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Journal articles on the topic 'Story-based'

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1

İnal, Hilal, and Abdulkadir Cakir. "Story-based Vocabulary Teaching." Procedia - Social and Behavioral Sciences 98 (May 2014): 675–79. http://dx.doi.org/10.1016/j.sbspro.2014.03.467.

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You, Eun-Soon, and Seung-Bo Park. "Story-based Information Retrieval." Journal of Intelligence and Information Systems 19, no. 4 (2013): 81–96. http://dx.doi.org/10.13088/jiis.2013.19.4.081.

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3

Park, Sowon S. "Based on a true story." Neohelicon 43, no. 2 (2016): 473–83. http://dx.doi.org/10.1007/s11059-016-0357-6.

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4

Andrews, Stephen. "Based on a True Story." Cultural Politics: an International Journal 2, no. 3 (2006): 381–89. http://dx.doi.org/10.2752/174321906778531727.

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5

Welker. "Based on a True Story." Fourth Genre: Explorations in Nonfiction 18, no. 1 (2016): 195. http://dx.doi.org/10.14321/fourthgenre.18.1.0195.

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Griffith, Meghan. "Based on a True Story." Social Theory and Practice 37, no. 1 (2011): 19–34. http://dx.doi.org/10.5840/soctheorpract20113712.

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7

Mendonça, Matheus R. F., and Artur Ziviani. "Network-Based Procedural Story Generation." Computers in Entertainment 16, no. 3 (2018): 1–18. http://dx.doi.org/10.1145/3236494.

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8

Jiao, Fei Xiang, Xiao Qin Gu, and Zuo Wei Li. "Story-Based Stability Analysis for Evaluating Story Buckling Load of Frames." Applied Mechanics and Materials 724 (January 2015): 131–38. http://dx.doi.org/10.4028/www.scientific.net/amm.724.131.

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This paper presents a kind of optimum modeling method for evaluating system buckling load of plane sway frames, based on the research of the different correction coefficient β. The buckling load of plane sway frames was calculated by using the optimized method, and the results were compared with those of the ANSYS. It is verified that the simplicity, accuracy and applicability of the method.
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Norrington, Leonie, and Jangu Nundhirribulla. "Working together: a story-based approach." Learning Communities: International Journal of Learning in Social Contexts 26 (November 2020): 34–38. http://dx.doi.org/10.18793/lcj2020.26.06.

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10

Gervás, Pablo, Belén Díaz-Agudo, Federico Peinado, and Raquel Hervás. "Story plot generation based on CBR." Knowledge-Based Systems 18, no. 4-5 (2005): 235–42. http://dx.doi.org/10.1016/j.knosys.2004.10.011.

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Weydt, Alice. "Maryʼs Story, Relationship-Based Care Delivery". Nursing Administration Quarterly 34, № 2 (2010): 141–46. http://dx.doi.org/10.1097/naq.0b013e3181d91751.

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12

Jung, Jason J. "Guest Editorial: Story-based Multimedia Contents." Multimedia Tools and Applications 76, no. 8 (2016): 10343–44. http://dx.doi.org/10.1007/s11042-016-4013-y.

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Klorer, P. Gussie. "My Story, Your Story, Our Stories: A Community Art-Based Research Project." Art Therapy 31, no. 4 (2014): 146–54. http://dx.doi.org/10.1080/07421656.2015.963486.

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Sydykbaeva, Aidana, and Zhanat Aimukhambet. "Manifestation of Anthropomorphism in Modern Kazakh Story (based on Askar Altai’s story «Centauri»)." Bulletin of L.N. Gumilyov Eurasian National University. Philology Series 128, no. 3 (2019): 59–67. http://dx.doi.org/10.32523/2616-678x-2019-128-3-59-67.

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15

Bidari, Samikshya. "Story-based teaching: Activities for young learners." Journal of NELTA 24, no. 1-2 (2019): 233–36. http://dx.doi.org/10.3126/nelta.v24i1-2.27695.

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16

Shin, Hyunyong. "Development of Mathematical Story Based on Tessellation." Communications of Mathematical Education 28, no. 1 (2014): 57–63. http://dx.doi.org/10.7468/jksmee.2014.28.1.57.

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17

Sanson‐Fisher, Robert W., and Marita C. Lynagh. "Problem‐based learning: a dissemination success story?" Medical Journal of Australia 183, no. 5 (2005): 258–60. http://dx.doi.org/10.5694/j.1326-5377.2005.tb07032.x.

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18

Batey, Robert G. "Problem‐based learning: a dissemination success story?" Medical Journal of Australia 184, no. 2 (2006): 94–95. http://dx.doi.org/10.5694/j.1326-5377.2006.tb00137.x.

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19

Frank, Stefan L., Mathieu Koppen, Leo G. M. Noordman, and Wietske Vonk. "Modeling knowledge-based inferences in story comprehension." Cognitive Science 27, no. 6 (2003): 875–910. http://dx.doi.org/10.1207/s15516709cog2706_3.

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20

Fukuda, Shuichi. "2108 Story-based Design and Market Development." Proceedings of Design & Systems Conference 2007.17 (2007): 123–24. http://dx.doi.org/10.1299/jsmedsd.2007.17.123.

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21

Plate, S. Brent. "Hell house: “based on a true story!”." Material Religion 4, no. 3 (2008): 355–56. http://dx.doi.org/10.2752/175183408x376700.

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22

Liu, Chang, Armin Shmilovici, and Mark Last. "Towards story-based classification of movie scenes." PLOS ONE 15, no. 2 (2020): e0228579. http://dx.doi.org/10.1371/journal.pone.0228579.

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23

Abdumannatova, Nafisa Abdumajitkizi. ""Hotamnoma"-A story based on folklore subjects." ACADEMICIA: An International Multidisciplinary Research Journal 11, no. 3 (2021): 1297–301. http://dx.doi.org/10.5958/2249-7137.2021.00742.4.

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24

Williams, Chris. "Learning and Literacy Through Image-Based Story." Childhood Education 97, no. 3 (2021): 32–37. http://dx.doi.org/10.1080/00094056.2021.1930911.

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25

Kim, Myoung-Jun. "An Analysis of Search Log from a Story Database Service and a New Story Search Method based on Story Map." Journal of Digital Contents Society 16, no. 5 (2015): 795–803. http://dx.doi.org/10.9728/dcs.2015.16.5.795.

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26

Xu, LIU. "User Story based Information Visualization Type Recommendation System." International Journal of Information Engineering and Electronic Business 11, no. 3 (2019): 1–7. http://dx.doi.org/10.5815/ijieeb.2019.03.01.

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27

Gan, H., and R. Al-Asady. "A new formalization for script-based story understanding." Irish Journal of Psychology 14, no. 3 (1993): 379–80. http://dx.doi.org/10.1080/03033910.1993.10557943.

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28

Turner, Stephen, and Alan R. Dabney. "A Story-based Simulation for Teaching Sampling Distributions." Teaching Statistics 37, no. 1 (2014): 23–25. http://dx.doi.org/10.1111/test.12067.

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29

Thompson, Samantha, Abinwi Nchise, Oneurine Ngwa, Allison B. Conti, Victor Mbarika, and Evan Duggan. "Jamaica's Internet Story based on the GDI Framework." International Journal of Information Systems in the Service Sector 7, no. 3 (2015): 59–83. http://dx.doi.org/10.4018/ijisss.2015070104.

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In this paper the authors examine the diffusion of the Internet in Jamaica through the lens of the Global Diffusion of the Internet (GDI) framework, which characterizes Internet diffusion along six dimensions: Pervasiveness, Geographical Dispersion, Sectoral Absorption, Connectivity Infrastructure, Organizational Infrastructure, and Sophistication of Use. Jamaica, like most developing nations, has faced numerous challenges to expanding its Internet and other information infrastructures over the past decade (; ). However, much of these efforts have yielded positive outcomes. For instance, the l
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30

Okada, Naoyuki, and Tsutomu Endo. "STORY GENERATION BASED ON DYNAMICS OF THE MIND." Computational Intelligence 8, no. 1 (1992): 123–60. http://dx.doi.org/10.1111/j.1467-8640.1992.tb00341.x.

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31

Bligh, John. "Problem-based learning: the story continues to unfold." Medical Education 34, no. 9 (2000): 688–89. http://dx.doi.org/10.1046/j.1365-2923.2000.00777.x.

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32

Barsuk, Jeffrey H., William C. McGaghie, and Diane B. Wayne. "Telling the whole story about simulation-based education." Acta Obstetricia et Gynecologica Scandinavica 96, no. 10 (2017): 1273. http://dx.doi.org/10.1111/aogs.13187.

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33

Alkire, Sabina, and Ann Barham. "Supporting the MDGs: A faith-based movement's story." Development 48, no. 1 (2005): 122–25. http://dx.doi.org/10.1057/palgrave.development.1100112.

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34

Kaleci, Devkan, and Özge Korkmaz. "Web based interactive online creating your story portal." Pegem Eğitim ve Öğretim Dergisi 6, no. 2 (2016): 169–86. http://dx.doi.org/10.14527/pegegog.2016.010.

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The development in technology affects every area of our lives as well as learning-teaching process. This situation makes it essential to give place to information technologies in educational applications. The purpose of this study is to create a web-based story writing portal which makes thinking enjoyable and increase creativity and creative writing. Based on a predetermined plan in this way, enhancing students' writing and thinking skills attainment has been intended. The study's being grounded on web-based and interactive is to provide students an environment far from fears, since mental an
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35

Mateas, M., and A. Stern. "A behavior language for story-based believable agents." IEEE Intelligent Systems 17, no. 4 (2002): 39–47. http://dx.doi.org/10.1109/mis.2002.1024751.

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36

Law, Kris M. Y., and K. B. Chuah. "The story of project-based action learning (PAL)." International Journal of Organizational Analysis 27, no. 5 (2019): 1442–64. http://dx.doi.org/10.1108/ijoa-08-2018-1505.

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Purpose Since the late 1980s, the concepts of organizational learning (OL) and learning organization (LO) has prospered and been advocated as an effective strategy for organizational excellence. However, there was a lack of systematic documentation or cases reported proving the sustaining effect of OL. The purpose of this paper is to present a successful 15-year OL case in China, with which to prove PAL is a sustainable vehicle for OL. Design/methodology/approach This study documents a 15-year successful journey of a project-based action learning (PAL) driven OL setting in a multinational high
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37

Zhu, Jichen, and Santiago Ontanon. "Shall I Compare Thee to Another Story?—An Empirical Study of Analogy-Based Story Generation." IEEE Transactions on Computational Intelligence and AI in Games 6, no. 2 (2014): 216–27. http://dx.doi.org/10.1109/tciaig.2013.2275165.

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38

ABD EL-SATTAR, HUSSEIN KARAM HUSSEIN. "A NEW PLOT/CHARACTER-BASED INTERACTIVE SYSTEM FOR STORY-BASED VIRTUAL REALITY APPLICATIONS." International Journal of Image and Graphics 10, no. 01 (2010): 113–33. http://dx.doi.org/10.1142/s021946781000369x.

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Building interactive storytelling systems has been a growing topic of research over the past decade. Prior research has identified key problems, such as the trade-off between interactivity and storytelling, the duality between character and plot, narrative causality, the problem of narrative control, the relations between story generation and presentation, and the tools that artists can use to create interactive story worlds. Due to the tradeoff between narrative progression and user interaction, striking a balance between the two is a big challenge. Therefore, there is a need to develop an in
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39

Merkish, Tat’yana Alekseevna. "CATEGORIES OF A SHORT STORY AS A TRANSLATION PROBLEM (BASED ON W. BORCHERT’S STORY “DAS BROT”)." Philological Sciences. Issues of Theory and Practice, no. 4 (April 2019): 135–41. http://dx.doi.org/10.30853/filnauki.2019.4.28.

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40

Dibia, I. Ketut, I. Putu Mas Dewantara, and I. Wayan Widiana. "Pemberdayaan Teknik Bercerita Berbasis Budaya Bali Dalam Pembelajaran Keterampilan Menulis Karangan Pribadi Siswa Kelas V SD Mutiara Singaraja." Journal of Education Research and Evaluation 1, no. 2 (2017): 113. http://dx.doi.org/10.23887/jere.v1i2.10075.

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The aim of this research were to find out (1) the steps of story telling technique based Balinese culture in teaching writing pesonal story skill of fifth-grade students in SD Mutiara Singaraja, (2) students’ learning outcome of fifth-grade students in SD Mutiara Singaraja by empowering of story telling technique based Balinese culture in teaching writing pesonal story skill. This research was descriptive qualitative. The subject of this research were teacher and fifth-grade students’ of SD Mutiara Singaraja. The object of this study were the steps of story telling technique based Balinese cul
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41

Park, Myonghwa, and Miri Jeong. "Digital Story-Based Education: An Innovative Way to Learn Evidence-Based Practice." Journal of Continuing Education in Nursing 51, no. 11 (2020): 501–3. http://dx.doi.org/10.3928/00220124-20201014-05.

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42

Jung, Jason J., Eunsoon You, and Seung-Bo Park. "Emotion-based character clustering for managing story-based contents: a cinemetric analysis." Multimedia Tools and Applications 65, no. 1 (2012): 29–45. http://dx.doi.org/10.1007/s11042-012-1133-x.

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43

Rossetti, Lisa, and Tony Wall. "The impact of story: measuring the impact of story for organisational change." Journal of Work-Applied Management 9, no. 2 (2017): 170–84. http://dx.doi.org/10.1108/jwam-07-2017-0020.

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Purpose The role of dialogue has recently been identified as being important in generating impact in organisations, but the purposeful use of narrative or story-based approaches to effect organisational change and service improvement is still relatively innovative. The purpose of this paper is to document and examine two projects in health and social care settings which aim to generate organisational development and service improvement. Design/methodology/approach The paper evaluates and compares two case studies of story-based organisational development and service improvement projects in the
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44

RODOSTHENOUS, CHRISTOS T., and LOIZOS MICHAEL. "Web-STAR: A Visual Web-based IDE for a Story Comprehension System." Theory and Practice of Logic Programming 19, no. 2 (2018): 317–59. http://dx.doi.org/10.1017/s1471068418000443.

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AbstractWe present Web-STAR, an online platform for story understanding built on top of the STAR reasoning engine for STory comprehension through ARgumentation. The platform includes a web-based integrated development environment, integration with the STAR system, and a web service infrastructure to support integration with other systems that rely on story understanding functionality to complete their tasks. The platform also delivers a number of “social” features, including a community repository for public story sharing with a built-in commenting system, and tools for collaborative story edi
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45

Aditya, Dio. "THE EFFECT OF GAMIFICATION BASED ON BALINESE LOCAL STORY." ACITYA Journal of Teaching & Education 2, no. 2 (2020): 115–28. http://dx.doi.org/10.30650/ajte.v2i2.1368.

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This research aimed to know the significant effect of Gamification based on Balinese Local Story toward students’ listening comprehension. The implementation of one group pretest posttest was a design for collecting the data. The pretest and posttest was in the form of multiple choice tests. The research population consisted of 164 students of SD Negeri 2 Anturan. Then, the research sample was 5th grade students who consisted of 21 students. The result of the data presented that, there was significance different score between pretest and posttest. The mean score of pretest was 43.37. In contra
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46

Akiyama, Hiroshi, and Yasuhisa Tagawa. "Inelastic Story-frame analysis Based on Frame-unit Concept." Journal of Structural and Construction Engineering (Transactions of AIJ) 403 (1989): 79–86. http://dx.doi.org/10.3130/aijsx.403.0_79.

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47

Gupta, Sudha, Ravindra Salvi, Deepak Sharma, et al. "Need Based Students' Scholarship: PUSH KJSCE - A Success Story." Journal of Engineering Education Transformations 33 (January 31, 2020): 275. http://dx.doi.org/10.16920/jeet/2020/v33i0/150159.

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48

Datta, S. K. "Need based Tissue Culture in Floriculture : A Success Story." JOURNAL OF PLANT SCIENCE RESEARCH 35, no. 2 (2019): 247–56. http://dx.doi.org/10.32381/jpsr.2019.35.02.13.

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49

LIANG, Xue-zhan, and Ming ZHU. "News story automatic segmentation based on multi-feature fusion." Journal of Computer Applications 29, no. 4 (2009): 959–61. http://dx.doi.org/10.3724/sp.j.1087.2009.00959.

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50

Watterson, Ray, Robert Cavanagh, and John Boersig. "Law School Based Public Interest Advocacy: An Australian Story." International Journal of Clinical Legal Education 2 (July 18, 2014): 7. http://dx.doi.org/10.19164/ijcle.v2i0.121.

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<p>This article presents a case for law schools to undertake public interest advocacy. It argues that incorporating public interest advocacy into curricula and research enhances clinical legal education and enables law schools to make a distinctive and valuable contribution to justice and law reform. The article outlines an integrated model for law school based public interest advocacy based on the experience of one of Australia’s newest law schools at Newcastle in the Hunter region of New South Wales. The article then describes a recent public interest case undertaken by academics, clin
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