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Journal articles on the topic 'Storytelling case studies'

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1

Riedlinger, Michelle, Luisa Massarani, Marina Joubert, Ayelet Baram-Tsabari, Marta Entradas, and Jennifer Metcalfe. "Telling stories in science communication: case studies of scholar-practitioner collaboration." Journal of Science Communication 18, no. 05 (2019): N01. http://dx.doi.org/10.22323/2.18050801.

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Reflecting on the practice of storytelling, this practice insight explores how collaborations between scholars and practitioners can improve storytelling for science communication outcomes with publics. The case studies presented demonstrate the benefits of collaborative storytelling for inspiring publics, promoting understanding of science, and engaging publics more deliberatively in science. The projects show how collaboration between scholars and practitioners [in storytelling] can happen across a continuum of scholarship from evaluation and action research to more critical thinking perspec
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Karzen, Mirna, and Damir Demonja. "Importance of Storytelling." Nova prisutnost XVIII, no. 3 (2020): 653–68. http://dx.doi.org/10.31192/np.18.3.15.

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A well-told story has always been the cornerstone of good marketing and business, that is, »sales« and products and destinations. Faced with increasing competitiveness and increasingly demanding visitors seeking active nature tourism and integrated facilities, tourism stakeholders face the challenges of designing innovative tourism content that will, above all, »tell the story« and create a full, multisensory experience. Main ingredient of this holistic approach to destination development reflects primarily in the fact that the community is involved into all facets of development. The location
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Bricker, Andrew Benjamin. "Is Narrative Essential to the Law?: Precedent, Case Law and Judicial Emplotment." Law, Culture and the Humanities 15, no. 2 (2016): 319–31. http://dx.doi.org/10.1177/1743872115627413.

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Storytelling pervades almost every aspect of the law. Many narrativistic legal elements, however, have in fact been little more than historically transitory. Given the precarious status of narrative at law, I argue we should focus instead on one of the most historically consistent acts of legal storytelling: the judicial opinion. Here I examine in particular the invocation of precedent in legal opinions, what I call “judicial emplotment,” as an almost archetypal act of formalized storytelling. As I go on to argue, the courts justify legal outcomes by invoking precedent, thereby placing decisio
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Clarke, Robert, and Andrea Adam. "Digital storytelling in Australia." Arts and Humanities in Higher Education 11, no. 1-2 (2011): 157–76. http://dx.doi.org/10.1177/1474022210374223.

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This project explored the experiences of a small sample ( N = 6) of Australian academics with the use of digital storytelling as a pedagogical tool in higher education contexts. This article describes two case studies of academic uses of digital storytelling, along with interpretive analysis of six semi-structured interviews of academics working within media and communication studies and their reflections on the potential of digital storytelling to enhance student learning and the student experience. Three consistent themes emerged, based around issues of definition, the need for ‘constructive
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Wilson, Kimberley, and Cheryl Desha. "Engaging in design activism and communicating cultural significance through contemporary heritage storytelling." Journal of Cultural Heritage Management and Sustainable Development 6, no. 3 (2016): 271–86. http://dx.doi.org/10.1108/jchmsd-10-2015-0039.

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Purpose The purpose of this paper is to discuss the role of contemporary storytelling in preserving built heritage, as a mechanism for extending the useful life of buildings. Design/methodology/approach The authors adopted a qualitative action research approach to consider the role of storytelling. A creative, multi-method approach (i.e. a “Brisbane Art Deco” publication and associated marketing campaign) was used as a case study to explore the contours of such an approach and its efficacy in engaging the community. Findings This paper highlights the potential of contemporary approaches to her
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Jones, Raya A. "Storytelling scholars and the mythic child: Rhetorical aesthetics in two case studies." Culture & Psychology 17, no. 3 (2011): 339–58. http://dx.doi.org/10.1177/1354067x11408135.

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7

Hartley, John, Kelly McWilliam, Jean Burgess, and John Banks. "The Uses of Multimedia: Three Digital Literacy Case Studies." Media International Australia 128, no. 1 (2008): 59–72. http://dx.doi.org/10.1177/1329878x0812800108.

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We identify some tensions between formal education and informal learning in the uses of popular literacy since the nineteenth century, in order to argue for a ‘demand-led’ model of education in digital literacy. We go on to analyse three case studies — digital storytelling, the Flickr photosharing site and the MMOG (massively multiplayer online game) Fury — to discuss issues arising from demand-led learning, which requires a procedural (not propositional) model of knowledge, a vernacular and informal model of creativity, and a ‘navigator’ and entrepreneurial model of consumer agency. In light
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Turner, Rosalind. "Bondi Cinderellas: Storytelling and Gatekeeping in the Press." Media International Australia 97, no. 1 (2000): 105–21. http://dx.doi.org/10.1177/1329878x0009700113.

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The engagement of Kate Fischer, actress, and Jamie Packer, media executive and son of Australia's richest man, ended in October 1998. In the week following the split, Packer signed over in entirety the Bondi apartment he had shared with Fischer. He was also sighted dining with another model, Jodie Meares (whom he later married). Also that week, Fischer left Australia for Hollywood. Sydney press coverage of these events continued for over a month. This paper is a case study of news stories about the break-up. Storytelling in the news is the initial focus, including consideration of ways in whic
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Selting, Margret. "Affectivity in conversational storytelling." Pragmatics. Quarterly Publication of the International Pragmatics Association (IPrA) 20, no. 2 (2010): 229–77. http://dx.doi.org/10.1075/prag.20.2.06sel.

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This paper reports on some recent work on affectivity, or emotive involvement, in conversational storytelling. After presenting the approach, some case studies of the display and management of affectivity in storytelling in telephone and face-to-face conversations are presented. The analysis reconstructs the display and handling of affectivity by both storyteller and story recipient. In particular, I describe the following kinds of resources: - the verbal and segmental display: Rhetorical, lexico-semantic, syntactic, phonetic-phonological resources; - the prosodic and suprasegmental vocal disp
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Ladeira, Ilda, Nicola J. Bidwell, and Xolile Sigaji. "DIGITAL STORYTELLING DESIGN LEARNING FROM NON-DIGITAL NARRATIVES: TWO CASE STUDIES IN SOUTH AFRICA." Oral History Journal of South Africa 2, no. 1 (2016): 41–55. http://dx.doi.org/10.25159/2309-5792/1582.

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Digital tools for User Generated Content (UGC) aim to enable people to interact with media in conversational and creative ways that are independent of technology producers or media organisations. In this article we describe two case studies in South Africa that show that UGC is not simply something tied to technology or the internet but emerges in non-digital storytelling. At the District Six Museum in Cape Town, District Six ex-residents are central collaborators in the narratives presented. Ex-residents tell stories in the museum and can write onto inscriptive exhibits, such as a floor map s
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Bessant, Judith. "Stories of Disenchantment: Supervised Chroming, the Press and Policy-Making." Media International Australia 108, no. 1 (2003): 50–66. http://dx.doi.org/10.1177/1329878x0310800108.

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This article examines how we can best understand the role of media activity in the policy-making process. The idea of policy-making as a rational, logical and objectively informed procedure is challenged, and attention is given to the mythic-narrative techniques used in the media to constitute social problems. This is done by way of a case study of Melbourne press reports on the ‘supervised chroming of children’ in early 2002. Based on the assumption that journalism functions first and foremost as a form of storytelling, I focus on two specific rhetorical techniques employed by media workers.
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Tatli, Zeynep, Nursel Uğur, and Ünal Çakiroğlu. "Peer assessment through digital storytelling: experiences of pre-service IT teachers." International Journal of Information and Learning Technology 35, no. 3 (2018): 217–28. http://dx.doi.org/10.1108/ijilt-10-2017-0105.

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Purpose The purpose of this paper is to reveal the contribution of the digital storytelling to the peer assessments experiences of pre-service teachers within the teaching practices. Design/methodology/approach The study is carried out as a special case study. Both qualitative and quantitative data gathering tools were used together to investigate a special case in depth (Yıldırım and Şimşek, 2011; Çepni, 2007). In this study, the case investigated was the process whereby the senior year pre-service teachers enrolled in the faculty of education provided assessments of themselves and their peer
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Haitch, Russell, and Donald Miller. "Storytelling as a Means of Peacemaking: A Case Study of Christian Education in Africa." Religious Education 101, no. 3 (2006): 390–401. http://dx.doi.org/10.1080/00344080600788597.

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Cheng, Eric C. K., S. W. Wu, and Jim Hu. "Knowledge management implementation in the school context: case studies on knowledge leadership, storytelling, and taxonomy." Educational Research for Policy and Practice 16, no. 2 (2016): 177–88. http://dx.doi.org/10.1007/s10671-016-9200-0.

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Saepudin, Encang, Ninis Agustini Damayani, and Tine Silvana Rachmawati. "Mendongeng sebagai strategi pembelajaran karakter di TBM Nusa Bentang Saung Budaya Tatarkarang Cipatujah Tasikmalaya." Jurnal Kajian Informasi & Perpustakaan 7, no. 2 (2019): 131. http://dx.doi.org/10.24198/jkip.v7i2.19510.

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Character education implementation must be integrated with various life activities. Storytelling activities can be a medium for character education, both at school and outside school. This is in line with the benefits of storytelling, namely to sharpen the imagination and thought, instill values and ethics, and improve vocabulary. This study aimed to find out the steps of storytelling as a character learning strategy. The research method used was a qualitative case study approach. The collecting data process was through interviews, discussions, observations, and literature studies. Validity an
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Dawson, Paul. "Hashtag narrative: Emergent storytelling and affective publics in the digital age." International Journal of Cultural Studies 23, no. 6 (2020): 968–83. http://dx.doi.org/10.1177/1367877920921417.

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This article investigates the role that narrative plays in the emergence of cultural movements from the networked interactions of users with the algorithmic structures of social media platforms. It identifies and anatomizes a new narrative phenomenon created by the technological affordances of Twitter, a phenomenon dubbed ‘emergent storytelling’. In doing so, it seeks to explain: (a) the multiple concepts of narrative that operate at different levels of hashtag movements emerging from the dynamic forces that circulate in and through Twitter; (b) the interplay of narrative cognition with stocha
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Wei, Huaxin, Jim Bizzocchi, and Tom Calvert. "Time and Space in Digital Game Storytelling." International Journal of Computer Games Technology 2010 (2010): 1–23. http://dx.doi.org/10.1155/2010/897217.

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The design and representation of time and space are important in any narrative form. Not surprisingly there is an extensive literature on specific considerations of space or time in game design. However, there is less attention to more systematic analyses that examine both of these key factors—including their dynamic interrelationship within game storytelling. This paper adapts critical frameworks of narrative space and narrative time drawn from other media and demonstrates their application in the understanding of game narratives. In order to do this we incorporate fundamental concepts from t
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Dowling, David O. "Documentary games for social change: Recasting violence in the latest generation of i-docs." Catalan Journal of Communication & Cultural Studies 12, no. 2 (2020): 287–99. http://dx.doi.org/10.1386/cjcs_00033_1.

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The evolutionary trajectory of digital journalism has been fuelled by the convergence of visual storytelling unique to documentary filmmaking with the graphics and procedural rhetoric of digital games. The reciprocal influences between gaming and documentary forms coalesce in this new highly engaging interactive journalism. This research demonstrates how game mechanics, design and logics combine with cinematic storytelling conventions in documentary games published since 2014. As forms of civic engagement more intimate and immersive than traditional print and broadcast journalism, documentary
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Garvey, Brenda. "Storytelling and Play in a Pular Village." Nottingham French Studies 52, no. 1 (2013): 44–58. http://dx.doi.org/10.3366/nfs.2013.0039.

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In Pular society in southern Senegal, women work in communal groups within the family compound, sharing tasks such as food cultivation and preparation and the supervision of children. The working day is long and the labour can be tedious but, within these groups, the women find time to perform and entertain, telling stories and singing songs that reflect and critique the society in which they live. Storytelling practices outside the griot tradition have been underrepresented in critical literature partly because of the domestic spaces in which they occur but these informal, improvised performa
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Bordahl, Vibeke. "Professional Storytelling in Modern China: A Case Study of the "Yangzhou Pinghua" Tradition." Asian Folklore Studies 56, no. 1 (1997): 7. http://dx.doi.org/10.2307/1178786.

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21

Richter, Anett, Andrea Sieber, Julia Siebert, et al. "Storytelling for narrative approaches in citizen science: towards a generalized model." Journal of Science Communication 18, no. 06 (2019): A02. http://dx.doi.org/10.22323/2.18060202.

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Storytelling essentials are stories that direct attention, trigger emotions, and prompt understanding. Citizen science has recently promoted the narrative approach of storytelling as a means of engagement of people of all ages and backgrounds in scientific research processes. We seek understanding about the typology of storytelling in citizen science projects and explore to what extent the tool of storytelling can be conceptualized in the approach of citizen science. In a first step, we investigated the use and integration of storytelling in citizen science projects in the three European Germa
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Perla, Armando. "Democratizing Museum Practice Through Oral History, Digital Storytelling, and Collaborative Ethical Work." Santander Art and Culture Law Review, no. 2 (6) (2020): 199–222. http://dx.doi.org/10.4467/2450050xsnr.20.016.13019.

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The museum as an institution can trace its origins to the colonization process. Many are still undemocratic and exclusionary institutions by nature. This article explores how digital collections, digital storytelling, and ethical guidelines for museum professionals working with historically marginalized communities can contribute to democratize museum practice and theory. Making use of two case studies: 1) the creation of the Canadian Museum for Human Rights’ (CMHR) oral history collection; and 2) the planning of the Swedish Museum of Movements’ (MoM) ethical guidelines – this piece proposes a
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Veel, Kristin. "Make data sing: The automation of storytelling." Big Data & Society 5, no. 1 (2018): 205395171875668. http://dx.doi.org/10.1177/2053951718756686.

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With slogans such as ‘Tell the stories hidden in your data’ ( www.narrativescience.com ) and ‘From data to clear, insightful content – Wordsmith automatically generates narratives on a massive scale that sound like a person crafted each one’ ( www.automatedinsights.com ), a series of companies currently market themselves on the ability to turn data into stories through Natural Language Generation (NLG) techniques. The data interpretation and knowledge production process is here automated, while at the same time hailing narrativity as a fundamental human ability of meaning-making. Reading both
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Kania, Dominik. "Sport a storytelling. Dlaczego marki sięgają po wątki sportowe?" Zeszyty Prasoznawcze 64, no. 1 (245) (2021): 63–78. http://dx.doi.org/10.4467/22996362pz.21.005.13033.

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Wiele marek wykorzystuje w swoich kampaniach storytellingowych tematykę sportową. Nie zawsze jest ona związana z działalnością brandu lub jego ofertą. Mimo to sport wydaje się atrakcyjnym wątkiem, na podstawie którego firmy komunikują się z otoczeniem. Celem niniejszej pracy jest wyjaśnienie tej popularności sportowych tematów w storytellingu marek. Posłuży do tego analiza relacji branży sportowej i szeroko pojętego biznesu, a także udziału sportu w zachodzących procesach społecznych. Przez ukazanie wpływu, jaki rywalizacja sportowa wywiera na przeciętną jednostkę, zostaną wytłumaczone pobudki
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Hirt, Sonia A. "Privileging the private home: a case of persuasive storytelling in early twentieth-century professional discourses." Journal of Urbanism: International Research on Placemaking and Urban Sustainability 11, no. 3 (2018): 277–302. http://dx.doi.org/10.1080/17549175.2017.1422533.

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Ramnarine, Tina. "Musical performance as storytelling: Memory, European integration, and the Baltic youth philharmonic оrchestra?" Muzikologija, № 16 (2014): 83–103. http://dx.doi.org/10.2298/muz1416083r.

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Storytelling has been theorized as a performative, narrative practice, but it has not been employed often as a trope in studies of musical performance. This article outlines a theoretical context for exploring the possibilities of such a conceptual move within musicology by referring to the anthropological and performance studies approaches of Turner and Schechner. Benjamin?s reflection on the storyteller as a narrator of memory and history frames the presentation of a case-study on the Baltic Youth Philharmonic Orchestra.
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Sáez, Alejandra. "La actuación del derecho." Acta Poética 42, no. 2 (2021): 47–76. http://dx.doi.org/10.19130/iifl.ap.2021.2.18123.

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Law, in its structure and from its first conformation, shares the same matrix with theater. Elements such as representation, spectacle, storytelling and actions are constitutive of both subjects, which makes law an eminently fictitious practice. This becomes evident in the case of Jorge Mateluna, former member of the patriotic front Manuel Rodriguez, who was arrested and sentenced to 16 years in prison for a crime he did not commit, a case denounced in the play Mateluna by Chilean playwright Guillermo Calderon, staging that, when compared to the legal case, reveals the theatrical and fictitiou
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Datta, Ranjan. "Traditional storytelling: an effective Indigenous research methodology and its implications for environmental research." AlterNative: An International Journal of Indigenous Peoples 14, no. 1 (2017): 35–44. http://dx.doi.org/10.1177/1177180117741351.

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Using traditional Western research methods to explore Indigenous perspectives has often been felt by the Indigenous people themselves to be inappropriate and ineffective in gathering information and promoting discussion. On the contrary, using traditional storytelling as a research method links Indigenous worldviews, shaping the approach of the research; the theoretical and conceptual frameworks; and the epistemology, methodology, and ethics. The aims of this article are to (a) explore the essential elements and the value of traditional storytelling for culturally appropriate Indigenous resear
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Dinkler, Michal Beth. "The Politics of Stephen’s Storytelling: Narrative Rhetoric and Reflexivity in Acts 7:2–53." Zeitschrift für die neutestamentliche Wissenschaft 111, no. 1 (2020): 33–64. http://dx.doi.org/10.1515/znw-2020-0002.

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AbstractTaking Stephen’s lengthy speech in Acts 7:2–53 as its case study, this paper considers the complex ways that narratives function politically, and especially how the author of Acts constructs the act of storytelling as a purposive persuasive strategy within the complex political landscape of the first-century Mediterranean world. Although some have interpreted Stephen’s speech in light of ancient rhetorical conventions, I contend that Stephen is not portrayed primarily as an elite classical orator; he is, fundamentally, a storyteller. This paper considers previous approaches to Stephen’
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Mulyani, Dewi, Imam Pamungkas, and Dinar Nur Inten. "Al-Quran Literacy for Early Childhood with Storytelling Techniques." Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini 2, no. 2 (2018): 202. http://dx.doi.org/10.31004/obsesi.v2i2.72.

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Muslim children are part of the Muslims. They are the successors and propagators of the da'wah of the Muslims. It is an obligation for parents and teachers to provide them with the ability to read, write and understand the Qur'an as a guide for the lives of Muslims. With the literacy of Al-Quran from an early age, it is expected the generations of Muslims to understand and literate the guidelines of his life. However, children are different from adults. Early childhood teachers should choose the right techniques for early childhood. Children love the sound playing, fun, and freedom from stress
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Scott-Stevenson, Julia. "Do as I say, not as I do: Documentary, data storytelling and digital privacy." Catalan Journal of Communication & Cultural Studies 12, no. 2 (2020): 301–13. http://dx.doi.org/10.1386/cjcs_00034_1.

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This article explores the intersections between interactive documentary and digital rights, across notions of surveillance, privacy and data. The collection of personal and sensitive data online increases exponentially, and individuals become a series of data points, only of relevance insofar as we are part of a larger group marked by similar characteristics. Yet somewhat contradictorily, we are also scrutinized completely. How might creative media production bridge this gap – recognizing our individual complexity while respecting rights to privacy? Documentary media offers one response – indi
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Sweet, Melissa, Luke Pearson, and Pat Dudgeon. "@Indigenousx: A Case Study of Community-Led Innovation in Digital Media." Media International Australia 149, no. 1 (2013): 104–11. http://dx.doi.org/10.1177/1329878x1314900112.

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The ever-increasing uses for social media and mobile technologies are bringing new opportunities for innovation and participation across societies, while challenging and disrupting the status quo. Characteristics of the digital age include the proliferation of user-driven innovation and the blurring of boundaries and roles, whether between the producers and users of news and other products or services, or between sectors. The @IndigenousX Twitter account, which has a different Aboriginal or Torres Strait Islander person tweeting each week, is an example of user-driven innovation and of how Ind
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Fotaki, Marianna, Yochanan Altman, and Juliette Koning. "Spirituality, Symbolism and Storytelling in Twentyfirst-Century Organizations: Understanding and addressing the crisis of imagination." Organization Studies 41, no. 1 (2019): 7–30. http://dx.doi.org/10.1177/0170840619875782.

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This article introduces the Special Issue concerned with organizational spirituality, symbolism and storytelling. Stressing the growing scholarly interest in these topics, the article makes a two-fold contribution. First, it critically assesses their development over time while identifying the emerging trends and new ways in which spirituality, symbolism and storytelling are taken up in management and organization studies. We make a case for utilizing their promise to transcend the epistemic boundaries and extend the scope of our academic practice beyond self-referential approaches or ‘fashion
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Holidi, Holidi, Karoma Karoma, and Annisa Astrid. "Metode Storytelling dalam Membina Perilaku Religius Siswa Sekolah Dasar YP Indra Palembang." Al-Fikru: Jurnal Ilmiah 15, no. 1 (2021): 28–39. http://dx.doi.org/10.51672/alfikru.v15i1.43.

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This study aims to analyze the application of the storytelling method in fostering students' religious behavior and the factors supporting and inhibiting the application of storytelling in fostering students' religious behavior. The research method used is descriptive qualitative. Methods of data collection using observation, interviews, and documentation studies. Research informants in this case are teachers of Islamic Religious Education and students of SD YP Indra Palembang. Data analysis through the stages of data reduction, data presentation, and drawing conclusions. The results of the re
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Pham, Thanh Trung, Robin Bell, and David Newton. "Sharing tacit business knowledge between founder and successor in family business: case studies in Vietnam." International Journal of Family Business Practices 1, no. 1 (2018): 47. http://dx.doi.org/10.33021/ijfbp.v1i1.630.

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<h1>The purposes of this study are to explore in detail the tacit business knowledge transfer process and the effective transfer method from founder to successor in Vietnamese family businesses. This study, using separate interviews of paired founders and successors in five Vietnamese family businesses, aims to contribute to the general understanding of such processes in South East Asian family businesses. This study confirms that the tacit business knowledge transfer process is an on-going process until the founder is unable to continue due to physical or mental health preventing furthe
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Lin-Stephens, Serene. "An image-based narrative intervention to manage interview anxiety and performance." Australian Journal of Rehabilitation Counselling 26, no. 1 (2020): 3–6. http://dx.doi.org/10.1017/jrc.2020.1.

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AbstractA visual narrative intervention – Serious Storytelling with Images – was proposed to manage interview anxiety and performance. Its ability to evocate significant incidents and enhance narratives construction was evaluated ideographically in two case studies. The findings suggest varying levels of sophistication in interviewee actions, challenges encountered, and perceived roles of images. Counselors can refer to the hierarchical concepts when tailoring interview training and coaching. Further investigation is highly recommended to confirm and measure intervention effects.
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Frank, Lesley. "Reflections of a food studies researcher: Connecting the community-university-policy divide….becoming the hyphens!" Canadian Food Studies / La Revue canadienne des études sur l'alimentation 1, no. 1 (2014): 88. http://dx.doi.org/10.15353/cfs-rcea.v1i1.13.

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<p>This narrative presents refections on the role of the food studies researcher from the prespective of a new academic with a background in community and policy work. It details a multi-phased, mixed methods case study on the public policy relations of infant food insecurity in Canada and provides a discussion of some unintentional outcomes of doing food studies research. The author suggests that an integrative approach, one where the researcher bridges the micro-effects of public policy with policy making realms, is ideally suited to food studies and food policy analysis. The narrative
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Diefenbach, Thomas. "Are case studies more than sophisticated storytelling?: Methodological problems of qualitative empirical research mainly based on semi-structured interviews." Quality & Quantity 43, no. 6 (2008): 875–94. http://dx.doi.org/10.1007/s11135-008-9164-0.

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Ayvaz Tunc, Ozlem. "Material Development Based on Digital Storytelling Activities and Assessment of Students’ Views." International Journal of Evaluation and Research in Education (IJERE) 6, no. 1 (2017): 54. http://dx.doi.org/10.11591/ijere.v6i1.6347.

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<span lang="EN-US">This study was designed as a case study. The study was conducted in Anatolian Fine Arts High School during the spring semester of 2014-2015 academic year. The sample of the study consisted of a total of 10 students from 9th and 10th grades who voluntarily participated in the study. Semi-structured interviews were conducted with the 10 students named at the end of every activity. Assure instructional design model was used while designing digital storytelling activities. The data obtained from the study were analyzed through thematic analysis based on qualitative researc
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Song, Yang. "Multimedia news storytelling as digital literacies: An alternative paradigm for online journalism education." Journalism 19, no. 6 (2016): 837–59. http://dx.doi.org/10.1177/1464884916648093.

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This article analyzes a journalism student’s multimedia news storytelling project in the format of audio slideshows as required by an introductory course on online journalism. Combining classroom ethnography, semi-structured interviews, content and textual analysis, the study focuses in detail on how the student designs a character-driven, audio-visual story through the theoretical lens of digital literacies and multimodality. The findings reveal the complexity of multimodal and generic design made by the journalism student. It is also found that the design process helps her to assert an autho
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Silverblank, Hannah, and Marchella Ward. "Why does classical reception need disability studies?" Classical Receptions Journal 12, no. 4 (2020): 502–30. http://dx.doi.org/10.1093/crj/claa009.

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Abstract Many of the ableist tropes around disability and disabled people in the modern world find their antecedents in ancient mythology and its reception, but the seemingly ‘traditional’ nature of these harmful tropes and reflexes of storytelling is not established by accident or in the absence of readers. We argue here that classical reception needs to look to disability studies for a methodology that will allow the field to begin to theorize the role of the reader in the perpetuation of the ideology of ableism and ideas of bodily normativity. The field of classical reception studies engage
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de Jong, Irene J. F. "After Auerbach: Ancient Greek Literature as a Test Case of European Literary Historiography." European Review 22, no. 1 (2014): 116–28. http://dx.doi.org/10.1017/s1062798713000689.

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In the first chapter of his celebratedMimesis(1946) Auerbach discussed a specimen of Ancient Greek literature (Homer) both as the starting point of a European literary history of realism and as a comparandum to biblical storytelling. Both lines of approach have recently been given new impetuses. On the one hand there is Martin West'sThe East Face of Helicon,1which does not merely compare early Greek literature and Near Eastern literature but describes the former as largely a product of the latter. On the other hand there is the series Studies in ancient Greek narrative, edited by Irene J.F. de
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Vuorela, Taina, Sari Alatalo, and Eeva-Liisa Oikarinen. "Playfulness in Online Marketing." International Journal of Innovation in the Digital Economy 10, no. 3 (2019): 24–36. http://dx.doi.org/10.4018/ijide.2019070103.

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This article explores different challenges and opportunities of using humour and playfulness in online marketing. Humour has been investigated intensively in marketing, especially in advertising, yet there is little knowledge of the challenges and opportunities in online marketing faced by practitioners. This study analyses key studies conducted in the context of a unique case: a Finnish research project exploring humour as a strategic tool for companies. These studies can provide emerging insights of humour in online marketing which are relevant for practitioners: humour as a transformational
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Han Jin Park and LEE JI HEE. "Edutainment Contents Production and the Application Study-focused on the analysis of educational contents case studies by using storytelling method.-." Journal of Digital Design 7, no. 1 (2007): 119–29. http://dx.doi.org/10.17280/jdd.2007.7.1.012.

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Gravili, Silvia, Pierfelice Rosato, and Antonio Iazzi. "Managing DMOs through Storytelling: A Model Proposal for Network and Value Co-creation in Tourism." International Business Research 10, no. 7 (2017): 8. http://dx.doi.org/10.5539/ibr.v10n7p8.

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The rise of new business models based on shared content and experience has required tourism destinations to adopt appropriate tools for the construction and promotion of their identity based on sociality, emotions, interaction and connectivity. The aim of this paper is to analyse actors, actions, processes and relations related to the adoption and development of storytelling practices in tourism destination management, analysing critical aspects linked to the generation of content and the narration of territories. As an attempt to understand the processes of innovation and value-creation under
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Falvey, Eddie. "Situating Netflix’s Original Adult Animation: Observing Taste Cultures and the Legacies of ‘Quality’ Television through BoJack Horseman and Big Mouth." Animation 15, no. 2 (2020): 116–29. http://dx.doi.org/10.1177/1746847720933791.

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This article aims to expand upon a key aspect of Mareike Jenner’s work on Netflix original comedy by considering how the streaming network’s original adult animated series reflect developments occurring within the sitcom format post-TV III. Using Netflix original animations BoJack Horseman (2014–) and Big Mouth (2017–) as case studies, this article will consider how thematically complex, ostensibly ‘smart’ animated shows illustrate changing industrial dynamics and taste cultures. While exhibiting qualities found in preceding key adult animated shows such as South Park (Comedy Central 1997–) an
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Vivienne, Son. "‘Little Islands of Empathy’: networked stories of gender diversity and multiple selves’." Media International Australia 168, no. 1 (2018): 19–30. http://dx.doi.org/10.1177/1329878x18783019.

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This article draws on a methodologically interesting case study called ‘Stories Beyond Gender’, in which a small group of trans* people collaborates in social media storytelling. Building on the possibilities manifest in other more explicitly personal-as-political genres like digital storytelling, I explore the potential of this facilitated workshop practice to establish meaningful connections across difference, forging affinities that may continue to flourish online. Furthermore, I offer some specific examples of the ways in which my own networked story-sharing online, in a zine and in an exh
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Potter, Emily. "Contesting imaginaries in the Australian city: Urban planning, public storytelling and the implications for climate change." Urban Studies 57, no. 7 (2019): 1536–52. http://dx.doi.org/10.1177/0042098018821304.

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In Australia, environmental degradation goes hand in hand with exclusionary and mono-vocal tactics of place-making. This article argues that dominant cultural imaginaries inform material and discursive practices of place-making with significant consequence for diverse, inclusive and climate change-responsive urban environments. Urban planning in the modern global city commonly deploys imaginaries in line with neoliberal logics, and this article takes a particular interest in the impact of this on Indigenous Australians, whose original dispossession connects through to current Indigenous urban
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Singer, Amy E. "The Strategic, Shifting Work of Market Devices: Selective Stories and Oriented Knowledge." Cultural Sociology 13, no. 2 (2019): 198–216. http://dx.doi.org/10.1177/1749975519838597.

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For the producers of food products originating in the tropics, far from consumers and their local farmers’ markets, vital processes of interacting and storytelling necessarily take place in grocery store aisles and rely on food product packages as vehicles for valuable stories. As a result, specialty food entrepreneurs are dependent upon food packages—market devices—to communicate about the goods they contain in order to create symbolic value on behalf of those goods. Packaging stories thus contribute to the contextualization of products whose qualities are not inherent, but are, rather, the o
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Luhova, Tetiana. "NARRATIVE AND STORYTELLING IN THE KNOWLEDGE STRUCTURE OF THE EDUCATIONAL BUSINESS VIDEO GAMES AS FACTORS OF THE SYNERGY OF INFORMATION TECHNOLOGIES AND SPIRITUALLY-ORIENTED PEDAGOGY." OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY, no. 8 (2020): 42–59. http://dx.doi.org/10.28925/2414-0325.2020.8.6.

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The article touches on the issues of humanization of modern technologically advanced education, analyzes the synergy factors of information technology and spiritually-oriented pedagogy to prepare a new generation of humanist managers. For this, the role of narrative and storytelling in the process of creating educational computer games that form the competence of making managerial decisions is determined. An analysis of the knowledge structure of educational games on the basis of the proposed methodology for developing their plot shows the need to balance the processes of formalization of educ
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