Academic literature on the topic 'Storyboard'
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Journal articles on the topic "Storyboard"
Kandriasari, Annis, Robinson Situmorang, Suyitno Muslim, and Jhoni Lagun Siang. "HOW TO DEVELOP A BREAD PROCESSING VIDEO STORYBOARD." Asia Proceedings of Social Sciences 5, no. 2 (December 30, 2019): 137–41. http://dx.doi.org/10.31580/apss.v5i2.1132.
Full textYuliarni, Ike, Jefri Marzal, and Eko Kuntarto. "Analysis of Multimedia Learning Mathematics Storyboard Design." International Journal of Trends in Mathematics Education Research 2, no. 3 (June 30, 2019): 149. http://dx.doi.org/10.33122/ijtmer.v2i3.119.
Full textRoselin, Michelle, and Naldo Yanuar Heryanto. "Composition Method in Creating Storyboard Novel "My Idiot Brother"." IMOVICCON Conference Proceeding 2, no. 1 (July 6, 2021): 182–86. http://dx.doi.org/10.37312/imoviccon.v2i1.89.
Full textCórdova, Tania Pérez. "“Storyboard”." MaHKUscript. Journal of Fine Art Research 2, no. 1 (March 14, 2018): 13. http://dx.doi.org/10.5334/mjfar.36.
Full textMahardhika, Satrya, and A. F. Choiril Anam Fathoni. "Storyboard dalam Pembuatan Motion Graphic." Humaniora 4, no. 2 (October 31, 2013): 1183. http://dx.doi.org/10.21512/humaniora.v4i2.3560.
Full textMatalanna, Daniel. "Sentient Storyboard." Color Research & Application 43, no. 6 (November 26, 2018): 928. http://dx.doi.org/10.1002/col.22295.
Full textMcCormick-Huhn, Kaitlin, and Stephanie A. Shields. "The emotion storyboard: A method to examine social judgments of emotion." PLOS ONE 16, no. 4 (April 2, 2021): e0249294. http://dx.doi.org/10.1371/journal.pone.0249294.
Full textKunto, Imbar, Diana Ariani, Retno Widyaningrum, and Regita Syahyani. "Ragam Storyboard Untuk Produksi Media Pembelajaran." Jurnal Pembelajaran Inovatif 4, no. 1 (January 28, 2021): 108–20. http://dx.doi.org/10.21009/jpi.041.14.
Full textAyob, Sameera, and Margaret Funke Omidire. "Storyboards as a Qualitative Method of Exploring Learners’ Experience With the Use of a Multilingual Support Strategy." International Journal of Qualitative Methods 20 (January 2021): 160940692110343. http://dx.doi.org/10.1177/16094069211034391.
Full textGreenberg, Saul, Sheelagh Carpendale, Nicolai Marquardt, and Bill Buxton. "The narrative storyboard." Interactions 19, no. 1 (January 2012): 64–69. http://dx.doi.org/10.1145/2065327.2065340.
Full textDissertations / Theses on the topic "Storyboard"
Whitley, Marc Geoffrey. "Architectural Narrative through Spatial Sequencing." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/83780.
Full textMaster of Architecture
Svenblad, Hampus, and Josefin Bengtsson. "Ideation through visualization : – The use of Storyboard as a preparing tool." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-24270.
Full textProblemformulering Idégenerering i grupp används idag av många, ofta som ett verktyg för att kunna skapa nya och innovativa sätt för att lösa problem och skapa förändring. Det finns svårigheter för grupper att gå från det som författarna kallar inspirationsfasen vidare till idégenereringsfasen, då information och tankar fortfarande inte är fastställda. Författarna menar att denna process går att underlätta genom att tillföra konkreta verktyg anpassade och testade för idéutvecklingsprocessernas olika faser. Anledningen är att främja konkretisering av flyktiga och svårtolkade tankar i form av inspiration och information. Syfte Studiens syfte är att undersöka hur verktyget Storyboard, tidigare använt inom filmindustrin kan användas som konkretiseringsverktyg inför en idégenerering i en gruppkonstellation? Metod För att samla in empirisk data har författarna, tillsammans med fyra andra facilitatorer, genomfört 24 st. DO TANK:s för innovationstävlingen Smart Lunch. Detta empiriska material har sedan analyserats med hjälp av teorier kopplade till ämnet. För att få ytterligare empirisk information har författarna utfört en öppen dialogintervju med facilitatorerna. Slutsatser Studien visar att det med fördel går att använda verktyget Storyboard för att konkretisera och samla en grupps tankar inför en idégenrering. Vidare anser författarna att detta möjliggör en effektivisering av idégenrereringsprocessen då denna blir mer fokuserad när gruppen är enig.
Guerra, Cecília Vieira. "Avaliação do storyboard e da metodologia de desenvolvimento do courseware ser(e)." Master's thesis, Universidade de Aveiro, 2007. http://hdl.handle.net/10773/4879.
Full textA falta de Courseware para a aprendizagem das Ciências no 1º Ciclo do Ensino Básico (CEB), concebidos no âmbito da Educação para o Desenvolvimento Sustentável, numa perspectiva de Ensino por Pesquisa, determinou a organização de uma equipa multidisciplinar, constituída por elementos com diversas competências (ao nível da Didáctica das Ciências, da Tecnologia Educativa e de Design), para o desenvolvimento do Courseware Sere “O Ser Humano e os recursos naturais”. Ajustando alguns princípios de desenvolvimento de software, particularmente de Design Centrado no Utilizador (DCU), o trabalho da equipa multidisciplinar centrou-se na concepção da ideia inicial do recurso didáctico, o storyboard do Courseware Sere, que integra várias tipologias de software com as actividades didácticas. Tendo em conta premissas do DCU e de usabilidade, nomeadamente o papel central da avaliação ao longo do processo de desenvolvimento do Courseware Sere procurou-se encontrar respostas para duas questões de investigação: i) Quais as percepções positivas e/ou negativas de “avaliadores externos” relativamente ao storyboard? ii) Que potencialidades e/ou constrangimentos emergiram da metodologia adoptada para o desenvolvimento do Courseware Sere? A investigação realizada foi de índole qualitativa e do tipo Investigação e Desenvolvimento (I&D). No que respeita às técnicas para a recolha de dados, foram potenciadas a observação participante do investigador, através da realização de diários do investigador ao longo do processo de desenvolvimento do Courseware Sere, e o inquérito por entrevistas e por questionários. A análise dos dados recolhidos possibilitou apurar os aspectos positivos do Courseware Sere, que se centram, principalmente, ao nível do potencial educativo deste recurso para o processo de ensino e aprendizagem das ciências, bem como nos aspectos pensados para a interface e navegação do recurso. Todavia, os “avaliadores externos” identificaram aspectos negativos do ponto de vista didáctico, nomeadamente ao nível da concepção didáctica de alguns cenários, cuja exploração poderá criar estereótipos e preconceitos. Foi ainda possível verificar potencialidades no trabalho em equipa multidisciplinar como, por exemplo, a apropriação de competências tecnológicas e didácticas de vários elementos, para a concepção do storyboard. Porém, foram identificados problemas ao nível do trabalho da equipa como, por exemplo, a dificuldade de comunicação entre os vários elementos. A participação de “avaliadores externos” também foi identificada como um aspecto positivo na etapa de avaliação do storyboard do Courseware Sere. Assim, considera-se que o estudo efectuado contribuiu para a melhoria, por um lado, do storyboard e, por outro, da estratégia de desenvolvimento do Courseware Sere, prévia à etapa de concepção tecnológica.
The lack of courseware for Sciences’ teaching and learning in Primary School level, conceived according to Education for Sustainable Development approach, was the reason that determined the organisation of a multidisciplinary team with different competences (on Science Education, Educational Technology and Design) for the development of the Courseware Sere “The Human Being and natural resources”. Thus, adjusting some principles of software’s development, mainly as far as User Centred Design (UCD) is concerned, the team conducted the conception of the initial idea of the didactical resource, the Courseware Sere storyboard, which integrated several software typologies within the didactic activities. Having in mind the UCD’s principles and the usability, namely the crucial role played by the evaluation through the Courseware Sere development process, one intended to find some answers to two research questions: i) Which are the positive and/or negative perceptions of “external evaluators” concerning the storyboard? ii) Which are the potentialities and constraints emerged from the methodology adopted in the development of the Courseware Sere? The methodology adopted is of qualitative kind and of Research and Development nature. As far as data collection is concerned, one chose participant observation, analysing researcher’s diaries throughout the process of Courseware Sere development, as well as interviews and questionnaires. Data analysis allowed us to identify the positive aspects of Courseware Sere, which are related to the educational potential of such a resource in the teaching and learning of Sciences and the interface nature of such product. However, the “external evaluators” also identified negative aspects, mainly connected to the conception of some scenarios which may convey some stereotypes and prejudices. It was also possible to verify the potentialities of the work within a multidisciplinary team, for example, concerning the know-how appropriation of several elements for the conception of the storyboard. The participation of “external evaluators” was also identified as a positive aspect in the stage of Courseware Sere storyboard evaluation. However, there were identified some problems as far as team work was concerned, mainly related to the communication amongst its members. We believe that the study undertaken contributed to the improvement of the storyboard, as well as of the strategy adopted in the development of Courseware Sere, previous to the technological conception stage.
Yates, Simon Innes. "Dimensions Variable: Art and Invention." Thesis, The University of Sydney, 2016. http://hdl.handle.net/2123/15070.
Full textSingh, Rishabh. "Storyboard programming of data structure manipulations : a picture is worth 20 lines of code." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/60187.
Full textIncludes bibliographical references (p. 67-69).
We introduce Storyboard Programming, a new programming model that harnesses the programmer's visual intuition about a problem to synthesize a correct implementation. The motivation for our technique comes from the domain of data-structure manipulations. In this domain, programmers often think in terms of abstract graphical visualizations but have a hard time translating that intuition into low-level pointer manipulating code. We aim to bridge this gap and show that it is possible to derive the low-level implementation automatically from the graphical specifications with little additional input from the programmer. The storyboard in our programming model consists of a series of scenarios which show how the data-structure evolves under different conditions. We present two novel algorithms to synthesize the code from the storyboards. The algorithms derive an abstract domain and a set of correctness conditions automatically from the storyboards. The synthesizer uses the abstract domain to perform abstraction guided combinatorial synthesis. The resulting program is guaranteed to satisfy the correctness conditions derived from the storyboard, and to conform to the high-level structure specified by the programmer. We have implemented our framework successfully on top of the SKETCH system. Our implementation is capable of synthesizing several interesting data-structure manipulations such as insertion, deletion, rotation, reversal over linked list and binary search tree data structures.
by Rishabh Singh.
S.M.
Russell, Diane. "Du storyboard au storyboardeur : étude comparative d'une activité cinématographique en France et aux États-Unis." Thesis, Paris 3, 2011. http://www.theses.fr/2011PA030067.
Full textThe starting point of this work involves a quantitative analysis of the object »storyboard » applied on a large corpus. The taxonomy here established, crossed witha qualitative approach, allows one to reveal communication codes and invariantsinherent to this preproduction device. This first leads to the definition of the toolstoryboard among other film preparation drawings. The classification of the dataaccording to its period then brings a new perspective to the analysis: it is through theobject, vestige of its own story and vector of ideas, from which are drawn the socialinteractions and the professionalization of those who manufacture it. The studyconcerns two different conceptions of the storyboarding practice, on both sides of theAtlantic Ocean
Hagberg, Lisa. "Onlinebokning med användarupplevelsen i fokus." Thesis, Högskolan i Gävle, Avdelningen för bygg- energi- och miljöteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-27802.
Full textBaldwin, Frances Novier. "The Passage of the Comic Book to the Animated Film: The Case of the Smurfs." Thesis, University of North Texas, 2011. https://digital.library.unt.edu/ark:/67531/metadc84167/.
Full textNikoo, Elham. "Come with Me." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/82404.
Full textMaster of Fine Arts
Braga, Pedro Henrique Cacique. "Slap: uma linguagem visual para geração semiautomática de animações a partir de storyboards." Universidade Presbiteriana Mackenzie, 2017. http://tede.mackenzie.br/jspui/handle/tede/3395.
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Digital animations development is a process that covers different knowledge areas and pursuits to connect computational processes with authors’ creative ability. Creation tools existent in the market require a wide knowledge of animation principles and also present a dense learning process. For the sake of the learning curve simplification in order to get faster results, inspiration in traditional cinema and in artificial intelligence systems to create new methods is sought. In animations preproduction steps, generating faster animations (animatics) in order to get script understanding is necessary. The creation basis of those animations is the document known as storyboard, which displays visually movies plots and scene compositions. This work presents the proposition of the language SLAP (Storyboard Language for Animation Programming), which purpose is to unify different visual representations of scenic elements contained in storyboards. A formal grammar is developed for this new structure and a novel storyboards creation method is proposed in order to optimize and unify pre-production learning process. SLAP interpretation is capable of producing semiautomatic animations in several levels of complexity, elevating the ordinary storyboard to an animated document. The prototype of the tool SLAP Editor is also presented as a proof of concept and validation of the language, which uses artificial intelligence and digital image processing concepts to recognize the visual language developed. Results of user experience evaluation tests with different preproduction experience levels are also analyzed.
O desenvolvimento de animações digitais é um processo que envolve diferentes áreas do conhecimento e busca facilitar o uso de instrumentos computacionais para ampliar a capacidade criativa de autores. As ferramentas de criação do mercado requerem um vasto conhecimento dos princípios de animação e apresentam um processo de aprendizagem denso. Com o intuito de simplificar a curva de aprendizagem para que sejam obtidos resultados rápidos, busca-se inspiração no cinema tradicional e nos sistemas de Inteligência Artificial para criação de novos métodos. Na etapa de pré-produção de animações é necessário gerar animações rápidas (animatics) para entendimento do roteiro. A base de criação destas animações é o documento conhecido como storyboard, que apresenta de forma visual o enredo e a composição das cenas do filme. Este trabalho apresenta a proposta da linguagem SLAP (Storyboard Language for Animation Programming), que tem como objetivo unificar as diferentes representações visuais de elementos cênicos contidas nos storyboards. A gramática formal para esta linguagem permite um novo método de criação de storyboards a fim de otimizar e unificar o entendimento do processo de pré-produção. A interpretação da SLAP é capaz de produzir animações semiautomáticas de variados graus de complexidade, elevando o storyboard comum a um documento animado. Apresenta-se ainda o protótipo da ferramenta SLAP Editor, como prova de conceito e validação da linguagem, que utiliza conceitos de inteligência artificial e processamento digital de imagens para reconhecimento da linguagem visual criada. Também são analisados os resultados de testes com usuários de diferentes graus de experiência na pré-produção.
Books on the topic "Storyboard"
Hendrix, Jan. Storyboard: Jan Hendrix. Monterrey, N.L: Museo de Arte Contemporneo de Monterrey, 2006.
Find full textHendrix, Jan. Storyboard: Jan Hendrix. Monterrey, N.L: Museo de Arte Contemporneo de Monterrey, 2006.
Find full textSauter, lluBine, Spinnlabor Selfpublishing, and Ludwig Ganghofer. Storyboard. Independently Published, 2019.
Find full textAdventure, Funny. Storyboard: Blank Storyboard Sketchbook Pad. Independently Published, 2021.
Find full textBook chapters on the topic "Storyboard"
Dobbins, Alison C. "Storyboard." In Projection Design for Theatre and Live Performance, 39–49. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003137207-5.
Full textAbrams, Michael C. "Storyboard." In The Art of City Sketching, 388–406. 2nd ed. Names: Abrams, Michael (Michael C.) author. Title: The art of city sketching : a field manual / Michael Abrams. Description: 2nd edition. | New York : Routledge, 2021.: Routledge, 2021. http://dx.doi.org/10.4324/9781003026037-10-13.
Full textLackerbauer, Ingo. "Das Storyboard." In Handbuch für Online-Texter und Online-Redakteure, 70–76. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-642-55640-1_4.
Full textHoffman, Joseph, Hans-Eric Grönlund, Colin Francis, and Shawn Grimes. "Storyboard Recipes." In iOS 7 Development Recipes, 59–91. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-5960-2_2.
Full textHooffacker, Gabriele. "Hypertext und Storyboard." In Online-Journalismus, 57–93. Wiesbaden: Springer Fachmedien Wiesbaden, 2020. http://dx.doi.org/10.1007/978-3-658-29664-3_4.
Full textHooffacker, Gabriele. "Hypertext und Storyboard." In Online-Journalismus, 76–125. Wiesbaden: Springer Fachmedien Wiesbaden, 2015. http://dx.doi.org/10.1007/978-3-658-10771-0_4.
Full textHooffacker, Gabriele. "Hypertext and Storyboard." In Online journalism, 49–79. Wiesbaden: Springer Fachmedien Wiesbaden, 2022. http://dx.doi.org/10.1007/978-3-658-35731-3_4.
Full textSingh, Rishabh, and Armando Solar-Lezama. "SPT: Storyboard Programming Tool." In Computer Aided Verification, 738–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31424-7_58.
Full textWhite, Tony. "Masterclass 31/Storyboard Animatic." In Animation Masterclasses: From Pencils to Pixels, 553–60. Boca Raton: CRC Press, 2022. http://dx.doi.org/10.1201/9781003324287-34.
Full textLindstaedt, Stefanie, and Harald Mayer. "A Storyboard of the APOSDLE Vision." In Innovative Approaches for Learning and Knowledge Sharing, 628–33. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11876663_64.
Full textConference papers on the topic "Storyboard"
Notargiacomo Mustaro, Pollyana, Ismar Frango Silveira, Nizam Omar, and Sandra Maria Dotto Stump. "Structure of Storyboard for Development of Interactive Learning Objects." In InSITE 2005: Informing Science + IT Education Conference. Informing Science Institute, 2005. http://dx.doi.org/10.28945/2912.
Full textChen, Shizhe, Bei Liu, Jianlong Fu, Ruihua Song, Qin Jin, Pingping Lin, Xiaoyu Qi, Chunting Wang, and Jin Zhou. "Neural Storyboard Artist." In MM '19: The 27th ACM International Conference on Multimedia. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3343031.3350571.
Full textMidieum Shin, Byung-soo Kim, and Jun Park. "AR storyboard: an augmented reality based interactive storyboard authoring tool." In Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05). IEEE, 2005. http://dx.doi.org/10.1109/ismar.2005.12.
Full textSilva, Lucineide, and Nielsen Simões. "Storyboard para vídeos pessoais." In XXIX Simpósio Brasileiro de Telecomunicações. Sociedade Brasileira de Telecomunicações, 2011. http://dx.doi.org/10.14209/sbrt.2011.95.
Full textGuo, Yan Ru, and Dion Hoe-Lian Goh. "From storyboard to software." In SAC 2016: Symposium on Applied Computing. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2851613.2851909.
Full textHoshino, J., and Y. Hoshino. "Intelligent storyboard for prototyping animation." In IEEE International Conference on Multimedia and Expo, 2001. ICME 2001. IEEE, 2001. http://dx.doi.org/10.1109/icme.2001.1237735.
Full textDerksen, Gerry, Stan Ruecker, Tim Causer, and Melissa Terras. "Demonstrating data using storyboard visualization tool." In the 6th International Symposium. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2493102.2493115.
Full textMcDermott, Scott, Junwei Li, and William Bares. "Storyboard frame editing for cinematic composition." In the 7th international conference. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/502716.502759.
Full textFujima, Jun, Klaus P. Jantke, and Sebastian Arnold. "Digital game playing as storyboard interpretation." In 2013 IEEE International Games Innovation Conference (IGIC). IEEE, 2013. http://dx.doi.org/10.1109/igic.2013.6659163.
Full textMunirrah Binti Razali, Nurlieda Ellyanna, Ratna Zuarni Ramli, Hazura Mohamed, Fadhilah Rosdi, Norizan Mat Diah, and Nor Azan Mat Zin. "Designing Storyboard for Climate Change Game." In 2021 International Conference on Electrical Engineering and Informatics (ICEEI). IEEE, 2021. http://dx.doi.org/10.1109/iceei52609.2021.9611155.
Full textReports on the topic "Storyboard"
Boehnlein-Kearby, Theresa, Derek Pendlebury, Avanash Gore, Scott McKibbin, Tom Walls, Mark Driesner, Gail Berch, Chloe Fesselet, and Jan Grace. Forecast and Demand Planning Optimal Process, RACI & Storyboard. BioPhorum, May 2022. http://dx.doi.org/10.46220/2022sp001.
Full textHarris, James Mark, Dorthe B. Carr, and Jamie L. Coram. IDC Re-Engineering Phase 2 Iteration E1 and E2 Storyboard (UIS) Updates version 1.0. Office of Scientific and Technical Information (OSTI), January 2017. http://dx.doi.org/10.2172/1341778.
Full textShaikh, Uzma, and Curtis Vincent Canada. Summer of storyboards. Office of Scientific and Technical Information (OSTI), October 2015. http://dx.doi.org/10.2172/1222682.
Full textLanday, James A., and Brad A. Myers. Just Draw It! Programming by Sketching Storyboards,. Fort Belvoir, VA: Defense Technical Information Center, November 1995. http://dx.doi.org/10.21236/ada303010.
Full text