Journal articles on the topic 'Squid game'
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Bayu, Muhamad B. Kresna. "Penerapan Finite State Machine pada Squid Game Berbasis Dekstop Menggunakan Unity 3D." Jurnal Aplikasi dan Teori Ilmu Komputer 7, no. 1 (2024): 51–57. https://doi.org/10.17509/jatikom.v7i1.60718.
Full textWahyuningtyas, Dessy Putri, and Resi Kartika Prasasti Noer. "Relevansi Permainan Tradisional dalam Film Squid Game Terhadap Perilaku Sosial Anak Usia Dini." Cetta: Jurnal Ilmu Pendidikan 7, no. 1 (2024): 291–304. http://dx.doi.org/10.37329/cetta.v7i1.2620.
Full textAmirah, Charissa Myandra, Ferdinand Indrajaya, Zhevanya Bintang Kinanti, Yessa Fransiska, and Manaka Yoshida. "Pengaruh Imaginary Prisons Piranesi terhadap Bentuk Set Tangga dalam Film Seri Squid Game." de-lite: Journal of Visual Communication Design Study & Practice 2, no. 2 (2022): 58. http://dx.doi.org/10.37312/de-lite.v2i2.6374.
Full textChun, Hye Jin. "A Study of the Localization Strategy for Russian Subtitles of the Korean TV Series “The Squid Game”." Korean Association of Slavic Languages 28, no. 1 (2023): 15–38. http://dx.doi.org/10.30530/jsl.2023.28.1.15.
Full textElyta, Elyta, and Hertanto Hertanto. "Pemikiran Politik Thomas Hobbes Dalam Serial Drama Squid Game." Journal of Education, Humaniora and Social Sciences (JEHSS) 5, no. 2 (2022): 1002–9. http://dx.doi.org/10.34007/jehss.v5i2.1349.
Full textKim, Heekyung. "A Study on the Box Office Factor Analysis of Squid Game: Focusing on Subverted Playfulness and Uncanny Expressions." Academic Association of Global Cultural Contents 54 (February 28, 2023): 93–111. http://dx.doi.org/10.32611/jgcc.2023.2.54.93.
Full textEom, Jinju, Daeseok Yun, and Yuhyun Park. "A Study on Cultural Criticism Discourse of “Squid Game” from the Perspective of Korean Culture Education." Korean Society of Culture and Convergence 45, no. 1 (2023): 267–81. http://dx.doi.org/10.33645/cnc.2023.01.45.01.267.
Full textChonnia, Irannia Uma, and Lidiyatul Izzah. "The Use of Squid Game Simulation for Challenging Students' Vocabulary Mastery." Journal of Languages and Language Teaching 10, no. 4 (2022): 508. http://dx.doi.org/10.33394/jollt.v10i4.6000.
Full textAkbar, Moh Rifaldi. "Redefining Orientalism Through “Squid Game”: Sentiment Analysis And Word Cloud R Studio." Metacommunication; Journal of Communication Studies 9, no. 1 (2024): 32. http://dx.doi.org/10.20527/mc.v1i1.18794.
Full textPutra, Gustian Rama. "The Sustainability of The Netflix's Business Processes With Knowledge Risk Management Approach." Komputasi: Jurnal Ilmiah Ilmu Komputer dan Matematika 20, no. 1 (2022): 35–43. http://dx.doi.org/10.33751/komputasi.v1i1.5935.
Full textSubramanian, Prerna. "Wasted or Stolen Time: Squid Game, Debt, and Dispossession of Time." Journal of Asia-Pacific Pop Culture 8, no. 2 (2023): 195–210. http://dx.doi.org/10.5325/jasiapacipopcult.8.2.0195.
Full textHongyu, Jiang. "On the Theme of Squid Game." Film,Television and Theatre Review 2, no. 2 (2022): 74–78. http://dx.doi.org/10.35534/fttr.0202013.
Full textElis saidah, Ariz salma hernanda, Nurina Fadilatu Shaumi, Asri Sawalianti, and Lisa Noviyani. "Pengembangan Motorik Kasar Melalui Permainan Squid Game di TK Sejahtera Cigugur." Edu Happiness : Jurnal Ilmiah Perkembangan Anak Usia Dini 2, no. 2 (2023): 162–70. http://dx.doi.org/10.62515/eduhappiness.v2i2.208.
Full textKusumayanti, Dina Dyah, Khoirun Nisaatul Mukharomah, Eulalia Czesarina Wijayanti, Rika Andriaka, and Siti Atiqahgania Sasli. "Analisis Aspek-Aspek Hegemoni Dan Dominasi Sosial Ekonomi Dalam Serial ‘Squid Game’." Jurnal ENTITAS SOSIOLOGI 11, no. 2 (2022): 135. http://dx.doi.org/10.19184/jes.v11i2.33792.
Full textStekl, Míša. "The Global Village and Its Others." Galactica Media: Journal of Media Studies 4, no. 4 (2022): 17–29. http://dx.doi.org/10.46539/gmd.v4i4.261.
Full textLee, Gang-rok. "The tendency of desire in Squid Game: Focusing on the sainthoms of O Il-nam." Korean Language and Literature 125 (November 30, 2023): 223–42. http://dx.doi.org/10.21793/koreall.2023.125.223.
Full textAriska, Nia, and Silviana Purwanti. "Resepsi Analisis Mengenai Adegan Kekerasan dalam Film Squid Game." Jurnal Ilmiah Komunikasi (JIKOM) STIKOM IMA 16, no. 03 (2024): 33. https://doi.org/10.33221/jikom1.v16i03.359.
Full textGerald Witera, Adryan Allen, Albert Louis, Jovita Anggi Taruli, and Nurmalita Sari. "REPRESENTATION OF HOBBESIAN THEORY IN THE FILM SERIES “SQUID GAME” IN THE VIEW OF GENERATION Z." Jurnal Kewarganegaraan 5, no. 2 (2021): 621–32. http://dx.doi.org/10.31316/jk.v5i2.1955.
Full textGodulla, Alexander. "Rotes Licht, grünes Licht. Kommunikationswissenschaftliche Perspektiven auf die südkoreanische Serie Squid Game." Communicatio Socialis 55, no. 3 (2022): 380–93. http://dx.doi.org/10.5771/0010-3497-2022-3-380.
Full textYustina, Ajeng Fani, and Yahfizham Yahfizham. "Game Based Learning Matematika dengan Metode Squid game dan Among us." Jurnal Cendekia : Jurnal Pendidikan Matematika 7, no. 1 (2023): 615–30. http://dx.doi.org/10.31004/cendekia.v7i1.1946.
Full textTsykhovska, Ellina. "Reception of the Series “Squid Game” in the World Media: the Reasons for Popularity." Scientific notes of the Institute of Journalism, no. 2(81) (2022): 9–22. http://dx.doi.org/10.17721/2522-1272.2022.81.1.
Full textSari, Novia, Tutut Ismi Wahidar, and Ismandianto Ismandianto. "Analisis Wacana Kritis Masalah Sosial dalam Serial Drama Squid Game." Jurnal Ilmu Komunikasi 12, no. 1 (2023): 24–36. http://dx.doi.org/10.35967/jkms.v12i1.7500.
Full textPhillip, Olivia Yuriko, and Wulan Purnama Sari. "Kelas Sosial dalam Serial Drama Squid Game (Studi Semiotika Roland Barthes dari Perspektif Karl Marx)." Koneksi 7, no. 2 (2023): 437–45. http://dx.doi.org/10.24912/kn.v7i2.21484.
Full textLee, Hyangjin. "The Squid Game and Media Criticism in Japan." Korean Journal of Japanology 131 (May 31, 2022): 17–36. http://dx.doi.org/10.15532/kaja.2022.05.131.17.
Full textShim, Eunjin. "Netflix's New Visual Aesthetics - Focusing on 'Squid Game'." Korean Association for Visual Culture 45 (December 31, 2024): 49–67. https://doi.org/10.21299/jovc.2024.45.3.
Full textYunita Indinabila, E.Rizky Wulandari, and Yuga Adi Kusuma. "Analisis Marketing Public Relations pada Serial Netflix Squid Game Season 2." DIGICOM : Jurnal Komunikasi dan Media 5, no. 1 (2025): 34–46. https://doi.org/10.37826/digicom.v5i1.881.
Full textRachmanda Putri, Marsha, Atik Aprianingsih, Jovanska Arfianda Imran, and Rahmat Ridlo Aminuddin. "Does Pop Culture Trend Drives Brand Awareness on Purchase Intention? A Case Study of the Squid Game Movie Series on Dalgona Candy." Journal Integration of Management Studies 1, no. 1 (2023): 31–40. http://dx.doi.org/10.58229/jims.v1i1.16.
Full textTripti Bumra and Swarika Arora. "Various marketing tactics used by brands in collaboration with Netflix (A Special Case of Squid Game – Season 2)." World Journal of Advanced Research and Reviews 25, no. 2 (2025): 1900–1903. https://doi.org/10.30574/wjarr.2025.25.2.0527.
Full textKaçar, Ferhat. "Homo Ludens: The Changing Meaning and Function of Game from Traditional Life to Culture Industry ‘Squid Game’ Example." Sakarya İletişim 4, no. 2 (2024): 107–28. https://doi.org/10.70684/silet.1539478.
Full textTUNA, Sinem, and Cem AKGÜN. "Examination of the Series "Squid Game" with the Method of Psychoanalysis in the Context of Themes of Fear and Violence." İstanbul Gelişim Üniversitesi Sağlık Bilimleri Dergisi, no. 17 (August 29, 2022): 636–47. http://dx.doi.org/10.38079/igusabder.1018087.
Full textJankowiak, Adam, and Magdalena Michalak. "Dlaczego wszyscy gramy w czerwone światło–zielone światło? Analiza fenomenu serialu Squid Game." Panoptikum, no. 28 (December 29, 2022): 73–85. http://dx.doi.org/10.26881/pan.2022.28.04.
Full textŚwierczyńska, Marta. "Recepcja serialu „Squid Game” i jego potencjalny wpływ na wizerunek Korei Południowej w Polsce." Studia Filmoznawcze 44 (December 21, 2023): 31–43. http://dx.doi.org/10.19195/0860-116x.44.3.
Full textWidyadewi, Ni Gusti Ayu Dhyana, Ranti Julita, and Nani Sunarni. "Pelanggaran Prinsip Kerja Sama pada Drama Korea “Squid Game”." Diglossia: Jurnal Kajian Ilmiah Kebahasaan dan Kesusastraan 14, no. 2 (2023): 127–39. http://dx.doi.org/10.26594/diglossia.v14i2.3263.
Full textElsa, Rizky Femilya, Rahmad Husein, and Fauziah Khairani Lubis. "Xenophobia within the Immigrants in the Netflix’s Squid Game Series." Language Circle: Journal of Language and Literature 18, no. 2 (2024): 224–28. http://dx.doi.org/10.15294/lc.v18i2.47334.
Full textKim, Moon-Ju. "The Society Absence of Public Safety Net - Squid Game." Korea Criminal Intelligence Review 7, no. 2 (2021): 23–33. http://dx.doi.org/10.33563/kscia.2021.7.2.2.
Full text马, 小月. "On the Essence of Capitalist Rule from “Squid Game”." Advances in Philosophy 11, no. 02 (2022): 87–93. http://dx.doi.org/10.12677/acpp.2022.112015.
Full textBorst, Grégoire, and Charline Zeitoun. "Squid Game : la violence rose bonbon est de retour !" Cerveau & Psycho 172, no. 12 (2024): 72–75. https://doi.org/10.3917/cerpsy.172.0072.
Full textFernández-Rodríguez, Carlos, and Luis M. Romero-Rodríguez. "The trend towards anti-capitalist dystopia in contemporary serials: Narrative analysis of the Korean tragedy Squid Game." Northern Lights: Film & Media Studies Yearbook 22, no. 1 (2024): 59–76. http://dx.doi.org/10.1386/nl_00048_1.
Full textRen, Jiawen. "Exploring Chinese and Western Audiences Reception Regarding International Communication of Entertainment: Take Squid Game and Hellbound (2022) as Cases." Lecture Notes in Education Psychology and Public Media 7, no. 1 (2023): 429–35. http://dx.doi.org/10.54254/2753-7048/7/20221037.
Full textGoldsmith, Robyn. "Surfing the Korean Wave." Significance 20, no. 6 (2023): 38–41. http://dx.doi.org/10.1093/jrssig/qmad098.
Full textShayakhmetova, L. A., та M. S. Grinchuk. "Сериал «Игра в кальмара»: философский анализ". Вестник Вятского государственного университета, № 4(146) (2 червня 2023): 57–64. http://dx.doi.org/10.25730/vsu.7606.22.055.
Full textLee, Jee Hyun, Ji Young Yoo, and Yeon Soo Kim. "A study on the sustainability of traditional culture through the use of media platforms." Global Journal of Sociology: Current Issues 13, no. 2 (2023): 84–101. http://dx.doi.org/10.18844/gjs.v13i2.9152.
Full textYıldız, Nurbahar. "SÖYLEM ÜRETİMİ ÇERÇEVESİNDE BİR HAFIZANIN YENİDEN İNŞASI: KARŞI-HAFIZA VE SQUİD GAME ÖRNEĞİ." Beykoz Akademi Dergisi 13, no. 1 (2025): 42–79. https://doi.org/10.14514/beykozad.1518072.
Full textGerhold, Sönke, and Tim Poplat. "§ 171 StGB – Eine scheinbar vergessene Strafnorm und das »Squid Game«." Juristische Rundschau 2022, no. 4 (2022): 160–66. http://dx.doi.org/10.1515/juru-2022-0008.
Full textSuman, Swarn, and Shubhra Yamini. "A Study of Symbolism in Korean Web Series Squid Game." Film International 21, no. 3 (2023): 73–92. http://dx.doi.org/10.1386/fint_222_1.
Full textSolomeina, Elena A. "SITUATIONAL MARKETING IN SOCIAL NETWORKS:REPRESENTATION OF THE “SQUID GAME” PHENOMENON." Sign: Problematic Field in Mediaeducation, no. 4 (2022): 92–97. http://dx.doi.org/10.47475/2070-0695-2022-10412.
Full textJeon, Young-jae. "A study on the storytelling strategy of 〈Squid Game〉 -Focused on the death game genre-." Cartoon and Animation Studies 65 (December 31, 2021): 415–70. http://dx.doi.org/10.7230/koscas.2021.65.415.
Full textWidodo, Jordy Satria. "Reception analysis of Indonesian audience towards physical and verbal violence on series Squid Game (2021) by Hwang Dong-Hyuk." Rainbow : Journal of Literature, Linguistics and Culture Studies 11, no. 1 (2022): 57–65. http://dx.doi.org/10.15294/rainbow.v11i1.53347.
Full textRyu, Seongryeol. "Hallyu content and hyperreality: Based on Baudrillard's theory of simulation." Global Association of Applied Liberal Arts Studies 3, no. 1 (2025): 123–40. https://doi.org/10.58990/galas.2025.3.1.123.
Full textChoi, Eun-Young. "An Exploratory Study on the Interconnectedness of Games and Music in the Drama Squid Game." JOURNAL OF THE KOREA CONTENTS ASSOCIATION 24, no. 10 (2024): 271–80. http://dx.doi.org/10.5392/jkca.2024.24.10.271.
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