Dissertations / Theses on the topic 'Star wars'
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Johansson, Martin. "Bibeln: En Star Wars Saga : En hermeneutisk tolkning av kristna inslag inom Star Wars." Thesis, Karlstads universitet, Fakulteten för humaniora och samhällsvetenskap (from 2013), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-71616.
Full textSousa, Marco António Couto. "Star Wars: escape to myth." Master's thesis, Universidade de Aveiro, 2012. http://hdl.handle.net/10773/9734.
Full textEsta tese propõe-se a procurar explicações para a popularidade da saga de filmes levando em linha de conta o contexto cultural e histórico no qual A Guerra das Estrelas encontrou a sua génese. Desde os primeiros anos de vida do mentor da saga, George Lucas, fontes de inspiração para a série de filmes são exploradas, e ligações são estabelecidas com outros objectos culturais previamente existentes ou posteriores à saga. Premissa central a esta tese é a de que A Guerra das Estrelas veicula, por parte do seu autor uma leitura alternativa à história recente dos Estados Unidos, particularmente à participação norte-americana na guerra do Vietnam. O caminho proposto foi o do Mito como fator regenerador. Seguindo a uma abordagem teórica relativa ao contributo de diferentes disciplinas para o estudo do Mito tais como antropologia, história, psicologia, religião, semiologia ou sociologia; é abordada a forma como são endereçadas política e ideologia na saga de filmes. Uma análise relativa ao género cinematográfico, tendo em consideração a fluidez do conceito, ajuda a identificar a saga de filmes como transcendendo género, englobando elementos relativos à ficção-científica, ao Western ou mesmo à telenovela. O derradeiro capítulo discrimina personagens arquetípicas (heróis, vilões e mentores) que fortalecem o argumento de que a saga de filmes alcançou o estatuto de mito na sociedade contemporânea.
This thesis aims to search for explanations for the popularity of the saga of films taking into consideration the cultural and historical background in which Star Wars had its genesis. From the early years in the life of its creator, George Lucas, sources of inspiration for the space opera are explored, and connections to other previously exiting or posterior cultural objects are made. Central to this thesis is also the idea that Star Wars elicits on behalf of its creator an alternative reading of recent American history, particularly of the Vietnam War. The route proposed was that of Myth as a significant healing factor. Following a theoretical approach to the contribution of different subjects to the study of Myth such as anthropology, history, psychology, religion, semiology or sociology; the way ideology and politics are addressed in the Star Wars saga are the focus of attention and study. An analysis of film genre, bearing in mind the fluidity of the concept, helps to identify this saga of films as transcending genre, encompassing elements from science-fiction, to the Western or even soap opera. The final chapter discriminates archetypal characters (heroes, villains, mentors) who are consistent with the argument that the saga of films has itself achieved the status of influential myth in contemporary society.
Vikström, Alexander. "Hjälteresan i två generationer av Star Wars." Thesis, Högskolan Dalarna, Bildproduktion, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-27075.
Full textFjällström, Robin. "Filmklipparens roll i Star Wars : Kraften i actionsekvenser." Thesis, Högskolan Dalarna, Ljud- och musikproduktion, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:du-26303.
Full textFerraraz, Junior Claudio. "Star Wars: um estudo sobre o universo da franquia cinematográfica." Universidade Federal de São Carlos, 2012. https://repositorio.ufscar.br/handle/ufscar/5607.
Full textFinanciadora de Estudos e Projetos
The major media conglomerates consolidated from the 1980s invest heavily on franchises captained by blockbusters movies and a wide range of products derived from them, in search of larger profits in the worldwide entertainment market. This study aims to analyze the marketing characteristics of franchises produced by major media conglomerates. In intend to do so, notes and appointments are made on the Star Wars film franchise, referred to as a kind of genesis for the franchise business model that the entertainment industry practices today. Star Wars created a paradigm in the production process of the Hollywood studios, combining filmic creativity with product marketing practices for disclosure and especially the development of strategic marketing licensing and merchandising of products that carry its brand. Through the analysis of the narrative structure of the Star Wars movies, creative tools used in the development of the story and its characters are identified showing possible paths for creating extensions and sequences that allow the expansion of several derived products across multiple platforms, building the media franchise.
Os grandes conglomerados de mídia, consolidados a partir da década de 1980, investem pesadamente em franquias capitaneadas por filmes blockbusters e uma vasta gama de produtos deles derivados, na busca de lucros cada vez maiores no mercado do entretenimento mundial. Este trabalho tem por objetivo analisar as características mercadológicas das franquias produzidas pelos grandes conglomerados de mídia, tendo como objeto de estudo e apontamentos a franquia cinematográfica Star Wars, referenciada como uma espécie de gênese para o modelo de negócio de franquias que a indústria do entretenimento pratica hoje. Star Wars criou um paradigma no processo produtivo dos estúdios de Hollywood, unindo a criatividade do produto fílmico com as práticas de marketing para sua divulgação e, principalmente, o desenvolvimento de estratégicas mercadológicas de licenciamento e de merchandising dos produtos que levam sua marca. Por meio da análise da estrutura narrativa dos filmes de Star Wars, são identificadas ferramentas que, utilizadas no desenvolvimento da história e de seus personagens, possibilitam caminhos para a criação de extensões e sequências na expansão dos vários produtos derivados, em diversas plataformas, na construção da franquia de mídia.
Simpson, Dava L. "Stormtroopers Among Us: Star Wars Costuming, Connection, and Civic Engagement." [Tampa, Fla] : University of South Florida, 2006. http://purl.fcla.edu/usf/dc/et/SFE0001569.
Full textFrighetto, Gianandrea <1992>. "Star Wars analisi storica, economica e culturale della saga cinematografica." Master's Degree Thesis, Università Ca' Foscari Venezia, 2020. http://hdl.handle.net/10579/16492.
Full textMastrocola, Vicente Martin. "Comunicação, Consumo e entretenimento: o interator na ficção seriada Star Wars." Associação Escola Superior de Propaganda e Marketing, 2011. http://tede2.espm.br/handle/tede/99.
Full textThis project delimitates the concept of transmedia storytelling: a kind of narrative which develops into multiple mediatic platforms, such as internet, books, videogames, comics, television, cinema etc., examining the use of strategy in the entertainment industry and understanding how the consume and communication strategies materialize in this scenario. The object of this project is: to examine the strategic appropriation of transmediatic narratives in the industry of entertainment; to study the systematic use of multiple platforms on the biggest mediatic series worldwide, using an established example in the industry of entertainment: the Star Wars fiction series. Finally, we will investigate the participation of a digital social network in the consolidation of the success of this series through user-generated (interactor) content and distribution. It is used in this project a multimethodological approach wherein will be highlighted a netnographic character observation, following interactors among diverse social networks and digital platforms where they are found.
Neste projeto, procura-se examinar as narrativas transmidiáticas: um tipo de narrativa que se desdobra em múltiplas plataformas midiáticas, como internet, livros, videogames, quadrinhos, televisão, cinema etc., analisando sua utilização estratégica na indústria de entretenimento e visando compreender como se materializam as estratégias de comunicação e consumo nesse cenário. Pretende-se, com este trabalho: cartografar a apropriação estratégica de narrativas transmidiáticas na indústria do entretenimento; estudar a utilização sistemática de múltiplas plataformas nas grandes séries midiáticas de âmbito global, servindo-se de um exemplo consagrado da indústria do entretenimento: a ficção seriada Star Wars. Por fim, investiga-se a participação de uma rede social digital na consolidação do sucesso desta série por meio da distribuição e geração de conteúdo do usuário (interator). Utiliza-se neste projeto uma abordagem multimetodológica em que se destaca uma observação de caráter netnográfico na internet acompanhando os interatores nas diversas redes sociais e plataformas digitais onde se encontram.
Söderman, Oscar. "Religion och Populärkultur : En hermeneutisk studie om religiösa inslag i Star Wars." Thesis, Karlstads universitet, Institutionen för samhälls- och kulturvetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-47791.
Full textPukszta, Claire A. "Star Wars and Franchising: Emotional Ownership and Tensions in the Digital Age." Scholarship @ Claremont, 2019. https://scholarship.claremont.edu/scripps_theses/1257.
Full textDahlberg, Tobias. "May the Force be with you : -Filmrecensenters upplevelser av Star Wars visuella effekter." Thesis, Örebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-48232.
Full textPRESCOTT, JOHANNES, and OINONEN TOBIAS WIKLUND. "Konstruktion av sfärisk robot med bihang : Inspirerad av BB-8 från Star Wars." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-279789.
Full textThe purpose of the work behind this thesis was to build a working structure for a spherically shaped robot with an appendage added to the sphere, much like the popular Star Wars character BB-8. The appendage, or ”head”, was meant to remain connected to the sphere when the sphere was set in motion without falling off during the course of the movement. After examining previous designs of spherical robots, a principle was chosen for the sphere’s drive system, which was modified according to the project’s goals and limitations. The drive system that was designed is independent of the sphere and is based on getting the sphere to roll according to the same principle as a running hamster in a hamster wheel. With two DC-motors and omni-wheels, the unit is powered by a microcontroller made controllable via Bluetooth. The drive system houses a mast with magnets that enable connection with the head through the sphere. Following an analysis process based on trial-and-error, the result became a functioning design whose function was strongly dependent on weight distribution, acceleration, the sphere’s surface evenness and the surface of the ride.
Carpenter, Sarah Gerina. "Narratives of a Fall: Star Wars Fan Fiction Writers Interpret Anakin Skywalker's Story." Thesis, University of Oregon, 2011. http://hdl.handle.net/1794/11989.
Full textMy thesis examines Star Wars fan fiction about Anakin Skywalker posted on the popular blogging platform LiveJournal. I investigate the folkloric qualities of such posts and analyze the ways in which fans through narrative generate systems of meaning, engage in performative expressions of gender identity, resistance, and festival, and create transformative works within the present cultural milieu. My method has been to follow the posts of several Star Wars fans on LiveJournal who are active in posting fan fiction and who frequently respond to one another's posts, thereby creating a network of community interaction. I find that fans construct systems of meaning through complex interactions with a network of cultural sources, that each posting involves multiple layers of performance, and that these works frequently act as parody, critique, and commentary on not just the official materials but on the cultural climate that produced and has been influenced by them.
Committee in charge: Dr. Dianne Dugaw, Chair; Dr. Lisa Gilman, Member; Dr. Debra Merskin, Member
Wall, Johanna, and Marie Molin. ""Alla killar måste inte gilla Star Wars" : Fri lek ur ett genusperspektiv i förskoleklass." Thesis, Högskolan i Borås, Institutionen för Pedagogik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-17525.
Full textProgram: Lärarutbildningen
Forsberg, Johan. "The controversy of Star Wars: Battlefront 2 and the influencers that fueled the fire." Thesis, Stockholms universitet, JMK, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-165566.
Full textBrännström, Olsson Frida. "Bibeln i en galax långt, långt borta. : Star Wars som transmutation av Jesu frestelse." Thesis, Umeå universitet, Institutionen för idé- och samhällsstudier, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-180119.
Full textProfitt, Blue Aslan Philip. "In Luke More Than Luke: Family Romance and Narcissism in the 'Star Wars' Saga." Bowling Green State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1555689565560614.
Full textBotha, Jacqueline. "The myth is with us : Star Wars, Jung's archetypes, and the journey of the mythic hero." Thesis, Stellenbosch : University of Stellenbosch, 2006. http://hdl.handle.net/10019/506.
Full textRodrigues, Sheila Darcy Antonio. "A literatura como parte de uma narrativa transmidiática: uma viagem ao sistema literário de Star Wars." Universidade Presbiteriana Mackenzie, 2018. http://tede.mackenzie.br/jspui/handle/tede/3538.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
Fundo Mackenzie de Pesquisa
When we thinking about the production of the contemporary literature we can notice that a considerable part of the new releases, mainly those coming from the Unites States of America market, are part of great projects of the entertainment industry. Some of these projects may be called according to what was proposed by the researcher Henry Jenkins of transmedia storytelling and they are those types in which it is expanded the way of telling a story for the use of the most different types of existing media. One of the most successful cases of this kind of transmedia storytelling, which may even be considered a paradigm for this type of narrative is the case of Star Wars saga. Started in the year of 1976 with the release of Star Wars: from the adventures of Luke Skywalker, this saga have been developed for years and still is in the active. It has turned into a complex universe of films, cartoons, comics, ga mes and countless books that help to narrate the most diverses adventures, that happen in a galaxy, far, far away. Considering that the today revenue of the Star Wars saga is around fourty billion dollars and that of this amount, approximately, three billion dollars had came from the commercialization of books, it becomes interesting and necessary to investigate and to understand why there is the interest in a literature production, linked to this type of narrative, as well as to seek the knowledge of how to think about projects that are part of the entertainment industry, which encompass different media, and among them the literary media and that can become a success of audience.
Ao se pensar sobre produção literária contemporânea, pode-se observar que uma considerável parcela dos novos lançamentos, principalmente dos provenientes do mercado norte americano, fazem parte de grandes projetos da indústria do entretenimento. Alguns desses projetos podem ser denominados, de acordo com o proposto pelo pesquisador Henry Jenkins, de narrativas transmidiáticas (transmedia storytelling) e eles são aqueles nos quais se busca expandir a forma de se contar uma história para a utilização dos mais distintos tipos de mídias existentes. Um dos casos de maior sucesso desse tipo de narrativa transmidiática, que pode, até mesmo, ser considerado um paradigma para esse tipo de narrativa, é o da saga Star Wars. Iniciada em 1976 com o lançamento do livro Star Wars: from the adventures of Luke Skywalker, essa saga, desenvolvida durante anos e ainda na ativa, se transformou em um complexo universo do qual fazem parte filmes, desenhos animados, histórias em quadrinho, jogos e inúmeros livros que ajudam a narrar as mais diversas aventuras, que se passam em uma galáxia tão, tão distante. Considerando-se que hoje o faturamento da saga Star Wars se encontre em torno de quarenta bilhões de dólares e que deste montante quase três bilhões de dólares são provenientes da comercialização de livros, torna-se interessante e necessário que se busque pesquisar e compreender o porquê do interesse por uma produção de literatura, atrelada a esse tipo de narrativa, bem como buscar o conhecimento de como se pensar em projetos para a indústria do entretenimento, que englobem distintas mídias, e dentre elas a literária e que possam se converter em sucesso de público.
Alessi, Filippo <1989>. ""Il valore del brand e il marketing non convenzionale nel settore cinematografico: il caso Star Wars"." Master's Degree Thesis, Università Ca' Foscari Venezia, 2014. http://hdl.handle.net/10579/4944.
Full textWillander, Martin. "KOTOR- en narratologisk smältdegel : En analys av berättarstrukturen i datorspelet Star wars: Knights Of The Old Republic." Thesis, Växjö University, School of Humanities, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-2648.
Full textBlake, Duncan. "The laws of Star Wars-the need for a 'manual of international law applicable to space warfare'." Thesis, McGill University, 2014. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=121467.
Full textAujourd'hui, il ya d'autres 1.000 satellites actifs en orbite et le nombre d'États directement impliqués dans le lancement ou l'exploitation de satellites a augmenté considérablement depuis l'aube de l'ère spatiale. Même les États qui n'ont pas d'implication directe dans le lancement ou l'exploitation de satellites comptent beaucoup sur cette infrastructure spatiale: la télévision, la radio, les banques, les communications, les transports, l'agriculture, l'exploitation minière, et en particulier pour les services militaires modernes. Pourtant, ces mêmes satellites sont sous la menace croissante de 100.000 s de morceaux de débris spatiaux et la prolifération réelle ou potentielle d'armes et autres moyens capables de détruire ou de perturber les satellites. Il existe également une concurrence pour l'utilisation du spectre des fréquences radio limitée qui est essentiel pour le fonctionnement de ces satellites. Parallèlement, il existe une série de facteurs déstabilisant la sécurité mondiale en général et la domination des États-Unis et en Europe en particulier. La prolifération des armes nucléaires et des missiles balistiques, en tant que de leurs vecteurs, est une préoccupation importante. Les missiles balistiques ont une trajectoire à travers l'espace et de la défense contre les missiles balistiques compter également sur l'infrastructure spatiale. Les contraintes financières et d'autres ont fait des puissances mondiales plus introvertie, moins susceptibles de déployer des forces dans le monde, sauf par le genre de capacités »portée à distance» qui s'appuient sur l'infrastructure spatiale pour leur efficacité (tels que les véhicules aériens sans pilote et la cyberguerre). Alors infrastructure spatiale est un élément clé de la sécurité mondiale, mais il est aussi de plus en plus vulnérables aux menaces décrites ci-dessus - y compris les armes spatiales. La guerre dans l'espace devient une possibilité réelle. L'espace n'est pas, cependant, une nouvelle, sauvage et anarchique frontière. Il existe un cadre juridique de complexité croissante. Toutefois, les traités spécifiques au domaine de l'espace, ainsi que les récentes initiatives pour augmenter ces traités, à peine contempler la guerre. Le droit de la guerre est applicable au domaine de l'espace et fournit potentiellement un ensemble complet de normes de comportement de l'État qui restreint le recours à la force par les Etats dans le domaine spatial. Il existe une incertitude considérable sur la façon dont les règles particulières des lois de la guerre s'appliquent au domaine de l'espace. Il serait dans les intérêts stratégiques de tous les États à avoir une déclaration claire et faisant autorité sur la manière dont les règles du droit de la guerre s'appliquent au domaine de l'espace. La question est de savoir comment parvenir à une telle déclaration claire et faisant autorité.Analogies utiles peuvent être trouvés dans le processus et le succès du Manuel de San Remo sur le droit international applicable aux conflits armés sur mer, le Manuel de Harvard sur le droit international applicable à antiaérienne et antimissile guerre et le Manuel Tallinn le droit international applicable aux cyberguerre. Ces manuels ont été rédigés par des experts juridiques et techniques mondialement reconnues dans chaque domaine exprimer des opinions personnelles sur la lex lata. Ils ont évité les nombreux défis de négociations de l'Etat sur des sujets similaires, mais les manuels ont eu un impact significatif dans chacun de leurs domaines. Il doit maintenant être un «manuel de droit international applicable à la guerre de l'espace».
Silveira, Stefanie Carlan da. "A cultura da convergência e os fãs de Star Wars : um estudo sobre o conselho Jedi RS." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2010. http://hdl.handle.net/10183/25129.
Full textThe convergence culture includes the technological issue of the content flow going through multiple media and the issues of changes in public behavior which appropriates itself of the digital networks seeking for different experiences of entertainment and information. The individuals look for a media product that doesn‟t finish itself in its own exhibition, but propose content that go beyond a single distribution device and require the engagement of the audience to actually happen. The fans are central characters in the change of mass media operating way because they are pioneers in adapting the new technologies of communication and information and in participatory processes of production and consumption. From this, this research seeks a look at the interactions that are part of the behavior of fans, both in relations between them and with the media industry. To this end, the Star Wars fans are studied, more specifically, the members of the Jedi Council of Rio Grande do Sul (CJRS), so that through a consolidated and permanent empirical object, it became possible to investigate the behavior of this group in the convergence culture context where the interactions between them and the media market are changed.
Vargas, Capa William’s Andrés. "Narrativas audiovisuales y la creación de tribus urbanas. Star Wars comunidades The Force Perú y Legion 501." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/653286.
Full textAt present, social groups have been consolidated not only by gaps in society, as a new means of associationism has been found for consumption, mainly from the sources of audiovisual products. Social networks reinforce this approach to an identity and users actively participate in them.
Trabajo de investigación
Kawecki, Mathew. "The Ladle and the Knife: Power Projection and Force Deployment under Reagan." Chapman University Digital Commons, 2019. https://digitalcommons.chapman.edu/war_and_society_theses/9.
Full textKorkiakoski, I. (Iida). "Yoda the powerful Jedi Master:perception of the character of Yoda in five of the first six Star Wars films." Bachelor's thesis, University of Oulu, 2017. http://urn.fi/URN:NBN:fi:oulu-201706082641.
Full textTutkimukseni päätavoitteena on analysoida Yodan käsitystä muista hahmoista sekä hänestä itsestään että muiden hahmojen käsitystä Yodasta, kahdessa kolmesta alkuperäisestä Star Wars -elokuvasta sekä kaikissa kolmessa esiosaelokuvassa. Työssäni käytin elokuva-analyysin menetelmiä sekä diskurssianalyysiä. Analysoin käsityksiä erikseen jokaisesta elokuvasta eri kohtauksissa. Tutkimukseni johtopäätökset ovat, että Yoda on hyvin keskeinen ja merkittävä hahmo, ja muut hahmot, samoin kuin Yoda itse, pitävät häntä viisaana ja voimakkaana. Vaikka Yoda onkin voimakas hahmo, hän on hyvin nöyrä ja arvostaa muiden hahmojen mielipiteitä ja sanoja
Stoppe, Sebastian. "John Williams’s Film Music in the Concert Halls." Brepols, 2018. https://ul.qucosa.de/id/qucosa%3A38210.
Full textBeth, Marc. "We Are Not Alone." Bowling Green State University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1237768652.
Full textHaraldsson, Jonathan, and Julia Nordin. "Construction of Robot for Visual Demonstration at Conferences and Fairs." Thesis, Uppsala universitet, Fasta tillståndets elektronik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-364807.
Full textTedeman, Victor. "The Power of the Dark Side : Ondskans porträtterande i populärkultur." Thesis, Uppsala universitet, Teologiska institutionen, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-301082.
Full textSveinsdottir, Thordis. "Virtual identity as practice : exploring the relationship between role-players and their characters in the massively multiplayer online game 'Star Wars Galaxies'." Thesis, University of Surrey, 2008. http://epubs.surrey.ac.uk/2112/.
Full textRudervall, Mathias. "Oenigheten mellan fans och kritiker: The Last Jedi : En innehållsanalys av de kritiska positionerna kring Star Wars Episode VIII: The Last Jedi." Thesis, Högskolan Dalarna, Bildproduktion, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:du-33543.
Full textPalmaer, Maddelene. ""If you're not with me, then you're my enemy." : En narrativ analys av ondskans representation i Star Wars utifrån protagonisten Anakin Skywalker." Thesis, Jönköping University, HLK, Ämnesforskning, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53694.
Full textAndersson, Josefin. ""Doctor, use the Force" : En fenomenografisk studie av individers berättelser angående sitt religiösa intresse gentemot Temple of the Jedi Order och Whovianism." Thesis, Linnéuniversitetet, Institutionen för kulturvetenskaper (KV), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-45293.
Full textTatlock, Melissa S. "From Titanic to Star Wars : a Derridean deconstructive analysis of the minimization of violence in the 25 top grossing films of all-time /." Halifax, N.S. : Saint Mary's University, 2009.
Find full textAltgård, Sara. "I am super jealous of all the little girls who get to see themselves be the hero of Star Wars : en studie om fandom och sekulär helighet." Thesis, Uppsala universitet, Teologiska institutionen, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-296243.
Full textLarsson, Henrik. "“Vi håller aldrig på med realism...” : En kvalitativ undersökning om ljudets funktioner för en autentisk filmupplevelse." Thesis, Högskolan Dalarna, Ljud- och musikproduktion, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:du-24543.
Full textAcosta, Aguilar José Joaquín. "La expansión de la franquicia Star Wars a través de fan clubs: estrategias transmediales de The Force de Perú y su podcast, “La mesa de Greedo”." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/655154.
Full textThe modern media ecosystem is currently opting for a new form of storytelling: transmedia narrative. Having said that, it is the intention of this research project to prepare an analysis on the behaviour of transmedia works and the possible types of relationships that these can generate between the creator and the consumer, so that new communicators get to know the alternative tools for storytelling that are currently at their disposal. To achieve this, this research uses the Star Wars franchise and a fan club, The Force Peru, as study subjects and aims to achieve the main objective of examining one of the strategies that the Force Peru fan club uses to generate transmedia content based on Star Wars. On the other hand, this research project also aims to describe the new content developed by The Force based on Star Wars through its podcast La mesa de Greedo and to analyse the organization of podcast content creators from The Force Peru fan club. As for the methodological design that will be implemented within this project, it will follow an interpretive or qualitative paradigm and will have an ethnographic focus. Thus, the data collection techniques will be semi-structured and unstructured interviews.
Trabajo de investigación
Shepherd, Dustin L. "THE FUNCTIONALITY OF REBOOTS." CSUSB ScholarWorks, 2017. https://scholarworks.lib.csusb.edu/etd/580.
Full textHuvet, Chloé. "D’Un nouvel espoir (1977) à La revanche des Sith (2005) : écriture musicale et traitement de la partition au sein du complexe audio-visuel dans la saga Star Wars." Thesis, Rennes 2, 2017. http://www.theses.fr/2017REN20048.
Full textThe scores of the Star Wars saga, a gigantic dischronic cycle spanning over a long period of twentyeight years, are all composed by John Williams, a unique configuration in cinema history. This compositional consistency should theoretically establish the two trilogies (1977-1983 and 1999-2005) as a coherent and unified whole, especially as George Lucas considers the six episodes as one single entity. Nevertheless, the hexalogy’s musical unity and the existence of a Star Wars musical signature are far from self-evident, instead taking the form of an ideal devoid of real, solid foundations.By adopting a comparative cross-disciplinary approach and by resorting to different scales of analysis (episode, trilogy, saga), this dissertation aims to show in which ways the musical material, Williams’ compositional practice as well as the use and integration of the score within the audiovisual complex are subjected to profound transformations between the two trilogies. This research also questions how and to what extent these changes in Williams’s writing and the score’s treatment in the different episodes are related to the mutations of film techniques, especially those of the digital age.Drawing on unreleased hand-written sources and personal interviews conducted with Williams’ main orchestrator, Conrad Pope, and his music editor, Kenneth Wannberg, this dissertation implements a firm interdisciplinarity at the intersection of musical analysis, cinema and technology history
Hagan, Justice M. "Desert Enlightenment: Prophets and Prophecy in American Science Fiction." University of Dayton / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1366729757.
Full textWälivaara, Josefine. "Dreams of a subversive future : sexuality, (hetero)normativity, and queer potential in science fiction film and television." Doctoral thesis, Umeå universitet, Institutionen för kultur- och medievetenskaper, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-62893.
Full textVarga, Karlsson Gabriella. "John Williams fagottkonsert The Five Sacred Trees 1. Eó Mugna 2. Tortan : analys av musikaliskt innehåll samt instudering." Thesis, Kungl. Musikhögskolan, Institutionen för klassisk musik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kmh:diva-2288.
Full textJohn Williams fagottkonsert, sats 1-2.
Medverkande: Gabriella Varga Karlsson, fagott
Georg Öquist, piano
Yeloshyna, Natallia. "The New Collaborative Cinema: Fan Labor in Contemporary Film Franchises." Ohio University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou161800816475422.
Full textAndersson, Niklas. "Stereotypes of English in Hollywood Movies : A Case Study of the Use of Different Varieties of English in Star Wars, The Lord of the Rings and Transformers." Thesis, Stockholms universitet, Engelska institutionen, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-35040.
Full textPeyron, David. "La construction sociale d'une sous-culture : l'exemple de la culture geek." Thesis, Lyon 3, 2012. http://www.theses.fr/2012LYO30089.
Full textThis dissertation is about « geek culture » and the emergence of this subcultural identity in recent years in France. This movement, born in North America, has entered the public sphere in a spectacular way and it encourages us to study its sociological reality. Geeks are seen here as fans of imaginary worlds (science-fiction, fantasy…), new technologies lovers, and as first and original audience of the process of cultural convergence defined by Henry Jenkins. The increasing visibility of the geek phenomenon is connected to many practices associated with this process (fanfictions, wide use of digital technology, transmedia and immersive storytelling, etc.). From this point of view, the reflexive moment (the feeling of being part of a collective identity) and the geek trend are both rooted by the beginnings of cultural convergence (from the pulp fictions, and the birth of comic books, to the release of Star Wars, the Lord of the Rings and the first role-playing or video games). It also has to do with the recent growth of links between media, with the success of participatory culture, the possibility of worldwide share thanks to digital technologies and the shift from preassigned identities to chosen ones in our individualistic society
Sverin, Simon. "Athene, Obi-Wan and Yoda as Mentors with Masks : Characters representing a millennia old story-telling tradition." Thesis, Högskolan i Halmstad, Språk, kultur och samhälle, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-33389.
Full textDallacheisa, Tony G. "Pop Goes The Story: A Collection." Ohio : Ohio University, 2008. http://www.ohiolink.edu/etd/view.cgi?ohiou1212417587.
Full textMyhra, Håkon. "Mass-scenens Intertekstualitet : Mass-scener som intertekstuelt fenomen." Thesis, Karlstad University, Faculty of Arts and Education, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-619.
Full textThe digital evolution in the film industry has opened possibilities that was only to blockbusters before the digital age. I am talking about mass-scenes. Huge scenes with hordes of people often in huge battlefields. This was earlier in film history an extremly costly undertaking for the filmindustry and was a major reason why the large studio systems in Hollywood collapsed in the 60s. Now we can enjoy large scale battles created with CGI without costly extras, costumes and props. It’s all made with the computer and with ’blue screen’ technology. Is it possible to track the mass-scene back to some sort of origin or at least to who that defined the mass-scene ? If we look closer at mass-scenes used in contemporary movies then a clear pattern often emerges. These scenes can often be traced back to especially two propaganda films from the late 30s. Triumph des Willens by Leni Riefenstahl and Alexander Nevsky by Sergei M. Eisenstein. Of course there are others, but these two stands out from the others regarding mass-scenes. My opinion is that these two classic propaganda films have defined the mass-scenes as we have come to see and understand them in many comtemporary films from Star Wars to Lord Of The Rings.
In this thesis I will try to explore the usage of mass-scenes in comtemporary films and hopefully uncover the strong intertextual ties to Triumph des Willens and Alexander Nevsky.
I will also attempt to define the mass-scene and it’s usage in contemporary film.
Pontén, Joon. "The final final final cut : Fan edits och hur de samverkar med filmindustrin." Thesis, Stockholms universitet, Institutionen för mediestudier, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-77200.
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