Academic literature on the topic 'STEAM education'

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Journal articles on the topic "STEAM education"

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FRANȚUZAN, Ludmila, and Ileana Simona ȘEREMET. "STEM/STEAM/STREAM: the teachers’ perception of concepts." Univers Pedagogic 86, no. 2 (2025): 5–17. https://doi.org/10.52387/1811-5470.2025.2.01.

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STEM/STEAM represents an educational response to societal challenges and an integrated learning model for school subjects. The study begins with an evolutionary analysis of the STEM/STEAM/STREAM concepts as well as an examination of policy documents for the disciplines of chemistry, biology, physics, geography and music education regarding initiatives to implement the targeted concepts. The article presents the results of an opinion survey, conducted on a sample of 382 teachers from various specialties, from urban and rural areas. From this analysis, a general vision is outlined regarding the
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Rafiuddin, Rafiuddin, Syarifuddin Syarifuddin, Saparuddin Saparuddin, Nurjihadin Nurjihadin, and Farah Alfian Ghofar Rahmat. "SLR: Discovering STEAM Integrated Science Disciplines for Learning Planning for Primary School Students in Indonesia Towards the Era of Society 5.0." Scientica Education Journal 1, no. 5 (2024): 10–45. http://dx.doi.org/10.62872/5aqcnd04.

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This research aims to find elements related to STEAM from 100 Google Scholar indexed articles resulting from scientific research. Elements related to STEAM can be implemented in elementary school students in facing the era of society 5.0. The method used in this research is the SLR (Literature Review System) PCR model (Planning, Conducting, Reporting) with the aim of systematically reviewing the literature to find elements related to STEAM based on research results from the last 7 years (2017-2024). The research results showed that other elements were compared with STEAM, such as language, soc
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Utaminingsih, Esty Setyo, Ellianawati Ellianawati, Sri Sumartiningsih, and Maria Ayu Puspita. "STEAM Education." Jurnal Ilmiah Profesi Pendidikan 8, no. 3 (2023): 1605–12. http://dx.doi.org/10.29303/jipp.v8i3.1566.

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The International Society for Technology in Education (ISTE) requires institutional education to adapt to rapid technology and prepare students to compete internationally by using e-learning media in the classroom. The purpose of the study's literature is to strengthen every argument about STEAM education. Support argument required originating data source from secondary data. The method used in this research is the study literature method. Data collection techniques through collecting articles on STEAM, STEAM education, and technology in the learning process. Databases used for journal searche
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Sim, Jaeho, Yangrak Lee, and Hyun-Kyung Kim. "Understanding STEM, STEAM Education, and Addressing the Issues Facing STEAM in the Korean Context." Journal of The Korean Association For Science Education 35, no. 4 (2015): 709–23. http://dx.doi.org/10.14697/jkase.2015.35.4.0709.

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Montés, Nicolás, Sara Barquero, Alfonso Martínez-Carbonell, et al. "Redefining STEAM to STEAM ∀H (STEAM for All Humanity) in Higher Education." Education Sciences 14, no. 8 (2024): 888. http://dx.doi.org/10.3390/educsci14080888.

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This article presents the revision of the STEAM model originally proposed by Yakman, in 2008, introducing the Human variable, as an extremely important element for the model, which was defined as STEAM ∀H, where ∀H is for all Humanity. This proposal is motivated by several factors. On the one hand, the evolution of industrial design from the 19th century to present, going from designing objects focused on facilitating industrialization and focused on the user, to design focused on the human being and humanity. On the other hand, since the formulation of the STEAM model, different improvements
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Pleasants, Kathleen. "Integrative Approaches in Education: Bridging STEM and the Arts." Xpertno International Journal of Interdisciplinary Research 1, no. 1 (2023): 30–42. https://doi.org/10.5281/zenodo.10053569.

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This research embarked on a meticulous exploration of integrative approaches in education, with a predominant focus on the confluence of Science, Technology, Engineering, Arts, and Mathematics (STEAM). The study was woven into a rich tapestry of interdisciplinary inquiry, aiming to unveil the multifaceted dimensions and impacts of STEAM education through a symphony of quantitative and qualitative methodologies. Surveys and interviews paved the path of investigation, leading to a confluence of findings that illuminated the landscape of STEAM with nuanced insights into participant experiences, p
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Rizokulovna, Berdieva Gulnoza. "COSTABILITY OF IMPLEMENTING STEAM EDUCATION IN MODERN EDUCATION." European International Journal of Pedagogics 4, no. 6 (2024): 18–20. http://dx.doi.org/10.55640/eijp-04-06-04.

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Podliesnyi, S. V., and O. F. Tarasov. "Actuality of Use Stem-Steam-Stream Technologies in Engineering and Technical Education for Sustainable Development of Ukraine’s Economy." Visnyk of Vinnytsia Politechnical Institute 143, no. 2 (2019): 123–31. http://dx.doi.org/10.31649/1997-9266-2019-143-2-123-131.

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Gavrilas, Leonidas, and Konstantinos T. Kotsis. "The evolution of STEM education and the transition to STEAM/STREAM." Aquademia 9, no. 1 (2025): ep25002. https://doi.org/10.29333/aquademia/16313.

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STEM education has grown considerably in recent decades, reflecting the need for interdisciplinary and technology-rich learning. Transformations include adding the Arts to create STEAM and, more recently, incorporating reading/writing and reflective processes under STREAM. This paper explores these shifts, first examining the future of STEM against rapid technological advancements (e.g., AI, VR/AR) and evolving collaborations between schools, industries, and communities. It then discusses the transition from STEM to STEAM, highlighting the role of creative thinking. Finally, it presents STREAM
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Акірі, Іон. "STEM EDUCATION IN THE CONTEXT OF THE TRANSDISCIPLINARY PARADIGM." Education: Modern Discourses, no. 6 (March 10, 2024): 161–69. http://dx.doi.org/10.37472/2617-3107-2023-6-14.

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The article deals with the problem of implementation of STEM/STEAM/STREAM education in the context of the implementation of the transdisciplinary paradigm. It is emphasized that updating the paradigm of STEM-education to STEAM-education and, then, to STREAMeducation is necessary, since humanitarian components can actively contribute to the formation and development of competences in the field of communication, cooperation, creative and critical thinking, etc. With the application of humanitarian components, school education will become more transsubjective. Examples of transdisciplinary learni
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Dissertations / Theses on the topic "STEAM education"

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Rabalais, Mark E. "STEAM| A National Study of the Integration of the Arts Into STEM Instruction and its Impact on Student Achievement." Thesis, University of Louisiana at Lafayette, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3687702.

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<p> The purpose of this study is to examine the relationship between exposure to the arts and performance in Science, Technology, Engineering, and Math (STEM) subjects. STEAM, an integration of arts-based instruction into science and math related fields, is viewed as an alternative to traditional STEM academies. The literature briefly examines the current state of STEM programs and the deficiencies in graduate quality and quantity and the call from employers for a more innovative workforce. Advocates for STEAM argue for arts as a means to improve creativity, collaboration, risk-taking and expl
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Armknecht, Mary Paula. "Case Study on the Efficacy of an Elementary STEAM Laboratory School." Thesis, Lindenwood University, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3736747.

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<p> A case study was conducted of an elementary STEAM laboratory program in a midwest Missouri school district, which was unique to the area, and involved risk-taking by the school officials. The delivery model for instruction in the program was inquiry-based learning with a STEAM focus. The planning of the program involved the community, as well as district personnel. The purpose of the study was to evaluate the efficacy of the program at the end of the first year to determine if the goals of the planning committee had been met and if the perceptions of the stakeholders were in favor of the d
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Copley, Ashley Lane. "A Case Study of the Implementation of Co-teaching in a STEAM Elementary Magnet School in a Midwestern State." Thesis, Lindenwood University, 2019. http://pqdtopen.proquest.com/#viewpdf?dispub=13811327.

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<p> Although research is limited on the effectiveness of co-teaching as a service delivery model for students with disabilities, through observation, many educators have reported positive outcomes with co-teaching (Beninghof, 2011). This case study was designed to examine the implementation of co-teaching in an elementary magnet school in a Midwestern school district driven by science, technology, engineering, arts, and mathematics (STEAM) and with a strong emphasis on personalized learning. General education teachers, special education teachers, and administrators were interviewed three times
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Leong, Jacina T. "'When you can't envision, you can't give permission': learning and teaching through a STEAM network." Thesis, Queensland University of Technology, 2017. https://eprints.qut.edu.au/103761/1/Jacina_Leong_Thesis.pdf.

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This thesis proposes a framework for learning and teaching through an interdisciplinary STEAM (Science, Technology, Engineering, Arts, Mathematics) network. The framework was developed from teaching experience, interviews with STEAM institutions and practitioners, and practice-led research in the field. The thesis recommends adopting practices seen in STEAM initiatives in North America to rapidly developing Australian experiences, approaches, attitudes and motivations for STEAM education, and advocates the implementation of open studio art educational models to help shape new pedagogical exper
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Cai, Xinyi. "Game Design Thinking Training for STEAM Educational Purposes and Emotional Intelligence Development." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1563874862700161.

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Misitzis, Yannos Dimitrios. "I'm the Smart Kid: Adult Attitudes and Perceptions about Enrichment and Special Education." Diss., Virginia Tech, 2019. http://hdl.handle.net/10919/89566.

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Within the educational community, there is a growing shift towards the development of essential skills, emphasizing process-skills over mastery of content. This shift is mirrored in the rapid changes in workplace-related technology, outpacing the creativity and flexibility of current graduates. Makerspaces and related technology education approaches have been increasingly implemented to offer students opportunities for developing these desired skills. Parallel to this effort, students who receive special education services but access the general education curriculum continue to lag behind the
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Small, Cheryl R. "Librarians Leading Change| Informal Learning Spaces and the Interception of Public Libraries and STEAM." Thesis, Pepperdine University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10975218.

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<p> Public libraries throughout the United States are increasingly using technological platforms to provide information resources to students across socioeconomic environments. Advances in technology have affected the way in which we learn with the advent of online learning, e-learning and shared learning experiences that have become ever present in schools and libraries. How relevant is the public library in the initiatives that are directly related to the much-needed support of science, technology, engineering, arts, and math (STEAM)? This study explores the public library as a free, public
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Suchow, Ariella Flora. "Alternative Science: An Examination of Practice-Linked Identity Formation Within the Context of an Art Science Program." Thesis, Boston College, 2020. http://hdl.handle.net/2345/bc-ir:108784.

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Thesis advisor: Michael Barnett<br>This dissertation documents the pilot year of an Art Science Program. This study asks: what is possible when we create learning environments modeled for the integration of theatre and other artistic media with science? What, in general, are the affordances of theatre and other art forms for fostering such meaning-making, what are good ways to make it happen, and what are the challenges? We analyze young learners’ participation and attitude changes in the context of the Art Science Program. Findings indicate that (1) access to identity resources impacts learne
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Livingston, Elise. "A Qualitative Study on Engaging Students in Computing Through Computational Remixing with EarSketch." Thesis, Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/53733.

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Computer Science fields have a difficult time engaging underrepresented populations such as African Americans and women. EarSketch is an approach to engage these student through authentic STEAM learning involving computational music remixing. EarSketch has been used in several pilot studies. In this study, students from one pilot study participated in a focus group to understand the effectiveness of EarSketch in engaging underrepresented minorities. Qualitative analysis shows a variety of contributing factors in engagement such as motivation, confidence, identity, conceptualization, and creati
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Bernander, Sara. "Det kreativa barnet i naturvetenskaplig undervisning : En litteraturstudie om innehåll och arbetsformer i förskolan och begreppet STEAM." Thesis, Stockholms universitet, Barn- och ungdomsvetenskapliga institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-192427.

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Syftet med uppsatsen är att undersöka undervisning i naturvetenskap i förskolan genom att analysera det internationella begreppet STEAM, vilket är en förkortning av olika ämnen som kan integreras med varandra i naturvetenskaplig undervisning. Uppsatsen är en litteraturstudie om innehåll och arbetssätt i STEAM i relation till tidigare forskning och läroplanens skrivningar. Metodavsnittet utgår ifrån textanalys som avser att lyfta fram olika teman och mönster som framkommer i forskningen, med hjälp av tematisk analys. Det teoretiska perspektivet bottnar i delar av läroplansteorin som handlar om
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Books on the topic "STEAM education"

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Khine, Myint Swe, and Shaljan Areepattamannil, eds. STEAM Education. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-04003-1.

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Ge, Xun, Dirk Ifenthaler, and J. Michael Spector, eds. Emerging Technologies for STEAM Education. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-02573-5.

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Shernoff, David J. Integrative STEM and STEAM Education for Real-Life Learning. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-69824-8.

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Martinez, Jaime E. The Search for Method in STEAM Education. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-55822-6.

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Cohrssen, Caroline, and Susanne Garvis, eds. Embedding STEAM in Early Childhood Education and Care. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-65624-9.

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Isozaki, Tetsuo. Theory and Practice of STEAM Education in Japan. Routledge, 2024. http://dx.doi.org/10.4324/9781003392545.

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Babaci-Wilhite, Zehlia, ed. Promoting Language and STEAM as Human Rights in Education. Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-2880-0.

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Kang, Chŏng-ha. Kwahak yesul yŏngjae hakkyo pot'ong kyokwa sillabŏsŭ, STEAM activity. Inch'ŏn Kwangyŏksi Kyoyukch'ŏng, 2014.

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Yang, Weipeng, Sarika Kewalramani, and Jyoti Senthil. Science, Technology, Engineering, Arts, and Mathematics (STEAM) Education in the Early Years. Routledge, 2023. http://dx.doi.org/10.4324/9781003353683.

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Yi, Chae-bun. Ch'o, chungdŭng yŏngjae hakkŭp mit yŏngjae kyoyugwŏn ŭi yunghap injae kyoyuk (STEAM) chŏgyong pangan yŏn'gu. Han'guk Kyoyuk Kaebarwŏn, 2012.

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Book chapters on the topic "STEAM education"

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Colucci-Gray, Laura. "The STEM, STEAM, STEAME debate." In Debates in Science Education, 2nd ed. Routledge, 2022. http://dx.doi.org/10.4324/9781003137894-3.

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Wade-Leeuwen, Bronwen. "STEAM education." In Dimensions and Emerging Themes in Teaching Practicum. Routledge, 2018. http://dx.doi.org/10.4324/9781351209885-9.

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Stroud, Adam, and Lawrence Baines. "Inquiry, Investigative Processes, Art, and Writing in STEAM." In STEAM Education. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-04003-1_1.

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Bush, Sarah B., and Kristin L. Cook. "Structuring STEAM Inquiries: Lessons Learned from Practice." In STEAM Education. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-04003-1_2.

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Liao, Christine. "Creating a STEAM Map: A Content Analysis of Visual Art Practices in STEAM Education." In STEAM Education. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-04003-1_3.

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Henriksen, Danah, Rohit Mehta, and Swati Mehta. "Design Thinking Gives STEAM to Teaching: A Framework That Breaks Disciplinary Boundaries." In STEAM Education. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-04003-1_4.

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Miller-Ray, Jennifer. "Investigating the Impact of a Community Makers’ Guild Training Program on Elementary and Middle School Educator Perceptions of STEM (Science, Technology, Engineering, and Mathematics)." In STEAM Education. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-04003-1_5.

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Marmon, Michael. "The Emergence of the Creativity in STEM: Fostering an Alternative Approach for Science, Technology, Engineering, and Mathematics Instruction Through the Use of the Arts." In STEAM Education. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-04003-1_6.

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Mehta, Rohit, Sarah Keenan, Danah Henriksen, and Punya Mishra. "Developing a Rhetoric of Aesthetics: The (Often) Forgotten Link Between Art and STEM." In STEAM Education. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-04003-1_7.

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Quigley, Cassie F., Dani Herro, and Abigail Baker. "Moving Toward Transdisciplinary Instruction: A Longitudinal Examination of STEAM Teaching Practices." In STEAM Education. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-04003-1_8.

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Conference papers on the topic "STEAM education"

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Valiyeva, Gunel. "Integrating Space Education into STEAM." In IAF Space Education and Outreach Symposium, Held at the 75th International Astronautical Congress (IAC 2024). International Astronautical Federation (IAF), 2024. https://doi.org/10.52202/078378-0140.

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Ignjatović, Aleksandar M., Živorad M. Marković, and Bojan D. Miloradović. "THE ROLE OF PHYSICAL EDUCATION IN STEAM LEARNING." In STEM/STEAM/STREAM APPROACH IN THEORY AND PRACTICE OF CONTEMPORARY EDUCATION. University of Kragujevac, Faculty of Education in Jagodina, 2025. https://doi.org/10.46793/stream25.341i.

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This paper investigates the integration of Physical Education (P.E.) into STEAM (Science, Technology, Engineering, Arts, and Mathematics) education, set against a backdrop of declining physical activity and increasing health concerns among European youth. The question is how P.E. can enhance STEAM learning and address these health challenges. Utilizing a comparative analysis of P.E. programs across Europe, the study reviews educational policies and curricula to understand the current positioning of P.E. in schools. This involves examining the time allocation and emphasis on P.E. in different e
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ȘEREMET, Ileana Simona, and Liudmila FRANȚUZAN. "Premise analitice privind conceptele STEM/STEAM/STREAM." In Materialele Conferinţei Ştiinţifice Internaţionale "Abordări inter/transdisciplinare în predarea ştiinţelor reale, (concept STEAM)". Ion Creangă Pedagogical State University, 2024. https://doi.org/10.46727/c.steam-2024.p524-534.

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We live in a time when the development of technology and globalization bring changes not only of a social order, but also of an educational nature. A quality education is the best imperative by which we can bring prosperity to all citizens. Therefore, how we approach education represents the main purpose of the entire society. The intent of this article is to present a solid foundation for discussion and action regarding STEM/STEAM/STREAM education, focusing on how students acquire skills. One of the main elements of the educational policy refers to the freedom to cultivate the creativity and
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Komnenović, Milan S., and Miloš N. Stojadinović. "MAPPING THE LANDSCAPE: A COMPREHENSIVE ANALYSIS OF ARTIFICIAL INTELLIGENCE INTEGRATION IN STEM EDUCATION THROUGH MIXED-METHODS APPROACH." In STEM/STEAM/STREAM APPROACH IN THEORY AND PRACTICE OF CONTEMPORARY EDUCATION. University of Kragujevac, Faculty of Education in Jagodina, 2025. https://doi.org/10.46793/stream25.269k.

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This study utilizes a mixed-methods approach, combining thematic analysis and bibliometric analysis, to explore the complex landscape of artificial intelligence (AI) integration in STEM education. Through a meticulous search of the journal articles in the Web of Science and Scopus databases, utilizing keywords “STEM” and “artificial intelligence,” we identified 490 publications from various research domains, including Education, Social Sciences, Philosophy, History, Psychology, Arts and Humanities, Communication, and Behavioral Sciences. After a stringent screening and the removal of duplicate
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Blagdanić, Sanja R., and Miroslava R. Ristić. "CURRICULUM POTENTIALS FOR THE STEM/STEAM APPROACH IN THE FIRST CYCLE OF ELEMENTARY EDUCATION IN SERBIA." In STEM/STEAM/STREAM APPROACH IN THEORY AND PRACTICE OF CONTEMPORARY EDUCATION. University of Kragujevac, Faculty of Education in Jagodina, 2025. https://doi.org/10.46793/stream25.049b.

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Serbia is in the early stages of introducing STE(A)M into the educational system. Although the STE(A)M approach is not clearly emphasized in strategic educational documents, some primary education goals that are complementary to this approach. The Erasmus Plus project STE(A)M in Primary School: Mission Possible (2023-2025) is underway in Serbia, Bulgaria, and Slovenia. This paper presents some of the results of this project that focuses on a content analysis carried out on the teaching and learning program for four subjects within the first cycle of primary education: The World Around Us/Natur
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Popović, Daliborka R., and Božana M. Rašković. "SELF-ASSESSMENT OF THE COMPETENCIES OF EMPLOYEES IN EDUCATIONAL INSTITUTIONS FOR THE STEAM CONCEPT OF EDUCATION." In STEM/STEAM/STREAM APPROACH IN THEORY AND PRACTICE OF CONTEMPORARY EDUCATION. University of Kragujevac, Faculty of Education in Jagodina, 2025. https://doi.org/10.46793/stream25.433p.

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: Unlike the conventional one, the STEAM concept integrates knowledge from several fields to solve problems and “big questions,” respecting the individuality of children and the collaborative way of working. In addition to acquiring knowledge, this approach also plays an important role in developing key competencies for lifelong learning, which recommends its integration into educational work from the earliest age. Given that the research shows insufficient representation of the STEAM concept in educational systems, despite its advantages, the question arises of the competence of employees in
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Filipović, Aleksandra N., Dušan P. Ristanović, and Olivera D. Cekić Jovanović. "THEORETICAL FOUNDATIONS IN INNOVATING SCIENCE TEACHING USING STEAM EDUCATION." In STEM/STEAM/STREAM APPROACH IN THEORY AND PRACTICE OF CONTEMPORARY EDUCATION. University of Kragujevac, Faculty of Education in Jagodina, 2025. https://doi.org/10.46793/stream25.023f.

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The paper explains the key theoretical and methodological assumptions of innovating and improving the quality of teaching science using STEAM education. Using the theoretical analysis, it was established that STEAM education is based on a cognitive process aimed at solving problems from the real world, project learning, cooperative learning, research teaching, and the application of procedures that encourage students to be productive, self-initiative, and reflective. The roles of students and teachers are founded on cooperation. The focus shifts to students who assume the role of researchers,
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Joksimović, Jelena Đ., and Jelena S. Starčević. "LEARNING TO MAKE, MAKING TO LEARN: STEAM MEETS MAKER MOVEMENT." In STEM/STEAM/STREAM APPROACH IN THEORY AND PRACTICE OF CONTEMPORARY EDUCATION. University of Kragujevac, Faculty of Education in Jagodina, 2025. https://doi.org/10.46793/stream25.037j.

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In this paper, we examine the potential advantages of integrating principles and methods from STEAM education and the maker movement into the teaching and learning process. The transition of the maker movement from informal to formal education, such as schools and colleges, is encouraged by STEM, and even more so by STEAM education. The maker movement, characterized as a community fostering creation based on science, technology, art, and craft, along with STEAM education, is rooted in the tradition of learning by doing and has experienced significant growth in recent years, even within Serbian
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Stanojević Veselinović, Marija. "THE VIEWS OF FOREIGN LANGUAGE TEACHERS ON STEM/ STEAM/STREAM CONCEPT IN EDUCATION." In STEM/STEAM/STREAM APPROACH IN THEORY AND PRACTICE OF CONTEMPORARY EDUCATION. University of Kragujevac, Faculty of Education in Jagodina, 2025. https://doi.org/10.46793/stream25.125sv.

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The STEM concept is an educational model that integrates science, technology, engineering, mathematics, and more recently arts (STEAM) and reading skills (STREAM). It is a widespread belief that STEM and its derivates encourage creativity, critical thinking, and innovation. Considering their great importance and popularity worldwide, this paper aims to determine knowledge levels, application practices, and teacher’s perceptions of STEM/STEAM/STREAM in Serbia. A questionnaire with open- and closed-ended questions was used as the instrument of this survey. The respondents are foreign language te
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Milenković, Aleksandar, Aleksandra Maksimović, Dalibor Rajković, and Dragutin Ostojić. "HOW HIGH SCHOOL STUDENTS ASSESS THE IMPORTANCE OF STEM WORKSHOPS FOR ACQUIRING NEW KNOWLEDGE." In STEM/STEAM/STREAM APPROACH IN THEORY AND PRACTICE OF CONTEMPORARY EDUCATION. University of Kragujevac, Faculty of Education in Jagodina, 2025. https://doi.org/10.46793/stream25.135m.

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Striving to support students in choosing to study STEM subjects more intensively, one of the challenges for a teacher is to create an educational environment in which students can acquire new theoretical and practical knowledge and improve and enrich their competencies. Within the implementation of the STEM workshop Mission (Im)possible, first and second grade high school students, aged 15 and 16 (N = 108), were introduced to the basic cryptography concepts, lasers, sensors, various electronic components, their connections, and programming. Through group work, within a supportive environment a
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Reports on the topic "STEAM education"

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Shapovalov, Yevhenii B., Viktor B. Shapovalov, Fabian Andruszkiewicz, and Nataliia P. Volkova. Analyzing of main trends of STEM education in Ukraine using stemua.science statistics. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3883.

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STEM-education is a modern effective approach that nowadays can be interpreted in very different ways and it even has some modification (STEM/STEAM/STREAM). Anyway, the “New Ukrainian school” concept includes approaches similar to STEM-education. However, there wasn’t analyzed the current state of STEM-education in Ukraine. We propose to analyses it by using SEO analysis of one of the most popular STEM-oriented cloud environment in Ukraine stemua.science. It is proposed to use the cycle for cloud-based educational environments (publishing/SEO analysis/team’s brainstorm/prediction/creation of f
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Soroko, Nataliia V., Lorena A. Mykhailenko, Olena G. Rokoman, and Vladimir I. Zaselskiy. Educational electronic platforms for STEAM-oriented learning environment at general education school. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3884.

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The article is devoted to the problem of the use of educational electronic platform for the organization of a STEAM-oriented environment of the general school. The purpose of the article is to analyze the use of educational electronic platforms for organizing the STEAM-oriented school learning environment and to identify the basic requirements for supporting the implementation and development of STEAM education in Ukraine. One of the main trends of education modernization is the STEAM education, which involves the integration between the natural sciences, the technological sciences, engineerin
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Nowack, Jeffrey, and Carissa Lahrman. STEAM Education Partnerships during COVID-19 Help Keep Teaching Fun. Purdue University, 2022. http://dx.doi.org/10.5703/1288284317459.

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Im, Joowon, Alan Klein, and Amruta Sakalker. GIS Training in Transportation and Environmental Justice for Promoting Student Success in STEAM Education. Transportation Research and Education Center (TREC), 2022. http://dx.doi.org/10.15760/trec.275.

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Woodham, Dominique. Illustrated Extension apiculture education STEAM (science, technology, engineering, art, mathematics) book to support educators teaching youth in non-formal learning settings. Iowa State University, 2020. http://dx.doi.org/10.31274/cc-20240624-864.

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Osadchyi, Viacheslav, Hanna Varina, Evgeniy Prokofiev, Iryna Serdiuk, and Svetlana Shevchenko. Use of AR/VR Technologies in the Development of Future Specialists' Stress Resistance: Experience of STEAM-Laboratory and Laboratory of Psychophysiological Research Cooperation. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4455.

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The scientific article deals with the analysis of peculiarities of the use of innovative AR/VR technologies in the process of developing future special- ists’ stress resistance. Based on the analysis of the introduction of AR/VR tech- nologies in the context of the implementation of a competency-based approach to higher education; modern studies on the impact of augmented reality on the emotional states and physiological features of a person in a stressful situation, the experience of cooperation of students and teachers at the Laboratory of Psy- chophysiological Research and STEAM-Laboratory
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Shyshkina, Mariya P. The Problems of Personnel Training for STEM Education in the Modern Innovative Learning and Research Environment. [б. в.], 2018. http://dx.doi.org/10.31812/123456789/2664.

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The aim of the article is to describe the problems of personnel training that arise in view of extension of the STEM approach to education, development of innovative technologies, in particular, virtualization, augmented reality, the use of ICT outsourcing in educational systems design. The object of research is the process of formation and development of the educational and scientific environment of educational institution. The subject of the study is the formation and development of the cloud-based learning and research environment for STEM education. The methods of research are: the analysi
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Valko, Nataliia V., Nataliya O. Kushnir, and Viacheslav V. Osadchyi. Cloud technologies for STEM education. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3882.

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Cloud technologies being used in STEM education for providing robotics studying are highlighted in this article. Developing cloud robotic systems have not been used to their fullest degree in education but are applied by limited specialists’ number. Advantages given by cloud robotics (an access to big data, open systems, open environments development) lead to work with mentioned systems interfaces improving and having them more accessible. The potential represented by these technologies make them worth being shown to the majority of teachers. Benefits of cloud technologies for robotics and aut
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Walker, William. Proceedings of the Sixth Annual Indiana STEM Education Conference “STEM Education Meets a Global Challenge”. Purdue University, 2021. http://dx.doi.org/10.5703/1288284317305.

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Livney, Lee, and Peggy Monahan. Center for Design-Based STEM Education. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada592853.

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