entanglement and Superconducting Qubits." Thesis, Karlstads universitet, Fakulteten för hälsa, natur- och teknikvetenskap (from 2013), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-32238.
Full textJones, Jason M. "Games for training leveraging commercial off the shelf multiplayer gaming software for infantry squad collective training." Thesis, Monterey, California. Naval Postgraduate School, 2005. http://hdl.handle.net/10945/2047.
Full textDolabdjian, Christophe. "Jonctions josephson a haute temperature critique. Mise en uvre de squid dc fonctionnant sur une grande gamme de temperature." Caen, 1994. http://www.theses.fr/1994CAEN2001.
Full textZeidler, Willi [Verfasser]. "Evaluierung einer neuen Form der Tabakentwöhnung – „SQUIN“, ein online- und smartphonebasiertes Social-Serious-Game mit Achtsamkeits-Rückfallpräventions-Modul / Willi Zeidler." Berlin : Freie Universität Berlin, 2016. http://d-nb.info/112243880X/34.
Full textNolan, Joseph M. Jones Jason M. "Games for training : leveraging commercial off the shelf multiplayer gaming software for infantry squad collective training /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Sep%5FNolan.pdf.
Full textBooks on the topic "Squid game"
Books, WriteOn. Squid Game Notebook - Squid Game Book, Squid Game, Squid Game Graphic Book, Squid Game Games, Squid Game Activity Book, Squid Game Fan, Squid Game Rule Book, Squid Game Art Book, Squid Game Journal, Notebook, Journal, Composition Book. Independently Published, 2021.
Find full textGame, Squid. Squid Game Journal Notebook: Squid Game Notebook , Seong Gi-Hun , 456 Squid Game Squid Game Halloween Notebook,. Independently Published, 2021.
Find full textGame, Squid. Squid Game 456 Journal Notebook: Squid Game Notebook , Seong Gi-Hun , 456 Squid Game Squid Game Halloween Notebook,. Independently Published, 2021.
Find full textHadim, Sami. Squid Game Journal Notebook for Squid Game Fans: New Series Squid Game Journal. Independently Published, 2021.
Find full textDesigns, G. T. Squid Game: Squid Game Notebook Diary Journal Book. Independently Published, 2021.
Find full textemran, firyal. Notbook Game Squid: Notbook Game Squid 1-0. Independently Published, 2021.
Find full textDion, Hailie Hailie. SQUID GAME Notebook: Squid Game Notebook 067 , Squid Game Journal Notebook for Men , Women , Teens , Kids . Squid Game Costume. Independently Published, 2021.
Find full textBook chapters on the topic "Squid game"
Kiaer, Jieun, Emily Lord, and Loli Kim. "Squid Game." In The K-Wave On-Screen. Routledge, 2023. http://dx.doi.org/10.4324/9781003203230-2.
Full textShin, Geon-Cheol, and Mark D. Whitaker. "Squid Game Between Global OTT Services." In The Korean Wave in a Post-Pandemic World. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-3683-0_8.
Full textMarquez, Leander Penaso, and Rola Palalon Ombao. "Squid Game as Philosophy: The Myths of Democracy." In The Palgrave Handbook of Popular Culture as Philosophy. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-319-97134-6_113-1.
Full textMarquez, Leander Penaso, and Rola Palalon Ombao. "Squid Game as Philosophy: The Myths of Democracy." In The Palgrave Handbook of Popular Culture as Philosophy. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-24685-2_113.
Full textJayasinghe, Dharshani Lakmali. "Diegetic Violence as Narrative Necessity in Squid Game." In Contemporary Asian Popular Culture Vol. 1. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-72065-9_2.
Full textRitzenhoff, Karen A. "Exploitation and Violence: Precarious Labor in Squid Game." In Contemporary Asian Popular Culture Vol. 1. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-72065-9_8.
Full textJeong, Seung-hoon. "Squid Game as Reflexive Heterotopia: From Text to Context." In Contemporary Asian Popular Culture Vol. 1. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-72065-9_12.
Full textGambarato, Renira Rampazzo, and Johannes Heuman. "Between universal and South Korean cultural memory in Squid Game." In Streaming Media and Cultural Memory in a Postdigital Society. Routledge, 2024. http://dx.doi.org/10.4324/9781032690872-5.
Full textBrammer, Rebekah. "Let's Team up! Constructing Narrative Through Alliances in Squid Game." In Contemporary Asian Popular Culture Vol. 1. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-72065-9_6.
Full textBaker, Djoymi, Jessica Balanzategui, and Diana Sandars. "New Frontiers in Family Viewing from Stranger Things to Squid Game." In Netflix, Dark Fantastic Genres and Intergenerational Viewing. Routledge, 2023. http://dx.doi.org/10.4324/9781003223498-7.
Full textConference papers on the topic "Squid game"
Gbadega, Peter Anuoluwapo, and Olufunke Abolaji Balogun. "An Islanding Detection and Load Curtailment Strategy for Radial Distribution Networks Using Squid Game Optimizer Algorithm." In 2024 International Conference on Advanced Mechatronic Systems (ICAMechS). IEEE, 2024. https://doi.org/10.1109/icamechs63130.2024.10818794.
Full textRizvi, Zahra. "Child’s Play and Survival: Examining Children’s Games in the Squid Game." In Proceedings of DiGRA 2022 Conference: Bringing Worlds Together. Digitial Games Research Association DiGRA, 2022. https://doi.org/10.26503/dl.v2022i1.1407.
Full textRositama, Whida, and Asni Furaida. "Seong Gi Hun’s Religiosity Represented in Squid Game Film Series." In International Symposium on Religious Literature and Heritage (ISLAGE 2021). Atlantis Press, 2022. http://dx.doi.org/10.2991/assehr.k.220206.027.
Full textHuang, Yihang. "Analysis on South Korean Soft Power— Taking BTS, Parasite and Squid Game as Examples." In 2022 International Conference on Comprehensive Art and Cultural Communication (CACC 2022). Atlantis Press, 2022. http://dx.doi.org/10.2991/assehr.k.220502.018.
Full textFelt, Frederick S. "Analysis of a Microcircuit Failure using SQUID and MR Current Imaging." In ISTFA 2005. ASM International, 2005. http://dx.doi.org/10.31399/asm.cp.istfa2005p0169.
Full textOke, Jagunmolu Bamidele, Jonathan Weinel, and Nuno Otero. "Enhanced Squad Behaviour in Tactical Action Games." In Proceedings of EVA London 2024. BCS Learning & Development, 2024. http://dx.doi.org/10.14236/ewic/eva2024.70.
Full textKumar, Amit, Ashish Virdi, Nishant Sharma, Armaan Garg, and Shashi Shekhar Jha. "AMAF-CD: A Game-Changing Approach for Optimizing Squad Movement in StarCraft." In CODS-COMAD 2024: 8th International Conference on Data Science and Management of Data (12th ACM IKDD CODS and 30th COMAD). ACM, 2024. https://doi.org/10.1145/3703323.3703326.
Full textWatts, Cody, Ehud Sharlin, and Peter Woytiuk. "Exploring Interpersonal Touch-Based Interaction and Player Socialization in Prism Squad: GO!" In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2010. http://dx.doi.org/10.5176/978-981-08-5480-5_103.
Full textRivaldi and Danang Trijayanto. "Communication Patterns of TVOZ Squad in the Mobile Legends Bang-Bang Game in the Ganjar Youth Tournament." In THE INTERNATIONAL SEMINAR AND CALL FOR PAPER (ISCP) UTA ’45 JAKARTA. SCITEPRESS - Science and Technology Publications, 2023. http://dx.doi.org/10.5220/0012581200003821.
Full textDini, Amir, Michael Schneeberger, Martin Pszeida, Lisa Heiler, and Lucas Paletta. "Towards Immersive Skill Training for First Responders with Biosensor-based Assessment of Situation Awareness." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003979.
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