Dissertations / Theses on the topic 'Store design'
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Alazzawi, Jinan Riadh, and Loredana Alexandrina Farcuta. "Store design : A comparison between luxurious and normal/regular fashion stores." Thesis, Mälardalens högskola, Akademin för hållbar samhälls- och teknikutveckling, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-14992.
Full textNordell, Bo. "Borehole heat store design optimization." Doctoral thesis, Luleå tekniska universitet, Arkitektur och vatten, 1994. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-26447.
Full textGodkänd; 1994; 20070209 (ysko)
Wu, Jingjing, and Yuyu Wang. "Retail In-store Design and Sensory Cues." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-37315.
Full textShockley, Ted Jefferson. "Essays on retail store delivery system design strategies." Connect to this title online, 2009. http://etd.lib.clemson.edu/documents/1252424042/.
Full textMote, R. T. "Heat exchanger design in a hot-water store." Thesis, Cranfield University, 1991. http://dspace.lib.cranfield.ac.uk/handle/1826/10999.
Full textMullen, Paul Andrew. "The design of a supercooled latent heat store." Thesis, University of Glasgow, 2017. http://theses.gla.ac.uk/8297/.
Full textSonter, Sharyn Louise, University of Western Sydney, of Performance Fine Arts and Design Faculty, and School of Design. "The museum and the department store." THESIS_FPFAD_SD_Sonter_S.xml, 1997. http://handle.uws.edu.au:8081/1959.7/553.
Full textMaster of Arts (Hons) Visual Arts
Samuelsson, Eva. "Creating a second hand store concept for the new generation -." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-16811.
Full textProgram: Master programme in Applied Textile Management
Shaw, Katherine Anne. "Visual merchandising : the effects of store image and store design on the female consumer decision process /." View online, 2004. http://repository.eiu.edu/theses/docs/32211131200578.pdf.
Full textRådström, Sofia. "HCI Design Patterns for In-Store Touch Screen Terminals." Thesis, Linköping University, Department of Computer and Information Science, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-54958.
Full textInteractive media in public environments, such as touch screen kiosks, is a strongly growing toolfor offering service, information, advertising and entertainment. In order to achieve goodusability when designing the graphical user interface for a customer terminal, it is important tobe aware of the very specific requirements involved with such application. This master thesiscontributes to a framework for the interaction design of touch screen terminals in stores.
The purpose of the thesis was to discover usability problems and solutions to usability problemsin existing touch screen terminal interfaces. Moreover the work aimed at revealing what designpatterns can be used or created in order to meet the observed problems. Usability problems stemfrom underlying use qualities. These can be seen as forces in design patterns. It was found thatthe patterns would be more useful if structured into a pattern catalogue, containing both highand low-level patterns.
The study was preformed at Instoremedia, a company that, among other things, develops instore touch screen terminals. The product in focus was an interactive product cataloguedeveloped for Telia. The application was partly studied in situ. The study consisted of five steps:analytical evaluation, stakeholder interview, contextual inquiry, user analysis and design patterndevelopment. The study revealed problems, solutions, needs, goals etc, related to the use of theterminal. The final result is a proposed human computer interaction (HCI) design patterncatalogue for in-store touch screen terminals, which helps prevent the observed problems. Itconsists mostly of already known patterns. Three new patterns have been created. The aim isthat the pattern catalogue should be a helpful tool when making designs-decisions for new touchscreen terminals in the future.
Interaktiv media i publika miljöer, såsom pekskärmsterminaler, är på stark uppgång när detgäller att erbjuda service, information, marknadsföring och underhållning. För att uppnå höganvändbarhet i en kundterminals grafiska gränssnitt är det viktigt att vara medveten om despecifika krav som ställs på en sådan applikation. Detta examensarbete bidrar till ett ramverk fördesignen av pekskärmsterminaler i butiker.
Syftet med examensarbetet var att hitta användbarhetsproblem och lösningar till potentiellaanvändbarhetsproblem i existerande gränssnitt för pekskärmsterminaler. Vidare syftade arbetettill att ta reda på vilka designmönster som kan användas eller skapas för att möta de observeradeproblemen. Användbarhetsproblem bottnar i underliggande användarbehov. Dessa kan ses somkrafter i designmönster. Det visade sig att designmönster är mer användbara om de ordnas i enmönsterkatalog, som innehåller både hög- och lågnivå mönster.
Studien utfördes på Instoremedia, ett företag som bland annat utvecklar pekskärmsterminalerför butiker. I fokus stod en interaktiv produktkatalog utvecklad för Telia. Applikationenstuderades delvis in situ. Studien bestod av fem steg: analytisk utvärdering, intressentintervju,kontextuell undersökning, användaranalys och designmönsterutveckling. Studien avslöjadeproblem, lösningar, behov, mål etc., relaterade till användandet av terminalen. Det slutgiltigaresultatet är en föreslagen designmönsterkatalog för pekskärmsterminaler i butiker, somerbjuder lösningar till de observerade problemen. Katalogen består till största delen av redankända mönster. Tre nya designmönster har utvecklats. Målet är att mönsterkatalogen ska kunnaanvändas som ett redskap under framtida design.
Chan, Bui-sze Suzanne. "Consuming the terrain vague TDC Design Gallery flagship store." Click to view the E-thesis via HKUTO, 2004. http://sunzi.lib.hku.hk/hkuto/record/B31986973.
Full textChan, Bui-sze Suzanne, and 陳貝詩. "Consuming the terrain vague TDC Design Gallery flagship store." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B31986973.
Full textMurray, John. "The specification of store environments : the role of store design-architecture in the consumer perception of retail brands." Thesis, University of Stirling, 2014. http://hdl.handle.net/1893/20860.
Full textClement, Jesper. "Visual influence of packaging design on in-store buying decisions /." Copenhagen : Business School, 2008. http://www.gbv.de/dms/zbw/56377245X.pdf.
Full textGUSTAVSSON, RIKARD. "En studie om köpbeteende och säljteknik : berörande outletbutik respektive concept store." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20186.
Full textProgram: Butikschefsutbildningen
Dou, Jie. "Evaluating Microsoft .NET technology: Implementation online store." CSUSB ScholarWorks, 2006. https://scholarworks.lib.csusb.edu/etd-project/3060.
Full textRisen, Jeremy D. "Indianapolis department store architecture : the national and local development of the department store building type." Virtual Press, 2000. http://liblink.bsu.edu/uhtbin/catkey/1178347.
Full textDepartment of Architecture
Meier, Roman Boris. "An Online Convenience Store Conceptual Design and Application of a Business Model /." St. Gallen, 2007. http://www.biblio.unisg.ch/org/biblio/edoc.nsf/wwwDisplayIdentifier/01652429002/$FILE/01652429002.pdf.
Full textSnášel, Martin. "Design dětského kočárku." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2008. http://www.nusl.cz/ntk/nusl-227906.
Full textPrediger, Maciel. "How does the store flyer design and content features influence consumer behavior?" Doctoral thesis, Universitat de Barcelona, 2019. http://hdl.handle.net/10803/667921.
Full textXu, Jin Han Yijie. "Design and implementation of a J2EE application the online video rental store /." Diss., UMK access, 2004.
Find full text"A thesis in computer science." Typescript. Advisor: Yijie Han. Vita. Title from "catalog record" of the print edition Description based on contents viewed Feb. 28, 2006. Includes bibliographical references (leaf 107). Online version of the print edition.
Giordano, Omar. "Design and Implementation of an Architecture-aware In-memory Key- Value Store." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-291213.
Full textKey-Value Stores (KVSs) är en typ av icke-relationsdatabaser vars data representeras som ett nyckel-värdepar och används ofta för att representera lagring av cache och session. Bland dem är Memcached en av de mest populära, eftersom den används ofta i olika internettjänster som sociala nätverk och strömmande plattformar. Med tanke på den kontinuerliga och allt snabbare tillväxten av nätverksenheter som använder dessa tjänster måste den råvaruhårdvara som databaserna bygger på bearbeta paket snabbare för att möta marknadens behov. Under de senaste åren har dock prestandaförbättringarna som kännetecknar den nya hårdvaran blivit tunnare och tunnare. Härifrån, eftersom inköp av nya produkter inte längre är synonymt med betydande prestandaförbättringar, måste företagen utnyttja den fulla potentialen för hårdvaran som redan finns i deras besittning, vilket skjuter upp köpet av nyare hårdvara. En av de senaste idéerna för att öka prestanda för råvaruhårdvara är användningen av skivmedveten minneshantering. Denna teknik utnyttjar den Sista Nivån av Cache (SNC) genom att se till att de enskilda kärnorna tar data från minnesplatser som är mappade till deras respektive cachepartier (dvs. SNCskivor). Denna avhandling fokuserar på förverkligandet av en KVS-prototyp— baserad på Intel Haswell mikroarkitektur—byggd ovanpå Data Plane Development Kit (DPDK), och på vilken principerna för skivmedveten minneshantering tillämpas. För att testa dess prestanda, med tanke på att det inte finns en DPDK-baserad trafikgenerator som stöder Memcachedprotokollet, har en ytterligare prototyp av en trafikgenerator som stöder dessa funktioner också utvecklats. Föreställningarna mättes med två olika maskiner: en för trafikgeneratorn och en för KVS. Först testades den “vanliga” KVSprototypen, för att se de faktiska fördelarna, den skivmedvetna. Båda KVSprototyperna utsattes för två typer av trafik: (i) enhetlig trafik där nycklarna alltid skiljer sig från varandra och (ii) sned trafik, där nycklar upprepas och vissa nycklar är mer benägna att upprepas än andra. Experimenten visar att i verkliga scenarier (dvs. kännetecknas av snedställda nyckelfördelningar) kan användningen av en skivmedveten minneshanteringsteknik i en KVS förbättra förbättringen från slut till slut (dvs. ~2%). Dessutom påverkar sådan teknik i hög grad uppslagstiden som krävs av CPU: n för att hitta nyckeln och motsvarande värde i databasen, vilket minskar medeltiden med ~22, 5% och förbättrar 99th percentilen med ~62, 7%.
Orr, Emily Marshall. "Designing display in the department store : techniques, technologies, and professionalization, 1880-1920." Thesis, Royal College of Art, 2017. http://researchonline.rca.ac.uk/2775/.
Full textMaeng, Jisoo. "Urban commercial space design proposal through pop-up store : Space design utilizing the formative features and meaning of Hangul, the Korean letter system." Thesis, Konstfack, Institutionen för design, inredningsarkitektur och visuell kommunikation (DIV), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6480.
Full textMorkel, Anel. "The importance of atmospherics in the fashion industry." Thesis, Stellenbosch : Stellenbosch University, 2011. http://hdl.handle.net/10019.1/85163.
Full textCustomers expect from a store that displays expensive products to make an effort to decorate the store with atmospheric elements to create a prestige atmosphere. The four stores that the participants visited target upper-class customers and display expensive products. One of the participants mentioned that the atmosphere in Hip Hop remind her of a take-away restaurant. Hip Hop was making no effort to decorate its stores to create a hedonic experience for its customers. They were relying on their well-known brand name to sell their products. In the long run, this strategy will not be effective as the competition gets tougher and more brands enter the market. High-class fashion stores focus more on hedonic customers. Customers do not need to buy expensive clothes as there are many discount stores that could fulfil their clothing needs. In order for high-class fashion stores to attract customers they need to create a hedonic experience for their customers in the store. The customers must want to enter the store and spend time in the store. Atmospheric elements can attract customers to the store and influence the time they spend in the store. It is important that new fashion stores have the right atmospheric design in their stores. New stores cannot rely on a name as this is not well known. The atmospheric design of a store tells customers what they can expect in the store. One of our main findings is that there is a difference between the atmospheric designs in shopping centres. The fashion stores in the V&A Waterfront in Cape Town use atmospherics in their stores to create a prestige atmosphere for their upper-class customers. On the other hand, the atmospheric designs in the fashion stores in Canal Walk, which attracts middle-class customers, had a lower quality and were not regarded to be as prestige as those of the V&A Waterfront stores. The most expensive merchandise was also found in the fashion stores in the V&A Waterfront. Most of the stores in our sample use some atmospheric elements. However, the combination of the atmospheric elements in the stores did not always match. The participants viewed the atmospheric design as a whole and it was important to them that all the atmospheric elements fit together. The participants were noticeably disappointed with a store that did not make use of atmospherics to enhance its customers’ shopping experience. They found the store too plain as the storeowner did not make any effort to decorate the store. When they entered a store that did make use of atmospherics, the participants mentioned that they would like to spend more time in the store.
Cooke, Brian Henry. "The design and performance of an integrated heat pump-latent heat store water heating system." Thesis, University of Edinburgh, 1987. http://hdl.handle.net/1842/12004.
Full textBjörnberg, Moa, and Maja Löfström. "Butiksytans betydelse för upplevelsen : En kvalitativ studie om layout och grupperingars påverkan på kvinnors butiksupplevelser i inredningsbutiker." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-84604.
Full textPurpose and Research question The main purpose of this study is to create understanding about how layout and space allocation, as aspects of store environments, affect the in-store customer experience (ISCX) of women interested in interior design. A question has been framed to fulfill the purpose of the study: How do layout and space allocation affect the ISCXof women interested in interior design where product are grouped by product categories compared with where product categories are mixed Method, Theoretical frame of reference and Empiricism The study is qualitative with a comparative research design that compares two cases that consist of the two stores Hemtex in Kalmar and Hjärterum in Borås. The theoretical frame of reference consists of theories about store environment and ISCX. These theories has been supplemented with theories about layout and space allocation, as a part of the store environment. The empiricism was gathered by interviews of three customers from each store and by two observations of the two store environments. Analysis and Conclusions The analysis discuss the empiricism with the theories by comparing the empiricism of each store. The analysis is resulting in the study’s conclusions which show that different ways of working with layout and space allocations in interior design stores result in different ISCX. An interior design store with products grouped by product categories promotes a functional focused ISCX with its functionality but limited space for inspiration. The strategy is therefore most suitable for a targeted activity, for a positive experience. Further the study indicates that mixed product categories promotes an inspiring focused ISCX with more space for inspiration but less navigation, it is therefore most suitable for a leisure activity for a positive experience.
Santos, Maria Inês Miranda Paiva. "Lojas de moda multimarca: uma análise sobre store atmospherics." Master's thesis, Universidade da Beira Interior, 2013. http://hdl.handle.net/10400.6/1723.
Full textThe construction of a brand is based upon multiple vectors, which target the concept of the brand, its identity and image, their message, and communication with the public. This process of creating the brand aims to create not only a name and image, but creating a personality and brand message, which must be presented to the public in an attempt to stimulate them emotionally and create a relationship with them. This type of relationship between the customer and the brand can be created and stimulated in various ways: through Storytelling, through brand advertising, and through brand experiences. This latter form mentioned is characterized by constant communication of the brand with customers, and with the encouragement and constant creation of new and unique brand experiences. The creation of the identity of brands and their experiences can, however, be a tougher task when it comes to multi-brand fashion stores, which host within their stores various kinds of brands that have different identities and messages to each other. When working with a brand that encompasses multiple identities in their stock, creating brand experiences for their stores, and use of the rules of the science of shopping, and store atmospherics and visual merchandising, can not only give a sense of cohesion to the brand and to its several stores, as it is likely to result in customer loyalty . In this work we explore how the multibrand stores GARDENIA AKIRA take advantage of brand experiences and the ambiance of their stores as a way to build customer loyalty , and maximize the sales of their products. We interviewed the brand CEOs (mixed interview), conducted field work in the brand stores and we analyzed the store atmosphere. Throughout the analysis of the brands mentioned, it was concluded that both use store atmospherics as part of their loyalty strategy, and that consciously or unconsciously, they take advantage of brand experiences, which enriches the brands and the stores. Thus it is concluded that the multi-brand fashion stores use this type of strategy and brand experience to obtain customer loyalty to their brands.
ANDERSSON, JULIA, and EMELIE NORMAN. "Konsumenters köpbeteende : hur handlar kvinnor?" Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20132.
Full textThe purpose of this work is to find out how consumers buy clothing and how stores can influence customers to buy in the store. The method is based on the search of information through literature, internet, interviews and a survey. The demarcation around the consumer survey is to only study women aged 20-60 years. The inquiry is only sent out through email, Facebook and a customer club in order to save time. The work is based on three main elements: purchase behavior, Marketing and Communications Retail. The theory consists of the relevant facts from various literary works and Internet sites. The theory describes what influences a customer when she shops. It can be: a particular mood, time, marketing, retail communication, service and atmosphere in the shop. The empirical part is based on two interviews with people with great experience in the clothing industry and a survey of women's buying habits aged 20-60 years and how they believe they shop in stores. The questions raised are mostly about what factors stores are working with to create a promotional environment. The results of the two interviews is consistent with one another. Of the responses, no specific patterns in buying behavior can be distinguished. However, it shows the common features and relationships between certain issues. Based on the responses it has also been made three different example customers based on responded to the survey. The example customers could be called: The career woman, the mother and the student. A more thorough survey would have been preferable. The results from the interviews and the survey suggests that there is a connection with how a stores built up a good shop and what women are affected by and can expect from a good shop. The comparison between theory and empirical data show that there are common features on how consumers act in store and how stores can work with various factors such as light, color, scent, music, signs, hanging and store layout to create a promotional environment.
Program: Butikschefsutbildningen
Pihl, Johan. "An accessible grocery store for low vision customers : Human-centered design of a universal shopping solution, with a focus on people with low vision." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-69592.
Full textUngefär en procent av Sveriges befolkning är synskadade, och tio procent av dem är så pass gravt synskadade att de kan definieras som blinda (Funka, n.d.; SRF, 2017a). Enligt en studie förväntas närsynthet världen över att öka, och under 2050 vara uppe i hälften av jordens befolkning (Holden et. al., 2016). Detta tyder på ett ökat behov av lösningar som fungerar för personer med nedsatt syn, inte bara för synskadade utan för en stor del av befolkningen. Målet med projektet är att undersöka nuläget och behoven för synsvaga personer när de handlar mat, för att sedan kunna utveckla universell teknisk lösning som ska fungera som ett stöd när man handlar mat. Projektet planerades utifrån en människocentrerad designprocess beskriven av IDEO.org (2015), som är indelad i tre faser: inspiration, idégenereringen och genomförande. I den första fasen, inspiration, gjordes en litteraturstudie, flera fältstudier genomfördes, samt andra research metoder. Resultatet här var tre personas, två scenarion och en designspecifikation. Under den andra fasen, idégenereringen, ställdes nya avgränsningar upp för projektet – fokuset riktades nu mot den fysiska butiker (avgränsning från e-handeln) och att målet skulle vara att ta fram en smartphone-applikation. En idéworkshop genomfördes, konceptgenerering, skapande av pappersprototyper, scenarion, utvärdering med användare och ett slutligt konceptval. I sista fasen, genomförande, följdes det slutliga konceptet upp med tidigare deltagare och det slutliga konceptet testades i en simulerad studie. Visualisering och presentation av slutkonceptet gjordes. Designprinciper för utveckling av applikationer för synsvaga sammanfattades, för att fungera som stöd för vidare arbete med utveckling av konceptet. Slutkonceptet bygger på en smartphone-applikation som ska fungera som stöd för kunden, från skapandet av inköpslista, navigering i butiken, val och identifiering av varor och slutligen att scanna varan. I sin helhet skapar detta en komplett lösning i mataffären för både seende och synsvaga kunder. Tekniken som ska utnyttjas för konceptet är Pricer AB's elektroniska hyllkantsetikett-system (ESL-system) med positionering, kundnavigering samt en lysdiod på varje enskild etikett, i kombination med butikens online-databas med produktbeskrivningar och bilder på varorna. Här kommer en beskrivning av hur interaktionen med systemet kan gå till för någon som är synsvag: Han förbereder alltid sin inköpslista innan han går till affärer, eftersom han vet att det underlättar för honom. Väl i butiken får han varorna från inköpslistan presenterade i den ordningen de kommer, vilket förenklar letandeprocessen. När han letar efter sojasås som han har på listan har han svårt att komma ihåg var i butiken han hittar den, så han kollar upp det med navigeringsfunktionen. Han inser då att han missade den just bakom hörnet som han gick förbi. Väl framme vid sektionen får han en lista med olika sojasåser presenterade i applikationen, de baseras på hans position i butiken, tidigare köp och vad han har på inköpslistan. Han kan nu välja den han gillar och får då en bild på varan på sin skärm, samtidigt som en grön lampa blinkar precis där varan är placerad på hyllan. Han kan nu enkelt och självständigt plocka varan han vill ha från hyllan.
Paavola, Stina, and Fanny Wimby. "Butikskommunikationens viktiga roll." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-16806.
Full textProgram: Butikschefsutbildningen
King, Larrie Leon Jr. "Private Labels and Personal Care: A Focus on Store Brand Package Design, Branding Design and Consumer Attitudes Towards Private Label Personal Care Products." Kent State University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=kent1400330956.
Full textLeal, Marta Nascimento de Faria. "Arquitetura e design de moda." Master's thesis, Universidade de Lisboa, Faculdade de Arquitetura, 2017. http://hdl.handle.net/10400.5/14444.
Full textGarcia, Viviana. "The Customer Experience in the Product After-Use Phase : A case study of the IKEA second-hand store." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-55228.
Full textLyppert, Emma, and Wahle Li Malmberg. "Att skapa en image genom butikens miljö." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-12707.
Full textDet har blivit allt tuffare för klädbutiker att vara framgångsrika då det ständigt etableras nya konkurrenter som vill positionera sig på marknaden. För att åstadkomma trogna kunder krävs det att företaget har en stark identitet och image. Genom att skapa en bra image kan företaget etablera ett starkt igenkännande hos kunderna. Det kan resultera i att kunderna känner tillit till butiken. Imagen bygger på kundernas bild av företaget. Att arbeta aktivt med hur företagets identitet kommuniceras kan leda till överensstämmelse mellan identiteten och imagen, vilket är företagets mål för en lyckad konkurrensstrategi. Men vad är en effektiv kommunikation av företagets identitet till kunderna? Uppsatsen bygger på en fallstudie av en multibrandbutik med fokus på hur butiken kommunicerar ut sin identitet genom sin unika och välarbetade butiksmiljö. Syftet är att ta reda på om den image som företagets befintliga kunder uppfattar stämmer överens med företagets identitet. Undersökningen baseras på intervjuer med företagets regionchef för butikerna i Göteborgsregionen och intervjuer med åtta av butikens kunder. Intervjufrågorna fokuserar på företagets identitet, kommunikation, image och förtroende utifrån företagets och kundernas perspektiv. Resultatet visar att hur man kommunicerar via butikens miljö är viktigt. Företaget i vår studie har lyckats skapa ett starkt förtroende hos sina kunder genom att de arbetar aktivt med butikens inredning, sortiment och service. Det visar sig att en inspirerande butiksmiljö är stark nog för att förmedla företagets identitet.
Jonsson, Martina. "Exploring Designs for Enhancing the In-store Customer Experience through Digital Product Information in Fashion Retail." Thesis, KTH, Medieteknik och interaktionsdesign, MID, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-230753.
Full textDen pågående konsumentövergången från offline till online shopping i modedetaljhandeln kräver att detaljhandlare vidtar åtgärder. Förutom att konsumenterna handlar mer online, använder de också onlinebutiker allt mer för undersökning av produkter. Prognoser förtäljer att införandet av onlineupplevelsen till offline-butiker kan överbrygga klyftan mellan de två kanalerna. Onlineupplevelsen tillhandahåller högklassigt digitalt innehåll och ställer krav på produktinformationen offline, eftersom denna konstaterades vara en avgörande faktor för kundupplevelsen. Marknadsföringsmöjligheterna i fysiska butiker har visat sig vara en fördel för detaljhandlare som existerar i offlinekanalen. Således syftar denna studie till att undersöka hur kundupplevelsen kan förstärkas i fysiska detaljhandelsbutiker genom digital produktinformation. En enkätundersökning genomfördes för att identifiera användarnas krav när det gäller produktinformation. En augmented reality-prototyp formades i anspråk att tillfredsställa de identifierade användarkraven. Prototypen testades i två användarstudier, som utvärderade prototypens innehåll, visualisering, interaktion och tillfredsställelse. Prototypen itererades mellan de två användarstudierna. De mest kritiska parametrarna för produktinformation fastställdes, tillsammans med implikationer för visuell representation och interaktion. Det kunde konstateras att en AR-prototyp kunde tillfredsställa ännu omötta användarbehov för inhämtning av produktinformation. Användningen av AR för detta ändamål visade sig också ha möjligheten att bidra till en omnichannel-lösning för modehandlare som existerar i flera kanaler. Slutsatsen var således att kundupplevelsen i fysiska detaljhandelsbutiker kan förstärkas genom införandet av en augmented reality-prototyp för produktinformationsinhämtning, genom att ta hänsyn till de implikationer gällande innehåll, visualisering och interaktion tillhandahållna i denna studie.
Ondrejička, Michal. "Návrh a vytvoření mobilní aplikace v začínající firmě." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2020. http://www.nusl.cz/ntk/nusl-417670.
Full textTRULSSON, MICHAELA, and JENNY KARLSSON. "Att kommunicera och utforma ett erbjudande : en studie av företaget GANT." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20685.
Full textProgram: Butikschef, textil och mode
França, Marcia Machado. "Design de lojas de moda: um estudo dos padrões utilizados nas lojas fast fashion." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/100/100133/tde-10112017-204901/.
Full textThis study analyzes the design aspects of fashion retail stores through tangible variables present in the garment retail chain of fast fashion model. The fast fashion model has consolidated its presence in the fashion apparel market through an innovative model in the product development cycle, in the supply of stores and own distribution through stores that meet the model. The study question investigated whether the characteristics of the model are reflected in the design of fast fashion stores contributing to communication and the model of offering the products. In field research in fast fashion stores sought by means of qualitative research model using the method of direct observation in four chain stores in shopping malls and stores in the street and your correspondence with the characteristics of the literature related to the fast fashion model. Some results obtained in this research, propose, for example, the communication from the showcase in conjunction with the dummies store, access communicate product sets to consumers and thus demonstrate correspondence with fast fashion. In this sense, the design variables present in retail stores, important elements of the environment that act individually or together and thus offer functionality for this fast fashion model. This study points to the opening of new opportunities for research on store design in fashion retail segments by means of surveys obtained in this research
Ward, Jeffrey. "Design implementation and in-orbit demonstration of a store-and-forward digital communication system for low earth orbit microsatellites." Thesis, University of Surrey, 1993. http://epubs.surrey.ac.uk/804372/.
Full textGhadirinejad, Nickyar. "Design of an off-grid renewable-energy hybrid system for a grocery store: a case study in Malmö, Sweden." Thesis, Högskolan i Halmstad, Akademin för ekonomi, teknik och naturvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-36867.
Full textDe fossila bränslena är idag de viktigaste energikällorna på jorden. Dessa resurser är dock begränsade och har utarmats i en allt högre takt under de senaste decennierna. Att hitta möjliga ersättare för dessa resurser är därför viktigt. Lyckligtvis tillhandahåller naturen ett antal bra lösningar för detta avgörande hot mot vår planet. Solstrålning, vind, havsströmmar och -vågor är naturliga resurser av energi som kan täcka hela den årliga globala förbrukningen. I den här rapporten studeras ett hybridsystem bestående av Northern Power NPS 100-24 vindkraftverk, Kyocera KD 145 SX-UFU solcellerspaneler, Gildemeister 10kW-40kWh Cellcube batteribank och HOMER dubbelriktad växelriktare. Detta modellerades och optimerades dels i mjukvaran HOMER, dels via optimeringsmetoden Particle Swarm Optimaization (PSO). Det övergripande designkravet för det presenterade hybridsystemet är att använda 100% förnyelsebar energi i en kommersiell verksamhet, där all elektricitet produceras i närhet av verksamheten, vilket kan ge tydliga marknadsföringsvärden till installationen. För att kunna möta energibehovet varje timme för en livsmedelsbutik (1000 ) i Malmö med 115 kW toppförbrukning och 2002 kWh/dag, med maximalt 0,1% ej mött behov, optimerades systemet för att uppnå minimal energikostnad (Levelized Cost of Energy, LCOE) och lägsta nettonuvärde (Net Present Cost, NPC). En HOMER-simulering för kvantitativ analys, tillsammans med en PSO-optimering, har genomförts och resultaten har jämförts. Resultaten visar att ett optimerat hybridsystem med LCOE på 3,12 SEK/kWh, där solceller står för 28,5% av kraftproduktionen och vindkraftverk för 71,5%, är den bästa lösningen för denna fallstudie.
Hombourger-Barès, Sabrina. "La contribution du design de l'espace de vente à l'évolution du positionnement de l'enseigne : une analyse longitudinale." Thesis, Dijon, 2014. http://www.theses.fr/2014DIJOE002/document.
Full textOne of the innovative ways favoured by retailers to drive change in their value proposition is to review the design of their stores. Academic contributions to the in-store experience have mostly focused on consumer perspective and identifying relevant managerial practices. The core of this research studies how repositioning a retail brand translates into the experiential design of retail spaces. To this end, the research follows the repositioning process from a managerial perspective and updates the mechanisms that underlie it. The longitudinal study of embedded cases reveals the importance of an holistic design that takes into account the desired interactions between the shopper and the store. The analysis shows the four overlapping phases of the store’s life cycle, and breaks down the process into six dimensions, each with its own events and issues. The six dimensions are vision, plotline, action, decor, assessment and coproduction.The entrepreneurial vision of the leader is the cornerstone of the whole innovation process. The value proposition is embodied by three components, namely plotline, action and decor. For each of the five stages of the shopper’s journey, elements of the decor are implemented to relay or reinforce the desired action. These are mechanisms or devices meant to stimulate the shopper’s experiential system. The assessment, which involves measuring the perceived and experienced positioning, helps to adjust the value proposition in terms of four levels of consistency and flexibility of design. Finally, the coproduction of store design between different stakeholders can cause a co-destruction of value, whether intentional or accidental
Chu, Yun-yi, and 朱雲翊. "Calligraphy Greenway Department Store Design." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/17934032210621692479.
Full text朝陽科技大學
建築系建築及都市設計碩士班
101
Department stores are entities that respond to rapid changes in the business processes. The department stores in early times only need to attract shoppers; at the present, department stores need to have magnificent buildings, as well as the potential added values of improving urban life quality and the characteristics to attract crowds in the area. In the traditional department store design, closed building design separates it from the crowds in the surrounding area. People can only perceive the open surroundings and the closed department store shopping area; the department stores lack interesting spatial experience and possibility of visual guidance. Hence, how to attract potential consumers and create a friendly sense of space in department store design is an issue to be discussed. The purpose of this study is to propose the appropriate spatial design of department stores based on the evolvement of department stores and the comparison of new and old types of department stores in Taiwan and abroad. By discussing the relationship between the micro-climate environment of the department store and people, this study explores the department store design through assumptive design operations, expecting to propose different design strategies and viewpoints about the department store design.
HSIUNG, CHEIEH-WEI, and 熊玠瑋. "PRAXES popup store fit out design." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/6b5qu5.
Full text實踐大學
服裝設計學系碩士班
107
Owing to the development of the new technology, modern people’s lifestyles and shopping behaviors have modified dramatically. This trend results in new business models and selling techniques. While online shopping and e-commerce become so common for everyday life, offering the authentic “experience” has become the main goal of the brick and mortar stores. Therefore, more and more concept stores and pop-up shops are set up. This research discusses the history and development of the concept stores and pop-up shops and its meaning to fashion industry and the corresponding branding and operational strategies. This study summarizes the core value, types, features and marketing effects of the pop-up shops, especially those in Taiwan. Their conceptual features, visual and space design elements, and the ways of display will be examined. Furthermore, PRAXES, the brand set up by the department of fashion design of Shih Chien University, and its pop-up shops will be analyzed in the same method. This thesis takes the pop-up shop of PRAXES in 2016 as the main case study. Its marketing strategies, operational decisions, and visual and space design will be unpacked and explored. This research will also discuss how the university—an education institute—serves as a brand to incorporate the academic theories and marketing strategies together and how this approach will affect a unique pop-up shop for promoting experimental new fashion labels. Keywords: fashion brand, brand strategies, concept store, pop-up shop
Li, Yuqing. "Chinese consumer's evaluation of multinational and domestic discount store image and store satisfaction." 2008. http://digital.library.okstate.edu/etd/umi-okstate-2630.pdf.
Full textWang, Chia-man, and 王家曼. "CIS Design for A Bicycle Rental Store." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/73278619125480631923.
Full text華梵大學
工業設計學系碩士班
99
Tainan City is the birthplace of Taiwanese culture. It also has the longest history among many cities in Taiwan. It has the most historical sties in Taiwan, and is also rich in natural tourist resources. Cycling is a popular activity in recent years. People start to accept bicycle tourism because bicycle lanes were set up in many cities, also because living in a style of the consideration of low-carbon consuming and environmental protection. Tainan City has established part of bike lanes. All the bicycle lanes will become a road network connecting city and beach. Furthermore, the product service system is one concept, which will transform the service into the product and increase the value of the product. Object of this research is a leisure bicycle rental shop, planning a series of visual recognition, and referring to the product service system analysis result, and creating unique value of the brand. The creation content includes: Basic system, administration application system and environment indicating system, as well as product service practical application. The research expects that the successful brand image will be established by unification CIS and the product service, and provide the city visitor better service.
Degraeve, Saskia, and 狄沙雅. "Concept-Store of Japanese Design in Paris." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/52829310465901455899.
Full text國立政治大學
國際經營管理英語碩士學位學程(IMBA)
104
This business plan deals with the opening and management of a new store called Inspirations japonaises of Japanese home design in Paris. Inspirations japonaises will showcase Japanese crafted and designed furniture and home decoration accessories in a modern and trendy way, bringing together classic and digital tools. In fact, as internet is reshaping retail, this business plan gives a few ideas of how to use digital tools inside the physical store and what kind of touch points can be created between this store and its on-line platform… so to enhance the consumers experience and increase sales.
Szymanska, Katarzyna. "Fly London flagship store." Master's thesis, 2017. http://hdl.handle.net/10400.26/19382.
Full textBotelho, Romulo Maduro. "Concept Store." Master's thesis, 2019. http://hdl.handle.net/10400.6/10152.
Full textConsumers nowadays have less free time due to the daily overload: commuting, parallel activities, in addition to the convenience of online commerce and their social media buying devices, among other factors, are resources for sales facilitators and for product and service knowledge, distancing the consumer from the physical store shopping experience and making brands more demanding and unfaithful. Retail, to counteract this change in customer behavior, has created an increasingly interesting and desirable physical environment involving sensory elements such as smell, decor, ambient music, lighting, personalized service, or even self-service. These strategies used to attract this consumer back to physical stores is a resilient movement of commerce (Rousseau, 2017). Another problem that retail is battling is the increasing of globalization factor, making competition between brands, whether clothing, footwear, or any consumer goods, or even types of service. The need to create mechanisms that involve the shopping experience, with the insertion of sensory elements and differences in a comercial environment, means more than the satisfaction of having or enjoying the good purchased, making the experience something indispensable in retail. In this movement to create differentiation in commerce, a kind of retail store called Concept Stores has become more evident. It is unclear how many years ago this concept has been in retail, but it is estimated at around 40 years through the opening of L'éclaireur in Paris, opened by Armand Hadida in 1980, however, most research related to this store model shows that the concept came from Carla Sozzani, Franca Sozzani’s sister, fashion editor of Vogue Italy who opened her first small shop at number 10 Corso Como in Milan in 1991. The model was, of clearley, repeated by Colette, a space that opened its doorson Rue Saint-Honoré in the French capital in 1997, and since then for any brand - from Tesco and House of Fraser to Apple, from Nike to Nestlé. Its repetition has made the essence of concept store misrepresented, analyzes the How To Spend It portal of the Financial Times. As a result, consumers and retailers confuse the term concept store, causing the word to be misused. Identifying the meaning, clarity and root of concept stores aims in this paper to define the concepts that contextualize what a concept store is, using the crossing of data and surveys of various authors, and also through analysis of qualitative and quantitative research, understanding and counteracting the misuse of the word concept store, thus bringing about a development that may contribute to future branding strategies for concept stores.
林蔚然. "The International Chain Commodity Concept And Retail Store Outlet Planning Design – Exemplified by OPPO STORE." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/09244988285757702378.
Full text國立臺灣師範大學
設計研究所在職進修碩士班
100
Skin care and health products are new consumer goods that have been launched through new promotion and sales models in recent years. Oppo Medical Inc. is the pioneer of this type of products in Taiwan. Upholding the concept of international branding, the owner founded the company in Seattle, U.S.A. in 1998 and subsequently marketed the products around the world. The company has its position in home support products. Under the influence of the trend and with the increased national annual income, the owner established his own chain of marketing channels to seek business opportunities, which was a part of his strategy. This study aimed to explore the interaction between brand development and commercial space application, how brand positioning and sales strategies produce an impact in space-based applications, how to apply them in route planning, how to match the products on display, and how to create a comfortable shopping space for consumers, thereby achieving a positive loop of consultation, sales, and consumer feedbacks. Through literature review, practical interviews, and case study, the practical and feasible influential factors were elicited. Through the founder’s interview data, the elements in the actual planning were summed up. Additionally, through case study discussions, the key elements were compared and verified to analyze the reasons affecting the related spatial planning and how they can be applied in the actual planning configuration. In this study, there were highly consistent key elements that penetrated different industries and product items. In sales, the reason affecting the spatial planning configuration is the importance of “brand positioning.” Through literature review, interview with the founder, and case study, this issue was repeatedly brought up to remind the spatial configuration planner to pay attention to and think about the matter. Through the research method and experiment verification, the planner not only had to collect related data in advance, but also had to attach importance to “brand positioning.” The importance of it is like aiming at the position of a target. If the brand positioning is vague, the related research and planning will lose accuracy, which is the main conclusion of this study.