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Dissertations / Theses on the topic 'Stereoscopy'

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1

Nilsson, Linus. "Plug-in for stereoscopic studio production using 3Ds Max." Thesis, University of Gävle, Department of Industrial Development, IT and Land Management, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-7357.

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<p>In this day and age when 3D cinema is ever increasing in popularity and 3D television sets on the verge of becoming a reality in our homes, the media production companies are interested in looking at how they can start producing stereoscopic format media for this exciting medium. This thesis proposes a solution to parts of the stereoscopic production pipeline by examining and proposing the extent of the requirements of a plug-in to aid in the setting up and rendering of stereo pairs and ultimately proposing such a plug-in and modifying it to suit the proposed requirements. With a high empha
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2

Desjardins, Danick. "Structured lighting stereoscopy with marching pseudo-random patterns." Thesis, University of Ottawa (Canada), 2008. http://hdl.handle.net/10393/27760.

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This thesis discusses the development of a 3D reconstruction system based on active stereoscopy with structured lighting. The proposed system accomplishes 3D reconstruction of objects using a combination of spatial-neighboring and time-multiplexing structured light patterns encoded with pseudo-random codes. This combination builds upon the concept of marching patterns that can adaptively increase the reconstruction resolution on demand. Original techniques are introduced to recover and validate pseudo-random codes from images using a combination of image processing algorithms. The validation o
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3

Clark, Christine. "Geocoding and stereoscopy of synthetic aperture radar imagery." Thesis, University College London (University of London), 1991. http://discovery.ucl.ac.uk/1349607/.

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This thesis is concerned with the geocoding of Synthetic Aperture Radar (SAR) images and the use of stereo SAR images. The work was carried out as part of the preparation for the launch of the ERS-1 sateffite, due in July 1991, which will carry a SAR sensor. There are two basic approaches to geocoding: image-to-object and object-to-image. Both of these methods have been analysed and assessed on experimental data, namely SIR-B imagery of Mount Shasta. Each type of geocoding requires the solution of nonlinear equations. It has been shown that if the parameters which control the geocoding process
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4

Portyš, Jakub. "Binokulární vidění." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2013. http://www.nusl.cz/ntk/nusl-220016.

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This paper follows up theme of binocular vision and his working in daily life. The individual chapters contain anatomy and physiology of visual organ. In detail are discussed physical principles of binocular vision. Discussed are also development, eventual pathologies and examination methods of human binocular vision. Theoretical introduction defines the concept of stereoscopy and states overview of stereoscopic imaging methods. Paper also includes approaches to recording of three dimensional image and camera settings. Practical part of work is dedicated to the selection of shooting methods an
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Ebel, Sarah C. "Selling and stereoscopy reading "A Visit to Sears, Roebuck & Co." /." Access to citation, abstract and download form provided by ProQuest Information and Learning Company; downloadable PDF file, 88 p, 2007. http://proquest.umi.com/pqdweb?did=1338865461&sid=1&Fmt=2&clientId=8331&RQT=309&VName=PQD.

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6

Maschio, Alexandre Vieira. "A estereoscopia : investigação de processos de aquisição, edição e exibição de imagens estereoscópicas em movimento /." Bauru : [s.n.], 2008. http://hdl.handle.net/11449/89749.

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Orientador: Olimpio José Pinheiro<br>Banca: Hélio Augusto Godoy de Souza<br>Banca: Dorival Campos Rossi<br>Resumo: A estereoscopia é uma qualidade que nossa visão possue para vermos os objetos que nos circundam percebendo suas proporções, volume e profundidade. É uma propriedade da visão humana, que permite nos situarmos melhor no ambiente tridimensional em que vivemos. A estereoscopia é fruto de pesquisa em diversos campos teóricos, desde a engenharia, até à medicina, psicologia, comunicação e o design. Seu uso se faz no setor militar, e atualmente cada vez mais no setor industrial. Este trab
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7

Prakash, Deepak. "Stereoscopic 3D viewing systems using a single sensor camera." The Ohio State University, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=osu1196268883.

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8

Johansson, Anders. "Stereoscopy : Fooling the Brain into Believing There is Depth in a Flat Image." Thesis, University of Gävle, Ämnesavdelningen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-5082.

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<p>Stereoscopy is a technique that can create an illusion of depth in a flat image. There are many different methods to do this, and here is explained some of the most common and popular ways, with a bigger focus on the anaglyphic method. Since stereoscopy is an old technique, the discovery of it by Charles Wheatstone is explained briefly. In Autodesk Maya 2009, a new stereoscopic plug-in was included which makes the creation of stereoscopic imagery easier. An animated project is made during the course of this research which takes advantage of and tests the functions of the new plug-in. The ma
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9

Bughin, Eric. "Towards automated, precise and validated vectorisation of disparity maps in urban satellites stereoscopy." Phd thesis, École normale supérieure de Cachan - ENS Cachan, 2011. http://tel.archives-ouvertes.fr/tel-00653875.

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Cette thèse se porte sur la segmentation affine par régions des cartes de profondeurs obtenues par stéréoscopie en milieu urbain.Cette détection est constituée de 3 étapes.Tout d'abord, un modèle statistique a contrario est introduit afin de déterminer de manière automatique la valeur de certains paramètres courants dans ce genre de problèmes: seuil de validation d'un groupe comme plan, seuil de rejet des points aberrants. Ce modèle permet de plus la comparaison de plusieurs solutions.Dans un second temps, un algorithme glouton est proposé pour obtenir la segmentation plane par morceaux y comp
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10

González, Zúñiga Luis Diego. "Stereoscopic user interfaces: Creating a pipeline for stereo application development." Doctoral thesis, Universitat Autònoma de Barcelona, 2016. http://hdl.handle.net/10803/393992.

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Aquest treball es una recerca doctoral en el camp de les interfases gràfiques d’usuari estereoscòpiques. Avaluem l’estat actual de la tecnologia 3D i l’estat de l’art en les tendències de l’àrea, traduint-les a conceptes aplicables a software. L’objectiu principal és estudiar com la profunditat 3D pot millorar la interfase d’una aplicació, donant-li estètica i utilitat. Independentment del medi, el nostre enfoc és proveir eines i tècniques eficients que s’apliquin al procés de disseny d’interfases par a afegir-les-hi profunditat. És per això que hem treballat en un entorno web, d’escript
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11

Maschio, Alexandre Vieira [UNESP]. "A estereoscopia: investigação de processos de aquisição, edição e exibição de imagens estereoscópicas em movimento." Universidade Estadual Paulista (UNESP), 2008. http://hdl.handle.net/11449/89749.

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Made available in DSpace on 2014-06-11T19:24:10Z (GMT). No. of bitstreams: 0 Previous issue date: 2008-02-25Bitstream added on 2014-06-13T19:51:29Z : No. of bitstreams: 1 maschio_av_me_bauru.pdf: 4802271 bytes, checksum: c74514ae4a1524ccfcd416d5577fd537 (MD5)<br>Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)<br>Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)<br>A estereoscopia é uma qualidade que nossa visão possue para vermos os objetos que nos circundam percebendo suas proporções, volume e profundidade. É uma propriedade da visão humana, que permite nos s
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12

Maleschlijski, Stojan [Verfasser], and Axel [Akademischer Betreuer] Rosenhahn. "Behavior of barnacle larvae during surface exploration studied by stereoscopy / Stojan Maleschlijski ; Betreuer: Axel Rosenhahn." Heidelberg : Universitätsbibliothek Heidelberg, 2014. http://d-nb.info/1180033272/34.

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Corlay, Patrick. "Système de télévision stéréoscopique base sur une prise de vue à trois cameras." Valenciennes, 1994. https://ged.uphf.fr/nuxeo/site/esupversions/826e325f-3439-413e-8247-c371a2cf48a6.

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Le travail présenté dans ce mémoire s'inscrit dans le cadre de l'étude de systèmes de télévision stéréoscopiques, et plus particulièrement d'un système de télévision en relief (TV3D) base sur une prise de vue à trois cameras. La télévision 3-D permet aux téléspectateurs de percevoir des séquences télévisuelles en relief. Le système se décompose en trois parties: acquisition, compression et transmission, restitution du relief. Nous étudions d'abord les différentes parties constituant la chaine complète de télévision en relief. Les différents systèmes de TV3D existants sont ensuite analysés. La
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14

Gurrieri, Luis E. "The Omnidirectional Acquisition of Stereoscopic Images of Dynamic Scenes." Thèse, Université d'Ottawa / University of Ottawa, 2014. http://hdl.handle.net/10393/30923.

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This thesis analyzes the problem of acquiring stereoscopic images in all gazing directions around a reference viewpoint in space with the purpose of creating stereoscopic panoramas of non-static scenes. The generation of immersive stereoscopic imagery suitable to stimulate human stereopsis requires images from two distinct viewpoints with horizontal parallax in all gazing directions, or to be able to simulate this situation in the generated imagery. The available techniques to produce omnistereoscopic imagery for human viewing are not suitable to capture dynamic scenes stereoscopically. This i
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15

Carmo, Felipe Pereira do. "Utilização da transformada de características invariante a escala (SIFT) na automatização da obtenção de pontos do Sistema de Imagens Tridimensional Híbrido (SITH)." Universidade do Estado do Rio de Janeiro, 2010. http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=3014.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior<br>Esta dissertação apresenta um aperfeiçoamento para o Sistema de Imagens Tridimensional Híbrido (SITH) que é utilizado para obtenção de uma superfície tridimensional do relevo de uma determinada região a partir de dois aerofotogramas consecutivos da mesma. A fotogrametria é a ciência e tecnologia utilizada para obter informações confiáveis a partir de imagens adquiridas por sensores. O aperfeiçoamento do SITH consistirá na automatização da obtenção dos pontos através da técnica de Transformada de Características Invariantes a Escala
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16

Horák, Daniel. "Návrh software jednoúčelového stroje pro vizuální kontrolu." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2021. http://www.nusl.cz/ntk/nusl-444978.

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This master’s thesis deals with the fundamentals of machine vision application and its practical implementation. The research part is focused on the basic possibilities of image acquisition and image processing in different dimensions. The practical part describes the design of the dimension control algorithm using a 3D camera. This algorithm is then implemented in a single-purpose machine for optical dimension control.
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17

Keebler, Joseph R. "Effects of 3D stereoscopy, visuo-spatial working memory, and perceptions of simulation experience on the memorization of confusable objects." Doctoral diss., University of Central Florida, 2011. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4949.

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These findings indicate that individual differences in visual memory and user experiences during the SBT both are predictive factors in memory tasks for confusable objects. The SBT designed in this study also led to robust prediction of training outcomes on the final transfer task.; This dissertation investigated the impact of active stereoscopic 3-dimensional (3D) imagery equipment and individual differences in visuo-spatial working memory (VSWM) capacity on retention of a set of similar, novel objects (i.e., armored military vehicles). Seventy-one participants were assessed on their visuo-sp
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18

Schemali, Leila. "Interaction, édition et visualisation stéréoscopiques." Electronic Thesis or Diss., Paris, ENST, 2015. http://www.theses.fr/2015ENST0007.

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La stéréoscopie s’est développée depuis plus de 150 ans à travers la photographie,les films, la réalité virtuelle et la visualisation scientifique. L’affichage de données stéréoscopiques estaujourd’hui de bien meilleure qualité et le contenu ainsi que les écrans stéréoscopiques sont accessiblesà un large public. De plus, la stéréoscopie est un élément essentiel dans la compréhension d’un modèle3D, notamment dans le cadre de l’enseignement ou de la visualisation de modèles médicaux. Elle permetégalement d’appuyer le message véhiculé par une image. Utilisée à des fins artistiques, la stéréoscopi
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Roussel, David. "Reconstruction de courbes et de surfaces 3d en stereo-acquisition." Paris 11, 1999. http://www.theses.fr/1999PA112043.

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Cette these s'interesse a la reconstruction des surfaces d'objets non polyedriques. Dans le contexte d'une stereo-acquisition, nous faisons l'hypothese que les contours apparies au sein d'une paire d'images decrivent les courbes de l'espace le long desquelles les surfaces des objets possedent des plans tangents discontinus. Idealement, ces contours forment des cycles et chaque cycle enferme une region de pixels qui correspond dans l'espace a l'une des surfaces a reconstruire. Une telle surface est elle-meme en appui sur une courbe fermee dont la projection n'est autre qu'un des cycles de conto
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Sorbier, de Pougnadoresse François de. "Approches visuelles pour l'amélioration de la présence en réalité virtuelle." Thesis, Paris Est, 2008. http://www.theses.fr/2008PEST0205/document.

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Le sentiment de présence, but ultime de la réalité virtuelle, peut être atteint en stimulant ces quatre "piliers" que sont l'immersion, l'interaction, le maintien de la boucle action-perception et les émotions. Notre objectif est de proposer des méthodes visant à améliorer ce sentiment en s'intéressant plus particulièrement à la perception visuelle. Dans cette optique, nous proposons tout d'abord une solution appliquant le rendu stéréoscopique sur carte graphique. Traditionnellement effectué en deux passes, ce rendu se fait maintenant en une passe, grâce aux shaders et au regroupement de certa
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Tomoyose, Alexandre Nascimento. "Comparação e classificação de técnicas de estereoscopia para realidade aumentada e jogos." Universidade de São Paulo, 2010. http://www.teses.usp.br/teses/disponiveis/3/3141/tde-20102010-114358/.

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A estereoscopia é a área do conhecimento que aborda a visão em três dimensões, mas se limita, por definição, apenas às técnicas que possibilitam a reconstituição de uma cena tridimensional observada através de pelo menos dois pontos de vista distintos, que no caso dos seres humanos é a cena reconstituída no cérebro a partir das imagens obtidas pelos olhos. Inicialmente, o presente trabalho consolida os principais conceitos e técnicas desta área abrangente, para em seguida propor formas de análise, comparação e classificação de técnicas de estereoscopia através de conceitos teóricos e métricas
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Zingarelli, Matheus Ricardo Uihara. "RevGlyph - codificação e reversão esteroscópica anaglífica." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-14012014-144506/.

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A atenção voltada à produção de conteúdos 3D atualmente tem sido alta, em grande parte devido à aceitação e à manifestação de interesse do público para esta tecnologia. Isso reflete num maior investimento das indústrias cinematográfica, de televisores e de jogos visando trazer o 3D para suas produções e aparelhos, oferecendo modos diferentes de interação ao usuário. Com isso, novas técnicas de captura, codificação e modos de reprodução de vídeos 3D, em especial, os vídeos estereoscópicos, vêm surgindo ou sendo melhorados, visando aperfeiçoar e integrar esta nova tecnologia com a infraestrutura
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Kab, Ammar. "Conception et réalisation d'une maquette de vidéoprojecteur laser stéréoscopique." Valenciennes, 1999. https://ged.uphf.fr/nuxeo/site/esupversions/718396dc-0020-420e-be40-27957e2bfd6f.

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Le travail que nous présentons dans ce mémoire consiste en l'étude et la réalisation d'un vidéoprojecteur laser stéréoscopique base sur la projection simultanée des images gauche et droite d'un couple stéréoscopique selon le principe de polarisations orthogonales. L'observateur est muni de lunettes également polarisées et chaque œil ne voit alors que l'image qui lui est destinée. En attribuant à l'image gauche un état de polarisation donne et à l'image droite l'état de polarisation orthogonal, chaque point de l'image est caractérisé par deux paramètres : intensité i et angle de polarisation du
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Zelníček, Leoš. "Optimalizace pro stereoskopické zobrazení." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-236631.

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This work envolves basic options of human visual sense, describes matter of depth perception. We analyze binocular vision of humans, its limits, which must be considered, and followed when trying to project stereoscopic pictures. Then, we mention the most common methods of stereoscopic projection, reader is made acquainted with their options, advantages, and difficulties. The biggest part of this work is dedicated to the optimalizations themselves. They are focused on the most effective rendering of 3D scenes using stereoscopic technology. The effort is to make the best stereoscopic engine as 
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Al, Harbi Sultan Duham. "Suitability of DEMs derived from SAR interferometry and ASTER stereoscopy for hydrological applications using GIS : a case study of Al-Jafer basin, Jordan." Thesis, University of Leicester, 2009. http://hdl.handle.net/2381/9921.

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Digital elevation models (DEMs) provide an essential quantitative environmental variable for a vast amount of the research published in remote sensing, GIS and physical geography. Traditionally, DEMs have been derived from ground surveys and photogrammetric techniques, and from topographic maps using contour data and spot heights. Satellite remote sensing now provides the most accurate digital elevation datasets with worldwide coverage by means of optical, radar or laser sensors. The aim of this study is to evaluate the accuracy and reliability of DEMs generated from InSAR (ERS-1/2) and ASTER
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Sampedro, Paula Poiet. "Estudos da linguagem audiovisual em animações estereoscópicas : análise da representação tridimensional nas narrativas." Universidade Federal de São Carlos, 2016. https://repositorio.ufscar.br/handle/ufscar/8264.

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Submitted by Izabel Franco (izabel-franco@ufscar.br) on 2016-10-26T18:21:47Z No. of bitstreams: 1 DissPPSeL.pdf: 4068768 bytes, checksum: 7c8ea6a69927c82c229fac660e7735fc (MD5)<br>Approved for entry into archive by Marina Freitas (marinapf@ufscar.br) on 2016-11-08T18:29:10Z (GMT) No. of bitstreams: 1 DissPPSeL.pdf: 4068768 bytes, checksum: 7c8ea6a69927c82c229fac660e7735fc (MD5)<br>Approved for entry into archive by Marina Freitas (marinapf@ufscar.br) on 2016-11-08T18:29:16Z (GMT) No. of bitstreams: 1 DissPPSeL.pdf: 4068768 bytes, checksum: 7c8ea6a69927c82c229fac660e7735fc (MD5)<br>Made ava
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Paget, Mathias. "Optimisation discrète et indices de stabilité appliqués à la stéréoscopie en contexte routier." Thesis, Paris Est, 2017. http://www.theses.fr/2017PESC1084/document.

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Les tâches réalisées en traitement d'image tendent à devenir de plus en plus complexes. Par exemple, dans le contexte routier, les systèmes d'aide à la conduite, (Advanced driver-assistance systems), visent à une automatisation complète de la tâche de conduite. L’évaluation de la fiabilité représente un enjeu important pour ce type d’application. Face à la difficulté des tâches à réaliser, les chaînes de traitements sont souvent divisées en de nombreuses étapes de calculs de sorte qu'il est difficile de caractériser les sorties de la chaîne en fonction des perturbations des entrées. Les étapes
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Rebouças, José Thales Sena. "Evolução no tempo da percepção visual de distância." Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/42/42137/tde-19022015-153614/.

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O desenvolvimento da realidade virtual permitiu experimentos psicofísicos inéditos, como o aqui descrito, cujo objetivo foi investigar a microgênese da percepção visual de profundidade decorrente de disparidade binocular. Tais processos ocorrem em etapas, com construção gradual do percepto. Experimentos já indicavam a percepção da profundidade em etapas precoces do processamento visual. Isso é confirmado neste trabalho, realizado com tecnologia que garante a estimulação visual exclusivamente por disparidade binocular. Para isso, foram desenvolvidos hardware e software específicos que permitem
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Calore, E. "TOWARDS STEADY-STATE VISUALLY EVOKED POTENTIALS BRAIN-COMPUTER INTERFACES FOR VIRTUAL REALITY ENVIRONMENTS EXPLICIT AND IMPLICIT INTERACTION." Doctoral thesis, Università degli Studi di Milano, 2014. http://hdl.handle.net/2434/233319.

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In the last two decades, Brain-Computer Interfaces (BCIs) have been investigated mainly for the purpose of implementing assistive technologies able to provide new channels for communication and control for people with severe disabilities. Nevertheless, more recently, thanks to technical and scientific advances in the different research fields involved, BCIs are gaining greater attention also for their adoption by healthy users, as new interaction devices. This thesis is dedicated to to the latter goal and in particular will deal with BCIs based on the Steady State Visual Evoked Potential
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Mercier, Michel. "Recherches sur l'image scientifique : génèse du sens et signification en microscopie électronique." Bordeaux 1, 1987. http://www.theses.fr/1987BOR10567.

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Salvi, Joaquim. "An approach to coded structured light to obtain three dimensional information." Doctoral thesis, Universitat de Girona, 1998. http://hdl.handle.net/10803/7714.

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The human visual ability to perceive depth looks like a puzzle. We perceive three-dimensional spatial information quickly and efficiently by using the binocular stereopsis of our eyes and, what is mote important the learning of the most common objects which we achieved through living. Nowadays, modelling the behaviour of our brain is a fiction, that is why the huge problem of 3D perception and further, interpretation is split into a sequence of easier problems. A lot of research is involved in robot vision in order to obtain 3D information of the surrounded scene. Most of this research is base
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Siqueira, Paula Monteiro. "Cinema digital e educação: novas formas de percepção estética no século XXI." Universidade Federal de São Carlos, 2015. https://repositorio.ufscar.br/handle/ufscar/2752.

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Made available in DSpace on 2016-06-02T19:39:53Z (GMT). No. of bitstreams: 1 6587.pdf: 1812199 bytes, checksum: 1dabca73767edd87c867bdd4e17ab882 (MD5) Previous issue date: 2015-02-27<br>The art goes through transformations on elapse of time, as do the resources and techniques used to produce it, and it s transformed as well as the predominant medium of communication alleged experience mediation. At the beginning of the 20th century Benjamin identified this process and analysed its effects, particularly through movies (BENJAMIN, 1987) and nowadays, with digital movie development, we observe s
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Junqueira, Luiz Antonio Custódio Manganelli. "Visualizador 3D baseado em head tracking e estereoscopia para aplicações com o método dos elementos finitos." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/3/3143/tde-29102014-173817/.

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A visualização 3D de simulações pelo Método dos Elementos Finitos (MEF) ainda é uma experiência limitada em função da falta de realismo 3D nos monitores disponíveis. Além do monitor 3D realista, a melhor visualização destas simulações depende de uma apresentação MEF desenvolvida adequadamente, de forma a tirar maior proveito deste realismo 3D. Neste trabalho, é realizado o desenvolvimento de um visualizador MEF 3D, que reproduz os efeitos estereoscópicos e de rastreamento de cabeça (head-tracking), explorando melhor as percepções de profundidade com hardware acessível e bibliotecas gráficas ut
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Lauthers, Chad M. "The effects of stereoscopic technologies on subjects' ability to perform a Lego block construction task." Connect to this title online, 2006. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=bgsu1143132334.

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Santos, Cristiano Flores dos. "Um framework para avaliação de mapeamento tridimensional Utilizando técnicas de estereoscopia e odometria visual." Universidade Federal de Santa Maria, 2016. http://repositorio.ufsm.br/handle/1/12038.

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The three-dimensional mapping environments has been intensively studied in the last decade. Among the benefits of this research topic is possible to highlight the addition of autonomy for car or even drones. The three-dimensional representation also allows viewing of a given scenario iteratively and with greater detail. However, until the time of this work was not found one framework to present in detail the implementation of algorithms to perform 3D mapping outdoor approaching a real-time processing. In view of this, in this work we developed a framework with the main stages of three-di
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Hu, Osvaldo Ramos Tsan. "Contribuições ao desenvolvimento de um sistema de telepresença por meio da aquisição, transmissão e projeção em ambientes imersivos de vídeos panorâmicos." Universidade de São Paulo, 2006. http://www.teses.usp.br/teses/disponiveis/3/3142/tde-19092006-134926/.

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Sistemas de telepresença têm sido pesquisados e desenvolvidos para inúmeras aplicações que exigem a presença física de pessoas em ambientes inacessíveis; tais situações são diversas, desde aquelas relacionadas com educação a distância até aquelas que envolvem alta periculosidade. Neste trabalho, a pesquisa e desenvolvimento se concentram na concepção e implementação de sistemas de telepresença voltados para ambientes imersivos em 360º, capazes de realizar a aquisição, transmissão e projeção de imagens em movimento em sistemas de multiprojeção imersivos, como é o caso da CAVERNA Digital®, desen
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Seabra, Rodrigo Duarte. "Uma ferramenta em realidade virtual para o desenvolvimento da habilidade de visualização espacial." Universidade de São Paulo, 2009. http://www.teses.usp.br/teses/disponiveis/3/3146/tde-22042010-154613/.

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As habilidades espaciais, em particular a de visualização, são intensamente requeridas por inúmeras profissões artísticas, técnicas e científicas. Muitos estudos mostram que a visualização espacial pode ser desenvolvida e melhorada através de atividades apropriadas, por exemplo, os cursos de Desenho Técnico e Geometria Descritiva. Este trabalho propõe a especificação e o desenvolvimento de uma ferramenta didática para apoio ao ensino de Geometria Descritiva baseada em técnicas de Realidade Virtual, em especial a estereoscopia. A ferramenta proposta destina-se a permitir a execução dinâmica de
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Krátký, Martin. "Mobilní aplikace pro 3D rekonstrukci." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2021. http://www.nusl.cz/ntk/nusl-442534.

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The aim of this master thesis is to create mobile application for spatial reconstruction. Thesis describes image processing methods suitable for solving this problem. Available platforms for creating mobile application are described. The parameters of the measured scenes are defined. A mobile application containing the described methods is created. The application is tested by reconstruction of objects in different conditions.
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Slíž, Martin. "Hodnocení vlivu různých aspektů na kvalitu v 3DTV: Subjektivní testy." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2014. http://www.nusl.cz/ntk/nusl-220941.

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This thesis studies aspects influencing image quality 3D TV systems. Thesis is focused on comparing TV´s of the same brand with different diagonals and compares the change in perception of the evaluators by this parameter. The basic evaluated parameters are image depth, contrast, color rendition, image crossover and overall impression. Describes the creation of testing sequences for subjective tests, testing and evaluation of testing.
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OLIVEIRA, Flávio Gomes de. "Panorama e proposições da animação em stop motion." Universidade Federal de Goiás, 2010. http://repositorio.bc.ufg.br/tede/handle/tde/2834.

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Made available in DSpace on 2014-07-29T16:28:02Z (GMT). No. of bitstreams: 1 flavio gomes de oliveira.pdf: 1368250 bytes, checksum: 7a96f31617a529d76c09f60c8e762c0b (MD5) Previous issue date: 2010-04-28<br>The main objective of this research is to establish the actual situation of the animation world with emphasis on animation technique known as stop motion. This survey is based on major feature films animated film produced in ten years covering the years between 1999 and 2008, then promote a discussion about this technique and the main visual characteristics present in films of the genre, i
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Pocztar, Laurence. "Mise en correspondance spatio-temporelle d'images pour la restitution d'une gerbe de particules." Grenoble 2 : ANRT, 1987. http://catalogue.bnf.fr/ark:/12148/cb376089045.

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Hendrickx, Etienne. "Influence de la stéréoscopie sur la perception du son : cas de mixages sonores pour le cinéma en relief." Thesis, Brest, 2015. http://www.theses.fr/2015BRES0078/document.

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Peu d'études ont été menées sur l'influence de la stéréoscopie sur la perception d'un mixage audio au cinéma. Les témoignages de mixeurs ou les articles scientifiques montrent pourtant une grande diversité d'opinions à ce sujet. Certains estiment que cette influence est négligeable, d'autres affirment qu'il faut totalement revoir notre conception de la bande-son, aussi bien au niveau du mixage que de la diffusion. Une première série d'expériences s'est intéressée à la perception des sons d'ambiance. 8 séquences, dans leurs versions stéréoscopiques (3D-s) et non-stéréoscopiques (2D), ont été di
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Rakov, Artem. "Unfolding the Assemblage : Towards an Archaeology of 3D Systems." Thesis, Stockholms universitet, Filmvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-182425.

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Recent scholarship around the topic of 3D mainly deals with the visual developments that have occurred in the medium during the 21st century. A common perception in these strands of research is that in comparison to the production workflows employed in the analogue era, the 3D compositions that are being crafted through the aid of the ever-evolving digital technology have made 3D develop for the better. Yet a question that nevertheless remains is how the technology itself employed to craft these compositions has evolved. Rather than focusing on the visual developments, the primary aim of this
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Vavroš, Ondřej. "Měření vzdálenosti stereoskopickým senzorem." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2015. http://www.nusl.cz/ntk/nusl-220333.

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This master's thesis will take us through theoretical procedure that allows us to determine the distance of an object by stereoscopic sensor. Part of this work presents the description of the steps to achieve image of objects, calibraton and rectification. At the next part our study provides an overview of algortihms for creating disparity maps and determining the distance of the object from sensor. In the following part of thesis deals with the implementation of these processes into aplication which aim is to measure the distance.
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McCann, Shaun V. "Stereoscopic rendering." Thesis, University of Sussex, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.341535.

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McIntire, John Paul. "Investigating the Relationship between Binocular Disparity, Viewer Discomfort, and Depth Task Performance on Stereoscopic 3D Displays." Wright State University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=wright1400790668.

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Agosti, Claudia. "Stereoscopia ed autostereogrammi." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/12383/.

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In questa tesi ho studiato come il sistema visivo umano riesca ad ottenere informazioni della scena tridimensionale utilizzando le due immagini riprese dai nostri occhi, ed ho analizzato come, ingannandolo, si riesca a "vedere" una figura tridimensionale partendo da un'immagine bidimensionale.
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Balasubramaniyam, Balamuralii. "Stereoscopic video coding." Thesis, Loughborough University, 2006. https://dspace.lboro.ac.uk/2134/33973.

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It is well known that stereoscopic images and video can be used to simulate the natural process of stereopsis within the Human Visual System (HVS), by providing the two stereo images/video-streams separately to the two eyes. However as compared to presenting traditional two-dimensional images/video to the HVS, providing stereoscopic information requires double the resources, in the form of transmission bandwidth and/or storage space. Thus to handle this excess data effectively, data compression techniques are required, which is the main focus of the research presented in this thesis. The thesi
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Mast, Marcus. "Human-Robot Interaction for Semi-Autonomous Assistive Robots : Empirical Studies and an Interaction Concept for Supporting Elderly People at Home." Doctoral thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-105738.

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The research addresses current shortcomings of autonomous service robots operating in domestic environments by considering the concept of a semi-autonomous robot that would be supported by human remote operators whenever the robot cannot handle a task autonomously. The main research objective was to investigate how to design the human-robot interaction for a robotic system to assist elderly people with physical tasks at home according to this conceptual idea. The research procedure followed the principles of human-centered design and is structured into four phases: In the first phase, the cont
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Roberts, David Anthony Thomas. "Validating stereoscopic volume rendering." Thesis, Durham University, 2016. http://etheses.dur.ac.uk/11735/.

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The evaluation of stereoscopic displays for surface-based renderings is well established in terms of accurate depth perception and tasks that require an understanding of the spatial layout of the scene. In comparison direct volume rendering (DVR) that typically produces images with a high number of low opacity, overlapping features is only beginning to be critically studied on stereoscopic displays. The properties of the specific images and the choice of parameters for DVR algorithms make assessing the effectiveness of stereoscopic displays for DVR particularly challenging and as a result exis
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