Academic literature on the topic 'Squid game'

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Journal articles on the topic "Squid game"

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Bayu, Muhamad B. Kresna. "Penerapan Finite State Machine pada Squid Game Berbasis Dekstop Menggunakan Unity 3D." Jurnal Aplikasi dan Teori Ilmu Komputer 7, no. 1 (2024): 51–57. https://doi.org/10.17509/jatikom.v7i1.60718.

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Abstract— The emergence of modern games has resulted in children tending to play gadgets and leave traditional games. This study aims to develop a traditional 3D themed game that adapts the desktop-based Squid Game series. Squid Game 3D will be developed by applying the Finite State Machine (FSM) control system design method. In designing the game, the researchers used the Multimedia Document Life Cycle (MDLC) development method which consisted of the concept, design, material collection, assembly, and testing. The concept adapts the Red Light Green Light game found in the Squid Game film. Gam
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Wahyuningtyas, Dessy Putri, and Resi Kartika Prasasti Noer. "Relevansi Permainan Tradisional dalam Film Squid Game Terhadap Perilaku Sosial Anak Usia Dini." Cetta: Jurnal Ilmu Pendidikan 7, no. 1 (2024): 291–304. http://dx.doi.org/10.37329/cetta.v7i1.2620.

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Social behavior is the foundation for children when entering the social world, where children are required to interact with others. The purpose of this research is to find out the similarities of the game in the Squid Game film with traditional games in Indonesia and also to see the social behavior that arises when playing traditional games for early childhood in the Squid Game film. This research uses qualitative research using a library research approach. Data sources are obtained from movies and other supporting sources in the form of literature. The analysis used in this research is conten
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Amirah, Charissa Myandra, Ferdinand Indrajaya, Zhevanya Bintang Kinanti, Yessa Fransiska, and Manaka Yoshida. "Pengaruh Imaginary Prisons Piranesi terhadap Bentuk Set Tangga dalam Film Seri Squid Game." de-lite: Journal of Visual Communication Design Study & Practice 2, no. 2 (2022): 58. http://dx.doi.org/10.37312/de-lite.v2i2.6374.

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<p class="p1">Serial drama Squid Game adalah salah satu film seri yang sempat populer dan meroket pesat melalui layanan streaming Netflix. Squid Game berhasil mencuri hati para penonton melalui keunikan konsep dan alur ceritanya. Keunikan konsep dan alur cerita tersebut turut terbangun oleh keputusan artistik dalam mise en scène-nya. Mise en scène menunjuk pada tata kelola set latar beserta propertinya dalam sebuah pertunjukan teater ataupun film. Salah satu bagian mise en scène dari film tersebut yang akan menjadi perhatian dalam tulisan ini adalah bentuk dari anak tangganya. Bentuknya
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Chun, Hye Jin. "A Study of the Localization Strategy for Russian Subtitles of the Korean TV Series “The Squid Game”." Korean Association of Slavic Languages 28, no. 1 (2023): 15–38. http://dx.doi.org/10.30530/jsl.2023.28.1.15.

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The purpose of this article, focusing on the question “Is localization a successful strategy for K-drama?”, is to research strategies and techniques based on an analysis of the Russian translation of The Squid Game, and to analyze the advantages and disadvantages of localization strategies.
 The objectives of this article are as follows: First, to analyze the localization strategies and techniques applied to the Russian translation of “The Squid Game”.
 Secondly, to analyze the effects, as well as the strengths and weaknesses of the localization strategies applied to the translation
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Elyta, Elyta, and Hertanto Hertanto. "Pemikiran Politik Thomas Hobbes Dalam Serial Drama Squid Game." Journal of Education, Humaniora and Social Sciences (JEHSS) 5, no. 2 (2022): 1002–9. http://dx.doi.org/10.34007/jehss.v5i2.1349.

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In 2021, South Korea will make the Squid Game drama series with the mystery horror genre. The research will look at the political thinking of Thomas Hobbes in this series with the aim of analyzing the form of natural consciousness, social contract in the form of the State which is broadcast through storylines, dialogues and descriptions of the situation in the Korean drama series Squid Game. This article is a literature study on the state of nature, social contract and the concept of the state from Thomas Hobbes' political thought through the drama series Squid Game produced from South Korea.
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Kim, Heekyung. "A Study on the Box Office Factor Analysis of Squid Game: Focusing on Subverted Playfulness and Uncanny Expressions." Academic Association of Global Cultural Contents 54 (February 28, 2023): 93–111. http://dx.doi.org/10.32611/jgcc.2023.2.54.93.

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The Netflix drama <Squid Game> is a very successful K-drama both at home and abroad. The reasons for the success of this drama are diverse, such as universal and interesting scenarios, unique multi-casting and acting, tension-filled conflict structure in each episode, and mission-based game method. <Squid Game> was analyzed by dividing into two types. First, with respect to playfulness, the play theories of Johan Huizinga, Hans-Georg Gadamer, and Roger Caillois were applied to figure out how it was subverted in <Squid Game> and changed purposeless play into purposeful play. A
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Eom, Jinju, Daeseok Yun, and Yuhyun Park. "A Study on Cultural Criticism Discourse of “Squid Game” from the Perspective of Korean Culture Education." Korean Society of Culture and Convergence 45, no. 1 (2023): 267–81. http://dx.doi.org/10.33645/cnc.2023.01.45.01.267.

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This article explores the direction of Korean culture education by analyzing overseas critical articles on “Squid Game,” which has recently gained worldwide popularity. To this end, previous studies about Korean culture education and intercultural education were examined, and the framework of analysis was derived as “universality,” “specificity,” and “individuality”. Based on this, cultural factors appearing in 50 English articles on “Squid Game” were analyzed. Then a discourse analysis was conducted by selecting 19 articles corresponding to cultural criticism. As a result, overseas perspectiv
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Chonnia, Irannia Uma, and Lidiyatul Izzah. "The Use of Squid Game Simulation for Challenging Students' Vocabulary Mastery." Journal of Languages and Language Teaching 10, no. 4 (2022): 508. http://dx.doi.org/10.33394/jollt.v10i4.6000.

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Applying Squid game simulation is one of the effective techniques for English teachers who want to allow their students practice in the target language. This game allows students not only to practice English forms that they already acquired, but also allow them to improve new vocabularies and English structures. Therefore, this study aims to determine the improvement of students' vocabulary mastery skills in English lessons using a squid game simulation, namely Ddakji game simulation, and Green light Red Light game simulation. The game simulation is designed to enhance students’ vocabulary mas
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Akbar, Moh Rifaldi. "Redefining Orientalism Through “Squid Game”: Sentiment Analysis And Word Cloud R Studio." Metacommunication; Journal of Communication Studies 9, no. 1 (2024): 32. http://dx.doi.org/10.20527/mc.v1i1.18794.

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This article aims to redefine Edward Said's definition of orientalism in the era of contemporary communication and information technology through the comments column for the film Squid Game on the IMDB (internet movie database) website. This paper argues that the Orientalist attitude of a dominant English-speaking country such as the United States emerged as a consequence of its white superior hegemony. In the midst of this orientalist attitude, today's communication and information technology has become a discursive channel for the world community to conduct ongoing discussions on films by As
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Putra, Gustian Rama. "The Sustainability of The Netflix's Business Processes With Knowledge Risk Management Approach." Komputasi: Jurnal Ilmiah Ilmu Komputer dan Matematika 20, no. 1 (2022): 35–43. http://dx.doi.org/10.33751/komputasi.v1i1.5935.

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The Squid Game film is a film that is very familiar among the public because the story, storyline, and also the quality provided gives a very good impression that can be accessed by the public through an application called Netflix. Not surprisingly, many people remember their childhood in these stories. However, on the side of its very global fame, there are several issues that must be faced by Netflix in showing the Squid Game film that can threaten the sustainability of Netflix's business process itself. Through this research, we will analyze the factors that cause Netflix to face the worst
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Dissertations / Theses on the topic "Squid game"

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Tang, Wai Ho. "Quantum Entanglement and Superconducting Qubits." Thesis, Karlstads universitet, Fakulteten för hälsa, natur- och teknikvetenskap (from 2013), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-32238.

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Conventional computing based on classical technologies is approaching its limits. Therefore scientists are starting to consider the applications of quantum mechanics as a means for constructing more powerful computers. After proposing theoretical methods, many experimental setups have been designed to achieve quantum computing in reality. This thesis gives some background information on the subject of quantum computing. We first review the concept of quantum entanglement, which plays a key role in quantum computing, and then we discuss the physics of the SQUIDs-cavity method proposed by Yang e
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Jones, Jason M. "Games for training leveraging commercial off the shelf multiplayer gaming software for infantry squad collective training." Thesis, Monterey, California. Naval Postgraduate School, 2005. http://hdl.handle.net/10945/2047.

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Combat arms units (both Marine and Army) often do not have enough people, time and resources to properly train collective tasks at the squad level. Resources are often retained by higher headquarters due to tight deployment schedules, land restrictions, logistics constraints and a myriad of other reasons. Due to the current operational demands of combat arms brigades and regiments, the reality of limited resources is often a contributing factor in poor performance at the squad level. Leaders at all levels will need to look for innovative ways to sustain training levels at the small unit level.
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Dolabdjian, Christophe. "Jonctions josephson a haute temperature critique. Mise en uvre de squid dc fonctionnant sur une grande gamme de temperature." Caen, 1994. http://www.theses.fr/1994CAEN2001.

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Une jonction josephson est une barriere ou un lien faible situe entre deux electrodes supraconductrices. La jonction josephson etroite et fortement shuntee est la base de nombreuses applications. Son etude theorique s'effectue essentiellement a l'aide du modele rsjc dans le domaine temporel, des caracteristiques plus fines telles que sa distribution de courant sont deduites de sa reponse en champ magnetique. Le developpement recent des supraconducteurs a haute temperature critique a fait emerger d'autres technologies en raison de la fragilite de l'ybacuo et de ses caracteristiques intrinseques
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Zeidler, Willi [Verfasser]. "Evaluierung einer neuen Form der Tabakentwöhnung – „SQUIN“, ein online- und smartphonebasiertes Social-Serious-Game mit Achtsamkeits-Rückfallpräventions-Modul / Willi Zeidler." Berlin : Freie Universität Berlin, 2016. http://d-nb.info/112243880X/34.

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Nolan, Joseph M. Jones Jason M. "Games for training : leveraging commercial off the shelf multiplayer gaming software for infantry squad collective training /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Sep%5FNolan.pdf.

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Thesis (M.S. in Modeling, Virtual Environments and Simulations (Moves))--Naval Postgraduate School, Septemeber 2005.<br>Thesis Advisor(s):Rudolph Darken. Includes bibliographical references (p. 89-91). Also available online.
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Books on the topic "Squid game"

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Books, WriteOn. Squid Game Notebook - Squid Game Book, Squid Game, Squid Game Graphic Book, Squid Game Games, Squid Game Activity Book, Squid Game Fan, Squid Game Rule Book, Squid Game Art Book, Squid Game Journal, Notebook, Journal, Composition Book. Independently Published, 2021.

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game, Squid. Squid Game: Squid Game Notebook. Independently Published, 2021.

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Ship, Black, and Mouad Louhibi. Squid Game. Independently Published, 2021.

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sabir, kamal. Squid*game. Independently Published, 2021.

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Game, Squid. Squid Game Journal Notebook: Squid Game Notebook , Seong Gi-Hun , 456 Squid Game Squid Game Halloween Notebook,. Independently Published, 2021.

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Game, Squid. Squid Game 456 Journal Notebook: Squid Game Notebook , Seong Gi-Hun , 456 Squid Game Squid Game Halloween Notebook,. Independently Published, 2021.

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Hadim, Sami. Squid Game Journal Notebook for Squid Game Fans: New Series Squid Game Journal. Independently Published, 2021.

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Designs, G. T. Squid Game: Squid Game Notebook Diary Journal Book. Independently Published, 2021.

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emran, firyal. Notbook Game Squid: Notbook Game Squid 1-0. Independently Published, 2021.

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Dion, Hailie Hailie. SQUID GAME Notebook: Squid Game Notebook 067 , Squid Game Journal Notebook for Men , Women , Teens , Kids . Squid Game Costume. Independently Published, 2021.

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Book chapters on the topic "Squid game"

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Kiaer, Jieun, Emily Lord, and Loli Kim. "Squid Game." In The K-Wave On-Screen. Routledge, 2023. http://dx.doi.org/10.4324/9781003203230-2.

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Shin, Geon-Cheol, and Mark D. Whitaker. "Squid Game Between Global OTT Services." In The Korean Wave in a Post-Pandemic World. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-3683-0_8.

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Marquez, Leander Penaso, and Rola Palalon Ombao. "Squid Game as Philosophy: The Myths of Democracy." In The Palgrave Handbook of Popular Culture as Philosophy. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-319-97134-6_113-1.

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Marquez, Leander Penaso, and Rola Palalon Ombao. "Squid Game as Philosophy: The Myths of Democracy." In The Palgrave Handbook of Popular Culture as Philosophy. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-24685-2_113.

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Jayasinghe, Dharshani Lakmali. "Diegetic Violence as Narrative Necessity in Squid Game." In Contemporary Asian Popular Culture Vol. 1. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-72065-9_2.

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Ritzenhoff, Karen A. "Exploitation and Violence: Precarious Labor in Squid Game." In Contemporary Asian Popular Culture Vol. 1. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-72065-9_8.

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Jeong, Seung-hoon. "Squid Game as Reflexive Heterotopia: From Text to Context." In Contemporary Asian Popular Culture Vol. 1. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-72065-9_12.

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Gambarato, Renira Rampazzo, and Johannes Heuman. "Between universal and South Korean cultural memory in Squid Game." In Streaming Media and Cultural Memory in a Postdigital Society. Routledge, 2024. http://dx.doi.org/10.4324/9781032690872-5.

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Brammer, Rebekah. "Let's Team up! Constructing Narrative Through Alliances in Squid Game." In Contemporary Asian Popular Culture Vol. 1. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-72065-9_6.

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Baker, Djoymi, Jessica Balanzategui, and Diana Sandars. "New Frontiers in Family Viewing from Stranger Things to Squid Game." In Netflix, Dark Fantastic Genres and Intergenerational Viewing. Routledge, 2023. http://dx.doi.org/10.4324/9781003223498-7.

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Conference papers on the topic "Squid game"

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Gbadega, Peter Anuoluwapo, and Olufunke Abolaji Balogun. "An Islanding Detection and Load Curtailment Strategy for Radial Distribution Networks Using Squid Game Optimizer Algorithm." In 2024 International Conference on Advanced Mechatronic Systems (ICAMechS). IEEE, 2024. https://doi.org/10.1109/icamechs63130.2024.10818794.

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Rizvi, Zahra. "Child’s Play and Survival: Examining Children’s Games in the Squid Game." In Proceedings of DiGRA 2022 Conference: Bringing Worlds Together. Digitial Games Research Association DiGRA, 2022. https://doi.org/10.26503/dl.v2022i1.1407.

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Rositama, Whida, and Asni Furaida. "Seong Gi Hun’s Religiosity Represented in Squid Game Film Series." In International Symposium on Religious Literature and Heritage (ISLAGE 2021). Atlantis Press, 2022. http://dx.doi.org/10.2991/assehr.k.220206.027.

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Huang, Yihang. "Analysis on South Korean Soft Power— Taking BTS, Parasite and Squid Game as Examples." In 2022 International Conference on Comprehensive Art and Cultural Communication (CACC 2022). Atlantis Press, 2022. http://dx.doi.org/10.2991/assehr.k.220502.018.

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Felt, Frederick S. "Analysis of a Microcircuit Failure using SQUID and MR Current Imaging." In ISTFA 2005. ASM International, 2005. http://dx.doi.org/10.31399/asm.cp.istfa2005p0169.

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Abstract SQUID and MR magnetic sensors have separately been used for fault isolation of shorts and resistive opens in integrated circuits and packages. These two technologies were once considered to be mutually exclusive, although recent studies [1] rather pointed to their complementary character. This paper shows, for the first time, the use of these two sensors together to isolate a low resistance short in a Quad-NAND gate microcircuit. Electrical test confirmed low resistance shorts between three of the device pins. However, internal optical inspection found no evidence of failure. The low
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Oke, Jagunmolu Bamidele, Jonathan Weinel, and Nuno Otero. "Enhanced Squad Behaviour in Tactical Action Games." In Proceedings of EVA London 2024. BCS Learning & Development, 2024. http://dx.doi.org/10.14236/ewic/eva2024.70.

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Kumar, Amit, Ashish Virdi, Nishant Sharma, Armaan Garg, and Shashi Shekhar Jha. "AMAF-CD: A Game-Changing Approach for Optimizing Squad Movement in StarCraft." In CODS-COMAD 2024: 8th International Conference on Data Science and Management of Data (12th ACM IKDD CODS and 30th COMAD). ACM, 2024. https://doi.org/10.1145/3703323.3703326.

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Watts, Cody, Ehud Sharlin, and Peter Woytiuk. "Exploring Interpersonal Touch-Based Interaction and Player Socialization in Prism Squad: GO!" In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2010. http://dx.doi.org/10.5176/978-981-08-5480-5_103.

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Rivaldi and Danang Trijayanto. "Communication Patterns of TVOZ Squad in the Mobile Legends Bang-Bang Game in the Ganjar Youth Tournament." In THE INTERNATIONAL SEMINAR AND CALL FOR PAPER (ISCP) UTA ’45 JAKARTA. SCITEPRESS - Science and Technology Publications, 2023. http://dx.doi.org/10.5220/0012581200003821.

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Dini, Amir, Michael Schneeberger, Martin Pszeida, Lisa Heiler, and Lucas Paletta. "Towards Immersive Skill Training for First Responders with Biosensor-based Assessment of Situation Awareness." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003979.

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First responders engage highly stressful situations at the emergency site that may induce stress, fear, panic and a collapse of clear thinking (Putnam, 1995). However, their physiological and cognitive readiness is of highest importance to enable appropriate decision making (Frye &amp; Wearing, 2014). A major aspect for keeping control of the situation is that first responders should always maintain situation awareness. Training of the first responders’ routines improves resilience towards stressors in severe hazard conditions. Advanced training of first responders, in particular, the use of V
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