Academic literature on the topic 'Steampunk'

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Journal articles on the topic "Steampunk"

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Mills, Catriona. "No Stairs in the Bush? Disability and Australian Steampunk." Antipodes 36, no. 1 (2022): 34–48. http://dx.doi.org/10.1353/apo.2022.a906033.

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Abstract: With a combination of fantastical and anachronistic technologies and neo-Victorian settings, steampunk emerged from a niche genre to a widespread phenomenon. But this, in turn, raised urgent questions about the "punk"-ness of steampunk and the extent to which it can critique, avoid, and repurpose the Victorian trappings that it adopts. This article examines one such query: whether steampunk can interrogate its ableist underpinnings and, particularly, whether Australian steampunk writers do so in a way that is distinctly Australian. Beginning with a brief overview of Australian steamp
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Goho, James. "Retruthing Steampunk." Extrapolation 59, no. 2 (2018): 163–84. http://dx.doi.org/10.3828/extr.2018.11.

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Mike McGee. "Steampunk Exhibition." Science Fiction Studies 39, no. 2 (2012): 362. http://dx.doi.org/10.5621/sciefictstud.39.2.0362.

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Dixon, D. "Steampunk science." Science 346, no. 6212 (2014): 926. http://dx.doi.org/10.1126/science.aaa0415.

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Janowski, Maciej. "Steampunk Nationalism." Contemporary European History 28, no. 1 (2019): 53–56. http://dx.doi.org/10.1017/s0960777318000802.

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Y, Nicole. "Quantum Steampunk." Scientific American 322, no. 5 (2020): 64. http://dx.doi.org/10.1038/scientificamerican0520-64.

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Kelly, Terence. "Steampunk Machine Learning." Queue 19, no. 6 (2021): 5–17. http://dx.doi.org/10.1145/3511543.

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Fitting models to data is all the rage nowadays but has long been an essential skill of engineers. Veterans know that real-world systems foil textbook techniques by interleaving routine operating conditions with bouts of overload and failure; to be practical, a method must model the former without distortion by the latter. Surprisingly effective aid comes from an unlikely quarter: a simple and intuitive model-fitting approach that predates the Babbage Engine. The foundation of industrial-strength decision support and anomaly detection for production datacenters, this approach yields accurate y
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Guizzo, Erico. "The steampunk contraptors." IEEE Spectrum 45, no. 10 (2008): 48–55. http://dx.doi.org/10.1109/mspec.2008.4635054.

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Sundén, Jenny. "Corporeal Anachronisms: Notes on Affect, Relationality, and Power in Steampunk." Somatechnics 3, no. 2 (2013): 369–86. http://dx.doi.org/10.3366/soma.2013.0103.

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Steampunk is an aesthetic technological movement incorporating science fiction, art, engineering, and a vibrant 21st century Do-It-Yourself counterculture. This article explores the feminist potentials of ‘thinking with’ steampunk as a playful, affective and decidedly political response to the present technological condition. It starts out by navigating the field of affect theory with a Deleuzian reading of Baruch Spinoza on affect, to then engage in the affective renderings of the relations, rhythms, and power of a soma-technology central to steampunks as well as their Victorian predecessors:
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CALZÓN GARCÍA, José Antonio. "EL STEAMPUNK Y SU RESIGNIFICACIÓN DEL OBJETO DESDE LA ÓPTICA POSMODERNA." Signa: Revista de la Asociación Española de Semiótica 30 (January 6, 2021): 391. http://dx.doi.org/10.5944/signa.vol30.2021.26430.

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Resumen: El artículo repasa, en primer lugar, las principales características del género steampunk, así como la evolución histórica, sus problemas de adscripción, sus implicaciones ideológicas o la naturaleza transversal de su discurso, entre otros aspectos. En segundo lugar, y una vez vista la naturaleza híbrida y posmoderna del género, estudia el desarrollo semiótico que el steampunk plantea a propósito de la resignificación de la relación sujeto-objeto desde una óptica postcapitalista y deconstructiva, poniendo para ello ejemplos concretos.Abstract: This article will address, first of all,
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Dissertations / Theses on the topic "Steampunk"

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Mueller, Christopher. "Steampunk: An Exploration in Design." VCU Scholars Compass, 2009. http://scholarscompass.vcu.edu/etd/1697.

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The purpose of this thesis is to detail my first professional costume design job after my unofficial graduation in May 2008. This thesis will serve primarily as a design thesis, and will concentrate the majority of its efforts in the presentation of a final, original costume design for a realized production of Sweeney Todd: The Demon Barber of Fleet Street as produced by Duke University. During the course of this presentation, I will seek to detail my own design process and the inspiration and research I used to achieve my goal. I will also discuss the execution of the design, problems that
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Molino, Nicolene Chloe. "Dog wars : a Victorian steampunk adventure." Thesis, Rhodes University, 2013. http://hdl.handle.net/10962/d1001815.

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We're in an alternate universe, circa Dickensian London. Leofric Lieven, a local crime lord, is about to find the past catching up on him. The Romany Carnival has come to town, and a gypsy woman, his former lover and partner in crime, demands from him a favour which will redress his betrayal of years before: he must secure a stolen object and return it to her. But things go horribly wrong when local delivery boy Cards Bennish is kidnapped by Leofric’s competitor before he can deliver the goods that will cover Leofric's debt to the gypsy. In this world, humans can shape shift into animals, enti
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Bodley, Antonie Marie. "Gothic horror, monstrous science, and steampunk." Pullman, Wash. : Washington State University, 2009. http://www.dissertations.wsu.edu/Thesis/Summer2009/a_bodley_052109.pdf.

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Karlsson, Thomas. "Implementation av High fantasy i Steampunk-koncept." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-8191.

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Syftet med detta arbete är att undersöka om man med utgångspunkt i Steampunk-genren inom datorspel, kan göra en implementation av stereotypa High fantasy-element och hur det kommer att uppfattas av Steampunk-entusiaster. Kommer de överhuvudtaget att märka skillnaden och om så är fallet, hur pass stor inverkan tycker de att implementationen har? För att undersöka detta så skapades två karaktärskoncept, en man och en kvinna. Dessa karaktärer utrustades sedan med fyra uppsättningar karaktäristiska kläder och föremål från Steampunk-genren. Sedan lade jag till två stereotypa detaljer från High fant
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Costa, Joana Garcia. "Steampunk: Utopismo e Neovitorianismo nos séculos XX e XXI." Master's thesis, Faculdade de Ciências Sociais e Humanas, Universidade Nova de Lisboa, 2013. http://hdl.handle.net/10362/11930.

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Dissertação apresentada para cumprimento dos requisitos necessários à obtenção do grau de Mestre em Línguas, Literaturas e Culturas<br>A dissertação centra-se no steampunk, tendo em conta paradigmas como utopia e neovitorianismo. Tem como objectivo identificar várias consequências deste revivalismo, bem como estabelecer uma consequente problematização da construção de utopias passíveis de serem encontradas em subculturas. Esta subcultura singular é estudada num contexto de revivalismo vitoriano que vê no steampunk uma encarnação da era vitoriana. Estando a dissertação inserida na especializaç
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Chen, Jou-An. "Airship, Automaton, and Alchemy: A Steampunk Exploration of Young Adult Science Fiction." Thesis, University of Canterbury. Humanities, 2012. http://hdl.handle.net/10092/7423.

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Steampunk first appeared in the 1980s as a subgenre of science fiction, featuring anachronistic technologies with a veneer of Victorian sensibilities. In recent years steampunk has re-emerged in young adult science fiction as a fresh and dynamic subgenre, which includes titles such as The Girl in the Steel Corset by Kady Cross, The Hunchback Assignment by Arthur Slade, and Mortal Engines by Philip Reeve. Like their predecessors, these modern steampunk novels for teens use retrofuturistic historiography and innovative mechanical aesthetics to dramatize the volatile relationship between man and
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Young, Brett Carol. "Contemplating "What if?"| Allohistoric Reconstructions of Victorian Restrictions in Young Adult Steampunk." Thesis, University of Louisiana at Lafayette, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3711411.

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<p> Simply stated, steampunk literature is a hybrid genre of allohistory in steam-based science fiction that analyzes the restrictions and marginalizations found in the social issues of the Victorian period. This dissertation argues the allohistoric reconstructions in young adult steampunk didactically suggest that the power to change the future is in the hands of the individual who is able to personally alter the restrictions placed upon him or her by the social ideals of the Victorian period. In other words, protagonists of young adult steampunk consciously act against the restrictions of th
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McAllister, Robbie. "The past made present : an analysis of twenty-first-century steampunk cinema." Thesis, Aberystwyth University, 2015. http://hdl.handle.net/2160/ca662b1a-a2d8-4625-97fe-b73083e142c8.

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Cragun, Hailey. "Sky Rising: An Examination of YA Steampunk Literature Exploring Themes of Prejudice, Power, and Morality." DigitalCommons@USU, 2017. https://digitalcommons.usu.edu/etd/6248.

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The creative writing is preceded by a critical introduction that explores the history of the steampunk genre, the YA literature movement, and many novels and short stories in both genres. The critical introduction establishes genre guidelines and expectations, as well as provides examples for important qualities of the genre. The nature of the story required additional research into steam engines, WWI history, the RMS Olympic, tree climbing ascension techniques, and various other subjects. This informal research was used to improve the descriptions of technology in the creative work, as well a
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Bialetzki, Ana Carolina Arenhardt Tomaz. "Pedagogizados por um mundo steampunk : uma análise cultural educacional por meio do filme As loucas aventuras de James West." Universidade Estadual de Londrina. Centro de Ciências Exatas. Programa de Pós-Graduação em Ensino de Ciências e Educação Matemática, 2016. http://www.bibliotecadigital.uel.br/document/?code=vtls000206334.

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Esta dissertação tem como objetivo analisar e problematizar as produções no sentido em que pedagogizam os sujeitos para um mundo steampunk e para isso, como material de análise, foi escolhido o filme As Loucas Aventuras de James West (1999). Com base na vertente dos estudos culturais, considera-se que produtos midiáticos, como filmes, ensinam determinados modos de ser, estar e fazer, na relação aberta entre obra e espectador. No movimento inverso ao da produção cinematográfica, a escolha das cenas se deu identificando os sentidos que o filme produziu na pesquisadora, dentre os quais se destaco
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Books on the topic "Steampunk"

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Joe, Kelly, Bachalo Chris, and Bachalo Chris, eds. Steampunk. Wildstorm Productions, 2001.

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Ann, VanderMeer, VanderMeer Jeff, and Stephenson Neal, eds. Steampunk. Tachyon Publications, 2008.

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Allan, Poe Edgar. Steampunk Poe. RP Teens, 2011.

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Esser, Helena. Steampunk London. Bloomsbury Publishing Plc, 2024. http://dx.doi.org/10.5040/9781350433939.

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Tracing the genre through fiction, visual art, film and videogames from the 1980s to the present, this book offers a comprehensive exploration of the intersection between neo-Victorianism, urban spaces and Steampunk. Characterised by its interplay between past and present and its anachronistic retro-speculation, Neo-Victorian-infused Steampunk remixes modern collective memory to produce a re-imagined vision of Victorian London. Investigating how Steampunk’s re-calibrated Londons both source from and subvert Victorian discourse about the city, Steampunk London offers a deeper understanding of h
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Steampunk Iii Steampunk Revolution. Tachyon Publications, 2012.

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Steampunk II: Steampunk Reloaded. Tachyon Publications, 2010.

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Steampunk II: Steampunk Reloaded. Tachyon Publications, 2010.

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STEAMPUNK ! MOUTONS ELECTR, 2010.

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Steampunk. Lulu Press, Inc., 2014.

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Richardson, Charlene. Steampunk. Independently Published, 2021.

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Book chapters on the topic "Steampunk"

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Nevins, Jess. "Steampunk." In The Routledge Companion to Cyberpunk Culture. Routledge, 2019. http://dx.doi.org/10.4324/9781351139885-9.

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Evans, Brian. "Steampunk Warship." In Practical 3D Printers. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4393-9_6.

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Payne, Christopher. "Steampunk Frankenstein." In A Beginner's Guide to Special Makeup Effects, Volume 2. Routledge, 2024. http://dx.doi.org/10.4324/9781032622453-17.

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Danahay, Martin. "Is Steampunk Neo-Victorian?" In The Palgrave Handbook of Neo-Victorianism. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-32160-3_26.

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Fife, Wayne. "Steampunk as Stealth Politics." In Imaginary Worlds. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-08641-0_2.

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Winthrop-Young, Geoffrey. "Das wunderbare Rechnen zum Tode." In Staunen - Rechnen - Rätseln. transcript Verlag, 2023. http://dx.doi.org/10.14361/9783839462621-008.

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Geoffrey Winthrop-Young widmet sich in seinem Beitrag der Frage, wie der Steampunk-Klassiker "The Difference Engine" von Willam Gibson und Bruce Sterling evolutionstheoretische Konzepte des Paläontologen Stephen Jay Gould aufgreift, um den im Roman dargestellten abweichenden Geschichtsverlauf zu erklären. Im Roman weicht die Weltgeschichte ab, weil es dem Computerpionier Charles Babbage gelingt, seinen frühen Großrechner zu entwicklen; im Gegenzug ist es aber gerade die Computertechnologie, welche einige der evolutionären Ideen Goulds ermöglichte.
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Hager, Lisa. "Steampunk Technologies of Gender: Deryn Sharp’s Nonbinary Gender Identity in Scott Westerfeld’s Leviathan Series." In Virtual Victorians. Palgrave Macmillan US, 2015. http://dx.doi.org/10.1057/9781137393296_11.

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Tanenbaum, Joshua, and Karen Tanenbaum. "Steampunk, Survivalism and Sex Toys: An Exploration of How and Why HCI Studies Peripheral Practices." In Human–Computer Interaction Series. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-73374-6_2.

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"Bibliography." In Steampunk. Bloomsbury Academic, 2019. http://dx.doi.org/10.5040/9781350113176.0006.

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"Introduction." In Steampunk. Bloomsbury Academic, 2019. http://dx.doi.org/10.5040/9781350113176.ch-001.

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Conference papers on the topic "Steampunk"

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Tanenbaum, Joshua, Karen Tanenbaum, and Ron Wakkary. "Steampunk as design fiction." In the 2012 ACM annual conference. ACM Press, 2012. http://dx.doi.org/10.1145/2207676.2208279.

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Cremaschi, Michele, Max Dorfmann, and Antonella De Angeli. "A Steampunk Critique of Machine Learning Acceleration." In DIS '24: Designing Interactive Systems Conference. ACM, 2024. http://dx.doi.org/10.1145/3643834.3660688.

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Paulo Hergesel, João. "STEAMPUNK: UM ESTUDO SOBRE AS ARTES VISUAIS E SUAS INFLUÊNCIAS NAS NARRATIVAS LITERÁRIAS E AUDIOVISUAIS." In VII CONGRESSO INTERNACIONAL DAS LICENCIATURAS. Instituto internacional Despertando Vocações, 2020. http://dx.doi.org/10.31692/2358-9728.viicointerpdvl.0457.

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