Academic literature on the topic 'Storytelling in mass media'

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Journal articles on the topic "Storytelling in mass media"

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Stiegler, Christian. "The Politics of Immersive Storytelling." International Journal of E-Politics 8, no. 3 (July 2017): 1–15. http://dx.doi.org/10.4018/ijep.2017070101.

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This article applies and extends the concept of social media logic to assess the politics of immersive storytelling on digital platforms. These politics are considered in the light of what has been identified as mass media logic, which argues that mass media in the 20th century gained power by developing a commanding discourse that guides the organization of the public sphere. The shift to social media logic in the 21st century, with its grounding principles of programmability, popularity, connectivity, and datafication, influenced a new discourse on the logics of digital ecosystems. Digital platforms such as Facebook are offering all-surrounding mediated environments to communicate in Virtual Reality (‘Facebook Spaces') as well as immersive narratives such as Mr. Robot VR. This article provides an understanding of the politics of immersive storytelling and of its underlying principles of programmability, user experience, popularity, and platform sociality, which define immersive technologies in the 21st century.
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Ikasari, Prinisia Nurul, and Lintang Citra Christiani. "PENGALAMAN MENGKONSUMSI BERITA ONLINE: PERSPEKTIF GENERASI MILENIAL DI JAWA TENGAH." SOURCE : Jurnal Ilmu Komunikasi 7, no. 1 (May 22, 2021): 45. http://dx.doi.org/10.35308/source.v7i1.2769.

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Most of the people who access the internet are millennial generation, that is, the generation born between 1982 and 2000. Digitalization forces the mass media in Indonesia to participate in meeting the demands of society's need for up to date information. This study aims to examine the practices of the millennial generation in consuming online news. In particular, this study aims to reveal the diversity of meanings that arise from the experiences of audiences when consuming online news. This study applies a qualitative approach to the reception method. The comment column provides a reference space for itself to continue consuming the next news activity on the mass media or not. Comments can even be termed as a filter for news that millennial generation will consume. Storytelling as millennial generation's online news consuming experience. From the point of view of millennials storytelling helps facilitate their imagination through visual means.
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Wilson, Michael. "Slow Storytelling and hybridity: Re-staging community storytelling as a tool for co-thinking." Book 2.0 11, no. 1 (August 1, 2021): 107–23. http://dx.doi.org/10.1386/btwo_00047_1.

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Since the early 2000s social media has transformed the internet into a site for the exchange of stories through the mass democratization of publishing. And yet, new forms of digital and online storytelling have at the same time compromised one of the core functions of storytelling, namely its social aspect, the ability to build community when two or more people share stories in the same space, at the same time, breathing the same air. Somewhat ironically the advent of social media may have broadened the audience for any one person’s storytelling, whilst diminishing the social intimacy of the storytelling experience. As part of its research work into storytelling as a means of engaging people in the public debate around environment, the Storytelling Academy at Loughborough University has been developing new forms and processes of digital storytelling to promote wider engagement and dissemination of environmentally driven personal stories. ‘The Reasons’, first staged in Cambridgeshire in 2016, was an attempt to create a live, community social event that provided a public forum for storytelling as a way of debating issues around drought and water governance in the Fens. Inspired by a re-staging of La Rasgioni in Sardinia in 2015, a traditional form of conflict resolution, whereby a ‘mock’ court provides the means for the community to publicly tell its stories to each other, ‘The Reasons’ was co-designed for the Fenland context and was performed twice in 2016. It was then further adapted for use in the Korogocho slum in Nairobi for an event to discuss the issue of waste management with members of the local community, as part of an initiative with UN Live. ‘The Reasons’ is an attempt to bring together the advantages of digital storytelling as a reflective process with the social intimacy of the live storytelling event. The result is a new form of hybrid storytelling that seeks to build community and establish co-thinking processes to build resilience to environmental change. This article reflects critically upon the development and evolution of this work over the past five years.
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Blake, James N. "Simulating Experiences of Displacement and Migration." International Journal of E-Politics 10, no. 1 (January 2019): 49–60. http://dx.doi.org/10.4018/ijep.2019010104.

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Immigration is a highly politicised and emotive area of public discourse. During the peak of the so-called ‘Refugee Crisis' in Europe, a number of EU politicians and mass media outlets manipulated the abstract idea of ‘the migrant' as a scapegoat for a number of social ills including rising crime, unemployment and national security. Yet, during these years, some news organisations did seek to counter the dominant negative narratives around migration by exploring new modes of storytelling around interactive and immersive digital environments. This study examines four such media projects, all developed between 2014 and 2016. Their interactive narratives sought to break down popular discourses which portrayed migrants as “the other” by creating an emotional connection between media user and the experience of refugees themselves. For this research, journalists, editors, and producers were interviewed to determine the motivations of the content creators and the impact their storytelling techniques had on viewers.
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Pyatetska, Olga. "Storytelling as a Polifunctional Instrument of Modern Communication: Linguistic and Stylistic Features." Actual issues of Ukrainian linguistics: theory and practice, no. 39 (2019): 106–21. http://dx.doi.org/10.17721/apultp.2019.39.106-121.

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The article analyzes media instrument of modern communication, i.e. storytelling, which is widely used for commercial, advertising and corporate purposes to influence recipient's emotions, cognition and motivations. At the same time, storytelling based on real life facts is one of the most effective learning techniques that promotes linguistic competence and enables various communication tasks to be solved. Analysis of storytelling showed that it gained particular relevance due to the principles of submission the information in implicit form, unobtrusively influencing the audience, gaining its trust and loyalty, resulting in the recipients make their own decisions and draw appropriate conclusions. It is established that to reach a high level of influence on the target audience, a story must be true, emotional, relevant and new, contain an idea, a bright character or image, have a dynamic plot, often with a surprise effect, logical conclusion, intrigue till the end and (for electronic versions)be accompanied by quality content. Despite defined algorithms for story-building and typical content structures of its plot, there is a tendency to create storytelling outside the box. The main principle that determines the theme, ideas, specifics of language organization of stories is adaptation to the target audience. Separate analysis of direct-acting storytelling which has recently spread in social networks is given. Its purpose is to draw the reader's attention to current problems, influence the recipient's emotions and behavior with the help of verbal and non-verbal means. An example of such storytelling in Ukraine is the Ukraїner Media Project which helped to represent our country in a new way and realize the dreams of many ordinary citizens. The studying of different stories showed that storytelling uses such linguistic and stylistic means as emotionally coloured vocabulary which is typical for literary, mass media and colloquial functional styles, foreign words, jargon, slang expressions, phraseologisms, metaphors, personifications, rhetoric constructions etc. As for parts of speech, verbs are more frequently used because they intensify and dynamize the narrative.
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Sanjaya, Lari Andres, Eka Amelia Putri, Firmanul Catur Wibowo, Dimas Kurnia Robby, and Ratna Widayanti Puspa D. "Digital Storytelling of Physics (DiSPhy): Belajar Fisika melalui Cerita." Journal of Natural Science and Integration 4, no. 2 (October 31, 2021): 195. http://dx.doi.org/10.24014/jnsi.v4i2.14161.

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ABSTRACTThe role of learning media becomes very important in the period of distance learning to connect educators with learners. Therefore, the selection and use of learning media when Learning from Home (BDR) takes place will have an impact on the learning process that occurs. One of the practical and easy to use multimedia for BDR is Digital Storytelling. This article will present the results of research that produces digital storytelling of physics (DiSPhy) learning media that is equipped with science literacy and STEM projects. This research was conducted by the Research & Development (R&D) method which refers to the ASSURE steps. The resulting DiSPhy is tested directly to educators and learners using likert-scale questionnaire instruments. This research succeeded in producing digital learning media products in the form of DiSPhy equipped with decent science literacy as a medium of distance learning physics.Keywords: digital storytelling of physics, science literacy, learning from homeABSTRAK Peran media pembelajaran menjadi sangat penting pada masa pembelajaran jarak jauh untuk menghubungkan pendidik dengan peserta didik. Oleh karenanya, pemilihan dan penggunaan media pembelajaran saat Belajar dari Rumah (BDR) berlangsung akan berdampak pada proses pembelajaran yang terjadi. Salah satu multimedia yang praktis dan mudah digunakan untuk BDR adalah Digital Storytelling. Artikel ini akan memaparkan hasil penelitian yang menghasilkan media pembelajaran Digital Storytelling of Physics (DiSPhy) yang dilengkapi soal literasi sains dan proyek STEM. Penelitian ini dilakukan dengan metode Research & Development (R&D) yang mengacu pada langkah-langkah ASSURE. DiSPhy yang dihasilkan diuji secara langsung kepada pendidik dan peserta didik dengan menggunakan instrumen angket skala likert. Penelitian ini berhasil menghasilkan produk media pembelajaran digital berupa DiSPhy dilengkapi dengan soal literasi sains yang sangat layak sebagai media pembelajaran jarak jauh fisika.Kata kunci: digital storytelling of physics, literasi sains, belajar dari rumah
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Ryan, Marie-Laure. "Narratologia transmedia e transmedia storytelling." Mediapolis – Revista de Comunicação, Jornalismo e Espaço Público, no. 6 (March 5, 2018): 9–25. http://dx.doi.org/10.14195/2183-6019_6_1.

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O termo transmedia storytelling tornou-se viral na área dos media studies. Mas, em que medida é que este termo define um fenómeno verdadeiramente novo e diferente dos conceitos já conhecidos de adaptação e transficcionalidade? O que significa realmente contar uma história através de diferentes media e em que condições isto é uma mais-valia? Neste artigo, serão avaliados vários tipos de projetos que se podem considerar de transmedia storytelling, embora não se enquadrem necessariamente no paradigma transmedia da ‘Costa Oeste’ dos Estados Unidos (i.e. Hollywood), bem como analisados três tipos de discurso associados a este fenómeno – o discurso da indústria, o discurso dos fãs e o discurso académico –, esperando poder diferenciar este último dos outros dois e, assim, definir alguns dos seus objetivos.
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Indira, Wahyu. "STORYTELLING DAN MAKNA PADA IKLAN FIAT 500." Jurnal Nawala Visual 1, no. 1 (May 31, 2019): 29–37. http://dx.doi.org/10.35886/nawalavisual.v1i1.6.

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Advertising activities have existed since the Greek and Roman times through verbal communication. In modern times advertising activities are practiced almost every time by large companies through mass media. These companies are willing to spend millions of dollars searching a way to create unique and creative ways to advertise. Besides advertisement must have an attractive appearance, the ad must also give a meorable impression that are easy to remember. One way to make ads easy to remember is to insert a story behind the visuals of the ad. Fiat is an Italian automotive company that inserts storytelling in Fiat 500 series adverts. With the brilliant minds of Dave Hill and his digital processing capabilities Fiat is able to produce a unique and interesting ad with the dual meaning of denotative and connotative through story.
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Skilbeck, Ruth. "Art journalism and the impact of ‘globalisation’: New fugal modalities of storytelling in Austral-Asian writing." Pacific Journalism Review : Te Koakoa 14, no. 2 (September 1, 2008): 141–61. http://dx.doi.org/10.24135/pjr.v14i2.949.

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The writing of art journalism has played a key yet little acknowledged role in the ongoing expansion of the international contemporary art world, and the multi-billion dollar global art economy. This article discusses some contradictory impacts of globalisation on art journalism—from extremes of sensationalist record-breaking art market reporting in the global mass media to the emergence of innovative modalities of story-telling in Australian independent journalistic art writing. This article discusses some contradictory impacts of gobalisation on art journalism— from extremes of sensationalist record-breaking art market reporting in the global mass media to the emergence of innovative modalities of story-telling in Australian independent art writing.
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Ko, Fuji. "Esoteric Symbolism in Animated Film Storytelling." Chinese Semiotic Studies 14, no. 3 (August 28, 2018): 347–70. http://dx.doi.org/10.1515/css-2018-0021.

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Abstract Esoteric symbolism of various kinds is dispersed in media for mass communication, and from the semiotic perspective, films, historically the primary medium for motion pictures, are the most powerful weapons for worldwide attraction. In this paper, two famous cartoon animated movies by Disney, Moana and Zootopia, are under analysis. For one thing, they use profound symbols in conveying a message to the audience, especially to children, and for another, their impact on society is wide due to the breadth and diversity of Disney-branded products. Thus, the present paper discusses these two movies using semiotic theories of signs, codes, and symbols, weaving them together to trace the system of communication between the text (here referring to the cinematic texts) and its audience, and especially how a heroine frame is built in the adventure genre. Interpreting the hidden meaning or occult symbolism requires a special kind of knowledge if we aim to convey the essence of the story to our children beyond merely knowing the plot of the film. The films Moana and Zootopia feature a number of interior or hidden elements such as metaphors and allegories, and illuminati or esoteric symbolism, even though they are animated ones.
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Dissertations / Theses on the topic "Storytelling in mass media"

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Bell, Andrew Wade. "Strange Bedfellows: Science and Storytelling for Broadcast Television." Thesis, Montana State University, 2006. http://etd.lib.montana.edu/etd/2006/bell/BellA0806.pdf.

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Filmmakers exploring natural science subject matter that want to sell their work to broadcast television or theatrical outlets face a difficult challenge. They must somehow conflate two contradictory elements: natural science information and compelling storytelling. Looking at the roots of classical narrative, we can better understand why audiences have come to crave it. Broadcast television, in turn, caters to audience desire. This combination forces filmmakers to present natural science information in an exciting way, and has led filmmakers to employ time-honored narrative structures as organizing strategies. While audiences seem to favor material presented this way, it calls the accuracy of the natural science presented into question. This paper will explore how and why the use of narrative became common to natural science filmmaking, illustrate the inherent incompatibilities between the narrative and natural science, and consider the repercussions of this filmmaking model.
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Walker, Vera Louise. "Traditional versus new media : storytelling as pedagogy for African-American children /." Full text (PDF) from UMI/Dissertation Abstracts International, 2001. http://wwwlib.umi.com/cr/utexas/fullcit?p3008464.

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Dudáček, Oto. "Contemporary trends in transmedia storytelling. Transmedia television." Doctoral thesis, Universitat de Girona, 2019. http://hdl.handle.net/10803/670297.

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Transmedia storytelling is a process where integral elements of a fiction are systematically broaden through a number of distribution channels in order to create a coordinated form of entertainment. With each new medium accessible to the mass users has caused the change of storytelling. Transmedia stories are based not on individual characters or specific plots but rather complex fictional worlds which can sustain multiple interrelated characters and their stories. The questions regarding future trends and future development of this field should be answered as the results of the thesis
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Remmel, Tyler Raymond. "The Early Bird: How Twitter has fueled a perpetual media race." Ashland University Honors Theses / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=auhonors1367874201.

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Chen, Renee Chia-Lei. "Autoethnographic Research through Storytelling in Animation and Video Games." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461270639.

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Holmquest, Broc Anthony. "Ludological Storytelling and Unique Narrative Experiences in Silent Hill Downpour." Bowling Green State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1363456341.

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Bozic, Sonja. "Transmedia Storytelling Through the Lens of Independent Filmmakers: A Study of Story Structure and Audience Engagement." Ohio University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou154152508641946.

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Radecke, Mark William. "Television and the church the electronic storyteller and the story-formed community /." Theological Research Exchange Network (TREN), 1999. http://www.tren.com.

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Grindle, Mark. "The power of digital storytelling to influence human behaviour." Thesis, University of Stirling, 2014. http://hdl.handle.net/1893/21800.

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The aim of this multi-disciplinary research was to explore the power of digital, interactive or participatory storytelling to influence human behaviour in the context of public health. It addressed three related questions: RQ1: Does digital storytelling have the power to influence human behaviour? RQ2: If digital storytelling can influence human behaviour then how might it do so? RQ3: Is a ‘digital storytelling framework’ feasible as an approach to behaviour change? Four linked qualitative studies were conducted: a scoping review, in-depth interviews with 11 international ‘digital storytellers’, two case studies of ‘digital storytelling designed to influence human behaviour’ and six focus groups with 35 adolescent ‘digital story participants’. The research found that: RA1: Digital storytelling appears to influence human behaviour. RA2: Digital storytelling appears to influence by engaging at ever deepening emotional and non-conscious levels. Commerce appears to understand and embrace this power: But public health appears to rely on traditional uni-directional, non-participatory message led approaches and appeals to cognition. This presents threats and opportunities to public health. RA3: The proposed ‘digital storytelling framework’ is feasible and desirable as a behaviour change paradigm. The thesis concludes that Digital Storytelling appears to influence human behaviour. It appears to derive its power to influence by facilitating unprecedented depths of emotional engagement potentially en route to behaviour change. The current imbalance in how commerce and public health corral the power of digital storytelling suggests that the latter might embrace its potential; and tougher regulation might constrain how the former uses it to market harmful products. The proposed digital storytelling framework makes a valuable creative, analytical and critical contribution to both of these ends. Its core principles have informed the design of numerous story-led digital health interventions; and they now sit at the core of a counter-marketing campaign to reduce harmful effects of marketing on children’s health.
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Edwards, William Charles. "Interactive Digital Stories in Financial News: Opportunities for Increased Youth Engagement and Financial Literacy Education." Ohio University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1588265095273256.

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Books on the topic "Storytelling in mass media"

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Lochner, David. Storytelling in virtuellen Welten. Konstanz: UVK Verlagsgesellschaft, 2014.

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Rabier, Michaël. Ingrid Betancourt: Un storytelling modèle? Paris: INA, 2011.

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DeForest, Tim. Storytelling in the pulps, comics, and radio: How technology changed popular fiction in America. Jefferson, N.C: McFarland, 2004.

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Ku, Chong-sang. Sŭt'ori t'elling resip'i: Storytelling recipe. Sŏul-si: P'urŭn Sasang, 2014.

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Yi, Sŭng-jin. Sŭt'ori t'elling ŭi iron mit silche: Sŭt'ori nŭn hanŭl esŏ ttŏrŏjiji annŭnda. Sŏul T'ŭkpyŏlsi: Wŏrin, 2016.

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Sŏ, Sŏng-ŭn. T'ŭraensŭ midiŏ sŭt'orit'elling. Sŏul-si: K'ŏmyunik'eisyŏn Puksŭ, 2018.

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author, Yi Tong-bae, ed. Munhwa k'ont'ench'ŭ DNA sŭt'orit'elling. Kyŏnggi-do Sŏngnam-si: Puk K'oria, 2019.

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author, Ch'oe Sŭng-ho, ed. T'ŭraensŭ midiŏ sidae ŭi munhwa sanŏp kwa munhwa sangp'um. Kyŏnggi-do Sŏngnam-si: Puk K'oria, 2020.

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Hwang, Sŏn-t'ae. K'ŭraudŭ sosing wept'un sŭt'orit'elling. Sŏul-si: K'ŏmyunik'eisyŏn Puksŭ, 2018.

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Mueller, Marie Elisabeth, and Devadas Rajaram. Social Media Storytelling. Taylor & Francis Group, 2022.

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Book chapters on the topic "Storytelling in mass media"

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Spiegel, Stacey, and Hua Wang. "Exploring Climate Science in the Metaverse: Interactive Storytelling in Immersive Environments for Deep Learning and Public Engagement." In Storytelling to Accelerate Climate Solutions, 365–78. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-54790-4_17.

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AbstractClimate science can be too complex for the general public to understand. By sharing several exemplary projects in this chapter, I hope to demonstrate how combining interactive storytelling in immersive environments with simulation, games, telepresence, social learning, and govies (a blend of movies with games) can provide mass audiences a deep learning experience about the natural world and issues related to the climate crisis. This approach offers participants extraordinary opportunities as scientific explorers to investigate real-world problems, present scientific information through live broadcast and pre-rendered videos projected on immersive cinema screens, and access media resources through individual touchscreen terminals and AI-driven voice-controlled interactions to participate in real-time group discussions in a shared space – physical and virtual – simultaneously. The metaverse is here, and the technological and social features of these immersive experiences hold tremendous value for public engagement with science education and climate communication.
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Gurney, Celia, and Mamoudou N’Diaye. "LOLs: Secret Weapon Against CFCs and CO2?" In Storytelling to Accelerate Climate Solutions, 161–202. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-54790-4_9.

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Abstract Read This Chapter If You Do Not Want to Get F**ked The climate crisis is serious, confusing, and has a lot of words people don’t understand. But everybody understands comedy! So, how do we weave these two very different fields together? Well, we don’t have to—it’s already happening. This chapter gives a brief overview of the history of entertainment-education; highlights research that demonstrates the efficacy of comedy as a communication strategy; details how various creators are using comedy to break down barriers to understanding how completely f**ked we are if we fail to build a more inclusive, justice-oriented clean energy economy; and explains what the climate change comedy field needs to move forward. If being completely f**ked is not on your agenda or the agenda of the future generations in your family, please read this chapter and join these collective efforts. Increased support and engagement could open doors for more mass media outlets, shows, and other entertainment projects to improve accessibility for the climate justice movement and invite more allies into it.
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Jones, Rodney H., Sylvia Jaworska, and Erhan Aslan. "Media storytelling." In Language And Media, 21–27. 2nd edition. | Abingdon, Oxon; New York, NY: Routledge, 2020. |: Routledge, 2020. http://dx.doi.org/10.4324/9781003084211-5.

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Friedmann, Anthony. "Storytelling." In Writing for Visual Media, 169–92. 5th ed. New York: Routledge, 2021. http://dx.doi.org/10.4324/9780429280856-12.

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Fowler-Watt, Karen. "Immersive Storytelling." In Transformative Media Pedagogies, 100–108. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003031246-14.

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Piredda, Francesca, Mariana Ciancia, and Simona Venditti. "Social Media Fiction." In Interactive Storytelling, 309–20. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-27036-4_29.

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Fog, Klaus, Christian Budtz, Philip Munch, and Stephen Blanchette. "The Media as a Storytelling Partner." In Storytelling, 205–21. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-540-88349-4_9.

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Frew, Anna, and Ian Forrester. "Evaluating Visual Perceptive Media." In Interactive Storytelling, 323–26. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-71027-3_35.

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Mueller, Marie Elisabeth, and Devadas Rajaram. "Understand and implement mobile story genres." In Social Media Storytelling, 147–219. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003275251-4.

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Mueller, Marie Elisabeth, and Devadas Rajaram. "Everything remains different." In Social Media Storytelling, 271–78. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003275251-7.

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Conference papers on the topic "Storytelling in mass media"

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Tze Lin Kuan, Victoria. "MEDIA KNOWLEDGE IN DIGITAL TRANSFORMATION: CONCEPTS AND MEANINGS OF FICTIONAL DIGITAL STORYTELLING." In World Conference on Media and Mass Communication. The International Institute of Knowledge Management (TIIKM), 2019. http://dx.doi.org/10.17501/24246778.2019.5108.

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Moyo, R. "DIGITAL STORYTELLING IN JOURNALISM EDUCATION: CHALLENGES AND POSSIBLE TRAJECTORIES FOR DEVELOPING ECONOMIES." In 8th World Conference on Media and Mass Communication 2023. The International Institute of Knowledge Management, 2023. http://dx.doi.org/10.17501/24246778.2023.7110.

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Sumskaya, Anna. "Multimedia And Transmedia Storytelling Forming "Spiritual Ties" Between Russian Generations." In III PMMIS 2019 (Post mass media in the modern informational society) "Journalistic text in a new technological environment: achievements and problems". Cognitive-Crcs, 2019. http://dx.doi.org/10.15405/epsbs.2019.08.02.47.

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Atzenbeck, Claus, Sam Brooker, and Daniel Roßner. "Storytelling Machines." In HT '23: 34th ACM Conference on Hypertext and Social Media. New York, NY, USA: ACM, 2023. http://dx.doi.org/10.1145/3603607.3613481.

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Ummah, Wachida, Suhartono Suhartono, Bambang Yulianto, and Muhammad Nahdia Fahmi. "Digital Storytelling Media by Paired Storytelling Model to Improve Speaking Skills." In Proceedings of the 2nd International Conference on Education Innovation (ICEI 2018). Paris, France: Atlantis Press, 2018. http://dx.doi.org/10.2991/icei-18.2018.13.

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ANGELA, IKA. "Self Storytelling Phenomenon in Social Media." In International Moving Image Cultures Conference. Film Department Universitas Multimedia Nusantara, 2019. http://dx.doi.org/10.31937/imoviccon-16.

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Angela, Ika. "Self Storytelling Phenomenon in Social Media." In International Moving Image Cultures Conference. Film Department Universitas Multimedia Nusantara, 2019. http://dx.doi.org/10.31937/imov-16.

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Marcelino, Gonçalo, David Semedo, André Mourão, Saverio Blasi, Marta Mrak, and Joao Magalhaes. "A Benchmark of Visual Storytelling in Social Media." In ICMR '19: International Conference on Multimedia Retrieval. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3323873.3325047.

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Baiheng, Liu, and Zhou Wen. "Rethinking of Artificial Intelligence Storytelling of Digital Media." In 2020 International Conference on Innovation Design and Digital Technology (ICIDDT). IEEE, 2020. http://dx.doi.org/10.1109/iciddt52279.2020.00029.

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Letonsaari, Mika, and Jukka Selin. "Social Media Integration with Nonlinear Educational Storytelling Application." In 2018 17th International Conference on Information Technology Based Higher Education and Training (ITHET). IEEE, 2018. http://dx.doi.org/10.1109/ithet.2018.8424793.

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Reports on the topic "Storytelling in mass media"

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Viytovych, Tetyana. FROM DATA TO NARRATIVES: THE ART OF STORYTELLING IN ECONOMIC JOURNALISM. Ivan Franko National University of Lviv, March 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12160.

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The study analyzes the effectiveness of data storytelling for the comprehensibility of economic publications. It considers it as a method of presenting information that facilitates better perception and understanding of economic processes. Data storytelling has proven to be one of the key methods in presenting economic data, transforming complex numerical sets into meaningful narratives. The application of this method allows readers to more easily assimilate information more efficiently, enhancing financial literacy. Keywords: media, data storytelling, narratives, economic journalism, infographics.
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Velázquez, A., D. Renó, AM Beltrán Flandoli, JC Maldonado Vivanco, and C. Ortiz León. From the mass media to social media: reflections on the new media ecology. Revista Latina de Comunicación Social, March 2018. http://dx.doi.org/10.4185/rlcs-2018-1270en.

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Chornodon, Myroslava. FEAUTURES OF GENDER IN MODERN MASS MEDIA. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11064.

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The article clarifies of gender identity stereotypes in modern media. The main gender stereotypes covered in modern mass media are analyzed and refuted. The model of gender relations in the media is reflected mainly in the stereotypical images of men and woman. The features of the use of gender concepts in modern periodicals for women and men were determined. The most frequently used derivatives of these macroconcepts were identified and analyzed in detail. It has been found that publications for women and men are full of various gender concepts that are used in different contexts. Ingeneral, theanalysisofthe concept-maximums and concept-minimum gender and their characteristics is carried out in the context of gender stereotypes that have been forme dand function in the society, system atizing the a ctual presentations. The study of the gender concept is relevant because it reveals new trends and features of modern gender images. Taking into account the special features of gender-labeled periodicals in general and the practical absence of comprehensive scientific studies of the gender concept in particular, there is a need to supplement Ukrainian science with this topic. Gender psychology, which is served by methods of various sciences, primarily sociological, pedagogical, linguistic, psychological, socio-psychological. Let us pay attention to linguistic and psycholinguistic methods in gender studies. Linguistic methods complement intelligence research tasks, associated with speech, word and text. Psycholinguistic methods used in gender psychology (semantic differential, semantic integral, semantic analysis of words and texts), aimed at studying speech messages, specific mechanisms of origin and perception, functions of speech activity in society, studying the relationship between speech messages and gender properties participants in the communication, to analyze the linguistic development in connection with the general development of the individual. Nowhere in gender practice there is the whole arsenal of psychological methods that allow you to explore psychological peculiarities of a person like observation, experiments, questionnaires, interviews, testing, modeling, etc. The methods of psychological self-diagnostics include: the gender aspect of the own socio-psychological portrait, a gender biography as a variant of the biographical method, aimed at the reconstruction of individual social experience. In the process of writing a gender autobiography, a person can understand the characteristics of his gender identity, as well as ways and means of their formation. Socio-psychological methods of studying gender include the study of socially constructed women’s and men’s roles, relationships and identities, sexual characteristics, psychological characteristics, etc. The use of gender indicators and gender approaches as a means of socio-psychological and sociological analysis broadens the subject boundaries of these disciplines and makes them the subject of study within these disciplines. And also, in the article a combination of concrete-historical, structural-typological, system-functional methods is implemented. Descriptive and comparative methods, method of typology, modeling are used. Also used is a method of content analysis for the study of gender content of modern gender-stamped journals. It was he who allowed quantitatively to identify and explore the features of the gender concept in the pages of periodicals for women and men. A combination of historical, structural-typological, system-functional methods is also implemented in the article. Descriptive and comparative methods, method of typology, modeling are used. A method of content analysis for the study of gender content of modern gender-labeled journals is also used. It allowed to identify and explore the features of the gender concept quantitatively in the periodicals for women and men. The conceptual perception and interpretation of the gender concept «woman», which is highlighted in the modern gender-labeled press in Ukraine, requires the elaboration of the polyfunctionality of gender interpretations, the comprehension of the metaphorical perception of this image and its role and purpose in society. A gendered approach to researching the gender content of contemporary periodicals for women and men. Conceptual analysis of contemporary gender-stamped publications within the gender conceptual sphere allows to identify and correlate the meta-gender and gender concepts that appear in society.
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Butyrina, Maria, and Valentina Ryvlina. MEDIATIZATION OF ART: VIRTUAL MUSEUM AS MASS MEDIA. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11075.

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The research is devoted to the study of the phenomenon of mediatization of art on the example of virtual museums. Main objective of the study is to give communication characteristics of the mediatized socio-cultural institutions. The subject of the research is forms, directions and communication features of virtual museums. Methodology. In the process of study, the method of communication analysis, which allowed to identify and characterize the main factors of the museum’s functioning as a communication system, was used. Among them, special emphasis is put on receptive and metalinguistic functions. Results / findings and conclusions. The need to be competitive in the information space determines the gradual transformation of socio-cultural institutions into mass media, which is reflected in the content and forms of dialogue with recipients. When cultural institutions begin to function as media, they take on the features of media structures that create a communication environment localized by the functions of communicators and audience expectations. Museums function in such a way that along with the real art space they form a virtual space, which puts the recipients into the reality of the exhibitions based on the principle of immersion. Mediaization of art on the example of virtual museum institutions allows us to talk about: expanding of the perceptual capabilities of the audience; improvement of the exposition function of mediatized museums with the help of Internet technologies; interactivity of museum expositions; providing broad contextual background knowledge necessary for a deep understanding of the content of works of art; the possibility to have a delayed viewing of works of art; absence of thematic, time and space restrictions; possibility of communication between visitors; a huge target audience. Significance. The study of the mediatized forms of communication between museums and visitors as well as the directions of their transformation into media are certainly of interest to the scientific field of “Social Communications”.
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Shey Wiysonge, Charles, Lilian Dudley, and Jimmy Volmink. Do mass media interventions increase uptake of HIV testing? SUPPORT, 2017. http://dx.doi.org/10.30846/1703052.

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Low uptake of HIV testing is one of the main reasons why only one third of people who need antiretroviral medications are currently receiving treatment worldwide. Mass media are sometimes used to promote voluntary HIV counseling and testing and to sustain test seeking behavior. Mass media include television, radio, internet, newspapers, books, posters, and billboards.
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Robinson, John R. Mass Media Theory, Leveraging Relationships, and Reliable Strategic Communication Effects. Fort Belvoir, VA: Defense Technical Information Center, March 2008. http://dx.doi.org/10.21236/ada482173.

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NARYKOVA, N. A., S. V. KHATAGOVA, and Yu R. PEREPELITSYNA. PEJORATIVE WORDS IN GERMAN MASS-MEDIA IN NOMINATIONS OF POLITICIANS. Science and Innovation Center Publishing House, April 2022. http://dx.doi.org/10.12731/2077-1770-2021-14-1-3-57-68.

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One of the main functions of mass media is influence on public opinion. So emotionally-painted lexical means are widely used in mass media in relation to leading politicians who are the centre of political arena. They are exposed to the frequent criticism, a negative estimation. The present article is devoted to the consideration of pejorative lexicon which is applied in nominations for heads of states. An empirical material of research were electronic newspapers and editions: Der Spiegel, Die Zeit, Sueddeutsche Zeitung, Der Tagesspiegel, taz, Die Welt, Gegenblende. As the basic methods of research are the following: the componental analysis, the lexico-semantic analysis, the stylistic analysis. The result of research revealed, that in German mass media there is a significant amount of persons names pejorative colouring. They express censure, disrespect, sneer, hatred, antipathy, condemnation, mistrust and so on. There main word-formations for persons nominations are composition, a derivation with using of suffixes and subsuffixes, attributive word-combinations, metaphorically-metonymical way. The materials of the research work can be used in the course of learning German language, at the practical training in oral speech, and also in the course of lexicology, general and aspect lexicography.
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Blanco Castilla, E., M. Quesada, and L. Teruel Rodríguez. From Kyoto to Durban. Mass media editorial position about climate change. Revista Latina de Comunicación Social, June 2013. http://dx.doi.org/10.4185/rlcs-2013-983en.

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Greenbaum, Steve G. NMR Studies of Mass Transport in New Conducting Media for Fuel Cells. Fort Belvoir, VA: Defense Technical Information Center, January 2009. http://dx.doi.org/10.21236/ada502750.

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Roy Haggerty. Transport Visualization for Studying Mass Trasnfer and Solute Transport in Permeable Media. Office of Scientific and Technical Information (OSTI), January 2004. http://dx.doi.org/10.2172/836906.

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