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Journal articles on the topic 'Store design'

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1

Raynaldi, Aldwin, Elisabeth Supriharyanti, and Alpi Mawasti. "Store Novelty dan Loyalitas Toko: Pengaruh Mediasi Store Design Complexity dan Store Design Pleasure." BIP's JURNAL BISNIS PERSPEKTIF 17, no. 1 (2025): 65–79. https://doi.org/10.37477/bip.v17i1.735.

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One of the biggest challenges faced by the retail sector in the digital era is maintaining customer loyalty to stores. This study aims to analyze the effect of store novelty on store loyalty, with store design complexity and store design pleasure as mediating variables. The study employed a purposive sampling method, involving 120 respondents who were customers of fashion stores in Surabaya. Data collection was conducted using a questionnaire distributed online via Google Forms. The collected data were analyzed using the Partial Least Square (PLS) technique with the SmartPLS 3.0 application. T
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Rego, Arménio, Dálcio Reis Júnior, Miguel Pina e. Cunha, and Gabriel Stallbaum. "Store creativity, store potency, store performance, retailing." Management Research: Journal of the Iberoamerican Academy of Management 14, no. 2 (2016): 130–49. http://dx.doi.org/10.1108/mrjiam-12-2015-0624.

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Purpose The purpose of the paper is to test whether retail stores’ creativity predicts several indicators of performance through stores’ potency. Design/methodology/approach A sample of 45 stores (n = 317 employees) of a Brazilian retail chain was included, and a group/store level of analysis was adopted. Performance was measured through objective measures. To reduce the risks of common method variance, group creativity and group potency were measured with data from different store members. Findings The findings show that store creativity predicts indicators of store performance through store
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Haug, Anders, and Mia Borch Münster. "Design variables and constraints in fashion store design processes." International Journal of Retail & Distribution Management 43, no. 9 (2015): 831–48. http://dx.doi.org/10.1108/ijrdm-11-2013-0207.

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Purpose – Several frameworks of retail store environment variables exist, but as shown by this paper, they are not particularly well-suited for supporting fashion store design processes. Thus, in order to provide an improved understanding of fashion store design, the purpose of this paper is to identify the most important store design variables, organise these variables into categories, understand the design constraints between categories, and determine the most influential stakeholders. Design/methodology/approach – Based on a discussion of existing literature, the paper defines a framework o
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INFORMATIKA, COMPUTING, Nurul Imamah, Sutiyono WP, and Ari Reynaldi. "PERANCANGAN DAN IMPLEMENTASI SISTEM MONITORING KEAMANAN TOKO BERBASIS INTERNET OF THINGS (IOT) DENGAN MENGGUNAKAN MIKROKONTROLER ESP32-CAM (STUDI KASUS DI TOKO STELIOS AQUATIC)." COMPUTING | Jurnal Informatika 9, no. 02 (2022): 70–79. http://dx.doi.org/10.55222/computing.v9i02.1025.

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ABSTRACT: Store security is one of the important things in life, every human being needs a guarantee of security. As is the case with the Stelios Aquatic store, it always stores items or ornamental fish that will be sold and the money from sales in the store. When the store closes, the seller or shop owner will leave the store because the store and the owner's house are not in one building so there is a risk in the store. Store security monitoring system using the Esp32-Cam microcontroller as the device controller. Then add a PIR sensor at the entrance of a store and use telegram as a notifica
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Nuryadi, Nanang, Bibit Sudarsono, Ayuni Asistyasari, and Nuryanti Nuryanti. "Sales Mobile Application Design in Handphone Store." Journal of Applied Engineering and Technological Science (JAETS) 4, no. 1 (2022): 586–98. http://dx.doi.org/10.37385/jaets.v4i1.1371.

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In the current era of globalization, technology is advancing rapidly, and computers are one of the technologies which are one of the tools used to make it easier to find problems, of course, it is also supported by hardware, software and brainware. Mobile stores require an information system that supports and provides satisfactory service to buyers. For this reason, the author makes this final project regarding the program for selling cellphones at the cellphone store which currently does not use a computerized system. The system at the cellphone store usually still uses a manual system. Start
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Turhan, Gulden. "Building Store Satisfaction Centred on Customer Retention in Clothing Retailing." International Journal of Research in Business and Social Science (2147-4478) 3, no. 1 (2015): 89–105. http://dx.doi.org/10.20525/ijrbs.v3i1.89.

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The study’s research model suggests that store design and ease of shopping are associated with customer retention through a mediated pathway in which store design and ease of shopping influence perceived store satisfaction, which in turn, influences customer retention. This survey was administered to two separate clothing stores offered to either females or males (in total, 533 participants). Using structural equation modelling methodology, data was analysed to explain the interrelations among the variables in the model. The results of an empirical study of a sample of store shoppers revealed
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Ergasheva, Dilfuza. "ANALYSIS OF AVAILABLE TOOLS FOR ONLINE STORE DESIGN." Research and implementation 2, no. 2 (2024): 245–52. https://doi.org/10.5281/zenodo.10702220.

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The article provides a detailed analysis of the tools available for designing an online store. The relevance of this topic lies in the association between the rapid growth in the number of online stores, the advantages and disadvantages in online stores, their large-scale and lucrative performance, and the growing demand of Internet users to buy online goods and services. There are many approaches to placing Internet websites in expanding the territorial boundaries of the enterprise. Hosting a website on an Internet server directly depends on the tasks assigned to it. The fact that there is an
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Zhou, Hui. "Research about the Influence of Clothing Store Designs and Displays on the Consumer Purchase Decision Based on the Data Analysis." Applied Mechanics and Materials 687-691 (November 2014): 4959–62. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.4959.

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Along with the increasing development of clothing market and our fashion industry, more and more clothing stores lay great emphasize on the designs and displays in their clothing store. In our modern time, clothing store is not only a simple place to sell goods but also a place to present the personality and characteristic of our clothing brand. In other words, clothing store has been a place for customers to enjoy beauty and spiritual experience when they purchasing and browsing their clothes. In this sense, the purpose of the designs and displays in clothing store is just to appeal customers
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Amara Yulia F.P, Imam Wahyudi, Marini Styawati, and Tinuk Agustin. "Web-Based Altamart Store Sales System Design." Formosa Journal of Computer and Information Science 2, no. 2 (2023): 181–94. http://dx.doi.org/10.55927/fjcis.v2i2.5178.

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Altamart is a grocery store that serves buying and selling transactions for goods for daily needs. Altamart also provides various types of food and drinks such as snacks, bread, instant noodles, syrup, mineral water, and others. Altamart still uses manual tools for transactions in stores. Therefore, to develop technology, a Web-Based Application was designed to improve performance at the Altamart store. Simply using this application consumers can transact remotely, consumers can also find out the total price of goods to be purchased, consumers know the details of goods easily and billing recor
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Han, Haejoo, Sujin Park, and Kyung Hoon Hyun. "Effects of virtual stores' opaque exterior on store perceptions and purchase intentions." International Journal of Retail & Distribution Management 50, no. 13 (2022): 77–94. http://dx.doi.org/10.1108/ijrdm-06-2021-0274.

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PurposeA series of research has focused on how virtual reality (VR) technology itself influences consumers' perceptions and attitudes. However, little is known about consumers' unique perceptions and behaviours that can be generated by the specific factors of the virtual stores that they visit. Therefore, the authors examine how the specific aspects of the virtual stores that consumers see on screens – namely, the opacity of virtual stores' exterior design can impact consumer perceptions and behaviours.Design/methodology/approachAcross three studies, the authors employed 3D modelling software
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Sukamto, Eddy, Albertus Dwiyoga Widiantoro, and Erdhi Widyarto Nugroho. "Design and Build Online Store Website bicycle store KawanKita." Journal of Business and Technology 3, no. 2 (2023): 89–96. http://dx.doi.org/10.24167/jbt.v3i2.10193.

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E-commerce websites are important to implement in small business processes. To facilitate the transaction process, this research was carried out so that the transaction process between sellers and buyers became more effective and efficient. The purpose of this research is to attract consumers with an attractive and user-friendly website to buy products from the KawanKita bicycle shop so that it has an impact on increasing sales, the analytical method process is applied to implementation. The development method used is "waterfall" where step by step are related to one another. That way the disc
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Johar, Vibhu, and Alaka Sharma. "In-Store Technology for Store Positioning and Store Loyalty." NMIMS Management Review 30, no. 01 (2022): 100–119. http://dx.doi.org/10.53908/nmmr.300106.

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Purpose: Store positioning via technology and retail image are the factors that influence store loyalty and the success of the retail. The objective of this study is to assess the relation between positioning via in-store technology, store image and store loyalty in Indian retail fashion outlets. Furthermore the mediation affect of store image on the in-store technology and store loyalty relationship is analyzed. Design/Methodology/Approach: On a sample of 284 customers, structural equation modelling via Amos has been employed to test the proposed hypotheses. Convenience sampling has been used
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Mohtar, Mozard, Azni Zarina Taha, Ezlika Ghazali, and Mardiana Md Radzi. "Investigating repatronage intention in stores carrying halal products through store personalities." Journal of Islamic Marketing 11, no. 2 (2019): 423–39. http://dx.doi.org/10.1108/jima-09-2018-0171.

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Purpose This paper aims to examine the influence of store environment cues, store personality and attitude toward halal product (AHP) on store evaluation and repatronage intention. The authors extended the conceptual framework of Baker and colleagues (2002) and examined the indirect effects of store personality (i.e. sophistication and sincerity) and AHP on the outcome variables. Design/methodology/approach The authors adopted survey design to test our hypotheses. Data were collected random to store patrons and post-graduate students of public university business schools in Klang valley. There
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Rifan Rudiyanto, Arif, Abdulloh Fattah, and Mustagfirin Mustagfirin. "KASIRKU Application Design with Mobile on Management Transaction, Stock and Sales Report." Jurnal Ilmiah Sistem Informasi 4, no. 2 (2025): 99–109. https://doi.org/10.51903/dsd2w714.

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The development of technology in the retail world drives the need to create more efficient solutions in transaction management and stock of goods. Kasirku is a web-based cashier application designed for small and medium-sized stores. This application provides three main features, namely Transactions, Stock Items, and Sales Reports, with additional additional transaction features, discounts, taxes, add items, and QR scanners to simplify store operations. The Transaction feature assists users in recording sales efficiently, complete with options for adding items, applying discounts, and automati
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Hoffman, Mark S. "Considerations in the Design of Future Retail Point of Service (POS) Terminal Systems." Proceedings of the Human Factors Society Annual Meeting 36, no. 11 (1992): 862–66. http://dx.doi.org/10.1518/107118192786750430.

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Research studies were conducted in three types of retail stores: supermarkets, discount stores, and department stores. The purpose of these studies was to determine how cashiers and associates spend their time servicing customers, the inter-relationships between physical and cognitive workloads, and how these affect system performance. A detailed task analysis of the cashier's activities comparing performances in these stores was completed. Commonalties and differences in task performances were identified and measured. Task performances were grouped into one of three types: physical, POS, and
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Yildirim, Kemal, Kubulay Cagatay, and Mehmet Lütfi Hidayetoğlu. "The effect of age, gender and education level on customer evaluations of retail furniture store atmospheric attributes." International Journal of Retail & Distribution Management 43, no. 8 (2015): 712–26. http://dx.doi.org/10.1108/ijrdm-01-2013-0034.

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Purpose – The purpose of this paper is to ascertain the effect of age, gender and education level on customer evaluations of store atmospheric attributes (colour, lighting type, musical genre/tempo/volume, circulation area, lighting, climatic conditions, ambient scent and cleanliness) in the context of retail furniture stores. Design/methodology/approach – To that end, a questionnaire was administered to 273 customers who shopped at furniture stores in the Siteler district of Ankara. The reliability coefficients of the data were defined based on their percentage values. Then, to examine the ef
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Bonfanti, Angelo, and Georgia Yfantidou. "Designing a memorable in-store customer shopping experience: practical evidence from sports equipment retailers." International Journal of Retail & Distribution Management 49, no. 9 (2021): 1295–311. http://dx.doi.org/10.1108/ijrdm-09-2020-0361.

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PurposeThis study aims to detect the dimensions of the in-store customer shopping experience from the sports retailer perspective and to investigate how the role of sports equipment stores is changing.Design/methodology/approachThis exploratory study performs semi-structured interviews with retail managers of sports equipment stores.FindingsThis research reveals the importance of the dimensions of immersive design, sensorial ambient elements, social relationships, trialability and real experience sharing in designing a memorable in-store shopping experience in sports stores, and it highlights
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Jeon, Jheung, and Seul-ki Kim. "A Study on Facade Design in Flagship Stores of Luxury Brands : Focused on Louis Vuitton." Korea Institute of Design Research Society 9, no. 4 (2024): 435–47. https://doi.org/10.46248/kidrs.2024.4.435.

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LOUIS VUITTON is a globally recognized luxury brand with a unique design aesthetic and a strong presence in the luxury industry. The façade of a flagship store is not only a part of the building, but also an important medium for communicating brand information. Therefore, this study investigates the design characteristics of LOUIS VUITTON flagship store façades around the world and analyzes how the brand image is expressed on the façade. Six representative LOUIS VUITTON flagship store façade designs from around the world are studied in this research. This research utilizes theses and dissertat
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Deng, Zhu. "Research on Pop-up Stores from the Perspective of Visual Marketing." Advances in Economics, Management and Political Sciences 7, no. 1 (2023): 238–43. http://dx.doi.org/10.54254/2754-1169/7/20230239.

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With the acceleration of the pace of life, the attraction of traditional store marketing methods to customers is gradually weakening. Consumers need a new consumption experience model, and the flash business model came into being. This paper mainly refers to the basic theories of flash store and visual marketing when studying the differences between flash store visual marketing and conventional stores, and analyzes the actual performance of flash store visual marketing according to the corresponding brand cases. After the brand positioning is determined, the target customers are also described
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Sabbadin, Edoardo, and Simone Aiolfi. "The Strategic Evolution of Fashion Flagship Stores." International Journal of Business and Management 14, no. 9 (2019): 123. http://dx.doi.org/10.5539/ijbm.v14n9p123.

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About thirty-five years ago the trend of investing in flagship stores in the fashion and luxury sectors started, and has not stopped even since the last economic crisis. Recently, flagship stores have expanded into new sectors. There is an increased interest in flagship stores; but until now, they have received little attention in academic research. Published papers are mainly related to the fields of luxury shopping and internationalization studies. 
 
 Nowadays, the term “flagship store” is ambiguous; it has different meanings. A flagship brand store is, in gene
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Permana, Abdul Aziz, and Miki Wijana. "Rancang Bangun Sistem Informasi Penjualan Barang Berbasis Web di Toko Kelontong Haji Agus." INTERNAL (Information System Journal) 6, no. 1 (2023): 46–54. http://dx.doi.org/10.32627/internal.v6i1.729.

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Sales Information System Design is made to make it easier to manage goods at the Grocery Store, the previous transaction recording process was still using a manual system, making it difficult to know the stock of goods, errors occurred in recording and it was slow in making sales transaction reports. This research was made based on the descriptive method approach in collecting data and information needed to implement objects in a systematic, factual, accurate and in accordance with the facts. As for system design using the OOAD (Object Oriented Analysis Design) method with the UML (Unified Mod
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Ahn, Young Myung, and Hwi Kyung KIM. "A Study on Brand Image Application Characteristics in Spatial Expression of Side Dish Stores." Korea Institute of Design Research Society 7, no. 4 (2022): 212–25. http://dx.doi.org/10.46248/kidrs.2022.4.212.

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Side dish stores are concentrating their marketing capabilities to increase brand awareness and are using it as a strategy to lock-in customers through differentiation from other stores by strengthening brand images such as product image, store image, and marketing image. Among them, the strategy using the space design of the side dish store is that can directly link the brand image. Therefore, the purpose of this paper is to establish the correlation between brand selection attributes and space design expression elements through the case analysis of design of side dish stores, and to analyze
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Douglas, Lisa J., and Herbert A. Colle. "Spatial Orientation with a Prominent Hallway Landmark." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 49, no. 21 (2005): 1873–77. http://dx.doi.org/10.1177/154193120504902112.

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The design of 3-D perspective interfaces can be facilitated by using virtual room displays for spatially organizing information inside of rooms, but additional design methods are needed to enhance between-room spatial knowledge. To evaluate its potential as a design enhancement, a prominent landmark in the hallway between the rooms was compared with a no landmark condition. Participants navigated a shopping center via hallways on a desktop virtual environment. Pointing and sketch map data were obtained as measures of configural (or survey) spatial knowledge for objects in the same store or in
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Wellyantony, Antonius Jan. "Effect of Store Image, Social Media, and Perceived Risk on Purchase Intention of Specialty Stores." International Journal of Scientific and Management Research 05, no. 05 (2022): 163–73. http://dx.doi.org/10.37502/ijsmr.2022.5515.

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Fierce competition makes Specialty store entrepreneurs try to produce innovations to be able to create purchase intentions in their stores, several factors, such as store image, social media, perceived risk, are suspected to have an influence on purchase intentions towards Specialty Stores in Surabaya, therefore the authors conducted research on these factors on purchase intention. The research design used a causal research design, quantitative data. The sample population is 150 people who live in Surabaya. The sampling technique used in this study used non-probability sampling by purposive sa
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Das, Gopal. "Impact of store attributes on consumer-based retailer equity." Journal of Fashion Marketing and Management 19, no. 2 (2015): 188–204. http://dx.doi.org/10.1108/jfmm-11-2013-0124.

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Purpose – The purpose of this paper is to explore the impacts of store attributes on consumer-based retailer equity (CBRE) dimensions. Design/methodology/approach – A mall-intercept survey was undertaken using a systematic sampling of department store shoppers of age 18 years and above in Kolkata, a metropolitan city in India. A survey questionnaire was used to collect data from busy shopping malls or retail stores located in different places of Kolkata. The impact of store attributes on CBRE dimensions was explored using stepwise regression analysis. Findings – Results revealed that different
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Arrigo, Elisa. "The role of the flagship store location in luxury branding. An international exploratory study." International Journal of Retail & Distribution Management 43, no. 6 (2015): 518–37. http://dx.doi.org/10.1108/ijrdm-08-2013-0158.

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Purpose – The purpose of this paper is to explore the strategic role of the flagship store geographic location in improving luxury brand positioning. Design/methodology/approach – Drawing on the literature review on flagship store format, retail geography and place marketing, the study adopted a qualitative research design based on case studies of six luxury fashion retailers. A conceptual framework of flagship store location has been proposed, and the flagship store locations of these case studies have been examined in six worldwide capitals. Findings – The presence and the geographical proxi
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Satyam Shivam. "Planning Analysis and Design of Pre-Engineering Cement Factory with Silo." Power System Technology 48, no. 1 (2024): 1464–75. http://dx.doi.org/10.52783/pst.412.

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Pre-engineered buildings are made of light gauge metal with light gauge metal wall cladding and standing seam roof panels supported by steel purlins that are suspended between stiff frames. Structures are manufactured in a factory under a strict quality control environment, thereby ensuring superior quality & finish. Preparation of the Layout of a Cement Factory is the preparation of the plan of the factory which aims to improve efficiency by arranging the units according to their function. Silos are used in cement factories to store bulk products like cement. Silos are used in cement fact
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Wang, Chung-Yu. "Cross-over effects of corporate reputation and store image: role of knowledge and involvement." Management Decision 57, no. 11 (2019): 3096–111. http://dx.doi.org/10.1108/md-11-2016-0810.

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Purpose The purpose of this paper is to analyze how store loyalty forms corporate reputation and store image conditional on prior knowledge and involvement in retailing services. Design/methodology/approach A convenient sampling technique was employed, in which student interviewers approached customers as they exited the Carrefour stores with a skip interval of 3. The final survey sample comprised 220 respondents. Findings Empirical results confirm that corporate reputation influences store image and corporate reputation and store image affect store loyalty. In addition, shopper characteristic
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Norhan, Linda. "Web-Based E-commerce Application at Narmada Furniture Store." ITEJ (Information Technology Engineering Journals) 6, no. 1 (2021): 1–34. http://dx.doi.org/10.24235/itej.v6i1.54.

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Narmada Furniture Store is a store engaged in the sale of household furniture items such as tables, chairs, mattresses, cabinets, and others. At the Narmada Furniture Store, the sales system used today is a conventional system, namely the buyer must come directly to the store to see the products offered. At this time the Narmada Furniture Store does not yet have an e-commerce application, so it is difficult to offer products to consumers who are outside the city. In addition, it also results in consumer ignorance of the existence of Narmada Furniture Stores. The selling process of the Narmada
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Chul Jae Choi and Ryoo,Cheul-Ho. "Mediating Role of Emotion in Relationships between Visual Design Environment and Store Image and Store Perceived Quality and Store Loyalty in Department Stores." A Journal of Brand Design Association of Korea 13, no. 4 (2015): 227–40. http://dx.doi.org/10.18852/bdak.2015.13.4.227.

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Wu, Juanjuan, Angella Kim, and Jayoung Koo. "Co-design visual merchandising in 3D virtual stores: a facet theory approach." International Journal of Retail & Distribution Management 43, no. 6 (2015): 538–60. http://dx.doi.org/10.1108/ijrdm-03-2014-0030.

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Purpose – The purpose of this paper is to discover user-generated visual merchandising (VM) directives that could guide VM in physical stores as well as shed light on future development of customizable virtual stores for online retailing. Design/methodology/approach – Applying a facet theory approach, our research involved consumers (n=145) in co-designing VM directives in a 3D virtual store in collaboration with target corporation. In total, 67 virtual shops in three product categories, i.e., women’s ready-to-wear, boy’s Cherokee, and men’s swim wear, were content analysed, along with written
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陈, 钲. "Flowing Image Store—The Path of E-Magazines: “Interface”, “Portrait Screen”, and “Space”." Design 09, no. 03 (2024): 819–26. http://dx.doi.org/10.12677/design.2024.93388.

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Ozdemir, Sahika, and Hakan TONG. "A Model Proposal for Store Design with Shape Grammar." Asian Journal of Interdisciplinary Research 3, no. 1 (2020): 196–205. http://dx.doi.org/10.34256/ajir20115.

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With the widespread use of computers, rule-based design methods that can work in harmony with computer logic and can be easily adapted to the computer environment have come to the forefront in the design world. To be able to analyze the logic of a design made with the shape grammar method which is one of the rule based design methods; it is even possible to modify and transform the design, which has been placed on the rule base by removing shape rules, or to create new designs with the same design logic. In this study, some stores that will be exemplary for the store design are examined, analy
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Campbell, Dennis, Srikant M. Datar, and Tatiana Sandino. "Organizational Design and Control across Multiple Markets: The Case of Franchising in the Convenience Store Industry." Accounting Review 84, no. 6 (2009): 1749–79. http://dx.doi.org/10.2308/accr.2009.84.6.1749.

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ABSTRACT: Many companies operate units that are dispersed across different types of markets, serving significantly divergent customer bases. Such dispersion is likely to compromise headquarters' ability to control local managers' behavior and satisfy the needs of different customer types. In this study we find that market-type dispersion is an important determinant of the delegation of decision rights and the provision of incentives. Using a sample of convenience store chains, we show that market-type dispersion is positively associated with the degree of franchising at the chain level as well
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Storvang, Pia, Anders Haug, and Bang Nguyen. "Stimulating consumer community creation through a co-design approach." International Journal of Market Research 62, no. 2 (2019): 176–94. http://dx.doi.org/10.1177/1470785319858929.

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Increased competition requires retail stores to increasingly focus on improving their customers’ experiences. Along this line, this article explores how a co-design approach can help retail stores of outdoor products develop consumer communities as a part of their store concept. Such stores may be particularly interesting in relation to consumer communities, because of the consumers’ often passionate relationship to activities related to the products in focus. Two longitudinal case studies of outdoor product stores in Denmark are investigated. The two cases are investigated through interviews,
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Permatasari, Angelina. "Rancangan Sistem Informasi Penjualan pada Toko Kue." ComTech: Computer, Mathematics and Engineering Applications 6, no. 1 (2015): 31. http://dx.doi.org/10.21512/comtech.v6i1.2284.

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The purpose of this research is to analyze the problems that may occur in the cake stores, especially theselling system used in the store, identify information needs and designing suitable sales information systems for the store. The methodology used in this research are analysis and design methods. Analysis methods that used in this research are study literature, observation, survey of the old system, analysis of survey needs, identification of information needs and interview. While the design method that used in this research is Object Oriented Analysis and Design (OOAD). The results achieve
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Kim, Eun Ha, Chae Yeong Min, Hyun Ji Jin, and Je Yon Jung. "Analysis of Design Management Success Factors of Offline Distribution Companies ╶ Focusing on the Cases of Costco, No Brand and BGF Retail╶." Institute of Art & Design Research 24, no. 2 (2021): 33–47. http://dx.doi.org/10.59386/jadr.2021.24.2.33.

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After COVID-19, the online market has been activated and the offline market has been relatively stagnant. However, among offline retailers, Costco, a warehouse-type discount store, No Brand, and BGF Retail, a convenience store franchise, are making efforts to continue their long-term growth through consumers' continued use of their plans despite the sluggish offline market. This study aims to present the success factors of design management of offline distribution stores by investigating how offline stores use design management for corporate management and comparing and analyzing the results.
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Ivanovskyi, Oleksandr, and Halyna Khavkhun. "Interior design concept of Ukrainian brands clothing store." Current problems of architecture and urban planning, no. 68 (March 29, 2024): 251–59. http://dx.doi.org/10.32347/2077-3455.2024.68.251-259.

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The issue of retail establishments design and planning is considered based on the example of clothing store interior conceptual development. The relevance of finding new forms of expression of Ukrainian identity in design is justified, in particular, clothing stores of Ukrainian brands, which today are not only trade establishments, but also the popularizes of Ukrainian culture. Based on the results of the analysis of literary sources and design experience, trends regarding the formation of the interior space and content of modern clothing stores were revealed, including: versatility; combinat
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Zhang, Bin, Chao Zhang, Bao Hong He, and Shu Liu. "Design and Implementation of Data Collection and Analysis Based on TWAMP." Applied Mechanics and Materials 148-149 (December 2011): 254–57. http://dx.doi.org/10.4028/www.scientific.net/amm.148-149.254.

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To analyze and evaluate IP network, large amounts of raw data measured by different protocol needs to be organized. After the network probes execute protocol issued by RFC, all raw data was stored in distributed network probes. So far system based on TWAMP is hard to find. No more details are described to teach system designers how to collect, store and analyze these data. In this paper two practical mechanisms are introduced. Data collection mechanism mainly focuses on how to effectively store information retrieved from raw TWAMP test packets. Data Analysis mechanism shows how to process raw
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DeWeese, Robin S., Michael Todd, Allison Karpyn, et al. "Short-Form Audit Instrument for Assessing Corner Store Healthfulness." American Journal of Health Promotion 32, no. 1 (2016): 224–32. http://dx.doi.org/10.1177/0890117116679059.

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Purpose: To develop a valid and feasible short-form corner store audit tool (SCAT) that could be used in-store or over the phone to capture the healthfulness of corner stores. Design: Nonexperimental. Setting: Four New Jersey cities. Subjects: Random selection of 229 and 96 corner stores in rounds 1 and 2, respectively. Measures: An adapted version of the Nutrition Environment Measures Survey for Corner Stores (NEMS-CS) was used to conduct in-store audits. The 7-item SCAT was developed and used for round 2 phone audits. Analysis: Exploratory factor analysis and item response theory were used t
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Young, Staci, Melissa DeNomie, JoAnne Sabir, Eric Gass, and Jessie Tobin. "Around the Corner to Better Health: A Milwaukee Corner Store Initiative." American Journal of Health Promotion 32, no. 6 (2017): 1353–56. http://dx.doi.org/10.1177/0890117117736970.

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Purpose: To discuss successes and challenges of a collaborative pilot project to increase healthy food availability in corner stores in Milwaukee, Wisconsin. The Lindsay Heights Healthy Corner Store Initiative aimed to help corner stores sell high-quality produce by increasing supply of healthy foods and funding minor store upgrades to facilitate change. Design: Evaluation research. Setting: Milwaukee, Wisconsin. Participants: Corner stores; youth and adult community members. Intervention: (1) Supporting businesses in purchasing equipment to stock fresh produce, (2) connecting stores with prod
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Irawan, Michael Danny. "Design Of Monitoring Information System Stock Items At Partner Stores In Web-Based Semarang." Journal of Business and Technology 2, no. 2 (2022): 57–63. http://dx.doi.org/10.24167/jbt.v2i2.4394.

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Toko Mitra is a grocery or retail store that is engaged to meet daily needs. Monitoring stock and transaction financial reports at Partner Stores in Semarang often experience problems. This is because the shop owner still uses a manual system, so that the recording of incoming and outgoing goods still does not match the last stock. Therefore, I want to provide a solution to Partner Shop owners by creating a web-based stock monitoring program. In building a stock monitoring system, I use programming languages PHP and JavaScript, MySQL as a database, and the CodeIgniter framework. The existence
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Gupta, Kishan, and Usha Subramanyam. "SHOPPERS' OPINIONS ON INFORMAL RETAIL STORES BANNER SYMBOLISM." International Journal of Social Sciences & Economic Environment 6, no. 2 (2021): 08–12. http://dx.doi.org/10.53882/ijssee.2021.0602002.

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Objectives: This article provides a text mining analysis of customers’ opinion of misspelled retail store signage using NVivo software and suggests measures for small retailers to focus on retail signage semiotics. Design Methodology: The sample signages (5 images) were distributed online and 112 completed customer opinions were collected in the form of an open ended questionnaire along with few scaled questions and demographics questions. The sentiments behind the opinions were analyzed and keywords were extracted using NVivo software. Findings: In general, small store signages are viewed are
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A. Abdala, Mohammed, and Noor Ahmed Khider. "Online E-Book Store Website Design." i-manager's Journal on Software Engineering 5, no. 4 (2011): 41–46. http://dx.doi.org/10.26634/jse.5.4.1449.

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van Rompay, Thomas J. L., Karin Tanja-Dijkstra, Joost W. M. Verhoeven, and Annemiek F. van Es. "On Store Design and Consumer Motivation." Environment and Behavior 44, no. 6 (2011): 800–820. http://dx.doi.org/10.1177/0013916511407309.

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Reza, Tahmina. "Enhancing Consumer Purchases through Store Design." Business Perspective Review 7, no. 1 (2025): 76–89. https://doi.org/10.38157/bpr.v7i1.708.

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Purpose: This study explores the impact of store atmospherics—specifically music, aroma, lighting & color, and texture & feel—on consumer purchasing decisions in the shop setting. It aims to determine which sensory elements most significantly influence buying behavior, thereby guiding businesses in designing more effective in-store environments. Methods: The study employed SmartPLS 3.2.3 and Partial Least Squares Structural Equation Modeling (PLS-SEM) to conduct a two-step analysis process. First, the measurement model was checked to ensure the reliability and validity of the construct
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Dombrowski, Rachael D., and Michele A. Kelley. "Corner Store Owners as Health Promotion Agents in Low-Income Communities." Health Education & Behavior 46, no. 6 (2019): 905–15. http://dx.doi.org/10.1177/1090198119867735.

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Reports of small business owner motivations for participation in health promotion interventions are rarely reported in the literature, particularly in relation to healthy eating interventions. This study explicates and defines the development of healthy corner stores as community-based enterprises (CBEs) within eight low-income, suburban communities. CBEs are defined as community-oriented small businesses with a common goal to improve population health. The corner stores assessed in this study were participants in Healthy HotSpot (HH), a corner store initiative of the Cook County Department of
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Liang, Dong, and Xia Wang. "The neighborhood effect of online reviews." Journal of Contemporary Marketing Science 2, no. 3 (2019): 262–83. http://dx.doi.org/10.1108/jcmars-08-2019-0024.

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Purpose Online reviews have been indicated to play an important role in consumers’ decision-making process, as supported by numerous studies. However, none of them has considered the neighborhood effect of online reviews. The purpose of this paper is to analyze the impact of neighbor store’s reviews on central store’s, along with the moderating effects of store density and product similarity. Design/methodology/approach Using data from dianping.com, this study conducts economic analysis accounting for endogeneity. Findings The results show that the neighbor store’s reviews exert a negative imp
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G. Zairis, Antonios, and Prontzas Evangelos. "Consumer behaviour toward convenience store chains in Greece." EuroMed Journal of Business 9, no. 2 (2014): 175–97. http://dx.doi.org/10.1108/emjb-03-2013-0010.

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Purpose – The purpose of this paper is to examine consumer behavior towards Greek convenience stores chains and to determine the criteria on which store selection is based. The paper also analyses the stores’ position in the retail sector. Design/methodology/approach – A random sample of 360 convenience store consumers was surveyed across four major cities. Data were collected through personal interviews, using a structured questionnaire. Statistical analysis was applied to further evaluate the information. Findings – Consumers choose convenience stores mainly to cover their daily needs and sa
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Gorji, Mohammadbagher, Louise Grimmer, Martin Grimmer, and Sahar Siami. "Retail store environment, store attachment and customer citizenship behaviour." International Journal of Retail & Distribution Management 49, no. 9 (2021): 1330–47. http://dx.doi.org/10.1108/ijrdm-10-2020-0438.

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PurposeThe purpose of this study is to investigate the impact of physical and social retail store environment, referred to as “storescape”, retail store attachment and employee citizenship behaviour towards customers on customer citizenship behaviour.Design/methodology/approachThe research employed a descriptive quantitative, cross-sectional design with a self-administered survey. Data were collected through an online research panel provider from 415 customers of department and discount department stores in Australia.FindingsThe findings show social storescape predicts customer citizenship beh
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