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Journal articles on the topic 'Stereoscopic'

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1

Santos, Daniel Souza dos, and Fábio Ferreira Dias. "Uso de Anaglifos como Alternativa para Práticas de Estereoscopia em Sensoriamento Remoto." Anuário do Instituto de Geociências 34, no. 2 (2011): 105–11. http://dx.doi.org/10.11137/2011_2_105-111.

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Aerial Photogrammetry is one of the most used implements on remote sensing. One of the most common resorts for analysis in this area is the stereoscopy, which consists of visualization on 3 dimensions of the aerophoto through the use of a stereoscopic pair. There are three main stereoscopic visualization methods: trough anaglyphs, polarization and with a stereoscope. Despite the stereoscope still the most used method, the anaglyph may be an alternative for studies using stereoscopic techniques, with the advantage of using cheaper materials and having the possibility of application on Geographi
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Adams, Gavin. "Duchamp's Erotic Stereoscopic Exercises." Anais do Museu Paulista: História e Cultura Material 23, no. 2 (2015): 165–85. http://dx.doi.org/10.1590/1982-02672015v23n0206.

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ABSTRACT: This article explores certain links between medicine and art, with regard to their use of stereoscopy. I highlight a work by the artist Marcel Duchamp (the ready-made Stéréoscopie a la Main) and stereoscopic cards used in ophthalmic medicine. Both instances involve the drawing of graphic marks over previously existing stereoscopic cards. This similarity between Stéréoscopie a la Main and stereoscopic cards is echoed in the form of "stereoscopic exercises." Stereoscopic exercises were prescribed by doctors to be performed with the stereoscope as early as 1864. Stereoscopic cards were
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3

Wade, Nicholas J. "On Stereoscopic Art." i-Perception 12, no. 3 (2021): 204166952110071. http://dx.doi.org/10.1177/20416695211007146.

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Pictorial art is typically viewed with two eyes, but it is not binocular in the sense that it requires two eyes to appreciate the art. Two-dimensional representational art works allude to depth that they do not contain, and a variety of stratagems is enlisted to convey the impression that surfaces on the picture plane are at different distances from the viewer. With the invention of the stereoscope by Wheatstone in the 1830s, it was possible to produce two pictures with defined horizontal disparities between them to create a novel impression of depth. Stereoscopy and photography were made publ
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Wade, Nicholas J. "Ocular Equivocation: The Rivalry Between Wheatstone and Brewster." Vision 3, no. 2 (2019): 26. http://dx.doi.org/10.3390/vision3020026.

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Ocular equivocation was the term given by Brewster in 1844 to binocular contour rivalry seen with Wheatstone’s stereoscope. The rivalries between Wheatstone and Brewster were personal as well as perceptual. In the 1830s, both Wheatstone and Brewster came to stereoscopic vision armed with their individual histories of research on vision. Brewster was an authority on physical optics and had devised the kaleidoscope; Wheatstone extended his research on audition to render acoustic patterns visible with his kaleidophone or phonic kaleidoscope. Both had written on subjective visual phenomena, a topi
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Klahr, Douglas M. "Stereoscopic Architectural Photography and Merleau-Ponty’s Phenomenology." ZARCH, no. 9 (December 4, 2017): 84–105. http://dx.doi.org/10.26754/ojs_zarch/zarch.201792269.

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Stereoscopic photography utilizes dual camera lenses that are placed at approximately the interocular distance of human beings in order to replicate the slight difference between what each eye sees and therefore the effect of parallax. The pair of images that results is then viewed through a stereoscope. By adjusting the device, the user eventually sees the two photographs merge into a single one that has receding planes of depth, often producing a vivid illusion of intense depth. Stereoscopy was used by photographers throughout the second half of the Nineteenth Century to document every build
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Wade, Nicholas J. "The Chimenti Controversy." Perception 32, no. 2 (2003): 185–200. http://dx.doi.org/10.1068/p3371.

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Jacopo Chimenti (c 1551–1640), an artist from Empoli, made two sketches of a young man holding a compass and a plumb line. When these were seen, mounted next to one another, by Alexander Crum Brown in 1859, he combined them by overconvergence and described the stereoscopic depth he saw. Brown's informal observation was conveyed to David Brewster, who suggested that the drawings were produced for a stereoscope, possibly made by Giovanni Battista della Porta. There followed a bitter debate about the supposed stereoscopic effects that could be seen when the pictures combined. Brewster's claims we
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7

Price, C. Aaron, Hee-Sun Lee, Julia D. Plummer, Mark SubbaRao, and Ryan Wyatt. "Position Paper On Use Of Stereoscopy To Support Science Learning: Ten Years Of Research." Journal of Astronomy & Earth Sciences Education (JAESE) 2, no. 1 (2015): 17. http://dx.doi.org/10.19030/jaese.v2i1.9278.

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Stereoscopys potential as a tool for science education has been largely eclipsed by its popularity as an entertainment platform and marketing gimmick. Dozens of empirical papers have been published in the last decade about the impact of stereoscopy on learning. As a result, a corpus of research now points to a coherent message about how, when, and where stereoscopy can be most effective in supporting science education. This position paper synthesizes that research with examples from three studies recently completed and published by the authors of this paper. Results of the synthesis point towa
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Ling, Yun, Willem-Paul Brinkman, Harold T. Nefs, Chao Qu, and Ingrid Heynderickx. "Effects of Stereoscopic Viewing on Presence, Anxiety, and Cybersickness in a Virtual Reality Environment for Public Speaking." Presence: Teleoperators and Virtual Environments 21, no. 3 (2012): 254–67. http://dx.doi.org/10.1162/pres_a_00111.

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In this study, we addressed the effect of stereoscopy on presence, anxiety, and cybersickness in a virtual public speaking world, and investigated the relationships between these three variables. Our results question the practical relevance of applying stereoscopy in head-mounted displays (HMDs) for virtual reality exposure therapy (VRET) in a virtual public speaking world. In VRET, feelings of presence improve the efficacy (B. K. Wiederhold & M. D. Wiederhold, 2005). There are reports of a relatively large group of dropouts during VRET at low levels of presence in the virtual environment
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9

McMahon, Mark Thomas, and Michael Garrett. "Applications of Binocular Parallax Stereoscopic Displays for Tasks Involving Spatial Cognition in 3D Virtual Environments." International Journal of Gaming and Computer-Mediated Simulations 6, no. 4 (2014): 17–33. http://dx.doi.org/10.4018/ijgcms.2014100102.

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Stereoscopic display technologies have seen wide spread application in entertainment and gaming contexts through their ability to intensify the perception of depth. However, their potential for enhancing the development and application of spatial knowledge within a 3D space is not as certain. Existing research suggests that stereoscopic displays can contribute both positively and negatively to the process of spatial cognition within 3D virtual environments. In order to explore this issue, a study comparing experience with binocular parallax stereoscopic displays to standard monoscopic displays
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10

Abramson, Zachary R., Dylan Thompson, Chris Goode, Jia Liang, Yimei Li, and Andrew M. Davidoff. "The importance of stereoscopic vision in virtual surgical planning." International Journal of Radiology & Radiation Therapy 12, no. 1 (2025): 12–15. https://doi.org/10.15406/ijrrt.2025.12.00411.

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Rendering software provides opportunities to display 3D images on a 2D display for the purposes of pre-operative planning, though with inherent size and depth ambiguity. The addition of stereoscopy as provided by modern virtual reality (VR) devices to traditional rendering principles may provide a more accurate conveyance of 3D patient anatomy. However, the added benefit of stereoscopic vision to pre-operative virtual planning has not been rigorously studied. A small pilot study was conducted to evaluate the following question: among a cohort of pediatric oncologic surgeons, how does stereosco
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11

Feldmann, Rodney M. "Preparation of stereoscopic photographs." Paleontological Society Special Publications 4 (1989): 347–50. http://dx.doi.org/10.1017/s2475262200005335.

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Because many fossils are preserved in relatively high relief, that is they are not preserved on flat surfaces, it is often desirable to prepare a stereoscopic photographs which permit viewing the specimen as a three dimensional object. This could be easily accomplished by considering that stereoscopy is achieved simply by superimposing two images of an object upon one another, the images having been viewed from slightly different perspectives.
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12

Gašo, Martin, Martin Krajčovič, Ľuboslav Dulina, Patrik Grznár, and Juraj Vaculík. "Methodology of Creating and Sustainable Applying of Stereoscopic Recording in the Industrial Engineering Sector." Sustainability 11, no. 8 (2019): 2194. http://dx.doi.org/10.3390/su11082194.

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This article introduces an innovative view on the issue of Stereoscopy’s application as a tool of advanced industrial engineering. Basic starting points of research have been the results of stereoscopy applications in other science areas and entertainment industries, e.g., movies. These bases provide information about basic principles of stereoscopic record creation. However, these bases’ pieces of information were to be adapted and applied in the field of industrial engineering. The core of the article describes the methodology for creating a stereoscopic recording in industrial engineering.
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13

Balogh, Attila, Mark C. Preul, Mark Schornak, Michael Hickman, and Robert F. Spetzler. "Intraoperative stereoscopic QuickTime Virtual Reality." Journal of Neurosurgery 100, no. 4 (2004): 591–96. http://dx.doi.org/10.3171/jns.2004.100.4.0591.

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Object. The aim of this study was to acquire intraoperative images during neurosurgical procedures for later reconstruction into a stereoscopic image system (QuickTime Virtual Reality [QTVR]) that would improve visualization of complex neurosurgical procedures. Methods. A robotic microscope and digital cameras were used to acquire left and right image pairs during cranial surgery; a grid system facilitated image acquisition with the microscope. The surgeon determined a field of interest and a target or pivot point for image acquisition. Images were processed with commercially available softwar
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14

Noga, Michelle, Jiali Luan, Deepa Krishnaswamy, Brendan Morgan, Ross Cockburn, and Kumaradevan Punithakumar. "Benefit of stereoscopic volume rendering for the identification of pediatric pulmonary vein stenosis from CT angiography." PLOS Digital Health 2, no. 3 (2023): e0000215. http://dx.doi.org/10.1371/journal.pdig.0000215.

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The use of three-dimensional (3D) technologies in medical practice is increasing; however, its use is largely untested. One 3D technology, stereoscopic volume-rendered 3D display, can improve depth perception. Pulmonary vein stenosis (PVS) is a rare cardiovascular pathology, often diagnosed by computed tomography (CT), where volume rendering may be useful. Depth cues may be lost when volume rendered CT is displayed on regular screens instead of 3D displays. The objective of this study was to determine whether the 3D stereoscopic display of volume-rendered CT improved perception compared to sta
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15

Lee, ChaBum, and Xiangyu Guo. "Spatially resolved stereoscopic surface profiling by using a feature-selective segmentation and merging technique." Surface Topography: Metrology and Properties 10, no. 1 (2022): 014002. http://dx.doi.org/10.1088/2051-672x/ac5998.

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Abstract We present a feature-selective segmentation and merging technique to achieve spatially resolved surface profiles of the parts by 3D stereoscopy and strobo-stereoscopy. A pair of vision cameras capture images of the parts at different angles, and 3D stereoscopic images can be reconstructed. Conventional filtering processes of the 3D images involve data loss and lower the spatial resolution of the image. In this study, the 3D reconstructed image was spatially resolved by automatically recognizing and segmenting the features on the raw images, locally and adaptively applying super-resolu
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16

Ferdig, Richard, James Blank, Annette Kratcoski, and Robert Clements. "Using stereoscopy to teach complex biological concepts." Advances in Physiology Education 39, no. 3 (2015): 205–8. http://dx.doi.org/10.1152/advan.00034.2014.

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Used effectively, stereoscopic three-dimensional (3D) technologies can engage students with complex disciplinary content as they are presented with informative representations of abstract concepts. In addition, preliminary evidence suggests that stereoscopy may enhance learning and retention in some educational settings. Biological concepts particularly benefit from this type of presentation since complex spatially oriented structures frequently define function within these systems. Viewing biological phenomena in 3D as they are in real life allows the user to relate these spatial relationship
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17

De Almeida, Jane, and Cicero Inacio Da Silva. "STEREOPSIS EXPERIMENTAL EM TEMPOS DIGITAIS." Arteriais - Revista do Programa de Pós-Gradução em Artes 10, no. 17 (2024): 146. http://dx.doi.org/10.18542/arteriais.v10i17.17261.

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ResumoO presente artigo apresenta um relato reflexivo sobre a produção de três experimentos audiovisuais estereoscópicos: Futebol 4K3D, EstereoEnsaios Rio de Janeiro e EstereoEnsaios São Paulo, realizados pelos autores entre os anos 2010 e 2020. O artigo relata a pesquisa realizada sobre os primeiros cinemas, além de escritos sobre a estereoscopia de autores como Walter Benjamin e Franz Kafka que inspiraram as produções. Ao apresentar uma reflexão crítica sobre o processo de desenvolvimento da imagem fílmica estereoscópica, o artigo apresenta novas análises sobre o cinema 3D que o conectam com
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18

Wade, Nicholas J. "Binocular portraiture." i-Perception 14, no. 2 (2023): 204166952311651. http://dx.doi.org/10.1177/20416695231165142.

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Pictorial portraits are viewed with two eyes despite the fact that they are mostly monocular: they have been produced from a single viewpoint (either by painters or photographers). The differences between the images on each eye are a consequence of the separation between them rather than differences in two pictorial images. Viewing with two eyes detracts from the monocular cues to depth within the singular portrait because of information for the flatness of the pictorial surface. Binocular portraits, on the other hand, incorporate differences between two pictorial images producing perceptual e
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19

Šejbl, Jan. "Čína ve třech rozměrech. Nejstarší fotografie z Číny ve sbírce stereoskopů Náprstkova muzea v Praze." Muzeum Muzejní a vlastivedná práce 60, no. 1 (2022): 14–27. http://dx.doi.org/10.37520/mmvp.2022.003.

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The study deals with the representation of photographs from China in the Náprstek Museum’s stereoscope collection. A brief summary of the historical development of the Náprstek Museum’s photographic collections and the phenomenon of stereoscopic photography in the 19th century is followed by the results of a survey itself. The images were categorised by an authorship and analysed both technically and thematically. It turned out that the stereoscope collection contains the oldest photographs of China, which can be dated to the turn of the 1850’s and 1860’s.
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20

Retno Wulandari, Lely. "A COMPREHENSIVE APPROACH INTO STEREOSCOPIC VISION." MNJ (Malang Neurology Journal) 8, no. 1 (2022): 53–57. http://dx.doi.org/10.21776/ub.mnj.2022.008.01.11.

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Stereopsis (or stereoscopic) vision is the ability to see depth of perception, which is created by the difference in angle of view between both eyes. The first process is known as simultaneous perception. Objects will fall on each corresponding retina and there will be a process of fusion of the two images into one. Then, the brain initiates three-dimensional perception in visual cortex, creating stereoscopic vision. Stereoscopic vision will rapidly develop, especially at the age of 6-8 months of life. Stereoscopic is important in daily activities. There are many stereoacuity tests to evaluate
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21

Patterson, Robert, and Wayne L. Martin. "Human Stereopsis." Human Factors: The Journal of the Human Factors and Ergonomics Society 34, no. 6 (1992): 669–92. http://dx.doi.org/10.1177/001872089203400603.

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This paper reviews much of the basic literature on stereopsis for the purpose of providing information about the ability of humans to utilize stereoscopic information under operational conditions. This review is organized around five functional topics that may be important for the design of many stereoscopic display systems: geometry of stereoscopic depth perception, visual persistence, perceptual interaction among stereoscopic stimuli, neurophysiology of stereopsis, and theoretical considerations. The paper concludes with the presentation of several basic ideas related to the design of stereo
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Biegon, Glenn. "Stereoscopic Synergy: Twin-Relief Sculpture and Painting." Leonardo 38, no. 2 (2005): 93–100. http://dx.doi.org/10.1162/0024094053722354.

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Two accelerated-relief sculp-tures depicting the same scene from slightly different viewpoints can serve as sculpted stereo-scopic half-images—or “twin-reliefs.” Unlike traditional relief sculpture, which compresses sculptural space, twin-reliefs expand it, creating lifelike illusionistic depths. Viewed binocularly in a large Wheat-stone stereoscope, the twin-relief's virtual world appears colorful, atmospheric and life-size— even infinitely deep. Furthermore, unlike flat-picture stereoscopy, which allows just one undistorted, perspectively robust view, twin-reliefs provide infinitely many suc
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Wiegelmann, T., B. Inhester, and L. Feng. "Solar stereoscopy – where are we and what developments do we require to progress?" Annales Geophysicae 27, no. 7 (2009): 2925–36. http://dx.doi.org/10.5194/angeo-27-2925-2009.

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Abstract. Observations from the two STEREO-spacecraft give us for the first time the possibility to use stereoscopic methods to reconstruct the 3-D solar corona. Classical stereoscopy works best for solid objects with clear edges. Consequently an application of classical stereoscopic methods to the faint structures visible in the optically thin coronal plasma is by no means straight forward and several problems have to be treated adequately: 1) First there is the problem of identifying one-dimensional structures – e.g. active region coronal loops or polar plumes- from the two individual EUV-im
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Unver, Ertu. "Stereoscopic voices." Radar 1, no. 1 (2010): 34–35. http://dx.doi.org/10.5920/radar.2010.1134.

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25

Gareev, Zufar. "Stereoscopic Slavs." Index on Censorship 22, no. 10 (1993): 16–19. http://dx.doi.org/10.1080/03064229308535617.

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Caziot, B., M. Valsecchi, K. Gegenfurtner, and B. Backus. "Stereoscopic Latency." Journal of Vision 12, no. 9 (2012): 448. http://dx.doi.org/10.1167/12.9.448.

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Kumllbl, O. "STEREOSCOPIC SUPERIMPOSITION." Photogrammetric Record 13, no. 74 (2006): 195–215. http://dx.doi.org/10.1111/j.1477-9730.1989.tb00670.x.

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28

Wyvill, Geoff, and Paul Sharp. "Stereoscopic images." Visual Computer 6, no. 5 (1990): 300–303. http://dx.doi.org/10.1007/bf01900753.

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Connolly, Christine. "Stereoscopic imaging." Sensor Review 26, no. 4 (2006): 266–71. http://dx.doi.org/10.1108/02602280610691962.

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Ross, Miriam. "Stereoscopic visuality." Convergence: The International Journal of Research into New Media Technologies 19, no. 4 (2013): 406–14. http://dx.doi.org/10.1177/1354856513494178.

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31

Julesz, Bela. "Stereoscopic vision." Vision Research 26, no. 9 (1986): 1601–12. http://dx.doi.org/10.1016/0042-6989(86)90178-1.

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32

Wu, Dong Yan, Jian Dong Cao, and Yi Jin. "A Testing Method for the Luminance Difference of Stereoscopic Television." Applied Mechanics and Materials 380-384 (August 2013): 955–58. http://dx.doi.org/10.4028/www.scientific.net/amm.380-384.955.

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The luminance difference is one of the important factors of stereoscopic television. In this paper, according to the characteristics of stereoscopic television glasses, we use white window signal and black field signal to measure luminance difference of 3D TV. We adopt the left and right eye channel individually tested brightness. We chose the center point of stereoscopic television as measuring point. And then, we select a few of stereoscopic television as testing model. The proposed method may be helpful for the quality evaluation of stereoscopic television.
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Lü, Chao Hui, Jia Ying Pan, Chen Zhang, and Hui Ren. "Design and Implementation of a Stereoscopic Video Player for a Time-Division Display." Applied Mechanics and Materials 577 (July 2014): 1008–11. http://dx.doi.org/10.4028/www.scientific.net/amm.577.1008.

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Three-dimensional video technology is becoming more and more popular, because it can provide a better natural depth perception. In this paper, a stereoscopic video player for a time-division display is designed and implemented, and people can use 3D Shutter Glasses to watch stereoscopic video by the player. It mainly focuses on the process of designing a Direct3D application, and the special handling of NVIDIA 3D Vision system for stereoscopic video. Upon examination, the stereoscopic video player can provide stereoscopic perception and good immersive experience.
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Vasiljevic, Ivana, Dinu Dragan, Ratko Obradovic, and Veljko Petrović. "Analysis of Compression Techniques for Stereoscopic Images." SPIIRAS Proceedings 6, no. 61 (2018): 197–220. http://dx.doi.org/10.15622/sp.61.8.

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Virtual Reality (VR) and Augmented Reality (AR) Head-Mounted Displays (HMDs) have been emerging in the last years and they are gaining an increased popularity in many industries. HMDs are generally used in entertainment, social interaction, education, but their use for work is also increasing in domains such as medicine, modeling and simulation. Despite the recent release of many types of HMDs, two major problems are hindering their widespread adoption in the mainstream market: the extremely high costs and the user experience issues [1]. The illusion of a 3D display in HMDs is achieved with a
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Gajski, Dubravko, Robert Župan, Ivana Racetin, and Ružica Krstić. "Straightforward Stereoscopic Techniques for Archaeometric Interpretation of Archeological Artifacts." Heritage 6, no. 7 (2023): 5066–81. http://dx.doi.org/10.3390/heritage6070268.

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Stereoscopic visualization plays a significant role in the detailed and accurate interpretation of various geometric features on the surface of archaeological artifacts, which can be challenging to perceive using conventional two-dimensional visualizations. Moreover, virtual 3D models can be shared with other archaeologists for interpretation and the exchange of opinions. The hardware requirements for rendering stereoscopic 3D models are often readily available on desktop computers, or require only a minimal investment for implementation. This article focuses on creating stereoscopic visualiza
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Jia, Chen Yu, Ze Hua Gao, Xun Bo Yu, Xin Zhu Sang, and Tian Qi Zhao. "Auto-Stereoscopic 3D Video Conversation System Based on an Improved Eye Tracking Method." Applied Mechanics and Materials 513-517 (February 2014): 3907–10. http://dx.doi.org/10.4028/www.scientific.net/amm.513-517.3907.

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An auto-stereoscopic 3D video conversation system is demonstrated with an improved eye-tracking method based on a lenticular sheet and two cameras. The two cameras are used to get stereoscopic picture pairs and addressed the viewers position by an Improved Eye Tracking Method. The computer combines the stereoscopic picture pairs with different masks graphic processing unit. Low crosstalk correct stereoscopic video pairs for the end-to-end commutation are achieved.
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Gu, Ke, Guangtao Zhai, Xiaokang Yang, and Wenjun Zhang. "No-Reference Stereoscopic IQA Approach: From Nonlinear Effect to Parallax Compensation." Journal of Electrical and Computer Engineering 2012 (2012): 1–12. http://dx.doi.org/10.1155/2012/436031.

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The last decade has seen a booming of the applications of stereoscopic images/videos and the corresponding technologies, such as 3D modeling, reconstruction, and disparity estimation. However, only a very limited number of stereoscopic image quality assessment metrics was proposed through the years. In this paper, we propose a new no-reference stereoscopic image quality assessment algorithm based on the nonlinear additive model, ocular dominance model, and saliency based parallax compensation. Our studies using the Toyama database result in three valuable findings. First, quality of the stereo
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Qin, Rui Rui, Wen Cai Xu, and Shi Yong Luo. "Analysis of the Columnar Lens Grating Used for Auto-Stereoscopic Three Dimensional Printing with Different Sizes." Applied Mechanics and Materials 200 (October 2012): 757–60. http://dx.doi.org/10.4028/www.scientific.net/amm.200.757.

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Columnar lens grating is the most frequently-used grating in modern auto-stereoscopic three dimensional (3D) printing. It has a very important impact on the auto-stereoscopic 3D presswork. Micro-analysis about columnar lens grating of auto-stereoscopic 3d presswork with different sizes is given in this work. The formula is obtained in which micro-parameters of the columnar lens grating come into contact. A practical analysis about the columnar lens grating used for auto-stereoscopic 3D presswork with same visual effect but different sizes is given with the aid of a scanning electron microscope
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Taipina, Daniel, and Jorge C. S. Cardoso. "Spectare: Re-Designing a Stereoscope for a Cultural Heritage XR Experience." Electronics 11, no. 4 (2022): 620. http://dx.doi.org/10.3390/electronics11040620.

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Stereoscopic photography was one of the main forms of visual communication in the second half of the 19th century. The experience of viewing stereoscopic photographs using stereoscopes is described as evoking memories of the past, feelings of presence in the depicted scenes, but also fun and magical experiences. The fact that using these devices generates these impactful experiences is relevant for Cultural Heritage (CH) where we want visitors to have memorable experiences. Since classic stereoscopes are similar to contemporary smartphone-based Virtual Reality (VR) viewers, we questioned how t
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Zikovitz, D. C., M. Jenkin, and L. R. Harris. "Comparison of stereoscopic and non-stereoscopic optic flow displays." Journal of Vision 1, no. 3 (2010): 317. http://dx.doi.org/10.1167/1.3.317.

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Song, Wonil, Sungil Choi, Somi Jeong, and Kwanghoon Sohn. "Stereoscopic Image Super-Resolution with Stereo Consistent Feature." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 07 (2020): 12031–38. http://dx.doi.org/10.1609/aaai.v34i07.6880.

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We present a first attempt for stereoscopic image super-resolution (SR) for recovering high-resolution details while preserving stereo-consistency between stereoscopic image pair. The most challenging issue in the stereoscopic SR is that the texture details should be consistent for corresponding pixels in stereoscopic SR image pair. However, existing stereo SR methods cannot maintain the stereo-consistency, thus causing 3D fatigue to the viewers. To address this issue, in this paper, we propose a self and parallax attention mechanism (SPAM) to aggregate the information from its own image and t
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Kirkels, Laurens A. M. H., Reinder Dorman, and Richard J. A. van Wezel. "Perceptual Coupling Based on Depth and Motion Cues in Stereovision-Impaired Subjects." Perception 49, no. 10 (2020): 1101–14. http://dx.doi.org/10.1177/0301006620952058.

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When an object is partially occluded, the different parts of the object have to be perceptually coupled. Cues that can be used for perceptual coupling are, for instance, depth ordering and visual motion information. In subjects with impaired stereovision, the brain is less able to use stereoscopic depth cues, making them more reliant on other cues. Therefore, our hypothesis is that stereovision-impaired subjects have stronger motion coupling than stereoscopic subjects. We compared perceptual coupling in 8 stereoscopic and 10 stereovision-impaired subjects, using random moving dot patterns that
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Häsler, Leonie. "Stereo Imaging In Fashion Photography." Networking Knowledge: Journal of the MeCCSA Postgraduate Network 11, no. 1 (2018): 38–55. http://dx.doi.org/10.31165/nk.2018.111.528.

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Fashion photographs are generally two-dimensional images showing one side of a three-dimensional model. This paper, however, deals with far less well-known stereoscopic fashion photographs. Stereoscopy is a technique that creates the illusion of a 3-D image. Based on the image collection of Swiss textile and clothes company HANRO, the article analyzes the composition of 3-D pictures by putting them in a broader media-historical context. The archived stereoscopic photographs date back to the 1950s and show a series of women’s fashion. In the same period, Hollywood experienced a 3-D-boom that ma
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Qin, Rui Rui, Wen Cai Xu, Shi Yong Luo, and Xin Lin Zhang. "Exploration for the Gratings Used for Auto-Stereoscopic Three-Dimensional Printing." Applied Mechanics and Materials 262 (December 2012): 195–99. http://dx.doi.org/10.4028/www.scientific.net/amm.262.195.

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In this paper, parallax-barrier gratings, lenticular lens gratings and spherical crown gratings which are the three kinds of main gratings for auto-stereoscopic three-dimensional printing are introduced. Besides, the principle for these three kinds of gratings is explored. According to the analysis, when different gratings are used for auto-stereoscopic three-dimensional printing,different effects will be obtained. The principle of parallax-barrier gratings is transmission pinhole imaging formation, and the presswork looks comfortable but transmission of light is worse as used parallax-barrier
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McClain, James E. "Hue and Disparity Interactions in Advanced Stereoscopic Aircraft Displays." Proceedings of the Human Factors Society Annual Meeting 33, no. 20 (1989): 1422–26. http://dx.doi.org/10.1177/154193128903302013.

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With the increased complexity of aircraft systems and their environment, 3-D stereoscopic system/control displays will offer great advantage over conventional two-dimensional (2-D) displays by presenting information more consistent with the pilot's 3-D perceptual experience and stereotypes. For such displays the interaction of Chromostereopsis (perceived depth created by hues) and stereopsis (depth effect created by disparity between the left and right visual fields of the observer) is important. The purpose of this research is to evaluate the interaction of chromostereopsis and artificially s
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Tu, Qun Zhang, Long Qin, and Jv Ying Dai. "Passive Stereoscopic Display and Disassembly Simulation of Certain Shafting Components." Applied Mechanics and Materials 120 (October 2011): 42–46. http://dx.doi.org/10.4028/www.scientific.net/amm.120.42.

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The principle of stereoscopic display technology,the software and hardware framework for single-channel passive stereoscopic display and the simulation software Delmia are introduced in this paper. Certain shafting components serve as an example to realize the effect of passive stereoscopic display and disassembly simulation in Delmia, which is helpful for teaching and training about equipments maintenance
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Akers, John W., Elizabeth T. Davis, and Robert A. King. "Stereoscopic Depth Perception in Simulated Displays: What Helps and What Hurts?" Proceedings of the Human Factors and Ergonomics Society Annual Meeting 40, no. 23 (1996): 1193–96. http://dx.doi.org/10.1177/154193129604002310.

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We tested the effect of direction of retinal disparity and stimulus orientation on stereoscopic depth perception to answer three questions. First, are some directions of disparity more efficient than others in providing stereoscopic depth information? Second, does the orientation of an object affect perceived stereoscopic depth? Third, are there any interactions between these parameters? Subjects were tested using a psychophysical, method of constant stimuli procedure with a modified Wheatstone stereoscopic display. Disparity threshold measurements show a significant effect of direction of ret
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Uz-Bilgin, Cigdem, Meredith Thompson, and Eric Klopfer. "Stereoscopic Views Improve Spatial Presence but Not Spatial Learning in VR Games." Presence: Teleoperators and Virtual Environments 28 (January 1, 2019): 227–45. http://dx.doi.org/10.1162/pres_a_00349.

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Abstract A key affordance of virtual reality is the capability of immersive VR to prompt spatial presence resulting from the stereoscopic lenses in the head-mounted display (HMD). We investigated the effect of a stereoscopic view of a game, Cellverse, on users’ perceived spatial presence, knowledge of cells, and learning in three levels of spatial knowledge: route, landmark, and survey knowledge. Fifty-one participants played the game using the same game controllers but with different views; 28 had a stereoscopic view (HMD), and 23 had a non-stereoscopic view (computer monitor). Participants e
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Costa, Jorge, João Caramês, and Daniel Hachmeister. "Intraoral stereoradiography visualization with virtual reality: peri-implant bone level estimation accuracy – An in vitro study." Revista Portuguesa de Estomatologia, Medicina Dentária e Cirurgia Maxilofacial 66, no. 2 (2025): 58–64. https://doi.org/10.24873/j.rpemd.2025.06.1427.

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Objectives: The main objectives of this in vitro study were to evaluate the accuracy and precision of stereoradiography with virtual reality in measuring peri-implant bone level compared to conventional 2D radiography, and to find which stereoscopic angles between images lead to higher accuracy and precision. Another objective was to develop a virtual reality method for viewing pairs of stereoscopic radiographs, to archive, to present, and analyze the acquired stereoscopic images. Methods: A blinded laboratory study compared 40 samples of randomly positioned implants in 10 artificial bone bloc
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Defay, Arthur, Jean Picquet, Henri-Dominique Fournier, Xavier Papon, and Florian Bernard. "Enhancing surgical expertise: 3D anatomy’s role in residency programs." European Journal of Anatomy 28, no. 4 (2024): 399–414. http://dx.doi.org/10.52083/sopf6039.

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Current virtual reality (VR) technology allows for the creation of instructional video formats that incorporate three-dimensional (3D) stereoscopic footage. Combined with 3D anatomic dissection, any surgical procedure or pathology can be represented virtually to supplement anatomical learning and surgical preoperative planning. The aim of this study was to evaluate the impact of virtual reality anatomical teaching. A prospective case-control study was performed. After a prerequisite anatomical knowledge assessment, participants were randomized in two groups: stereoscopic anatomical teaching pr
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