Academic literature on the topic 'Store design'

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Journal articles on the topic "Store design"

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Raynaldi, Aldwin, Elisabeth Supriharyanti, and Alpi Mawasti. "Store Novelty dan Loyalitas Toko: Pengaruh Mediasi Store Design Complexity dan Store Design Pleasure." BIP's JURNAL BISNIS PERSPEKTIF 17, no. 1 (2025): 65–79. https://doi.org/10.37477/bip.v17i1.735.

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One of the biggest challenges faced by the retail sector in the digital era is maintaining customer loyalty to stores. This study aims to analyze the effect of store novelty on store loyalty, with store design complexity and store design pleasure as mediating variables. The study employed a purposive sampling method, involving 120 respondents who were customers of fashion stores in Surabaya. Data collection was conducted using a questionnaire distributed online via Google Forms. The collected data were analyzed using the Partial Least Square (PLS) technique with the SmartPLS 3.0 application. T
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Rego, Arménio, Dálcio Reis Júnior, Miguel Pina e. Cunha, and Gabriel Stallbaum. "Store creativity, store potency, store performance, retailing." Management Research: Journal of the Iberoamerican Academy of Management 14, no. 2 (2016): 130–49. http://dx.doi.org/10.1108/mrjiam-12-2015-0624.

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Purpose The purpose of the paper is to test whether retail stores’ creativity predicts several indicators of performance through stores’ potency. Design/methodology/approach A sample of 45 stores (n = 317 employees) of a Brazilian retail chain was included, and a group/store level of analysis was adopted. Performance was measured through objective measures. To reduce the risks of common method variance, group creativity and group potency were measured with data from different store members. Findings The findings show that store creativity predicts indicators of store performance through store
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Haug, Anders, and Mia Borch Münster. "Design variables and constraints in fashion store design processes." International Journal of Retail & Distribution Management 43, no. 9 (2015): 831–48. http://dx.doi.org/10.1108/ijrdm-11-2013-0207.

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Purpose – Several frameworks of retail store environment variables exist, but as shown by this paper, they are not particularly well-suited for supporting fashion store design processes. Thus, in order to provide an improved understanding of fashion store design, the purpose of this paper is to identify the most important store design variables, organise these variables into categories, understand the design constraints between categories, and determine the most influential stakeholders. Design/methodology/approach – Based on a discussion of existing literature, the paper defines a framework o
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INFORMATIKA, COMPUTING, Nurul Imamah, Sutiyono WP, and Ari Reynaldi. "PERANCANGAN DAN IMPLEMENTASI SISTEM MONITORING KEAMANAN TOKO BERBASIS INTERNET OF THINGS (IOT) DENGAN MENGGUNAKAN MIKROKONTROLER ESP32-CAM (STUDI KASUS DI TOKO STELIOS AQUATIC)." COMPUTING | Jurnal Informatika 9, no. 02 (2022): 70–79. http://dx.doi.org/10.55222/computing.v9i02.1025.

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ABSTRACT: Store security is one of the important things in life, every human being needs a guarantee of security. As is the case with the Stelios Aquatic store, it always stores items or ornamental fish that will be sold and the money from sales in the store. When the store closes, the seller or shop owner will leave the store because the store and the owner's house are not in one building so there is a risk in the store. Store security monitoring system using the Esp32-Cam microcontroller as the device controller. Then add a PIR sensor at the entrance of a store and use telegram as a notifica
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Nuryadi, Nanang, Bibit Sudarsono, Ayuni Asistyasari, and Nuryanti Nuryanti. "Sales Mobile Application Design in Handphone Store." Journal of Applied Engineering and Technological Science (JAETS) 4, no. 1 (2022): 586–98. http://dx.doi.org/10.37385/jaets.v4i1.1371.

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In the current era of globalization, technology is advancing rapidly, and computers are one of the technologies which are one of the tools used to make it easier to find problems, of course, it is also supported by hardware, software and brainware. Mobile stores require an information system that supports and provides satisfactory service to buyers. For this reason, the author makes this final project regarding the program for selling cellphones at the cellphone store which currently does not use a computerized system. The system at the cellphone store usually still uses a manual system. Start
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Turhan, Gulden. "Building Store Satisfaction Centred on Customer Retention in Clothing Retailing." International Journal of Research in Business and Social Science (2147-4478) 3, no. 1 (2015): 89–105. http://dx.doi.org/10.20525/ijrbs.v3i1.89.

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The study’s research model suggests that store design and ease of shopping are associated with customer retention through a mediated pathway in which store design and ease of shopping influence perceived store satisfaction, which in turn, influences customer retention. This survey was administered to two separate clothing stores offered to either females or males (in total, 533 participants). Using structural equation modelling methodology, data was analysed to explain the interrelations among the variables in the model. The results of an empirical study of a sample of store shoppers revealed
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Ergasheva, Dilfuza. "ANALYSIS OF AVAILABLE TOOLS FOR ONLINE STORE DESIGN." Research and implementation 2, no. 2 (2024): 245–52. https://doi.org/10.5281/zenodo.10702220.

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The article provides a detailed analysis of the tools available for designing an online store. The relevance of this topic lies in the association between the rapid growth in the number of online stores, the advantages and disadvantages in online stores, their large-scale and lucrative performance, and the growing demand of Internet users to buy online goods and services. There are many approaches to placing Internet websites in expanding the territorial boundaries of the enterprise. Hosting a website on an Internet server directly depends on the tasks assigned to it. The fact that there is an
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Zhou, Hui. "Research about the Influence of Clothing Store Designs and Displays on the Consumer Purchase Decision Based on the Data Analysis." Applied Mechanics and Materials 687-691 (November 2014): 4959–62. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.4959.

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Along with the increasing development of clothing market and our fashion industry, more and more clothing stores lay great emphasize on the designs and displays in their clothing store. In our modern time, clothing store is not only a simple place to sell goods but also a place to present the personality and characteristic of our clothing brand. In other words, clothing store has been a place for customers to enjoy beauty and spiritual experience when they purchasing and browsing their clothes. In this sense, the purpose of the designs and displays in clothing store is just to appeal customers
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Amara Yulia F.P, Imam Wahyudi, Marini Styawati, and Tinuk Agustin. "Web-Based Altamart Store Sales System Design." Formosa Journal of Computer and Information Science 2, no. 2 (2023): 181–94. http://dx.doi.org/10.55927/fjcis.v2i2.5178.

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Altamart is a grocery store that serves buying and selling transactions for goods for daily needs. Altamart also provides various types of food and drinks such as snacks, bread, instant noodles, syrup, mineral water, and others. Altamart still uses manual tools for transactions in stores. Therefore, to develop technology, a Web-Based Application was designed to improve performance at the Altamart store. Simply using this application consumers can transact remotely, consumers can also find out the total price of goods to be purchased, consumers know the details of goods easily and billing recor
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Han, Haejoo, Sujin Park, and Kyung Hoon Hyun. "Effects of virtual stores' opaque exterior on store perceptions and purchase intentions." International Journal of Retail & Distribution Management 50, no. 13 (2022): 77–94. http://dx.doi.org/10.1108/ijrdm-06-2021-0274.

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PurposeA series of research has focused on how virtual reality (VR) technology itself influences consumers' perceptions and attitudes. However, little is known about consumers' unique perceptions and behaviours that can be generated by the specific factors of the virtual stores that they visit. Therefore, the authors examine how the specific aspects of the virtual stores that consumers see on screens – namely, the opacity of virtual stores' exterior design can impact consumer perceptions and behaviours.Design/methodology/approachAcross three studies, the authors employed 3D modelling software
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Dissertations / Theses on the topic "Store design"

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Alazzawi, Jinan Riadh, and Loredana Alexandrina Farcuta. "Store design : A comparison between luxurious and normal/regular fashion stores." Thesis, Mälardalens högskola, Akademin för hållbar samhälls- och teknikutveckling, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-14992.

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The purpose of this study is to do a comparison between luxurious fashion stores and normal/regular ones, describe the differences in terms of the store design and discuss the influences and their impact on the customer experience. The second purpose is to give suggestions to normal/regular fashion stores from Sweden regarding improvements that they might need to enhance the customer’s shopping experience. In order to complete this study, both primary and secondary data were collected. Primary data was collected by performing three different methods. First was an observation, which was done in
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Nordell, Bo. "Borehole heat store design optimization." Doctoral thesis, Luleå tekniska universitet, Arkitektur och vatten, 1994. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-26447.

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Seasonal heat storage, which is used to balance the supply of and demand for heat, e.g. in district heating networks, is necessary for the large-scale utilization of solar heat. The aim of this thesis was to study and develop seasonal heat storage to a point where it, if possible, would be an option in Swedish heating systems. Initial theoretical calculations indicated that the borehole heat store was feasible for seasonal heat storage. In the borehole heat store sensible heat is stored in the bedrock. The bedrock is penetrated by evenly spaced vertical boreholes, which are drilled within a sq
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Wu, Jingjing, and Yuyu Wang. "Retail In-store Design and Sensory Cues." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-37315.

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Female consumers are powerful purchasers; sensory marketing is regarded as an effective marketing strategy to reach female consumer group. The sensory cues in the cosmetic retail environment can be considered as: layout and lighting effect, the ambient scents diffused, the music playing, and the opportunity to test the cosmetic products.  The purpose of this study aims to investigate what sensory cues in a cosmetic shop have a better capacity to trigger female consumer’s positive emotion, as well as to identify the impact level of these sensory stimuli on female’s purchase intention in the cos
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Mote, R. T. "Heat exchanger design in a hot-water store." Thesis, Cranfield University, 1991. http://dspace.lib.cranfield.ac.uk/handle/1826/10999.

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The behaviour of natural convective buoyancy-driven flows within a hot-water store due to the forced passage of colder water through the heat-exchanger's pipe are reviewed in the light of recent advances in experimental throughout the literature. The exchanger designs, for natural unworkable for the engineer complication arises because the heat exchanger are sensitive to and numerical studies, reported empirical development of heat convection problems, are often with a specification. The heat transfer performance of the the initial boundary conditions of the problem, ranging from the initial c
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Shockley, Ted Jefferson. "Essays on retail store delivery system design strategies." Connect to this title online, 2009. http://etd.lib.clemson.edu/documents/1252424042/.

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Mullen, Paul Andrew. "The design of a supercooled latent heat store." Thesis, University of Glasgow, 2017. http://theses.gla.ac.uk/8297/.

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Thermal energy accounts for 49% of the National annual energy budget of the United Kingdom. In a typical household, the consumption of thermal energy makes up to 77% of its annual energy consumption, made of space heating and hot water production. Intermittent renewable energy sources are often used to reduce the domestic energy expenditure of national energy systems such as the electric grid or the natural gas network. Energy storage, and increasingly heat storage, is often described as one way to overcome the unpredicatable nature of many renewable energy systems. This thesis investigates th
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Sonter, Sharyn Louise, University of Western Sydney, of Performance Fine Arts and Design Faculty, and School of Design. "The museum and the department store." THESIS_FPFAD_SD_Sonter_S.xml, 1997. http://handle.uws.edu.au:8081/1959.7/553.

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This research aims to show the relationships between the museum and the department store and the visitor who engages with both institutions. The visitor to these spaces is the focus for the development of meaning, and reaction, to the objects on display in both spaces. The methods of interior and exterior design, planning and circulation, and object display, are discussed in relation to the vital context of the viewer, and the consequent construction of meaning and value. Value itself, becomes a recurring theme in these discussions since design and display within both institutions can perpetua
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Samuelsson, Eva. "Creating a second hand store concept for the new generation -." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-16811.

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An action research based study focusing on the organization of Red Cross in Vänersborg Sweden and on increasing the sales in the second hand store by the help of retail design and visual merchandising theories. The study is conducted with the help of observations and interviews in Vänersborg and with the Red Cross Sweden.<br>Program: Master programme in Applied Textile Management
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Shaw, Katherine Anne. "Visual merchandising : the effects of store image and store design on the female consumer decision process /." View online, 2004. http://repository.eiu.edu/theses/docs/32211131200578.pdf.

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Rådström, Sofia. "HCI Design Patterns for In-Store Touch Screen Terminals." Thesis, Linköping University, Department of Computer and Information Science, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-54958.

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<p>Interactive media in public environments, such as touch screen kiosks, is a strongly growing toolfor offering service, information, advertising and entertainment. In order to achieve goodusability when designing the graphical user interface for a customer terminal, it is important tobe aware of the very specific requirements involved with such application. This master thesiscontributes to a framework for the interaction design of touch screen terminals in stores.</p><p>The purpose of the thesis was to discover usability problems and solutions to usability problemsin existing touch screen te
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Books on the topic "Store design"

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Ltd, Mintel International Group, ed. Retail store design. Mintel International, 2000.

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Ltd, Mintel International Group, ed. Retail Store Design. Mintel International, 2002.

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Prinz, Jean-Claude. Design & architecture de commerce. Eyrolles, 2013.

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Inc, Gerke Economics, and National Association of Convenience Stores (U.S.), eds. Convenience store industry marketing strategies and store formats. National Association of Convenience Stores, 1989.

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Huls, Mary Ellen. Jewelry store design: A bibliography. Vance Bibliographies, 1986.

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Cayton, A. C. Store design: Recommendations for improvement. IGD Business, 1994.

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Lamacraft, Jane. Retail design: New store experiences. Financial Times Retail & Consumer, 1998.

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M, Pegler Martin, ed. Home furnishings: Merchandising & store design. Retail Reporting Corporation, 1990.

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Lopez, Michael J. Retail store planning & design manual. 2nd ed. Wiley, 1995.

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Yoshioka, Tokujin. Tokujin design. Gap Publication, 2002.

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Book chapters on the topic "Store design"

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Kent, Tony, and Ogenyi Omar. "Store Design." In Retailing. Macmillan Education UK, 2003. http://dx.doi.org/10.1007/978-0-230-37410-2_14.

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Figueroa, Hayley. "Grocery Store Design." In Encyclopedia of Food and Agricultural Ethics. Springer Netherlands, 2013. http://dx.doi.org/10.1007/978-94-007-6167-4_401-5.

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Figueroa, Hayley. "Grocery Store Design." In Encyclopedia of Food and Agricultural Ethics. Springer Netherlands, 2014. http://dx.doi.org/10.1007/978-94-007-0929-4_401.

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Figueroa, Hayley. "Grocery Store Design." In Encyclopedia of Food and Agricultural Ethics. Springer Netherlands, 2019. http://dx.doi.org/10.1007/978-94-024-1179-9_401.

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Holstein, Megan. "App Store Listing." In iPhone App Design for Entrepreneurs. Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4285-8_17.

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Dräger, Peter. "Shopperbasiertes In-Store Design." In Shopper-Marketing. Gabler, 2011. http://dx.doi.org/10.1007/978-3-8349-6460-1_7.

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Davies, Gary, and Kim Harris. "Store Design and Layout." In Small Business. Macmillan Education UK, 1990. http://dx.doi.org/10.1007/978-1-349-20599-8_5.

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Danisman, Elif, and Alice E. Smith. "Data-Driven Analytical Grocery Store Design." In International Series in Operations Research & Management Science. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-27058-1_5.

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Isaacs, Scott, and Kyle Burns. "The Microsoft Design Language." In Beginning Windows Store Application Development–HTML and JavaScript Edition. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-5780-6_2.

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Liu, Zidong, Yan Li, and Xiao Xiao. "Predicting the Vitality of Stores Along the Street Based on Business Type Sequence via Recurrent Neural Network." In Computational Design and Robotic Fabrication. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-8637-6_29.

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AbstractThe rational planning of store types and locations to maximize street vitality is essential in real estate planning. Traditional business planning relies heavily on the subjective experience of developers. Currently, developers have access to low-resolution urban data to support their decision making, and researchers have done much image-based machine learning research from the scale of urban texture. However, there is still a lack of research on the functional layout with shop-level accuracy. This paper uses a sequence-based neural network (RNN) to explore the relationship between the
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Conference papers on the topic "Store design"

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Tatikonda, Reshmi, Ramya Thatikonda, Sri Meghana Potluri, Ragupathi Thota, Venkata Saiteja Kalluri, and A. Bhuvanesh. "Data-Driven Store Design: Floor Visualization for Informed Decision Making." In 2025 International Conference in Advances in Power, Signal, and Information Technology (APSIT). IEEE, 2025. https://doi.org/10.1109/apsit63993.2025.11085151.

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Liu, Mingxuan, Jianhua Gu, and Tianhai Zhao. "LCKV: Learner-Cleaner Optimized Adaptive Key-Value Separated LSM-Tree Store." In 2024 IEEE 42nd International Conference on Computer Design (ICCD). IEEE, 2024. https://doi.org/10.1109/iccd63220.2024.00079.

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Putra, Martin Salim, Desman Hidayat, and Robertus Nugroho Perwiro Atmojo. "Inventory Management Optimalization System Design at XYZ Die and Mold Retail Store." In 2024 International Conference on Information Management and Technology (ICIMTech). IEEE, 2024. https://doi.org/10.1109/icimtech63123.2024.10780874.

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Okata, Sylvanus, Smart Ogbulie, and Tomy George. "How Corrosion Management System Enhances Pipline Integrity in Oil and Gas Exploitation and Production Company in the Niger Delta of Nigeria." In CORROSION 2003. NACE International, 2003. https://doi.org/10.5006/c2003-03165.

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Abstract A computer based system which enables corrosion engineers to monitor the integrity of pipeline by making readily available to them information required to conduct a comprehensive corrosion analysis and to provide a "traceable and auditable means of managing the integrity of such facilities." "A key aspect of the system is to store the fixed or design data items (wall thickness, diameter and design code) for all types of equipment. Instead of a single record card containing every possible equipment, a flexible approach allows the user to define only what he wants for a specified equipm
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Naik, Sunidhi, Nick Puckett, and Alexis Morris. "Context-specific Design Methods and Techniques for Developing Mixed Reality Retail Store Environments." In 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2024. https://doi.org/10.1109/ismar-adjunct64951.2024.00045.

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GARVEY, C., and P. PAPACCIO. "Multilevel data store design." In 2nd Aerospace Computer Security Conference. American Institute of Aeronautics and Astronautics, 1986. http://dx.doi.org/10.2514/6.1986-2772.

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Liu, Chunfeng, Bing Li, Hailong Yao, Paul Pop, Tsung-Yi Ho, and Ulf Schlichtmann. "Transport or Store?" In DAC '17: The 54th Annual Design Automation Conference 2017. ACM, 2017. http://dx.doi.org/10.1145/3061639.3062334.

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Haug, Anders, and Mia Borch Münster. "Design constraints in fashion store design processes." In C&C '13: Creativity and Cognition 2013. ACM, 2013. http://dx.doi.org/10.1145/2466627.2466662.

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Marino, Sonia, and Gabriella Duca. "User-Centred Design for QR Store: a Case Study." In Applied Human Factors and Ergonomics Conference. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001311.

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This work describes the user centred design process of one of the first QR stores in Italy. Users related concerns in QR use and m-shopping experience have been surveyed, eliciting users’ expectations and needs for the effective and satisfactory use of the QR store to be designed. This has been achieved combining human factors reference data with studies on consumers behaviour buying in shopping malls and in m-commerce stores. Being the QR shopping a consumer experience happening in a multidimensional environment, multiple aspects of physical shops and environment, as well as of QR store app h
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Gunadi, Erika, and Mikko H. Lipasti. "A position-insensitive finished store buffer." In 2007 25th International Conference on Computer Design ICCD 2007. IEEE, 2007. http://dx.doi.org/10.1109/iccd.2007.4601888.

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Reports on the topic "Store design"

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Wu, Juanjuan, Angella Kim, and Jayoung Koo. Co-Design, Merchandising, Virtual, Store. Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-669.

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Sehgal, A., and R. Volz. Basic architecture and design of store simulation construction set. Office of Scientific and Technical Information (OSTI), 1999. http://dx.doi.org/10.2172/314116.

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Brown, Victoria, and Cathy Nowicki. Adopt-A-Store: An Innovative & Immersive Experiential Pedagogy for Visual Merchandising Design. Iowa State University. Library, 2019. http://dx.doi.org/10.31274/itaa.8368.

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Kang, Ju-Young M. Virtual Prototyping for Planning from Product Design to Retail Store Visualizations and Simulations. Iowa State University, Digital Repository, 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-77.

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Calmus, R. B. Design requirements document for the interim store phase I solidified high-level waste function 4.2.4.1.2. Office of Scientific and Technical Information (OSTI), 1996. http://dx.doi.org/10.2172/328484.

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Wissink, Andrew, Jude Dylan, Buvana Jayaraman, et al. New capabilities in CREATE™-AV Helios Version 11. Engineer Research and Development Center (U.S.), 2021. http://dx.doi.org/10.21079/11681/40883.

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CREATE™-AV Helios is a high-fidelity coupled CFD/CSD infrastructure developed by the U.S. Dept. of Defense for aeromechanics predictions of rotorcraft. This paper discusses new capabilities added to Helios version 11.0. A new fast-running reduced order aerodynamics option called ROAM has been added to enable faster-turnaround analysis. ROAM is Cartesian-based, employing an actuator line model for the rotor and an immersed boundary model for the fuselage. No near-body grid generation is required and simulations are significantly faster through a combination of larger timesteps and reduced cost
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Corriveau-Bourque, Alexandre, Fernanda Almeida, and Alain Frechette. Uncertainty and Opportunity: The Status of Forest Carbon Rights and Governance Frameworks in Over Half of the World’s Tropical Forests. Rights and Resources Initiative, 2018. http://dx.doi.org/10.53892/fnpn5361.

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Most of the world’s remaining tropical forests lie in areas that are customarily managed and/or legally owned by Indigenous Peoples and local communities. In the context of climate change and global efforts to protect and enhance the capacity of forests to capture and store greenhouse gas emissions, the question of who owns the trees and the carbon stored therein is paramount. Clarifying this question is crucial, both for the future of the planet, and for up to 1.7 billion people worldwide who rely on forests for their livelihoods. This brief presents a review of the nominal progress made in t
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Herman, Eliot D., Gad Galili, and Alan Bennett. Recognition and Disposal of Misfolded Seed Proteins. United States Department of Agriculture, 1994. http://dx.doi.org/10.32747/1994.7568791.bard.

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This project was directed at determining mechanisms involved in storage of intrinsic and foreign storage proteins in seeds. Seeds constitute the majority of direct and indirect food. Understanding how seeds store proteins is important to design approaches to improve the quality of seed proteins through biotechnology. In the Israeli part of this project we have conducted investigations to elucidate the mechanisms involved in assembling wheat storage proteins into ER-derived protein bodies. The results obtained have shown how domains of storage protein molecules are critical in the assembly of p
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Slattery, Kevin T. Unsettled Aspects of the Digital Thread in Additive Manufacturing. SAE International, 2021. http://dx.doi.org/10.4271/epr2021026.

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In the past years, additive manufacturing (AM), also known as “3D printing,” has transitioned from rapid prototyping to making parts with potentially long service lives. Now AM provides the ability to have an almost fully digital chain from part design through manufacture and service. Web searches will reveal many statements that AM can help an organization in its pursuit of a “digital thread.” Equally, it is often stated that a digital thread may bring great benefits in improving designs, processes, materials, operations, and the ability to predict failure in a way that maximizes safety and m
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Zhylenko, Tetyana I. Auto Checker of Higher Mathematics - an element of mobile cloud education. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3895.

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Abstract:
We analyzed the main cloud services in the article. We also described the main contribution of mobile cloud technology to education. The article presents the author’s development from the field of mobile cloud education in higher mathematics. The design architecture of this application is described in detail: QR generator and scanner, authorization, sending tasks. Block diagrams and images are presented that clearly demonstrate the operation of the application. We showed an example of solving the integral from the section of integral calculus for higher mathematics and showed how to download t
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